Played BLM pretty much consistently since 2.0, always found something to love about it. They just both nuked our power down and took away a lot of our optimization potential that helped us along and made it easier, which great it's more approachable, but on the other hand, once you approach the top end like this, unless the fights shift to having heavy AoE there's just nothing to bring to the table and fewer ways to try and recover when something does go sub-optimal. It's high risk, high reward with some tools to mitigate the risk, and now there's just no reward. Movement isn't even hardly an issue in any encounter so far except one dungeon boss that I actually have no idea how to deal with as a BLM. I actually like where Picto's at, so I'll probably shift to that now that I've finished leveling Viper, but man feels bad to see my job just down that far.
@@MastaHosenThey don't even want to do it, the problem is the bad fight design that wasn't innovated for 10 years... And there won't be any try to do something about it, the reason ranged DPS is always at the bottom. They always talk about the ranged tax and shit, but every new fight they did is so stupid you can have 100% uptime with every mele job.
Or simply just take back the fckin mana ticks, because force us to play with 2 casts that does 80% less damage and on the top of that B3 having a 20% debuff damage when you switch from astral to umbral is the reason why we skipped all the umbral phase.
I don't know if you can say BLM is "outdated" and not "fun" anymore. If you change it too much, it also loses its original purpose and design philosophy. There can be a place for a turret caster who needs to focus on cast uptime. Endwalker BLM was a well received job. They need to add back some of that flexibility and fun, and tune the numbers across the board so it does the damage it needs to at all levels.
its still very fun and pretty much everyone who is a BLM main (myself included) dont think the job is "outdated" as the jobs core "fun" mechanic is still the added difficulty of maneuvering yourself through mechanics being as efficient with your movement as possible the only gripes with it tbh is two things 1. They removed one way to optimize BLM (non standard RIP) which I admit is a huge bummer but its not that bad as some people make it out to be 2. Potencies are weak rn which i know that i trust will be buffed...hell flare star is a joke rn as a "finisher" but hey... barely does this job stay bad for long...so I have my hopes up
but that's exactly why it's true? Blm hasn't seen fundamental changes since arr which most of the arr jobs have... so this feels like it was a growing pain spawned from inevitability. you know when other jobs drift they don't lose *everything* picto can miss a gcd during starry and yet the finisher lasts 10 more seconds than the buff itself. even monk isn't tied to some asinine 15 second timer anymore.
@@IyasuHN2 Outdated doesn't necessarily mean bad. BLM might be the same job as it was back in 2.0 but it's still very much enjoyed by many players. Yes it doesn't fit the current battle designs like the new jobs do but that's okay. Not everything needs to feel comforable, a little jank is good
@IyasuHN2 i disagree, nobody asked for the change, not a single person, square enix went, hey youre gonna play the job how we want you to, and thats why its no longer fun.
Ninja main. I love my job too much to change. But what he is saying is 100% right. He has good insight of the game. Then chi jin is hard because all the bosses now have an attack at that time in the rotation. And we need to have the dps boost on all our finisher. Thats exactly what i would do also.
Damn I thought it was just me but if Ninja's numbers is really doing that poorly holy shit... Which sucks cause I kinda like the new way Ninja plays but I think Kazematoi should definitely affect more than just Aeolian Edge with potency increase
@uttrik Idk why it wasn't there before, tbh. Maybe seeing how it plays before doing so? Also, Mug/Doku should give 3 Kaze. Seems kinda weird that you would have 5 Kaze with no way to effectively cap it without overlapping-
Disagree that Viper should be below Samurai. Viper goes all-in on DPS with absolutely zero defensives on an alltogether squishier armor set (Scouting) vs. Samurai getting SOME defensives as well as being of a tankier armor set in striking. I agree they should be close, but IMO Viper should edge out Samurai so long as they have ZERO durability.
One other thing with Ninja, my only other slight annoyance with the current job design for it is that we have no way of getting a kunai for our opener and then using it at the moment. That change to using kunai with raiju would fix that, but opening on a flank goes against all of my muscle memory. But I also thing either dokumori or trick should give a single kunai. With the current opener, either being short a kunai and having to armor crush for higher potency but then not spending any of that kunai during that burst window just feels so awkward.
By trying to make BLM simpler / more accessible, they just made it boring to me, even if potency was there, it just lost all the attraction i had for it. Rotation is now a loop of 16 GCDs + xenos, that you'll do on repeat thoughout the fight (and aside from F3P, Paradox and thunder around a bit, has 0 flexibility) Manafont is boring, went from giving you a bigger burst, to allowing you to skip 4GCDs of your 16GCD rotation. Ice paradox... why ? having a free movement in ice phase was neat, and whole gimmick of paradox was that it's both fire and ice, usable in both stances.
Thank you so much for bringing up Noxious Gnash duration. When I was doing EX1, it felt like I could barely make it through my 2 minute burst before it would fall off, definitely hope they increase the max duration to 1 minute and have the abilities that apply it add 30 seconds instead of 20.
They've got a good idea on their hands with Black Mage currently, but it just feels really awkward to play now. Before, it was borderline perfect. They should add back old Thunder, and Sharpcast. it was really fun to find weaving opportunities to keep your DoT up while needing to not use it too close to Paradox so it doesn't go to waste. And bring back MP ticks for the love of all that is good! Syncing to below 76 is absolutely painful because you're stuck at the insanely slow default regen rate. Flare star is a decent idea, but when doing your actual rotation it just feels a bit off having an extra spell after Despair. It also means you really shouldn't swap from AOE to Single target in a single line, which was a really cool part of the class before. We don't even really have an ice phase any more. Two casts, and we're done. Three was already pushing it, but two just feels way too little. They should have just made Ice Paradox give you 5000 MP, and Keep the increased MP Regen. That way there's absolutely no chance of not getting all your mana back before your fire phase starts. Even before, it was only possible to end ice early if you play at high spell speeds, and under leylines. What I would have done for Flare Star is make it only available when at 0 MP, and increase in potency and cast time based on how many Astral Souls you have. So even if you don't get six Fire IVs, you don't completely wreck your rotation. It's not outdated, it's just not being handled very well this go-around. Almost everyone who played it says it was nearly perfect in Endwalker.
MP ticks are bad design and I'm not going to pretend it was ever fun. If I do the same rotation two times in a row it should *not* depend on which part of the server tick I'm on to have the same outcome happen.
@@ArceusShayminMP ticks may not have been ideal but in anything that is below 76, it’s just feels bad when you are unable to get your MP back because the mobs died slightly too fast meaning your stuck at low MP. I’ve done some DD Solo runs, specifically Palace and that MP Regen between pulls was a godsend. Now, it just feels that bad that I don’t even want to continue my THM Solo runs.
@@scottishboy112 We can still have MP Regen between runs if they just bring the new Umbral Soul (or a similar ability) down to an acceptable level; preferably before Sastasha but anywhere before 30 would be a reasonable spot. Currently BLM is in an awkward spot after their rework, but the devs have noted specifically the abysmal MP situation at low levels and have said they're looking to give us a solution by next patch, at least, and given the history of .x patches, I don't really doubt that.
@@ArceusShaymin I'm not a fan of MP ticks as they were in previous expansions, even if Endwalker mitigated their issues the most. For my spell speed black mage, There was a pretty high chance that under ley lines, I'd just not get enough ticks to fully regen in the three GCDs of ice phase. This is why my proposed solution is to have ice paradox give 5000 MP directly. You're always guaranteed at least one MP tick, which would take you to 6200. If you get a second, then it makes no difference. But for the most part, this isn't about the rotation, it's about downtime between pulls. I've been almost forced to sync down as Black Mage to farm tomestones, so I've gotten a lot of experience lately on just how bad it is at low levels.
@@redgeoblaze3752 Which is, again, why moving the new version of Umbral Soul down to lower levels would be the easiest solution, if somehow not even the best one. Keeps you in ice between pulls, gives you mana, and gives you a button to press while the tank is wall-2-walling. Doesn't require relearning much, and solves the mana-between-pulls issue handily.
Kek I have no idea about Viper, I just press whichever button is currently lit up and just remembered that the green buttons are flank and the red ones are back on the basic combo. Very fun but here I'm just trusting in pressing the icons that glow at any given moment, and if there are positionnals within the blue combo or the ressource combo that makes ogcd pop well I'll guess I'll read the tooltip later because right now I just don't know. 🙃
If they give BLM enough potency to be on top of other classes I wouldnt complain. I dont really like how Astral Flare works but it wouldnt be the first patch to expansion that dramatically changes how BLM rotations plays out.
If they're dead-set on black mage's current trajectory, here are changes I would suggest: 1) Frontload thunder potency. As it functions currently it;s a significant dps loss to refresh the dot too early which wasn't the case in endwalker, so effectively using it for movement is a noob trap now. Bring the ratio between direct potency:dot closer together and perhaps find a way to reintroduce the idea of conditional thunder dot applications that deal potency equal to its original base damage + entire dot potency as direct damage. Aside from procs I'm not sure what a good way to do this would be. 2) af1f3p should not be a gain. This is again a noob trap where you lose a lot of potency using it it's "intended" way as a mobility tool rother than burning even more mobility tools (i.e. xenoglossy) for an instant to transpose into af1 to them use f3p. I think the simplest way to rectify this would just make fire 3 procs an unaspected damage gcd so it isn't modified at all by af/ui damage modifiers. Granted this isn't even necessarily what I want for black mage (I just want endwalker blm back) but these are changes I'd make that are IMO no brainer improvements to make the job *actually* more approachable, not whatever broken mess we have currently. It's really obvious they specifically just wanted to kill off nonstandard and didn't care about anything else lol
@@unixtreme I agree with you, but their vision is to pander to glue eaters that will never want to play the job to begin with and at the very least making it unaspected would make it actually make sense for theie intended use as a free movement button per transpose cycle. Im of the mind of they should straight up revert dawntrail changes and try again in 8.0, but I guess that would bruise the ego of the job balance devs because it was basically an accident why endwalker black mage was so good
I heavily agree with the Thunder change. I’ve done some meme stuff on THM before, like Solo PotD runs and Thunder before was a godsend for not just movement but more damage. Now, I don’t even want to use it outside a boss, it’s just that bad feeling. Let alone the fact that the MP changes killed any way to gain MP between pulls so if a mob died too quick before I got an ice spell off, I’m stuck with next to no MP till I pull the next mob and spend longer trying to kill it. While I’ve not tried BLM past 90 yet, this feels so bad in its own right that I don’t want to try it.
@@scottishboy112 fun fact: thunder 3 in its entirety does 7 more potency than fire 4, meanimg its a damage loss in every situation outside of reapplying it without clipping or drifting it lol
Current BLM i do agree that it feels a little outdated, but the weird thing was that in EW it wasn't. Now that they took the flexibility of the job way, most fights are a nightmare to deal with as BLM while before you could do a lot of tranpose stuff and keep full uptime, yeah it was probably the hardest job in the game to play well in most fights but good players made the job work, EW BLM could deal with top P6 without much problem after you figured it out, now i cannot imagine how the fuck are you suposed to deal with that without tranpose lines. That shows how bad the BLM changes were we got to a new expansion and it feels like the job is more outdated then it was one expansion behind. SE really needs to start think about how not all jobs are need to be for everyone and they will have so much more room for creativity and problem fixing in this game.
I dont see any issue. With fire paradox instant and 100% F3P you got it so much easier now to move. I always have to use Xeno just for the sake of not overcapping. Ice phase is literally one cast and everything else is fire phase, fast B3/F3 and instants. Its so much easier to play now.
@@Cloudo4BLM not only lost all the flexibility that non standard gave it, but he also gained an extra long hardcast with flare start, the insta casts with fire procs and thunder procs are way less flexible now and the instant cast we had with ice paradox just got moved to the fire phase, so i think thats an overall loss for the the job movement. So it might be easier cuz its way more simple to map your movement now, but i think that in hard fights where you wanted to align your "turret time" and movement time its gonna be so much harder to mantain fulluptime now that you dont have the flexibility of non standard and procs/sharpcast. I never want to have to do TOP P6 again now that we dont have non standard
Ninja is only 300 rDPS lower out of 22,000, which is ~1.3%. I think that's pretty good to have the best melee to worse melee difference (out of 6) ONLY be 1.3%, excellent balance actually.
with how they admitted the job balance needs to be based on utility, i can see them *maybe* nerfing either picto's potency a little or removing some of the utility... even if it might not be huge, they have a party heal, shield and raid buff. Seems like a lot for that dmg. It's still super fun to play though, so if they just buff BLM to its level or beyond I'm also ok with it. Potency adjustments are always happening with both 7.01 and .05 so we'll see!
IMO around where ninja dps currently sits would be a good balance point for picto. They don't have res so they deserve to do actual damage but they have arguably the best dps utility kit in the game (barring res) and their design makes them very flexible in different encounters which I think is an important consideration when their direct comparison should be black mage, which just gets completely fucked by some mechs/encounters right now
We discussed this last night. Reaper/viper Bard Red mage Picto Astro Sage Gunbreaker Warrior This is the comp we're taking into prog, 3 resses is nuts, and picto deleting the extra melee slot is fine.
I don't agree that BLM is outdated. When you compare it to ARR BLM, it's changed and evolved quite a bit over the years. Compare that to monk, which barely changed from ARR to ShB (until they got rid of greased lightning), now THAT'S what I'd call outdated. They tried fixing it in EW and again in DT, and well, the juries still out on monk (maybe 8.0 rework will finally do it) But for me personally, for BLM, I think the DT changes were not good, I understand why they made them, but the implementation they chose was just poor. They definitely need a big potency buff. IMO their rDPS should be near pictomancer on picto's best fights (so the fights with enough downtime so they can draw their canvases while the boss is gone) and then on other fights they should equal or be slightly ahead of pictomancer when they're forced to do more of their 4 sec canvas casts while boss is there (fights with no downtime picto should be soundly out damaged)
I play BLM as my main job in high end content since 2.0, I think with the changes they made, was kinda bad to make the potency a little low, because what made BLM give so much damage was the trade off, you had to stand still for a while or adapt to move while always casting something, since they tied up the rotation a little bit harder now, you just hit and hit and hit, but the damage output is kinda slow and sometimes you need to have the perfect run depending on others to make things work, because you can not adapt that much anymore based on positionals of your party nor if something goes wrong in the mechanic, you need a perfect run by 7 other players to actually be able to deliver a consistent gameplay, gameplay wise I do not think it changed really, really hard, the problem for me is how they made BLM to be played and how the fights works, this BLM would be incredible if we were talking about Endwalker fights, because 99% of them you just stood still for a long, long while, this version of BLM for Dawntrail in the other hand, they do not seems to blend together like other jobs, looks like a constant struggle, and it is not even because of getting used to the changes, is just how the timers work for the mechanics, cooldowns and everything together.
I find blm the easiest it's ever been this expansion due to the changes made over time. We have automatic enochian, 2 triple casts, and 1 swift cast, 1 paradox, 1 high thunder, 1 instant cast fire 3 and up to 3 xenoglossys, we also have atherial manipulation and can reset our lay lines. That gives us a lot of mobility and ways to work around mechanics if done properly. I will say the rotation is locked in and we're forced to use the standard rotation, but I've had no problem keeping my rotation with the changes that were made. My problem doesn't come with the difficulty of the job my problem comes with the damage output being so low because we don't have any raid utility other than damage.
@@spetsu1 thunder/firestarter procs for mobility are noob traps. You lose out on a lot of damage if you don't af1f3p and keep refreshing thunder too early. In the case of af1f3p you will also have to spend a xenoglossy to ensure its actually a potency gain and you get it every transpose cycle so if you don't want do ranged physical dps you don't really have control over a significant portion of your mobility tools. BLM mobility is closer to ShB BLM mobility now, but we're also 2 expacs ahead of ShB, each of which demanding more movement than the previous.
@@TheArnoldification it really depends on the fight for the most part, you should be able to get a despair off without using fire proc, but it's a nice addition if you're required to move right before despair. As for thunder I don't see any way to fit it into my fire stage until right after despair, if you do it before it feels like a waste of time when you could be using fire 4 and if you wait until after despair and flare star it's too late and drops off, normally for me at least it's f4 x4 paradox, f4 x2, despair or f3 then despair depending on the situation, high thunder, flare star, xenoglossy. Again it's all fight based so if you can get off without f3 do it, if not it's better to use so you don't drop flare star and despair.
@@spetsu1 Keep in mind though that with the removal of ice paradox even when you find windows to af1f3p you have burn xenos to do it. In endwalker you could simply adjust and perform a nonstandard line rather then just throw your arms up and say "yeah I guess I'll just lose 3% dps". You just have a lot less control over your procs/polyglot spendature than endwalker so I am confused how you'd find it easier. That is also to mention that we're only in extremes right now. Come savage and ultimate patches these issues are going to get exacerbated to where BLM will probably straight up be bad in certain fights
BLM was not outdated. But they essentially made the class useless with the combination of strict rotation and Enochian. On vacuum, the job most likely will deal good damage. But the issue is in a fight that demands a lot of movement, non standard stuffs need to be used to keep Enochian from dropping. Right now we can do whatever to keep Enochian up, but at the risk of losing Flare Star, which does respectable amount of damage. Not to mention Enochian window is shortened due to AF1 F3 from ice phase is basically mandatory and fire paradox is now an instant cast. There are no wiggle room anymore.
Currently you barely need swift and triple because you got instant Paradox and F3P all the time. You can easily stack xeno and burn it if you need to move. At least for the 2 trials we have now, there are absolutely no movement issues.
@@Cloudo4 Instant Paradox can't be used as a movement tools. It's strictly to keep your fire phase going so you can get that 6 F4s, despite it being an instacast. The only movement tools during fire phase are F3. High Thunder is only for "oh shit" moment and you'll most likely have to follow up with another instant F4 or paradox to keep fire phase going. Xenoglossy is also a potential risk in Fire Phase unless you use it during the 2 F4 section after Paradox. All the 'movement options' in fire phase have risk losing Flare Star if you don't have manafont at that moment. Your only option is saving Triple Cast, which can also be used for damage gain instead of pure movement so I don't think holding Triple Cast all the time is a good move. The devs putting Flare Star as the reward for hitting 6 F4s is nice, but they also making it harder to hit 6 F4s consistently on a movement intensive fight.
@@ACiDRogueAiring We will have to see the savage fights before we can tell. Paradox as fire phase refresher is correct but no one says you need to use it after 3 F4. As it is instant now you can easily do 4 or 5 F4 before it. This gives you much more space later to not drop fire phase especially because you got another refresh with F3P. It will depend on thr situation and the fight as it always did. For example when you know there will be movement soon: 5 F4, Paradox, Xeno, Xeno, Xeno, F3P, F4, Despair, Flare Star. Last 3 could even be done with triple for dmg gain as you said. You can adjust more than people make it sound. Ice phase is just one B4 and thats it so there isnt much movement lock there.
genuinely curious... ninja to samurai or even picto is in the 1k range... sure theres a visible gap on the charts but why is within 1k "unacceptable" Is that thought process just specifically for the race to world first numbers? I genuinely dont understand how within 1k is unacceptable outside of that conversation. Can someone please explain
Your take on blm is not it. BLM isn't outdated, they just made God awful changes to the job. The people who found it fun were pretty much given the middle finger when they chose to make these changes. It's sad too because I think a nonstandard rotation with flarestar would actually be really fun provided it worked differently. It would just need some buffs and it would be worth playing and bringing. Pictomancer is fun and I'm glad I get to play it, but it's sad to see blm like this.
Agreed. The most fun version of the job by far IMO was the last one released prior to this patch, EW blm. Not outdated before, they made it terrible and feel outdated with their brutal changes
Been a BLM main since 2.0. I think it should always be on top with DPS because that's all it does. And it's trickier to play, especially in the busier fights we have vs back in 2.0 and 3.0. Having all the DPS too close for balancing ruins class identity to a degree I think. Utility mages like red mage should deal a lot less damage than damage mages like blm. I think the job is still fun, and I really like the stand and cast playstyle because of how it makes you approach fights, but the spot it's currently in isn't great.
So, on the enmity with tanks, I've picked up pictomancer and my husband mains tank. I constantly am stealing agro from him on content, I keep saying sorry and pulling my punches because I don't want agro. The changes to tank is going to be perfect for the Pictomancer damage output. 😅 he told me it was a similar situation for tanks and healers back in HW and StB.
You're probably stealing aggro because you're going full dps mid pull, which nobody should be doing. Just wait for him to finish the pull, then hit all your buttons. I dont want to call anyone bad, but I feel like a lot of people suddenly forgot how to do pulls this expac.
blm was working perfectly fine before 7.0 it isn't outdated, the devs just intentionally made it the worst job in the game. enjoy playing pct until they maybe give you back that jobstone in 8.0
They made a perfect iteration of BLM in EW and by accident as well I am pretty sure, but that job fits perfectly with the current design of fights and its movement-heavy philosophy IF you are willing to learn its tech (and even then for content as high as savage, you don't even need to learn any more than 1 or 2 nonstandard lines to do perfectly fine on the job and you can get away with learning nothing at all). I have never had an expansion where you literally do not need a BLM specific strat to do any high end content in pug and pf. That is a perfectly designed job right there. You are never forced into anything. You can play standard if you don't want to touch the scary transpose stuff and still be fine. It is a choice that you can make, and they took that away because they want to cater to the people who do not even play the job, and forced the ones who do into this rigid playstyle that does not compensate nearly enough for what has been loss during the Expansion Transition.
I liked the ninja changes but I definitely think the kunai need to do more than just buff AE. I thought there was gonna be a bit more to it than that. Like buff raiju and the other finishers or have a skill that uses multiple.
I really miss Shadowbringer summoner. I gave endwalker summoner a shot and said "Hey, they are trying something new. Maybe they will bring back some of the spice in Dawntrail." Nope, same gameplay with a few extra OGCDs here and there.
unfortunately smn I think is gonna be stuck in the role of easy caster for a good while now. it had so many people using it in EW its hard to overlook that
@@IyasuHN2I was someone who picked it up because it was easy, but I always wanted more added to it. Now, instead of having SMN as the caster I play, I just play Picto because it's more fun. I do miss having the ability to raise though, because it's been much more needed
the way they stripped smn while giving the impression they could build on it later only to LITERALLY change nothing is absolutely baffling to me. They intentionally did not change the rotation and just gave one summon a reskin 😂
@@marslara Yea, this is probably the first time I felt backstabbed by Yoshi p. You want a reskin, im sure you can find a way to do that..... somehow right? But to not add more complexity is kind of a spit in the face. It feels like everyone is in Dawntrail but SMN is stuck in Endwalker. I dont think changing their numbers will fix this feeling.
Only 1 ogcd per 120s Wouhooo...... And a Bahamut reskin with a heal and 0 gameplay change.... I feel terribly cheated by the devs and their extremely lazy changes, especially considering there are so many other canonical summons in FF14.
There is not that much wiggle room as BLM, because fights design today demands alot of movement and your utilities are very limited. Its super hard to keep your optimal rotation when you have to run to this corner, then back, then spread, then back... Idk but havent those changes suppose to make playing BLM easier? Blm was already easy enough in EW, now its much, much harder as your rotation demands full attention all the times and you have to pay attention to your surroundings aswell. Its closer to HW blm than ever. You have to plan everything ahead, because if you dont, you'll get into tight spot easilly. They can buff potencies, but that wont resolve issue. Playing blm in DT feels like chore, not fun.
there's nothing wrong with being a standing still caster. There are plenty of spaces in fights where you aren't required to move immediately. The problem arises when the agency to choose when you are casting is stripped from you. Blackmage being confined to the standard rotation to access the new capstone skill means there's nothing to really gain from deviating aside from maybe better alignment with mechanics. Even then, the reward just isn't there.
6.0 was just perfect. i dont know why they changed that. and also you can be a standing still caster BUT you should hit like a truck i just cant believe that Flare star that is supposed to be your big finisher does damae equal to a F4 and also does way less damage than anything Picto has.
@Rataldo20 i saw how hard it crit direct hits and i was so sad, my fire 4s half the time do more damage than flare star because i cast more of those, super tempted to just skip fire 4 and transpose into any other job lol.
i remember reading the changes for blm and they said it gonna be (easier) to play like have anyone played 6.0 blm its very easy to play and peak design now playing black mage is like 3 times harder than 6.0
Picto damage being high is fine, black mage needs to be buffed to be a bit beyond picto and both red mage and summoner need a slight buff. For black mage they should add ice paradox back, have it replace blizzard 4 and be proc'd off hitting 0 mp, and just be an instant that grants full mp and 3 umbral hearts giving a psuedo non standard lines experience for movement and recovery. just buff standard line potency to give it the edge so that perfect play is best.
@@omensoffate Nah nerfs are never fun. There's this thing called loss aversion which means losses hurt twice as much as gains feel good. So it's better they buff other jobs to make them on par with each other
@@omensoffate Maybe, but not nearly as much as I see a lot of people saying. Non-summoner caster role is competing with melee dps for most demanding dps role, where melee dps has gotten considerably easier since ShB and has way fewer uptime issues so the gulf in damage is less deserved nowadays. In that respect I think a good balance point for picto would be low-mid spectrum of melee dps, so a bit higher than current ninja and around where reaper was by the end of endwalker.
honestly think i would have quit the game if picto wasnt such a blast to play. After they murdered smn after stormblood ive been relucntantly playing the garbage versions of smn since and have been bored to tears.
@@ember-evergarden so if your wer good you would only use addle on wyrmwave when you knew you didnt need it for anything. Was it clunky? sure, but to say 4.0 smn was trash becasue of thsi is laughable it was the most open ended and rewarding job they ever released. Also sayig that job was a ruin 3 bot is absured lol. You had 4 ruins which all had their time and place to be used you had your pet to maange if you wer good you could amanage the pet, was the pet buggy for sure it was but me and many others had zero issue playign with the pet on obey and issuding every command. i woudl take that job back over anything we have gotten since stormblood. Picto is the only thing hthat even comes close for me.
i really do wonder from time to time if the fix for mp ticks should've been to pseudo align transpose recast to 2 ticks, from 5 to 6 seconds. and giving flare star apex arrow treatment of less potency per f4 casts. guess we'll never know at this point.
uhhh i dont think BLM is outdated at all, some people (myself included) really enjoy a turret playstyle or else i wouldnt fuck with heavy bowgun in monster hunter as much as i do or slow turret mages in league. i think the average person just sucks complete ass at the game. they nerfed the top end of players to compensate for how shit the playerbase is to make it "easier", but as we see blm is even worse across ALL boards as it is now. outdated is a very wrong way of looking at it, gamers and devs are just moving in a different direction across ALL games. hyper movement and mobility are just in atm, look at modern fps games, look at new league champs, look at how much movement they gave blm, its just the move atm or what's popular.
For me, black mage is the only caster I really enjoy. I like the idea of having to plan everything out, and nothing beats the feeling of perfectly positioning yourself to maintain uptime as mechanics are going off around them. That said, as much as I enjoy the job, I'm not going to put the time and effort into mastering tne rotation and the fights if the payoff is terrible. And right not it just feel like I'm trolling if I waste a caster spot on black mage that could have gone to a picto. Personally, I don't even care that they nuked non-standard. But at the same time, if they're going to force a standard line, I would expect it to be well optimized. This reeks of not having been properly looked at.
To all known blm players that dont know whats wrong with blm but perhaps understand gnb. Flare star is the equivalent of double down. By adding in flare star, they made our rotation much stricter and not in the fun way.
I honestly hope SE doesnt nerf machinist with how many buttons you have to press for the level 100 opener im side leveling viper before the savage comes out just in case square enix wants to poop on phys ranged again.
BLM is outdated since DT. The job needed it’s flexibility to figure out how to keep uptime for each fight, while still choosing the best lines to deal the most damage. Now that u have only one possible answer for each situation, with the class that needs options to adjust to the current situations, ofc it feels outdated. I really don’t know what the hell the devs where thinking. You can’t tell me anyone of them plays blm in harder content, not even yoshi who is still doing a no b4 opener which isn’t viable anymore since EW release
Black mage has 0 utility. Therefore they should just be the highest damage (Similar to Samurai). If another class both brings MORE damage AND MORE utility, what is Black Mage's niche that makes it worth taking to a raid? There isn't one, so the job is dead. Honestly they just need a fat potency buff. Either initial damage on thunder, or something like 40 potency on Fire 4. Adding 40 potency to Fire 4 (from 310->350) would improve Black Mage damage by around 6% - which would bring it closer to Pictomancer, Reaper, Viper etc. So even 40 (12% buff) potency on a main filler spell is conservative. Perhaps to differentiate it further from despair or flare star, buff those potencies too to make them still worth casting after the fire 4 buff. Those two changes should put black mage at the top (where honestly it really does belong).
Maybe its me but I really dont see how the viper is busy or more busy than other classes. I mean i played gbn in ew and the pacing at the current gcd feel almost the same. Apm may be high but when everything you need to ever press in a fight is on 10 button in a very easy patter i dont see the problem tbh
There’s no reason it shouldn’t be dealing melee damage. There’s no reason that melee should automatically out damage all the other DPS. Old balance dictates that melee needed to deal more damage because they didn’t have enough 100% uptime. The last 2 expansions threw that out the window. Melees are essentially the same as physical range. No cast times, with near 100% uptime. Godly utility? It has a damage up, which most melees have, a party shield, which is similar to buffs that MNK and RPR have, and a weak heal on its two minute nuke. It’s also significantly more cast heavy than a job like SMN.
@jakegallant2021 that's godly utility. it has a 5% buff a party shield and a party heal and a 15-20k heal is nothing to sneeze at either. additionally I've always found it ridiculous that melees just do more free damage than casters. At least with pranged it makes sense because their uptime is guaranteed and not a matter of skill greed or planning
@@jakegallant2021 picto should deal less damage than melees cause better mobility + party utility, blm should deal as much or more damage than melees, rdm should deal way less damage than melees cause rez
@@jakegallant2021I said many times before, melees are like rangers but with positions. We cant be away in the corners as rangers , we must stay with the group all the time. Not a single benefit be a true ranger.
For a job that's rarely played, you would think the balance team would cater to those who actually play it since day 1 rather than the ones who just pick it up and leave it after 1 week.
NIN always pulls ahead in fights with downtime. In cases where there's frequent downtime like some phases in DSR or TOP they are just blatantly overpowered. Quite frankly it is insane that they almost always been meta or near-meta in full-uptime scenarios on top of being the undisputed king of burst.
The fact that Viper's Gauge isn't Color Coded to show you the positional too is so wack. The gauge is USELESS. Why are they red or blue? Make red Rear, make blue Flank. There's no purpose to the color, let it show you the positionals.
So far I didn't find a single thing in this expansion that was not half assed... They really mastered in these 10years how to half ass everything with the minimal amount of effort possible put in it.
The tank adjustment is a bit unnecessary. This is a result of people doing one aoe and not hitting the adds again until they reach the wall. I have this issue running as red mage. The tanks should be running and spamming the range attack while running to the next add pack. I can do this on controller so there is no excuse for anyone else.
I agree with this except in the case of Picto. Even just popping a Muse to prep a Mog/Madeen for Starry+slidecasting filler to stock Holies has been enough to rip aggro during a pull. And I've been an omnitank main at ultimate raiding competency for 7 years, I know what it looks like when a tank is doing what they can. I had a run of the 97 dungeon in particular where I watched the tank AoE at the wall for 3 GCDs, direct crit my entire burst, ate 1 round of autos after ripping aggro, and dropped dead. Now, I'm not necessarily saying that's a bad thing, mind you. I remember HW/SB--if DPS have to mind their aggro for the first time since ShB dropped, so be it. Just anecdotally sometimes it really do be that way for Picto.
@@SuperTacocat Ok but why would a picto be dropping its muses before the adds stack up, maybe the first muse at the start of the dungeon but thats it, plus its not even a problem if the tank loses agro for one gd its the fact that these dutyfinder tanks lose agro fro multiple gcds and then some of them cry about dps pulling off them. Square has already made it so impossible to lose agro that is n ones fault but the tank lol at that point.
@dobajoba5869 Because you want Moogle or Madeen in your burst without having to cast a Motif in your Starry window, so if you don't have Pom or Claw up you cast it during the pull. And it for sure is a problem if the tank loses aggro for one GCD. Have you tanked or healed the pack after the second boss in the 97 dungeon? They can auto for 30k HP each on a tank. One auto from just half of that pack is enough to kill a DPS.
I personally greatly preferred old ninja and monk. Ninja feels weird, I never end up use buffed aeolian edge that much and I prefer staying busy keeping up my buffs between burst windows. Now I feel even more like I'm just doing a burst then sitting around waiting to redo my burst on Ninja. Pretty much same for Monk, I think they mostly made the class a little too simple now. I really enjoyed managing the buffs correctly, It would keep me on my toes even though I messed it up a fair bit. Now Monk has no buffs to manage outside raid buffs, and its just a "press the glowing button" class. Both jobs are still fun overall of course! I wish DPS trackers never infected MMO's and enforced such a mentality of Meta builds and rotations. Can't have interesting and fun if it means lower DPS! Yoshi recently spoke on getting away from making jobs too simple and making them more unique, from my perspective they have continued to basically dumb down classes like they did with SMN last expansion. Please stop taking away positional attacks and job complexity SE!!!
I disagree with you. I use armor crush a lot more now. You have to do it more often to keep it up an aeolian edge. I love the changes. We have stronger skills and we look bad ass. We just need more potency. I like the changes. I just dislike the fact that we dont have kasematoi charges at the beginning of the fight. I wish we could give ourselves a full stack using ninjutsu. So we could start a fight and our opener with it. But its not the end of the world.
@celuiquipeut6527, you are right. we have to use it more now, it's a potency gain, but it's pretty much set for you to do, AC > AE > AE >AC rinse and repeat, if other skills used the charges I would be down there with you, but as it currently stands its just a filler mechanic there to justify the existence of AC, Nothing More.
@@randomaether Yeah you are not wrong. They could also remove AC and flat out give us the potency boost. ;) I wouldnt say not. AC is not needed and doesnt add anything to our rotation. I'd rather they give us the ild buff uptime instead....i liked it. Wasnt hard to keep up.
Don’t let monk performance trick you currently monk best rotation is an exploited version that’s gonna be patched out before savage monks garunteed getting nerfed likely without any adjustments to help it keep pace.
I"m really tired of everyone shitting on BLM bc the dev team made a bad choice with its job design. Yoshi P should've known better, and he needs to fix it. MY issue with BLM has always come from the player base. Can someone please just have BLMs back, since Yoshi p just destroyed his own main job
Been maining viper and tbh once you learn it, it doesn't feel too busy, it feels perfect, its got enough to do, it doesn't get boring but its not a hindrance either. Been parsing ex 2 in normal parties, not barse parties and tbh the hardest part of vpr is how you go into each 2 minute is different. Setting up the burst properly is harder than the actual 2 min windows and manipulating the gcd timing with one of your long gcds/holding one to not clip ur buff. Job has a lot of optimization. The rotation itself is easy tho. They are gonna ruin it im sure.
Now my brain can't truly wrap around these either but basically rdps is the damage you do but without counting the buffs from others (this is what you want to primarily look at when you wanna compare damage done) but damage gained from ppl taking advantage of your own buff (for example monk's brotherhood and chakras) Ndps is the damage you do without any buffs at all I dunno adps
I've mained Black Mage from the moment friends convinced me to pick up the game in late Shadowbringers. I love the job and still think the 7.0 version is fun, but yeah, this hurts right now. I have full confidence in P-sama to make things right eventually, but it kinda sucks feeling everyone constantly side-eye you. NIN and DRK are my other 2 favorite jobs so... I'm going though a bit of a rough patch.
It's possible by 7.05 we see some mechanical changes that dial back some of the changes made. Part of this is becuase there is a precedent for black mages being shit on launch and recieving changes/buffs shortly after and part of it is also JP forums are complaining about BLM state so now it's 10x as likely to get looked at than if it were just the western population lol
I cant understand the reasoning behind keeping RDM’s damage low, cause of battle rez? In content thats been non-stop body checks? Like huh? If u wanna do something about it then idk make ver raise 5k MP, but dont lower its damage for something stupid like “utility” Smn should be lower cause of how simple it is, but RDM has some thought behind it being the least mobile caster and proper OGCD management
Hyper casuals get ego from chain ressing in content that has no dps checks while doing trust NPC damage and call it OP which partly influences balance team keeping the res tax meme alive FWIW RDM finally being ahead of SMN damage is a step in the right direction I think.
I feel bad for all blm. Job is in a terrible spot right now so hope the changes fix this soon. Also Arthars' spanish is so on point and hilarious jajajaja
I think what they failed to do for BLM is fix the problems they set out to do. The Astral phase is so good and so flexible, right up until the very end and on AOE. Flare Star is slow. Despair is slow. High Fire 2 is slow. Flare is slow. Freeze is slow. Its just a really sluggish and bad feeling Job half the time, that I genuinely don't think I'd even want to touch the Job without a bare minimum spell speed. Especially with Flare Star though, you build up to this spell, and its clunky. Entering BLMs rotation also sucks, I don't think there's any viable reason as to why Fire e and Bliz 3 aren't always a 1.5s GCD. There's no reason for them not to be, it's just a quality of life. Umbral Soul should just give you full stacks outside of combat. They'd have to remove generating Foul/Xenoglossy between dungeon pulls but like... who cares. Being able to just start any content with your recourses actually ready and built up is more important. It should freeze Thunderhead timer out of combat too. Thunderhead is good, it's a great idea, but its missing that "sauce" that Thundercloud procs had. Thunder needs to do more upfront damage on targets with a Thunder DoT on them.
Not much of a priority. I mean it needs a nerf hands down, but constant buffs will push other classes to be strong. You do that with no nerfs to Picto and it eventually ends in the right spot. Even if it is nerfed so long as its strong as BLM its a powerful choice
I picked up Viper right away and very much enjoying it to where it's my main. I don't at all find it "too busy" to play. Once you have the fast burst down it's not a big deal. Sure I slip on it sometimes but I do that for any class. I wouldn't mind the Noxious Gnash being longer though, and I am biased toward positionals because I don't like them. But with melee you can ignore positionals and still do very good DPS anyway, it's more of an optimization thing imo.
Makes sense though. It can technically get top damage. But if they miss their burst window. They are fucked for two minutes. That's why the average spread is so wide.
@@Taylor_Lindise Also because it's a completely new job that most people are still practising, duh. The damage is still overtuned, no matter how you frame it.
Their utility is a shield and a party heal every 2 mins. Its more than black mage, but not "waaaaaay too much". Their raid buff is factored into their parse damage lol
This is the take of someone who doesnt play blm. Blm was not outdated. Ew blm was peak. Dt blm feels more like sch/gnb because the kit works against itself in a way
TBH Black Mage feels outdated. Back then they didn't know how to properly make a caster class so all they did was copy the warlock from WoW (who used fire as his main source of power back then) and just gave it the "Final Fantasy flavor". In reality, the job hasn't changed much and all they have done is to add...more fire to it and a way to cast said fire faster. Ice serves only to refresh MP and that's it!. Meanwhile, Pictomancer has everything, a dash, a pretty decent shield to survive stuff, three sets of singular and AOE damage, and it has a way easier time to dish out a lot of damage without standing still or losing dps to a mechanic like BLM does (yeah, the triple cast isn't gonna cut it every time). They need to change the BLM kit immediately. In the original games, you could use things like Bioga, meteor, and flare respectively. Here, meteor is a limit break, flare consumes all your MP while doing little damage and bio doesn't exist. All we do is fire, so not only the job feels outdated but it lacks creativity. You know where the spell creativity of BLM went to? to the RDM.
Blm, remove timers, fire slowly depletes mana overtime, ice mana regenerate. Don't need timers or drop stances. Rotation aspect, fire less mobile cast as many fire spells before mana depletes completely. Ice, more mobility, try not to overcap mana, ice spells regenerate mana more quickly.
Picto has UTILITY it sholdnt be at TOP. if Picto keeps doing more DPS than a BLM blm will be useless. just consider, why your group would bring a blm if picto does insanely more damage and also has utility???
The balancing act with picto is that most players will not dish out the high damgage that picto is capable of. Blm is not as hard as a job as it used to be thats why its damge went down even thought that was a stupid direction to go in.
@@dobajoba5869 Its still harder than all other classes because it still has restricted movement. Tanks are braindead. Phys. range are braindead. SMN can barely called a caster and RDM can also move most of the time. Didnt play Picto yet but appearently its great. Melees got positionals but its usually not an issue as bosses shouldnt turn around all the time. Against wall bosses they become braindead, too. BLM should not be that low in damage so thats why they will buff it.
BLM is a hard job why fk with it??? Now they broke it, it was my XI main at the beginning but this XIV version is stupid the job needs a rework i always found it to be kinda lame as it only has 3 elements to play with one as a DOT. Managing the Astral fire/ice phases needs to reworked into auto procs when you use the spells and Manafont should be MP recovery with 3 charges to manage MP
Tbh as a on/off player, I never really like the whole 2mins raid buff let's mash every buttons possible together gameplay Why make it play like a job list that you have to tick boxes? Just let players play their class. The combat gameplay is so stale, you dont use any of your buttons as a reaction mostly unless you are a tank.
Literally every actual Ninja main who's also played Reaper have said the exact opposite. The non standard Reaper doc is almost as big as the old Black Mage one. It's currently probably the ONLY job with a gauge with any real amount of gauge management left after what they did to Samurai post SHB, while NIN since EW has been completely static rotation wise with basically no variance whatsoever for pretty much every fight. If you only play Jobs on a casual level, please keep your mouth shut, people like you bitching and moaning about jobs you don't play (again, playing on a casual level a.k.a never optimising or playing Savages/Ultimates DON'T count.) are why jobs like Samurai ended up the boring shit it is now, BLM being ruined, and are probably the people who are gonna ruin Viper, a job that's LITERALLY existed for a week. Don't be a tourist.
@@ryudhal Exactly this. It's so funny how delusional people are about RPR these days. Ninja is the easiest melee by far once you learn the patterns of bursts and the whole Phantom Kamaitachi tech. I'd even go as far that DRG now is easier, due to the lact of eye management and positionals removal.
@ChrisJames-qi8oe From all melees? I'd still say that non-standard wise it's gonna be Monk and Samurai, although I haven't really played them that much in DT yet. What I am sure of is that RPR became an intermediate job. And with the changes to DRG and NIN, these two got much easier in current expac. If we're talking Standard gameplay, all jobs are easy af these days.
@ChrisJames-qi8oe Then honestly ultimates might be the perfect content for you. These fights make you really think how to tackle your job as a specific melee. For example, I play all melees, though I consider myself a RPR main, and in TOP for example I had to constantly think what I was supposed to be doing to squeeze the best amount of damage every phase. It wouldn't be that far from the truth if I said that TOP and DSR made me fall in love in this job. That's where for example Ninja falls flat, cause ninja just plays standard everywhere, from one 2 minutes to another, and the whole experience might be dull after some time. In Savage/Extreme we usually are interacting with the bosses that enable us to have 100% uptime, which in my honest opinion will makes every job a lil' boring after some time. With that I have no idea how to help. I'd say, level them all up, learn their max level rotation and decide what fits you the best!
Tell me you didnt play viper, without telling me you didnt play viper... Noxious Gnash is fine, it lasts long enough to open with, hit serpent's ire, do twin blood and twin fang, do full reawaken and have enough time to re-up it. Then on its easy to keep up.
Considering he also complained about noxious gnash earlier with regards to 2min burst and comparing it to reaper... I can't help but laugh because reaper's 2min burst has the same exact kind of consideration for bursting. You need to use those 2 GCDs for a full refresh to enable a smooth double enshroud LMAO.
Reaper does more aDPS because its buff is the worst, and ninja will probably start to catch up once gear has more crit. Personally I think all melee are completely fine DPS wise right now and I hope they don't mess with them. Black Mage is dogshit though this is true.
BLM is the new MCH of casters; it will always be significantly outperformed by a raid buff DPS caster like PCT at higher percentiles just because better parties put more DPS into buffs; with non-standard defeated, it can no longer break the ceiling that the devs intended. This being said, BLM is still too far behind PCT and needs a buff, but BLMs should get used to being behind PCT at higher percentiles.
Well, it was fun to play. They just made almost universally dogshit changes come DT when it comes to BLM. The extreme loss in flexibility makes it afwul.
Ya know what's funny? I know this is just superstition but whenever I like a job it will be so shit the more it goes. So whomsoever reading this, these are the classes that I liked since HW: DRG SAM NIN PLD AST SGE and now VPR Sorry Vipers.
Well well, Arthars, you certainly demonstrated how to hate FFXIV fanbases without saying you hate FFXIV fanbases. Then again, all healers are just a npc to you, so it's understandable, I suppose
So with Summoner being third weakest damage job, i think the premise of what you are saying is correct, however, its ease of use isnt far enough from rdm to justify ever bringing it and the damage is so low that you probly would avoid bringing it at all. Rdm is literally just better in every way, with buffs, with mitigation, with raises, and with damage. And, it would mean sacrificing a role buff to bring it if you wanted to do 2 casters. Right now, Smn doesnt have a purpose in the game because its not competitive in its own role/caster with a raise and is even being outdone by bard who has no casts period and has group buffs. Summoner has to be around RDM damage or slightly above it to even justify its existance and if its not, it will not be played or used ever. Truthfully its in a very bad position atm imo.
@@Bakakiba ok. Last expansion, Smn was equal or above and mostly above rdm in damage. So the scenario i said it has to be in to be played was met. I mained Smn last expac. Rdm was still also played because it had things Smn didnt and they were close in damage even if Smn was slightly higher.
As someone who plays SMN as their chosen DPS, yeah that's why i play it. Its easy and comfy to play. I do find myself counting when I do its rotation, its easier for me to keep track since it's 6-444-6
Played BLM pretty much consistently since 2.0, always found something to love about it. They just both nuked our power down and took away a lot of our optimization potential that helped us along and made it easier, which great it's more approachable, but on the other hand, once you approach the top end like this, unless the fights shift to having heavy AoE there's just nothing to bring to the table and fewer ways to try and recover when something does go sub-optimal. It's high risk, high reward with some tools to mitigate the risk, and now there's just no reward. Movement isn't even hardly an issue in any encounter so far except one dungeon boss that I actually have no idea how to deal with as a BLM. I actually like where Picto's at, so I'll probably shift to that now that I've finished leveling Viper, but man feels bad to see my job just down that far.
You can't expect the devs to get it right. They have only been working on the game for a decade or so now.
@@MastaHosenThey don't even want to do it, the problem is the bad fight design that wasn't innovated for 10 years... And there won't be any try to do something about it, the reason ranged DPS is always at the bottom. They always talk about the ranged tax and shit, but every new fight they did is so stupid you can have 100% uptime with every mele job.
Black mage needs an Astral Soul to build towards flare star on downtime and give thunder it's initial damage back
Or simply just take back the fckin mana ticks, because force us to play with 2 casts that does 80% less damage and on the top of that B3 having a 20% debuff damage when you switch from astral to umbral is the reason why we skipped all the umbral phase.
paradox despair and f3 need to give astral soul
@@milkteaoftheyear no, just give back mana ticks, F4 and Despair not giving astral fire has never been an issue
I don't know if you can say BLM is "outdated" and not "fun" anymore. If you change it too much, it also loses its original purpose and design philosophy. There can be a place for a turret caster who needs to focus on cast uptime. Endwalker BLM was a well received job. They need to add back some of that flexibility and fun, and tune the numbers across the board so it does the damage it needs to at all levels.
its still very fun and pretty much everyone who is a BLM main (myself included) dont think the job is "outdated" as the jobs core "fun" mechanic is still the added difficulty of maneuvering yourself through mechanics being as efficient with your movement as possible
the only gripes with it tbh is two things
1. They removed one way to optimize BLM (non standard RIP) which I admit is a huge bummer but its not that bad as some people make it out to be
2. Potencies are weak rn which i know that i trust will be buffed...hell flare star is a joke rn as a "finisher" but hey...
barely does this job stay bad for long...so I have my hopes up
but that's exactly why it's true? Blm hasn't seen fundamental changes since arr which most of the arr jobs have...
so this feels like it was a growing pain spawned from inevitability. you know when other jobs drift they don't lose *everything* picto can miss a gcd during starry and yet the finisher lasts 10 more seconds than the buff itself. even monk isn't tied to some asinine 15 second timer anymore.
@@IyasuHN2 Outdated doesn't necessarily mean bad. BLM might be the same job as it was back in 2.0 but it's still very much enjoyed by many players. Yes it doesn't fit the current battle designs like the new jobs do but that's okay. Not everything needs to feel comforable, a little jank is good
@IyasuHN2 i disagree, nobody asked for the change, not a single person, square enix went, hey youre gonna play the job how we want you to, and thats why its no longer fun.
he does not mean thats its bad by saying its outdated, in current raid it's really a outdated concept with how raiding mechs has completely changed
Ninja main. I love my job too much to change. But what he is saying is 100% right. He has good insight of the game. Then chi jin is hard because all the bosses now have an attack at that time in the rotation. And we need to have the dps boost on all our finisher. Thats exactly what i would do also.
Damn I thought it was just me but if Ninja's numbers is really doing that poorly holy shit... Which sucks cause I kinda like the new way Ninja plays but I think Kazematoi should definitely affect more than just Aeolian Edge with potency increase
Its just potency problems tbh and the way its placed rn its almost near where it should be
I think he's spot on with kazematoi need to work with finishers. that and maybe 1,2,3 potency buff would probably solve dps balance issue
@@GainHPHell, put the Higi buff on Trick instead of Mug. Zesho Meppo every minute.
@uttrik Idk why it wasn't there before, tbh. Maybe seeing how it plays before doing so?
Also, Mug/Doku should give 3 Kaze. Seems kinda weird that you would have 5 Kaze with no way to effectively cap it without overlapping-
Unpopular opinion: allow us to move during Ten Chi Jin
Disagree that Viper should be below Samurai. Viper goes all-in on DPS with absolutely zero defensives on an alltogether squishier armor set (Scouting) vs. Samurai getting SOME defensives as well as being of a tankier armor set in striking.
I agree they should be close, but IMO Viper should edge out Samurai so long as they have ZERO durability.
One other thing with Ninja, my only other slight annoyance with the current job design for it is that we have no way of getting a kunai for our opener and then using it at the moment. That change to using kunai with raiju would fix that, but opening on a flank goes against all of my muscle memory. But I also thing either dokumori or trick should give a single kunai. With the current opener, either being short a kunai and having to armor crush for higher potency but then not spending any of that kunai during that burst window just feels so awkward.
By trying to make BLM simpler / more accessible, they just made it boring to me, even if potency was there, it just lost all the attraction i had for it.
Rotation is now a loop of 16 GCDs + xenos, that you'll do on repeat thoughout the fight (and aside from F3P, Paradox and thunder around a bit, has 0 flexibility)
Manafont is boring, went from giving you a bigger burst, to allowing you to skip 4GCDs of your 16GCD rotation.
Ice paradox... why ? having a free movement in ice phase was neat, and whole gimmick of paradox was that it's both fire and ice, usable in both stances.
Thank you so much for bringing up Noxious Gnash duration. When I was doing EX1, it felt like I could barely make it through my 2 minute burst before it would fall off, definitely hope they increase the max duration to 1 minute and have the abilities that apply it add 30 seconds instead of 20.
They've got a good idea on their hands with Black Mage currently, but it just feels really awkward to play now. Before, it was borderline perfect.
They should add back old Thunder, and Sharpcast. it was really fun to find weaving opportunities to keep your DoT up while needing to not use it too close to Paradox so it doesn't go to waste. And bring back MP ticks for the love of all that is good! Syncing to below 76 is absolutely painful because you're stuck at the insanely slow default regen rate.
Flare star is a decent idea, but when doing your actual rotation it just feels a bit off having an extra spell after Despair. It also means you really shouldn't swap from AOE to Single target in a single line, which was a really cool part of the class before.
We don't even really have an ice phase any more. Two casts, and we're done. Three was already pushing it, but two just feels way too little.
They should have just made Ice Paradox give you 5000 MP, and Keep the increased MP Regen. That way there's absolutely no chance of not getting all your mana back before your fire phase starts. Even before, it was only possible to end ice early if you play at high spell speeds, and under leylines. What I would have done for Flare Star is make it only available when at 0 MP, and increase in potency and cast time based on how many Astral Souls you have. So even if you don't get six Fire IVs, you don't completely wreck your rotation.
It's not outdated, it's just not being handled very well this go-around. Almost everyone who played it says it was nearly perfect in Endwalker.
MP ticks are bad design and I'm not going to pretend it was ever fun. If I do the same rotation two times in a row it should *not* depend on which part of the server tick I'm on to have the same outcome happen.
@@ArceusShayminMP ticks may not have been ideal but in anything that is below 76, it’s just feels bad when you are unable to get your MP back because the mobs died slightly too fast meaning your stuck at low MP.
I’ve done some DD Solo runs, specifically Palace and that MP Regen between pulls was a godsend. Now, it just feels that bad that I don’t even want to continue my THM Solo runs.
@@scottishboy112 We can still have MP Regen between runs if they just bring the new Umbral Soul (or a similar ability) down to an acceptable level; preferably before Sastasha but anywhere before 30 would be a reasonable spot.
Currently BLM is in an awkward spot after their rework, but the devs have noted specifically the abysmal MP situation at low levels and have said they're looking to give us a solution by next patch, at least, and given the history of .x patches, I don't really doubt that.
@@ArceusShaymin I'm not a fan of MP ticks as they were in previous expansions, even if Endwalker mitigated their issues the most.
For my spell speed black mage, There was a pretty high chance that under ley lines, I'd just not get enough ticks to fully regen in the three GCDs of ice phase.
This is why my proposed solution is to have ice paradox give 5000 MP directly. You're always guaranteed at least one MP tick, which would take you to 6200. If you get a second, then it makes no difference.
But for the most part, this isn't about the rotation, it's about downtime between pulls. I've been almost forced to sync down as Black Mage to farm tomestones, so I've gotten a lot of experience lately on just how bad it is at low levels.
@@redgeoblaze3752 Which is, again, why moving the new version of Umbral Soul down to lower levels would be the easiest solution, if somehow not even the best one. Keeps you in ice between pulls, gives you mana, and gives you a button to press while the tank is wall-2-walling. Doesn't require relearning much, and solves the mana-between-pulls issue handily.
Kek I have no idea about Viper, I just press whichever button is currently lit up and just remembered that the green buttons are flank and the red ones are back on the basic combo. Very fun but here I'm just trusting in pressing the icons that glow at any given moment, and if there are positionnals within the blue combo or the ressource combo that makes ogcd pop well I'll guess I'll read the tooltip later because right now I just don't know. 🙃
If they give BLM enough potency to be on top of other classes I wouldnt complain. I dont really like how Astral Flare works but it wouldnt be the first patch to expansion that dramatically changes how BLM rotations plays out.
If they're dead-set on black mage's current trajectory, here are changes I would suggest:
1) Frontload thunder potency. As it functions currently it;s a significant dps loss to refresh the dot too early which wasn't the case in endwalker, so effectively using it for movement is a noob trap now. Bring the ratio between direct potency:dot closer together and perhaps find a way to reintroduce the idea of conditional thunder dot applications that deal potency equal to its original base damage + entire dot potency as direct damage. Aside from procs I'm not sure what a good way to do this would be.
2) af1f3p should not be a gain. This is again a noob trap where you lose a lot of potency using it it's "intended" way as a mobility tool rother than burning even more mobility tools (i.e. xenoglossy) for an instant to transpose into af1 to them use f3p. I think the simplest way to rectify this would just make fire 3 procs an unaspected damage gcd so it isn't modified at all by af/ui damage modifiers.
Granted this isn't even necessarily what I want for black mage (I just want endwalker blm back) but these are changes I'd make that are IMO no brainer improvements to make the job *actually* more approachable, not whatever broken mess we have currently. It's really obvious they specifically just wanted to kill off nonstandard and didn't care about anything else lol
I disagree about the fire proc, it's one of the few things we have left to "optimize".
@@unixtreme I agree with you, but their vision is to pander to glue eaters that will never want to play the job to begin with and at the very least making it unaspected would make it actually make sense for theie intended use as a free movement button per transpose cycle.
Im of the mind of they should straight up revert dawntrail changes and try again in 8.0, but I guess that would bruise the ego of the job balance devs because it was basically an accident why endwalker black mage was so good
I heavily agree with the Thunder change.
I’ve done some meme stuff on THM before, like Solo PotD runs and Thunder before was a godsend for not just movement but more damage.
Now, I don’t even want to use it outside a boss, it’s just that bad feeling.
Let alone the fact that the MP changes killed any way to gain MP between pulls so if a mob died too quick before I got an ice spell off, I’m stuck with next to no MP till I pull the next mob and spend longer trying to kill it.
While I’ve not tried BLM past 90 yet, this feels so bad in its own right that I don’t want to try it.
@@scottishboy112 fun fact: thunder 3 in its entirety does 7 more potency than fire 4, meanimg its a damage loss in every situation outside of reapplying it without clipping or drifting it lol
Current BLM i do agree that it feels a little outdated, but the weird thing was that in EW it wasn't.
Now that they took the flexibility of the job way, most fights are a nightmare to deal with as BLM while before you could do a lot of tranpose stuff and keep full uptime, yeah it was probably the hardest job in the game to play well in most fights but good players made the job work, EW BLM could deal with top P6 without much problem after you figured it out, now i cannot imagine how the fuck are you suposed to deal with that without tranpose lines.
That shows how bad the BLM changes were we got to a new expansion and it feels like the job is more outdated then it was one expansion behind.
SE really needs to start think about how not all jobs are need to be for everyone and they will have so much more room for creativity and problem fixing in this game.
SE didnt really play their own game, that's all
Sounds like a skill issue.
@@rahmanhadi3024 Yeah. SE's skill issue for game design.
I dont see any issue. With fire paradox instant and 100% F3P you got it so much easier now to move. I always have to use Xeno just for the sake of not overcapping. Ice phase is literally one cast and everything else is fire phase, fast B3/F3 and instants. Its so much easier to play now.
@@Cloudo4BLM not only lost all the flexibility that non standard gave it, but he also gained an extra long hardcast with flare start, the insta casts with fire procs and thunder procs are way less flexible now and the instant cast we had with ice paradox just got moved to the fire phase, so i think thats an overall loss for the the job movement.
So it might be easier cuz its way more simple to map your movement now, but i think that in hard fights where you wanted to align your "turret time" and movement time its gonna be so much harder to mantain fulluptime now that you dont have the flexibility of non standard and procs/sharpcast.
I never want to have to do TOP P6 again now that we dont have non standard
I went from BLM main for ARR to HW to SB and then changed to DNC main. Both my fave classes being at the bottom of DPS is sad lol
Ninja is only 300 rDPS lower out of 22,000, which is ~1.3%. I think that's pretty good to have the best melee to worse melee difference (out of 6) ONLY be 1.3%, excellent balance actually.
with how they admitted the job balance needs to be based on utility, i can see them *maybe* nerfing either picto's potency a little or removing some of the utility... even if it might not be huge, they have a party heal, shield and raid buff. Seems like a lot for that dmg.
It's still super fun to play though, so if they just buff BLM to its level or beyond I'm also ok with it. Potency adjustments are always happening with both 7.01 and .05 so we'll see!
Yeah black mage buff would be the best, Im enjoying picto so much in and they should be in par and fighting blackmage for the top spot
The picto raid buff is factored into their raid dps in these parses, its just the shield and heal that matters
IMO around where ninja dps currently sits would be a good balance point for picto. They don't have res so they deserve to do actual damage but they have arguably the best dps utility kit in the game (barring res) and their design makes them very flexible in different encounters which I think is an important consideration when their direct comparison should be black mage, which just gets completely fucked by some mechs/encounters right now
@@kojoe27 picto adps is higher than BLM currently lol
So do you think MNK should be down that low too since they have Mantra? And reaper with their party heal?
We discussed this last night.
Reaper/viper
Bard
Red mage
Picto
Astro
Sage
Gunbreaker
Warrior
This is the comp we're taking into prog, 3 resses is nuts, and picto deleting the extra melee slot is fine.
I don't agree that BLM is outdated. When you compare it to ARR BLM, it's changed and evolved quite a bit over the years. Compare that to monk, which barely changed from ARR to ShB (until they got rid of greased lightning), now THAT'S what I'd call outdated. They tried fixing it in EW and again in DT, and well, the juries still out on monk (maybe 8.0 rework will finally do it)
But for me personally, for BLM, I think the DT changes were not good, I understand why they made them, but the implementation they chose was just poor. They definitely need a big potency buff. IMO their rDPS should be near pictomancer on picto's best fights (so the fights with enough downtime so they can draw their canvases while the boss is gone) and then on other fights they should equal or be slightly ahead of pictomancer when they're forced to do more of their 4 sec canvas casts while boss is there (fights with no downtime picto should be soundly out damaged)
I play BLM as my main job in high end content since 2.0, I think with the changes they made, was kinda bad to make the potency a little low, because what made BLM give so much damage was the trade off, you had to stand still for a while or adapt to move while always casting something, since they tied up the rotation a little bit harder now, you just hit and hit and hit, but the damage output is kinda slow and sometimes you need to have the perfect run depending on others to make things work, because you can not adapt that much anymore based on positionals of your party nor if something goes wrong in the mechanic, you need a perfect run by 7 other players to actually be able to deliver a consistent gameplay, gameplay wise I do not think it changed really, really hard, the problem for me is how they made BLM to be played and how the fights works, this BLM would be incredible if we were talking about Endwalker fights, because 99% of them you just stood still for a long, long while, this version of BLM for Dawntrail in the other hand, they do not seems to blend together like other jobs, looks like a constant struggle, and it is not even because of getting used to the changes, is just how the timers work for the mechanics, cooldowns and everything together.
I find blm the easiest it's ever been this expansion due to the changes made over time. We have automatic enochian, 2 triple casts, and 1 swift cast, 1 paradox, 1 high thunder, 1 instant cast fire 3 and up to 3 xenoglossys, we also have atherial manipulation and can reset our lay lines. That gives us a lot of mobility and ways to work around mechanics if done properly.
I will say the rotation is locked in and we're forced to use the standard rotation, but I've had no problem keeping my rotation with the changes that were made. My problem doesn't come with the difficulty of the job my problem comes with the damage output being so low because we don't have any raid utility other than damage.
@@spetsu1 3 Xenoglossy I can pop off 5 in a row now. If I am not useing them for movement, with triple cast I feel very mobile. Just miss ice Paradox
@@spetsu1 thunder/firestarter procs for mobility are noob traps. You lose out on a lot of damage if you don't af1f3p and keep refreshing thunder too early. In the case of af1f3p you will also have to spend a xenoglossy to ensure its actually a potency gain and you get it every transpose cycle so if you don't want do ranged physical dps you don't really have control over a significant portion of your mobility tools. BLM mobility is closer to ShB BLM mobility now, but we're also 2 expacs ahead of ShB, each of which demanding more movement than the previous.
@@TheArnoldification it really depends on the fight for the most part, you should be able to get a despair off without using fire proc, but it's a nice addition if you're required to move right before despair. As for thunder I don't see any way to fit it into my fire stage until right after despair, if you do it before it feels like a waste of time when you could be using fire 4 and if you wait until after despair and flare star it's too late and drops off, normally for me at least it's f4 x4 paradox, f4 x2, despair or f3 then despair depending on the situation, high thunder, flare star, xenoglossy.
Again it's all fight based so if you can get off without f3 do it, if not it's better to use so you don't drop flare star and despair.
@@spetsu1 Keep in mind though that with the removal of ice paradox even when you find windows to af1f3p you have burn xenos to do it. In endwalker you could simply adjust and perform a nonstandard line rather then just throw your arms up and say "yeah I guess I'll just lose 3% dps". You just have a lot less control over your procs/polyglot spendature than endwalker so I am confused how you'd find it easier.
That is also to mention that we're only in extremes right now. Come savage and ultimate patches these issues are going to get exacerbated to where BLM will probably straight up be bad in certain fights
BLM was not outdated. But they essentially made the class useless with the combination of strict rotation and Enochian. On vacuum, the job most likely will deal good damage. But the issue is in a fight that demands a lot of movement, non standard stuffs need to be used to keep Enochian from dropping. Right now we can do whatever to keep Enochian up, but at the risk of losing Flare Star, which does respectable amount of damage. Not to mention Enochian window is shortened due to AF1 F3 from ice phase is basically mandatory and fire paradox is now an instant cast. There are no wiggle room anymore.
Currently you barely need swift and triple because you got instant Paradox and F3P all the time. You can easily stack xeno and burn it if you need to move. At least for the 2 trials we have now, there are absolutely no movement issues.
@@Cloudo4 Instant Paradox can't be used as a movement tools. It's strictly to keep your fire phase going so you can get that 6 F4s, despite it being an instacast. The only movement tools during fire phase are F3. High Thunder is only for "oh shit" moment and you'll most likely have to follow up with another instant F4 or paradox to keep fire phase going. Xenoglossy is also a potential risk in Fire Phase unless you use it during the 2 F4 section after Paradox.
All the 'movement options' in fire phase have risk losing Flare Star if you don't have manafont at that moment. Your only option is saving Triple Cast, which can also be used for damage gain instead of pure movement so I don't think holding Triple Cast all the time is a good move. The devs putting Flare Star as the reward for hitting 6 F4s is nice, but they also making it harder to hit 6 F4s consistently on a movement intensive fight.
@@ACiDRogueAiring We will have to see the savage fights before we can tell. Paradox as fire phase refresher is correct but no one says you need to use it after 3 F4. As it is instant now you can easily do 4 or 5 F4 before it. This gives you much more space later to not drop fire phase especially because you got another refresh with F3P. It will depend on thr situation and the fight as it always did. For example when you know there will be movement soon: 5 F4, Paradox, Xeno, Xeno, Xeno, F3P, F4, Despair, Flare Star. Last 3 could even be done with triple for dmg gain as you said. You can adjust more than people make it sound. Ice phase is just one B4 and thats it so there isnt much movement lock there.
genuinely curious... ninja to samurai or even picto is in the 1k range... sure theres a visible gap on the charts but why is within 1k "unacceptable" Is that thought process just specifically for the race to world first numbers? I genuinely dont understand how within 1k is unacceptable outside of that conversation. Can someone please explain
Thank you for actually giving ninja a voice still. Feels like no one gives a shit about us with viper out now.
Your take on blm is not it. BLM isn't outdated, they just made God awful changes to the job. The people who found it fun were pretty much given the middle finger when they chose to make these changes. It's sad too because I think a nonstandard rotation with flarestar would actually be really fun provided it worked differently. It would just need some buffs and it would be worth playing and bringing. Pictomancer is fun and I'm glad I get to play it, but it's sad to see blm like this.
Agreed. The point of BLM is a risk reward for movement vs. dps and that still exists
BLM is outdated and saying it isn’t is cope
Agreed. The most fun version of the job by far IMO was the last one released prior to this patch, EW blm. Not outdated before, they made it terrible and feel outdated with their brutal changes
@@GainHP Then why is BLM hugging at best the middle in rankings? Its not even close to being top how it should be.
Shadowbringer summoners have been feeling it since EW changes :[
Been a BLM main since 2.0. I think it should always be on top with DPS because that's all it does. And it's trickier to play, especially in the busier fights we have vs back in 2.0 and 3.0. Having all the DPS too close for balancing ruins class identity to a degree I think. Utility mages like red mage should deal a lot less damage than damage mages like blm.
I think the job is still fun, and I really like the stand and cast playstyle because of how it makes you approach fights, but the spot it's currently in isn't great.
So, on the enmity with tanks, I've picked up pictomancer and my husband mains tank. I constantly am stealing agro from him on content, I keep saying sorry and pulling my punches because I don't want agro. The changes to tank is going to be perfect for the Pictomancer damage output. 😅 he told me it was a similar situation for tanks and healers back in HW and StB.
You're probably stealing aggro because you're going full dps mid pull, which nobody should be doing. Just wait for him to finish the pull, then hit all your buttons. I dont want to call anyone bad, but I feel like a lot of people suddenly forgot how to do pulls this expac.
Was crafting on my other monitor and the swearing beeps had me checking if my armor was broken, well played!
blm was working perfectly fine before 7.0
it isn't outdated, the devs just intentionally made it the worst job in the game.
enjoy playing pct until they maybe give you back that jobstone in 8.0
They made a perfect iteration of BLM in EW and by accident as well I am pretty sure, but that job fits perfectly with the current design of fights and its movement-heavy philosophy IF you are willing to learn its tech (and even then for content as high as savage, you don't even need to learn any more than 1 or 2 nonstandard lines to do perfectly fine on the job and you can get away with learning nothing at all). I have never had an expansion where you literally do not need a BLM specific strat to do any high end content in pug and pf. That is a perfectly designed job right there. You are never forced into anything. You can play standard if you don't want to touch the scary transpose stuff and still be fine. It is a choice that you can make, and they took that away because they want to cater to the people who do not even play the job, and forced the ones who do into this rigid playstyle that does not compensate nearly enough for what has been loss during the Expansion Transition.
I liked the ninja changes but I definitely think the kunai need to do more than just buff AE. I thought there was gonna be a bit more to it than that. Like buff raiju and the other finishers or have a skill that uses multiple.
I really miss Shadowbringer summoner. I gave endwalker summoner a shot and said "Hey, they are trying something new. Maybe they will bring back some of the spice in Dawntrail." Nope, same gameplay with a few extra OGCDs here and there.
unfortunately smn I think is gonna be stuck in the role of easy caster for a good while now. it had so many people using it in EW its hard to overlook that
@@IyasuHN2I was someone who picked it up because it was easy, but I always wanted more added to it. Now, instead of having SMN as the caster I play, I just play Picto because it's more fun. I do miss having the ability to raise though, because it's been much more needed
the way they stripped smn while giving the impression they could build on it later only to LITERALLY change nothing is absolutely baffling to me. They intentionally did not change the rotation and just gave one summon a reskin 😂
@@marslara Yea, this is probably the first time I felt backstabbed by Yoshi p. You want a reskin, im sure you can find a way to do that..... somehow right? But to not add more complexity is kind of a spit in the face. It feels like everyone is in Dawntrail but SMN is stuck in Endwalker. I dont think changing their numbers will fix this feeling.
Only 1 ogcd per 120s Wouhooo......
And a Bahamut reskin with a heal and 0 gameplay change....
I feel terribly cheated by the devs and their extremely lazy changes, especially considering there are so many other canonical summons in FF14.
There is not that much wiggle room as BLM, because fights design today demands alot of movement and your utilities are very limited. Its super hard to keep your optimal rotation when you have to run to this corner, then back, then spread, then back...
Idk but havent those changes suppose to make playing BLM easier? Blm was already easy enough in EW, now its much, much harder as your rotation demands full attention all the times and you have to pay attention to your surroundings aswell. Its closer to HW blm than ever. You have to plan everything ahead, because if you dont, you'll get into tight spot easilly.
They can buff potencies, but that wont resolve issue. Playing blm in DT feels like chore, not fun.
Gobbi
Rip ninja (again)
And monk
It is 2019. The expansion has launched with ninja in a poor state.
It is 2021. The expansion has launched with ninja in a poor state.
It is 2024...
Honestly have no idea how they plan to tackle BLM if they plan to keep it as a standing still caster.
6.0 BLM is perfect, its fun its highly rewarding and if you master it you get high mobility, and se have to come in and ruin it.
there's nothing wrong with being a standing still caster. There are plenty of spaces in fights where you aren't required to move immediately. The problem arises when the agency to choose when you are casting is stripped from you. Blackmage being confined to the standard rotation to access the new capstone skill means there's nothing to really gain from deviating aside from maybe better alignment with mechanics. Even then, the reward just isn't there.
6.0 was just perfect. i dont know why they changed that. and also you can be a standing still caster BUT you should hit like a truck i just cant believe that Flare star that is supposed to be your big finisher does damae equal to a F4 and also does way less damage than anything Picto has.
@Rataldo20 i saw how hard it crit direct hits and i was so sad, my fire 4s half the time do more damage than flare star because i cast more of those, super tempted to just skip fire 4 and transpose into any other job lol.
i remember reading the changes for blm and they said it gonna be (easier) to play like have anyone played 6.0 blm its very easy to play and peak design now playing black mage is like 3 times harder than 6.0
Picto damage being high is fine, black mage needs to be buffed to be a bit beyond picto and both red mage and summoner need a slight buff. For black mage they should add ice paradox back, have it replace blizzard 4 and be proc'd off hitting 0 mp, and just be an instant that grants full mp and 3 umbral hearts giving a psuedo non standard lines experience for movement and recovery. just buff standard line potency to give it the edge so that perfect play is best.
At that point you then need to buff all three Prange, especially MCH, otherwise they won't be dealing enough damage even with the 1%
Picto needs a nerf
@@omensoffate Nah nerfs are never fun. There's this thing called loss aversion which means losses hurt twice as much as gains feel good. So it's better they buff other jobs to make them on par with each other
The thunder changes are not great either
@@omensoffate Maybe, but not nearly as much as I see a lot of people saying. Non-summoner caster role is competing with melee dps for most demanding dps role, where melee dps has gotten considerably easier since ShB and has way fewer uptime issues so the gulf in damage is less deserved nowadays.
In that respect I think a good balance point for picto would be low-mid spectrum of melee dps, so a bit higher than current ninja and around where reaper was by the end of endwalker.
I'm so glad some are seeing that PCT is not the problem, it really kind of needs to be high to compete, BLM needs to be buffed badly.
I think Picto is the most fun job after 4.0 SMN. I am happy they released that job, since I don't like other casters that much anymore.
honestly think i would have quit the game if picto wasnt such a blast to play. After they murdered smn after stormblood ive been relucntantly playing the garbage versions of smn since and have been bored to tears.
I actually get excited to play hard content or just pct in general while at work. I never had a job make me wanna do content this much XD
4.0 Smn was trash. No one liked blowing Addle for Wyrmwaves
@@ember-evergardenI said it many times, plus a lot of pet issues , it was a ruin3 mage.
@@ember-evergarden so if your wer good you would only use addle on wyrmwave when you knew you didnt need it for anything. Was it clunky? sure, but to say 4.0 smn was trash becasue of thsi is laughable it was the most open ended and rewarding job they ever released. Also sayig that job was a ruin 3 bot is absured lol. You had 4 ruins which all had their time and place to be used you had your pet to maange if you wer good you could amanage the pet, was the pet buggy for sure it was but me and many others had zero issue playign with the pet on obey and issuding every command. i woudl take that job back over anything we have gotten since stormblood. Picto is the only thing hthat even comes close for me.
i really do wonder from time to time if the fix for mp ticks should've been to pseudo align transpose recast to 2 ticks, from 5 to 6 seconds. and giving flare star apex arrow treatment of less potency per f4 casts. guess we'll never know at this point.
uhhh i dont think BLM is outdated at all, some people (myself included) really enjoy a turret playstyle or else i wouldnt fuck with heavy bowgun in monster hunter as much as i do or slow turret mages in league. i think the average person just sucks complete ass at the game. they nerfed the top end of players to compensate for how shit the playerbase is to make it "easier", but as we see blm is even worse across ALL boards as it is now. outdated is a very wrong way of looking at it, gamers and devs are just moving in a different direction across ALL games. hyper movement and mobility are just in atm, look at modern fps games, look at new league champs, look at how much movement they gave blm, its just the move atm or what's popular.
You just described exactly how and why it’s outdated.
Whats funny is that they didn't make it easier. They made it way harder to play because of flare star.
All my played jobs got hella fucked. SE get on this shit ;o;
Almost 20 years in
For me, black mage is the only caster I really enjoy. I like the idea of having to plan everything out, and nothing beats the feeling of perfectly positioning yourself to maintain uptime as mechanics are going off around them.
That said, as much as I enjoy the job, I'm not going to put the time and effort into mastering tne rotation and the fights if the payoff is terrible. And right not it just feel like I'm trolling if I waste a caster spot on black mage that could have gone to a picto.
Personally, I don't even care that they nuked non-standard. But at the same time, if they're going to force a standard line, I would expect it to be well optimized. This reeks of not having been properly looked at.
Viper does really good damage but it should hit harder because it’s the most selfish and has no defensive skill
not to mention how many buttons we need to press
Huge skill issue if that’s a legitimate complaint
To all known blm players that dont know whats wrong with blm but perhaps understand gnb. Flare star is the equivalent of double down. By adding in flare star, they made our rotation much stricter and not in the fun way.
I honestly hope SE doesnt nerf machinist with how many buttons you have to press for the level 100 opener im side leveling viper before the savage comes out just in case square enix wants to poop on phys ranged again.
BLM is outdated since DT.
The job needed it’s flexibility to figure out how to keep uptime for each fight, while still choosing the best lines to deal the most damage.
Now that u have only one possible answer for each situation, with the class that needs options to adjust to the current situations, ofc it feels outdated.
I really don’t know what the hell the devs where thinking.
You can’t tell me anyone of them plays blm in harder content, not even yoshi who is still doing a no b4 opener which isn’t viable anymore since EW release
Black mage has 0 utility. Therefore they should just be the highest damage (Similar to Samurai). If another class both brings MORE damage AND MORE utility, what is Black Mage's niche that makes it worth taking to a raid? There isn't one, so the job is dead.
Honestly they just need a fat potency buff. Either initial damage on thunder, or something like 40 potency on Fire 4. Adding 40 potency to Fire 4 (from 310->350) would improve Black Mage damage by around 6% - which would bring it closer to Pictomancer, Reaper, Viper etc. So even 40 (12% buff) potency on a main filler spell is conservative. Perhaps to differentiate it further from despair or flare star, buff those potencies too to make them still worth casting after the fire 4 buff. Those two changes should put black mage at the top (where honestly it really does belong).
Maybe its me but I really dont see how the viper is busy or more busy than other classes. I mean i played gbn in ew and the pacing at the current gcd feel almost the same.
Apm may be high but when everything you need to ever press in a fight is on 10 button in a very easy patter i dont see the problem tbh
I'm so happy being a dragoon right now
picto rdm is insane right now you get melee damage with godly utility
There’s no reason it shouldn’t be dealing melee damage. There’s no reason that melee should automatically out damage all the other DPS. Old balance dictates that melee needed to deal more damage because they didn’t have enough 100% uptime. The last 2 expansions threw that out the window. Melees are essentially the same as physical range. No cast times, with near 100% uptime.
Godly utility? It has a damage up, which most melees have, a party shield, which is similar to buffs that MNK and RPR have, and a weak heal on its two minute nuke. It’s also significantly more cast heavy than a job like SMN.
@jakegallant2021 that's godly utility. it has a 5% buff a party shield and a party heal and a 15-20k heal is nothing to sneeze at either.
additionally I've always found it ridiculous that melees just do more free damage than casters. At least with pranged it makes sense because their uptime is guaranteed and not a matter of skill greed or planning
@@jakegallant2021 picto should deal less damage than melees cause better mobility + party utility, blm should deal as much or more damage than melees, rdm should deal way less damage than melees cause rez
@@jakegallant2021I said many times before, melees are like rangers but with positions.
We cant be away in the corners as rangers , we must stay with the group all the time. Not a single benefit be a true ranger.
No one ever talks about monk lol.
For a job that's rarely played, you would think the balance team would cater to those who actually play it since day 1 rather than the ones who just pick it up and leave it after 1 week.
Well, if they f*** up Viper, I will just transfer to RPR then
Devs - "Let's release two new DPS jobs that are over buffed to hype players!"
Players - Sit in que for days to level to 100
Just server hop I got Sam to 100 and viper to like 96 already
NIN always pulls ahead in fights with downtime. In cases where there's frequent downtime like some phases in DSR or TOP they are just blatantly overpowered. Quite frankly it is insane that they almost always been meta or near-meta in full-uptime scenarios on top of being the undisputed king of burst.
The fact that Viper's Gauge isn't Color Coded to show you the positional too is so wack. The gauge is USELESS. Why are they red or blue? Make red Rear, make blue Flank. There's no purpose to the color, let it show you the positionals.
I agree stupidest design choice.
I still don't know what that gauge is supposed to communicate and probably never will, it just isn't needed.
So far I didn't find a single thing in this expansion that was not half assed... They really mastered in these 10years how to half ass everything with the minimal amount of effort possible put in it.
The tank adjustment is a bit unnecessary. This is a result of people doing one aoe and not hitting the adds again until they reach the wall. I have this issue running as red mage. The tanks should be running and spamming the range attack while running to the next add pack. I can do this on controller so there is no excuse for anyone else.
I agree with this except in the case of Picto. Even just popping a Muse to prep a Mog/Madeen for Starry+slidecasting filler to stock Holies has been enough to rip aggro during a pull. And I've been an omnitank main at ultimate raiding competency for 7 years, I know what it looks like when a tank is doing what they can. I had a run of the 97 dungeon in particular where I watched the tank AoE at the wall for 3 GCDs, direct crit my entire burst, ate 1 round of autos after ripping aggro, and dropped dead.
Now, I'm not necessarily saying that's a bad thing, mind you. I remember HW/SB--if DPS have to mind their aggro for the first time since ShB dropped, so be it. Just anecdotally sometimes it really do be that way for Picto.
Even doing that wasn't enough in some cases.
@@SuperTacocat Ok but why would a picto be dropping its muses before the adds stack up, maybe the first muse at the start of the dungeon but thats it, plus its not even a problem if the tank loses agro for one gd its the fact that these dutyfinder tanks lose agro fro multiple gcds and then some of them cry about dps pulling off them. Square has already made it so impossible to lose agro that is n ones fault but the tank lol at that point.
@dobajoba5869 Because you want Moogle or Madeen in your burst without having to cast a Motif in your Starry window, so if you don't have Pom or Claw up you cast it during the pull. And it for sure is a problem if the tank loses aggro for one GCD. Have you tanked or healed the pack after the second boss in the 97 dungeon? They can auto for 30k HP each on a tank. One auto from just half of that pack is enough to kill a DPS.
Idk what EW arthars was playing, but there was a lot of fights were the 2 min were in the middle of mechs
still waiting for high fire IV. We have been using fire IV for main source of damage since heavensward.
I personally greatly preferred old ninja and monk. Ninja feels weird, I never end up use buffed aeolian edge that much and I prefer staying busy keeping up my buffs between burst windows. Now I feel even more like I'm just doing a burst then sitting around waiting to redo my burst on Ninja. Pretty much same for Monk, I think they mostly made the class a little too simple now. I really enjoyed managing the buffs correctly, It would keep me on my toes even though I messed it up a fair bit. Now Monk has no buffs to manage outside raid buffs, and its just a "press the glowing button" class. Both jobs are still fun overall of course! I wish DPS trackers never infected MMO's and enforced such a mentality of Meta builds and rotations. Can't have interesting and fun if it means lower DPS!
Yoshi recently spoke on getting away from making jobs too simple and making them more unique, from my perspective they have continued to basically dumb down classes like they did with SMN last expansion. Please stop taking away positional attacks and job complexity SE!!!
I disagree with you. I use armor crush a lot more now. You have to do it more often to keep it up an aeolian edge. I love the changes. We have stronger skills and we look bad ass. We just need more potency. I like the changes. I just dislike the fact that we dont have kasematoi charges at the beginning of the fight. I wish we could give ourselves a full stack using ninjutsu. So we could start a fight and our opener with it. But its not the end of the world.
@celuiquipeut6527, you are right. we have to use it more now, it's a potency gain, but it's pretty much set for you to do, AC > AE > AE >AC rinse and repeat, if other skills used the charges I would be down there with you, but as it currently stands its just a filler mechanic there to justify the existence of AC, Nothing More.
A buffed up AE is less damage than a Raiju....
@@randomaether Yeah you are not wrong. They could also remove AC and flat out give us the potency boost. ;) I wouldnt say not. AC is not needed and doesnt add anything to our rotation. I'd rather they give us the ild buff uptime instead....i liked it. Wasnt hard to keep up.
@@randomaether If other skills could use the charges I think it would solve any real issues I have with NInja.
Don’t let monk performance trick you currently monk best rotation is an exploited version that’s gonna be patched out before savage monks garunteed getting nerfed likely without any adjustments to help it keep pace.
I"m really tired of everyone shitting on BLM bc the dev team made a bad choice with its job design. Yoshi P should've known better, and he needs to fix it. MY issue with BLM has always come from the player base. Can someone please just have BLMs back, since Yoshi p just destroyed his own main job
I main blm, but I'm pretty sure Yoshi P switched over to picto like me when he realized how bad it is right now.
As a Monk main...first time?
@@KrazyBean14 we'll get 4.x tornado kick monk back aaaany day now... ;_;
Im a blm main im gona say this if blm is not the higest damange and dificulti the job sucks
Been maining viper and tbh once you learn it, it doesn't feel too busy, it feels perfect, its got enough to do, it doesn't get boring but its not a hindrance either. Been parsing ex 2 in normal parties, not barse parties and tbh the hardest part of vpr is how you go into each 2 minute is different. Setting up the burst properly is harder than the actual 2 min windows and manipulating the gcd timing with one of your long gcds/holding one to not clip ur buff. Job has a lot of optimization. The rotation itself is easy tho. They are gonna ruin it im sure.
I've been playing blm in a raid setting since stormblood. I switched to samurai now lol.
U would think black mage would be in a better spot since yoshi p mains it and plays it smh
Can someone explain with a and r dps mean??? Also any other letter of the alphabet dps if theres more lol
Now my brain can't truly wrap around these either but basically rdps is the damage you do but without counting the buffs from others (this is what you want to primarily look at when you wanna compare damage done) but damage gained from ppl taking advantage of your own buff (for example monk's brotherhood and chakras)
Ndps is the damage you do without any buffs at all
I dunno adps
I've mained Black Mage from the moment friends convinced me to pick up the game in late Shadowbringers. I love the job and still think the 7.0 version is fun, but yeah, this hurts right now. I have full confidence in P-sama to make things right eventually, but it kinda sucks feeling everyone constantly side-eye you. NIN and DRK are my other 2 favorite jobs so... I'm going though a bit of a rough patch.
It's possible by 7.05 we see some mechanical changes that dial back some of the changes made. Part of this is becuase there is a precedent for black mages being shit on launch and recieving changes/buffs shortly after and part of it is also JP forums are complaining about BLM state so now it's 10x as likely to get looked at than if it were just the western population lol
Thank God I dropped BLM at level 64, the job is just not fun man. Who tf enjoys being a stationary turret??
He's striking all classes xdx
I cant understand the reasoning behind keeping RDM’s damage low, cause of battle rez? In content thats been non-stop body checks? Like huh? If u wanna do something about it then idk make ver raise 5k MP, but dont lower its damage for something stupid like “utility”
Smn should be lower cause of how simple it is, but RDM has some thought behind it being the least mobile caster and proper OGCD management
Hyper casuals get ego from chain ressing in content that has no dps checks while doing trust NPC damage and call it OP which partly influences balance team keeping the res tax meme alive
FWIW RDM finally being ahead of SMN damage is a step in the right direction I think.
I feel bad for all blm. Job is in a terrible spot right now so hope the changes fix this soon.
Also Arthars' spanish is so on point and hilarious jajajaja
MCH needs to be higher in dps tbh and just give the thing some dashes please ;-; it would be so fun
I think what they failed to do for BLM is fix the problems they set out to do.
The Astral phase is so good and so flexible, right up until the very end and on AOE.
Flare Star is slow. Despair is slow. High Fire 2 is slow. Flare is slow. Freeze is slow. Its just a really sluggish and bad feeling Job half the time, that I genuinely don't think I'd even want to touch the Job without a bare minimum spell speed.
Especially with Flare Star though, you build up to this spell, and its clunky.
Entering BLMs rotation also sucks, I don't think there's any viable reason as to why Fire e and Bliz 3 aren't always a 1.5s GCD. There's no reason for them not to be, it's just a quality of life.
Umbral Soul should just give you full stacks outside of combat. They'd have to remove generating Foul/Xenoglossy between dungeon pulls but like... who cares.
Being able to just start any content with your recourses actually ready and built up is more important. It should freeze Thunderhead timer out of combat too.
Thunderhead is good, it's a great idea, but its missing that "sauce" that Thundercloud procs had. Thunder needs to do more upfront damage on targets with a Thunder DoT on them.
Not much of a priority. I mean it needs a nerf hands down, but constant buffs will push other classes to be strong. You do that with no nerfs to Picto and it eventually ends in the right spot. Even if it is nerfed so long as its strong as BLM its a powerful choice
I picked up Viper right away and very much enjoying it to where it's my main. I don't at all find it "too busy" to play. Once you have the fast burst down it's not a big deal. Sure I slip on it sometimes but I do that for any class. I wouldn't mind the Noxious Gnash being longer though, and I am biased toward positionals because I don't like them. But with melee you can ignore positionals and still do very good DPS anyway, it's more of an optimization thing imo.
There's absolutely no way Picto should be top damage. They have waaaaaaaaaay too much utility to do that much damage.
They squishy
Makes sense though. It can technically get top damage. But if they miss their burst window. They are fucked for two minutes. That's why the average spread is so wide.
this game community is the only one in history who made up the rule that ‘high utility’ means you shouldn’t be able to do high damage.
@@Taylor_Lindise Also because it's a completely new job that most people are still practising, duh. The damage is still overtuned, no matter how you frame it.
Their utility is a shield and a party heal every 2 mins. Its more than black mage, but not "waaaaaay too much".
Their raid buff is factored into their parse damage lol
I think jobs with 0 utility should end up as the highest DPS. Meaning SAM and BLM. The rest should be below those.
My guy! Lets get it!
This is the take of someone who doesnt play blm. Blm was not outdated. Ew blm was peak. Dt blm feels more like sch/gnb because the kit works against itself in a way
TBH Black Mage feels outdated. Back then they didn't know how to properly make a caster class so all they did was copy the warlock from WoW (who used fire as his main source of power back then) and just gave it the "Final Fantasy flavor". In reality, the job hasn't changed much and all they have done is to add...more fire to it and a way to cast said fire faster. Ice serves only to refresh MP and that's it!. Meanwhile, Pictomancer has everything, a dash, a pretty decent shield to survive stuff, three sets of singular and AOE damage, and it has a way easier time to dish out a lot of damage without standing still or losing dps to a mechanic like BLM does (yeah, the triple cast isn't gonna cut it every time).
They need to change the BLM kit immediately. In the original games, you could use things like Bioga, meteor, and flare respectively. Here, meteor is a limit break, flare consumes all your MP while doing little damage and bio doesn't exist. All we do is fire, so not only the job feels outdated but it lacks creativity. You know where the spell creativity of BLM went to? to the RDM.
Blm, remove timers, fire slowly depletes mana overtime, ice mana regenerate. Don't need timers or drop stances. Rotation aspect, fire less mobile cast as many fire spells before mana depletes completely. Ice, more mobility, try not to overcap mana, ice spells regenerate mana more quickly.
Picto has UTILITY it sholdnt be at TOP. if Picto keeps doing more DPS than a BLM blm will be useless. just consider, why your group would bring a blm if picto does insanely more damage and also has utility???
The balancing act with picto is that most players will not dish out the high damgage that picto is capable of. Blm is not as hard as a job as it used to be thats why its damge went down even thought that was a stupid direction to go in.
@@dobajoba5869 Its still harder than all other classes because it still has restricted movement. Tanks are braindead. Phys. range are braindead. SMN can barely called a caster and RDM can also move most of the time. Didnt play Picto yet but appearently its great. Melees got positionals but its usually not an issue as bosses shouldnt turn around all the time. Against wall bosses they become braindead, too. BLM should not be that low in damage so thats why they will buff it.
14:23 I can't stop laughing LOL
BLM is a hard job why fk with it??? Now they broke it, it was my XI main at the beginning but this XIV version is stupid the job needs a rework i always found it to be kinda lame as it only has 3 elements to play with one as a DOT. Managing the Astral fire/ice phases needs to reworked into auto procs when you use the spells and Manafont should be MP recovery with 3 charges to manage MP
1view in 30seconds, hokage fell off
Gotta work on his opener
I'm just gonna say it. I'm that pictomancer in the thumbnail. That being said blm was always most disliked caster.
Tbh as a on/off player, I never really like the whole 2mins raid buff let's mash every buttons possible together gameplay
Why make it play like a job list that you have to tick boxes? Just let players play their class. The combat gameplay is so stale, you dont use any of your buttons as a reaction mostly unless you are a tank.
Crazy that Reaper is higher damage than Ninja despite requiring half the brain cells to play.
Literally every actual Ninja main who's also played Reaper have said the exact opposite. The non standard Reaper doc is almost as big as the old Black Mage one. It's currently probably the ONLY job with a gauge with any real amount of gauge management left after what they did to Samurai post SHB, while NIN since EW has been completely static rotation wise with basically no variance whatsoever for pretty much every fight.
If you only play Jobs on a casual level, please keep your mouth shut, people like you bitching and moaning about jobs you don't play (again, playing on a casual level a.k.a never optimising or playing Savages/Ultimates DON'T count.) are why jobs like Samurai ended up the boring shit it is now, BLM being ruined, and are probably the people who are gonna ruin Viper, a job that's LITERALLY existed for a week.
Don't be a tourist.
@@ryudhal Exactly this. It's so funny how delusional people are about RPR these days. Ninja is the easiest melee by far once you learn the patterns of bursts and the whole Phantom Kamaitachi tech. I'd even go as far that DRG now is easier, due to the lact of eye management and positionals removal.
@ChrisJames-qi8oe From all melees? I'd still say that non-standard wise it's gonna be Monk and Samurai, although I haven't really played them that much in DT yet. What I am sure of is that RPR became an intermediate job. And with the changes to DRG and NIN, these two got much easier in current expac. If we're talking Standard gameplay, all jobs are easy af these days.
@ChrisJames-qi8oe Then honestly ultimates might be the perfect content for you. These fights make you really think how to tackle your job as a specific melee. For example, I play all melees, though I consider myself a RPR main, and in TOP for example I had to constantly think what I was supposed to be doing to squeeze the best amount of damage every phase. It wouldn't be that far from the truth if I said that TOP and DSR made me fall in love in this job. That's where for example Ninja falls flat, cause ninja just plays standard everywhere, from one 2 minutes to another, and the whole experience might be dull after some time.
In Savage/Extreme we usually are interacting with the bosses that enable us to have 100% uptime, which in my honest opinion will makes every job a lil' boring after some time. With that I have no idea how to help. I'd say, level them all up, learn their max level rotation and decide what fits you the best!
Tell me you didnt play viper, without telling me you didnt play viper... Noxious Gnash is fine, it lasts long enough to open with, hit serpent's ire, do twin blood and twin fang, do full reawaken and have enough time to re-up it. Then on its easy to keep up.
No one is saying it’s hard 😂
Considering he also complained about noxious gnash earlier with regards to 2min burst and comparing it to reaper... I can't help but laugh because reaper's 2min burst has the same exact kind of consideration for bursting. You need to use those 2 GCDs for a full refresh to enable a smooth double enshroud LMAO.
Bro it’s time for a new cam. The Vaseline filter ain’t it.
Reaper does more aDPS because its buff is the worst, and ninja will probably start to catch up once gear has more crit. Personally I think all melee are completely fine DPS wise right now and I hope they don't mess with them. Black Mage is dogshit though this is true.
BLM is the new MCH of casters; it will always be significantly outperformed by a raid buff DPS caster like PCT at higher percentiles just because better parties put more DPS into buffs; with non-standard defeated, it can no longer break the ceiling that the devs intended. This being said, BLM is still too far behind PCT and needs a buff, but BLMs should get used to being behind PCT at higher percentiles.
Wont most of this change when the raids drop?
How?
@@omensoffate Because .01 and .05 always has job adjustments? lol
Caster res is overrated. I'd blm gets buffed I don't think pct blm would be bad.
Well, it was fun to play. They just made almost universally dogshit changes come DT when it comes to BLM. The extreme loss in flexibility makes it afwul.
Ya know what's funny? I know this is just superstition but whenever I like a job it will be so shit the more it goes. So whomsoever reading this, these are the classes that I liked since HW:
DRG SAM NIN PLD AST SGE and now VPR
Sorry Vipers.
Blm is not outdated.
We still need an action to clean the pallet in between trash pull tho.
Well well, Arthars, you certainly demonstrated how to hate FFXIV fanbases without saying you hate FFXIV fanbases.
Then again, all healers are just a npc to you, so it's understandable, I suppose
So with Summoner being third weakest damage job, i think the premise of what you are saying is correct, however, its ease of use isnt far enough from rdm to justify ever bringing it and the damage is so low that you probly would avoid bringing it at all. Rdm is literally just better in every way, with buffs, with mitigation, with raises, and with damage. And, it would mean sacrificing a role buff to bring it if you wanted to do 2 casters.
Right now, Smn doesnt have a purpose in the game because its not competitive in its own role/caster with a raise and is even being outdone by bard who has no casts period and has group buffs. Summoner has to be around RDM damage or slightly above it to even justify its existance and if its not, it will not be played or used ever. Truthfully its in a very bad position atm imo.
OP: Summoner won't be played.
FF14 census: Summoner is most played class.
@@Bakakiba ok. Last expansion, Smn was equal or above and mostly above rdm in damage. So the scenario i said it has to be in to be played was met. I mained Smn last expac. Rdm was still also played because it had things Smn didnt and they were close in damage even if Smn was slightly higher.
As someone who plays SMN as their chosen DPS, yeah that's why i play it. Its easy and comfy to play. I do find myself counting when I do its rotation, its easier for me to keep track since it's 6-444-6