Im not sure if I missed something. Do all players start with the same spells each game or do players have different spells? I found ir confusing regarding spell levels. As I understood it, there are 3 levels of spell on each spell card, but different spell cards have different a complexity level from 1 to 3. Is that how it works? How many different spell cards are in the game? Game seems fine as is, for the style of game it is. Adding more modules is fine, but potentially blows out the play time and you end up with a light-medium weight game that takes 1 hour plus and it may not then be appealing to a lot of people.
Maybe there needs to be like some sort of independent rune object where if a player can get control of it they control some powerful rune spells that can really wipe out the other players materia Pool and/or handicap their spells or something like that. Then you're always having to watch out for the other player getting control of that rune while trying to get it yourself, while trying to build your spells/earn points. That would add a lot more interaction and definitely be a good expansion.
I think this is similar to Gizmos but with the problem of a finite list of cards. So after a few games you can sell the game or play with the same (better) strategy. So I'm keeping Gizmos.
Seems Like an obvious spell would be something that lets you swap tokens with a another player. At level 1 each player chooses the rune to give up, at level 2 you choose both, and at level 3 you just steal. Make it a night action so if you steal from another player, you have to do it instead of activating a spell.
I got this game at gencon. Hoping to get this tabled to help my partner who doesn't play many games try this sort of resource acquisition based game. But I do broadly agree with your review, and don't see this lasting in my collection for a long time
I feel like the negatives for this is the same as Merchants of Magick. You (I) Want something more to do. It looks cool though and I think I'll buy it and hope that the game get enough support for an expansion. Also, surprised that no one mentioned splendor as a comparison. It seems a bit similar with the elements and "spending" them on cards and getting more stuff as the game progresses. Except you have fixed cards instead of a market of many.
Im not sure if I missed something. Do all players start with the same spells each game or do players have different spells? I found ir confusing regarding spell levels. As I understood it, there are 3 levels of spell on each spell card, but different spell cards have different a complexity level from 1 to 3. Is that how it works? How many different spell cards are in the game?
Game seems fine as is, for the style of game it is. Adding more modules is fine, but potentially blows out the play time and you end up with a light-medium weight game that takes 1 hour plus and it may not then be appealing to a lot of people.
Maybe there needs to be like some sort of independent rune object where if a player can get control of it they control some powerful rune spells that can really wipe out the other players materia Pool and/or handicap their spells or something like that.
Then you're always having to watch out for the other player getting control of that rune while trying to get it yourself, while trying to build your spells/earn points. That would add a lot more interaction and definitely be a good expansion.
I think this is similar to Gizmos but with the problem of a finite list of cards. So after a few games you can sell the game or play with the same (better) strategy. So I'm keeping Gizmos.
Seems Like an obvious spell would be something that lets you swap tokens with a another player. At level 1 each player chooses the rune to give up, at level 2 you choose both, and at level 3 you just steal. Make it a night action so if you steal from another player, you have to do it instead of activating a spell.
I got this game at gencon. Hoping to get this tabled to help my partner who doesn't play many games try this sort of resource acquisition based game. But I do broadly agree with your review, and don't see this lasting in my collection for a long time
I feel like the negatives for this is the same as Merchants of Magick. You (I) Want something more to do. It looks cool though and I think I'll buy it and hope that the game get enough support for an expansion. Also, surprised that no one mentioned splendor as a comparison. It seems a bit similar with the elements and "spending" them on cards and getting more stuff as the game progresses. Except you have fixed cards instead of a market of many.
Wish I could finally play Seasons for the 1st time (& my copy at that) ...need to make a boardgame arena to play list ...u know what ...seasons is #1
Hey Alex, i tried this game at Cannes festival. Sharing same feelings on this