An interesting ad strategy would be an "Watch to keep" system, ie. skins could have a cost expressed in a number of ads watched, low level skins could be unlocked with a single ad view, other skins more. BUT lets say you have a skin that costs 10 ads, you watch one ad then you can play with that skin immediately for a day (or a few hours, or a single run, etc.), after the cooldown expires it becomes unavailable but now costs 9 ads, Once it reaches 0 ads the skin is fully unlocked and you won't need to watch any more ads for that skin.
Love the game. Definitely a game I’d play in the vanpool on the way to work. Maybe the monster could grab trees and throw them up out of frame and you have to dodge only from seeing their shadow as they fall.
Neat looking good - Jumps ? Jumps and tricks - Helicopter used to put you back when you have watched an add to keep playing - distance to end so the player know how long to go - screen has red boarder showing that the Yety is on it way - I think you need more thing happening in the background northern light?
Love your content, been watching you from the beginning. But friendly little criticism tho, personally I don't really feel a point of collecting skins in this game, since the camera is so far away from the character that I can barely see the skin.
nice video the game is actually looking fun but maybe can you make it less harsh on eyes like night instead of morning and a little warmer color for snow or just like alto's adventure and maybe an outline for player or make the characters a little big?
@@devratgames I agree with above comment about player character being small, I am watching it on big TV, still it didn't make much difference when you changed the player costume so I could only imagine on mobile it would be even more difficult to spot that.
As a huge mobile gamer I think I'm gonna love this game. I played that ski game by featherweight studios and it was awesome. Although I don't mind ads as much as other people as long as it gives something then I'm all for it, I would like though for the ads to not only unlock skins and currency for skins but for the ads to give something that will actually affect the gameplay like powerups or something. I mean I know it's a casual game and most rewards ads for skins buttttt... I'm just saying that the rewards need to give something other than skins. Also is the other game your working on on break?
Maybe make the trees destructible. It seems a bit odd when the stones/avalanches go straight through a tree with it still whole. How about a stump? Or a rolling trunk afterwards that you dodge?
What is the name of the game? Also I think the monster could send ice spikes (istappar) or maybe make an ice path that is slippery and makes it hard to steer your character.
Current mobile market is harsh - you need to invest tons of money in advertising. That makes millions of downloads. If LTV is greater than CPI - then you will get your lambo.
Awesome devlog! For the snow monster maybe make it so the it will like slide or swipe the snow with its hand and cause like a shake to the player and the environment?
Not to be a Debbie Downer but I think this game is toxic and souless. That said, if you're going to make it anyway, I mostly echo the other criticisms here about the screen being too bright and the camera being too far from the player (maybe zoom in and out depending on what's happening in the level but that's a lot of work). Consider alternate maps as well for more unlocks. Also I think it'd be cool and satisfying to be able to do ski tricks somehow. Maybe there are occasionally ramps? I just think it would add a little more to gameplay without making it overly complex. I hope you use your skills to make a more interesting game in the future instead of another ad-riddled cash grab. You seem smart. I think you could make something beautiful if you tried.
For a attack of the monster how about this: It skids to halt and launch a ice breath/beam when off screen for a few seconds and the player needs to dodge it
Although, I don't play mobile games but this game's concept looks very fitting for a mobile game :) and the way you are adding avalanche, goats and then monster. I would say maybe you should keep something for later, like don't give away everything in first go. Maybe just launch the game with avalanche and goats and then later down the road send an update with new monsters to create the craze in fans again to comeback and play the game :) I wish you good luck ! looks decent game.
Sorry about the hoarse raspy voice guys, serious man cold in my system right now 😖😰
how to play ur games?
An interesting ad strategy would be an "Watch to keep" system, ie. skins could have a cost expressed in a number of ads watched, low level skins could be unlocked with a single ad view, other skins more. BUT lets say you have a skin that costs 10 ads, you watch one ad then you can play with that skin immediately for a day (or a few hours, or a single run, etc.), after the cooldown expires it becomes unavailable but now costs 9 ads, Once it reaches 0 ads the skin is fully unlocked and you won't need to watch any more ads for that skin.
Thank you for feedback, will look into it!
I'm just entering the world of mobile gamedev and honestly I thought your idea was amazing.
Love the game. Definitely a game I’d play in the vanpool on the way to work. Maybe the monster could grab trees and throw them up out of frame and you have to dodge only from seeing their shadow as they fall.
Great feedback, I will have a look into that!
For sure will download!
After a month or two, please do share the stats and revenue of the game (it motivates a lot)
Nice the progress. And I would love to see your success on mobile platforms! ✨
Thank you, working on it!
looks seriously awesome dude, keep up the work!
Thanks a ton!
Really love the aesthetic of this game! It's super clean!
Thank you sir!
YOU SHOULD ADD POWER UPS...LIKE JETPACK OR MAGNET OR JUMPING SHOES
Neat looking good - Jumps ? Jumps and tricks - Helicopter used to put you back when you have watched an add to keep playing - distance to end so the player know how long to go - screen has red boarder showing that the Yety is on it way - I think you need more thing happening in the background northern light?
Thank you for feedback, will look into it!
This game looks clever and fun!
this looks really good!
This isn't even a cashgrab. It's just a good game!
Love your content, been watching you from the beginning. But friendly little criticism tho, personally I don't really feel a point of collecting skins in this game, since the camera is so far away from the character that I can barely see the skin.
Thank you for feedback! Yeah maybe I will have to zoom in a bit
nice video the game is actually looking fun but maybe can you make it less harsh on eyes like night instead of morning and a little warmer color for snow or just like alto's adventure and maybe an outline for player or make the characters a little big?
Thanks for feedback! Yes the colors are a bit off, will definitely look into it. Maybe outline for player would me nice to
@@devratgames I agree with above comment about player character being small, I am watching it on big TV, still it didn't make much difference when you changed the player costume so I could only imagine on mobile it would be even more difficult to spot that.
As a huge mobile gamer I think I'm gonna love this game. I played that ski game by featherweight studios and it was awesome. Although I don't mind ads as much as other people as long as it gives something then I'm all for it, I would like though for the ads to not only unlock skins and currency for skins but for the ads to give something that will actually affect the gameplay like powerups or something.
I mean I know it's a casual game and most rewards ads for skins buttttt... I'm just saying that the rewards need to give something other than skins.
Also is the other game your working on on break?
Thank you, appreciate it! Yes the scooter game is on break right now, looking into switching to Godot
Maybe make the trees destructible. It seems a bit odd when the stones/avalanches go straight through a tree with it still whole. How about a stump? Or a rolling trunk afterwards that you dodge?
What is the name of the game?
Also I think the monster could send ice spikes (istappar) or maybe make an ice path that is slippery and makes it hard to steer your character.
No name yet. Cool ideas, thank you for nice feedback!
Råttloppet@@devratgames
Current mobile market is harsh - you need to invest tons of money in advertising. That makes millions of downloads. If LTV is greater than CPI - then you will get your lambo.
Yeah it's not 2008 anymore for sure, but one can dream ;)
Also having levels for sand surfing and sand worms would be cool
Pretty great skiing game!
"Pause button" being on your list and not Payday 3's list 😂
The snow monster should be able to throw trees. They could also hit the ground and make a pillar of stone rise up as an added obstacle
Thank you for feedback, will put it on my list!
Awesome devlog! For the snow monster maybe make it so the it will like slide or swipe the snow with its hand and cause like a shake to the player and the environment?
Cool idea! Thanks for feedback!
Not to be a Debbie Downer but I think this game is toxic and souless.
That said, if you're going to make it anyway, I mostly echo the other criticisms here about the screen being too bright and the camera being too far from the player (maybe zoom in and out depending on what's happening in the level but that's a lot of work). Consider alternate maps as well for more unlocks. Also I think it'd be cool and satisfying to be able to do ski tricks somehow. Maybe there are occasionally ramps? I just think it would add a little more to gameplay without making it overly complex.
I hope you use your skills to make a more interesting game in the future instead of another ad-riddled cash grab. You seem smart. I think you could make something beautiful if you tried.
Thnak you for constructive feedback. Looking into your suggestions regarding color palette and camera distance.
For a attack of the monster how about this: It skids to halt and launch a ice breath/beam when off screen for a few seconds and the player needs to dodge it
Cool suggestion, thanks for feedback sir!
Cool game dude
Thank you sir!
Although, I don't play mobile games but this game's concept looks very fitting for a mobile game :) and the way you are adding avalanche, goats and then monster. I would say maybe you should keep something for later, like don't give away everything in first go. Maybe just launch the game with avalanche and goats and then later down the road send an update with new monsters to create the craze in fans again to comeback and play the game :) I wish you good luck ! looks decent game.
Thank you for great feedback, apricate it!
Isn’t it like a “hellrider”?
There are similarities
What is the games name?
Game name is outed in next devlog
Bro.... Focus on ASO... It's very vital mostly when you don't have enough budget to market the game
Will have a look into that, thanks for feedback!
Spoiler alert: your game will get 100 downloads tops
Mobile needs millions for marketing
Some times that's not true.
One can dream! But yeah, that's the harsh truth. 2008 is long gone