I think one of the more interesting things about Triples is that Mega Blastoise may have been designed around that format. It has 3 cannons and all moves boosted by Mega Launcher can target any opponent regardless of where they are positioned on the field in Triples
I still want Inverse rules back, but not as a full format. I want an Inverse Room move. Make Avalugg the tankiest thing in official VGC, GameFreak. I dare you.
i unironically want to see the slow and bulky ice types and the frail bug types get their revenge on the fairy and steel types. like, if they're not going to actually fix the type chart, at least give us this.
@@CJdoesntlikehandlesif you start seeing "bad" mons, I think you'd be safe to assume inverse team is coming. I think open team sheets are here to stay at least for vgc.
I think it might actually work better as a unique ability on some new mon. As someone else pointed out, a move is way too unpredictable, even with open team sheets. An ability that announces itself and both players know exactly what's happening would be better. It has to work like a terrain setter though, if it's just an aura the unpredictability returns as there would always be the possibility of just swapping the Mon
The worst thing about Sky Battles is that the main reason they were added was just because of it being Pokémon’s first time in 3D and GameFreak wanting to use the new camera as much as possible
I mean thing is, the sky battles weren't even the reason these animations where everywhere. Sure, they where the reason these animations where made, however many of the Pokemon that just permanently used the flying animation in battle actually had standing animations in the code of the games. However for some reason they never actually used them, perhaps cause Gamefreak forgot to add a check for them to see if they are in a sky battle or not, so they default used the flying animation everywhere.
@@yemmohater2796the 5th Gen story and mechanics were some of the best in the franchise. But the pokemon design still cause my eyes physical pain thought.
Kalos would have been so much better if instead of sky-trainer there were a bunch of inverse-trainers scattered around the region. A huge problem with sky battles was how restrictive team composition was for them, but inverse battles wouldn't have that problem. Conversely, something like sky battles really should have been limited to just a single gym or other facility, maybe a singular sky route. Point being it's a gimmick that should only require a player to switch up their team once, not every time they stumble across some random trainer unexpectedly.
yeah FFA(free for all) was unofficially played before the battle royale in gen 7. there is a major distinction that in ffas the game ends when there are no pokemon on one side of the field(ideally when theres only 1 person left but due to being limited to the double battle format, it can end sooner). but with battle royales it ends when 1 person is all out of Pokemon. I think this distinction might be why it wasnt as popular
I do kinda wish Triples had stuck around as an option online. While they may not have been as interesting as Singles or Doubles, they had their merit and unique strategies - a niche, you might say.
While i would also love to see it back, i doubt it will be popular anyway. With how poorly optimized Scarlet and Violet are (no, dare i say, most Pokemon games as a whole), i don't think it would make for a good experience. If Gamefreak learns their lesson by delaying games with Legends ZA, and if the Swirch 2 is as powerful as a Ps4 at least (or even more) then yeah. I can see it coming back and being great. But as its stands... uhhh...
As Watchhog's second strongest soldier, I appreciate the shoutout. Even if it's shouting out our misery, we'll take what we can get. Also, there's a tool for the Gen 5 games that turns everything into Triple/Rotation Battles, makes for a really fun Nuzlocke. Edit: For anyone curious, the tool for this is called _Pokemon Gen 5/6 Battle Converter,_ made by Michael Does Coding.
@LawfulWaffle Technically it's a tool, not a mod (I misremembered), it's called the _Pokemon Gen 5/6 Battle Converter,_ made by Michael Does Coding at the request of Don Schnack. You can find it on Michael's website, just google the name (I'd link it but youtube has a tendency to not like that). It's also linked in the description of Don's videos.
I think the biggest reason Battle Royals failed (aside from apparently needing their own specialized building?) is that it ended the moment the first person lost all of their mons. Of course, you wouldn't want to intentionally knock someone out while others still have mons, but if it does accidentally happen… fun's over! Just get rid of that and it would've been much better imo. Also the fact they made it purely as a response to fan FFAs is HILARIOUS to me
Triple battles were super cool, I think there were some moves that affected the whole board regardless of position so that was another avenue that could be explored on them. Also, Sky Battles gave me crippling depression and made me drop out of university.
They couldn't have bungled the introduction of Triple and Rotation battles more, with ONE random NPC who plays with them (and you only get one format or the other depending on whether you're in Black or White). They basically guaranteed them to flop in exactly the way that they did. Doesn't help that rotation battles are such a massive departure from the ordinary rules of the game, which made triple battles seem like a gimmick due to their pairing.
Unbound's fourth gym was entirely Inverse battles, and specializes in Normal types. It is brutal, especially on Insane Mode. "Inverse Room" was also added as an effect to R.O.W.E. and Elite Redux, with the latter giving it to *PORYGON-Z (RUN FOR YOUR LIFE)*. Wide Guard is basically a requirement for Triples. Of course, you just know *someone* is going to run Imprison Wide Guard...
The best part about rotation battles is the fact that you can switch and attack or use a non damaging move in the same turn, which is crazy considering that individual battles have a heavy consideration on the opportunity cost of switching (that's why u might want to sac a pokemon to get a free switch) but i think if also implemented in Showdown, it would be superfun (3v3 format) might even dare to say more enjoyable than convencional individual battles
While I would always get confused at some point in them, the inverse battles were such a fun concept. I almost feel like it’d be fun if they introduced “Inverse Room” or whatever to swap the type matchups. Wouldn’t want it to have much distribution, but make it a signature move for a pokémon and it could be fun
That triple battle rain team you mentioned is so satisfying. Three Water types, all with rain synergy and no shared weaknesses is quite a beautiful thing. The fact that none of them have double weaknesses is also great and the Muddy Water accuracy drops could be awful to play against. Their weaknesses are Electric/Grass, Dragon(/Fairy Gen 6 onward.), and Flying/Poison/Bug respectively. Due to Water STAB and Rain, there's little need for coverage, except against Water-resistant and Water-immune targets. Kingdra has Hurricane, which hits non-adjacent targets, and all three of them can learn Ice Beam and Blizzard. Sadly, only Ludicolo can learn Grass moves, but it's not that terrible of a drawback since you're better off running STAB and Rain boosted water moves that are resisted than non STAB moves that aren't super-effective. (3/2) x (3/2) x (1/2) = 9/8 > 1
I've always held out for Triples, but Showdown recently had a spotlight for a Random Triples format. And yeah, just being able to play a bunch of Triple Battles is as fun as I remember! There's absolutely no reason not to bring them back
Triples are even cooler once you realize that some moves can target anywhere, mostly those pulse-based moves boosted by Mega Launcher. So stuff like Aura Sphere could fly from your leftmost Pokémon into your opponent's leftmost (aka the rightmost from your perspective) so your side Pokémon could maybe consider them to snipe safely from the other side of the field. Healing Pulse is also such a move so even though your side Pokémon can't normally reach eachother for support, that move can! Or just use Surf three times that's also just hilarious
I feel like if the specs leaks of the switch 2 are true, then triple- and rotation battles might come back. I'd especially like rotation battles now that you've gone into detail with 'em. That sounds so cool
Freezai ran an inverse battle tournament and the format is ridiculously unbalanced. Normal and Grass types are utterly dominant, far more dominant than any type has ever been since Gen 1. Also, regular Avalugg is MUCH better than Hisuian Avalugg because the latter is weak to Normal, which is a death sentence. Somehow Rock still manages to be a terrible defensive type even with the type chart reversed.
I remember being the only person to ever post a sky battle team to the smogon forums back in the day. I was like 14 and I thought the limited selection of Pokémon was interesting but nobody agreed with me 😔
I would love for battle royale or a similar mode to return to the mainlines! I remember this one match where everyone had a rain team and it quickly turned into a 1v3 as no one could stop my lead storm drain cradily. A primarina even used their signature Z-move just to +1 my "raid boss," it was hilarious!
Something I’d like to see is a FULL type matchup inversion. Like instead of what happened where like Ghost being immune to Fighting being turned into Ghost being weak to it, it’d be flipped to where now Fighting is immune to Ghost and so on. Would be interesting to see how that would work.
My fave part of triple battles is that some moves get utility in being able to hit from long ranges. This was mostly flying moves and Pulse moves. Made flying stab super valuable and even moves like Water pulse had a purpose of pulling off triple targets
Back in Gen4 we had our own Battle Royale, since you can have a Double Battle with 4 people. That was the most Fun my friends and I had during High School Pokemon.
Got mention the Anti-Gamemode on Showdown being Battle Royal Randoms... It takes a tad longer than normal to generate everyone's team, then 9.99 times out of 10 one player will IMMEDIATELY leave the match even if they had viable Pokemon, then it's a coin flip if the second person gets pissed due to that or getting 2v1d and leaves, then it just becomes a regular 1v1 with awkward placements... Seriously I'm not joking when I say I have **Never** gotten a full 1v1v1v1 in that gamemode without people leaving in the first 3 turns at the absolute latest.
it would be cool if they added more types of gimmick battles, showdown has so many fun made-up ones like twisted dimension (permanent trick room), type split (removes the physical-special split), the loser's game (you win if your entire team dies before your opponent's, but self-ko moves are banned), and even some really insane ones like shared power (whenever a mon dies its ability gets added onto the rest of your team, and it stacks up) and godly gift (you're allowed one legendary on your team, and each of the other 5 mons on the team inherit one of its base stats depending on their slot), there's so much potential with this kind of thing even if it were just for temporary events like inverse battle
I have a feeling Inverse Battles are going to happen in ZA due to Zygarde stuff, could be the bosses are such a threat because of their weaknesses being inverted. If doubles had been more widespread and standard prior to SV (or even in them) Blueberry Academy could have been all Rotation Battles instead.
9:15 IIRC, multi target moves still work in Battle Royals(with a 50% damage nerf). You can KO every corner’s final pokemon with something like EQ and get 12 points.
I was, as a child, completely unaware that there was such a vehement dislike for Gen 5 among Pokémon players. But as time goes on I’ve become more and more convinced that most Pokémon players are out of their fucking minds.
I feel like they should bring back Battle Royals, but just have it end once only one trainer remains instead of worrying about some weird point system. Like, yeah, one or two people might need to sit still for a bit while the others finish the match, but that happens in other games all the time.
I kinda miss Tripple battles, I had a fun combo that I loved pulling off. Dragonite with Skydrop, Golurk with Fly, and finally some sort of AOE move. Since Golurk was slower than Dragonite Skydrop would activate before Golurk's fly. So Dragonite would kidnap the one of the opponent's Pokemon, Golurk would follow them up, and then my Swampert would follow that up with either a Surf or Muddy Water to do some stab damage to the other 2 opponent Pokemon.
Honestly I like all of them but Gamefreak Why you make so many battle styles BUT SHOW THEM NOWHERE Not a Gym leader Not a single tournament based on it Not an option as a ruleset online F%(K IT! Not even an option on the Battle maison or the Battle Tree!!! I think in Gen 5 they tried to make the first gym into a Triple Battle but scraped it because maybe it was too complex for the first gym But Why not make the Third gym leader themed around Sky Battles You can have an Aerodactyl close to give you advantage Or force the other Pokémon to Hold an Air Balloon that’s a fun concept Why you can’t play online inverse battles? Why Sky Battles is not a rule set on any tournament?
Pokemon making their official battles doubles battles despite the entire game being designed for single battles, while knowing anybody who battles seriously does singles, will never not be hilarious.
The battle royale mode tutorial is a recurring problem in my nuzlocke runs. I don't wanna overlevel, but the NPCs always focus me for some reason. I've had to start planning sacrifices for that cursed tutorial.
I'd like to point it out that rotation battes had the potential to make tailwind and trick room viable outside of doubles, which I think is very school
Genuinely think rotation battles would be a tremendous format if implemented in modern games and given fandom backing as a serious competitive alternative to VGC or Smogon.
I would love gen 9 triple battles! In one turn, you could set up trick room, have caly-ice get 3 ko's and thus 3 attack boosts, and have alolan ninetails set up trick room for it so it is the most physically bulky Pokémon EVER. Perfectly balanced. (With amoongus and incin in the back obviously)
They really need to explore triple and rotation battles in the next main game, or something like them, make them the draw over some new gimmick that further pushes power creep
Inverse Battles should come back, but as a bug-type move. Think Trick Room, but it sets up 3 turns of type inversion. It would be a great counter in meta and actually make bug-types threatening.
Online casual triple battles in Gen 6 my beloved and kind of hated. Nothing like running Mega Mewtwo Y just to try and land a Focus Blast on the middle Darkrai that you will expect to face 70% of the time. This is the real reason why the accuracy was nerfed, not just because Smeargle was using it
I think a part of why a lot of people are anti-rotation battles in general is that the AI of them in-game was...not intelligent, in the way of old RBY trainer AI of trainers without Smart AI. It's a shame, it could have been a fun time.
I always wondered what the sky dudes were about because I was never able to actually fight them, then one time I actually did manage to fight one, and the only Pokemon I had was the Charizard i got at the beginning of the game. Basically they suck because I can't use the vast majority of my Pokemon, especially as someone who just has one party for a playthrough.
I would love and Inverse battle format. There's just so much potential for Pokemon who've been historically bad to make a comeback. Imagine bulky Ice and Rock types! Imagine Bug hitting 7 things super effectively. It's beautiful madness
Video #3 of requesting a tier list ranking Incineroars. Basically, which Incineroar Incineroar'd the most in various formats Incineroar has been allowed to Incineroar in. Now featuring 6 Incinieroars Incineroaring in the field at the same.
One thing I like about Triple and Horde battles are how many opponents there are, in short, ORAS triple blissey battles were great before EXP candy was added in gen 8 Inverse battle, the only battle format where a Pokemon can be weak to normal type attacks Sky battles, makes sense in a lore perspective but it should have stayed as lore, only appearing in anime and manga and not the games
Sky battles broke into my house, stole my wife and kids, turned the thermostat to 85 and drank all my milk in the fridge. I'll never forgive Sky Battles
Seeing MMK4's footage for Battle Royals was a jumpscare, boy I sure am glad you didn't pick a video where I was in it with my old username LMAO. IIRC there is also a similar Showdown metagame called Free-For-All, except there it's actually 6v6v6v6, instead of... whatever Battle Royals did. Because, see, Battle Royals ended if one player lost all 3 Pokemon, and that player got 4th place entirely. This could also be whichever player had the most KOs. You could have grabbed 6 KOs by taking out 2 Pokemon from each opponent, but then imagine everyone else KOing each one of your mons. Suddenly you get last despite having a score of 6 to everyone else having 1 each. Does this make sense?
I think one of the more interesting things about Triples is that Mega Blastoise may have been designed around that format. It has 3 cannons and all moves boosted by Mega Launcher can target any opponent regardless of where they are positioned on the field in Triples
I still want Inverse rules back, but not as a full format. I want an Inverse Room move.
Make Avalugg the tankiest thing in official VGC, GameFreak. I dare you.
i feel like inverse room would totally turn every (closed team sheet) match into a coin flip
Ah a fellow avalugg Stan I see...
i unironically want to see the slow and bulky ice types and the frail bug types get their revenge on the fairy and steel types. like, if they're not going to actually fix the type chart, at least give us this.
@@CJdoesntlikehandlesif you start seeing "bad" mons, I think you'd be safe to assume inverse team is coming. I think open team sheets are here to stay at least for vgc.
I think it might actually work better as a unique ability on some new mon. As someone else pointed out, a move is way too unpredictable, even with open team sheets. An ability that announces itself and both players know exactly what's happening would be better. It has to work like a terrain setter though, if it's just an aura the unpredictability returns as there would always be the possibility of just swapping the Mon
The worst thing about Sky Battles is that the main reason they were added was just because of it being Pokémon’s first time in 3D and GameFreak wanting to use the new camera as much as possible
Unfortunately, it came at the cost of some Flying type pokemon with lifeless animations.
I mean thing is, the sky battles weren't even the reason these animations where everywhere. Sure, they where the reason these animations where made, however many of the Pokemon that just permanently used the flying animation in battle actually had standing animations in the code of the games. However for some reason they never actually used them, perhaps cause Gamefreak forgot to add a check for them to see if they are in a sky battle or not, so they default used the flying animation everywhere.
Gen 5 was seriously cooking with Triple and Rotation battles, as if the main course wasn’t good enough
rotation battles are mid af
@@SuperM789 you just don't see the vision sadly
I’m so glad people are done pretending Gen 5 is shit
@@yemmohater2796the 5th Gen story and mechanics were some of the best in the franchise. But the pokemon design still cause my eyes physical pain thought.
Too bad Gen 6 made the tables too small so most of the meal just ended falling on the floor.
Qwillian Shakespeare and Sawkrates are my favorite poets
Sawkrates was a philosopher
@DaveAdams222 No, he was a fighting type
@@lordgrub12345In ancient Unova you were expected to be both
Kalos would have been so much better if instead of sky-trainer there were a bunch of inverse-trainers scattered around the region. A huge problem with sky battles was how restrictive team composition was for them, but inverse battles wouldn't have that problem.
Conversely, something like sky battles really should have been limited to just a single gym or other facility, maybe a singular sky route. Point being it's a gimmick that should only require a player to switch up their team once, not every time they stumble across some random trainer unexpectedly.
cannot express how much i NEED free-for-alls to come back
My wife left me so that she could become a Sky Battle streamer, so I definitely have a bias against them.
Heatran surviving that hit after all that is such a heatran moment. Nobody can stop the goat
Inverse battles: “You hear that?”
“That’s the sound of Parasect stonks”
Qwilliam Shakespeare lol
And his cousin, Qwilliam Fancyson
Ngl, you did in fact snap my ankles with the Membership plug Mr. Boosted.
I'm with you saying rotation battles would be cool with modern capabilities
yeah FFA(free for all) was unofficially played before the battle royale in gen 7. there is a major distinction that in ffas the game ends when there are no pokemon on one side of the field(ideally when theres only 1 person left but due to being limited to the double battle format, it can end sooner). but with battle royales it ends when 1 person is all out of Pokemon. I think this distinction might be why it wasnt as popular
I do kinda wish Triples had stuck around as an option online. While they may not have been as interesting as Singles or Doubles, they had their merit and unique strategies - a niche, you might say.
While i would also love to see it back, i doubt it will be popular anyway. With how poorly optimized Scarlet and Violet are (no, dare i say, most Pokemon games as a whole), i don't think it would make for a good experience.
If Gamefreak learns their lesson by delaying games with Legends ZA, and if the Swirch 2 is as powerful as a Ps4 at least (or even more) then yeah. I can see it coming back and being great. But as its stands... uhhh...
As Watchhog's second strongest soldier, I appreciate the shoutout. Even if it's shouting out our misery, we'll take what we can get.
Also, there's a tool for the Gen 5 games that turns everything into Triple/Rotation Battles, makes for a really fun Nuzlocke.
Edit: For anyone curious, the tool for this is called _Pokemon Gen 5/6 Battle Converter,_ made by Michael Does Coding.
Whats the mod? That sounds really interesting
Is his strongest soldier Scott the Woz?
@LawfulWaffle Technically it's a tool, not a mod (I misremembered), it's called the _Pokemon Gen 5/6 Battle Converter,_ made by Michael Does Coding at the request of Don Schnack.
You can find it on Michael's website, just google the name (I'd link it but youtube has a tendency to not like that). It's also linked in the description of Don's videos.
@@Isabelle-mp8rk I'd have gone with Lenora but Scott's definitely up there too.
while not related, find it weird how as of gen 9 that Watchog now has something in common with Delibird of all things?
Fun fact, in triple battles. Pulse moves can hit anywhere them want. Like heal, dragon, and water pulse.
should've given the Substitute balloons in a Sky Battle -- they already made it change size in XY
You forgot to mention that Triple Battles allows pulse moves to ignore the rule of adjacent target only
Shofu was such a competitive legend. Decent amount of folks probably don't know how much he used to stream singles battles.
I think the biggest reason Battle Royals failed (aside from apparently needing their own specialized building?) is that it ended the moment the first person lost all of their mons. Of course, you wouldn't want to intentionally knock someone out while others still have mons, but if it does accidentally happen… fun's over! Just get rid of that and it would've been much better imo.
Also the fact they made it purely as a response to fan FFAs is HILARIOUS to me
Triple battles were super cool, I think there were some moves that affected the whole board regardless of position so that was another avenue that could be explored on them. Also, Sky Battles gave me crippling depression and made me drop out of university.
Qwilliam Shakespeare 🔥 ✍️
They couldn't have bungled the introduction of Triple and Rotation battles more, with ONE random NPC who plays with them (and you only get one format or the other depending on whether you're in Black or White). They basically guaranteed them to flop in exactly the way that they did. Doesn't help that rotation battles are such a massive departure from the ordinary rules of the game, which made triple battles seem like a gimmick due to their pairing.
I never really though much about the metagames of gimmick battles, but it makes complete sense that certain pokemon become crazy good with more help.
A Shofu shoutout followed with an outrageous Blunder clip and some Pokeaim footage as dessert? The taste on show in this video is immaculate 😭
My greatest regret is once hitting top 25 on showdowns sky battle ladder…
I truly wasted my life there
Unbound's fourth gym was entirely Inverse battles, and specializes in Normal types. It is brutal, especially on Insane Mode.
"Inverse Room" was also added as an effect to R.O.W.E. and Elite Redux, with the latter giving it to *PORYGON-Z (RUN FOR YOUR LIFE)*.
Wide Guard is basically a requirement for Triples. Of course, you just know *someone* is going to run Imprison Wide Guard...
I miss triples so much. I loved being able to bring my entire in game team in to battle facilities with improved EVs and such.
The best part about rotation battles is the fact that you can switch and attack or use a non damaging move in the same turn, which is crazy considering that individual battles have a heavy consideration on the opportunity cost of switching (that's why u might want to sac a pokemon to get a free switch) but i think if also implemented in Showdown, it would be superfun (3v3 format) might even dare to say more enjoyable than convencional individual battles
9:38
i've never heard of this but sounds like so much fun
8:41 they changed that in SV. If a flying/ levitating pokemon used substitute, the doll floats now.
GAME FREAK AND THE POKEMON COMPANY INTERNATIONAL
MAKE AN OFFICIAL TRIPLE BATTLE CIRCUIT
AND MY LIFE IS YOURS!
While I would always get confused at some point in them, the inverse battles were such a fun concept. I almost feel like it’d be fun if they introduced “Inverse Room” or whatever to swap the type matchups. Wouldn’t want it to have much distribution, but make it a signature move for a pokémon and it could be fun
Hope we get Triple and Rotation Battles in the Gen 5 remakes 🙏
That triple battle rain team you mentioned is so satisfying. Three Water types, all with rain synergy and no shared weaknesses is quite a beautiful thing. The fact that none of them have double weaknesses is also great and the Muddy Water accuracy drops could be awful to play against. Their weaknesses are Electric/Grass, Dragon(/Fairy Gen 6 onward.), and Flying/Poison/Bug respectively. Due to Water STAB and Rain, there's little need for coverage, except against Water-resistant and Water-immune targets. Kingdra has Hurricane, which hits non-adjacent targets, and all three of them can learn Ice Beam and Blizzard. Sadly, only Ludicolo can learn Grass moves, but it's not that terrible of a drawback since you're better off running STAB and Rain boosted water moves that are resisted than non STAB moves that aren't super-effective. (3/2) x (3/2) x (1/2) = 9/8 > 1
00:47 - “For some reason”
I've always held out for Triples, but Showdown recently had a spotlight for a Random Triples format.
And yeah, just being able to play a bunch of Triple Battles is as fun as I remember!
There's absolutely no reason not to bring them back
Okay analysis video! Thanks for uploading!
& yeah, would love to see these come back!
Triples are even cooler once you realize that some moves can target anywhere, mostly those pulse-based moves boosted by Mega Launcher.
So stuff like Aura Sphere could fly from your leftmost Pokémon into your opponent's leftmost (aka the rightmost from your perspective) so your side Pokémon could maybe consider them to snipe safely from the other side of the field. Healing Pulse is also such a move so even though your side Pokémon can't normally reach eachother for support, that move can!
Or just use Surf three times that's also just hilarious
I feel like if the specs leaks of the switch 2 are true, then triple- and rotation battles might come back. I'd especially like rotation battles now that you've gone into detail with 'em. That sounds so cool
Freezai ran an inverse battle tournament and the format is ridiculously unbalanced. Normal and Grass types are utterly dominant, far more dominant than any type has ever been since Gen 1.
Also, regular Avalugg is MUCH better than Hisuian Avalugg because the latter is weak to Normal, which is a death sentence. Somehow Rock still manages to be a terrible defensive type even with the type chart reversed.
1:51 porygon2 “am I a joke to u”
Quilliam Shakespeare was a legendary poet. He was truly ahead of his time!
I remember being the only person to ever post a sky battle team to the smogon forums back in the day. I was like 14 and I thought the limited selection of Pokémon was interesting but nobody agreed with me 😔
I would love for battle royale or a similar mode to return to the mainlines! I remember this one match where everyone had a rain team and it quickly turned into a 1v3 as no one could stop my lead storm drain cradily. A primarina even used their signature Z-move just to +1 my "raid boss," it was hilarious!
I'm shaking in my rocky boots at the thought of reverse battles.
Rotation battles really were so cool. I hope one day someone makes a romhack completely focused on that mode because the theoretical depth is insane.
Fun thing about Triple Battles: Flying type attacks can target any mon from any position regardless of the user's type.
Maybe there should be deep sea/open ocean battle to mirror the mid air battles with swimming Pokemon models
Something I’d like to see is a FULL type matchup inversion. Like instead of what happened where like Ghost being immune to Fighting being turned into Ghost being weak to it, it’d be flipped to where now Fighting is immune to Ghost and so on. Would be interesting to see how that would work.
Moxiecan : confirmed
My fave part of triple battles is that some moves get utility in being able to hit from long ranges.
This was mostly flying moves and Pulse moves. Made flying stab super valuable and even moves like Water pulse had a purpose of pulling off triple targets
This is insane folks
They should have expanded on sky battles with underwater battles, that only let's you use fish and other swimming mons
Back in Gen4 we had our own Battle Royale, since you can have a Double Battle with 4 people. That was the most Fun my friends and I had during High School Pokemon.
Got mention the Anti-Gamemode on Showdown being Battle Royal Randoms... It takes a tad longer than normal to generate everyone's team, then 9.99 times out of 10 one player will IMMEDIATELY leave the match even if they had viable Pokemon, then it's a coin flip if the second person gets pissed due to that or getting 2v1d and leaves, then it just becomes a regular 1v1 with awkward placements... Seriously I'm not joking when I say I have **Never** gotten a full 1v1v1v1 in that gamemode without people leaving in the first 3 turns at the absolute latest.
Nearly choked on my cereal at that battle royale intro
I would love if triple battles were to come back (and I guess rotation battles) especially after the Switch 2 announcement
9:40 not going to lie that was one of the main reasons i watched Duncan knee deep/can't die good memories.
it would be cool if they added more types of gimmick battles, showdown has so many fun made-up ones like twisted dimension (permanent trick room), type split (removes the physical-special split), the loser's game (you win if your entire team dies before your opponent's, but self-ko moves are banned), and even some really insane ones like shared power (whenever a mon dies its ability gets added onto the rest of your team, and it stacks up) and godly gift (you're allowed one legendary on your team, and each of the other 5 mons on the team inherit one of its base stats depending on their slot), there's so much potential with this kind of thing even if it were just for temporary events like inverse battle
I have a feeling Inverse Battles are going to happen in ZA due to Zygarde stuff, could be the bosses are such a threat because of their weaknesses being inverted. If doubles had been more widespread and standard prior to SV (or even in them) Blueberry Academy could have been all Rotation Battles instead.
_Babe, wake up, new Moxie Boosted video just dropped_
9:15
IIRC, multi target moves still work in Battle Royals(with a 50% damage nerf). You can KO every corner’s final pokemon with something like EQ and get 12 points.
That Chavo Guerrero theme 😂
I was, as a child, completely unaware that there was such a vehement dislike for Gen 5 among Pokémon players. But as time goes on I’ve become more and more convinced that most Pokémon players are out of their fucking minds.
Imagine a combination of Gen 7’s Battle Royale and Gen 5’s Triple Battles.
I feel like they should bring back Battle Royals, but just have it end once only one trainer remains instead of worrying about some weird point system. Like, yeah, one or two people might need to sit still for a bit while the others finish the match, but that happens in other games all the time.
Oh, also I agree with that random other commenter that they should make Inverse Room a thing.
I kinda miss Tripple battles, I had a fun combo that I loved pulling off. Dragonite with Skydrop, Golurk with Fly, and finally some sort of AOE move. Since Golurk was slower than Dragonite Skydrop would activate before Golurk's fly.
So Dragonite would kidnap the one of the opponent's Pokemon, Golurk would follow them up, and then my Swampert would follow that up with either a Surf or Muddy Water to do some stab damage to the other 2 opponent Pokemon.
Honestly I like all of them but Gamefreak
Why you make so many battle styles BUT SHOW THEM NOWHERE
Not a Gym leader
Not a single tournament based on it
Not an option as a ruleset online
F%(K IT!
Not even an option on the Battle maison or the Battle Tree!!!
I think in Gen 5 they tried to make the first gym into a Triple Battle but scraped it because maybe it was too complex for the first gym
But
Why not make the Third gym leader themed around Sky Battles
You can have an Aerodactyl close to give you advantage
Or force the other Pokémon to Hold an Air Balloon that’s a fun concept
Why you can’t play online inverse battles?
Why Sky Battles is not a rule set on any tournament?
Pokemon making their official battles doubles battles despite the entire game being designed for single battles, while knowing anybody who battles seriously does singles, will never not be hilarious.
The battle royale mode tutorial is a recurring problem in my nuzlocke runs. I don't wanna overlevel, but the NPCs always focus me for some reason. I've had to start planning sacrifices for that cursed tutorial.
I'd like to point it out that rotation battes had the potential to make tailwind and trick room viable outside of doubles, which I think is very school
Genuinely think rotation battles would be a tremendous format if implemented in modern games and given fandom backing as a serious competitive alternative to VGC or Smogon.
I would love gen 9 triple battles! In one turn, you could set up trick room, have caly-ice get 3 ko's and thus 3 attack boosts, and have alolan ninetails set up trick room for it so it is the most physically bulky Pokémon EVER. Perfectly balanced. (With amoongus and incin in the back obviously)
They really need to explore triple and rotation battles in the next main game, or something like them, make them the draw over some new gimmick that further pushes power creep
Inverse Battles should come back, but as a bug-type move. Think Trick Room, but it sets up 3 turns of type inversion. It would be a great counter in meta and actually make bug-types threatening.
Online casual triple battles in Gen 6 my beloved and kind of hated.
Nothing like running Mega Mewtwo Y just to try and land a Focus Blast on the middle Darkrai that you will expect to face 70% of the time.
This is the real reason why the accuracy was nerfed, not just because Smeargle was using it
I think a part of why a lot of people are anti-rotation battles in general is that the AI of them in-game was...not intelligent, in the way of old RBY trainer AI of trainers without Smart AI. It's a shame, it could have been a fun time.
9:38 shoutout to Multi battle community
Building triple teams was fun.
But I would be so over it so fast is
If an entire dlc used it
I always wondered what the sky dudes were about because I was never able to actually fight them, then one time I actually did manage to fight one, and the only Pokemon I had was the Charizard i got at the beginning of the game.
Basically they suck because I can't use the vast majority of my Pokemon, especially as someone who just has one party for a playthrough.
0:52 calling watchog getting a mega in Z-A
I would love and Inverse battle format. There's just so much potential for Pokemon who've been historically bad to make a comeback. Imagine bulky Ice and Rock types! Imagine Bug hitting 7 things super effectively. It's beautiful madness
Triple battles are a real cool concept, would be nice if they did come back
Rotation Battles were genuinely so cool, I'm having withdrawals
In want doubles battle with rotation, is basically the craziest sh!t that can exist
Controversial opinion: I like Charizard's flying sprite.
If I still remember flying moves can hit everyone in every position in triple battles
imo sky battles are a great in game battle mechanic, really fills out the variety in a game
Video #3 of requesting a tier list ranking Incineroars. Basically, which Incineroar Incineroar'd the most in various formats Incineroar has been allowed to Incineroar in. Now featuring 6 Incinieroars Incineroaring in the field at the same.
A reworked Battle Royale is all I wanted, cause the version on Smogon is so fun
One thing I like about Triple and Horde battles are how many opponents there are, in short, ORAS triple blissey battles were great before EXP candy was added in gen 8
Inverse battle, the only battle format where a Pokemon can be weak to normal type attacks
Sky battles, makes sense in a lore perspective but it should have stayed as lore, only appearing in anime and manga and not the games
Sky battles broke into my house, stole my wife and kids, turned the thermostat to 85 and drank all my milk in the fridge. I'll never forgive Sky Battles
Thank you for the time you saved my bunny from a burning building dude
1:44 Mofongo Monday reference
bro the pokemon meme edits and thumbnails, fire
I used to love rotating battles, such an interesting concept.
I love rotation battles, it’s like death note level analysis
I got pretty disappointed when the VII generation scrapped the triple battles. That format is gonna be my favorite one ever
Seeing MMK4's footage for Battle Royals was a jumpscare, boy I sure am glad you didn't pick a video where I was in it with my old username LMAO.
IIRC there is also a similar Showdown metagame called Free-For-All, except there it's actually 6v6v6v6, instead of... whatever Battle Royals did.
Because, see, Battle Royals ended if one player lost all 3 Pokemon, and that player got 4th place entirely. This could also be whichever player had the most KOs. You could have grabbed 6 KOs by taking out 2 Pokemon from each opponent, but then imagine everyone else KOing each one of your mons. Suddenly you get last despite having a score of 6 to everyone else having 1 each. Does this make sense?