Thanks for the good tips. As another Terra Invicta streamer said, North Korea is good for dealing with urgent issues. The high impact/low global presence makes for a useful panic button.
I want to make one minor correction to what you said. You should not actually avoid Pakistan when taking over India. Pakistan gives both a bonus for beign a neighbourgh, and a penalty for being a rival for controlling India. Those almost cancel out, though the bonus appears to be 1,1 while the penealty is 1, so marginally smaller. More importantly however the bonus also applies to public campaign, but the penalty dooes not. This might be a bug, but so far controlling Pakistan is a net gain for controlling india.
Have/make a commando or rebel counselor with 13+ Espionage that can attack alien targets. The Criminal trait will give acces to corps that have 1-2 espionage bonuses, the Government trait can do that to. Augmenting Science should give defense against direct alien attacks, but i'm not sure.
i have an Investigator and Commando tag-teaming together, the higher the Espionage and investigation the better, but Aliens will always be hard to kill, i've only gotten a 30% chance within my own territory with using Ops.
Agree. But if you have large portion of control points around targeted country then it actually easier to purge then crackdown because owning CP in neighbours gives bonus for purge, but not crackdown.
I was able to take over the US by simply increasing unrest until a revolution occurred. However this way if there wasnt any faction to begin with, then everyone gets a control point.
US is easy to take early game, you need to focus to get control of CANADA first, maybe Mexico then control US. You should probably get it done within 10 turns as AI tend not to interested taking large economic bloc that early due to cost
Came back to your comment because I've been thinking about it. It was very encouraging to hear, should reach 1,000 subs tomorrow. Long way to go though, will come back for you at the next milestone.
Keep youre "Mission Control Points" as low as possible for as long as possible - The higher it is the higher is youre minimum threat level to the aliens. The higher the level, the bigger and harder the responses over longer periods of time till full out war. Escalation needs to come at the right point. While you play the game you have to take action an provoke the aliens and rises the threat meter, that will trigger retaliation. Take the hit if you are not ready and rebuild whats destroyed as youre threat level will decrease. Just be carefull and time youre actions accordingly. Use the time you have to focus on tech that gives you slight advantages. Armor for example. "Adamantane Armor" is light, durable and affordable. Look for what you want and go for it in the tech tree and focus on it. Dont litter the ship with armor all over. focus on the front and take hit head on. Thiccer armor on a small surfaces is lighter without loosing effectiveness. Engine, thats a though one. Find what works for you. Rockets, there are some nice ones, have good combat acceleration but crappy delta v. But you dont need much delta v arround earth or even luna. Nera drives are not as powerfull in acceleration but weight and delta v is nice. There is a lot of options and ways to work with them. Design ships exactly for what you need and want combat wise. for me rockets launcher work fine against early ships, because they have limited point defence (PD). Have rockets ships (monitors for example with 4 mounts - maybe switch one out with PD) and put 2 mags on it. Put them together with two or more smaller ships with good PD (not the standard crap) and send them forward to draw fire. You can put other weapons on them, just make sure they are cheap because their decoys and will most likey get destroyed. PD is that they may life a bit longer. You win if at least 1 ship survives. But keep in mind, if youre fleet power combined is higher than the aliens fleet power they may retreat and run and you cant catch them. you need to appear a bit weaker. Also consider rearching and building defences on youre stations - they are not all mighty but they help. Just dont reasearch everything in the tree. Focus on stuff you want to use. Earth is at a disadvantage and you need to close that gap quick as much as possible. English is not my first language and i am not the ultra pro here but i hope it helps.
Biggest video i wanna see: a tech tree breakdown that shows which global techs unlock important projects that add counsilers, and maybe some stuff like formabale nations and which techs are needed to fill out the video. Also anything important you feel might be worth rushing.
China is super hard to get into for all factions usually no one gets it early. I'd say get a good set of countries and a good money supply coming in via spoils or building up via funding to throw money into the public campaigns for china. Spoils are probably the best bet grab some countries you don't care about early and exploit the crap out of them for the money to get into china. Also gotta get surrounding countries as well which can be difficult one other factions get established and throw up defend interest mission on them.
It just take a long time. Keep in mind that you will be behind on research and money for maybe 2 years if you plan to take China. At least be rest assured: If you take over China, nobody will be able to take China from you, period. You can even get away not defending your Chinese CPs early on as they are already extremely difficult to crackdown due to the modifiers. You can snatch USA from other factions but not China. Once you get China you are pretty much the richest faction and you can buyout all those companies you need and keep up with their upkeep as well. First, you have to take most of the neighbors, except the (not-so) super powers which are India and Russia as that would be costly on their own and not worth your time. When you have sufficient enough, you have to have to spam that low chance public campaign, often you get lower than 25% success chance but you have to do it. Pakistan and Vietnam are rather costly to get as well so you might want to make do without them. Feel free to use Spoils on those you don't need anymore, but do not use put any spoils focus on countries that you wish to keep. Once your popularity is high enough that you get high enough chance, try control nation missions. Yes, you also have to brute force this and you have to content with low chances. Keep increasing your agents' persuasion while you are at it. If you manage to get a control point in China or two, put them all to focus on Unity as that will also increase your popularity. Keep doing that until you get all of China. At least the other factions are very unlikely to contest this as this already difficult enough to do. Once you get all of China, sadly you have to let go of some of those you take over as you are going to be bleeding out on influence otherwise. There are only 3 that maybe you should keep: Taiwan, the Koreas, and Kazakhstan, maybe Vietnam if you have points to spare. Unite Taiwan first then if you don't wish to use North Korea as emergency nuke, unite the Koreas as well.
i'm about 10 years in and still dont own all the points of china i have 5 of 6. Its hard owning all surrounding countries (india and pakistan or russia for example are large too so hard to hold below the CP cap) its more of a mid game holding but you can brute force it in the late-early game if you really want to, like i did, and it wasnt worth the 6 month slog to push up public opinion to above 50% then roll 5-12% to control with full investment and watching the A.I take them with seemingly no effort (or with outside assistance). the use of direct investment is useful if you have money to burn which is why its easier after your established such as taking some of the oil nations and spoiling them into oblivion.
Solid info for beginners, nice work! Good luck out there!
Thanks for the good tips.
As another Terra Invicta streamer said, North Korea is good for dealing with urgent issues. The high impact/low global presence makes for a useful panic button.
Kim Jong-un: "Lies! We do not have 1 nuke, we have many! Be afraid...be very very afraid..."
I want to make one minor correction to what you said. You should not actually avoid Pakistan when taking over India. Pakistan gives both a bonus for beign a neighbourgh, and a penalty for being a rival for controlling India. Those almost cancel out, though the bonus appears to be 1,1 while the penealty is 1, so marginally smaller. More importantly however the bonus also applies to public campaign, but the penalty dooes not. This might be a bug, but so far controlling Pakistan is a net gain for controlling india.
If you read the control points each one gives you a bonus to taking the rest of the control points not a negative.
please can you do a thorough explanation of priorities and how to properly set them when you want to focus on something or generalize?
Can you do a video about the most effective way to kill/ defend against aliens ?
Have/make a commando or rebel counselor with 13+ Espionage that can attack alien targets. The Criminal trait will give acces to corps that have 1-2 espionage bonuses, the Government trait can do that to.
Augmenting Science should give defense against direct alien attacks, but i'm not sure.
@@0michelleki020 alright, thanks for the advice !
i have an Investigator and Commando tag-teaming together, the higher the Espionage and investigation the better, but Aliens will always be hard to kill, i've only gotten a 30% chance within my own territory with using Ops.
Thanks for the video, looking forward to more!
Could do a video of how to merge nation please? Thanks for the video. Best video guides for terra
Thank you! I needed this 😎
Thx for the Tipps 😀✌️
Ey cool very good Video. Love to support you…
DPRK has one nuke, use that as you want...
XD, calm down Kadyrov ! X)
Other than that, very good video and tips, thank you very much :)
6:33 Maybe also make a crackdown before you purge. Because crackdown will make the rest easier.
Agree. But if you have large portion of control points around targeted country then it actually easier to purge then crackdown because owning CP in neighbours gives bonus for purge, but not crackdown.
I appreciate the help
Thanks for the video.
I was able to take over the US by simply increasing unrest until a revolution occurred. However this way if there wasnt any faction to begin with, then everyone gets a control point.
No probelm to take a rival contry, just do the ally chamge from rival and your good to go
Keep it up
US is easy to take early game, you need to focus to get control of CANADA first, maybe Mexico then control US. You should probably get it done within 10 turns as AI tend not to interested taking large economic bloc that early due to cost
How to take over large channels.
Subscribe to them early
Came back to your comment because I've been thinking about it. It was very encouraging to hear, should reach 1,000 subs tomorrow. Long way to go though, will come back for you at the next milestone.
wow it is good wow
Tips for designing space craft, i keep dying midgame to aliens ruining my space economy cause I cant defend it
Keep youre "Mission Control Points" as low as possible for as long as possible - The higher it is the higher is youre minimum threat level to the aliens. The higher the level, the bigger and harder the responses over longer periods of time till full out war. Escalation needs to come at the right point.
While you play the game you have to take action an provoke the aliens and rises the threat meter, that will trigger retaliation. Take the hit if you are not ready and rebuild whats destroyed as youre threat level will decrease. Just be carefull and time youre actions accordingly.
Use the time you have to focus on tech that gives you slight advantages. Armor for example.
"Adamantane Armor" is light, durable and affordable. Look for what you want and go for it in the tech tree and focus on it.
Dont litter the ship with armor all over. focus on the front and take hit head on. Thiccer armor on a small surfaces is lighter without loosing effectiveness.
Engine, thats a though one. Find what works for you. Rockets, there are some nice ones, have good combat acceleration but crappy delta v. But you dont need much delta v arround earth or even luna. Nera drives are not as powerfull in acceleration but weight and delta v is nice. There is a lot of options and ways to work with them. Design ships exactly for what you need and want combat wise.
for me rockets launcher work fine against early ships, because they have limited point defence (PD). Have rockets ships (monitors for example with 4 mounts - maybe switch one out with PD) and put 2 mags on it. Put them together with two or more smaller ships with good PD (not the standard crap) and send them forward to draw fire. You can put other weapons on them, just make sure they are cheap because their decoys and will most likey get destroyed. PD is that they may life a bit longer.
You win if at least 1 ship survives. But keep in mind, if youre fleet power combined is higher than the aliens fleet power they may retreat and run and you cant catch them. you need to appear a bit weaker.
Also consider rearching and building defences on youre stations - they are not all mighty but they help.
Just dont reasearch everything in the tree. Focus on stuff you want to use. Earth is at a disadvantage and you need to close that gap quick as much as possible.
English is not my first language and i am not the ultra pro here but i hope it helps.
Crackdown relies on the investigation stat, Purge on your espionage stat. Use whatever is relevant to you based on your councilor circumstances.
ka zac a stan
kazaka stan lololol
Kazakistan- Kazakhstan. So close yet so far lol. Great video! Really helped!
Biggest video i wanna see: a tech tree breakdown that shows which global techs unlock important projects that add counsilers, and maybe some stuff like formabale nations and which techs are needed to fill out the video. Also anything important you feel might be worth rushing.
this
I haven't gotten this to work in China.
China is super hard to get into for all factions usually no one gets it early. I'd say get a good set of countries and a good money supply coming in via spoils or building up via funding to throw money into the public campaigns for china. Spoils are probably the best bet grab some countries you don't care about early and exploit the crap out of them for the money to get into china. Also gotta get surrounding countries as well which can be difficult one other factions get established and throw up defend interest mission on them.
@@Nszeiner easy to get into the US using the same strategy tho.
It just take a long time. Keep in mind that you will be behind on research and money for maybe 2 years if you plan to take China. At least be rest assured: If you take over China, nobody will be able to take China from you, period. You can even get away not defending your Chinese CPs early on as they are already extremely difficult to crackdown due to the modifiers. You can snatch USA from other factions but not China. Once you get China you are pretty much the richest faction and you can buyout all those companies you need and keep up with their upkeep as well.
First, you have to take most of the neighbors, except the (not-so) super powers which are India and Russia as that would be costly on their own and not worth your time. When you have sufficient enough, you have to have to spam that low chance public campaign, often you get lower than 25% success chance but you have to do it. Pakistan and Vietnam are rather costly to get as well so you might want to make do without them. Feel free to use Spoils on those you don't need anymore, but do not use put any spoils focus on countries that you wish to keep.
Once your popularity is high enough that you get high enough chance, try control nation missions. Yes, you also have to brute force this and you have to content with low chances. Keep increasing your agents' persuasion while you are at it. If you manage to get a control point in China or two, put them all to focus on Unity as that will also increase your popularity. Keep doing that until you get all of China. At least the other factions are very unlikely to contest this as this already difficult enough to do.
Once you get all of China, sadly you have to let go of some of those you take over as you are going to be bleeding out on influence otherwise. There are only 3 that maybe you should keep: Taiwan, the Koreas, and Kazakhstan, maybe Vietnam if you have points to spare. Unite Taiwan first then if you don't wish to use North Korea as emergency nuke, unite the Koreas as well.
i'm about 10 years in and still dont own all the points of china i have 5 of 6.
Its hard owning all surrounding countries (india and pakistan or russia for example are large too so hard to hold below the CP cap) its more of a mid game holding but you can brute force it in the late-early game if you really want to, like i did, and it wasnt worth the 6 month slog to push up public opinion to above 50% then roll 5-12% to control with full investment and watching the A.I take them with seemingly no effort (or with outside assistance). the use of direct investment is useful if you have money to burn which is why its easier after your established such as taking some of the oil nations and spoiling them into oblivion.
Good video but...man some of those pronunciations were painful lol
Okay you really spiced me up with nord. korea
Myanmar ?? That is Nepal.