Bit disappointing, not as thorough changes as I had hoped. But I'm glad about the Cold Snap nerf, even though people might just switch to Storm Counter, I still feel in open world a lot of people was running cold snap not only for its combo/freeze potential, but for the MS% when proc'ing and the extra escape it added, which at least storm won't have. (there's already way too much of a movespeed% meta in open world pvp imo) I feel rogue blood could of had a slight adjustment (cough: nerf) ... and maybe draculin blood could've somehow been made into something more than a passing joke.
The problem of void wasnt the size in raids, you can still spam with scholar under the golem without the golem being able to wasd it. So instead they just killed the spell in open world
SLS: asks for advice and feedback. Community: Gives feedback. SLS: Ah, understood. I will do nothing of this. Btw. I do have a spare key for Warcana. As you were so generous on Supervive if you want one, let me know.
Now they had been nerfed pretty much all the stances except discharge so it disturbs me a lot like because it is literally a design disaster that cockblocs entire projectile spells and directly removes the distance advantage while instantly punishing you for using your projectiles without any countermeasures back at the day we had chaos barrier but at least we can able to dodge it afterwards but discharge is just insane after all these months still untouched I love this game but balance team is just a joke imo
no changes on charge no changes on move speed or rogue blood no changes on blood rage or surge no changes on discharge or blood counter anyone knows who they asked for advice from?
@@shagerd_ they were passed a lot of advice from discussion on varena discord and all of these were mentioned a lot but sadly these patch notes don’t reflect it whatsoever
Nothing for castle building... After having beaten Dracula I only play PvE for building castles and I was hoping for something, anything, there are so many small issues with castle building and decorating that could have been addressed...
imho the balance is the last thing this game is dying for, they must need something to improve the server selection UI and raiding mechanic for casual players because that is killing the retention
Bit disappointing, not as thorough changes as I had hoped.
But I'm glad about the Cold Snap nerf, even though people might just switch to Storm Counter, I still feel in open world a lot of people was running cold snap not only for its combo/freeze potential, but for the MS% when proc'ing and the extra escape it added, which at least storm won't have. (there's already way too much of a movespeed% meta in open world pvp imo)
I feel rogue blood could of had a slight adjustment (cough: nerf) ... and maybe draculin blood could've somehow been made into something more than a passing joke.
Cold snap nerf is risible, will still be the best counters either in ow and raids
The problem of void wasnt the size in raids, you can still spam with scholar under the golem without the golem being able to wasd it. So instead they just killed the spell in open world
SLS: asks for advice and feedback.
Community: Gives feedback.
SLS: Ah, understood. I will do nothing of this.
Btw. I do have a spare key for Warcana. As you were so generous on Supervive if you want one, let me know.
Ya quasiment plus aucun joueur sur ce putain de jeu et les débiles nerf les 2 sorts principaux que tout le monde joue... -_-
Now they had been nerfed pretty much all the stances except discharge so it disturbs me a lot like because it is literally a design disaster that cockblocs entire projectile spells and directly removes the distance advantage while instantly punishing you for using your projectiles without any countermeasures back at the day we had chaos barrier but at least we can able to dodge it afterwards but discharge is just insane after all these months still untouched I love this game but balance team is just a joke imo
game is already dead
Devs dont play or watch any vrising at all, 0 love for the game which has protential to be the best.
no changes on charge
no changes on move speed or rogue blood
no changes on blood rage or surge
no changes on discharge or blood counter
anyone knows who they asked for advice from?
Feels like reddit
@@shagerd_ they were passed a lot of advice from discussion on varena discord and all of these were mentioned a lot but sadly these patch notes don’t reflect it whatsoever
Are these really the same developers that worked on Battlerite’s balance? This patch is so disappointing.
Nothing for castle building... After having beaten Dracula I only play PvE for building castles and I was hoping for something, anything, there are so many small issues with castle building and decorating that could have been addressed...
the bug reporting forum is pretty active
Yep, disappointing
it feels as if they are scared to change thing,i mean halooo the game is dying,fix the god damn balance???
imho the balance is the last thing this game is dying for, they must need something to improve the server selection UI and raiding mechanic for casual players because that is killing the retention
yo, out of left field a balance update
WHAT? They've been talking about it for awhile
@@deadjockVRising not if you have been away from the game :)