GG's bro. Primero: I actually like this map and the way it's designed. I mean, it's a difficult map in a mapset called Hardfest [2] B - Aesthetically it has a cool look, negative space as a design choice. Original use of stock textures. Edges where you can falloff and not get backup, and the colors work together. 3rd) You can't go wrong with the black skybox. That 'Ribbit' guy would be proud. 🧀
Holy shit that last second archvile retarget was clutch :P Once again, this was a pleasure to watch - as you may have guessed TimeOfDeath & Benjogami were my main inspirations with this one (particularly the latter's ability to make really quite beautiful scenes out of very harsh combinations of textures, though I think I still have a bit to go with that yet!) and I'm incredibly pleased with it, given it was speedmapped in three hours. If you were wondering, the map's name refers to the shape of the main area which I think looks a like an angrily chirping bird :P
Very abstract and deadly map. Not a fan of this map's visuals (or more like the aesthetic this map is going for) but the fights are really cool and deadly.
Doomers, while watching this run: How are you not dead in this map?
-Brainfreezzzzz: I HAVE NO IDEA XD
GG's bro.
Primero: I actually like this map and the way it's designed. I mean, it's a difficult map in a mapset called Hardfest [2]
B - Aesthetically it has a cool look, negative space as a design choice. Original use of stock textures. Edges where you can falloff and not get backup, and the colors work together.
3rd) You can't go wrong with the black skybox. That 'Ribbit' guy would be proud.
🧀
Holy shit that last second archvile retarget was clutch :P
Once again, this was a pleasure to watch - as you may have guessed TimeOfDeath & Benjogami were my main inspirations with this one (particularly the latter's ability to make really quite beautiful scenes out of very harsh combinations of textures, though I think I still have a bit to go with that yet!) and I'm incredibly pleased with it, given it was speedmapped in three hours.
If you were wondering, the map's name refers to the shape of the main area which I think looks a like an angrily chirping bird :P
can we all just appreciate that perfectly calculated zombiemen kill on 0:22?
Totally planned that
In a perfect world, this map would not exist. But this is not a perfect world.
That was impressive !
This map is really something else. Amazing! Also the music is fantastic!
On this episode of "I should not be alive"...
TimeOfFinnks13
This one was fucking hard as nails bro. Sick run.
awesome run cool map loving the series so far
Thank u besus
Holy shit what a run!
Hardfest 2 Map 25 "Birb" A.K.A. "I Should've Died"
I give this demo 100 shouldhavedides out of 34 okuploks. Is nice.
Well, hello my fellow reviewer. Your reviewing game is strong.
Stay strong.
I will play this wad. Reminds me Italo Doom. In your status bar i see "Brainfreezzzzz" how you making this ?
use the console and type "free_text.update \clxx (put text here)", where xx is a value between 1-14 and changes the color of the text
@@Brainfreezzzzz Thanks Doooooomeeeer.
birb = bird :o
Very abstract and deadly map. Not a fan of this map's visuals (or more like the aesthetic this map is going for) but the fights are really cool and deadly.
Wow, what an incredibly ugly map. Most of the maps in Hardfest 2 have been beautiful so far, this is by far the ugliest map so far.