DF Retro x Modern - Sonic Colors Ultimate: Every Console Version Tested

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  • เผยแพร่เมื่อ 7 ก.ย. 2021
  • The quality of the Switch port of Sonic Colors Ultimate has been a hot topic of discussion, but what of the quality of the remaster overall? John Linneman runs the rule over every console version of the game - and takes a look at the original Wii release to remind us why this Sonic title is definitely deserving of the remastering treatment.
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ความคิดเห็น • 889

  • @batmangovno
    @batmangovno 2 ปีที่แล้ว +163

    Sonic Colors was such a masterpiece on the Wii. We didn't appreciate the load times enough. 3 seconds off the optical drive! Never felt like loading.

    • @AllardRT
      @AllardRT 2 ปีที่แล้ว +28

      Colors sure is a powerhouse on the Wii. Compared to Unwiished, it's like a generation ahead when it comes to graphics.

    • @EuroMIX2
      @EuroMIX2 2 ปีที่แล้ว +19

      @@AllardRT I know a lot of people looked at "Unwiishead" and just assumed that the Wii couldn't handle the day stage design, but Colours proved it was possible, Unleashed Wii simply suffered from being a separately developed version, and having to share the same core version as the PS2, so they probably had to limit development even more to ensure the game would run on PS2 as well.

    • @sonicadv27
      @sonicadv27 2 ปีที่แล้ว +5

      Still the best boost formula game for me, by far. And the fact that it's a technical marvel on Wii makes it all the better.

    • @batmangovno
      @batmangovno 2 ปีที่แล้ว +1

      @@EuroMIX2 I mean, Colors still was nowhere as fast or graphically impressive. Technically it still couldn't handle Unleashed.

    • @EuroMIX2
      @EuroMIX2 2 ปีที่แล้ว +1

      @@batmangovno I mean, I never said it could handle the HD version of Unleashed as a straight port, but Colours proves that that it could handle the basic stage design better than its version of Unleashed implied.

  • @FairlySadPanda
    @FairlySadPanda 2 ปีที่แล้ว +440

    Shame that the Godot mention didn't get more detail - this is a game from a massive IP using a little open source engine developed for a long time for free by volunteers! It's really exciting to see an OS game engine get attention.

    • @j.d.6915
      @j.d.6915 2 ปีที่แล้ว +59

      I was shocked when I heard it was using Godot. Godot isn't widely known, but it has, among other things, code loosely based on Python which makes it beginner friendly. I'd love to see more people use it to make high quality games. Godot 4.0 is supposed to be right around the corner. That said, it isn't the best choice for true 3d games, which is why it is taking awhile to catch on.

    • @BillyAltDel
      @BillyAltDel 2 ปีที่แล้ว +35

      IMO that's the most interesting thing about this port. Godot is like Graphene, always super interesting to see its development but never see any products that use it.

    • @dial2616
      @dial2616 2 ปีที่แล้ว +20

      It's funny, a lot of the glitches and issues we're seeing here (drawing artifacts, overzealous bloom, pop-in) are caused by Godot 3.0, and moreover, it's use of OpenGL. When Godot 4 drops with full Vulkan support, it's likely that these issues could be resolved by re-optimizing for Vulkan. The question is whether they'll put the effort in or not...

    • @Calinou
      @Calinou 2 ปีที่แล้ว +39

      @@dial2616 IIRC, Sonic Colors Ultimate does not use OpenGL - It uses a Direct3D 11 renderer on PC and Xbox, and the respective console APIs for the Switch and PS4.
      One issue with OpenGL on Windows is that you'll hit performance issues on AMD hardware, at least until OpenGL -> Vulkan translation becomes viable as a drop-in replacement.
      Considering Blind Squirrel used a heavily customized version of Godot, it's very unlikely that the game will ever be updated to use Godot 4.x.
      Also, fixing the overdone bloom is a matter of tweaking a few settings - it only takes a few minutes to fix :)

    • @TedThomasTT
      @TedThomasTT 2 ปีที่แล้ว +17

      I'm not sure it can be considered as a real Godot game though, it seems as if it's just being used a graphics wrapper. I think people have done similar things using unity to get old games running on new hardware.

  • @Covarr
    @Covarr 2 ปีที่แล้ว +216

    On the Wii version, I highly recommend the "True Colors" mod to semi-restore the original act structure. Dramatically improves the game's pacing.

    • @chrono32123
      @chrono32123 2 ปีที่แล้ว +18

      I didn't know this was a thing. I had no idea there was an original act structure at all!

    • @VexAcer
      @VexAcer 2 ปีที่แล้ว +50

      @@chrono32123 It's noticeable in some acts in that sometimes Act 2 will begin where the last one ended. Since it was originally a single act.
      Some of the more gimmicky/weird stages were meant to just be optional missions. These were made mandatory for completion as an attempt to make the game longer.

    • @GenerationZ313
      @GenerationZ313 2 ปีที่แล้ว +17

      @@VexAcer I suppose you could say the optional missions approach made a comeback in Generations and Forces.

    • @sketchpen777
      @sketchpen777 2 ปีที่แล้ว +18

      I wish game remasters would stop fucking with the original music...

    • @VexAcer
      @VexAcer 2 ปีที่แล้ว +9

      @@GenerationZ313 Yeah although Generations still made you play through a few of the missions to progress.
      Honestly the attempts at padding in general has been detrimental to a lot of this series. Whatever the newest Sonic game is should embrace whatever length it is. Unfortunately with the rumors of it being an open world game, it'll likely be super bloated.

  • @teacherfromthejungles6671
    @teacherfromthejungles6671 2 ปีที่แล้ว +128

    It's incredible how well Wii visuals still hold up.
    Keeping in mind that Wii hardware is basically a GameCube on steroids, that makes it even more impressive.

    • @timbrosius
      @timbrosius 2 ปีที่แล้ว +45

      Sonic Colors is definitely one of the best looking Wii games. It basically looks like a PS3 game running at 480p

    • @aristotelessantossouza8003
      @aristotelessantossouza8003 2 ปีที่แล้ว +1

      @@timbrosius True

    • @teacherfromthejungles6671
      @teacherfromthejungles6671 2 ปีที่แล้ว +12

      @Taner Calık 4K PC elitist much?

    • @SEMARPE
      @SEMARPE 2 ปีที่แล้ว +20

      Nothing elitist about it
      Switch can barely handle anything right now
      Even their own first party games

    • @SEMARPE
      @SEMARPE 2 ปีที่แล้ว +5

      Just play Colors on Dolphin

  • @GeekCritique
    @GeekCritique 2 ปีที่แล้ว +495

    Ahh... fair, nuanced criticism with none of the cynicism. You guys are the best. :D

    • @BladeBlur
      @BladeBlur 2 ปีที่แล้ว +32

      It's why DF is quality

    • @kicapanmanis1060
      @kicapanmanis1060 2 ปีที่แล้ว +15

      God yes, I think you worded it nicely what I've been thinking for awhile but cannot put in a sentence. DF tend to criticize while not being cynics, at least not in their reviews (they can be in Directs). It's a subtle but important difference

    • @kicapanmanis1060
      @kicapanmanis1060 2 ปีที่แล้ว +2

      @@anonanon1604 Indeed Bad Squirrel messed this up, unlike their ME Legendary work.

    • @ericamaya2467
      @ericamaya2467 2 ปีที่แล้ว

      The artist mark Flynn's review is pretty alright too

    • @simlife445
      @simlife445 2 ปีที่แล้ว +4

      df has praised so many games on horribly interior 2017 switch hardware then the 2013 systems.... and for you keeping track at home 1 dollar a day for 4 years is 1,440.... so that 100 dollar difference for a crappy weaker then every phone can do is pathatic.. yet df praises in 2021 8 years later a 2,880 dollar per day difference yet it weaker then in 2013 system is somehow good.... i swear nintendos paying them not to do the math... i mean you can build a super high high end pc with that money so your "fair comment" os wtf x20 how old are you that you think its a tiny bit right?

  • @ryukoprop
    @ryukoprop 2 ปีที่แล้ว +189

    I pray when or if they do an Unleashed Ultimate it is handled with more finesse than this project. They actually did a better job than I thought they would with Colors.

    • @D1ab0lical
      @D1ab0lical 2 ปีที่แล้ว +24

      I hope when they do Unleashed Ultimate they let me skip the awful werehog stages.

    • @ThatNormalBunny
      @ThatNormalBunny 2 ปีที่แล้ว +9

      It probably will be. I'd like to think Blind Squirrel Games has learned a lot porting Sonic Colours to a bunch of platforms and that they'd use that knowledge for the next project especially if it turns out to be another Sonic game

    • @MoonSarito
      @MoonSarito 2 ปีที่แล้ว +13

      I really liked certain things they did in the remaster, the graphics are way better than the originals (and they not only improved textures but also a lot of 3D models and lighting as well), I liked it of them adding more extra content like a new Wisp, Customization, new music remixes, Metal Sonic and etc... to be honest it seemed like a great deal for a $40 remaster (and it's even way more than what Nintendo did with Skyward Sword HD for $60 if you think about it ), it's a shame that the glitches took away any chance the game had of shining.
      And I still think it's kind of unfair that the ''epilepsy glitch'' of the Nintendo Switch version gained such a buzz, Splatoon 2 had the exact same issue at launch if you played for long hours in which it overloaded the Switch's RAM but didn't not even half of the controversy he is having now with Sonic.
      I just hope that SEGA can make a comeback because I really see potential in this remaster and hope that other games like Sonic Unleashed can get another chance too, Unleashed deserves a second chance to shine.

    • @SimonM7TV
      @SimonM7TV 2 ปีที่แล้ว +9

      I was hoping they would just give the bc version an FPS boost and resolution bump.

    • @SantiagoMonroy5
      @SantiagoMonroy5 2 ปีที่แล้ว +21

      @@D1ab0lical then just play Generations, we liked the werehog

  • @gamingodyssy
    @gamingodyssy 2 ปีที่แล้ว +30

    I'm loving playing sonic colors ultimate on series x its gorgeous in native 4k 60fps and instant load times everything is smooth as butter!

  • @kalemuncher9425
    @kalemuncher9425 2 ปีที่แล้ว +41

    I think those framerate hitches you saw in Tropical Resort are due to call-in issues for assets, which would also explain the pop-in problem with Starlight Carnival and Aquarium Park. It's very odd though
    I'm glad I watched this video though, since it's reaffirmed that it's a good purchase (if you don't buy it on switch) and I'm excited to play this game for the first time

    • @dniwetamp
      @dniwetamp 2 ปีที่แล้ว +2

      meanwhile i think it's because of shader compilation
      i looked at some shaders in pcks and they are just glsl shaders, not compiled

  • @TheRealPhoenix_Retromods
    @TheRealPhoenix_Retromods 2 ปีที่แล้ว +10

    14:27 I supposed the Wii used pre-rendered assets in texture on a mesh to fake the long distance render (a classic trick of the area, God of War used A TON of this) then switch to real geometries at a certain position (probably because the culling distance had to be aggressive for performance.) When doing the port, Blind Squirrel transfered the mesh of the background, but not the texture. Hence the black geometries.

  • @WhiffyPlush
    @WhiffyPlush 2 ปีที่แล้ว +3

    This gives so much insight on the changes and platform differences, thanks for the hard work on this one!

  • @DebugMenu
    @DebugMenu 2 ปีที่แล้ว +43

    Today I learned that orangeous is a word.

    • @gamerxt333
      @gamerxt333 2 ปีที่แล้ว

      @Kitsune kiss kiss kiss

    • @cdscissor
      @cdscissor 2 ปีที่แล้ว

      Thanks, now I also learned that orangeous is a word.

  • @foorocker91
    @foorocker91 2 ปีที่แล้ว +4

    I’ve been waiting for this. Love the deep dives you do.

  • @itsd0nk
    @itsd0nk 2 ปีที่แล้ว +106

    The Wii version’s music tracks have a more authentic low-fi, dirty EDM and drum and bass feel that is lost on the new overly crisp percussions and added “Casio Keyboard” keys added on top. Not a fan of that aspect.

    • @DatOneGuy901
      @DatOneGuy901 2 ปีที่แล้ว +16

      they straight up changed some instruments as well. the original horn synths in Sweet Mountain act 1 have been completely replaced by some that hit nowhere near as hard.. changes the whole timbre of the song..

    • @destructyo
      @destructyo 2 ปีที่แล้ว +7

      i thought the original tracks were terribly mixed and unprofessionally muddy. almost mono-sounding. but i also never played this game, so i have no attachment to the soundtrack

    • @itsd0nk
      @itsd0nk 2 ปีที่แล้ว +9

      @@destructyo yeah the older ones are certainly lower bit-rate and lower quality overall, but the actual mix itself, especially on the drums, is better than the tinny over sharpened new mix. The old ones sounded like DnB inspired. That’s completely lost on the new mixes

    • @tkermi
      @tkermi 2 ปีที่แล้ว +4

      Agreed, I also prefer the original track (even though I'm audio professional and usually prefer technically higher specs).

    • @sonicboy678
      @sonicboy678 2 ปีที่แล้ว

      If you ask me, that was a case of passively attempting to incorporate the DS version in some form.
      As a whole, I can't say I like the DS soundtrack.

  • @nicolagiampellegrini3411
    @nicolagiampellegrini3411 2 ปีที่แล้ว +57

    We also want psychonauts 2, you know 🤣. No matter if its late

    • @xym07
      @xym07 2 ปีที่แล้ว +5

      120fps performance mode is just INSANE. Really looking forward to the analysis.

    • @nicolagiampellegrini3411
      @nicolagiampellegrini3411 2 ปีที่แล้ว +8

      @@xym07 i preferred the 60 FPS mode, because detail really shines, and its a platform. I preferred 120 in games like Borderlands 3 and expecially on Doom eternal, the difference in fast FPS Is massive. In platform games Is not a big deal

    • @Quasmin
      @Quasmin 2 ปีที่แล้ว +5

      Yeah... Strange absence from one of the best games of the year.

    • @nicolagiampellegrini3411
      @nicolagiampellegrini3411 2 ปีที่แล้ว +7

      @@Quasmin because John was on vacation, and Alex play only FPS and RTS, and Richard Is the boss so... Really difficult to see Richard cover games, unfortunately. Also, there is Tom, and audi, Who plays only knack and bubsy

    • @spectersmusic
      @spectersmusic 2 ปีที่แล้ว +2

      Seems they didn’t take their time with the Switch port which I would also imagine would be the best selling version.
      Was thinking of getting on Switch but maybe I’ll wait for it to be like $5 on PC in a month or two.

  • @jeltajink
    @jeltajink 2 ปีที่แล้ว +9

    Now that I understand what they where going with the new lighting I can apreciate it. The problem is that, at least I feel, it messes too much with the original artwork and intention of some stages. It tends to be too dark or too bright to see comfortable, and some changes are kind of out of nowhere, like the ultra-irradiating green lava on Asteroid Coaster or the blindingly bright lights of Starlight Carnival. I think there is a reason why you tipically don't see cartoon platformers with ultra-realistic light, even other 3D Sonic games tend to have a little exagerated lighting.

  • @Mospen
    @Mospen 2 ปีที่แล้ว +1

    Great look at this game from multiple perspectives. Your content does not disappoint! Well done!

  • @watariovids1645
    @watariovids1645 2 ปีที่แล้ว +12

    Is it even a Sonic game without technical issues?

    • @nintyfan1991
      @nintyfan1991 2 ปีที่แล้ว +3

      What, does Bethesda co-own Sonic the Hedgehog?

  • @doctoreggmannegaful
    @doctoreggmannegaful 2 ปีที่แล้ว +5

    Also the surround sound is all over the place, like the sounds play inconsistently from randomly selected channels and it's rarely based on the positioning of objects like surround sound should be.

  • @savioxavier4155
    @savioxavier4155 2 ปีที่แล้ว +41

    My main problem with this game is, aside from the glitches, the complete absence of light fields and the horrid new UI. It's baffling how bad it is.

    • @dial2616
      @dial2616 2 ปีที่แล้ว +4

      what the hell is a light field

    • @savioxavier4155
      @savioxavier4155 2 ปีที่แล้ว +6

      Simplifying, it's s technique to "tint" models and textures, simulating light sources basically. That's way Sonic and some objects glow even when they are in supposedly dark places, for example. But there are more graphical problems that come from it.

    • @dial2616
      @dial2616 2 ปีที่แล้ว +20

      @@savioxavier4155 i have been working with Blender/photorealism for nearly 15 years now, and i've been doing low-level graphics programming for the better half of a decade. i've never heard anyone use the term "light field" before now, so consider me a little shocked.

    • @dial2616
      @dial2616 2 ปีที่แล้ว +9

      @@edi4958 oh, so it's just low-rez SSR for specular mapping.

    • @Calinou
      @Calinou 2 ปีที่แล้ว +2

      @@edi4958 This sounds like a lightgrid approach (i.e. storing light colors in 3D space for dynamic objects, possibly with directional information using spherical harmonics). I don't know if spherical harmonics were viable on Wii hardware though, probably not...

  • @andrewsasala6841
    @andrewsasala6841 2 ปีที่แล้ว +21

    Great vid! It’s kind of sad that they don’t have a higher resolution on the PS5, maybe I’ll wait a bit…

    • @ThatNormalBunny
      @ThatNormalBunny 2 ปีที่แล้ว +3

      There is a patch being worked on as we speak so hopefully they'll bump up the resolution and fix a lot of bugs soon

    • @dee12401
      @dee12401 2 ปีที่แล้ว +2

      @@ThatNormalBunny I just want the loading times to be fixed

    • @melxb
      @melxb 2 ปีที่แล้ว +1

      yeah sucks about BC not being able to do much, but hopefully they decide to make a native version

    • @coreykirby1632
      @coreykirby1632 2 ปีที่แล้ว

      @@ThatNormalBunny there is? How do you know

    • @strangevision99
      @strangevision99 2 ปีที่แล้ว

      @@dee12401 On PS4 Pro the loading isn't that bad. I was just doing some stock internal HDD vs external SSD comparisons and with the external SSD, levels loaded in about 9 seconds, level select maps in about two seconds. There's a chance it'll be quicker if I used an SSD for the internal drive.
      If they made an actual PS5 version it could probably be near instant loading, but I don't think it's too bad as it is. Even on a stock drive, 16-17 seconds to start a level is faster than a lot of PS4 games.
      The only things I tested that didn't really change were the initial boot time and moving over the customise option in the options menu.

  • @ezodagrom
    @ezodagrom 2 ปีที่แล้ว +26

    I really don't like the overexaggerated bloom in the ultimate version.

  • @marcelokynderman897
    @marcelokynderman897 2 ปีที่แล้ว +9

    This game has so much bloom that it bothers me

  • @realfastkx
    @realfastkx 2 ปีที่แล้ว +9

    Honestly this video made me realize how damn good this game on the wii looked!!

  • @TheGaluMoD
    @TheGaluMoD 2 ปีที่แล้ว +58

    I really appreciate the postivity in this video but I do think the bloom is way overdone and the game generally looks better in its original form. Couple that with all the glitches and baffling gameplay changes, like the tails-save, and playing this game in dolphin is 100% the way to go imo.

    • @XZ-III
      @XZ-III 2 ปีที่แล้ว +2

      Not really but i can see why u say that

    • @alexatkin
      @alexatkin 2 ปีที่แล้ว +17

      Like he said in the video, personal preference. Personally, I think Ultimate looks WAY better than the original although its a mixed bag with the music, some I prefer from the original, some Ultimate.

    • @Mr_G_s_Route_66
      @Mr_G_s_Route_66 2 ปีที่แล้ว +3

      Sometimes, the blush on my wive's face is also too much...
      Are both comparable?

    • @BradTheDead
      @BradTheDead 2 ปีที่แล้ว +4

      looking at the bloom while falling down at the start of Aquarium Park and I'm just like... why. it doesn't even look like water anymore.

  • @joseolvera9287
    @joseolvera9287 2 ปีที่แล้ว

    I remember playing this game as a kid 10 years ago!! Great video!

  • @jetpak2003
    @jetpak2003 2 ปีที่แล้ว +4

    Just goes to show that the original wii version was programed very well. Yes the new version is HD and touched up but has a few bugs in it, developer's trying to hard maybe . But its the gameplay, some people now a days like big HD games with glitzy graphics, it's not about that it's the gameplay. Even though I have a next gen console. I'll stick with the original colors on the wii.

  • @Aperez
    @Aperez 2 ปีที่แล้ว +3

    Gotta respect him for using the US Sonic Colors name throughout most of the video!

  • @juanignacioaschura9437
    @juanignacioaschura9437 2 ปีที่แล้ว +10

    Godot is an Argentine-built engine released under the MIT license. Its name is a reference to its continuous desire for feature creep. It deserved more coverage here, TBH, because it remains an underrated engine that only recently did receive its deserved funding.

  • @SonicConnectOficial
    @SonicConnectOficial 2 ปีที่แล้ว +2

    Most people have reproduced bugs on the Nintendo Switch just to gain fame, not that problems won't happen, because the problems really are real! But many did not give a description of what could have happened to this issue, thus slowing down the bug fixing process. Digital Foundry, congratulations on your fantastic review of Sonic Colors Ultimate! Best review I've seen on Colors Ultimate. :D

  • @Archivist42
    @Archivist42 2 ปีที่แล้ว +17

    I’m quite happy with the Series X version so watched this more out curiosity. Tbh - the Switch version seems way worse than it should. I assume the loading times must be a result of them compressing the file size down a ton so it’s having to decompress all the assets on each load? Considering it is fundamentally a Wii game though, there was a way to get it to 60fps even if it mean cutting back on some of the visual flourishes. I really think they should’ve made 60fps on Switch the priority

    • @gavin.l4440
      @gavin.l4440 2 ปีที่แล้ว

      100 percent

    • @thanksbetotap
      @thanksbetotap 2 ปีที่แล้ว +1

      Have to believe there was exactly 0 chance this game could have ever run well at 60 fps.

    • @100billionsubscriberswithn4
      @100billionsubscriberswithn4 2 ปีที่แล้ว +1

      60fps should really be the bare minimum for a remaster of a wii game on modern hardware.

    • @AlphaladZXA
      @AlphaladZXA 2 ปีที่แล้ว

      @@100billionsubscriberswithn4 unfortunately that's only true for straight wii ports. Any port that has improvements in geometry and textures 60fps goes out the window

  • @justanotheryoutubechannel
    @justanotheryoutubechannel 2 ปีที่แล้ว +1

    Yes, I knew you would make a video about this!

  • @mattoliver18
    @mattoliver18 2 ปีที่แล้ว

    Another excellent video from DF.

  • @drinkwatrr9883
    @drinkwatrr9883 2 ปีที่แล้ว +4

    Considering that they used the Godot engine (although modified) its pretty impressive what they managed to pull off considering the immaturity of the 3D engine

  • @shakengandulf
    @shakengandulf 2 ปีที่แล้ว +28

    Disappointing the PS5 is running the PS4 pro version.
    Better then nothing i guess.

  • @JerryFlowersIII
    @JerryFlowersIII 2 ปีที่แล้ว

    Hearing you mention the Wiis loading from disc reminded me of the time a Gamestop employee got in a aguement with me when I said PS4 games don't run off the disc and instead installs everything to the HDD.
    What a dude.

  • @dan_loup
    @dan_loup 2 ปีที่แล้ว +30

    Those hiccups are probably caused by the way Godot handle shaders, that is basically only compiling em when filmed by a camera.
    The way to fix it is to basically "film all the assets" during the loading using some 2D mask over it, so you can force godot to compile everything.
    It's a bit hacky but works.

    • @Calinou
      @Calinou 2 ปีที่แล้ว +12

      The game includes precompiled shaders in its files, which makes me think the stuttering is due to loading textures or because the shader cache is incomplete.

    • @billygoatguy3960
      @billygoatguy3960 2 ปีที่แล้ว +1

      "you changed the results by recording them, that's cheating!"

    • @dan_loup
      @dan_loup 2 ปีที่แล้ว

      @@Calinou You can't make precompiled shaders with OpenGL. It's sadly one of the weak points of the API.

  • @OwtDaftUK
    @OwtDaftUK 2 ปีที่แล้ว +8

    One thing I think is cool about this game is they corrected the spelling of colours for pal.

  • @DjKlzonez
    @DjKlzonez 2 ปีที่แล้ว +1

    Every time there's frame drops something loads, either an enemy explosion or a wisp capsule breaking.

  • @Rajivrocks-Ltd.
    @Rajivrocks-Ltd. 2 ปีที่แล้ว +5

    Yooo, Finally someone who recognizes Sonic Unleashed. That was the shit when I was young man x)

  • @vittosphonecollection4134
    @vittosphonecollection4134 ปีที่แล้ว +1

    Btw you have no idea how old I felt when the remaster came out!
    I still have the Wii version, that was my first Sonic game (and DS aswell)

  • @DEVILTAZ35
    @DEVILTAZ35 2 ปีที่แล้ว +1

    Shouldn't it be 120 fps on Series X and PS5 though? Or is it a limitation of the original engine ?

  • @sonicfanfirst
    @sonicfanfirst ปีที่แล้ว +2

    I know God of war is a really anticipated game, but aren't you guys going to analyze the performance of Sonic Frontiers on all consoles, like you all did with other Sonic games? (Sonic Colors, Sonic Forces)

  • @ThatOldSchoolMagic
    @ThatOldSchoolMagic 2 ปีที่แล้ว +1

    19:48 that reminds me of the Sonic Adventure DX bug when going through one of the loops in the first Stage. They basically did the same thing here lo.

    • @NiGHTSnoob
      @NiGHTSnoob 2 ปีที่แล้ว

      It's a bit different. DX's is some weird physics collision issue with the spline. This is caused by Sonic not transitioning into the spline properly at all. He doesn't fall through any geometry or collision, he just sorta misses the loop and flies right through the gap in between the two pieces of ground.

  • @ChrisWTube
    @ChrisWTube 2 ปีที่แล้ว

    Do those black box and flickering glitches happen on the SeriesX too?

  • @peterbruin5154
    @peterbruin5154 2 ปีที่แล้ว +1

    Brilliantly fair and on point. Well done John for not jumping on the glitch bandwagon. But ps.... Stop referring to instrumental tracks as songs... 😂. Pedantry aside, well done!

  • @animationstation1005
    @animationstation1005 2 ปีที่แล้ว +5

    Great video that details everything about this and the original
    And I'm glad it wasn't cynisism and spending time bitching about the glitches that were faked on an emulator from people that just wanted to review bomb it for no reason
    Great video! You've earned my subscription!!

    • @bruhthecommenter1664
      @bruhthecommenter1664 2 ปีที่แล้ว +1

      uhh actually sonic colors ultimate runs fine on a emulator and those seizure inducing glitches actually were also done on real hardware

  • @DNFHistory
    @DNFHistory 2 ปีที่แล้ว +12

    Please do Psychonauts 2 and Aliens Fireteam Elite!

    • @MikeUK66
      @MikeUK66 2 ปีที่แล้ว

      No

    • @Marthastewart209.
      @Marthastewart209. 2 ปีที่แล้ว +2

      I had to watch another youtuber for the breakdown on psychonauts 2. I am a bit disappointed with DF not covering that game. I decided to buy it PC for the 3 or 4 second load times (compared to 1 minute on ps4). Graphically there is not a huge difference between the console versions and PC. Anyways, looking forward to DF redeeming themselves soon with Psychonauts 2

  • @NiGHTSnoob
    @NiGHTSnoob 2 ปีที่แล้ว +5

    God Starlight Carnival is hideously bright. That light trail is just obnoxious. They way overdid the brightness and bloom effect on that one I feel.

    • @ShamBell
      @ShamBell 2 ปีที่แล้ว

      Shouldn't a "carnival" be bright though? Not much fun to venture thru a dark carnival, I imagine.

    • @NiGHTSnoob
      @NiGHTSnoob 2 ปีที่แล้ว +2

      @@ShamBell It was already bright before. There's a difference between bright and colorful, and headache inducing.

  • @kos-mos4249
    @kos-mos4249 2 ปีที่แล้ว +11

    Hey could you do a DF Retro on Sonic Unleashed ? I think this game is (even still today) a really impressive game for when it release! It would be interesting to see a more detailled Graphic/tech analysis of this since it never really happened

  • @northencail2099
    @northencail2099 2 ปีที่แล้ว

    Great video John

  • @windy3935
    @windy3935 2 ปีที่แล้ว +10

    When you was comparing Colors to Unleashed and talking about how Colors "takes the best parts of it" you should have made an interjection there or later on how the levels weren't nearly as spectacular, as well as *especially* how much less 3D sections it has in comparison. These are important subjects to always cover in Colors versus Unleashed comparisons, otherwise you're giving people the idea that "Colors is Unleashed without the Werehog", which isn't actually the case. That's the theory mindset one would have before starting the game .
    One of the very few and vital things you missed was acknowledging the developer's, Blind Squirrel Games, lack of familiarity with the Switch hardware, which naturally contributed to the Switch version having the problems it does. Rather than Sega hiring a studio familiar with all platforms (or giving the studio more development time), they hired one who mainly if not only ports games on non-Nintendo systems. Maybe also a mention of the devs anti-crunch culture.
    I was worried about this video, but overall this proved to be indeed an excellent one. Nuance is highly important and something unfortunately non-existent inside the minds of the overwhelmingly vast majority of the Sonic fanbase. Anyway, you covered a lot of important topics, especially the situation with the guy who started a massive shitstorm by lying about the glitches he experienced and posted of the game over social media, which even Sega were misled by. This video and NintendoLyfe's are among the best there is of the game so far.

    • @sonicboy678
      @sonicboy678 2 ปีที่แล้ว

      I have exactly zero sympathy for Blind Squirrel's blindness to the market and the fact that the game being ported was a Wii exclusive. Anti-crunch is great, but it's meaningless if the people are too stupid to give priority to the weaker hardware they're tasked with developing for, especially if that hardware's been on the market for *4* years at the time of announcement and the original game -- which is largely unchanged -- is far older than that.

    • @SussyBaka_irl
      @SussyBaka_irl 2 ปีที่แล้ว +1

      You have 0 sympathy for developers creating & optimising a remaster for stronger hardware being Xbox 1, PS4 & PC, in contrast to Switch?
      You know, the completely inferior hardware in terms of visual fidelity & just how much more work is required to compress assets & rework visuals just to run competently?
      0 sympathy for devs choosing to prioritise the remaster on more platforms than the Switch, because the Switch is selling well & is still widely available, like the other platforms, so they shouldn't be considered?
      Dude I ain't tryna play Colours Ultimate at 1080p 60fps on Xbox 1, or even be unable to reach native 4K resolution on a platform that can easily support it. Creating & optimising the remaster for Switch & upscaling the visuals & assets for the other stronger hardware wouldn't allow those games to reach their current resolution lmao & besides the game runs well on Switch, in terms of visual fidelity.
      Colours originally being a Wii exclusive has nothing for you to discredit Blind Squirrel Games for. The fact that they made a previously 11 year old game, locked to hardware originally released 2 console generations ago more accessible is something you don't care about?
      Why are you defending crunch based on the developers supposedly doing something they didn't? The devs never prioritised the Switch release. This game was built specifically for native 4K resolution & 60fps in mind, for Xbox 1, PS4 & PC, hence why lower pixel count, frame rates & downgraded assets exist in the Switch version.
      The Switch isn't this monolopy that's dominating the competition as much as you think lmao, nor does 3rd party releases revolve solely around the Switch.
      Colours Ultimate clearly was changed quite a bit. Reworked into a different engine being Godot for new lighting, redone textures all throughout the game, noticable AI upscaled cutscenes, 4K & 60fps support ext. Digital Foundry literally mentioned this in the video, which I'm guessing you never watched, otherwise you wouldn't have replied with this garbage lmfao.🤣😭

    • @sonicboy678
      @sonicboy678 2 ปีที่แล้ว +2

      @@SussyBaka_irl The fact that it requires more work is the point in giving it priority. Get that out of the way (in a functional state) and you can focus on the others, all of which require far less effort because the hardware is more capable of doing the heavy lifting. This has nothing to do with crunch.
      Speaking of optimization, the video indicates that they didn't do much of any, instead relying strictly on hardware to do the heavy lifting. On the PS5 and Xbox Series, the game runs smoothly. Hitching starts to happen as you move down the scale, and once you hit the Switch, you have to worry about degraded performance (not visuals) at the _original game's_ frame rate.

    • @SussyBaka_irl
      @SussyBaka_irl 2 ปีที่แล้ว +1

      Bruh the reason the Switch version requires more work is because the hardware limitations have forced the developers to downgrade graphical fidelity all throughout that version of the remaster. Why would the devs effectively prioritise 1 version of the remaster, when the other version is going to be played on 3 different platforms? Common sense indicates you'd prioritise the version of the remaster that is going to playable on the most platforms, not the portable version that doesn't benefit from the most significant addition to a remaster, improved graphical fidelity.
      You literally implied that Anti-Crunch is great but meaningless if the Switch version isn't prioritised. How does that have nothing to do with crunch?
      The video doesn't imply anything lmfao. A gameplay bug like hitching is semi common in the previous gen versions of Colours Ultimate & not in the current gen versions. This doesn't indicate a lack of optimisation when it isn't consistent in its appearance, even on Xbox 1 & I can say from experience that the Switch barely has any hitching. About the same as the PS4 version, which was implied to barely even being an issue in the video. Also of course superior hardware playing video games through backwards compatibility won't encounter as many issues. That's like saying you didn't encounter as many bugs in Cyberpunk 2077 when playing on the Xbox Series X. Literally because future hardware can typically run past gen games better, even if they possess a few performance issues, as seen with the Xbox 1 version of Colours Ultimate.
      Also optimisation issues can literally be fixed in patches. Most of the issues regarding Colours Ultimate aren't even to do with optimisation flaws, but visual bugs & glitches that too can be patched out.

    • @DuckAlertBeats
      @DuckAlertBeats 2 ปีที่แล้ว

      Doesn't seem like something to worry about tbh, a Sonic video

  • @sonicsnobody
    @sonicsnobody 2 หลายเดือนก่อน

    14:18 I remember someone who said that you cannot move in this section on dolphin at 60fps or else you cannot make the loop, and, somehow, I had something like that happen on the switch version

  • @Mitzi_DelverVRC
    @Mitzi_DelverVRC 2 ปีที่แล้ว +7

    17:40 The cutscene models and animations have been found in and subsequently ripped from Ultimate's files. They had what they needed to remake them.

  • @theshadowdirector
    @theshadowdirector 2 ปีที่แล้ว +9

    I don't think it's acceptable for a Wi port on Switch not to have framerate improvements. Even if they had to Sacrifice some more of the new graphics Enhancers, we'd have liked the option.

    • @timbrosius
      @timbrosius 2 ปีที่แล้ว +3

      It looked fantastic on Wii already. I would have taken that exact game running at 1080p 60 with no other graphical changes and been very happy.

    • @ZeroZXDev
      @ZeroZXDev 2 ปีที่แล้ว

      Sad to say, but the Switch version was probably an afterthought rather than the target version being scaled upwards for other consoles.
      It makes sense since you could push for 4K resolution at 60fps alongside other visual improvements on those platforms, but it's kind of sad the version that was probably going to sell the most was undercut severely when other Wii ports to the same system run and handle so much better.

    • @theshadowdirector
      @theshadowdirector 2 ปีที่แล้ว +1

      @@ZeroZXDev a baffing decision considering that's where most of the younger audience Sega was targeting with this release is likely to be. But I would question the reality I'm living in if Sega stopped shooting themselves in the foot over and over again.

  • @medzgb8921
    @medzgb8921 2 ปีที่แล้ว +4

    Somehow I missed it, What was the resolution the game was running on PS5 and Xbox series X?

    • @UltraCasualPenguin
      @UltraCasualPenguin 2 ปีที่แล้ว +6

      You just don't want to watch the video. Hint: One X and Series X have much higher resolution than PS5.

    • @xym07
      @xym07 2 ปีที่แล้ว +5

      It’s not a native PS5 app, and PS4 version runs in 1440p. Xbox Series X is based on the One X code, which runs in native 4K.

    • @strangevision99
      @strangevision99 2 ปีที่แล้ว +5

      1440p on the Pro and the PS5 just plays the Pro version so it's the same.
      4K on the One X and the Series X just plays the One X version so it's 4K.
      It'd be nice if there was a true PS5 and Series X port so it could be 4K 120fps, faster loading and maybe some further graphical upgrades.

    • @helloguy8934
      @helloguy8934 2 ปีที่แล้ว

      @@strangevision99 The game is capped at 60 on pc though.

    • @medzgb8921
      @medzgb8921 2 ปีที่แล้ว +2

      @@xym07 Thank You,

  • @bdre5555
    @bdre5555 2 ปีที่แล้ว +1

    It's funny how the on rail section in starlight Carnival, that road looks exactly the same as the rainbow road course in Mario Kart Wii

    • @ketrub
      @ketrub 2 ปีที่แล้ว

      starlight carnival

  • @ViVi-nf2wl
    @ViVi-nf2wl 2 ปีที่แล้ว +2

    Has the Xbox One X version been patched yet or does it still stutter? Debating whether to get it on PS5 ( PS4 ver') or Xbox One X

  • @afriend9428
    @afriend9428 2 ปีที่แล้ว +5

    *Wii is the winner!!* ⭐️

  • @Liquifiedpizzas
    @Liquifiedpizzas 2 ปีที่แล้ว +14

    I'm surprised you didn't mention that most lightfields are just, broken. Like, at 12:30 in starlight carnival, sonic is lit from above with no real direction, when he's supposed to be lit from below, which he is in the wii version. Sonic never really looks like he fits in, the green hue on sonic in planet wisp or asteroid coaster is gone, and most areas he just looks, uncolored a great example is the red rotating lights in planet wisp that light up the spike balls, they just don't do anything in ultimate. The cubemap on the water was completely removed, and it's just completely unreflective now. I just feel the original has much better visual cohesion.Also like... I don't think the lighting changes in tropical resort work when the lighting isn't rebaked at all.the extremely high contrast of light areas right next to dark ones looks really unnatural in my opinion.

    • @VexAcer
      @VexAcer 2 ปีที่แล้ว +3

      Yeah there's definitely moments where Sonic's lighting doesn't match the area he's in well. 9:59 is a good example, Sonic has a nice bluish hue to match the dimly lit blue area he's in on Wii while he sticks out in Ultimate.

    • @dial2616
      @dial2616 2 ปีที่แล้ว

      Their other option would be to introduce SSR, which wouldn't run on the Switch and would absolutely tank modern consoles (since it has to render it through OpenGL). Frankly I think it looks fine, you're basically choosing between 2 different lies and picking which one is more aesthetically pleasing to you.

    • @Calinou
      @Calinou 2 ปีที่แล้ว

      @@dial2616 Consoles don't use OpenGL - they either use Direct3D (Xbox) or proprietary console APIs (Switch, PlayStation). Sonic Colors Ultimate does not have a Vulkan renderer, so the Switch port uses the Nintendo proprietary API instead.

    • @Liquifiedpizzas
      @Liquifiedpizzas 2 ปีที่แล้ว +1

      @@dial2616 The devs implemented D3D11 to godot; that's what the PC version renders in.

  • @strangevision99
    @strangevision99 2 ปีที่แล้ว +1

    When I played on the Pro, I found hitching when on a slow external drive, but moving to the internal drive eliminated most if not all hitching. I'm currently upgrading to an SSD which is taking a day or two, so I can't test that yet.

    • @elitegamernerd
      @elitegamernerd 2 ปีที่แล้ว

      Hey man thanks for the info. Do tell ur experience with the ssd.🤗

    • @strangevision99
      @strangevision99 2 ปีที่แล้ว

      @@elitegamernerd I've had a chance to play a few games with the SSD and it's definitely a bit quicker, not as fast as it could be but I knew that. I did a few comparisons and in this game it loads into and out of levels faster, sometimes almost twice as fast, but some other load times like initial boot don't really change.
      I've tried it a bit with God of War and it seems faster loading my save, I haven't timed it though. Same with other games, it feels a bit faster obviously not PS5 speeds though. I need some more time to see if other games have things like less texture pop in.

  • @vladimirfasyura8191
    @vladimirfasyura8191 2 ปีที่แล้ว +3

    We need "FPS BOOST" on xbox360's Sonic UNLEASHED (Xbox SX, ofc)
    I need 60+ FPS!!!

  • @cmatista1
    @cmatista1 2 ปีที่แล้ว +2

    WAKE UP BABE NEW DIGITAL FOUNDRY POST

  • @CassidyListon
    @CassidyListon 2 ปีที่แล้ว +2

    I thought "Generations" was the one that was widely regarded as "the good one". Is this the Mandela Effect in action?

    • @patrickarmstrong2492
      @patrickarmstrong2492 2 ปีที่แล้ว +7

      Both Colors and Generations were well-received, though more people played Generations because it was multi-platform

  • @armplay1382
    @armplay1382 2 ปีที่แล้ว +4

    I will play it on xbox one x. In 4k 60fps. Yeah, still... this console is top even in 2022.

  • @nonic_
    @nonic_ 2 ปีที่แล้ว +3

    The game looks amazing! Can't wait for my preorder to arrive. I'm from Europe so I hope the issues get fixed before the delayed copies arrive.
    Will be playing on my Xbox One S! :)

    • @bamban_garcia5562
      @bamban_garcia5562 2 ปีที่แล้ว

      All the copies have issues since it went gold (final version printed/released) before the issues were fixed so you are better just waiting for a reprint or patches

    • @nonic_
      @nonic_ 2 ปีที่แล้ว

      @@bamban_garcia5562 yeah I was talking about Patches. Don‘t mind that much since I was able to preorder it for 25€ instead of 40€.

  • @cortdaiger5572
    @cortdaiger5572 2 ปีที่แล้ว +2

    Blind squirrel are also the guys that did the Bioshock Collection, and that launched buggy, so it appears that these guys have an issue launching stuff buggy.

    • @ThatNormalBunny
      @ThatNormalBunny 2 ปีที่แล้ว +1

      They're also the ones that helped port Prey to consoles which funnily enough was also buggy at launch. Thank god they fixed that tho and hopefully they will fix Sonic Colours Ultimate

  • @ChrisWTube
    @ChrisWTube 2 ปีที่แล้ว

    Can you please mention build/patch numbers tested in every video or the descriptions?

  • @J_Themborn
    @J_Themborn 2 ปีที่แล้ว +2

    People told me a wii game ported to a standard PS4 should run fine and have 60fps, But I knew this would happen.

    • @J_Themborn
      @J_Themborn 2 ปีที่แล้ว +1

      How long was Hades exclusive on Epic?

  • @1MoreSonicRobot
    @1MoreSonicRobot 2 ปีที่แล้ว +2

    I played Colors Ultimate on Xbox One and I don't think the Framerate really caused any issues for me in terms of pacing but there was some pretty bad halting in Asteroid Coaster. Like the entire game would freeze for several seconds and then resume with only the music unaffected.

  •  2 ปีที่แล้ว

    At 16:42 you can check the missing arpeggios from the original game, it's pretty bad what developers do with OST sometimes.

  • @Robowil
    @Robowil 2 ปีที่แล้ว

    The PC version has some of those frame skipping issues that the base PS4/XB1 have on my end (even though I installed it to a SSD), but it also seems to be capped to 144fps on there for whatever reason.

  • @Snotnarok
    @Snotnarok 2 ปีที่แล้ว +5

    I would really love to get this game after the bugs are swatted but I'm left waiting till the Epic Game Store exclusivity runs out.

  • @davidfodre1375
    @davidfodre1375 2 ปีที่แล้ว +2

    The bloom is so strong in this game it's physically hurting my eyes.

  • @LoneSpeedsterDX
    @LoneSpeedsterDX 2 ปีที่แล้ว +9

    I’ve been playing this on Series X and it’s gorgeous. Colors is one of my favorite games of all time, though I do occasionally notice graphical bugs and often audio missing
    Regardless this game as a whole I felt should’ve been delayed. None of these issues should even be a thing across any of these platforms, ESPECIALLY the Switch

    • @DEVILTAZ35
      @DEVILTAZ35 2 ปีที่แล้ว

      It's alot of money for an old game though. I'll wait for a deep sale i think. Way too expensive in Oz.

    • @LoneSpeedsterDX
      @LoneSpeedsterDX 2 ปีที่แล้ว

      @@DEVILTAZ35 fair enough. I’m just glad it’s not $60 lol

  • @sonicadv27
    @sonicadv27 2 ปีที่แล้ว +8

    When it comes to Sonic, the fanbase is so clueless that my only trusted opinion is John's.
    Another great video on what is in my humble opinion the best 3D Sonic game. Love these in-depth analysis videos.

  • @HassaelMartinez
    @HassaelMartinez 2 ปีที่แล้ว +1

    Had to pause at 0:04 to reevaluate my existence. It's been 10 years?!?!?!?

  • @igorgiuseppe1862
    @igorgiuseppe1862 2 ปีที่แล้ว

    4:42 what is the name of this song? i'm pretty sure its also avaliable at sonic generations

    • @rehaansiddiqie
      @rehaansiddiqie 2 หลายเดือนก่อน

      Sorry for the late reaction LOL, but it is Planet Wisp Act 1 from Sonic Colours. Sonic Generations remixes this song in both Act 1 and 2.

  • @mosermi443
    @mosermi443 2 ปีที่แล้ว +3

    I'm playing on ps5 and have gotten at least one bad stutter/visuals pause as stuff loads in per act.. it's very frustrating and suprised you guys didn't experience it.. starting to wonder if its just happening to me

    • @ctestdummy83
      @ctestdummy83 2 ปีที่แล้ว

      I dont trust df anymore. Little nightmares 2 also stuttered on series x but they "didn't notice"

    • @godribbon
      @godribbon 2 ปีที่แล้ว

      That's surprising, I've been playing on PS5 and haven't noticed a single dropped frame

    • @mosermi443
      @mosermi443 2 ปีที่แล้ว

      update, the problem disappeared after i put it directly onto my console storage.. first game to ever act like this

    • @DEVILTAZ35
      @DEVILTAZ35 2 ปีที่แล้ว

      @@ctestdummy83 They have a VRR OLED which is probably why. I use a C1 OLED which has VRR from 20hz to 120hz . The one they use is a CX which has VRR range of 40hz to 120hz. It probably explains why people think they dismiss stutter is all. It won't always fix all types of stutter but it certainly makes a dramatic difference with an erratic frame rate.

  • @danbrittain9530
    @danbrittain9530 2 ปีที่แล้ว +6

    Why do you rarely include the PC version when doing comparison videos of these multi-platform games?

  • @chewee4ever811
    @chewee4ever811 2 ปีที่แล้ว +2

    if you ask me, they should've delayed the game to work out all the bugs. seriously, you'd think after sonic '06 and sonic forces, they'd learn not to rush the sonic games, but nope. seriously sega needs to learn that you can't pop out a game in just under a year and think it'll do well

  • @DefinitiveMedia22
    @DefinitiveMedia22 2 ปีที่แล้ว

    Today on digital foundry: AGAIN...Another episode on THINGS YOU WILL NEVER NOTICE!

  • @sameold23
    @sameold23 2 ปีที่แล้ว

    Only glitch I notice on ps5 is the audio when using the wisps. I really enjoy the hover wisp music and I have to quickly pause the game and return to it in order for it work sometimes. Other than that I’m really enjoying the game. I’m 11 trophies short from the platinum.

  • @BeastChan23
    @BeastChan23 2 ปีที่แล้ว +1

    My biggest concern while playing this on PC was the pop in, it's pretty bad in some stages as if the camera viewport still thinks it's in a 4:3 ratio instead of 16:9, even on some 2D sections. Hopefully PC version gets fixed by the community and improves on it

    • @100billionsubscriberswithn4
      @100billionsubscriberswithn4 2 ปีที่แล้ว +1

      The Wii version actually did run in 16:9, so I have no idea why there's pop in.

  • @TheRogueMaverick
    @TheRogueMaverick 2 ปีที่แล้ว

    I have a major issue, at least on Switch. Any and all sound effects randomly shift between left and right channels. I HAVE to set it to Mono in the Switch settings to have the sound actually work correctly. And no, this is not from an emulator. I actually doubt my PC could HANDLE that level of power.

  • @chrono32123
    @chrono32123 2 ปีที่แล้ว

    Colors is one of those games that I really enjoyed for what it was and that made it even better. I wasn't expecting it to be like Unleashed daytime levels exactly and still enjoy it even after playing Generations and Forces. The writing also helped because I don't want a super serious story from a talking cartoon hedgehog and his animal friends. This game is like Saturday Morning Cartoons. Just enjoy the ride. Loved this breakdown. I'm playing on my Series S at the moment but need to install it on the X and fully take in the visuals.
    One thing I didn't notice while playing was the pop-in. However I have experienced several complete crashes and collision issues. It's very odd but the game is still fun. What's a Sonic game without weird glitches right?

    • @godribbon
      @godribbon 2 ปีที่แล้ว +1

      Funnily enough the story is my least favourite thing about the game. As ludicrous as the story for Forces is there's something about that dissonance that makes modern Sonic games enjoyable to me, where this was so self aware and light hearted I didn't really care at all

  • @johnross3012
    @johnross3012 2 ปีที่แล้ว +6

    What is DF's favorite 3D Sonic game?

    • @biconditionals
      @biconditionals 2 ปีที่แล้ว +2

      this is embarrassing but I kind of enjoyed Forces. It was short and sweet with a killer soundtrack and goofy OC customisation. SA2 probably second after that...

    • @LucDaMan4
      @LucDaMan4 2 ปีที่แล้ว

      @@biconditionals there was like one good level in forces if all the levels were like that it would be okay but they weren't and it kinda suckex

  • @BozQ
    @BozQ 2 ปีที่แล้ว +3

    Just got my physical copy, installed onto an external HDD on my PS5, and I encounter long load times and stuttering frame rates.
    Will have to try installing on the internal SSD. Hopefully it's better.
    Edit: Transferred the installation to the internal SSD, and the performance is much better. Load times are fast and stuttering is mostly eliminated.

    • @crisproductions336
      @crisproductions336 2 ปีที่แล้ว

      It was most likely due to the HDD. I don’t know why you would install any sort of modern game on an HDD nowadays, tbh.

    • @BozQ
      @BozQ 2 ปีที่แล้ว +1

      @@crisproductions336 because natively, this was a PS4 game by design, it should run decently on a base PS4 system, and not an enhanced or new generation concole.
      I played this on my PS4 Pro with HDD, and the loading and performance was below average.
      However, this was months ago, and I'm no longer playing the game. I hope the new updates that came along has addressed these issues.

    • @crisproductions336
      @crisproductions336 2 ปีที่แล้ว

      @@BozQ I hope the same. seems like it's just horrid optimisation, then. not surprised if that's the case.

  • @ronanfaria3239
    @ronanfaria3239 2 ปีที่แล้ว

    The surround sound on Series X is too lound at the back speackers making the sound very broke. The music tracks is very low and I can not hear with clarity

  • @pferreira1983
    @pferreira1983 2 ปีที่แล้ว +2

    Still need to play this game. Looks alright I guess.

  • @AwesomeGames56
    @AwesomeGames56 2 ปีที่แล้ว +1

    Imagine being the guy who hit the “subdivide surface” button on the signs and models.

    • @AwesomeGames56
      @AwesomeGames56 2 ปีที่แล้ว +1

      I will say the lighting upgrade makes the game feel like it was originally intended to.

  • @Scroteydada
    @Scroteydada 2 ปีที่แล้ว +1

    I think the problem here is that they wanted realistic lighting, but didn't add any new light sources, so too many areas look colourless and dark.

  • @jordanscherr6699
    @jordanscherr6699 ปีที่แล้ว

    This is actually an interesting situation for me, because I'm playing it on the switch. So what I have here is the visual re-design with similar texture and framerate limitations, but 720p resolution... I'll take it! Edit: This was one year ago though. So question, have patches since ironed out the bugs on the switch? As best I can research, that is the case. I'll know for myself soon enough!

  • @sonicfreak3088
    @sonicfreak3088 2 ปีที่แล้ว +1

    I literally got an ad for Colors Ultimate whilst watching this lol

  • @OnionMad
    @OnionMad 2 ปีที่แล้ว +10

    I think I still prefer the looks of the OG game when playing on Dolphin using a proper 4K passive 3D display.

    • @ChrisStoneinator
      @ChrisStoneinator 2 ปีที่แล้ว +7

      I was in agreement until "4K passive 3D display", wtf is that? Nobody has one of those, that's not a valid alternative.

  • @icepopz1152
    @icepopz1152 2 ปีที่แล้ว

    It’s the Snowboard Kids 3 soundtrack 90s heads never got!

  • @charizardoreo
    @charizardoreo ปีที่แล้ว +1

    Is it better now with patch

  • @doctoreggmannegaful
    @doctoreggmannegaful 2 ปีที่แล้ว +2

    13:00 Why is PS5 missing grass? PS4 Pro has all the foliage just like on Wii. I just now replayed this to confirm.

    • @DEVILTAZ35
      @DEVILTAZ35 2 ปีที่แล้ว +1

      Next gen has an issue with grass it seems lol .A Plagues Tale innocence comes to mind :) .

    • @doctoreggmannegaful
      @doctoreggmannegaful 2 ปีที่แล้ว

      @@DEVILTAZ35 Thanks for the info! I'm still using PS4 Pro with an SSD, still haven't upgraded to PS5 just yet. I wonder what's causing this. Hopefully PS5 Pro is 8K with grass compatibility!

  • @BioTroy
    @BioTroy 2 ปีที่แล้ว +6

    Ah the glitches are a shame, but I'm confident these problems can be smoothed over with a patch or two. Still, ain't a good look tho..

    • @Castcoder
      @Castcoder 2 ปีที่แล้ว +4

      Just like how one day they'll also fix Sonic Adventure DX?

    • @mattkugelman4369
      @mattkugelman4369 2 ปีที่แล้ว +8

      @@Castcoder dude DX was made long before patch updates and online console gaming existed you got let that go

    • @Castcoder
      @Castcoder 2 ปีที่แล้ว +2

      @@mattkugelman4369 You mean the ports on PS3, 360 and two releases on PC that never got bug fixes that Sonic fans complain about to this day?

    • @mattkugelman4369
      @mattkugelman4369 2 ปีที่แล้ว +1

      @@Castcoder oh I thought they we’re talking about the original versions on ps2 and GameCube, besides I played adventure on the ps3 and I didn’t experience any glitches or crashes

    • @lpfan4491
      @lpfan4491 2 ปีที่แล้ว

      @@Castcoder They never said they would patch SADX tho.

  • @xtrasweet8890
    @xtrasweet8890 2 ปีที่แล้ว +1

    watching this as i play sonic colors, now paused (the GAME), to watch, HOLLA!

  • @alanloredosilva756
    @alanloredosilva756 2 ปีที่แล้ว +1

    Hows the pc version?