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So, I'm not sure why I can't write my own comment and only reply but it is what it is xD Anyway, I'd like to bring your attention to another location near Rosewood - a bit to the west down the road from the northern gas station there are two houses near a food storage. One thing that is awesome about this location is that there are virtually NO Zeds, outside of any in-house events. It's a very good getaway, especially on high population servers. I usually use it when I make raids on Rosewood a few months into my playthrough 👍
@@ProjectTweak cool :D I also remembered another place that I like to convert into a temporary base - a gas station, next to car dealership between Muldraugh and West Point. It does take some initial cleaning from Zeds but once you do it, it's a good place to regroup and store loot for raids into both towns (I usually start in Riverside, so by the time I get to exploring other towns they are highly populated).
There is this "burger joint" restaurant north in Ekron I recently based at. Its a pretty good location. The large wooden fence at the south-west is pretty good. I extended the wall and I took over the parking space at the front. I made a small backyard for some crops and water collectors. I also placed wooden floors to make a "path" for cars to drive into the back yard for mechabical work. For the building itself its not something special. I took down the restaurant area and replaced the floor. I made this my living/storage area. I also destroyed a back wall in the kitchen to make a new backdoor.(I didnt like the position of the door there was already there) Outside I made stairs to get ontop of the roof where I constructed a nice little hut with my carpentry skills to just live and sleep at. I found anthique stove in one of the stores in ekron and I used this to keep warm and cozy at night. It was a cool project and it was pretty safe.The south-west walls really helped. There are also some lakes nearby for fishing. I lived here for 3 months before I moved on. It took 2-3 weeks to build and set up. I looted and explored the whole town of Ekron and I got every single drop of loot there was.
7:40 I will never not love the Farmhouse near Muldraugh. It has a well so you never run out of clean water, already comes with storage boxes, has like 3 bedrooms and you can easily build whatever you need. It's quiet but close enough to town to get any supplies you need. It's as perfect as you can get in PZ.
I never see anyone talk about the cult that's in the forest off from Muldraugh. It has several homes, two of them with antique stoves, a small shead usually with ammo, and a pond right in the center of it all. It's such a cool spot for a base.
@stavrosps1238 The map says "camp grounds" but It's a fan theory of mine that it's a cult, so I call it the cult lmao. I mean, there's a church building with several houses around it in the middle of the woods. Gotta be a cult.
Ayyyyy! You're the first person I have found online to mention the fishing hut in riverside! As long as that building isnt burned down it is hands down my favorite unknown location to make a base out of. You can follow along the river as a short cut to riverside and make a day out of looting if you need to and all the trees/fishing make for a very sustainable base! Wish you spent some more time elaborating on it because it is so perfect it honestly becomes boring real fast because you will be stacked in no time.
@@ProjectTweak Yesssss deffo do a play through in that location. My main thing is to spawn in riverside, find a vehicle/generator/limited food supplies. Then I go to the police station and try to get some guns if possible. From there head to the river and just follow it along until you get to the fishing shack. SUUUUUUPER easy to fortify with the forest near by and you can build a connecting sky bridge to the grocery store if you're up to it. A lot easier to maintain and fortify than the abandoned warehouse. Honestly I can talk about this location for days and days it's how much I love it lol.
1:00 Hooray! That's my personal favorite base location. Another reason why it's so great - because it's a factory, you can just turn up and start looking through boxes and probably find a sledgehammer and antique oven on site, as well as plenty of other weapons, materials, and seed packets.
I recommend the 3 big houses to the east outside of West Point. A nice lake in the backyard to get water and fish, 2 houses with fireplaces, a cabin in the woods where you can grab an antique oven, good space for farms, plenty of wood, and zero zombie spawning. I use the house by the lake, and managed to plumb the kitchen sink by adding a discreet balcony with 3 rain collectors where I get drinking water, and get water from the lake for cooking.
Doing my first play through based out of westpoint and chose this place. The house with rod iron fences ended up being a survivor house stocked up with awesome loot. Great base once you get a car.
I love the bus stop south of rosewood. It's isolated but right on main roads to travel easily. There is a gas station & a small lake by the forest, letting you set up for longterm. If you enjoy small map mods, there is one for a video store that makes a great base, and one that adds a small gun shop between the drive-in theatre & the rosewood construction site, a great way to gear up before challenging the more dangerous places nearby like the rosewood prison or the secret military base.
Ruby Gas or the liquor store next to it in Valley Station are decent base locations. Their primary virtue is the second floor apartment that you can secure by removing access except for sheet ropes. There's a lot of zombies there, but there are definitely loot spots nearby that make it interesting in a longer term. It has protection on two and a half sides from a wooden fence, so if rules change that would make it even more exposed potentially; in my experience of using it as a base when I set a generator up I ended up attracting a lot of zombies from the trailer park and roads nearby. After doing that for a while and clearing out the nearby areas it eventually stopped. It was interesting exploring Valley Station which I hadn't really done before.
As I've got better at PZ and runs are starting to last many months, I'm coming round to the most important feature for a base location being a fishing spot. Ideally with few ground floor windows and at least one upper floor and if it has a gas station nearby that's a nice bonus. I do play with loot at its rarest though, so I appreciate reliable food is not an issue for a lot of players.
I like the 2 two story buildings to the south of the military check point, one building being the gas station. Both with living area on second floor, can also very easily fence off the back yard for farming,seeing a majority is pre-built high fence. Knock out walls on first floor to make a garage, and only need one generator to power home and gas pump.
There is a good base on the way over to the CGE Corp factory thats more ideal for Solo play and that is the Riverside Radio Station. Not only is it surrounded by a heavy-duty metal fence but it has a second wire-mesh perimeter fence that covers a wide area. It has a few holes which can be patched up with wood fences and there is even a dirt path that allows you to forage all the way down to the nearby trailer park and factory. It's got a basic living space, an industrial shed that spawns a good amount of loot and plenty of parking and farming space with a very small zombie population in the area. Only gripe is that it lacks any kind of food storage or cooking space so you maybe reliant on non-perishables or campfire cooking until you can secure a fridge, freezer or antique stove which can be found fairly easily in the factory and storage units in the town below.
West Point: I'm currently based in the American Tire just outside it. AMAZING location. For a lot a reasons, so here's a long list - Outside West Point, but safe - On the other side of the tall wooden barrier fence from a gas station, warehouse, storage lots, gun shop, gigamart, and twiggys - It sits on its own mini intersection that leads directly to the giga mart - It has a large open shopping floor, a storage room, a windowless breakroom, a GIANT garage, and a tiny upstairs room that should have access to the roof as well if you break down a wall(I haven't needed to yet but thats because I don't really like roof basing, but its still an option!) - Minimal windows/glass and doors. The front doors are double wide glass with 3 big windows on either side of the door, for 6 windows TOTAL. It has 2 front doors, a double exit door, a double door in the storage room, one in the garage and 2 big garage doors. Easy to barricade. The inside also has a room with many doors that leads to the staircase, so if you keep those doors, you'll have extra barricades inside. - Lots of space outside, and once it's clear, it stays pretty clear - Located near a big forest, the river, and the bridge. Great for levelling mechanics, metalworking, fishing, trapping, and foraging. - It's an auto shop, so LOTS of car parts. I have so many tires. It also has a lot of storage. It has 12 large metal shelves, 5 toolboxes, and a wall of large grocery shelves, and more grocery shelves on the floor(but I destroyed mine for space) I have superb survivors atm and it's been a lot of fun to set it into a base because I need to do so little to keep it safe.
I am restarting a solo PZ run, thanks for giving me some good ideas on where to start! My normal go-to area is the high fence area on the east end of Riverside. Zeds cannot climb/break them, but you can. You can break down a lot of the walls to so that you can combine spaces for neighboring houses. Nearly every house is a 3-bed, 2-bath with a good sized backyard as well as sheds for generator spawns. Normally, it only has a couple dozen zeds to clear out. On top of that, I normally luck out and get a set of keys to vehicle, and you are well within walking distance of a lot of good buildings (supermarket, hardware store, and a couple other areas are very close).
there are 3 houses, to the left of westpoint when you follow the dirt road. simply amazing. easy access to city with your car. very few zombies, every house has nice loot canned food, some firearms etc. every house has a garage. there is a lake right next to the place where you have infinite water and can do fishing (in the forest there is a survival cabin in there you can find all the equipment for fishing) I always set my base there i think its amazing.
Out of the Rosewood apartments, I'd actually recommend the ones above the bookstore/clothing store. It's even more centrally located between all the main looting spots, making it closer to the gas station with the grocery store being literally across the street. Knocking down the walls here lets you bridge to the largest set of apartments in the middle, which gives you an almost unbelievable amount of second floor and rooftop building space, way more than you get from bridging with the bank. Finally, it has the most secure lower floor. Both the bookstore and clothing store have no entrances on the back of the building, meaning you'd only have to secure the front of both. The only one with a back door is the restaurant, and even then, it has a natural "airlock" setup with a metal door. It's for this reason that I'm planning to convert the lower floor shops into a ground floor parking garage for my vehicles.
Funny how you mention the Riverside post office and the Muldraugh hotel since I love to base at the Riverside hotel. Sure it's not as easily defensible as the Muldraugh hotel, but it's still a nice base. Two stories, plenty of rain collector space on the two end balconies, the pool in the middle can be used as a water source if you don't want to walk to the river. (Not sure about fishing spot, haven't tried that yet.) Sure it takes a bit of work to wall off, but it's certainly doable. If you simply turn the space under the balconies into extra rooms, they can serve as extra storage space, garages, even living areas if you want. There's also plenty of space to put crops, you just need to move a bit of dirt to get started though.
For style points, check out the Onyx drive-in theatre. The projection room is accessible by a single staircase, so it's great for if you want a small but highly secureable base.
I literally looked through videos about best bases, and it is hard to believe you uploaded 15 minutes before my research began. Also, you are the only to mention the Squared Compound in Louiesville, to which I keep failing to go at - tomorrow will be my 9th attempt.
@@ProjectTweak I almost did take it once, but thought, "Let's be more immersive and not check the map", so I drove around in circles. The car failed to start in a middle of a helicopter event, I got bit, and died just two blocks from the compound...
The radiostation northeast of Muldrough has actually two entries. If you check the northeastern corner you will find a hole in the fence which must be barricaded separately.
Remember, a safe base is a boring base, living in the middle of nowhere might be safe, but when nothing happens, boredom does. Can we get a video on the absolute most insane base locations ? I'm up for a challenge !
My base is at a rest stop, a few miles away from Crowlake. If you pass Crowlake, you can go to another town, Rosewood. The best part of Crowlake is that it's easy to find the rest stop. Once you've dropped all the zombies, no zombie ever comes near the rest stop. Plus the area around i concrete-blocked with high fences and only one way out. I'm planning on building an automatic gate so I could keep all the zombies out. That's all you have to do. You're left with a large pizzeria, a motel with 3 floors, an autoshop, and so many parking spaces. I'm making this my primary base but I will eventually move on soon to better bases.
Personally, I'm a fan of the summer camp to the south of the Crossroads Mall. It's close to loot hotspots (read: the mall) but is almost completely empty of zombies. It has its own private lake for water, as well as your choice of a lovely-looking main building or an empty square box for you to redecorate; both are two stories tall and have fireplaces in them.
I want to recommend my favorite, as a player with over 1000 hours. Knoxpack Kitchens, Lousiville. There are two buildings but the one im talking about is JUST north of the baseball field. May be hard to spot for the first time visiters, but it is easily identifiable from the map for it being the double doored garage facing a wooden fence lot between it, the rollery derby parking AND a police station just up from it. now what makes this special? the deep location for one. This is what i consider an ideal end-game exploration base. But it is amazing for just starting out. But thats not unique enough. its the layout. It can be turned into a "hideaway" amongst a zombie sea. especially with that checkpoint/secret mod that will place a military evac center in the baseball field, and the protecting fances north will block off that side of its parking lot(so you have to enter by the appartments westward) -knock down all demo kitchens to create massive indoor garage, can smash an entrance by the large wayy, or use the premade garage for a two part garage entrance and knock a wall down in there(i did both. Then use chainlink fences or whatever to barricade the rest of the main floor off from your garage. including some windows. then sledge the stairs. turn the upstairs into your own personal condo. i could say more, but i already wrote enough. Most zombies dont know you are there. Occasionally hoardes will path around your base. super comfy.
Golf course clubhouse in Lewisville. It's central in the city, with a heavy metal fence to the north, but rather empty on the other side with big lots and a gas station. Inside the fence is all the trees for the golf course and the water hazards. Its only imperfection is the lack of a 2nd level, so you might need to build something.
In Rosewood there is that gated community. I like to build wooden barricades/gates at both entrance to the street and another gate in the driveway to one of the houses I'm living in. They're great little starting bases.
Lowkey glad to see some great potential bases just had a helicopter event happen as I was held up in the rosewood fire department and the zeds trashed the place
I'm surprised you didn't mention the mccoy logging co near the relax station in muldraugh. It's pretty far away from anything and clearing out the zombies in the area means no one bothers you at all. I often use this place as a starting base and the move on. I live in the first warehouse right infront of the main road and dissasemble all the crates for carpentry xp and then floor the entire building along with walls and doors if they are broken. Then you got a nice backyard for activities and countless tools, trees, planks, logs located in the containers, and plenty of vehicles in the parking lot. It's a nice starting point, but i wouldn't recommend staying for more than 6 months, since by then you probably cleared out muldraugh and could start to lose some calories if you're not careful, also it could push you into the habit of not leaving you're starting town, which is terrible. But overall a really nice base.
No mention of the three houses above the large gated community. It had huge farming and outside space, trees inside the area and outside for days. Only 1 entrance that can easily for fortified, close to everything and on the outskirts of time for that quiet factor.
The telecomes compound actually has a tiny gap at the back left corner that zombies can squeeze in! Found this out the hard way when playing with the horde night mod. Unless they munched the corner and broke in
The last time I visited the CGE warehouse, it was pretty empty, not really any loot. Might the serviceable as a base but it's quite far out from any other landmarks. The Rosewood Fire Station is quite deceptive on normal settings because of all the zombies in the surrounding areas of Rosewood that will constantly respawn and migrate. Probably goes for the gas station as well. The north-east fenced in residence in Muldraugh makes for a great early game safehouse. Not sure I agree with West Point safehouses. Middle of town is very populated by zeds. Favourite place to whole up in West Point include the residences near the lake west of town, the big auto shop out east, or if you're willing to build something yourself, the bridge or along the shoreline a little further up north. In LV, I once fortified the upper floor of the Knox Bank near the Mall into a staging area for endeavors in the area. Needs a sledgie to make it safe however, and a bit of work for gathering materials.
I like the actual houses south of the school in Rosewood also I love how you didn't mention the gas station right next to the Sunstar Hotel in Muldraugh plus there's a Spiffo's not too far away that has a chance to spawn with guns actually the bank too fr.
Wow, we have very simliar taste! We play multiplayer and sun star motel was our first base ever! then i stoped playing the game for some time, now we came back new friends joined and, we base in the magazine near riverside, really chill place and you can connect the two magazines with catwalks, it's insane. also my solo base was the general store, my char came all the way from westpoint with 0 resources almost died of dehydration, walked almost a week and found out that store. never thought these spots are as popular, seems there's a reason for that because i found them special the second i discovered them.
In rosewood i like to setup in the living spaces above the book store as you can convert the empty room into a store room and have 4 other rooms as living spaces. I play with the horde night mod along with extra base defence mods so i look for good defensable areas
If you go up the street from the rusty rifle and go left, you will see two warehouses. That is where my base is in my current playthrough, and it is pretty good. Would recommended :)
You missed the best base “although best used in PVP servers”. Go to the zomboid map and look at West Point, then look at the bridge and railroad bridge crossing. Immediately north of that is a peninsula (landmass surrounded by three sides of water). It is perfect for being safe from heli entirely, and zombies/players on 3/4 sides. Plus you have easy access to loot from West Point and can cut off PvP players from traveling too/from Louisville.
destruction of stuff for exp in 42 build is gone as of newsletter 7-25-2024 so you need make stuff as its supper buffed to level up so some of the places become a heck more pain in the butt to deal with if you don't have an steady lvl of wood to block zed line of sight.
If anyone likes to collect cars, guns(esp with brita mod), and mainly need alot of space, the distillery is the perfect base. Giangantic huge garage space and lots of parking lot.
You forgot a pro for the hardware store in west point. The area leading up the stairs with all the crates is LOADED with canned food. it can last you about a month maybe.
Have they said they are removing the 'option' to keep the fences indestructible, then? Because last time I heard abou tthis, they said it was going to be optional that the fences would be destructible. Anyway, suggestions. There are a couple of building sites with open girder skeletons to build on. I'd say find one of those. Build up on the second floor or higher, floor it out and use sheet rope to get in and out. (There are a couple of ladder mods out there, one of which has both wood and metal ladders. Metal one are indestrsuctible, but wood ones break, if you prefer the chance to break for balance)
15:10 Pros: You're right in the middle of everything, nothing is out of reach for you, not even the Ohio river Cons: You're right in the middle of everything
You saying the farm by the riverside factories is safe is WILD. Through multiple playthroughs, I find that hordes migrate into those fields and the neighboring road to the east a TON. It seems to be a place that the horde pathing just naturally takes them to congregate. I'll give you the benefit of the doubt that you just dont travel through that area a lot, but as someone who uses the fiest warehouse you showed off as a base for 50% of my playthroughs, your observations just arent accurate.
so, for the fences being destructable in build 42... can you build brick walls that aren't destructable? so you can still have a safe build? rocks and mortar for example? newbie here. and yess... hooked!!! :D
That's a really good question! As far as we know, it will still be the standard walls but that could change as more gets revealed. But then again, there most likely will be mods for that when B42 rolls around. Glad to hear you are hooked!
Dude you're totally missing Camp Busy Beaver. It's really isolated so not the best for supply runs but it's got a lake nearby and many buildings to utilize, and you can easily build up a farm
cool video but i have one problem whit it. you are not showing in a good enough way where the spots are try maybe zooming out a lot more in the pz map. project zomboid map is huge and sometimes its hard to find specific spots
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So, I'm not sure why I can't write my own comment and only reply but it is what it is xD
Anyway, I'd like to bring your attention to another location near Rosewood - a bit to the west down the road from the northern gas station there are two houses near a food storage. One thing that is awesome about this location is that there are virtually NO Zeds, outside of any in-house events. It's a very good getaway, especially on high population servers. I usually use it when I make raids on Rosewood a few months into my playthrough 👍
@@alicjak700 Thanks for the heads up on that place! I'll check it out :D
@@ProjectTweak cool :D I also remembered another place that I like to convert into a temporary base - a gas station, next to car dealership between Muldraugh and West Point. It does take some initial cleaning from Zeds but once you do it, it's a good place to regroup and store loot for raids into both towns (I usually start in Riverside, so by the time I get to exploring other towns they are highly populated).
There is this "burger joint" restaurant north in Ekron I recently based at. Its a pretty good location. The large wooden fence at the south-west is pretty good. I extended the wall and I took over the parking space at the front. I made a small backyard for some crops and water collectors. I also placed wooden floors to make a "path" for cars to drive into the back yard for mechabical work. For the building itself its not something special. I took down the restaurant area and replaced the floor. I made this my living/storage area. I also destroyed a back wall in the kitchen to make a new backdoor.(I didnt like the position of the door there was already there) Outside I made stairs to get ontop of the roof where I constructed a nice little hut with my carpentry skills to just live and sleep at. I found anthique stove in one of the stores in ekron and I used this to keep warm and cozy at night. It was a cool project and it was pretty safe.The south-west walls really helped. There are also some lakes nearby for fishing.
I lived here for 3 months before I moved on. It took 2-3 weeks to build and set up. I looted and explored the whole town of Ekron and I got every single drop of loot there was.
The gas station in Ekron is fantastic as well.
Ekron is the coziest town. I'd live there irl
7:40 I will never not love the Farmhouse near Muldraugh. It has a well so you never run out of clean water, already comes with storage boxes, has like 3 bedrooms and you can easily build whatever you need. It's quiet but close enough to town to get any supplies you need. It's as perfect as you can get in PZ.
Welp, that well aint doing much for you for clean water now
I never see anyone talk about the cult that's in the forest off from Muldraugh. It has several homes, two of them with antique stoves, a small shead usually with ammo, and a pond right in the center of it all.
It's such a cool spot for a base.
I was tempted to put that in the list but definitely for a future video! It's a really good location especially with the antique stove
in the map it says "camp grounds" is it a cult?
@stavrosps1238 The map says "camp grounds" but It's a fan theory of mine that it's a cult, so I call it the cult lmao.
I mean, there's a church building with several houses around it in the middle of the woods. Gotta be a cult.
@@Knight_731 oh that's so cool
@@Knight_731 you know what, fair point.
You have such a calming voice and chill voice which is a really good skill to have your def a underrated TH-camr
Thank you for the kind words!
Ayyyyy! You're the first person I have found online to mention the fishing hut in riverside! As long as that building isnt burned down it is hands down my favorite unknown location to make a base out of. You can follow along the river as a short cut to riverside and make a day out of looting if you need to and all the trees/fishing make for a very sustainable base! Wish you spent some more time elaborating on it because it is so perfect it honestly becomes boring real fast because you will be stacked in no time.
Honestly, that actually may be a spot for my next playthrough! It's a shame the one I got was burnt down but it looks awesome
@@ProjectTweak Yesssss deffo do a play through in that location. My main thing is to spawn in riverside, find a vehicle/generator/limited food supplies. Then I go to the police station and try to get some guns if possible. From there head to the river and just follow it along until you get to the fishing shack. SUUUUUUPER easy to fortify with the forest near by and you can build a connecting sky bridge to the grocery store if you're up to it. A lot easier to maintain and fortify than the abandoned warehouse. Honestly I can talk about this location for days and days it's how much I love it lol.
1:00 Hooray! That's my personal favorite base location.
Another reason why it's so great - because it's a factory, you can just turn up and start looking through boxes and probably find a sledgehammer and antique oven on site, as well as plenty of other weapons, materials, and seed packets.
I recommend the 3 big houses to the east outside of West Point. A nice lake in the backyard to get water and fish, 2 houses with fireplaces, a cabin in the woods where you can grab an antique oven, good space for farms, plenty of wood, and zero zombie spawning. I use the house by the lake, and managed to plumb the kitchen sink by adding a discreet balcony with 3 rain collectors where I get drinking water, and get water from the lake for cooking.
Doing my first play through based out of westpoint and chose this place. The house with rod iron fences ended up being a survivor house stocked up with awesome loot. Great base once you get a car.
yes i always set my base there its amazing
I love the bus stop south of rosewood. It's isolated but right on main roads to travel easily. There is a gas station & a small lake by the forest, letting you set up for longterm. If you enjoy small map mods, there is one for a video store that makes a great base, and one that adds a small gun shop between the drive-in theatre & the rosewood construction site, a great way to gear up before challenging the more dangerous places nearby like the rosewood prison or the secret military base.
Ruby Gas or the liquor store next to it in Valley Station are decent base locations. Their primary virtue is the second floor apartment that you can secure by removing access except for sheet ropes. There's a lot of zombies there, but there are definitely loot spots nearby that make it interesting in a longer term. It has protection on two and a half sides from a wooden fence, so if rules change that would make it even more exposed potentially; in my experience of using it as a base when I set a generator up I ended up attracting a lot of zombies from the trailer park and roads nearby. After doing that for a while and clearing out the nearby areas it eventually stopped. It was interesting exploring Valley Station which I hadn't really done before.
As I've got better at PZ and runs are starting to last many months, I'm coming round to the most important feature for a base location being a fishing spot.
Ideally with few ground floor windows and at least one upper floor and if it has a gas station nearby that's a nice bonus.
I do play with loot at its rarest though, so I appreciate reliable food is not an issue for a lot of players.
I like the 2 two story buildings to the south of the military check point, one building being the gas station. Both with living area on second floor, can also very easily fence off the back yard for farming,seeing a majority is pre-built high fence. Knock out walls on first floor to make a garage, and only need one generator to power home and gas pump.
There is a good base on the way over to the CGE Corp factory thats more ideal for Solo play and that is the Riverside Radio Station. Not only is it surrounded by a heavy-duty metal fence but it has a second wire-mesh perimeter fence that covers a wide area. It has a few holes which can be patched up with wood fences and there is even a dirt path that allows you to forage all the way down to the nearby trailer park and factory.
It's got a basic living space, an industrial shed that spawns a good amount of loot and plenty of parking and farming space with a very small zombie population in the area. Only gripe is that it lacks any kind of food storage or cooking space so you maybe reliant on non-perishables or campfire cooking until you can secure a fridge, freezer or antique stove which can be found fairly easily in the factory and storage units in the town below.
West Point: I'm currently based in the American Tire just outside it. AMAZING location. For a lot a reasons, so here's a long list
- Outside West Point, but safe
- On the other side of the tall wooden barrier fence from a gas station, warehouse, storage lots, gun shop, gigamart, and twiggys
- It sits on its own mini intersection that leads directly to the giga mart
- It has a large open shopping floor, a storage room, a windowless breakroom, a GIANT garage, and a tiny upstairs room that should have access to the roof as well if you break down a wall(I haven't needed to yet but thats because I don't really like roof basing, but its still an option!)
- Minimal windows/glass and doors. The front doors are double wide glass with 3 big windows on either side of the door, for 6 windows TOTAL. It has 2 front doors, a double exit door, a double door in the storage room, one in the garage and 2 big garage doors. Easy to barricade. The inside also has a room with many doors that leads to the staircase, so if you keep those doors, you'll have extra barricades inside.
- Lots of space outside, and once it's clear, it stays pretty clear
- Located near a big forest, the river, and the bridge. Great for levelling mechanics, metalworking, fishing, trapping, and foraging.
- It's an auto shop, so LOTS of car parts. I have so many tires. It also has a lot of storage. It has 12 large metal shelves, 5 toolboxes, and a wall of large grocery shelves, and more grocery shelves on the floor(but I destroyed mine for space)
I have superb survivors atm and it's been a lot of fun to set it into a base because I need to do so little to keep it safe.
I am restarting a solo PZ run, thanks for giving me some good ideas on where to start! My normal go-to area is the high fence area on the east end of Riverside. Zeds cannot climb/break them, but you can. You can break down a lot of the walls to so that you can combine spaces for neighboring houses. Nearly every house is a 3-bed, 2-bath with a good sized backyard as well as sheds for generator spawns. Normally, it only has a couple dozen zeds to clear out. On top of that, I normally luck out and get a set of keys to vehicle, and you are well within walking distance of a lot of good buildings (supermarket, hardware store, and a couple other areas are very close).
6:19 I love roleplaying a base setup at Rosewood Gas Station up north. The second floor living area is cute and comfy.
there are 3 houses, to the left of westpoint when you follow the dirt road. simply amazing. easy access to city with your car. very few zombies, every house has nice loot canned food, some firearms etc. every house has a garage. there is a lake right next to the place where you have infinite water and can do fishing (in the forest there is a survival cabin in there you can find all the equipment for fishing) I always set my base there i think its amazing.
Out of the Rosewood apartments, I'd actually recommend the ones above the bookstore/clothing store. It's even more centrally located between all the main looting spots, making it closer to the gas station with the grocery store being literally across the street. Knocking down the walls here lets you bridge to the largest set of apartments in the middle, which gives you an almost unbelievable amount of second floor and rooftop building space, way more than you get from bridging with the bank.
Finally, it has the most secure lower floor. Both the bookstore and clothing store have no entrances on the back of the building, meaning you'd only have to secure the front of both. The only one with a back door is the restaurant, and even then, it has a natural "airlock" setup with a metal door. It's for this reason that I'm planning to convert the lower floor shops into a ground floor parking garage for my vehicles.
Funny how you mention the Riverside post office and the Muldraugh hotel since I love to base at the Riverside hotel. Sure it's not as easily defensible as the Muldraugh hotel, but it's still a nice base. Two stories, plenty of rain collector space on the two end balconies, the pool in the middle can be used as a water source if you don't want to walk to the river. (Not sure about fishing spot, haven't tried that yet.) Sure it takes a bit of work to wall off, but it's certainly doable. If you simply turn the space under the balconies into extra rooms, they can serve as extra storage space, garages, even living areas if you want. There's also plenty of space to put crops, you just need to move a bit of dirt to get started though.
For style points, check out the Onyx drive-in theatre. The projection room is accessible by a single staircase, so it's great for if you want a small but highly secureable base.
I literally looked through videos about best bases, and it is hard to believe you uploaded 15 minutes before my research began.
Also, you are the only to mention the Squared Compound in Louiesville, to which I keep failing to go at - tomorrow will be my 9th attempt.
Talk about coincidence, maybe I knew you were looking for for some bases ;) The compound is awesome! Good luck, I hope you take it!
@@ProjectTweak I almost did take it once, but thought, "Let's be more immersive and not check the map", so I drove around in circles. The car failed to start in a middle of a helicopter event, I got bit, and died just two blocks from the compound...
The radiostation northeast of Muldrough has actually two entries. If you check the northeastern corner you will find a hole in the fence which must be barricaded separately.
Remember, a safe base is a boring base, living in the middle of nowhere might be safe, but when nothing happens, boredom does.
Can we get a video on the absolute most insane base locations ? I'm up for a challenge !
So what about do a nomad run? Non stop moving, non stop risk ☕🤔
You know....thats a pretty nice video idea haha!
Pro tip: don't knock down the stairs, disassemble the first floor tile on top of the stairs instead - doable with a small hammer and saw.
My base is at a rest stop, a few miles away from Crowlake. If you pass Crowlake, you can go to another town, Rosewood. The best part of Crowlake is that it's easy to find the rest stop. Once you've dropped all the zombies, no zombie ever comes near the rest stop. Plus the area around i concrete-blocked with high fences and only one way out. I'm planning on building an automatic gate so I could keep all the zombies out. That's all you have to do. You're left with a large pizzeria, a motel with 3 floors, an autoshop, and so many parking spaces. I'm making this my primary base but I will eventually move on soon to better bases.
Personally, I'm a fan of the summer camp to the south of the Crossroads Mall.
It's close to loot hotspots (read: the mall) but is almost completely empty of zombies. It has its own private lake for water, as well as your choice of a lovely-looking main building or an empty square box for you to redecorate; both are two stories tall and have fireplaces in them.
I want to recommend my favorite, as a player with over 1000 hours.
Knoxpack Kitchens, Lousiville.
There are two buildings but the one im talking about is JUST north of the baseball field. May be hard to spot for the first time visiters, but it is easily identifiable from the map for it being the double doored garage facing a wooden fence lot between it, the rollery derby parking AND a police station just up from it.
now what makes this special? the deep location for one. This is what i consider an ideal end-game exploration base. But it is amazing for just starting out. But thats not unique enough.
its the layout. It can be turned into a "hideaway" amongst a zombie sea. especially with that checkpoint/secret mod that will place a military evac center in the baseball field, and the protecting fances north will block off that side of its parking lot(so you have to enter by the appartments westward)
-knock down all demo kitchens to create massive indoor garage, can smash an entrance by the large wayy, or use the premade garage for a two part garage entrance and knock a wall down in there(i did both.
Then use chainlink fences or whatever to barricade the rest of the main floor off from your garage. including some windows. then sledge the stairs. turn the upstairs into your own personal condo.
i could say more, but i already wrote enough. Most zombies dont know you are there. Occasionally hoardes will path around your base. super comfy.
That sounds like a hella nice location!
Great video Mr. Tweak =] You have a great future in post-apocalyptic real-estate!
Thank you! Tis the career that I aspire to!
Golf course clubhouse in Lewisville. It's central in the city, with a heavy metal fence to the north, but rather empty on the other side with big lots and a gas station. Inside the fence is all the trees for the golf course and the water hazards. Its only imperfection is the lack of a 2nd level, so you might need to build something.
In Rosewood there is that gated community. I like to build wooden barricades/gates at both entrance to the street and another gate in the driveway to one of the houses I'm living in. They're great little starting bases.
Lowkey glad to see some great potential bases just had a helicopter event happen as I was held up in the rosewood fire department and the zeds trashed the place
I'm surprised you didn't mention the mccoy logging co near the relax station in muldraugh. It's pretty far away from anything and clearing out the zombies in the area means no one bothers you at all. I often use this place as a starting base and the move on. I live in the first warehouse right infront of the main road and dissasemble all the crates for carpentry xp and then floor the entire building along with walls and doors if they are broken. Then you got a nice backyard for activities and countless tools, trees, planks, logs located in the containers, and plenty of vehicles in the parking lot. It's a nice starting point, but i wouldn't recommend staying for more than 6 months, since by then you probably cleared out muldraugh and could start to lose some calories if you're not careful, also it could push you into the habit of not leaving you're starting town, which is terrible. But overall a really nice base.
Oh but I did mention McCoy in my previous base locations video! It’s an awesome location!
No mention of the three houses above the large gated community. It had huge farming and outside space, trees inside the area and outside for days. Only 1 entrance that can easily for fortified, close to everything and on the outskirts of time for that quiet factor.
The telecomes compound actually has a tiny gap at the back left corner that zombies can squeeze in! Found this out the hard way when playing with the horde night mod. Unless they munched the corner and broke in
4:45 It's what I'm eyeing for a long long time, waiting for actual NPCs to arrive. It has a lot of Saviors (TWD) vibes imo.
11:22 lol
Let’s go tweak got a sponsor
One of the best ones imo! :D
So glad my beloved pony roam o farmhouse got a mention. Been one of my favourites for years.
Thanks for the heads up on that spot thouigh! It was all thanks to you :D
@@ProjectTweak aww that's awesome!
The last time I visited the CGE warehouse, it was pretty empty, not really any loot. Might the serviceable as a base but it's quite far out from any other landmarks.
The Rosewood Fire Station is quite deceptive on normal settings because of all the zombies in the surrounding areas of Rosewood that will constantly respawn and migrate. Probably goes for the gas station as well.
The north-east fenced in residence in Muldraugh makes for a great early game safehouse.
Not sure I agree with West Point safehouses. Middle of town is very populated by zeds. Favourite place to whole up in West Point include the residences near the lake west of town, the big auto shop out east, or if you're willing to build something yourself, the bridge or along the shoreline a little further up north.
In LV, I once fortified the upper floor of the Knox Bank near the Mall into a staging area for endeavors in the area. Needs a sledgie to make it safe however, and a bit of work for gathering materials.
I like the actual houses south of the school in Rosewood also I love how you didn't mention the gas station right next to the Sunstar Hotel in Muldraugh plus there's a Spiffo's not too far away that has a chance to spawn with guns actually the bank too fr.
Wow, we have very simliar taste! We play multiplayer and sun star motel was our first base ever! then i stoped playing the game for some time, now we came back new friends joined and, we base in the magazine near riverside, really chill place and you can connect the two magazines with catwalks, it's insane. also my solo base was the general store, my char came all the way from westpoint with 0 resources almost died of dehydration, walked almost a week and found out that store. never thought these spots are as popular, seems there's a reason for that because i found them special the second i discovered them.
In rosewood i like to setup in the living spaces above the book store as you can convert the empty room into a store room and have 4 other rooms as living spaces. I play with the horde night mod along with extra base defence mods so i look for good defensable areas
5:04, can easily see a TWD: Savior's "Factory" in that location.
If you go up the street from the rusty rifle and go left, you will see two warehouses. That is where my base is in my current playthrough, and it is pretty good. Would recommended :)
comment some wacky bases boys! then we can get a third video!
Hell's yeah brother!
You missed the best base “although best used in PVP servers”. Go to the zomboid map and look at West Point, then look at the bridge and railroad bridge crossing. Immediately north of that is a peninsula (landmass surrounded by three sides of water). It is perfect for being safe from heli entirely, and zombies/players on 3/4 sides. Plus you have easy access to loot from West Point and can cut off PvP players from traveling too/from Louisville.
The relay station also has a small gap in north-east corner (although when I based there I never had a zombie come from that direction)
Thanks for the heads up on that! I think I may have missed it haha
destruction of stuff for exp in 42 build is gone as of newsletter 7-25-2024 so you need make stuff as its supper buffed to level up so some of the places become a heck more pain in the butt to deal with if you don't have an steady lvl of wood to block zed line of sight.
I like the picnic area south of west point. And there’s an isolated house walled up all the way north of the army supply store north of fallas lakes
Ohhh that one sounds pretty good! Haven't yet been there
If anyone likes to collect cars, guns(esp with brita mod), and mainly need alot of space, the distillery is the perfect base. Giangantic huge garage space and lots of parking lot.
You forgot a pro for the hardware store in west point. The area leading up the stairs with all the crates is LOADED with canned food. it can last you about a month maybe.
Have they said they are removing the 'option' to keep the fences indestructible, then?
Because last time I heard abou tthis, they said it was going to be optional that the fences would be destructible.
Anyway, suggestions.
There are a couple of building sites with open girder skeletons to build on.
I'd say find one of those. Build up on the second floor or higher, floor it out and use sheet rope to get in and out.
(There are a couple of ladder mods out there, one of which has both wood and metal ladders. Metal one are indestrsuctible, but wood ones break, if you prefer the chance to break for balance)
15:10
Pros: You're right in the middle of everything, nothing is out of reach for you, not even the Ohio river
Cons: You're right in the middle of everything
The things you call "Mesh" fencing is actually called Chain Link Fencing.
nice , but I also heard about adding extra floors , so I think many buildings will change ..
yo bro lets go i really want to know whats the best base thanks so much
Lets goo! Lemme know if any of them catch your eye!
5:40, i feel called out, lol
The base at 4:50 would make a great raider/bandit base
You saying the farm by the riverside factories is safe is WILD.
Through multiple playthroughs, I find that hordes migrate into those fields and the neighboring road to the east a TON. It seems to be a place that the horde pathing just naturally takes them to congregate. I'll give you the benefit of the doubt that you just dont travel through that area a lot, but as someone who uses the fiest warehouse you showed off as a base for 50% of my playthroughs, your observations just arent accurate.
so, for the fences being destructable in build 42... can you build brick walls that aren't destructable? so you can still have a safe build? rocks and mortar for example? newbie here. and yess... hooked!!! :D
That's a really good question! As far as we know, it will still be the standard walls but that could change as more gets revealed. But then again, there most likely will be mods for that when B42 rolls around. Glad to hear you are hooked!
Dude you're totally missing Camp Busy Beaver. It's really isolated so not the best for supply runs but it's got a lake nearby and many buildings to utilize, and you can easily build up a farm
cool video but i have one problem whit it. you are not showing in a good enough way where the spots are try maybe zooming out a lot more in the pz map. project zomboid map is huge and sometimes its hard to find specific spots
I could do that but that’s what the co ordinates in the description are for :)
11:47 Or you could just... use the window that's right next to the hole you made.
I literally just had to turn off ad blockers to watch this video and the ad I got was for a goddamn ad blocker
rosewood construction site isnt good anymore on build 42?
it only has few metal fences and mostly wooden fences
What is that vehicle seen at 9:01?
Build 42 isn’t out yet is it??
Nope not yet :)
@@ProjectTweak Then why do you have Build 42 in your title?
@@HollowBagel Because, these are bases to try out for when Build 42 gets released, as I said in the video :)
How many zombcoins did war thunder pay you
I can neither confirm nor deny on national television
Says build 42 but was posted 5 months before it came out... Editing it after the fact for extra clicks feels pretty stinky tbh
yeah, definitely clickbait. has zero to do with build 42.
Another day, another video ignoring the radio station south of riverside :(
why put build 42 in title, this is build all build 41 also its before build 42 even released
"STOP!"... Oh whats this? the power to skip through ads? "warthunder"..
Bulid 42?
No it isn't out just yet, these are bases to try out for when build 42 comes :)
okay but wheelchair mod name??????
War Thunder is so as that I feel sorry for any youtuber who has to pretend they enjoy it for money.
46 secs and no views, Tweak fell off.
Scandalous, there needs to be at least 1 Millie views before the first minute