Snake Lady Timelapse

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  • เผยแพร่เมื่อ 11 ม.ค. 2025

ความคิดเห็น • 20

  • @ArmoredColony
    @ArmoredColony  21 วันที่ผ่านมา +1

    Renders on Artstation:
    www.artstation.com/artwork/8B1kLR

  • @louissnuggleton4544
    @louissnuggleton4544 21 วันที่ผ่านมา +3

    back in the groove. thats what im talking about myyy maaan

    • @ArmoredColony
      @ArmoredColony  21 วันที่ผ่านมา

      @@louissnuggleton4544 ¯\(◉◡◔)/¯

  • @Dmitry2184
    @Dmitry2184 21 วันที่ผ่านมา +3

    Polypaint to polygroups then polish by pg looks neat. Good for a quick retopo👌

    • @ArmoredColony
      @ArmoredColony  21 วันที่ผ่านมา +2

      It's super useful, but sometimes you have to fight the autoretopo and I start thinking that manual retopo might be faster. I will try to make the next character in Blender and give it a try so I can compare.

    • @felixxcatus
      @felixxcatus 18 วันที่ผ่านมา +1

      I want to see that too, I think I can do that polygroup trick with quadremesher in blender but manual retopo might be faster and cleaner than painting the face sets

    • @ArmoredColony
      @ArmoredColony  18 วันที่ผ่านมา

      @@felixxcatus I think it can be done, but manual retopo would probably be faster in blender, because I don't believe quadremesher's topology can't be guided by face sets, at least not directly

  • @gabocavallaro
    @gabocavallaro 21 วันที่ผ่านมา +3

    I liked this model so much and I was looking forward the HS modelling process in ZB, thanks for uploading it!

    • @ArmoredColony
      @ArmoredColony  21 วันที่ผ่านมา +2

      It was gonna be a ZBrush tutorial, but Artstation wouldn't let me upload it because there were too many video files.
      Decided I would make a shorter tutorial next time and keep this as a time lapse.

    • @Trogleth
      @Trogleth 17 วันที่ผ่านมา

      @@ArmoredColony Maybe try using Gumroad or Fab? I would totally be interested in a long form tutorial!

  • @cgooch_
    @cgooch_ 21 วันที่ผ่านมา +1

    Excellent work as usual. Good stuff man.

  • @ZakaStudios
    @ZakaStudios 19 วันที่ผ่านมา +1

    How do you manage such a high polycount in blender? And do you use any plugins for getting your Zbrush scene into blender? Im working on quite a capable machine but my setup really starts to suffer once I go beyond 15mil Polys. Love your work! Great Timelapse!

    • @ArmoredColony
      @ArmoredColony  19 วันที่ผ่านมา

      I always decimate the model before sending it anywhere else. I used the USD exporter plugin (built into ZBrush) for different body part files (head, torso, tail, etc); and simply dragged each file into the blender viewport (the old-school way).
      I already had a ztool for each one of those parts, just so I could work comfortably. That way, I could focus on just the hand, for example, without the huge tail getting in the way.
      But even with decimated meshes, the curve modifier I used for the tail in Blender was really slow. I don't think any amount of hardware will prevent blender from getting slow much earlier than ZBrush; it's just built different. It's not specialized for sculpting.
      And thank you.

  • @PrimordialStrange
    @PrimordialStrange 21 วันที่ผ่านมา +2

    Excellent work! Do you have any specific tutorials where you go through various hard surface workflows and tips you've used throughout the video?
    Thank you

    • @ArmoredColony
      @ArmoredColony  21 วันที่ผ่านมา +2

      This was going to be it. I had 60 hours of realtime videos, but they were too many to upload.
      Maybe I'll upload a few of them here so they don't go to waste.

  • @mooiijloup
    @mooiijloup 20 วันที่ผ่านมา +1

    Awesome

  • @paranoidpanzerpenguin5262
    @paranoidpanzerpenguin5262 20 วันที่ผ่านมา +1

    What brushes do you use? Like for the raised edges and insets

    • @ArmoredColony
      @ArmoredColony  20 วันที่ผ่านมา +1

      It's the Warframe Trim Brush: a Standard brush with Alpha 39 I believe.