It's these kinds of tutorials/reviews that make your channel must-watch viewing for anyone learning to play V3. Especially as each new patch seems to introduce enough new concepts and changes that previous tutorials from earlier versions don't completely apply in the techniques they illustrate. Keep on keeping on, General!
My favorite country to play, really is a great challenge to get alongside other superpowers. What I like to do is to start good relations with France because they share a border with me and its a super power, it has 15 million more pops than Spain. And then try to get Portugal to join my power bloc and subjugate them. Afther that is gg easy. And of course retake Gibraltar from the perfidious brittany
"The night fell black, and the rifles' crack made perfidious Albion reel. In the leaden rain, seven tongues of flame did shine o'er the lines of steel." - The Foggy Dew
The most efficient good may be wood, but the most efficient service is watching GG's tutorials. It's so efficient I feel like he did an education speedrun forcing me to do an any% understanding speedrun. I'll have you know I fully understood about 87% of all that.
As someone with only 500 hours into the game, I am still very much a newbie and need help with certain things, construction being one of them. So these are my questions that no TH-cam tutorial on the subject has answered for me: 1. What is the best way to scale up construction sectors at the start of the game? Spread a few level 2/3's out across the country or specialise in one province and max out the levels there? 2. What is the best way to decrease construction costs, so I don't go bankrupt in a few years? 3. At what points in the game years should I scale up my construction sectors? I often see TH-camrs do runs where the construction sectors end up in the thousands, and I think I do well in the hundreds, and there is definitely a market need for a more in depth construction guide.
If construction goods cost too much, decrease construction. You should base your construction capacity on the sum of your investment pool contribution, income, and expenses. Generally, If you are a Major or Great power, you want to have this sum be in the negative and take loans since your interest rate wont be very bad which stimulates your economy for faster growth. If you're not a Major or Great Power, you want to ideally keep this sum zero and refrain from taking loans at all since you will drown in debt if its negative. This is just the theory of current meta which doesn't take into account other expenses which effect your budget like war.
1. You should look at where resources are in your country (wood, coal, iron, sulfur and lead) and generally build construction sectors there due to local prices. States that have both coal and iron should be your first priority. You kinda want to do a mix of spreading out a few lvl 2/3 while having a few lvl 5+ sectors. I like to find 1 to 3 states where I know I'm going to be building and build them to lvl 5 as a start and then see if my economy can handle more. 2. Building construction sectors where your resources are should decrease the costs, but another tip is to slowly switch your construction PM when you unlock a new one rather than all at the same time. This will allow you time to slowly build up the necessary goods so that you aren't paying a huge amount for those goods. 3. You should scale up construction when your economy can handle it. I wouldn't advice building more than 5 at once. The key word here being economy and not budget, don't be afraid to run deficits. The amount of money you can borrow before you start to default is based on the total cash reserves of all the buildings in your country, you want to get to the point were the cash reserves of the buildings you are constructing is greater than your deficit.
@@thebestdamager7400 the game without dlc is harder and simpler i claim. powerblocks are way too strong. for isntance you can easily complete the tech tree with any educated with the level 3 bonus, without it's impossible. with 3 mandate on food/agriculture you can double your pop. It's a pay to win. without dlc you cannot change IG leader, wich is a huge part of politics. they're not only flavor, otherwise people wouldn't buy them, they're just a bundle of green numbers the ai will not be able to handle so the player feel empowered
@tjmbernard pop is not such a big deal anymore since 1.8, you rarely run out anymore, due to all the migration, and if you do, grabbing a chinese state is not that difficult. And catching up with reasearch is still possible without the principle, just build more Uni's.Even though you may not be able to research everything, it really doesn't matter at all. As a new player, power blocks are not necessary. They make the game easier, but the difference is not THAT big.1.8 also made IG leaders not matter as much, political movements are way more important now. If you find that these features are essential to you, then it should also be worth paying the dlc for them. Even then, it wouldn't be 'pay to win', because it's a single player sandbox game. 'Win' is whatever you decide it to be. You don't have an opponent with an unfair advantage against you, it's just yourself against AI. And in multiplayer, if the host has the dlc, everyone gets it for that game.
I played as Qing recently and the new way to get recognized is difficult to get. Now I'm late game fighting all GPs and with 1000 infamy while paying 1 Million per week in interest because I'm not a GP
You just need to enforce 70manuveurs of war goals on a major/great power to get recognition its usually pretty easy to do that although its slightly harder for qing due to having a border with Russia
60% of it overflows to nat spread if you don't select anything, and we were spreading Stock Exchange, so not all that bad. Not gaining infamy might be worse
You've put privatization on furniture, and said that it's better not to have a government owned buildings. So should I put all the constructions for privatization? Or only construction goods buildings? Or only buildings in the resource rich state (lots of iron, wood, coal etc.)? |'ve heard different opinions on that topic
Privatize everything to build your investment pool asap (especially capitalists). More investment pool more free construction! The only time privatizing is bad is if you are a subject and another country's investment pool buys your buildings. An example of this is playing as a subject of the British like EIC or Hudsonbay Company.
Many thanks, I recently started with the game and watched many of your previous guides/tutorials only to be dissapointed to find out they are a bit outdated due to changes in 1.7 and 1.8. That said from what I see in this episode not much has changed in terms of construction & buildings strategy, I have a few questions if you can explain 1) In previous tutorials on earlier versions you had the same principle of not constructing agriculture stuff because they are owned by aristocrats and you want to debuff them. That seem to not be the case anymore since they removed ownership PMs, but it seems you have the same opinion on those. Why is that? Is it because their PMs are inferior? And another question - do you import every agricultural good you need? Do you build it later? 2) You said it's wise to concentrate construction efforts in some states that notably have iron and maybe coal. These states naturally are profitable. But what do you do with states that have lower pops or simply lack natural resources? I often get "x% population live below poverty line in state y". How do you solve this? Even building profitable things like tools often don't work here because of local prices 3) What industry buildings are worth building? I saw you only mentioned tools at the end, but what about furniture and clothing? Isn't it okay to build these because they're consumed by the lower strata, to help them out? Also, what about their PMs? I often change it from making luxury furniture/clothing to make more for the lower strata. Should I export luxury stuff instead and build more as a solution for the lower strata? 4) What are some good market prices to keep for construction stuff (iron, coal, logs, etc) to keep them profitable? +5%? +10%? Also, I am well aware you most likely covered this topics in at least one of your videos (probably more) - so if instead you can point me to those it would be much appreciated. I searched through them but sadly this game is extremely complex and often they cover other topics (or the topics I'm looking for, but for other versions)
1) Ownership PM's were removed. Now, there are special buildings that own other buildings. They are called Financial Districts for capitalists and Manor Houses for aristocrats, so the principle is still the same. Agricultural goods are mostly imported (except opium because it's good to build yourself). All types of food are ok to build if you have starvation in the state. The reason we don't want agricultural goods is because by building them we increase the power of aristocrats, which politically support the land owners. The land owners support regressive/worse laws and normally inhibit your ability to pass the laws you want. Also, capitalist contribute more money to the investment pool, instead of keeping it to themselves. 2) Yes, try to build production lines in the same state. Lower pop state are very situational. In America it mostly fixes itself through migration. In the rest of the world you can only try to discriminate less to increase pop attraction. You can always check to see how many peasants are in a state. If it's ever close to 0 don't build there. It's difficult to get pops to change jobs. 3) Except for construction goods, everything else comes second. You only build them when construction goods are cheap but you cannot afford to increase construction. If that is the case, then yes, furniture and clothing are better then the rest, for the reason you mentionned. Also, like you said, you just export the luxury stuff to increase profitability. 4)That's very complicated and situational. There is no "right" number. Generally, wood can go a little below zero in early game, iron at about 0, coal as well and steel at 20%. That changes drastically later. If you want to delve into the details, generalist made a video called "Vic 3 price equilibriums".
@@thebestdamager7400 Cheers, very informative, thank you, two more questions if you find time to answer 1. Between agrarianism and interventionism (maybe even LF), which is better for a high peasant pop and relatively low industrial base in the early to mid-game? I'm thinking for example of Japan, or Russia. I saw somewhere that in such instances agrarianism might be better as it makes your aristocrats invest more money. Can you share your thoughts? 2. Do you use conscripts? From what I understand, their main downside is that they lack army exp, and that they harm your industry while at war. However they spare you a lot of costs during peace time. What's your thoughts on using these?
@@wunderwaffle33 1. It's good early game, though it falls off pretty fast. LF is the best by far in mid/late game. Interventionism is only good as an in-between or in some specific cases. 2. You should mostly avoid any war that is gonna be close/hard to win, especially in the early game. It's never really worth it. In that sense conscripts are going to save you money. However, for me, dealing with conscripts is kind of a hassle, which is why I prefer pro army. In the end the difference is minor, as long as you are not on peasant levy.
I just started playing yesterday. I watched this twice now. and I still don't understand about 90% what is said here this way seems way harder than HOi or EU4
Me with 900 hours in vicky 3:
"Nice new generalist tutorial."
True if big
Same with twice the hours
Bug with big true this
dw with 3500 im doing the same
I have 600 but I swear 300 of them I kept the game running in the background while I was looking at his tutorials :D
It's these kinds of tutorials/reviews that make your channel must-watch viewing for anyone learning to play V3. Especially as each new patch seems to introduce enough new concepts and changes that previous tutorials from earlier versions don't completely apply in the techniques they illustrate. Keep on keeping on, General!
15:42 here another tip: you can just start importing any good by right clicking it.
Have you tried doubling construction?
My favorite country to play, really is a great challenge to get alongside other superpowers. What I like to do is to start good relations with France because they share a border with me and its a super power, it has 15 million more pops than Spain. And then try to get Portugal to join my power bloc and subjugate them. Afther that is gg easy.
And of course retake Gibraltar from the perfidious brittany
"The night fell black, and the rifles' crack made perfidious Albion reel.
In the leaden rain, seven tongues of flame did shine o'er the lines of steel."
- The Foggy Dew
40 seconds and no views channel is dead
The truth hurts
deader than this joke
The most efficient good may be wood, but the most efficient service is watching GG's tutorials.
It's so efficient I feel like he did an education speedrun forcing me to do an any% understanding speedrun.
I'll have you know I fully understood about 87% of all that.
This game has so much potential
Thanks a lot for doing this, your guide videos are always a big help for a beginner for me who just got into the game
This is the video we always needed.
Our Generalissimo has the best tutorials!
Glad you like them!
so nice to see a tutorial that doesn’t go through every map mode and lense even though i’m far from a beginner
nice, coming back to 1.8 after playing only 1.6, lets go
It's amazing how with every patch I have to make a beginner's guide all over again. With 1,000 hours, I think I'm finally starting to play hahahaha.
How important is having loud cars outside? Will I have to move in order to have success in vic3?
Yes
Will there be more episodes ? want to get into Vicky over the holidays :3
As someone with only 500 hours into the game, I am still very much a newbie and need help with certain things, construction being one of them. So these are my questions that no TH-cam tutorial on the subject has answered for me:
1. What is the best way to scale up construction sectors at the start of the game? Spread a few level 2/3's out across the country or specialise in one province and max out the levels there?
2. What is the best way to decrease construction costs, so I don't go bankrupt in a few years?
3. At what points in the game years should I scale up my construction sectors?
I often see TH-camrs do runs where the construction sectors end up in the thousands, and I think I do well in the hundreds, and there is definitely a market need for a more in depth construction guide.
If construction goods cost too much, decrease construction. You should base your construction capacity on the sum of your investment pool contribution, income, and expenses. Generally, If you are a Major or Great power, you want to have this sum be in the negative and take loans since your interest rate wont be very bad which stimulates your economy for faster growth. If you're not a Major or Great Power, you want to ideally keep this sum zero and refrain from taking loans at all since you will drown in debt if its negative. This is just the theory of current meta which doesn't take into account other expenses which effect your budget like war.
1. You should look at where resources are in your country (wood, coal, iron, sulfur and lead) and generally build construction sectors there due to local prices. States that have both coal and iron should be your first priority. You kinda want to do a mix of spreading out a few lvl 2/3 while having a few lvl 5+ sectors. I like to find 1 to 3 states where I know I'm going to be building and build them to lvl 5 as a start and then see if my economy can handle more.
2. Building construction sectors where your resources are should decrease the costs, but another tip is to slowly switch your construction PM when you unlock a new one rather than all at the same time. This will allow you time to slowly build up the necessary goods so that you aren't paying a huge amount for those goods.
3. You should scale up construction when your economy can handle it. I wouldn't advice building more than 5 at once. The key word here being economy and not budget, don't be afraid to run deficits. The amount of money you can borrow before you start to default is based on the total cash reserves of all the buildings in your country, you want to get to the point were the cash reserves of the buildings you are constructing is greater than your deficit.
My favorite country to play is Siam. Very slow start, but super rewarding to catch up to the great powers and bully china.
i'm about to watch this video eagerly, since it's tutorial, i hope it's DLCless ? crossing fingers !
ty for your content !
DLC have basically no mechanics hidden behind them. They are mostly flavour. So it doesn't matter.
@@thebestdamager7400 the game without dlc is harder and simpler i claim. powerblocks are way too strong. for isntance you can easily complete the tech tree with any educated with the level 3 bonus, without it's impossible. with 3 mandate on food/agriculture you can double your pop. It's a pay to win. without dlc you cannot change IG leader, wich is a huge part of politics.
they're not only flavor, otherwise people wouldn't buy them, they're just a bundle of green numbers the ai will not be able to handle so the player feel empowered
@tjmbernard pop is not such a big deal anymore since 1.8, you rarely run out anymore, due to all the migration, and if you do, grabbing a chinese state is not that difficult.
And catching up with reasearch is still possible without the principle, just build more Uni's.Even though you may not be able to research everything, it really doesn't matter at all.
As a new player, power blocks are not necessary. They make the game easier, but the difference is not THAT big.1.8 also made IG leaders not matter as much, political movements are way more important now. If you find that these features are essential to you, then it should also be worth paying the dlc for them.
Even then, it wouldn't be 'pay to win', because it's a single player sandbox game. 'Win' is whatever you decide it to be. You don't have an opponent with an unfair advantage against you, it's just yourself against AI. And in multiplayer, if the host has the dlc, everyone gets it for that game.
I played as Qing recently and the new way to get recognized is difficult to get. Now I'm late game fighting all GPs and with 1000 infamy while paying 1 Million per week in interest because I'm not a GP
You just need to enforce 70manuveurs of war goals on a major/great power to get recognition its usually pretty easy to do that although its slightly harder for qing due to having a border with Russia
Make friends with Austria(they dont care about the east asia). Once at 50 win a war against russia... get recognized instantly
What do you build in Beijing after you exhausted the natural resources and before you have means to incorporate it?
You probably shouldn't be building in Beijing if you can't incorporate it yet
You take it for the wonder there, and get the population for immigration.
@@grandgibbon2071 The wonder doesn't employ now before multiculturalism. Also, they nerfed immigration, again.
2:00 Hugeee thanks!
3:05 you say that but it causes me so much pain to see you ending weeks without having research selected
60% of it overflows to nat spread if you don't select anything, and we were spreading Stock Exchange, so not all that bad. Not gaining infamy might be worse
Thanks for sharing
You're welcome!
You've put privatization on furniture, and said that it's better not to have a government owned buildings. So should I put all the constructions for privatization? Or only construction goods buildings? Or only buildings in the resource rich state (lots of iron, wood, coal etc.)? |'ve heard different opinions on that topic
Privatize everything to build your investment pool asap (especially capitalists). More investment pool more free construction!
The only time privatizing is bad is if you are a subject and another country's investment pool buys your buildings. An example of this is playing as a subject of the British like EIC or Hudsonbay Company.
This implies that I'd taken off, a dubious proposition
You were researching postal savings.
Many thanks, I recently started with the game and watched many of your previous guides/tutorials only to be dissapointed to find out they are a bit outdated due to changes in 1.7 and 1.8. That said from what I see in this episode not much has changed in terms of construction & buildings strategy, I have a few questions if you can explain
1) In previous tutorials on earlier versions you had the same principle of not constructing agriculture stuff because they are owned by aristocrats and you want to debuff them. That seem to not be the case anymore since they removed ownership PMs, but it seems you have the same opinion on those. Why is that? Is it because their PMs are inferior? And another question - do you import every agricultural good you need? Do you build it later?
2) You said it's wise to concentrate construction efforts in some states that notably have iron and maybe coal. These states naturally are profitable. But what do you do with states that have lower pops or simply lack natural resources? I often get "x% population live below poverty line in state y". How do you solve this? Even building profitable things like tools often don't work here because of local prices
3) What industry buildings are worth building? I saw you only mentioned tools at the end, but what about furniture and clothing? Isn't it okay to build these because they're consumed by the lower strata, to help them out? Also, what about their PMs? I often change it from making luxury furniture/clothing to make more for the lower strata. Should I export luxury stuff instead and build more as a solution for the lower strata?
4) What are some good market prices to keep for construction stuff (iron, coal, logs, etc) to keep them profitable? +5%? +10%?
Also, I am well aware you most likely covered this topics in at least one of your videos (probably more) - so if instead you can point me to those it would be much appreciated. I searched through them but sadly this game is extremely complex and often they cover other topics (or the topics I'm looking for, but for other versions)
1) Ownership PM's were removed. Now, there are special buildings that own other buildings. They are called Financial Districts for capitalists and Manor Houses for aristocrats, so the principle is still the same. Agricultural goods are mostly imported (except opium because it's good to build yourself). All types of food are ok to build if you have starvation in the state.
The reason we don't want agricultural goods is because by building them we increase the power of aristocrats, which politically support the land owners. The land owners support regressive/worse laws and normally inhibit your ability to pass the laws you want. Also, capitalist contribute more money to the investment pool, instead of keeping it to themselves.
2) Yes, try to build production lines in the same state. Lower pop state are very situational. In America it mostly fixes itself through migration. In the rest of the world you can only try to discriminate less to increase pop attraction. You can always check to see how many peasants are in a state. If it's ever close to 0 don't build there. It's difficult to get pops to change jobs.
3) Except for construction goods, everything else comes second. You only build them when construction goods are cheap but you cannot afford to increase construction. If that is the case, then yes, furniture and clothing are better then the rest, for the reason you mentionned. Also, like you said, you just export the luxury stuff to increase profitability.
4)That's very complicated and situational. There is no "right" number. Generally, wood can go a little below zero in early game, iron at about 0, coal as well and steel at 20%. That changes drastically later. If you want to delve into the details, generalist made a video called "Vic 3 price equilibriums".
@@thebestdamager7400 Cheers, very informative, thank you, two more questions if you find time to answer
1. Between agrarianism and interventionism (maybe even LF), which is better for a high peasant pop and relatively low industrial base in the early to mid-game? I'm thinking for example of Japan, or Russia. I saw somewhere that in such instances agrarianism might be better as it makes your aristocrats invest more money. Can you share your thoughts?
2. Do you use conscripts? From what I understand, their main downside is that they lack army exp, and that they harm your industry while at war. However they spare you a lot of costs during peace time. What's your thoughts on using these?
@@wunderwaffle33 1. It's good early game, though it falls off pretty fast. LF is the best by far in mid/late game. Interventionism is only good as an in-between or in some specific cases.
2. You should mostly avoid any war that is gonna be close/hard to win, especially in the early game. It's never really worth it. In that sense conscripts are going to save you money. However, for me, dealing with conscripts is kind of a hassle, which is why I prefer pro army. In the end the difference is minor, as long as you are not on peasant levy.
Didn’t know the lock delay had a setting after 1000+ hours 😅
Ive been playing for so long and didnt know that using tools on cows was actually good... And luxury goods too? Always?
I just started playing yesterday. I watched this twice now. and I still don't understand about 90% what is said here this way seems way harder than HOi or EU4
Great idea. I have 270 hrs and I feel like a beginner 😂😂😂
Some people have a face for radio and a voice for print…a few have both.
The truth hurts
People who didn't like this video have an iron shortage.
Does playing the Philippines is beginner friendly? I mean part of Spain and all.
I don't recommend playing as a subject, so I'd not recommend them to a beginner
It's hard to express the anxiety generated by you explaining while the game is running at speed 4 with nothing set up.
I'll have you know that I don't plan on using any diplo points next episode either, nor acquiring any infamy
@@generalistgaming That doesn't have nearly the same effect as watching time race by while things need doing. I'm a constant pauser in my own games.
No puppet all of south america yet, no like
1 seconds and No TURAN this channel is dead
Rip