Heads up! Been experimenting with different various audio solutions and there is some issues in this cast. I tried my best to "fix" it but it's largely baked into the recording. Should have it resolved next week. (and maybe the video/cam sync but don't count on that one)
Ai PMCs do engage the Scavs but only within a short range (seems about 6ft) - they'll voice line on sight but not do anything but manoeuvre and shout, maybe lob a grenade - the Scavs will also engage the PMC but at a couple feet less distance than the PMCs engage at or once they have been engaged - so the Scavs mostly die whenever they come close. Ran a full horde mode with scav war on via the glitch and the whole map was going at each other because there were so many scavs that they just kept bumping into PMCs and in enough numbers that for example the third scav in line would kill the PMC as he reloaded from killing the first couple. Spent a couple of hours just observing from a distance (yes, I'm on the spectrum..). Yeah the UI changes (placement oi Wishlist and Survey) are frustratingly poorly considered. How in in the name of the Gods it was first thought of as smart and secondly not flagged by QA is just wow. Edit:: Being drawn to sound only seems to apply to sound that *we* make. Scavs don't seem to care much if the Ai is killing each other, in terms of jogging after the fight. Done a couple of tries on Ground Zero with suppressed and loud kills, then throwing a grenade for noise in one direction before flanking underground, in the opposite direction, coming up a few buildings down the road and I'm targeted by a bunch of Ai that just seem to have switched to 'tagged and cursed mode' as opposed to going where the kills happened and sound actually came from, regardless of whether they ever could have seen me. Stayed off the street because of them ignoring bushes and trees - so only moving with hard cover and they still just act like they stuck an airtag in my bag. I'm hopeful though because the more systems they have, the more refinement we have potential for, when things are eventually working as intended. It's not that I dislike the changes so much as they just aren't working properly for the moment, imo.
Easy solution to trader flipping is to increase the restock timers. Make it 20 hours or even more. Increase quantity a bit but make it so that someone who lives online cannot buy 2000 rounds of ammo a day. It would also limit the amount of reselling guns, because people would have to sell the gun instead of using it. Someone who can buy 12 MDR a day would lose nothing by selling 6. If he can buy 3 a day selling any would mean he cannot run the gun in every raid. This would be a super simple way to balance the terminally online and the evening gamer.
No offense, but I run 3 raids a day, started late, and have 90 million roubles. Who cares if someone is flipping trades with their Monopoly money or has infinite ammo in their stash? I just want to run the kit I want to run.
Hi @ScavTalk (Church and GigaBeef), just wanted to say that I enjoy a lot listen to your podcast and the various topics you are talking about. Keep it up!!
For the sound discussion, it used to be 35% i believe at max. I had it one wipe and the 3btg would bring it to level 60 if i recall. It actually worked like that. I did a piece on it back in the day and it was legit. Used to be like 80 something vs 50 something meters. It was crazy to have a 30 meter dead zone
The AI PMC’s didn’t shoot scavs now they do. It was horrible but has gotten better. I play PVE I go in 2-3 mags and 120 rounds it’s not that bad. I left interchange killed 29 total AI including Killa with good aim you can drop scavs in 1 shot to the head
About my comment of listening to the pogcast and you guys at the same time, I was imagining Jesse and Veritas as the hooligans in the back of the classroom and you two as the good students up front. I had just listened to their podcast before yours 😂
You should take the time giga to play elden ring, it's an incredible experience. The barriers you describe are inflated by your attitude towards them. Some games are made for controllers. You are a smart man. I believe you can adapt quite easily.
Regarding the comment about click bait titles… I had to laugh and guys don’t take this like I hate you or anything but… 75% of this 3 hours is not even tarkov. To say this is a tarkov podcast is starting to be click bait… I absolutely love the duo but church, my man, put out a weekly gaming variety podcast that allows the rambling walk down a path involving other games. I primarily listen to the show as a podcast so the chapters that are on the TH-cam publication don’t transfer. If I would have known the last 90 mins straight was not EFT would would have stopped there. I want EFT in my EFT podcasts. Much love and just some feedback from a guy who probably could be safely ignored most of the time.
You got your numbers mixed up, its 75% IS Tarkov related 1:41:03. No, we have this cast for that "rambling" you describe. These timestamps in the description of w,e. podcast platform you use, so just look there and scrub if you care that much. There are plenty of other Podcast and Tarkov related podcast out for you to listen to. And if those aren't Tarkov enough for you or aren't as good as "x" Tarkov podcast, then make your own. Be the change you wanna see.
@@ScavTalk bro get defensive instead of self reflective. And definitely don’t take criticism so you can improve your product double down on your opinion instead. go listen to the full thing… do even a modicum of editing. The last 90+ mins is not Tarkov. Then, in the content said to be Tarkov, half of it is rambling on distracted commentary. There’s like 40 mins of actual Tarkov talk in this 3 hours, which is an absolute shame because Giga is such a fountain of Tarkov knowledge it’s squandered. If your show format is supposed to be broader variety games chat maybe call it that instead of Tarkov focused?
A lot of you younger guys are so entitled it’s crazy.. I’m in my 30s and watch a lot of podcasts and when people start talking about a subject I don’t care to hear guess what I do? I skip to the part I want to hear and finish watching rather than complaining to the podcaster to format their show to my liking 😂
@@lsxlark4110 I’m 45 but sure kiddo. No it’s just that when I look for a Tarkov podcast and find one that says it’s about Tarkov only to find 2+ hours of anything else it’s a little annoying… because it turns out to be a waste of time since I’m not interested in those other topics. Now if his podcast was titled differently or had a more variety description and approach, then I’d feel like it’s more on me. But honestly I’ve unsubscribed from this and will just watch gigas channel since he’s the only one really playing the game and giving information about Tarkov. Best wishes mate.
The Souls games are very unique with the type of fan base they have. Very snobby, similar to Tarkov in that sense of I have to do it or learn it this way so you do too. A lot of criticism gets immediately deflected because of that. For the earlier Souls games I'm almost positive you could swap it to offline, but I know for a fact in Elden Ring you cannot, but that's miyazaki. The offline mode is not explicit, modders use a bat file to force launch it into offline. Edit: Just to put the games generally feeling into perspective, Souls games are infamous for trap chests, holes in ground that usually are death boxes but sometimes are not. It's designed to make you mad, and honestly some of their accessibility features reflect that too. It really is the tarkov of rpgs in terms of difficulty and learning.
Heads up! Been experimenting with different various audio solutions and there is some issues in this cast. I tried my best to "fix" it but it's largely baked into the recording. Should have it resolved next week. (and maybe the video/cam sync but don't count on that one)
Ai PMCs do engage the Scavs but only within a short range (seems about 6ft) - they'll voice line on sight but not do anything but manoeuvre and shout, maybe lob a grenade - the Scavs will also engage the PMC but at a couple feet less distance than the PMCs engage at or once they have been engaged - so the Scavs mostly die whenever they come close. Ran a full horde mode with scav war on via the glitch and the whole map was going at each other because there were so many scavs that they just kept bumping into PMCs and in enough numbers that for example the third scav in line would kill the PMC as he reloaded from killing the first couple. Spent a couple of hours just observing from a distance (yes, I'm on the spectrum..).
Yeah the UI changes (placement oi Wishlist and Survey) are frustratingly poorly considered. How in in the name of the Gods it was first thought of as smart and secondly not flagged by QA is just wow.
Edit:: Being drawn to sound only seems to apply to sound that *we* make. Scavs don't seem to care much if the Ai is killing each other, in terms of jogging after the fight. Done a couple of tries on Ground Zero with suppressed and loud kills, then throwing a grenade for noise in one direction before flanking underground, in the opposite direction, coming up a few buildings down the road and I'm targeted by a bunch of Ai that just seem to have switched to 'tagged and cursed mode' as opposed to going where the kills happened and sound actually came from, regardless of whether they ever could have seen me. Stayed off the street because of them ignoring bushes and trees - so only moving with hard cover and they still just act like they stuck an airtag in my bag. I'm hopeful though because the more systems they have, the more refinement we have potential for, when things are eventually working as intended. It's not that I dislike the changes so much as they just aren't working properly for the moment, imo.
Funny thing is giga single-handedly made me buy factorio through his talk about it. And I love it.
Easy solution to trader flipping is to increase the restock timers. Make it 20 hours or even more. Increase quantity a bit but make it so that someone who lives online cannot buy 2000 rounds of ammo a day. It would also limit the amount of reselling guns, because people would have to sell the gun instead of using it. Someone who can buy 12 MDR a day would lose nothing by selling 6. If he can buy 3 a day selling any would mean he cannot run the gun in every raid. This would be a super simple way to balance the terminally online and the evening gamer.
No offense, but I run 3 raids a day, started late, and have 90 million roubles. Who cares if someone is flipping trades with their Monopoly money or has infinite ammo in their stash? I just want to run the kit I want to run.
Not played in a few months, somewhat due to friends not playing either.
Do appreciate you guys keeping us informed 😊
Any time!
Giga mentioning spreadsheet for factorio had me laughing so hard ngl
I actually got 3 sets of gear from prapor while doing the good old times
Hi @ScavTalk (Church and GigaBeef), just wanted to say that I enjoy a lot listen to your podcast and the various topics you are talking about. Keep it up!!
For the sound discussion, it used to be 35% i believe at max. I had it one wipe and the 3btg would bring it to level 60 if i recall. It actually worked like that. I did a piece on it back in the day and it was legit. Used to be like 80 something vs 50 something meters. It was crazy to have a 30 meter dead zone
I think they used offline mode for solo PvE and just made progress and items count. Probably why no scav options
I wonder if they are going to end up filling empty pvp lobbies with AI PMC’s like pubg does.
Eventually they have to, just as pubg
AI PMC will mag dump at scavs for 2 feet from them a miss every shot & then turn around and one tap you from 100 meters out
The AI PMC’s didn’t shoot scavs now they do. It was horrible but has gotten better. I play PVE I go in 2-3 mags and 120 rounds it’s not that bad. I left interchange killed 29 total AI including Killa with good aim you can drop scavs in 1 shot to the head
About my comment of listening to the pogcast and you guys at the same time, I was imagining Jesse and Veritas as the hooligans in the back of the classroom and you two as the good students up front. I had just listened to their podcast before yours 😂
I really enjoyed the Steam section, as a big Frostpunk enjoyer the way that you described Factorio sold the game to me quite well
AI PMC do shoot ai Scav. Sometimes you’ll see bears and USEC super close to each other and not fighting tho
Bears and USEC can be on the same team.
Blast gang 😂
Let's make it "splurt team" fuck it why not
You should take the time giga to play elden ring, it's an incredible experience. The barriers you describe are inflated by your attitude towards them. Some games are made for controllers. You are a smart man. I believe you can adapt quite easily.
Regarding the comment about click bait titles… I had to laugh and guys don’t take this like I hate you or anything but… 75% of this 3 hours is not even tarkov. To say this is a tarkov podcast is starting to be click bait… I absolutely love the duo but church, my man, put out a weekly gaming variety podcast that allows the rambling walk down a path involving other games. I primarily listen to the show as a podcast so the chapters that are on the TH-cam publication don’t transfer. If I would have known the last 90 mins straight was not EFT would would have stopped there. I want EFT in my EFT podcasts. Much love and just some feedback from a guy who probably could be safely ignored most of the time.
You got your numbers mixed up, its 75% IS Tarkov related 1:41:03. No, we have this cast for that "rambling" you describe. These timestamps in the description of w,e. podcast platform you use, so just look there and scrub if you care that much. There are plenty of other Podcast and Tarkov related podcast out for you to listen to. And if those aren't Tarkov enough for you or aren't as good as "x" Tarkov podcast, then make your own. Be the change you wanna see.
@@ScavTalk bro get defensive instead of self reflective. And definitely don’t take criticism so you can improve your product double down on your opinion instead. go listen to the full thing… do even a modicum of editing. The last 90+ mins is not Tarkov. Then, in the content said to be Tarkov, half of it is rambling on distracted commentary. There’s like 40 mins of actual Tarkov talk in this 3 hours, which is an absolute shame because Giga is such a fountain of Tarkov knowledge it’s squandered. If your show format is supposed to be broader variety games chat maybe call it that instead of Tarkov focused?
no
A lot of you younger guys are so entitled it’s crazy.. I’m in my 30s and watch a lot of podcasts and when people start talking about a subject I don’t care to hear guess what I do? I skip to the part I want to hear and finish watching rather than complaining to the podcaster to format their show to my liking 😂
@@lsxlark4110 I’m 45 but sure kiddo.
No it’s just that when I look for a Tarkov podcast and find one that says it’s about Tarkov only to find 2+ hours of anything else it’s a little annoying… because it turns out to be a waste of time since I’m not interested in those other topics. Now if his podcast was titled differently or had a more variety description and approach, then I’d feel like it’s more on me. But honestly I’ve unsubscribed from this and will just watch gigas channel since he’s the only one really playing the game and giving information about Tarkov. Best wishes mate.
The Souls games are very unique with the type of fan base they have. Very snobby, similar to Tarkov in that sense of I have to do it or learn it this way so you do too. A lot of criticism gets immediately deflected because of that.
For the earlier Souls games I'm almost positive you could swap it to offline, but I know for a fact in Elden Ring you cannot, but that's miyazaki. The offline mode is not explicit, modders use a bat file to force launch it into offline.
Edit: Just to put the games generally feeling into perspective, Souls games are infamous for trap chests, holes in ground that usually are death boxes but sometimes are not. It's designed to make you mad, and honestly some of their accessibility features reflect that too.
It really is the tarkov of rpgs in terms of difficulty and learning.
Funny thing, Tarkov was called the Dark Souls of shooters when it came out 😂
and now the latest PVE patch is ass.
First?