I'm friends with the guy who is the signals dev for this game, he has mentioned that this was one of the most intensive routes he's had to deal with. As a Signalling tester myself our route (rather than speed) signalling can cope with some seriously bonkers layouts, but can be a bit mental with route indications. It was waaaaaay worse in semaphore days when you could have gantries with north of 30 arms on them.
The engine kickflip at the end was the icing on the cake. Seriously though, running a steam engine at speed with all the crazy signals and no lights must’ve been insane. Imagine an 8 hour shift like this! Nowadays, if they run a steam engine on the mainline, there’s a diesel and 5 guys in the cab and all sorts of stuff. Let’s see a local service next, it’s easy to go fast, but ten times harder to stop in the right place! Especially in a sim.
Can confirm the "wait for the last carriage" element- whilst the guard doesn't have full break control, there is a "test" leaver in the brake van. Normally used to test the vacuum following the engine being coupled, it can be used to signal the driver to an emergency; apply it (often on-off-on-off wiggle) and the driver will notice and fully apply the brakes. Similarly, with semaphore, if the signalman needs to stop the train after the driver has passed a clear home or distant, the signalman can drop the signal (again, a wiggle of the signal will emphasise this to the guard)
Also important to note you have to keep the signal off until the train has passed all the facing points in the route, for mechanical signalling at least. This is because the signal level locks the point levers, putting the signal back too early would potentially allow you to accidentally move the points under the train.
@@Blufireuk Nah, there's electric interlocking too. At this period (and probably by the 1910's) there's train detecting track circuitry, and if the block the points are in is occupied, then an electric interlock in the frame will prevent signalmen from switching points, regardless of what condition the signals are in.
@@TheSonic10160 While yes, there's likely to be track locking there isn't likely to be route locking. If the train is on the approach the signal can be put back and the points changed just before it arrives on the locking track circuit. Even today the General Signalling Regulations require the last vehicle clear of facing points before the signal is to be replaced, where signals are not automatically replaced by the interlocking.
Heh looks like Hyce is trying to go as fast as mallard too while everyone is probably bouncing off their seats in the coaches. This is as much fun as seeing and/or exploding the explody bois in DV
Experienced a train blowing past me on a platform once. I was on a trip to Italy at a station near Rome waiting for my train. Another train not stopping blew by us at the platform. It was a very scary experience and the wind it kicked up was unsettling as well. A word of advice, definitely don't stand to close to the edge of a platform. Lesson learned that day.
I was on a platform in the UK with a similar experience, a Stanier class 5 came blazing past me, whistling like crazy with cylinders open at around 75 ish MPH, I tell you, it was thrilling to see!
I've nearly lost a hat standing on the yellow stripe at a DC metro station. Fully underground so that helps but those trains don't go that fast. Even not in an enclosed space I can't imagine how much vaccum a train of that size would be pulling off the platform, tearing through a station as fast as hyce did.
I'm glad to see you're enjoying playing around with the engines of this little soggy island I call home, seeing stuff like this is what made me fall in love with them. Also i've heard drivers can drop the cutoff down to like less than 15 percent and the engine will just sip steam and keep moving.
I'd believe it! tight cutoff is the high speed dream. Someone told me that 25% is sort of what the game ended up wanting to sim as "ideal", so I tend to hover there for efficiency, and then dump it further forward when I want to be irresponsible. lol And yeah, seeing these trains fly fast has a nice allure to it for sure. :)
@@Hyce777 With the jubilee, I've gotten from 80 to 92 mph in the ~8 to 5% region. Also, there is a firebox flap that you can put up, located in the centre if the doors, that seem to block the fireman from shovelling. useful when you want to stop popping the safety, I've found.
Jubilee hitting 114 and attempting to break the sound barrier: Happiness noise!!! Jubilee hitting buffer at speed of smell and commiting parkour inside the terminal: B R U H.jpg
"Down means go, and up means stop! So upper still must mean go back! I know, it's one of those backing signals!" *signal goes up for CLEAR* "No no no, Percy, we're going the wrong way!" "But it's a backing signal!"
I can imagine a the face of a 10yo kid fascinated by trains and being bullied everyday because of it, just shooting sparks out of his eyes while seeing a +100 ton train absolutely flying by the station at 100MPH with a crazy guy just screaming of joy while rushing through the rails. (I might've given the character too much of a background)
Create and destroy vacuum is the term we use :) Also ref signals, whats interesting is this route is set in the era when colourlight signals were still getting their feet wet, the red is always now closest to the driver, so if its a ground main aspect signal the red is at the top. Basically they turn the signal head upside down and rotate the lens hoods to new orientation. And yep the signaller had to watch every train go past the box, once the signaller saw the tail lamp they would put the signal back to danger, the guard has a brake "Setter" In the guards compartment (red handle in the half luggage van carriage) But equally passengers had access to the emergency brake too with an emergency pull chord which would dump the brake.
being loco crew on a heritage railway, usually the crew work as a team when Hyce says gonna make them fire it, it feels like the days when your driver decides not to like you for no reason. p.s We say Drop the vacuum/Drop the Brake and Blow her up when we need to create vacuum
the trench is actually called Edge Hill cutting and is an original Liverpool and Manchester Railway feature from 1830 Interesting that the route is modelled with lower quadrant signalling which it probably had but which by the time Jubilees were hauling mark1 coaches had been converted to Upper quadrants. Horizontal is "on" or the restrictive aspect and 45 degrees down is "off" or the permissive aspect. By the way, although they're carriages certain types are called "cars" - for example sleepers are "sleeping cars" and diners "restaurant cars". Perhaps because the Pullman Car co was a leader in the introduction of such comforts to UK rails.
As much as I may dislike many, MANY British whistles, and be a die hard American, I can always agree that watching British steam at speed is just so satisfying.
18:40 We normally call the gap between 2 tracks the "6 foot" while the gap between the rails we tend to call the "4 foot" and the outer edges of a line we call the "cess" If you have 4 running lines the gap in the middle of the 4 will normally be called the "10 foot" This should give you a basic idea of just how close those tracks are!
I grew up in Liverpool, and I currently live in London, so this is the last stretch of my journey home (not behind a Jubilee, alas). I'm not going to lie, when you said 'Big wheels keep on turning', I mentally added 'carry me home to see my kin' and got a big pang of feelings when I realised that, for me, that's literally true.
The trench at the end is Olive Mount Cutting, which dates back to the 1830s and is basically cut through an entire hill. It's also on a gradient of 1 in 84, which is probably at least partly why the vacuum brakes weren't as efficient as you were expecting
odd question: im not too familiar as to how 3-cylinder steam locos work. my best guess is that it drives both sides of wheels at an equal offset from the main 2 pistons so it "fires" in between the other 2, but that would just be conjecture
@@Hyce777 well, we do have stretches where the 6' is somewhat larger, such as the ex-GWR broad gauge routes, but as you say, iddy biddy loading gauge. Comes from doing it first, I guess
semaphore signals are fun. if the red with white stripe signal arm (the stop signals) is level it is at Danger if the arm is up or down position (depending on if its an upper or lower quadrant signal) the signal is "off" which means the line ahead is clear. Distant signals are yellow with a black arrow and will state if the signal ahead is at danger or not. Its a little more complicated than that in most respects though :P the above is a simple explanation :D
As a Guard on a British railway the signal should change after the rear of the train has passed. Also in the guards compartment there is a valve to allow the guard to break the vacuum. The distance between the tracks is 6' so its closer than you thought.
To answer your question about the entrance to Liverpool station, the Cutting was made for Britains first Railway (Liverpool - Manchester). The soil in this area is Sandstone which would make very weak tunnels that have a tendancy to collapse so the decision was made to instead make cuttings. they litterally cut through a hill that was in the way to get as low an embankment as possible for the very much weaker locomotives of the 1840s. If you want to learn more, heres a great video on the topic th-cam.com/video/2BZAt5SmLBs/w-d-xo.html
Greatest thing: watching this while playing ro, and smells like kenosha hits right before that first curve. Just Amazing Hyce! :P Also: I might need a few cups hahaha betsy and 2 (starting a no groundworks map...didn't slow down for one of the thousands of corners I have) Don't watch and drive folks
I had a train driving program, it took a couple months and a man with top secret military clearance(brother in law), he sat with it for 20 min. and fixed all the bugs and gave me what I wanted to drive the Flying Scotsman faster than ever. very realistic for 2004 but it was good, you should see a virtual train crash at 130 mph, It's amazing how far a steamer can fly after glancing vertically off of a overpass embankment got some air too. it was a cool game until my sister's dog chewed it .
The derail is called a catch point or trap point and you'll find them wherever a yard exits to a main line and there is no other road available to set to avoid any unauthorised move fouling the main. There's another variant too which will derail a train which parts and runs away "wrong line" - remember most freight trains did not have power brakes until the 1960s
I believe the fastest trains in Britain during the Golden Age were limited to eight carriages. 100 MPH should be easier to maintain with just 8 cars. The 3 cylinder, short stroke design was intended for 100 MPH service.
You mentioned High speed wheel slip might be a bug? Did you see the Top Gear episode where Jeremy rode this thing? They had wheel slip at 70 too, I believe. Not certain of the speed, but it definitely happened.
I wonder if the animation of the fireman/firewoman shoveling actually coincides with coal going into the fire? It definitely doesn't sync up with the door opening and closing.
I’ve noticed with this game that turning the camera to face a new direction will make it load all the assets in that direction at once. Keeping it steady will improve FPS significantly even through junctions and cities.
Just like the one time I played American Truck Simulator as an IRL American truck driver. Pick up a heavy load and see how long I can keep the virtual truck over 100 MPH.
When I was 19 took a short ride in the biggest 0-6-0 I ever saw it was brit' it was green 36 or 42 inch drivers, it was imported to Boyne City Michigan, was renamed the flying duchess owned by Boyne ,Inc. traveled on 7 miles of Boyne City Railroad tracks, mostly straight thank God, the cab had 2 water glass tubes 200 psi of scalding hot water and steam inside, and I was in Bermuda shorts, the Johnson bar looked normal, but the throttle was a drooping bar with a handle on each end with the attachment in the middle, they had 2 old engineers that had come up though the ranks in steam in America, they had a time figuring out the throttle position, they flipped a coin ,put the bar level, turned the steam valve, and turned 50 feet of 70 lbs rail blue, oh the loco, I think was 65 or 165 tons can't quite remember, she threw all but one engineer to the front wall of the tend, he managed to shut the throttle in time to avoid running through a closed switch and derailment, man that was close. I declined all invitations after that, rode the train car once , then my new job allowed no time for it.
What does the steam heating requlation vaulve do? Its above the firemans head and looks the same as the large injector, but mounted upwards. Its in the very top right area of the cab.
Little history for people that don't know; The A4 class steam locomotive (the train Hyce is driving) was the first steam locomotive to reach or break 100mph (160ish km/h) done by flying Scotsman and didn't on a downhill section of the flying Scotsman line of the LNER I think (correct me if I'm wrong) and the A1 class locomotive (Mallard and her sister locos) where the fastest steam locomotives reaching 120mph (132km/h ish) only because on the model they put in a wind tunnel for the aerodynamics had a inden from someone's thumb behind the funnel
@@Hyce777 Correct Mallard was and A4 and Scotsman was an A3. This engine is a former LMS Jubilee. Mallard and Flying Scotsman were pacific types though.
There is a rule for overspeed. The tracks aund the trains are set up for 10% overspeed. But at 10% overspeed on the track, things are starting to move around when you're in a curve. In this case mostly dishes and drinking glasses. So please do not overspeed. Its terrible for the passangers
Depends on what you want! Gameplay wise I think Derail Valley is most fun. TS:W2 is pretty nifty, but kind of gimmicky. TS:Classic (2022) is the OG really, and there are some neat things for it. Run8 is apparently a great sim, we'll be trying it shortly.
28:40 this station is at crewe, but i dont know its specific name. Does anyone know the name of it (the specific underground/below ground level section) or any other stations that have a similar trench like construction
"There's no headlights this is going to be a shit episode." Just give 'er the beans. Show them how to highball like a yank! what the heck is with 90 different intersections outside the station? lmao.
Hi Hyce, I know you are not the right person to ask but I would like to make a comment to the developers of railroads online but the discord still doesn't allow me to make comments. Is there something I need to do to make comments or is there a email I can use instead?
This is going to sound stupid but I had no idea that a steam passenger train accelerated that slowly, I would understand that for a freight train. Course when I think about it, you can not accelerate like a muscle car since nobody could stand up
I actually feel that shaking. Like when we drive on our 16 km long track I always like to stay on the cuppling area and just ride the bumps ngl. Also i will propose to get my museum railway a TH-cam channel.
Got a challenge for if you have the Horseshoe Curve DLC. I did this with a 1.5 mile long mixed manifest. Heading to Altoona, after the tunnel, no Dynamics, no Brakes. See if you can get the whole consist through the Horseshoe. I did it and I have no idea how. My speed through the curve was in the 80-90 mph range. By all rights, the whole consist should have been on the ground.
The vacuum-brake equivalent of "dump the air" - as used in a number of training films and the like - is to "destroy the vacuum," which sounds incredibly badass imo
You say that the curves are “spicy” but on British railroad it’s all normal.(I would know that because I run Bittern and Sir Nigel Gresley both A4 Pacific locomotives and I like to do around 90-100 MPH and to me those bends you just went around are normal)
Youde killed the pistons and watertank of the buffers, fired for lightly derailing the loco into that area, but usually walked away with the roads as your homa and whiplash
If Casey Jones drove a British Jubilee Locomotive in the 50s:
lmao yes
@@Hyce777 COME ALL YOU ROOOUNDERS....
British person: Screams in whistle
"We'll be on time or we're leaving the rails"
Wheeze wheeze mudda-
*Takes an unbanked turn with a 40mph limit at 88 MPH* Train: "I sleep"
*Bumps the end buffers at 9mph* Train: "Real shit?!"
I'm friends with the guy who is the signals dev for this game, he has mentioned that this was one of the most intensive routes he's had to deal with. As a Signalling tester myself our route (rather than speed) signalling can cope with some seriously bonkers layouts, but can be a bit mental with route indications. It was waaaaaay worse in semaphore days when you could have gantries with north of 30 arms on them.
yeah that sounds like a serious mess, haha. Route and aspect chart must be quite large....
The engine kickflip at the end was the icing on the cake. Seriously though, running a steam engine at speed with all the crazy signals and no lights must’ve been insane. Imagine an 8 hour shift like this! Nowadays, if they run a steam engine on the mainline, there’s a diesel and 5 guys in the cab and all sorts of stuff. Let’s see a local service next, it’s easy to go fast, but ten times harder to stop in the right place! Especially in a sim.
Midland Region Head Office: A Jubilee reached what speed between Crewe and Liverpool?!
Signallers: Well over a hundred, guv!
Hyce: Well, i hope the vacuum brakes work
Game: *Shoots him into oblivion because caressing the end buffer*
Can confirm the "wait for the last carriage" element- whilst the guard doesn't have full break control, there is a "test" leaver in the brake van. Normally used to test the vacuum following the engine being coupled, it can be used to signal the driver to an emergency; apply it (often on-off-on-off wiggle) and the driver will notice and fully apply the brakes. Similarly, with semaphore, if the signalman needs to stop the train after the driver has passed a clear home or distant, the signalman can drop the signal (again, a wiggle of the signal will emphasise this to the guard)
Also important to note you have to keep the signal off until the train has passed all the facing points in the route, for mechanical signalling at least. This is because the signal level locks the point levers, putting the signal back too early would potentially allow you to accidentally move the points under the train.
@@Blufireuk Nah, there's electric interlocking too. At this period (and probably by the 1910's) there's train detecting track circuitry, and if the block the points are in is occupied, then an electric interlock in the frame will prevent signalmen from switching points, regardless of what condition the signals are in.
@@TheSonic10160 While yes, there's likely to be track locking there isn't likely to be route locking. If the train is on the approach the signal can be put back and the points changed just before it arrives on the locking track circuit. Even today the General Signalling Regulations require the last vehicle clear of facing points before the signal is to be replaced, where signals are not automatically replaced by the interlocking.
Heh looks like Hyce is trying to go as fast as mallard too while everyone is probably bouncing off their seats in the coaches. This is as much fun as seeing and/or exploding the explody bois in DV
Experienced a train blowing past me on a platform once. I was on a trip to Italy at a station near Rome waiting for my train. Another train not stopping blew by us at the platform. It was a very scary experience and the wind it kicked up was unsettling as well. A word of advice, definitely don't stand to close to the edge of a platform. Lesson learned that day.
I was on a platform in the UK with a similar experience, a Stanier class 5 came blazing past me, whistling like crazy with cylinders open at around 75 ish MPH, I tell you, it was thrilling to see!
I've nearly lost a hat standing on the yellow stripe at a DC metro station. Fully underground so that helps but those trains don't go that fast. Even not in an enclosed space I can't imagine how much vaccum a train of that size would be pulling off the platform, tearing through a station as fast as hyce did.
I'm glad to see you're enjoying playing around with the engines of this little soggy island I call home, seeing stuff like this is what made me fall in love with them. Also i've heard drivers can drop the cutoff down to like less than 15 percent and the engine will just sip steam and keep moving.
I'd believe it! tight cutoff is the high speed dream. Someone told me that 25% is sort of what the game ended up wanting to sim as "ideal", so I tend to hover there for efficiency, and then dump it further forward when I want to be irresponsible. lol
And yeah, seeing these trains fly fast has a nice allure to it for sure. :)
@@Hyce777 With the jubilee, I've gotten from 80 to 92 mph in the ~8 to 5% region.
Also, there is a firebox flap that you can put up, located in the centre if the doors, that seem to block the fireman from shovelling. useful when you want to stop popping the safety, I've found.
Three car lengths left:
"Oh, this is a terminus!"
i love how you don't derail at 100 miles an hour at a 40 or 20 zone but bumping the buffer just sent you flying
Jubilee hitting 114 and attempting to break the sound barrier: Happiness noise!!!
Jubilee hitting buffer at speed of smell and commiting parkour inside the terminal: B R U H.jpg
This was pretty awesome! I've totally had the train come apart for no reason. But this was great. 115mph. Like wooooooooosh
115 for a Jubilee is definitely a tad high. Like 40 mph above top speed too high :P
@@captainufo4587 it'd be terrifying to see it going that fast. But a fun video nonetheless
The large trench you ran through at 29:07 is from when the Victorians would construct underground railways that way.
I think.
Sorta yeah, used as a cutting which was cheaper than a tunnel, also good for steam ventilation
Can't wait to see what's in store for this one
speed cups. yes.
"Down means go, and up means stop! So upper still must mean go back! I know, it's one of those backing signals!"
*signal goes up for CLEAR*
"No no no, Percy, we're going the wrong way!"
"But it's a backing signal!"
I can imagine a the face of a 10yo kid fascinated by trains and being bullied everyday because of it, just shooting sparks out of his eyes while seeing a +100 ton train absolutely flying by the station at 100MPH with a crazy guy just screaming of joy while rushing through the rails.
(I might've given the character too much of a background)
That character sounds just like a young me. All good.
@@Hyce777 Oh, did get bullied because of liking trains? I'm sorry, i didn't mean to bring that up
@@SodaTheProto no worries mate, but yeah haha
19:26 Holding at 88 mph, you're going Back to the Future!!
Create and destroy vacuum is the term we use :)
Also ref signals, whats interesting is this route is set in the era when colourlight signals were still getting their feet wet, the red is always now closest to the driver, so if its a ground main aspect signal the red is at the top. Basically they turn the signal head upside down and rotate the lens hoods to new orientation.
And yep the signaller had to watch every train go past the box, once the signaller saw the tail lamp they would put the signal back to danger, the guard has a brake "Setter" In the guards compartment (red handle in the half luggage van carriage)
But equally passengers had access to the emergency brake too with an emergency pull chord which would dump the brake.
Hyce driving British Steam. and of course he's got the cutest Fireman on the Railroad
115. and he didn't Yeet himself into the great beyond
Fireman Parkhurst, but you can call him "Bob".
Inside rail to inside rail looks like you could run a broad guage train right down the median...
being loco crew on a heritage railway, usually the crew work as a team when Hyce says gonna make them fire it, it feels like the days when your driver decides not to like you for no reason. p.s We say Drop the vacuum/Drop the Brake and Blow her up when we need to create vacuum
cheers mate, and yeah I know those sorts of days... lol.
the trench is actually called Edge Hill cutting and is an original Liverpool and Manchester Railway feature from 1830
Interesting that the route is modelled with lower quadrant signalling which it probably had but which by the time Jubilees were hauling mark1 coaches had been converted to Upper quadrants. Horizontal is "on" or the restrictive aspect and 45 degrees down is "off" or the permissive aspect.
By the way, although they're carriages certain types are called "cars" - for example sleepers are "sleeping cars" and diners "restaurant cars". Perhaps because the Pullman Car co was a leader in the introduction of such comforts to UK rails.
As you were flying the camera the grass, all I was thinking was getting wiped in the face by grass and having to "pffft" it out. Ha.
i have a feeling that, without those coaches, it would go faster than Mallard
we'll just have to test that hahahah
Well not exactly the weight of the coaches would help push the train and go faster down any grades
@@Hyce777 Try it on a different route, there are plenty of TSW2 routes that are either long and flat or have long hills to hoon down :-)
@@Hyce777 please do it soon.
@@Johndoe-jd wrong, acceleration due to gravity is not affected by mass
Good to see that the ES&D takeover of BR went well :D
Perfect dismount 10/10
As much as I may dislike many, MANY British whistles, and be a die hard American, I can always agree that watching British steam at speed is just so satisfying.
18:40 We normally call the gap between 2 tracks the "6 foot" while the gap between the rails we tend to call the "4 foot" and the outer edges of a line we call the "cess" If you have 4 running lines the gap in the middle of the 4 will normally be called the "10 foot"
This should give you a basic idea of just how close those tracks are!
lord that's close
Yep! We're the same here in NSW, Australia. 6 foot between the tracks.
I grew up in Liverpool, and I currently live in London, so this is the last stretch of my journey home (not behind a Jubilee, alas).
I'm not going to lie, when you said 'Big wheels keep on turning', I mentally added 'carry me home to see my kin' and got a big pang of feelings when I realised that, for me, that's literally true.
The trench at the end is Olive Mount Cutting, which dates back to the 1830s and is basically cut through an entire hill. It's also on a gradient of 1 in 84, which is probably at least partly why the vacuum brakes weren't as efficient as you were expecting
fun fact the brits car passenger cars coaches
Edit: Thanks for the heart Hyce
amazing train... enjoyed watching dude!
odd question: im not too familiar as to how 3-cylinder steam locos work. my best guess is that it drives both sides of wheels at an equal offset from the main 2 pistons so it "fires" in between the other 2, but that would just be conjecture
they offset the cranks at 120 degrees instead of 90, so you get 6 evenly spaced chuffs per revolution.
@@Hyce777 ah ok so i was kinda right?
@@Hyce777 so basically like an inline 6 for a car but instead for steam, which is pretty neat
Congrats! You beat my record of 109MPH!
I gotta try better next time...
It’s so funny when the train derails it wants to fly then realise it’s a train and can’t fly so it lands sideways in a big mess
Our running rail to running rail gap is 6', near as makes no difference, so centre to centre is approximately 11'
holy crap that's close.
@@Hyce777 well, we do have stretches where the 6' is somewhat larger, such as the ex-GWR broad gauge routes, but as you say, iddy biddy loading gauge. Comes from doing it first, I guess
@@frselsig indeed, makes sense. Just crazy how different it is
semaphore signals are fun. if the red with white stripe signal arm (the stop signals) is level it is at Danger if the arm is up or down position (depending on if its an upper or lower quadrant signal) the signal is "off" which means the line ahead is clear. Distant signals are yellow with a black arrow and will state if the signal ahead is at danger or not.
Its a little more complicated than that in most respects though :P the above is a simple explanation :D
As a Guard on a British railway the signal should change after the rear of the train has passed. Also in the guards compartment there is a valve to allow the guard to break the vacuum.
The distance between the tracks is 6' so its closer than you thought.
To answer your question about the entrance to Liverpool station, the Cutting was made for Britains first Railway (Liverpool - Manchester). The soil in this area is Sandstone which would make very weak tunnels that have a tendancy to collapse so the decision was made to instead make cuttings. they litterally cut through a hill that was in the way to get as low an embankment as possible for the very much weaker locomotives of the 1840s.
If you want to learn more, heres a great video on the topic th-cam.com/video/2BZAt5SmLBs/w-d-xo.html
Greatest thing: watching this while playing ro, and smells like kenosha hits right before that first curve. Just Amazing Hyce! :P
Also: I might need a few cups hahaha betsy and 2 (starting a no groundworks map...didn't slow down for one of the thousands of corners I have)
Don't watch and drive folks
21:45 Me: American version?
Also Me:"All aboard, All aboard, All aboard Amtrak!"
I had a train driving program, it took a couple months and a man with top secret military clearance(brother in law), he sat with it for 20 min. and fixed all the bugs and gave me what I wanted to drive the Flying Scotsman faster than ever. very realistic for 2004 but it was good, you should see a virtual train crash at 130 mph, It's amazing how far a steamer can fly after glancing vertically off of a overpass embankment got some air too. it was a cool game until my sister's dog chewed it .
The derail is called a catch point or trap point and you'll find them wherever a yard exits to a main line and there is no other road available to set to avoid any unauthorised move fouling the main. There's another variant too which will derail a train which parts and runs away "wrong line" - remember most freight trains did not have power brakes until the 1960s
Hahaha 😂😂Jolly good show @Hyce reminds me of when I used to operate freight trains at 100+ miles an hour on Sand Patch Grade
I love your laugh 😂 0:34
Full send, for all the beans, lunch is at 5 ill have to watch this
If you’re not screaming perilously around corners you’re not doing right
Most sane engineer working for british rail.
I believe the fastest trains in Britain during the Golden Age were limited to eight carriages. 100 MPH should be easier to maintain with just 8 cars. The 3 cylinder, short stroke design was intended for 100 MPH service.
0:26 not sure what you’re gonna see?
British people: no… you just hope and pray.
That last station is all real too, Britain is crazy!
You mentioned High speed wheel slip might be a bug? Did you see the Top Gear episode where Jeremy rode this thing? They had wheel slip at 70 too, I believe. Not certain of the speed, but it definitely happened.
I wonder if the animation of the fireman/firewoman shoveling actually coincides with coal going into the fire? It definitely doesn't sync up with the door opening and closing.
Doesn't seem sync'd up all the time.
I’ve noticed with this game that turning the camera to face a new direction will make it load all the assets in that direction at once. Keeping it steady will improve FPS significantly even through junctions and cities.
thanks for the tip!
Just like the one time I played American Truck Simulator as an IRL American truck driver. Pick up a heavy load and see how long I can keep the virtual truck over 100 MPH.
When I was 19 took a short ride in the biggest 0-6-0 I ever saw it was brit' it was green 36 or 42 inch drivers, it was imported to Boyne City Michigan, was renamed the flying duchess owned by Boyne ,Inc. traveled on 7 miles of Boyne City Railroad tracks, mostly straight thank God, the cab had 2 water glass tubes 200 psi of scalding hot water and steam inside, and I was in Bermuda shorts, the Johnson bar looked normal, but the throttle was a drooping bar with a handle on each end with the attachment in the middle, they had 2 old engineers that had come up though the ranks in steam in America, they had a time figuring out the throttle position, they flipped a coin ,put the bar level, turned the steam valve, and turned 50 feet of 70 lbs rail blue, oh the loco, I think was 65 or 165 tons can't quite remember, she threw all but one engineer to the front wall of the tend, he managed to shut the throttle in time to avoid running through a closed switch and derailment, man that was close. I declined all invitations after that, rode the train car once , then my new job allowed no time for it.
Smells like… Liverpool???
Soot and shattered hopes and dreams?
Like 6 champions league or bitter toffees?
22:33 look at those rods go!
It looks like that fireman is straight out of Thomas the tank engine 😂
What does the steam heating requlation vaulve do? Its above the firemans head and looks the same as the large injector, but mounted upwards. Its in the very top right area of the cab.
9:15 Why is that derailer right before the bridge? Any derailed car would fly straight into it.
Little history for people that don't know;
The A4 class steam locomotive (the train Hyce is driving) was the first steam locomotive to reach or break 100mph (160ish km/h) done by flying Scotsman and didn't on a downhill section of the flying Scotsman line of the LNER I think (correct me if I'm wrong) and the A1 class locomotive (Mallard and her sister locos) where the fastest steam locomotives reaching 120mph (132km/h ish) only because on the model they put in a wind tunnel for the aerodynamics had a inden from someone's thumb behind the funnel
I thought mallard was an A4?
@@Hyce777 Correct Mallard was and A4 and Scotsman was an A3. This engine is a former LMS Jubilee. Mallard and Flying Scotsman were pacific types though.
@@lozfan001 I knew I had something wrong, thanks for correcting me, just did from the top of my head
@@Hyce777 quick google, you're right, wrote it without checking my facts
19:10 from memoery its about 10 ft between rals .. frm memooery its about 4 inchs of clearance between passing trains dynamic gauge i mean
There is a rule for overspeed. The tracks aund the trains are set up for 10% overspeed. But at 10% overspeed on the track, things are starting to move around when you're in a curve. In this case mostly dishes and drinking glasses. So please do not overspeed. Its terrible for the passangers
Strasburg railroad Pa sometimes pops the safety in the station
It does happen, it's just not good form.
Im pretty sure the wheel spin at 60 mph+ is due to the locomotive bouncing off the tracks causing it to lose and gain traction
Hy hyce! What train sim do you recommend? TSW? Derail valley? TS2020? TrainZzz? Have you ever played Run8?
Depends on what you want! Gameplay wise I think Derail Valley is most fun. TS:W2 is pretty nifty, but kind of gimmicky. TS:Classic (2022) is the OG really, and there are some neat things for it. Run8 is apparently a great sim, we'll be trying it shortly.
Go for this game called railroad online
28:40 this station is at crewe, but i dont know its specific name. Does anyone know the name of it (the specific underground/below ground level section) or any other stations that have a similar trench like construction
Normally you only speed up once your rear goes past the speed limit sign so then your the whole of the train is safe
"There's no headlights this is going to be a shit episode."
Just give 'er the beans. Show them how to highball like a yank!
what the heck is with 90 different intersections outside the station? lmao.
Derail physics? What're those? Games and simulators haven't had physics since Farming Simulator 2015!
Hyce: they said vaccum brakes were good
Brakes: no
Vacuum: Build = release brakes.
Dump = uhh… bad things have happened, stop fast.
Love your video hyce.
Horseshoe curve I had her going over 200 mph. Have video and photo evidence as well lol.
30:74 I'm pritey sure that Buffers just don't yeet a train like that
You'd create a vacuum with the injector and you or the guard can destory the vacuum
Hi Hyce, I know you are not the right person to ask but I would like to make a comment to the developers of railroads online but the discord still doesn't allow me to make comments. Is there something I need to do to make comments or is there a email I can use instead?
check in w/ the new community manager Nix.
@@Hyce777 ok. Thank you
@@Hyce777 how do I do that?
@@jacobramsey7624 send them a DM on discord
@@Hyce777 I'm sorry for trying your patience but what's what's a DM?
7:08 I think that's the command to change the lights to get the depth ones (sure it's not the right term and maybe not even the command)
This is going to sound stupid but I had no idea that a steam passenger train accelerated that slowly, I would understand that for a freight train. Course when I think about it, you can not accelerate like a muscle car since nobody could stand up
6:21 I'm surprised they didn't simulated the swaying cuppuerchaine. Like they had in Thomas and Friends had before they mad him crust
?
The buffers do not like to be eaten but train sim buffers would just force throw your train.
Is Spirit of Steam any good? I'm considering buying it, but have no idea if it's good or not
I have been enjoying it!
Oh you should know, from where your sitting in the locomotive, if you turn to face the rear the lanturn can be used to illuminate the cab.
At the end I was yelling at Hyce "STOPE FOAMING AND HIT THE BREAK!!!"
I actually feel that shaking. Like when we drive on our 16 km long track I always like to stay on the cuppling area and just ride the bumps ngl. Also i will propose to get my museum railway a TH-cam channel.
If im correct hyce is driving a black five the same type of engine henry from thomas is so im naming the engine henry now
Stanier jubilee.
Say what you want about our teeth Liverpool station is a masterpiece of victorian engineering
One of the oldest stations in the world .
Got a challenge for if you have the Horseshoe Curve DLC. I did this with a 1.5 mile long mixed manifest. Heading to Altoona, after the tunnel, no Dynamics, no Brakes. See if you can get the whole consist through the Horseshoe. I did it and I have no idea how. My speed through the curve was in the 80-90 mph range. By all rights, the whole consist should have been on the ground.
The vacuum-brake equivalent of "dump the air" - as used in a number of training films and the like - is to "destroy the vacuum," which sounds incredibly badass imo
I love it.
Instead of bumpers at the end, Sabin from Final Fantasy 6 is used to stop the train?
You say that the curves are “spicy” but on British railroad it’s all normal.(I would know that because I run Bittern and Sir Nigel Gresley both A4 Pacific locomotives and I like to do around 90-100 MPH and to me those bends you just went around are normal)
Youde killed the pistons and watertank of the buffers, fired for lightly derailing the loco into that area, but usually walked away with the roads as your homa and whiplash
the wheelslip thing shows up when you go above the trains suposed max speed
There’s a documentary about the Tornado aiming to do 100mph out there, made by/for the BBC I believe, worth looking up if you get the chance
I *love* that video. Very well produced.
if you had entered that station going 100 thinking it would be fine the end would have been funnier than the train just getting yeeted for no reason
Hyce sees a graveyard and calls it a british country side... So you're telling me the bri'ish are farming bodies now?
lol I didn't realize that
Try a survies which is freerom were you can hop in a brackvan but check the timetable for a cargo train
I wonder how fast you could go on the sand patch grade.
there's a silly thought