If you two need a clan to run in again lemme know. Mine is run by me and 4 admins. 40 people in it. And we have a clan discord. Would love to add you :)
A prequel of destiny would be dope. You start off as a guardian being revived in the dark age and you progress thru the history of destiny all the way up to the beginning of D1 getting more in depth of the lore and stuff that wasnt recoreded
I have a similar thought for bungie to make a story that takes place as the collapse happens and you try to stop the Fallen from destroying the constitution of the last city and you succeed but at the cost of your own life and then the screen would go black and you would hear “eyes up guardian”
Quit a long time ago but still watch vids like this time to time. Love all the oldschool runescape references because that's a game that has been firing on all cylinders for the past 4-5 years and the community is very very happy. I play it whenever I get the chance, and I have to say it's probably the best MMO on the market. Is it a grind fest? Yes. Do you get a crazy dopamine spikes whenever you finish a long grind? Yes. The big thing in OSRS right now is collection log hunting. It's essentially an impossible grind to complete that mathematically takes 150+ years to finish but everyone still grinds towards it lol. You should try OSRS sometime on stream again, if you get into raids, it's over for you. You'll be hooked. Destiny can take so many things from Destiny like clan halls/private instances, pet hunting from raid bosses for example, very rare cosmetic rewards from activities, collection log etc.
I have a friend that blames how informed we all are as gamers these days. Back in the day there weren't guides all over the Internet. There wasn't a streamer telling you what the best weapons/armor are and where to find them. So the grind occupied u longer where nowadays people play so efficiently that they run out of stuff to do that much quicker
I disagree with your friend. Access to information isn’t the problem. Incentive to play is. You can spend time watching guides on how to get the next exotic drop or how to complete a master raid or something. But once that’s done, that’s it. There no real reason to go grind for better armor once you get 100 in resilience and discipline.. there’s no real reason to grind raids once you get your raid exotic and whatever rolls/patterns you want. For many players, the problem becomes replayability because there’s nothing motivating the grind anymore. For me, armor drops literally don’t matter to me anymore, I’m happy with all of my weapons and don’t feel a need to chase the “new god rolls” because I already have amazing weapons for all scenarios. A guide from a TH-camr might make that faster but the player can also just choose to figure it out for themselves. I think it’s the wrong approach to view destiny’s problems as an external thing such as access to information
While they're mostly right, there isn't much we can do about it now. The only solution we have is pinches gear and cosmetics or having 0 information available/given like Cross was saying in the video "new thing got added, good luck finding it".
I can never tell how serious Aztecross is when he says some of the stuff he does. And it's that chaotic energy that keeps me coming back to his videos.
Yeah this needed a /s on the end. If it's not sarcasm then they wasted the evil red filter on the earlier part of the video. I think he was spitballing and realized how dumb it was so leaned into it. Aztecross knows his game-play Destiny 2 shit, but this was another example of live stream of consciousness silliness.
Honestly not as hard as you think it is. * Overhauled and revamped weapons. Scrap the two-perk thing entirely in favor of something new. Example could be a skill tree where you can pick up to X number of nodes, but have enough picks to get only 40% of the tree, then you can get an additional 10% of the tree if you do X thing in the game. Nodes will be both passives as well as more active perks. Such as also just increasing Impact, a stat normally tied to weapon archetype. * Overhauled and revamped skill trees. I'm sorry to anyone who thinks two Aspects and some Fragments are pinnacle RPG character builds, but it's not. It is mind blowingly awesome for the Destiny we KNEW before it was introduced, but it's still incredibly shallow. ACTUAL Titan skill tree that is different from the Hunter and Warlock skill trees. Then, ACTUAL subclass skill tree, that is different from all other subclass skill trees. No 'health regen on melee kill' on literally 11 out of 18 subclasses or whatever. * Overhauled and revamped armor. Whoever thinks the randomized stats so that you will never, ever get an armor set you actually want (not even mentioning it is literally impossible to tell in game which armor pieces to put together/keep in order to get there and you need outside tools to do calculation) is good, has been playing Destiny way too much and other games way too little. Armor should have SOME stats, but they should be way more simplistic than 16 Discipline, now do some math to see which other pieces with how much Discipline you need to get to 100, while doing the same for other stats. You need to see it in one immediate look. In addition, armor should have perks. Driving factor in acquiring armor should be what it can do, not the stats it yields. Because if it is the latter, it HAS TO BE bullshit stats otherwise the chase would be over within a month. Perks can always be added, so that will drive chase. * Overhauled and revamped elements. Yes, Stasis and Strand are somewhat decent. Arc, Solar and Void still have no identity whatsoever. 'Hey guys, Arc chains it totally has an identity. Solar explodes to reach the literal same effect, but the animation is different so yeah!' No. Animations are not identity. Arc is the AoE element, then Solar would be the DoT element and Void would be the displacement/tanking element (or whatever else they want them to be, just naming examples). Then NO OVERLAP to make everything just the same thing with a different color. This is so utterly basic, I don't understand how people are still trying to fight this. 'But... if Arc is AoE and Solar deals more damage then I can't do both at once and that is bad game design'. No, dumbass, it is good game design. Yes, you do a Raid, you have people on Solar for DPS and people on Arc for add clear. * More focus on open world design. How the fuck are we doing this franchise for 8 years and people actually think Patrol should be the most neglected thing in the game with the least loot, least challenge, least reason to be there; but hey, this single selectable, launchable activity is where you'll spend literally 100 hours this season. This small confined space is where the whole space game should take place for most of your time. Bro, the fuck. Literally overhaul exploration to be dynamic: no longer will 'enemies move against each other' be the least explored thing in the game since its launch. Build more similar things like that. You explore the game, you fight things you haven't seen before and you will fail if there are not more people around OR you have played so much that you are overleveled and can handle it. * Less focus on mechanics. Raids. Dungeons. 100% a focus there.FULL STOP after that. The overreliance on mechanics drives people away from the game. People want to SHOOT GUNS, and FLING MAGICS and HEADBUTT ASSHOLES. No, stand on this plate, move this ball there, fuck off with busywork that detract people from playing the game why they are playing it. It's literally like making a racing game and then tell people they have to get out of the car to solve a puzzle every 2 minutes. LET. THEM. RACE. * Less focus on MTX. Look, I am sorry if you think 'well, I guess this is how it is now, we can't expect different' is the correct opinion to have. Getting cosmetic items that are tied to doing things in the game is worth a lot. You can squeeze $ 20 out of people for cosmetics, and in return they WILL play the game less. Not because there is less incentive to play, but because it MEANS less. Imagine if, in the Olympics, everyone got a gold medal. And not just that, also everyone could participate and get that gold medal. Just sign up. There would still be winners and losers, but you will get less people who give a genuine fuck about it. * Classes with actual identity. Everyone can pick Void (or whatever element they pick for that) and have tanking abilities from it. But, Titans have different skill trees for the actual class than Hunters and Warlocks, and they have native tanking capabilities in that tree, whereas Hunters and Warlocks only get them from the Void subclass itself. So yeah, Titans will be better Tanks. Who cares? I'll tell you who: literally everyone. No longer will it be a fact that Titans are less requested in Raids because Warlocks can tank better with the current balance. No. Warlocks CAN tank with Void perfectly fine in Normal content, but if you go harder, either the Warlock needs to be amazing at it or you just are better off with a Titan. Stop being so scared of being an actual, real, class-based game. Destiny is seriously the most superficial RPG you ever played, ever. And the only reason you don't clock that is because you're so used to how the game is that you can't see it any other way.
Content in destiny 1 was harder because we had less power intrinsically through subclasses than we do now, making the exotic weapons carry more weight and more desirable. And even with 3 people the nightfalls were still hard. Now in D2, you can walk into GMs with blue weapons and getaway artist prismatic and solo it
Couldn't have said it better. It's also much better to prefer a cool down than to handle ammo economy. Now, when in doubt, switch to outbreak or something and have infinite ammo on one of the strongest primaries in the game
No, average skill players or people below average shouldn't be punished for what higher skilled players can do. Most of the player base is not soloing GMs, farming multiple full raid runs a day, going flawless, every time trials comes up, etc. To act like it's something most players can easily start doing is ignorant. How many people do you see running around with conqueror or the title from doing pantheon? Exactly
@smokedout7129 there's a difference between raising the skill floor vs skill ceiling. Rewind on outbreak or getaway on prismatic warlock is a raise to the floor not the ceiling which gives more incentive to lower skill options and all around lowers the effort it takes to be good in high end content
The thing for me is, almost everything I've heard Bungie say they couldn't do for whatever reason has been done successfully in Warframe. "if we add player trading, it'll kill the loot chase"; WF has it and I still love grinding for stuff regardless. "we can't fully implement weapon crafting for everything because that kills the loot chase"; again, nearly every weapon in WF is craftable, and they circumvent this issue mostly due to the expansive mod customization options. "We had to remove x content because the game was getting too big"; WF has almost every piece of content still accessible and playable in the game from the point it launched in 2013 to now. It's complicated for new players sure, but nothing's vaulted like in D2. "We can't add matchmaking to everything"; nearly every activity in WF can be done solo, with a squad, or with randoms via matchmaking. Beyond all of that, WF has stuff like space combat, aerial combat, clan bases that are fully customizable (clan dojos), pet breeding, even the in-game UI can be customized. WF is just as old as the destiny franchise and still going strong 🤷♂️
The thing is there are some key differences. The trading thing is bang on but outside of that it’s more complicated. With weapon crafting it would kill the chase with how weapons are currently set up with regards to traits and how you unlock craftable weapons. Maybe something like you can only craft rolls of traits you have got meaning you need at least a 2/5 god roll cause barrels and stuff don’t play massive rolls. The WF comparison with regards to vaulting is a bit unfair cause warframe does have some vaulted content with raids and I believe old dark zones (didn’t play a ton at the time). But yeah the “not enough space” excuse was BS and even bungie admits it. They have been back and forward on why they didn’t since they did it. The everything matchmaking is another thing where it’s different due to how warframe styles it’s content (technically it has solo content with some story missions) but ultimately I agree that yeah. There isn’t much of a reason especially with in game fireteam finder. It would help keep fireteam finder to more skilled groups if they have proper incentive to some like guided games and implemented it properly this time not the whole minimum clan bs
Two different games with too different types of code, some of the stuff that would override things in the game simply because it's wasn't coded that way plus they got some point for example trading would kill the grind for example why would I do a raid to get a CHANCE to get a exotic if I can just trade with one of my friends? Better yet why do a quest if I just trade for it? And with the way destiny works all you need is to get the weapon once and it's yours forever in your collections...
@@scythebez9572 Because you could sell that exotic to someone else for Silver and use that Silver to buy that sweet Eververse armor set you've been eyeing. Though it would make more sense for exotics to be untradable and for random rolled Legendaries to be tradable. Trading does one very useful thing for free to play games. It lets whales whale harder. And it lets players who grind benefit from the existence of whiles. Not only is that whale buying his own season pass, he's indirectly buying mine, too, because he bought my god roll adept weapon that I don't give a crap about and I used that silver to buy the season pass.
Warframe is an amazing game, but it does have vaulting also. There are also vaulted relics, meaning you cannot obtain them through gameplay anymore. However if someone has some in their inventory, you can trade with them and obtain it that way. Very easy work around (or you could just ask for whatever was inside of said relic instead)
A new story in a different part of the universe. New and different abilities. New alien races. Leaving earth and the tower far behind. It’s only limited by the imagination of those making this game.
i honestly think they consider completely new aliens but dont know how to transition to them, if they dropped 9 new races all of a sudden nobody would see it as destiny
Maybe this time we'd actually play a character in the universe, rather than the self-insert silent god-slaying protagonist. I hate it when we're entirely silent and seem almost neutral all the time. The only time that changed and our guardian looked like we had personality was when Cayde was killed and we were full of thoughts of reveng
All around good ideas but like you said it's limited by their creativity and even with the lore this season that was lacking. The Qugu are lowkey hardly any different from the Psions
I started to play destiny 10yrs ago in the closed beta and I’m still the only who plays d2 in my friend group, this game just has something that always makes go back to it and enjoy it
Maybe I’m alone but I have no confidence they would be able to nail the launch of an entirely new game. The buildcrafting options would be so much more limited due to a fraction of the exotics and weapons. It would take literal years to get back to the depth of choice we have in the game right now. I am team “Destiny drop the 2” all way. Spend an update remastering the Red War as a legendary campaign and giving new players a path to get invested and then start innovating with expansions.
With your first paragraph, I understand the point, but god do I hate it. It's literally impossible for a game that's just launched to have more content than the previous one that's been up for years. It's literally just not possible. You shouldn't expect more content from a game that's just released over one that's been alive for a few years; it's an unrealistic expectation, plain and simple. The buildcrafting options, gonna be honest with you here, aren't that great or varying to begin with. Most builds in the game, I'm talking 75% to 85%, rely on damn near the exact same things to work. Yes, you have options, but the question is whether those options even work together to create a build. Most of the builds out there are literally the exact same copy-pasted thing with maybe a single difference, and that's it. Not to mention almost everyone doesn't even use 95% of what's sitting in their vault. And that's a fact.
@@ogroguercMy point wasn’t that I expect them to put as many exotics into a D3 as are in the game now. I only said there never could be as many, for the reasons you illustrate, which would limit options. As for your argument stating all builds use the same stuff, I have to disagree. Maybe we play different but there is nothing I love more than taking something off meta but good like Felwinter’s Helm or Tommy’s Matchbook and making it work in GMs. I understand that half the community is using some sort of transcendence spam Spirit of Inmost Light build but I’m not.
Of there was a D3 it would start with like 20 different exotics for each class. That's 20 new play styles you could play with. There would be plenty of build crafting. Not to mention different from D2, they could make a brand new subclass system with plenty of customization.
@@scottmonish4969D3 would only have about 1/3 of those exotics. D1 and D2 both launched with the same amount of new exotics (38). D1 had 20 weapons and 18 armor pieces (6 per class). D2 had 17 weapons and 21 armor pieces (7 per class) (Plus 2 returning weapons and 12 returning armor pieces, 4 per class).
D3 and a reset has been needed for a while now. Before I quite playing a few months ago, I had a vault full of god rolls, crafted weapons and exotics, but mostly always used the same 10ish weapons, depending on the activity, seasonal artifact and build. Every knew expansion and season I would grind to get new the guns just to throw them in the vault in hopes I would use them later -which rarely if ever happened. We are attached to shit that we collect that we don't even use, and once you start, the idea of missing out on something drives you nuts. You eventually become a slave to a game that you're not having fun in, but don't want to miss out just for collection purposes or MAYBE finding that next gun that might bring some fun for a few days. A reset will bring new life and desire in to the game again, but unless they make some serious changes, we will be back in the same position in a few years.
@@localprime8868 Well of course. Everyone will be different depending on time played, seasons skipped, skill level, and willingness to play harder content. However, the game is 7 years old. New content has been released every 3-4 months regularly. Anyone that has been even semi consistent over that time will be near the same situation I am. I'm not an elite player, I don't spend 8 hours a day playing, me and my friends simply played together pretty often. Hell, even if you just started with WQ, you should have the majority of all exotics by now, more than a few crafted god rolls, and at least a little dumb luck with RNG to have a few more. That's just paying attention to the seasonal content and not raids, GM's or Trials, where you would easily pick up even more. If dedicated Vets are really only playing just to collect weapons (that eventually need to be deleted to make room for more in the vault) what are they really enticed with? Are they going to be excited to help newer players through hard content when they have everything they could need? When you have a seasonal artifact that dictates strength of builds for months at a time, are players really enticed to play with and experiment with other builds/guns? Collecting your 10th arc SMG with similar rolls as the last 5, is it really worth chasing? Most of the time the answer is no, and it gets vaulted just in case it gets a buff. That's not a fun, engaging gameplay loop for vets. Even if you're new, it will be fun, but you will the same wall the rest of us did
Guys, Bungie didn't fail. They succeeded longer than anyone could have imagined. I think we all need to acknowledge how hard it is to do what Destiny has done. The fact that it kept so many people interested and playing for *so long* (and btw, it's *still* being played by more people than the vast majority of games) is incredible. But hey man, they may just be coming to the end of the road, at least for a while. I think they could do a D3, and it could be great, but I also think that'll take forever, and you know what? That's fine. We'll all be fine moving on or playing other games for a few years and then coming back when they have something to come back for (or not, if life has moved on). Everything ends, guys. And Final Shape was a great ending. I'll always love this game, and I'll always love Bungie for giving it to us.
Agreed that many years of countless players playing destiny 1 and destiny 2. Although there were many dry moments, both games and multiple moments of enjoyment. I think many people can’t accept destiny franchise might be over unless they actually plan to make a destiny 3
I agree with you but still part of me disagrees. If it was the old version of Destiny (Destiny 1) yeah give them a break, however Destiny 2 is a live service, and has been now for 10+ years. Its there job to make new and engaging stuff all the time. Eventually limitations will happen and you need to make a new live service. Name one that hasn’t done that.
@@unfortunatelymad980 ppl aren’t forced to play destiny it was just rlly fun that’s on them if they choose to play destiny when they aren’t enjoying it
They only survived because of the Bungie name and reputation from their previous games. If it wasn't for that, they wouldn't have made it past a single year without people giving it a chance because it was "from Bungie"
As a long time Destiny player, and a long time Diablo player - I really enjoy that you brought up seasonal wipes in Diablo 3/Diablo 4. Because I really think that's what Destiny needs. I think one of the biggest problems with Destiny is that there is no change up. We have all of this loot, at all times, so when we get these seasonal weapons we're like "eh I have x already so I don't need y". Now obviously we don't have Greater Rifts to climb like Diablo but... we have/had pantheon. How cool would it be to start a seasonal journey. All you have are exotics, the seasonal gear loot pool, and raid loot pool within pantheon. And you have to push through a pantheon grind similar to Greater Rifts, with a leaderboard system. And whatever rewards you got through your seasonal journey, you could bring back to the main game just like how Diablo sets your seasonal character to a regular character after the season ends.
They need to add new TYPES of weapons, not just alterations of existing ones. Energy Crossbows, more types of melee weapons, more double barrel shotguns, big single shot anti material rifles, bolt action snipers etc. Give me a fuckin slingshot ill grind for it, just something new in the weapons sandbox.
Yea it would be a lot more interesting, plus they should experiment with the current ones even, what if there was a pistol with actual projectiles but it did more damage and fires full auto, or if it shot aoe lightning or something like that it would have to be more interesting. Also go back to the old mod system the new one sucks there's no real builds anymore
Deadass. How does a looter shooter have the most generic weapon sandbox/perks out of most looters I have seen. That is the whole point of it being a sandbox. People were mad about d2 launching with static rolls, yet the crafting system has made it to where people practically create static rolls anyways because everyone only wants what’s meta
A moment of inspiration here: Destiny 3 SHOULD HAVE CRAFTING, but to keep the grindable aspect, raids, dungeons, ect should drop the weapon PERKS. Barrels, perks, everything. The only thing that should be on the weapon naturally is the origin trait. they could probably stack like items in your inventory or elsewhere, either way i'm not sure. This is just some crack-head idea I came up with to innovate the weapon system. It allows the controllability of crafting whilst keeping the core grinding of the game. Weapons STILL can drop, but you can take them to the gunsmith and pay to have them dismantled, maybe for a chance to get some of the perks from the gun, or a complete dismantling where you get everything off it. (Excluding the origin trait of course, maybe.) didnt think on this too hard but there's probably a lot more that can be added
As a warlord of *thousands* in an older MMO (Dark Age of Camelot), your ideas are pretty dang close to what we need. Even today, I’ve met players from back then on DAOC that remember the mass battles, the clan friendship, etc etc.
Man DAoC was such a fun time of my life. I think Destiny could steal Darkness Falls style PvP + PvE for loot. It was such a rush to clear the area only to find a massive enemy party waiting to smash you.
The game Cross described at the end is pretty much Phantasy Stat Online 2. Didn't pay your sub? Can't enter your house. Want to vault items? You 30 day extended vault use is up, you need stargems (can be earned in game). Divide Quest max difficulty had like 0.2% drop rate for a weapon skin and it goes for 100s of millions on the player market
True. No man's sky is awesome, but once you've gotten some cool stuff, what's the point of playing further? The "gun"play is mediocre at best, combat leaves much to be desired. And destiny has virtually no exploration, despite being able to go to different planets. If they somehow merged, it would be one of the best games ever to exist
While we waited for destiny 2 I was constantly hoping they would allow us to actually pilot our ships instead of them serving less of a function than emblems. Star citizen is promising and the other game that studio is working on. But none of us will have a pc able to play those
What's happening to Destiny is the same that has happened to games like Assassin's Creed, COD, NFS.... After a while the same gameplay with just a new map or a new narrative just doesn't cut it. Destiny has Ships, Sparrows, there's The Hidden(possibility of stealth missions), War Beasts(possibility of pets/companions), There's the Last city, that we've never seen to the fullest. There are so mane things Bungie could have used to make Destiny more interesting and they just haven't. To me, it seems the "changes" coming up are more of the same, same gameplay on a new map with a new narrative.
Actual Destiny 3 won't be out until 2028. D3 was not in development, Payback is not D3. So even if Bungie starts working now we won't get true D3 until 2028.
Realistically, it would probably be a lot longer than that. It took 3 years to get D2 vanilla, and that was a shit show and almost killed the franchise.
That's what I'm saying and some people don't realize the amount of time it would take to get everything in order and at that point d2 itself would have been out for over a decade and how it's looking who would still be playing and sorry for all the typing 😅
I would say that's probably the earliest it would be. MAYBE 2027 but I highly doubt it. Realistically it would be 2029-2030 to also make a new engine because their current engine is terrible. They patch it up for a million other things to be bugged. The new player experience is terrible.. Everyone that already plays the game has every weapon. They had the same seasonal set up for the last while. They don't really try new things. Not innovative at all. Basically the same thing but you get what I mean. Grinding for the same guns over and over. Everyone already has near perfect armor so there isn't any reason to grind new armor at all. If they want to keep on with Destiny 2 they have to make players want to play and the way it is right now it's just not great lets be honest. I don't know if sunset was the answer but at least it made us want to grind the game again but I don't know if that's the true way to go with that. In my opinion crafting also killed the game at least for me and I'm sure for a lot of people out there. I guess it's good for the people that have terrible RNG but to me it's a looter shooter and that's part of the game. Now we just get the 5 reds and that's it. Just killed the pure looter shooter experience with that even if some of the casuals don't like it they should've never did this. Don't even get me started with the microtransactions. I can honestly go on and on but I would type a novel if that was the case. With the game at it's core their is nothing like it on the market. Destiny 2 had unlimited potential and I honestly thought it could've been the best game of all time if they made the right choices. I'm just sad that not only we didn't get that but we probably got the bad end of it.
2028 is way to early for a D3, it would take probably a decade to make/upgrade the engine for it (which would be the entire reason for a D3, engine upgrades to improve the dev experience that then translates to player experience) and then make the game. Even then it probably would have a fraction of the content D2 has, and not seem worth it
The final step of evolving the loot would be to add set-bonuses for matching origin traits. Similar to what they already have with season armor and the increased gains. They could do a 2-piece set bonus as well as a 3-piece set bonus for using weapons with matching Origin traits
Honestly, i'd play it for at least a little bit. Not really a fan of the subscription model part but i think if they just added player homes, full rng, player trading and community-focused patrol zones where more people can play in large groups, it'd be a step in the right direction. Keep the paid expansions and eververse sets, but let those armors be traded by players too. Get rid of light levels and adopt a straight up levels model with a "perk" pool instead, where you choose what you get as you level up each season (basically the artifact but much bigger and with more impact, make the choices unchangeable but also allow us to unlock everything if we grind enough.) Have it reset every season but we can spend some special points to keep some permanently. Get rid of all subclasses (still keep them separated by classes though), its just prismatic now. You can unlock the aspects/fragments/supers by finding them in game and building your character how you want them to be.
I'll be happy with these addrd to D2: -Aerial battles... What's the point of all these cool ships if we dont use them. -Same flying in loading screen as Kingdom Hearts 1, but we shoot down hive and shadow legion ships. -Give us a warthog type vehicle that multiple gaurdians can ride on. -Bring back raid armor ornaments and make them obtainable via master raids. Make master raids reward artifice armor with two artifice slots to make them more of an incentive over dungeon/crucible artifice armor. -More 6-12 man activities -Clan housing -Pet companions *hand rubs* Exo animals and Cabal war beast. -No bounties for transmog. Once you obtain armor it can be used as a transmog. -100K vault space -50 loadout slots -Give my guardian a beard it's been 10 years😂 -Make Gambit Great Again
I like how monthly subscriptions were mentioned but we already pretty much do that with the dlc+annual pass. It's not monthly but I pretty much view it as such since there are no purchases (outside of event passes and cosmetics) throughout the year.
More discoverable custom loot - charms for weapons, special melee skins. Lore built in to game- find a ghost and a readable page overlays on to screen. Stock weapon PvP play mode that rewards special charms and skins. I just don’t know where they can go narratively
They missed the opportunity to start a D3 narrative wise. The sundial predicted ‘our’ death. We saw the grave with the sword and the exotic and all. At the end of the final shape, after the all out war and the destruction of the witness, our ghost was dead. Now this ending was worthy and well done with Cayde sacrificing himself for us, but what if the guardian did this himself to save his ghost? Dramatic ending, ghost gets to live, story ends, the end of D2. On comes D3! 10 to 15 year later timespan! The guardians have evolved and moved in a time of peace and prosperity. New powers, evolved from the old. New weaponry, forged from the hard fought battle a century ago. And a new threat looms out of the dark, something we’ve never seen before. It would have been the perfect opportunity to start a fresh game with new ideas, less bugs and a large time span.
Destiny needs a Forge system. Player created pvp game modes and map modifications. Then extend that to player created strikes, nightfalls,....raids perhaps?
The next step would be to add a new tier of rarity above legendary. Exotics aren't really a tier like other weapons as they're all unique and most have a dedicated source. I think Ergo Sum is a great prototype for a new tier of weapons, everything is random and it's extremly powerful. I want a black or red rarity. These wouldn't have the lockout exotics do of only being able to equip one. Shinies is another example of a good prototype for them, but it needs to go further than double perks and a unique ornament. A third trait would be nice, 2 damage perks and a reload/stat boosting perk could work. I also like the idea of them having random elements and archetypes like Ergo as well. Though that would stop subclass perks like incandescent and voltshot from being available on them, but maybe they could do what Ergo does and depending on the element is what perks it can get. They'd need new unique perks as well unavailable on legendaries. I could imagine chasing a pulse that's 2 round burst, kinetic, has kinetic tremors, one for all and rewind rounds(or healclip). And then some unique trait because of it's rarity like for instance it can charge up an alt fire mode that when swapped to and shot locks non boss enemys in place for 5 seconds, or debuffs them, or another one could be it makes you sprint faster or jump higher or something and have that trait be random as well. All that might be going overboard but I just came up with that off the top of me head so I'm sure some vetren devs could make something better if given time. We NEED something new and unique to chase, not just a tier 5 legendary with enhanced mags and barrels that are basically adepts.
My idea for how to handle weapons/armor/gear is this: all of it is fully customizable and craftable, BUT you can only craft with the broken down components/parts that you get from RNG drops. This allows for players to get what they want (eventually) and addresses the problem of getting a drop that would be a God-Roll, except that one perk is bad/wrong, while also retaining the Grind. Keep things restricted by weapon/armor type, Slot, and even source (Raids, Dungeons, Nightfalls, Comp, Exotics, et cetera) to keep the prestige of the high level loot sources, but make it worth while to go in all the time and grind for new drops.
D3's big innovation: using a path of exile style skill tree that starts with abilities from one clase with the ability to unlock the abilities of other classes. NOT prismatic, I'm saying the actual classes themselves, hunter, titan, and warlock. Weapon chanages: every weapon, even exotics, are craftable with traits. Each trait has a polarity, and each weapon supports different polarities, traits are unlocked by sacrificing a fully-masterworked item per perk. Armor crafting: early Destiny-style armor where the traits are randomized with random stats, saccrificing a masterworked piece of armor to unlock an individual perk. Pathfinder to suppliment RNG for a focused perk or stat value. Modular Gear: give us unique gear that has attachments which each have different stat adjustments which do culminate to being slightly weaker than perfectly-rolled items, but can also support faded exotic perks without becoming exotics. Ie. A helmet with the graviton forefit exotic trait would only add 1 second to the invisibility and 10% ability recharge speed, or armementarium's trait on one of these legendary modular chestpieces would modestly amplify the orbs of power created by grenades. The Vault: a customizable armory-style room connected to the tower that you can invite other guardians to view. It can be decorated with trophies of conquest, such as a vangaurd medal case or trophies designed in triumph of raids/dungeons with guilded and altered versions for completing different achievements each run. Dynamic crucible matches: include more pve events in pvp game modes. For example: Thrall party - capturing an objective or slaying x amount of guqrdians spawns a cursed thrall to attack the opposing team. 3-team gamemodes - 4v4v4 to challenge control, survival, etc.
@3:08 nothing more? New graphics, new engine, more possibilities in the game, especially more graphical and gameplay possibilities. Upgrading ships, styling, upgrading, housing??? Or something similar. There are so many possibilities that could be added to D3.
I think if they just made us make a new character for the new frontier or we bring our character but we have to go with only blues and below in order to launch over there. I’m sure there is plenty of better ways to do it but just something similar .
To add to the brainstorm. Chasing loop is ideal. And i'd like to see low chance droprate Unique Transmog Ornaments. Not armor. Ornaments, drop. Perhaps if they add difficulty options to patrol areas(There's already a area on the Destination UI that shows diffuculty). Then we can get extra mobs. Or even World Bosses. Instead of Heroic for Pub-events. They start at that and can be upgraded to a new difficulty by doing either the same mechanic, or new one
@@jeffjameson5082 certain events, craftable items/weapons/warframes, decoration, railjack stuff and I’m probably missing like 2 other things maybe..? Trading is a SUPER huge part of Warframe, but that’s not all the clan dojo is good for
Customizable ships, sparrows, ghosts. When crafting weapons, each perk unlocked stays unlocked. Open skill trees. Crossing class identification, no more choosing your class but the abilities you pick make you a certain class. Trading on a time limit within the fireteam it was earned.
Here are 10 things I would like to see from a Destiny 3: - Better new player experience (really comes from it being new, let's be honest) - New, creative enemy races - New, creative worlds to explore - New, creative buildcrafting tools (like elemental wells and warmind cells) - Full Titan class overhaul - Better graphics and performance - A new weapon rarity between legendary and exotic - A new fun, but worthwhile PvE grind (like onslaught) - Player housing - Seperated PvE and PvP sandboxes Honorable mentions: - 3rd party market (like what Warframe has) - Space combat - A skip dialogue option
@IAmTetsuo1 i mean sure, prismatic titan needs an overhaul, I'll agree with that, but titans overall aren't in a bad spot, except for bubble they nerfed that way to hard imo, and I'm a warlock main
He played first descendent like no tomorrow but apparently hasn't tried warframe? That tells me that he's only not trying warframe because it's not a new IP like TFD
@@oxsila his TFD is mostly sponsored content, but yeah cross is allergic to Warframe. Everytime destiny is in the shitter and someone brings up that he should play it, he just finds an excuse. Dude spent a chunk of this video naming off stuff that already exists in WF
I understand this argument but the reason Destiny players don’t want to play Warframe isn’t because there a deep rooted prejudice against it. It’s because Warframe is NOT an fps, Warframe does not play the same so fundamentally it is unappealing. Destiny ≠ Warframe because fps ≠ 3ps
I know what you mean man as far as not playing destiny 2 much right now, I maxed out my titan and i get on every week and do the nightfall and a few other engrams. I feel like once you are max light level its not as much fun, still fun together with friends and run crucible or to try new builds on the nightfalls and stuff. I love watching your channel and always looke forward to your uploads man! Idk if its your thing really but I would love to see you do a playthrough of some games. Preferably the last of us and last of us part 2, I feel like that would be a really entertaining playthrough. As always, love the content and the grind you put in day in and day out, keep up the great work man!
I used to love the game SWTOR for a long time which combined the cartel market (destinys eververse) with the in game trading which used credits (glimmer). However to make it work they used a binding system where once you equip some gear or weapons it became bound to you and could no longer sell that item in game. I think this is a cool way where bungie can keep the eververse store and create like “mystery boxes” which can drop any random gear set or item from the game but if you choose to wear or use that item it comes bound to you and you can’t sell it for glimmer. Not sure of other MMOs do the same like wow (they probably do) but just my personal thoughts on the trading idea.
Destiny 3 with lost loot and I am out. I don't want to lose everything just to get Gjallarhorn 4.0 and buy the next 3 ornaments and everything we had is forced on us again. That would be no different than sunsetting. No reset. Then I am done!
The thing is though, Destiny 2 would still exist. Let Destiny 3 have sunsetting every 1 or 2 years. Let it have a different system where you actually appreciate new loot more often. Destiny 2 not having sunsetting means we only care about maybe 5 weapons at the most every 6 months. That's awful for a game all about loot. That's why so many people have dipped.
Stuff i would like: Ship/space combat, ship mods, ship customization. Speeder customization, combat, mods, races New classes (warlock, hunter , titan, ...etc) more exotics for those classes Character customization and name changing infinitely with each accout tied to a unique number code instead of username. Player housing and housing customization. Clan bases and base customization & progression. Better and more weapon mods(class specific, enemy specific weapon type specific, etc).
honestly maybe its just nostalgia but I loved the rng of Destiny 1 when I got the thorn bounty after doing a like three resumes worth of bounties I completely lost control of my bowels but I was happy
Here is my opinion on what Destiny needs, whether its a new game or not. (most likely will have to be a new game considering the list) - Un-sunset/Sunrise everything (every location, every weapon, every activity from both games) - Bring full campaign (from D1-D2) - New abilities for guardians and enemies alike (like the acolyte fireball or the fallen mine that pops up from the ground that slows- cant remember the name) - New Subclasses (Blight/taken for example) - Reprised public events (massive 30-50 player events to take down massive bosses) - Bigger locations (like massive) (Destiny is at its best with new places to explore in my opinion) - Ship flying, combat, racing, customization (even small things like controlling your ship in loading menu) - Sparrow/Skimmer racing/events and customization - Allow more than one exotic armor piece to be worn (like what exotic class items are eluding to) - Clan/Player housing (hang out spot besides tower to hang out with you friends only while you decide what activity to play) - Clan wars/activities for clans (a way to establish clan dominance through objectives/PVP) - A Plethora of locations to visit (Past, Present, Future) (dreadnaught, titan, Mercury etc) - New Raids/Dungeons types (12+ player and up) - New Classes (Titan, Hunter, Warlock) - New activities in general (some that tie into the new locations/narratives) - New enemy factions (and a lot of them) - Enhancing exotic weapons (I know we have catalysts but I'm referring to a rare drop from killing difficult bosses with super low drop rate that could change the element or even functionally of the weapon) - New elements (Blight, paracausual(however you spell it) etc ) - New core game modes (vanguard, crucible, gambit etc) - More vault space (like 5000 minimum) Just a few things I think the game would be better for. (just scratching the surface)
I think subclasses are ok, really all we need is the 3rd darkness subclass, possibly nightmare power, but what would be really cool are tech subclasses, splicer can let you open PORTALS through the vex net, you dont go to the vex net but you can travel between two points and stuff, siva can make you corrupt enemies into your own allies, and enemies killed by corrupted become corrupted, they maintain their own power and are corrupted forever or for time limit. A last one would be, well Idk, but essentially tech subclasses are independent from prismatic, they can't be used together, but they are just as strong, they can still use transcendence, and it might pair well if all tech subclasses deal kinetic damage. The 3rd tech subclass might not exist, or could be a fusion subclass, similar to prismatic, though instead you abandon paracausal power. (BTW tech gets supressed for half as long as paracausal power) as this fusion subclass, its essentially the same thing as prismatic, except it combines even more and creates unique abilities. Not necessary and might be a bit too much but it would be cool, and even better if we play as eliksni in destiny 3, because they are all about machines.
I agree, but the problem is the engine simply can't handle it. Any new content seemingly breaks the game....emergency maintenance, extended maintenance, it all has increased because of spaghetti coding and an old game engine. We NEED a new game in order for all locations, raids etc. to come back from being sunset. And that's the only way to attract new players because the game as is makes no sense to anyone starting. Even I have to regularly ask my friends what the hell is going on in seasonal stories because the context simply isn't there anymore.
Same for me man, i... just don't care anymore? I got an exotic class item i experimented with the builds, i explored The Pale Heart and now, there is no more "wow" effect for me. And ofcourse, i have noone to play D2 with. My clan changed a lot, i got kicked and i lost the only thing that kept me engaged: social interaction inside the game...
@The_Reaper101 I started D1 solo, then met my clan at the beginning of RoI. Since then we played pretty much every day. Since it's just me now, I log on to run a few missions then I get lonely and play something else
As a D1 beta player, it doesn't feel the same as it did back when started playing on PS3 then switched to the PS4 when it came out. Paid the $10 played for years. Finally built a PC in 2020 returned to D2 an stopped again in late 2021. Just now came back for last 2 months bought all the dlc for cheaper prices, linked up with friend from og days, had nostalgia moments an new ones, but overall I haven't touch game in 2 weeks now. Maybe I'll jump on for the 10 year anniversary but the element of adventure is my main thing about this game an when you done just about everything, I miss that exhilarating feeling when you beat something or found hidden treasures. Having to wait till next year is too far away for me, eh guys I wish felt different but honestly miss the old days..
Agree on the rarity issue. The community is ruining the rng and rarirty of the game cause they want everything given to them in one run and then complain theres nothing to do. Everything needs to be rare Bring back rarity
Honestly, I think that's not far from the truth. It's interesting to think about, because I would never try smoking or drugs or anything like that because I don't want an addiction, but I've spent 4,000+ hours and probably $1K over the last 10 years of my life on Destiny.
@@yurayura74 I'm aware of that, I wasn't blaming them, I was actually comparing it to a personal addiction, which is always the addicted person's fault. I actually don't think I've spent that much on the game itself, but I've bought every expansion ever released plus every season, plus $15 of silver one time. Whatever that adds up to. Oh, I guess I bought the nerf Gjallarhorn too...
@@10TARDIS I've spent almost exactly the same may have purchased a season event card last year too can't remember honestly but tbh it's under 500 for 10 years of content and I purchased both Osiris and warmind I even took a long break when they sunset it. And I can proudly say that it's worth it the game itself has only gotten better from where it started. And while that's a lot of money bro I pay my own rent and I live in Cali I literally spend 1800 at the minimum a month (not exaggerating even a little). So I really can't f-ing complain about destiny on price that just feels absurd to me. However if we're talking about management and how they'll publicly lie about revenue goals and layoffs then straight up I agree management is evil. more than anything though players have more power than the developers in onboarding and most of us have dropped the ball on introducing new players to the game because we'd rather complain about the 100$ expansions in some kinda vague hope they'd drop the price. And it sucks that there are micro transactions but it doesn't even affect gameplay it's purely for drip outside of skimmers which were free for literally everyone as long as they just watched two hours of twitch gameplay for at least 3 weeks out of a month long event you didn't even have to play the game. Anyways long paragraph but you call it an addiction because it took your money but is food an addiction? Is electricity? Its entertainment and for most if not all, entertainment is a literal mental necessity and being 24 and knowing my friends are easily spending $500 A Month (not exaggerated) on Booze or Pot or concert tickets; And they don't even have to spend that much every month just spending that much 2 months out of a year and they've already spent more than I have in ten years on destiny 2
I played Destiny 1 more in year 1 than any of the other years. The main reason for that was the grind for Exotics, loot and XP level. There were reasons to get online every day. We also had factions with ranks and Iron Banner where your level mattered. Rolling into IB without VoG gear was scary because that one person was going to wreck you. The issue with Destiny 2 is nothing is rare or as unique as they used to be. One thing Bungie could do, and I believe it could work to some degree, is do a soft reboot. Take the stories and lore they have to make a FULL Destiny Experience. They can change Raids making them slightly different to continue their difficulty. Bring back XP levels and do away with Light Levels. Make Exotics rarity drops like 1%. They are exotics, they're meant to be powerful and rare. Have Dungeons as something you walk into in the over world. Add full open world capabilities. Space travel and the ability to raid Fallen, Cabal or Hive ships. The amount of content with that soft reboot of some story changes, with new and old content would be insane. I think it would work. Edit: And the ideas for clan style social spaces and houses would be a great addition to all of that as well. There is so many ideas that would make Destiny into a better game than what it is.
Im never going to forget how awesome it was the first time i fired up Destiny 2 when it launched on PC. It was such a new experience, from the new engine to the action. This is what we need. I love the game but its age has started to show.
The problem no one wants to admit is TH-cam is destroying it as well. You can't even tackle content with curiosity because TH-cam has 1000 guides on how to complete something withing 2 hours of release
cross is so right the mmo aspect of grouping with players in the world and interacting with players is why i was first interested in destiny but now everything is matchmaking and its not the same as when i first played destiny 1
i just miss how rare stuff was in destiny 1 year one, it took me months to get a lot of exotic and when i first got an exotic bounty and i was so hyped, besides vex mytho because that was my first exotic lol, but stuff was actually hard and a mystery just miss that feeling man
For me personally and a lot of players in my clan. We are all getting older. We were there from the start and all have 5000+ hours in D1 and D2 combined. The most ridiculous thing is probably that I never bothered a second that I spend nights grinding. It was so much fun. Even if it was sometimes a hassle to combine a ‘normal’ life with such, let’s be real addiction. But damn. It was worth it. Great memories. But now we are getting older and I think it’s not worth it anymore. Different things. Different responsibilities. So I do think that that’s also something to take in consideration. People getting older. Not really a motivation to play. The last DLC was a great ending. And I do think for new, younger players that newer gamers a more appealing. Because it’s a pain to get fully committed into Destiny as a new light from what I’ve seen and heard.
weapon enchancement shouldn't have been a thing but on a real note tho, onslaught and pantheon was one of if not the best time in destiny 2. loot was fucking hot, onsalught was just fun to do. it was challenging and rewarding. and you got to use that loot to challenge pantheon which became the pinnacle challenge.
@@Lorentz_Driver Onslaughts rng would've been fine if it wasn't made to be a 2 month long activity to prepare us for final shape. It would've worked much better as a new ritual activity. Which it has become, so now it's not as much of an issue. But yeah
I've thought a lot about ways to improve the game, and it's tough. On one hand, rapidly pushing out content keeps people engaged, but there's a risk that it ends up being boring or low-quality. On the other hand, taking time to perfect something can result in great content, but there's still no guarantee it'll hit the mark. Ultimately, I believe they should prioritise a strong story and rewarding loot, but more importantly, focus on creating fun content. Modes like Onslaught and Dares of Eternity are great examples-where the grind for loot is enjoyable because the activities themselves are a blast to play, even after you've collected all the rewards.
The ironic thing is Sunsetting would have solved a lot of the issues we find our selves having with "Why chase new loot if old loot does the job" If we had a reset, it would just be sunsetting all over again. It's not the solution. But it would give people something to chase and the main thing is a REASON to chase, simply because if you don't you are locked out of content because old stuff won't work. But a D3 would require a hook, we have no hook. There's currently no big bad to look forward to for veteran players. New players have literally no beneficial reason to join the game right now. Unless everyone starts in the same position, new players will not come to Destiny. The game has a stain on it's name. That's where we are. Frontiers needs to do well enough to remove the stain first before anything else can be done. How they manage that, who knows. The game needs something like a Final Fantasy: A Realm Reborn style restart. If we don't get that, the game will slowly die out until they can't keep it up financially. I love this game. I want it to work. But the negativity surrounding the game since Episode 1 came out has killed my hopes for the future it could have always had, ever being seen. The game has the potential to be among the top games of all games, let alone FPS games. All we need from Frontiers is proof, proof that all the things they talked about recently are going to be implemented and the game will continue to be worked on. They can announce D3 or announce that D3 will never happen. Whatever it is, they need to put the speculation to bed for good.
The only way you bring back sunsetting is by making Destiny 3 and instantly letting people know that sunsetting will occur after a certain period. It's too late now people have become to used to hoarding hundreds of weapons etc with sentimental value. Sunsetting without a Destiny 3 would easily be the death of the game for good. You need to foster a fanbase that sees the good in sunsetting and D3 is how you do that. Don't buy D3 if you're not ok with the concept of loot resets. Path of Exile is one of the most successful games of all time and it resets every league
You know, I always watch cross and this topic in particular really hits hard. The Destiny universe was half of my life. I'm 21 and played the d1 beta on 360 and never stopped playing since then. I then swapped over to the ps4 and kept playing up until a couple months ago. There were days where I had school in the morning but sold my soul for exotics and weapons and LOOT until I had to leave. Sadly, I sit here now, satisfied but also disappointed that the game that I love and grew up with has come to this. Truthfully, I don't think this could've gone any other way. I think this has unfortunately always been set in stone for bungie. They are people pleasers and they have created one hell of a community. The game may still be alive and up and running, But the drive has died. I've ben saying this for the past 3 years. We get things back that we've already had, people chase highs that result in empty satisfaction, there's really nothing left TO ME, that bungie could do to "save" this game. They've done a great job, and I don't think they should necessarily stop making the game. But I think we as a community need to recognize that at this current moment, there's really nothing left for bungie to do. Now, I personally have fallen out of love for some games because of this "Treadmill." There's been a lot of games that have been following these constant cycles of repetition, so this is really just how I personally feel on this matter. Some games just aren't meant to last forever.
complete clans overhaul would be amazing. clan tower/social space would be awesome. clan vault, have everything in the game? throw stuff in the vault for the squad. upgrade things in your tower that increase ingame rewards/loot similar to the clan banner but obviously much much more impactful. clan tower playlist with defending against enemies like in an onslaught strike/dungeony way or achieve ways to summon special boss fights with unique clan event loot drops. these would be a great way to bring people together and stay together and keep the grind ongoing and relevant for those of us with everything. credit to neverwinter for having an amazing guild aspect in their game for me ripping some of these ideas from but still. there is a guild boss battle you can do in that game which summons 4 dragons to each corner of your guild social area and you must kill each 4 within a short time for the guild to get max rewards its very fun you put your noobier players on the easier dragons and bigger hitters and best players on the harder dragons.
The one feature that's on the top of my list is give every mission and activity a matchmaker option. Like if you wanna solo a certain story mission or event like now you can. But give it a matchmaker option as well. Maybe im struggling to finish a certain mission or quest, let me just turn on matchmaker for that particular mission. Cause let's be honest, LFG is just matchmaker with extra steps. Cut out the fluff and just give everything a matchmaker option for those who wanna complete it quickly.
Building your own gun (shape, mechanic, and sound) Starship battles (fully customizable) Speeder racing Save your armor looks and apply it to others New powers include Earth and water and are able to summon "living" constructs or companions like wolves and lions and eagles and bears. Homestead that is customizable, actual guild halls that can be assaulted in guild wars. Collaboration with other main games as a seasonal thing (warframe).
Destiny 2 needs this: -World Bosses on each planet -Inside Ship customization and social space (potential Eververse point) -Crafting consumables that boost stats, damage i.e. grenade damage, or health regeneration boost. -Grandmaster Dungeons with special loot (hopefully Oct 11th) -Invasion events, mini horde, play with other players with special loot -Gear sets -Random roll stat weapons (using range values on certain stats) -New weapons such as Heavy Sniper i.e. Anti material rifle (non exotic) and Heavy full automatic shotgun i.e AA12 -Glaives in the top slot (kinetic/strand/stasis) -Expanded Onslaught and Gambit -Revised Weapon mods, to bring balanced utility back to the game i.e. "non gamebreaking" Warmind Cells
That's a really really good point. What changes would a D3 make that would bring people back. I think you're right, loot is crazy atm, there's a LOT that's happened in weapon perks. My dream for Destiny, is for Bungie to drop seasons altogether. There's rarely a good season. Focus exclusively on the expansion packs, because those are always the interesting ones. Those are the ones they get experimental with. Also, vehicles. Let's move Destiny towards classic Halo, just with Destiny weapons. I wanna fly a banshee and ghost and warthog and run riot in crucible with those for a bit. Bring back Capture the Flag, Grifball, all the insane Halo modes. Oh and if you're going to add rarity back to drops, that's fine, but if you want to have competitive, you need to add a weapon rental system so people can be on a level play field. You wanna use your flashy PvP guns? Go to a vault unlocked playlist. Otherwise, you're picking a weapon like a Halo Reach loadout. Your class powers and stuff are open though.
So we started playing Tuesday night Halo when halo 2 came out. That moved into Destiny, where we play private matches for about 3-4 hours every Tuesday night. Our clan fluctuates from 4-10 players depending on who's busy and who can make it, but we usually always have a good time with the camaraderie and plenty of shit talk. Most of us don't have the time to play but 2, maybe 3 times a week. So, we aren't burnt out. It's a good game for the casual player imo.
Me and my cousin started only a year ago and the game really hooked me. My first month i did nightfalls and saw hard light and coldheart for the 1st time. That richohet with three different colours, i was like whoa, i gotta get that. So many red war and forsaken exotics looks astounding. Anyway after 53 days of playtime from lightfall to june 4th's final shape, Ive got it all. No big reason to play
In my opinion the craftening did something amazing and what they should do is split up perks and allow us to combine them in a column, the verity would skyrocket
Destiny drew me in because of pretty much every aspect, but the cherry on top was the rarity of exotics back in D1 and the chase and excitement for that god tier item or roll. we need a rarity of item above exotic that's super sought after. Or even do Cross's suggestion and add stuff to incentivize player interaction like adding trading
The trading would do the trick imo. This is, for a lot of people, what makes PoE so exciting, the fact that you can sell any item in the game. So no matter if you need the item for your character or not, its always hype to find an expensive item and sell it for profit.
Honestly, I don't even think we need to leave this solar system for fun things to happen. I really think if we come across another BBEG that could surpass The Witness, I'd be down for them to win. And when they win, they shuffle the universe. New planets and environments, weapons are fragmented and combined with different parts that do different things, a lot like Borderlands. Could also introduce new weapon manufacturers to further keep loot randomized. Like a Suros base gun that would enhance one stat moderately with an Omolon barrel, turning it into a trace rifle. Or a Tex Machina weapon core with a Hakke stock to make really high single shot damage. And you could even bring back the crafting system by letting us break down these fragmented weapons to get a random piece or find a piece randomly from any loot source. This could also reset our powers and we search for the Traveler only to find that it was also fragmented, but not destroyed, and we find a portal piece. This could act as a hub area since everyone that finds one of these parts will know how to find their way to the old Tower. The possibilities are nearly endless when you think about it, because not only would it be a reset for us, but for the universe. New enemies to fight, new races to see, there is so much they could do with this idea.
A rogue like mode with its own progression and exclusive loot and cosmetics would be sick. Bungie also needs to tie cosmetics to endgame pursuits: flawless raid giving an exclusive ornament, etc.
Cross spitting straight facts. They need to add new chases. It can’t just be new guns. A real guild / faction system with consequences / player housing etc could revolutionize the game. They pulled off 10 years, they did good, now it’s time for more risks and more horizontal growth.
The thing that has constantly set this game apart from many others is the gameplay. Few other FPS games are as fun to play from a shooting and mechanics standpoint than Destiny. It's part of the reason I still play despite having nobody I know playing it. Something I wish they'd do is make the patrol zones much much more dynamic. Have them change on weekly resets. Hold events or hide lore and other stuff on weekly resets. Give people a reason to go back to and check these places out. Another thing I don't understand is not reusing raid environments. As someone who doesn't raid, one of the best experiences of TWQ was the Preservation mission. Being able to enter the pyramid and experience that awesome skybox was amazing. I have absolutely no clue why they haven't continued to do this given bungie's propensity to reuse and reissue shit like crazy.
Character choices and community impact on open world( frontiers setting camps, creating bases and rep based off side mission and interacting with mcps which impact later stories
For me, when campaign is mentioned specifically, it reminds me of how I feel with cod these days. A good narrative experience pulls me into the game more. A better story helps pull me in. Also, a new story helps pull me in too. Both games developed new experiences, but that was 10+ years ago. Developers used to make a game "story first" I think that's the issue. I'm not saying every new game has that issue these days but it feels like most long running games are focused on building retention rather than experience
Imo, bungie needs to make a d3 solely for refining systems and literally for just a reset. What we have now is almost at its limit at what balance can handle. For example, weapons can’t evolve very much but if Kujays video compiling ideas on how weapons/loot can progress can be part of that refinement. Missions could be more refined too. Adding mechanics, different phases, more interactive elements, etc. The final shape companion missions are literally a great example of this. A rest would be fantastic for the franchise too. The way loot is so abundant in the sense of exotics feeling meaningless cannot be fixed in d2. Bringing back that chase, that excitement of finally getting that exotic can be achieved with a d3. Exotics are just too abundant. Exotic armor being an exception unless they add a way to craft armor etc. They could use this time to finally use dedicated servers and upgrading the foundation of the game to support a live service. Honestly, most of kujays videos are still great Adding more social systems too. Clan towers, player housing, pets, the last city interaction, etc.
Right now I’m not playing it but plan to later just so I can finish Salvations Edge just so I can grind for the exotic. I love this game ever since launch and the only thing that I think they should don now is just fixing the year 1 content + Forsaken and make it free. But if we’re talking about the future I think the most they can do is come up with more species and make us fight something greater than The Witness. New species to fight and a more daunting boss would probably be really cool. Just something new yunno? Since the light and dark saga came to a close I think new enemies that are more fleshed out will be really good for a Destiny 3
I want that feeling of reward when I got a legendary drop, not even exotic. With D2 nowadays, you hop in into the game and it's feels like there's 2 tiers of armor/weapons. Start with common and almost go straight into legendary. The uncommon and rare almost feels like it doesn't exist. I kind of miss that grind to get a full set of legendary armor in vanilla D1. Felt rewarding.
I redownloaded D1 to run around, do a strike or two, just to see how it feels. One thing I will say is that D1 had this sense of mystery and wonder baked into it somehow that I don't get from D2 for whatever reason. Like even going back to the Mars and Venus patrol zones, landing on the Dreadnought, the universe felt brighter and more hopeful but also like there might be a new mystery around the corner. I can say I've only gotten that feeling a few times in D2(Tangled Shore, Dreaming City, etc) but I do feel like we've been in these environments so long it's kinda lost the flair to me
The thing is cross I remember you talking about "clan housing" or "clan dojo" before, comparing it to warframe's dojo or a large scale version of MH's Gathering hub, in hopes that this would be final shape and here we are talking about it again. Imaging Ship piloting, Clan gatherings, EXPLORE THE DAMN CITY?????? IT WOULD JUST BE SO COOL!
I can think of a number of things that they can bring with Destiny 3 that wasn't in Destiny 2. Bringing back Gunsmith Orders - While this can be added into Destiny 2, I feel these orders helped make the tower feel a little more alive. Ship Battles - If we're going to be exploring new systems, we're likely going to run into enemies in space. It makes no sense why or how we don't have ship battles yet when we can grind for ships too. Make our ships useful! The return of SRL - While this can technically be added into Destiny 2, the return of SRL can give us a reason to grind for sparrows OUTSIDE just them looking cool. Hell give us sparrows we can use in COMBAT like the Eliksni have with their Pikes, that would be dope AF. SRL can even be divided between Sparrows and Skimmers, and maybe even Ships! The ability to switch which system we want to travel through - If Destiny 3 is taking us beyond our system, it only makes sense if we have the ability to switch the systems we go to within the destinations tab which would be pretty cool. This is something they could do inside Destiny 2 as well as a way to test it. Being able to pick either the inner system planets that we've been to in D2 like Mercury, Earth, Luna, Mars, Savathun's Throne World and The Pale Heart or outer system locations like The Reef, The Dreaming City, Titan, Europa, Io, Neptune, Nessus, and Xur's Treasure Hoard. Expanding the open zones - Taking a page out of Ratchet & Clank Future: A Crack in Time, you could travel to different systems within the galaxy, and each system had a set of planets you could visit, but more importantly it had a open space zone you could explore to land on small asteroids and moons to collect stuff on. I feel Destiny could use something like this in a way to expand the world. The ability to challenge Guardians out in the world - Guardians challenge each other to fights out in the world all the time in lore, why can't we do the same? Such a missed opportunity. These are honestly just some suggestions, but who knows I'll probably get roasted for em.
I have a few ideas, so I guess I'll just drop them here since no one's really gunna acknowledge them. But here goes. 1. Destiny needs innovative game modes. They started to do something like this with both Onslaught and Sparrow Control but back in D1 we had Combined Arms and Sparrow Racing. I think D2 could definitely benefit from some more modes like this. Back in Halo we had plenty of modes like this. Imagine if the new Dungeon had a farmable sparrow that had guns attached and you could use them in Sparrow Control. This would bring back the feeling of being in a Big Team Halo match with people driving Ghosts around. Another mode that they could implement would be the long requested space dog fighting mode that was a mission in Halo Reach. (Which was also the original engine for D1). Finally, we could also have a regular Sparrow Racing like in D1 which would be a great source of new loot. 2. Destiny 2 needs new KINDS of loot. With the new game modes I mentioned we would also have the chance to actually have new loot that wasn't just the usual armor and weapons. Imagine the new Raid or Dungeon had either a Sparrow with random roll guns or Spaceship with random roll perks that you could farm. This would give players a significantly new reason to run those activities and be able to take them into new content. We could even give them power scaling to provide more of a reason to play those new activities. 3. Sparrow Racing. Destiny 1 did a great job with the Sparrow Racing. I know it wasn't amazingly popular but damn was it something fresh and not just the same old "kill things" content that is basically every new addition to DLC and Season's. Sparrow Racing would "again" add a new form of loot and be a refreshing new mode that could liven up the player experience. All in all, Destiny truly needs to innovate not just in simple means, but to really experiment with what we can engage with as the player. Back in Halo Reach they did start to do just that but these past few years of Destiny has been the same cookie cutter experience. That all. Hopefully this doesn't come across as to ignorant but I just needed to get this out in the open.
I really like the idea of everything being unique, random, and hard to obtain specific abilities/weapons. Every character would feel extremely unique that way. Unless the player grinded so much currency to buy the same stuff as another if there was a market or just make some items/abilities non-tradable. You would just have to make do with whatever you got to work together as a functional build that is ever evolving. The game would run on endless creativity as long as the company running the game could supply it.
I would like to see more open world & community content, such as open world bosses. Things to bring people together while playing solo to meet new players. From a loot perspective, I would rather see more cool armor sets you could earn in game. The combo of having cool armor to showcase and a meaningful community activity would be guaranteed hit. It gives new players a casual opportunity to meet and learn from veteran players, see their gear and have something to chase, while vets could chase new armor sets while helping grow the community.
Being able to play as different races with individual perks would be awesome. Imagine playing as an Eliknski amd summonig shamks to your side, or being able to call in drop pods on your enemy. Hell kets us play as a hive player and being able to create our own taken or give us our own thone world to create.
7:43 Warframe Dojos is the perfect example of this. A lot of the changes you suggested, like a auction house/market place, are already implimented in Warframe. The only difference is that the currency used is the premium currency. Yes, in Warframe you dont have to pay a dime for premium currency, you can grind out prime frames and weapons, mods, and sell them to people who want it/too lazy to grind. You actually get "paid" value for your grind.
We don’t need a reset, we need them to invest into the game. Hardware and engine limitations will always be based on your willingness to invest and improve. Chris at GGG has made that clear. He’s also made clear what it looks like when the revenue a company is making goes back into the product to improve it in quality and quantity. If they invested into D2 it could be an all time great. Imagine if the same leadership and talent were working in D2. It would be night and day. We need those who care about the product in decision making positions. Not finance suits who care more about firing talent so they can afford their collectible cars and whatever else the company revenue is going towards. It really is simple what needs to happen. The hard part will solely be finding those leaders who will have the vision and the “give a damn” attitude towards the product to turn the game and Bungie around. With of course the support of Sony and their confidence in that vision.
I think cross is spot on here. Destiny needs MORE grind, or at least more of a CHASE for loot. Hard to understand people who say destiny is “too grindy” and the devs aren’t “respecting the players time”. Prime example… It is very realistic for a player to have 90-100% of the exotics. Id say it’s actually expected once you get to the GM and raiding level. You can get them at the tower, from xur, it’s more of a waiting game than an actual chase for the loot. I’d guess most people watching this video and who have made it this far have all these exotic weapons and armor they could ever need. I think the most fun I had is destiny was back when there were tons of exotic quests. Xenophage made me do my first dungeon, 1k voices got me to do last wish and it’s still my favorite raid to date. It doesn’t need to be 100% rng, but a meaningful goal, with a clear path. For example, ok I need to play pvp to get this new gun. That gun is going to help me grind this dungeon which gives me a new exotic armor piece. Now that I have both of those I can hop into the new raid and get the super rare new class item. Games like this are most fun when you have goals and grinds you’re working towards and if bungie can somehow introduce that again I think we would be in a very good spot
My version would have every feature D2 has with less but bigger locations with the earth location having Neomuna difficulty. A 3rd person option, a split screen and offline option and 2 dungeons at launch that can be discovered by exploring.
I miss walking through the tower during D1 while I wait for people to join up. Seeing someone with a crazy exotic gear piece or exotic weapon on their back and spamming them with messages or friend requests to see how they hell they got it and what the hell it is. The wonder and mystery and the community being at a place where they will explain how they got it or run missions with you to try to get it for yourself
I think it would be awesome to get a player home/room, to be able to display our rewards/weapons. A place we can customize and come back to, to “relax”. Kinda like how Skyrim had mannequins to display armor and weapons, display cases, bed, an immersive experience.
My friends all quit. Its just my wife and I now, our clan of 16 down to 2. If its not fun, we dont play
If you two need a clan to run in again lemme know. Mine is run by me and 4 admins. 40 people in it. And we have a clan discord. Would love to add you :)
@@AWC2001pls can you let me jn
Same thing...my clan was with average 10 people on...now it's only 2 and maybe 3 to do daily or exotic mission
Same..ive gravitated to Warframe..
@@AWC2001can u invite me
A prequel of destiny would be dope. You start off as a guardian being revived in the dark age and you progress thru the history of destiny all the way up to the beginning of D1 getting more in depth of the lore and stuff that wasnt recoreded
Interesting idea,even if we could play other characterslike Cayde or Ikora
Yeah I'd love to see that
I have a similar thought for bungie to make a story that takes place as the collapse happens and you try to stop the Fallen from destroying the constitution of the last city and you succeed but at the cost of your own life and then the screen would go black and you would hear “eyes up guardian”
Yea but then we go backwards and have no prismatic or darkness and it'll be like vanilla d1
@@NeoUnico we could still have darkness powers remember drifter has been using darkness for centuries
Quit a long time ago but still watch vids like this time to time. Love all the oldschool runescape references because that's a game that has been firing on all cylinders for the past 4-5 years and the community is very very happy. I play it whenever I get the chance, and I have to say it's probably the best MMO on the market. Is it a grind fest? Yes. Do you get a crazy dopamine spikes whenever you finish a long grind? Yes. The big thing in OSRS right now is collection log hunting. It's essentially an impossible grind to complete that mathematically takes 150+ years to finish but everyone still grinds towards it lol. You should try OSRS sometime on stream again, if you get into raids, it's over for you. You'll be hooked. Destiny can take so many things from Destiny like clan halls/private instances, pet hunting from raid bosses for example, very rare cosmetic rewards from activities, collection log etc.
That name seems oddly familiar
NKUCHHHH
Nkuch IN
Been a long time since ive seen that name man I still remember watching countless videos of you sniping in D1 that was peak
I have a friend that blames how informed we all are as gamers these days. Back in the day there weren't guides all over the Internet. There wasn't a streamer telling you what the best weapons/armor are and where to find them. So the grind occupied u longer where nowadays people play so efficiently that they run out of stuff to do that much quicker
This is 100% it. I remember the magic of having the printed map of morrowind out on my desk and exploring and not having a clue what I might find…
I disagree with your friend. Access to information isn’t the problem. Incentive to play is. You can spend time watching guides on how to get the next exotic drop or how to complete a master raid or something. But once that’s done, that’s it. There no real reason to go grind for better armor once you get 100 in resilience and discipline.. there’s no real reason to grind raids once you get your raid exotic and whatever rolls/patterns you want. For many players, the problem becomes replayability because there’s nothing motivating the grind anymore. For me, armor drops literally don’t matter to me anymore, I’m happy with all of my weapons and don’t feel a need to chase the “new god rolls” because I already have amazing weapons for all scenarios. A guide from a TH-camr might make that faster but the player can also just choose to figure it out for themselves. I think it’s the wrong approach to view destiny’s problems as an external thing such as access to information
While they're mostly right, there isn't much we can do about it now. The only solution we have is pinches gear and cosmetics or having 0 information available/given like Cross was saying in the video "new thing got added, good luck finding it".
@@bobousificationno he is right. You used to play videogames to play. You didn’t min max, you didn’t care, you just had fun.
I can never tell how serious Aztecross is when he says some of the stuff he does. And it's that chaotic energy that keeps me coming back to his videos.
Yeah this needed a /s on the end. If it's not sarcasm then they wasted the evil red filter on the earlier part of the video. I think he was spitballing and realized how dumb it was so leaned into it.
Aztecross knows his game-play Destiny 2 shit, but this was another example of live stream of consciousness silliness.
To he's videos, yes... But not to the game if they do all that sh$^% lol
Honestly not as hard as you think it is.
* Overhauled and revamped weapons.
Scrap the two-perk thing entirely in favor of something new. Example could be a skill tree where you can pick up to X number of nodes, but have enough picks to get only 40% of the tree, then you can get an additional 10% of the tree if you do X thing in the game. Nodes will be both passives as well as more active perks. Such as also just increasing Impact, a stat normally tied to weapon archetype.
* Overhauled and revamped skill trees.
I'm sorry to anyone who thinks two Aspects and some Fragments are pinnacle RPG character builds, but it's not. It is mind blowingly awesome for the Destiny we KNEW before it was introduced, but it's still incredibly shallow. ACTUAL Titan skill tree that is different from the Hunter and Warlock skill trees. Then, ACTUAL subclass skill tree, that is different from all other subclass skill trees. No 'health regen on melee kill' on literally 11 out of 18 subclasses or whatever.
* Overhauled and revamped armor.
Whoever thinks the randomized stats so that you will never, ever get an armor set you actually want (not even mentioning it is literally impossible to tell in game which armor pieces to put together/keep in order to get there and you need outside tools to do calculation) is good, has been playing Destiny way too much and other games way too little. Armor should have SOME stats, but they should be way more simplistic than 16 Discipline, now do some math to see which other pieces with how much Discipline you need to get to 100, while doing the same for other stats. You need to see it in one immediate look. In addition, armor should have perks. Driving factor in acquiring armor should be what it can do, not the stats it yields. Because if it is the latter, it HAS TO BE bullshit stats otherwise the chase would be over within a month. Perks can always be added, so that will drive chase.
* Overhauled and revamped elements.
Yes, Stasis and Strand are somewhat decent. Arc, Solar and Void still have no identity whatsoever. 'Hey guys, Arc chains it totally has an identity. Solar explodes to reach the literal same effect, but the animation is different so yeah!' No. Animations are not identity. Arc is the AoE element, then Solar would be the DoT element and Void would be the displacement/tanking element (or whatever else they want them to be, just naming examples). Then NO OVERLAP to make everything just the same thing with a different color. This is so utterly basic, I don't understand how people are still trying to fight this. 'But... if Arc is AoE and Solar deals more damage then I can't do both at once and that is bad game design'. No, dumbass, it is good game design. Yes, you do a Raid, you have people on Solar for DPS and people on Arc for add clear.
* More focus on open world design.
How the fuck are we doing this franchise for 8 years and people actually think Patrol should be the most neglected thing in the game with the least loot, least challenge, least reason to be there; but hey, this single selectable, launchable activity is where you'll spend literally 100 hours this season. This small confined space is where the whole space game should take place for most of your time. Bro, the fuck.
Literally overhaul exploration to be dynamic: no longer will 'enemies move against each other' be the least explored thing in the game since its launch. Build more similar things like that. You explore the game, you fight things you haven't seen before and you will fail if there are not more people around OR you have played so much that you are overleveled and can handle it.
* Less focus on mechanics.
Raids. Dungeons. 100% a focus there.FULL STOP after that. The overreliance on mechanics drives people away from the game. People want to SHOOT GUNS, and FLING MAGICS and HEADBUTT ASSHOLES. No, stand on this plate, move this ball there, fuck off with busywork that detract people from playing the game why they are playing it. It's literally like making a racing game and then tell people they have to get out of the car to solve a puzzle every 2 minutes. LET. THEM. RACE.
* Less focus on MTX.
Look, I am sorry if you think 'well, I guess this is how it is now, we can't expect different' is the correct opinion to have. Getting cosmetic items that are tied to doing things in the game is worth a lot. You can squeeze $ 20 out of people for cosmetics, and in return they WILL play the game less. Not because there is less incentive to play, but because it MEANS less. Imagine if, in the Olympics, everyone got a gold medal. And not just that, also everyone could participate and get that gold medal. Just sign up. There would still be winners and losers, but you will get less people who give a genuine fuck about it.
* Classes with actual identity.
Everyone can pick Void (or whatever element they pick for that) and have tanking abilities from it. But, Titans have different skill trees for the actual class than Hunters and Warlocks, and they have native tanking capabilities in that tree, whereas Hunters and Warlocks only get them from the Void subclass itself. So yeah, Titans will be better Tanks. Who cares? I'll tell you who: literally everyone. No longer will it be a fact that Titans are less requested in Raids because Warlocks can tank better with the current balance. No. Warlocks CAN tank with Void perfectly fine in Normal content, but if you go harder, either the Warlock needs to be amazing at it or you just are better off with a Titan.
Stop being so scared of being an actual, real, class-based game. Destiny is seriously the most superficial RPG you ever played, ever. And the only reason you don't clock that is because you're so used to how the game is that you can't see it any other way.
W thread
Content in destiny 1 was harder because we had less power intrinsically through subclasses than we do now, making the exotic weapons carry more weight and more desirable. And even with 3 people the nightfalls were still hard. Now in D2, you can walk into GMs with blue weapons and getaway artist prismatic and solo it
Couldn't have said it better. It's also much better to prefer a cool down than to handle ammo economy. Now, when in doubt, switch to outbreak or something and have infinite ammo on one of the strongest primaries in the game
@@icarusrising2787 infinite ammo + rewind rounds, you almost never stop firing in dire situations
its also player skill and knowledge
No, average skill players or people below average shouldn't be punished for what higher skilled players can do.
Most of the player base is not soloing GMs, farming multiple full raid runs a day, going flawless, every time trials comes up, etc.
To act like it's something most players can easily start doing is ignorant. How many people do you see running around with conqueror or the title from doing pantheon? Exactly
@smokedout7129 there's a difference between raising the skill floor vs skill ceiling. Rewind on outbreak or getaway on prismatic warlock is a raise to the floor not the ceiling which gives more incentive to lower skill options and all around lowers the effort it takes to be good in high end content
The thing for me is, almost everything I've heard Bungie say they couldn't do for whatever reason has been done successfully in Warframe. "if we add player trading, it'll kill the loot chase"; WF has it and I still love grinding for stuff regardless. "we can't fully implement weapon crafting for everything because that kills the loot chase"; again, nearly every weapon in WF is craftable, and they circumvent this issue mostly due to the expansive mod customization options. "We had to remove x content because the game was getting too big"; WF has almost every piece of content still accessible and playable in the game from the point it launched in 2013 to now. It's complicated for new players sure, but nothing's vaulted like in D2. "We can't add matchmaking to everything"; nearly every activity in WF can be done solo, with a squad, or with randoms via matchmaking.
Beyond all of that, WF has stuff like space combat, aerial combat, clan bases that are fully customizable (clan dojos), pet breeding, even the in-game UI can be customized.
WF is just as old as the destiny franchise and still going strong 🤷♂️
The thing is there are some key differences. The trading thing is bang on but outside of that it’s more complicated.
With weapon crafting it would kill the chase with how weapons are currently set up with regards to traits and how you unlock craftable weapons. Maybe something like you can only craft rolls of traits you have got meaning you need at least a 2/5 god roll cause barrels and stuff don’t play massive rolls.
The WF comparison with regards to vaulting is a bit unfair cause warframe does have some vaulted content with raids and I believe old dark zones (didn’t play a ton at the time). But yeah the “not enough space” excuse was BS and even bungie admits it. They have been back and forward on why they didn’t since they did it.
The everything matchmaking is another thing where it’s different due to how warframe styles it’s content (technically it has solo content with some story missions) but ultimately I agree that yeah. There isn’t much of a reason especially with in game fireteam finder. It would help keep fireteam finder to more skilled groups if they have proper incentive to some like guided games and implemented it properly this time not the whole minimum clan bs
Two different games with too different types of code, some of the stuff that would override things in the game simply because it's wasn't coded that way plus they got some point for example trading would kill the grind for example why would I do a raid to get a CHANCE to get a exotic if I can just trade with one of my friends? Better yet why do a quest if I just trade for it? And with the way destiny works all you need is to get the weapon once and it's yours forever in your collections...
@@scythebez9572 Because you could sell that exotic to someone else for Silver and use that Silver to buy that sweet Eververse armor set you've been eyeing. Though it would make more sense for exotics to be untradable and for random rolled Legendaries to be tradable. Trading does one very useful thing for free to play games. It lets whales whale harder. And it lets players who grind benefit from the existence of whiles. Not only is that whale buying his own season pass, he's indirectly buying mine, too, because he bought my god roll adept weapon that I don't give a crap about and I used that silver to buy the season pass.
Warframe is an amazing game, but it does have vaulting also. There are also vaulted relics, meaning you cannot obtain them through gameplay anymore. However if someone has some in their inventory, you can trade with them and obtain it that way. Very easy work around (or you could just ask for whatever was inside of said relic instead)
@@scythebez9572not like they get paid to work or something
A new story in a different part of the universe. New and different abilities. New alien races. Leaving earth and the tower far behind. It’s only limited by the imagination of those making this game.
i honestly think they consider completely new aliens but dont know how to transition to them, if they dropped 9 new races all of a sudden nobody would see it as destiny
Maybe this time we'd actually play a character in the universe, rather than the self-insert silent god-slaying protagonist. I hate it when we're entirely silent and seem almost neutral all the time. The only time that changed and our guardian looked like we had personality was when Cayde was killed and we were full of thoughts of reveng
I think a Dark Age prequel with PvP zones would be cool.
They tried doing that via lightfall and it was awful haha
All around good ideas but like you said it's limited by their creativity and even with the lore this season that was lacking. The Qugu are lowkey hardly any different from the Psions
I started to play destiny 10yrs ago in the closed beta and I’m still the only who plays d2 in my friend group, this game just has something that always makes go back to it and enjoy it
Maybe I’m alone but I have no confidence they would be able to nail the launch of an entirely new game. The buildcrafting options would be so much more limited due to a fraction of the exotics and weapons. It would take literal years to get back to the depth of choice we have in the game right now.
I am team “Destiny drop the 2” all way. Spend an update remastering the Red War as a legendary campaign and giving new players a path to get invested and then start innovating with expansions.
With your first paragraph, I understand the point, but god do I hate it. It's literally impossible for a game that's just launched to have more content than the previous one that's been up for years. It's literally just not possible. You shouldn't expect more content from a game that's just released over one that's been alive for a few years; it's an unrealistic expectation, plain and simple. The buildcrafting options, gonna be honest with you here, aren't that great or varying to begin with. Most builds in the game, I'm talking 75% to 85%, rely on damn near the exact same things to work. Yes, you have options, but the question is whether those options even work together to create a build. Most of the builds out there are literally the exact same copy-pasted thing with maybe a single difference, and that's it. Not to mention almost everyone doesn't even use 95% of what's sitting in their vault. And that's a fact.
@@ogroguercMy point wasn’t that I expect them to put as many exotics into a D3 as are in the game now. I only said there never could be as many, for the reasons you illustrate, which would limit options.
As for your argument stating all builds use the same stuff, I have to disagree. Maybe we play different but there is nothing I love more than taking something off meta but good like Felwinter’s Helm or Tommy’s Matchbook and making it work in GMs. I understand that half the community is using some sort of transcendence spam Spirit of Inmost Light build but I’m not.
Of there was a D3 it would start with like 20 different exotics for each class. That's 20 new play styles you could play with. There would be plenty of build crafting. Not to mention different from D2, they could make a brand new subclass system with plenty of customization.
@@scottmonish4969D3 would only have about 1/3 of those exotics. D1 and D2 both launched with the same amount of new exotics (38).
D1 had 20 weapons and 18 armor pieces (6 per class).
D2 had 17 weapons and 21 armor pieces (7 per class) (Plus 2 returning weapons and 12 returning armor pieces, 4 per class).
@@scottmonish4969I find that unlikely given how many exotics launched with Destiny 1 and 2
D3 and a reset has been needed for a while now. Before I quite playing a few months ago, I had a vault full of god rolls, crafted weapons and exotics, but mostly always used the same 10ish weapons, depending on the activity, seasonal artifact and build. Every knew expansion and season I would grind to get new the guns just to throw them in the vault in hopes I would use them later -which rarely if ever happened. We are attached to shit that we collect that we don't even use, and once you start, the idea of missing out on something drives you nuts. You eventually become a slave to a game that you're not having fun in, but don't want to miss out just for collection purposes or MAYBE finding that next gun that might bring some fun for a few days.
A reset will bring new life and desire in to the game again, but unless they make some serious changes, we will be back in the same position in a few years.
Ever considered that your situation isn’t the same for everyone with one’s gear?
@@localprime8868 Well of course. Everyone will be different depending on time played, seasons skipped, skill level, and willingness to play harder content. However, the game is 7 years old. New content has been released every 3-4 months regularly. Anyone that has been even semi consistent over that time will be near the same situation I am. I'm not an elite player, I don't spend 8 hours a day playing, me and my friends simply played together pretty often.
Hell, even if you just started with WQ, you should have the majority of all exotics by now, more than a few crafted god rolls, and at least a little dumb luck with RNG to have a few more. That's just paying attention to the seasonal content and not raids, GM's or Trials, where you would easily pick up even more.
If dedicated Vets are really only playing just to collect weapons (that eventually need to be deleted to make room for more in the vault) what are they really enticed with? Are they going to be excited to help newer players through hard content when they have everything they could need? When you have a seasonal artifact that dictates strength of builds for months at a time, are players really enticed to play with and experiment with other builds/guns?
Collecting your 10th arc SMG with similar rolls as the last 5, is it really worth chasing? Most of the time the answer is no, and it gets vaulted just in case it gets a buff. That's not a fun, engaging gameplay loop for vets. Even if you're new, it will be fun, but you will the same wall the rest of us did
@@illimitabilities 😂🤦🏽♂️
Guys, Bungie didn't fail. They succeeded longer than anyone could have imagined. I think we all need to acknowledge how hard it is to do what Destiny has done. The fact that it kept so many people interested and playing for *so long* (and btw, it's *still* being played by more people than the vast majority of games) is incredible. But hey man, they may just be coming to the end of the road, at least for a while. I think they could do a D3, and it could be great, but I also think that'll take forever, and you know what? That's fine. We'll all be fine moving on or playing other games for a few years and then coming back when they have something to come back for (or not, if life has moved on). Everything ends, guys. And Final Shape was a great ending. I'll always love this game, and I'll always love Bungie for giving it to us.
Agreed that many years of countless players playing destiny 1 and destiny 2. Although there were many dry moments, both games and multiple moments of enjoyment. I think many people can’t accept destiny franchise might be over unless they actually plan to make a destiny 3
They succeeded because their competitors were the likes of Anthem, Tom Clancy’s the Division and outriders…
I agree with you but still part of me disagrees. If it was the old version of Destiny (Destiny 1) yeah give them a break, however Destiny 2 is a live service, and has been now for 10+ years. Its there job to make new and engaging stuff all the time. Eventually limitations will happen and you need to make a new live service. Name one that hasn’t done that.
@@unfortunatelymad980 ppl aren’t forced to play destiny it was just rlly fun that’s on them if they choose to play destiny when they aren’t enjoying it
They only survived because of the Bungie name and reputation from their previous games. If it wasn't for that, they wouldn't have made it past a single year without people giving it a chance because it was "from Bungie"
As a long time Destiny player, and a long time Diablo player - I really enjoy that you brought up seasonal wipes in Diablo 3/Diablo 4. Because I really think that's what Destiny needs. I think one of the biggest problems with Destiny is that there is no change up. We have all of this loot, at all times, so when we get these seasonal weapons we're like "eh I have x already so I don't need y". Now obviously we don't have Greater Rifts to climb like Diablo but... we have/had pantheon. How cool would it be to start a seasonal journey. All you have are exotics, the seasonal gear loot pool, and raid loot pool within pantheon. And you have to push through a pantheon grind similar to Greater Rifts, with a leaderboard system. And whatever rewards you got through your seasonal journey, you could bring back to the main game just like how Diablo sets your seasonal character to a regular character after the season ends.
They need to add new TYPES of weapons, not just alterations of existing ones. Energy Crossbows, more types of melee weapons, more double barrel shotguns, big single shot anti material rifles, bolt action snipers etc.
Give me a fuckin slingshot ill grind for it, just something new in the weapons sandbox.
Yea it would be a lot more interesting, plus they should experiment with the current ones even, what if there was a pistol with actual projectiles but it did more damage and fires full auto, or if it shot aoe lightning or something like that it would have to be more interesting.
Also go back to the old mod system the new one sucks there's no real builds anymore
Deadass. How does a looter shooter have the most generic weapon sandbox/perks out of most looters I have seen. That is the whole point of it being a sandbox. People were mad about d2 launching with static rolls, yet the crafting system has made it to where people practically create static rolls anyways because everyone only wants what’s meta
Bro these are some good ideas, hopefully Bungie do does that.
Dual wielding deagles
I just want flamethrowers.
A moment of inspiration here:
Destiny 3 SHOULD HAVE CRAFTING, but to keep the grindable aspect, raids, dungeons, ect should drop the weapon PERKS. Barrels, perks, everything. The only thing that should be on the weapon naturally is the origin trait.
they could probably stack like items in your inventory or elsewhere, either way i'm not sure. This is just some crack-head idea I came up with to innovate the weapon system. It allows the controllability of crafting whilst keeping the core grinding of the game. Weapons STILL can drop, but you can take them to the gunsmith and pay to have them dismantled, maybe for a chance to get some of the perks from the gun, or a complete dismantling where you get everything off it. (Excluding the origin trait of course, maybe.)
didnt think on this too hard but there's probably a lot more that can be added
As a warlord of *thousands* in an older MMO (Dark Age of Camelot), your ideas are pretty dang close to what we need. Even today, I’ve met players from back then on DAOC that remember the mass battles, the clan friendship, etc etc.
Man DAoC was such a fun time of my life. I think Destiny could steal Darkness Falls style PvP + PvE for loot. It was such a rush to clear the area only to find a massive enemy party waiting to smash you.
The game Cross described at the end is pretty much Phantasy Stat Online 2. Didn't pay your sub? Can't enter your house. Want to vault items? You 30 day extended vault use is up, you need stargems (can be earned in game). Divide Quest max difficulty had like 0.2% drop rate for a weapon skin and it goes for 100s of millions on the player market
Honestly if No Man's Sky and Destiny can do like a fusion dance, it would solve a few of the big problems both have.
This space game of our dreams will not come in our lifetime sadly
True. No man's sky is awesome, but once you've gotten some cool stuff, what's the point of playing further? The "gun"play is mediocre at best, combat leaves much to be desired. And destiny has virtually no exploration, despite being able to go to different planets. If they somehow merged, it would be one of the best games ever to exist
Extremely popular opinion 💯 would be better if we could at least have space battles like in warframe
Facts
While we waited for destiny 2 I was constantly hoping they would allow us to actually pilot our ships instead of them serving less of a function than emblems. Star citizen is promising and the other game that studio is working on. But none of us will have a pc able to play those
What's happening to Destiny is the same that has happened to games like Assassin's Creed, COD, NFS.... After a while the same gameplay with just a new map or a new narrative just doesn't cut it. Destiny has Ships, Sparrows, there's The Hidden(possibility of stealth missions), War Beasts(possibility of pets/companions), There's the Last city, that we've never seen to the fullest. There are so mane things Bungie could have used to make Destiny more interesting and they just haven't. To me, it seems the "changes" coming up are more of the same, same gameplay on a new map with a new narrative.
Actual Destiny 3 won't be out until 2028. D3 was not in development, Payback is not D3. So even if Bungie starts working now we won't get true D3 until 2028.
Realistically, it would probably be a lot longer than that. It took 3 years to get D2 vanilla, and that was a shit show and almost killed the franchise.
That's what I'm saying and some people don't realize the amount of time it would take to get everything in order and at that point d2 itself would have been out for over a decade and how it's looking who would still be playing and sorry for all the typing 😅
I would say that's probably the earliest it would be. MAYBE 2027 but I highly doubt it. Realistically it would be 2029-2030 to also make a new engine because their current engine is terrible. They patch it up for a million other things to be bugged. The new player experience is terrible.. Everyone that already plays the game has every weapon. They had the same seasonal set up for the last while. They don't really try new things. Not innovative at all. Basically the same thing but you get what I mean. Grinding for the same guns over and over. Everyone already has near perfect armor so there isn't any reason to grind new armor at all. If they want to keep on with Destiny 2 they have to make players want to play and the way it is right now it's just not great lets be honest. I don't know if sunset was the answer but at least it made us want to grind the game again but I don't know if that's the true way to go with that. In my opinion crafting also killed the game at least for me and I'm sure for a lot of people out there. I guess it's good for the people that have terrible RNG but to me it's a looter shooter and that's part of the game. Now we just get the 5 reds and that's it. Just killed the pure looter shooter experience with that even if some of the casuals don't like it they should've never did this. Don't even get me started with the microtransactions. I can honestly go on and on but I would type a novel if that was the case. With the game at it's core their is nothing like it on the market. Destiny 2 had unlimited potential and I honestly thought it could've been the best game of all time if they made the right choices. I'm just sad that not only we didn't get that but we probably got the bad end of it.
Where are these dates/years even coming from 😆
2028 is way to early for a D3, it would take probably a decade to make/upgrade the engine for it (which would be the entire reason for a D3, engine upgrades to improve the dev experience that then translates to player experience) and then make the game. Even then it probably would have a fraction of the content D2 has, and not seem worth it
The final step of evolving the loot would be to add set-bonuses for matching origin traits. Similar to what they already have with season armor and the increased gains. They could do a 2-piece set bonus as well as a 3-piece set bonus for using weapons with matching Origin traits
Been saying this before crafting came out
15:37 can't even lie, I love this idea.
What flavor smoothie
Me too tbh
He just described ffxiv 😅
Honestly, i'd play it for at least a little bit. Not really a fan of the subscription model part but i think if they just added player homes, full rng, player trading and community-focused patrol zones where more people can play in large groups, it'd be a step in the right direction.
Keep the paid expansions and eververse sets, but let those armors be traded by players too. Get rid of light levels and adopt a straight up levels model with a "perk" pool instead, where you choose what you get as you level up each season (basically the artifact but much bigger and with more impact, make the choices unchangeable but also allow us to unlock everything if we grind enough.) Have it reset every season but we can spend some special points to keep some permanently.
Get rid of all subclasses (still keep them separated by classes though), its just prismatic now. You can unlock the aspects/fragments/supers by finding them in game and building your character how you want them to be.
I'll be happy with these addrd to D2:
-Aerial battles... What's the point of all these cool ships if we dont use them.
-Same flying in loading screen as Kingdom Hearts 1, but we shoot down hive and shadow legion ships.
-Give us a warthog type vehicle that multiple gaurdians can ride on.
-Bring back raid armor ornaments and make them obtainable via master raids. Make master raids reward artifice armor with two artifice slots to make them more of an incentive over dungeon/crucible artifice armor.
-More 6-12 man activities
-Clan housing
-Pet companions *hand rubs* Exo animals and Cabal war beast.
-No bounties for transmog. Once you obtain armor it can be used as a transmog.
-100K vault space
-50 loadout slots
-Give my guardian a beard it's been 10 years😂
-Make Gambit Great Again
More 6 &12 player activites for sure!
Beardcules approves the beard point!
Bro said 100k vault space 😂 who’s gonna tell him
I 100% agree on the beard notion all three of my characters are female because I refuse to run around playing this game clean shaved
@@Ja.floppa 🤣🤣🤣
I like how monthly subscriptions were mentioned but we already pretty much do that with the dlc+annual pass.
It's not monthly but I pretty much view it as such since there are no purchases (outside of event passes and cosmetics) throughout the year.
I would gladly burn my vault for a genuine journey into a new horizon.
More discoverable custom loot - charms for weapons, special melee skins. Lore built in to game- find a ghost and a readable page overlays on to screen. Stock weapon PvP play mode that rewards special charms and skins. I just don’t know where they can go narratively
They missed the opportunity to start a D3 narrative wise. The sundial predicted ‘our’ death. We saw the grave with the sword and the exotic and all. At the end of the final shape, after the all out war and the destruction of the witness, our ghost was dead. Now this ending was worthy and well done with Cayde sacrificing himself for us, but what if the guardian did this himself to save his ghost? Dramatic ending, ghost gets to live, story ends, the end of D2. On comes D3! 10 to 15 year later timespan! The guardians have evolved and moved in a time of peace and prosperity. New powers, evolved from the old. New weaponry, forged from the hard fought battle a century ago. And a new threat looms out of the dark, something we’ve never seen before. It would have been the perfect opportunity to start a fresh game with new ideas, less bugs and a large time span.
Coulda been epic
yea
How would you continue to play if your character dies though?
@@friendlyneighborhoodclown7754 you start a new one
@@friendlyneighborhoodclown7754 your character gets wiped but he gets resurrected after story stuff
D3? Why? So they can then bring back everything from D2. This game is notorious for reusing old content and yall want a D3.
Destiny needs a Forge system. Player created pvp game modes and map modifications. Then extend that to player created strikes, nightfalls,....raids perhaps?
I’ve been saying this for YEARS! Halo’s forge was phenomenal! It brought so much replayability to the game.
The next step would be to add a new tier of rarity above legendary. Exotics aren't really a tier like other weapons as they're all unique and most have a dedicated source. I think Ergo Sum is a great prototype for a new tier of weapons, everything is random and it's extremly powerful. I want a black or red rarity. These wouldn't have the lockout exotics do of only being able to equip one. Shinies is another example of a good prototype for them, but it needs to go further than double perks and a unique ornament. A third trait would be nice, 2 damage perks and a reload/stat boosting perk could work. I also like the idea of them having random elements and archetypes like Ergo as well. Though that would stop subclass perks like incandescent and voltshot from being available on them, but maybe they could do what Ergo does and depending on the element is what perks it can get. They'd need new unique perks as well unavailable on legendaries. I could imagine chasing a pulse that's 2 round burst, kinetic, has kinetic tremors, one for all and rewind rounds(or healclip). And then some unique trait because of it's rarity like for instance it can charge up an alt fire mode that when swapped to and shot locks non boss enemys in place for 5 seconds, or debuffs them, or another one could be it makes you sprint faster or jump higher or something and have that trait be random as well. All that might be going overboard but I just came up with that off the top of me head so I'm sure some vetren devs could make something better if given time. We NEED something new and unique to chase, not just a tier 5 legendary with enhanced mags and barrels that are basically adepts.
My idea for how to handle weapons/armor/gear is this: all of it is fully customizable and craftable, BUT you can only craft with the broken down components/parts that you get from RNG drops. This allows for players to get what they want (eventually) and addresses the problem of getting a drop that would be a God-Roll, except that one perk is bad/wrong, while also retaining the Grind.
Keep things restricted by weapon/armor type, Slot, and even source (Raids, Dungeons, Nightfalls, Comp, Exotics, et cetera) to keep the prestige of the high level loot sources, but make it worth while to go in all the time and grind for new drops.
D3's big innovation: using a path of exile style skill tree that starts with abilities from one clase with the ability to unlock the abilities of other classes. NOT prismatic, I'm saying the actual classes themselves, hunter, titan, and warlock.
Weapon chanages: every weapon, even exotics, are craftable with traits. Each trait has a polarity, and each weapon supports different polarities, traits are unlocked by sacrificing a fully-masterworked item per perk.
Armor crafting: early Destiny-style armor where the traits are randomized with random stats, saccrificing a masterworked piece of armor to unlock an individual perk.
Pathfinder to suppliment RNG for a focused perk or stat value.
Modular Gear: give us unique gear that has attachments which each have different stat adjustments which do culminate to being slightly weaker than perfectly-rolled items, but can also support faded exotic perks without becoming exotics. Ie. A helmet with the graviton forefit exotic trait would only add 1 second to the invisibility and 10% ability recharge speed, or armementarium's trait on one of these legendary modular chestpieces would modestly amplify the orbs of power created by grenades.
The Vault: a customizable armory-style room connected to the tower that you can invite other guardians to view. It can be decorated with trophies of conquest, such as a vangaurd medal case or trophies designed in triumph of raids/dungeons with guilded and altered versions for completing different achievements each run.
Dynamic crucible matches: include more pve events in pvp game modes. For example: Thrall party - capturing an objective or slaying x amount of guqrdians spawns a cursed thrall to attack the opposing team.
3-team gamemodes - 4v4v4 to challenge control, survival, etc.
@3:08 nothing more? New graphics, new engine, more possibilities in the game, especially more graphical and gameplay possibilities. Upgrading ships, styling, upgrading, housing??? Or something similar. There are so many possibilities that could be added to D3.
Apart from graphics
Everything else you listed is a valid want but if they wanted to add it they could have already added it
I think if they just made us make a new character for the new frontier or we bring our character but we have to go with only blues and below in order to launch over there. I’m sure there is plenty of better ways to do it but just something similar .
this cracks me up bc cross always talk about all these mmo features he wants to add but then forgets everything when talking d3
To add to the brainstorm. Chasing loop is ideal. And i'd like to see low chance droprate Unique Transmog Ornaments. Not armor. Ornaments, drop. Perhaps if they add difficulty options to patrol areas(There's already a area on the Destination UI that shows diffuculty). Then we can get extra mobs. Or even World Bosses. Instead of Heroic for Pub-events. They start at that and can be upgraded to a new difficulty by doing either the same mechanic, or new one
Warframe has Clan Dojos that you can hang in, decorate and craft and trade weapons.
I can't believe Bungie has never bothered to make a real physical clan in the game somewhere in The Last City or The Reef, anywhere!
Very few people actually visit clan dojos though. 90% of the time ppl in there are just trading
@@jeffjameson5082 certain events, craftable items/weapons/warframes, decoration, railjack stuff and I’m probably missing like 2 other things maybe..? Trading is a SUPER huge part of Warframe, but that’s not all the clan dojo is good for
Customizable ships, sparrows, ghosts.
When crafting weapons, each perk unlocked stays unlocked.
Open skill trees. Crossing class identification, no more choosing your class but the abilities you pick make you a certain class.
Trading on a time limit within the fireteam it was earned.
Here are 10 things I would like to see from a Destiny 3:
- Better new player experience (really comes from it being new, let's be honest)
- New, creative enemy races
- New, creative worlds to explore
- New, creative buildcrafting tools (like elemental wells and warmind cells)
- Full Titan class overhaul
- Better graphics and performance
- A new weapon rarity between legendary and exotic
- A new fun, but worthwhile PvE grind (like onslaught)
- Player housing
- Seperated PvE and PvP sandboxes
Honorable mentions:
- 3rd party market (like what Warframe has)
- Space combat
- A skip dialogue option
Why the Titan overhaul?
All this could be done in d2
@@bingbong01ck why not??? Bungie has even admitted they see the problems with Titan through its interactions with prismatic...
Also: they shouldve built upon elemental wells, not remove them...that was dumb asf.
@IAmTetsuo1 i mean sure, prismatic titan needs an overhaul, I'll agree with that, but titans overall aren't in a bad spot, except for bubble they nerfed that way to hard imo, and I'm a warlock main
I loved the exotic grind ngl. I think your idea about adding the class item to high end activities as a potential drop was great.
16:00 bro your literally describing warframe 😂😂😂😂 not hating or anything. If you haven't played warframe before, give it a try is a free game
Bro I was just about to comment this no way
*FF14
He played first descendent like no tomorrow but apparently hasn't tried warframe? That tells me that he's only not trying warframe because it's not a new IP like TFD
@@oxsila his TFD is mostly sponsored content, but yeah cross is allergic to Warframe. Everytime destiny is in the shitter and someone brings up that he should play it, he just finds an excuse. Dude spent a chunk of this video naming off stuff that already exists in WF
I understand this argument but the reason Destiny players don’t want to play Warframe isn’t because there a deep rooted prejudice against it. It’s because Warframe is NOT an fps, Warframe does not play the same so fundamentally it is unappealing. Destiny ≠ Warframe because fps ≠ 3ps
I know what you mean man as far as not playing destiny 2 much right now, I maxed out my titan and i get on every week and do the nightfall and a few other engrams. I feel like once you are max light level its not as much fun, still fun together with friends and run crucible or to try new builds on the nightfalls and stuff. I love watching your channel and always looke forward to your uploads man! Idk if its your thing really but I would love to see you do a playthrough of some games. Preferably the last of us and last of us part 2, I feel like that would be a really entertaining playthrough. As always, love the content and the grind you put in day in and day out, keep up the great work man!
0:40 I love the honesty 🤣
1:00 I am you
I used to love the game SWTOR for a long time which combined the cartel market (destinys eververse) with the in game trading which used credits (glimmer). However to make it work they used a binding system where once you equip some gear or weapons it became bound to you and could no longer sell that item in game. I think this is a cool way where bungie can keep the eververse store and create like “mystery boxes” which can drop any random gear set or item from the game but if you choose to wear or use that item it comes bound to you and you can’t sell it for glimmer. Not sure of other MMOs do the same like wow (they probably do) but just my personal thoughts on the trading idea.
Destiny 3 with lost loot and I am out. I don't want to lose everything just to get Gjallarhorn 4.0 and buy the next 3 ornaments and everything we had is forced on us again. That would be no different than sunsetting. No reset. Then I am done!
The thing is though, Destiny 2 would still exist. Let Destiny 3 have sunsetting every 1 or 2 years. Let it have a different system where you actually appreciate new loot more often. Destiny 2 not having sunsetting means we only care about maybe 5 weapons at the most every 6 months. That's awful for a game all about loot. That's why so many people have dipped.
Stuff i would like:
Ship/space combat, ship mods, ship customization.
Speeder customization, combat, mods, races
New classes (warlock, hunter , titan, ...etc) more exotics for those classes
Character customization and name changing infinitely with each accout tied to a unique number code instead of username.
Player housing and housing customization.
Clan bases and base customization & progression.
Better and more weapon mods(class specific, enemy specific weapon type specific, etc).
honestly maybe its just nostalgia but I loved the rng of Destiny 1 when I got the thorn bounty after doing a like three resumes worth of bounties I completely lost control of my bowels but I was happy
Nobody does
Here is my opinion on what Destiny needs, whether its a new game or not. (most likely will have to be a new game considering the list)
- Un-sunset/Sunrise everything (every location, every weapon, every activity from both games)
- Bring full campaign (from D1-D2)
- New abilities for guardians and enemies alike (like the acolyte fireball or the fallen mine that pops up from the ground that slows- cant remember the name)
- New Subclasses (Blight/taken for example)
- Reprised public events (massive 30-50 player events to take down massive bosses)
- Bigger locations (like massive) (Destiny is at its best with new places to explore in my opinion)
- Ship flying, combat, racing, customization (even small things like controlling your ship in loading menu)
- Sparrow/Skimmer racing/events and customization
- Allow more than one exotic armor piece to be worn (like what exotic class items are eluding to)
- Clan/Player housing (hang out spot besides tower to hang out with you friends only while you decide what activity to play)
- Clan wars/activities for clans (a way to establish clan dominance through objectives/PVP)
- A Plethora of locations to visit (Past, Present, Future) (dreadnaught, titan, Mercury etc)
- New Raids/Dungeons types (12+ player and up)
- New Classes (Titan, Hunter, Warlock)
- New activities in general (some that tie into the new locations/narratives)
- New enemy factions (and a lot of them)
- Enhancing exotic weapons (I know we have catalysts but I'm referring to a rare drop from killing difficult bosses with super low drop rate that could change the element or even functionally of the weapon)
- New elements (Blight, paracausual(however you spell it) etc )
- New core game modes (vanguard, crucible, gambit etc)
- More vault space (like 5000 minimum)
Just a few things I think the game would be better for. (just scratching the surface)
I think subclasses are ok, really all we need is the 3rd darkness subclass, possibly nightmare power, but what would be really cool are tech subclasses, splicer can let you open PORTALS through the vex net, you dont go to the vex net but you can travel between two points and stuff, siva can make you corrupt enemies into your own allies, and enemies killed by corrupted become corrupted, they maintain their own power and are corrupted forever or for time limit. A last one would be, well Idk, but essentially tech subclasses are independent from prismatic, they can't be used together, but they are just as strong, they can still use transcendence, and it might pair well if all tech subclasses deal kinetic damage. The 3rd tech subclass might not exist, or could be a fusion subclass, similar to prismatic, though instead you abandon paracausal power. (BTW tech gets supressed for half as long as paracausal power) as this fusion subclass, its essentially the same thing as prismatic, except it combines even more and creates unique abilities. Not necessary and might be a bit too much but it would be cool, and even better if we play as eliksni in destiny 3, because they are all about machines.
I agree, but the problem is the engine simply can't handle it. Any new content seemingly breaks the game....emergency maintenance, extended maintenance, it all has increased because of spaghetti coding and an old game engine. We NEED a new game in order for all locations, raids etc. to come back from being sunset. And that's the only way to attract new players because the game as is makes no sense to anyone starting. Even I have to regularly ask my friends what the hell is going on in seasonal stories because the context simply isn't there anymore.
Basicly a full blown MMO! Ive said exactly this for years. But on the current engine its impossible. So yup. It would 100% have to be a destiny 3.
While I still love D2, all of my buddies stopped playing after we killed the Witness. So it's just me
That’s pretty much me atm but some came back for the 10th anniversary but left after.
Same for me man, i... just don't care anymore? I got an exotic class item i experimented with the builds, i explored The Pale Heart and now, there is no more "wow" effect for me. And ofcourse, i have noone to play D2 with. My clan changed a lot, i got kicked and i lost the only thing that kept me engaged: social interaction inside the game...
@The_Reaper101 I started D1 solo, then met my clan at the beginning of RoI. Since then we played pretty much every day. Since it's just me now, I log on to run a few missions then I get lonely and play something else
@@andrewmata4148same here, it’s sad
Add another one to the solo list same here my brother's and sisters in light
As a D1 beta player, it doesn't feel the same as it did back when started playing on PS3 then switched to the PS4 when it came out. Paid the $10 played for years. Finally built a PC in 2020 returned to D2 an stopped again in late 2021. Just now came back for last 2 months bought all the dlc for cheaper prices, linked up with friend from og days, had nostalgia moments an new ones, but overall I haven't touch game in 2 weeks now. Maybe I'll jump on for the 10 year anniversary but the element of adventure is my main thing about this game an when you done just about everything, I miss that exhilarating feeling when you beat something or found hidden treasures. Having to wait till next year is too far away for me, eh guys I wish felt different but honestly miss the old days..
Agree on the rarity issue. The community is ruining the rng and rarirty of the game cause they want everything given to them in one run and then complain theres nothing to do. Everything needs to be rare Bring back rarity
Yup, I finally kicked the can too.. your ideas on how to use glimmer to make it more real life ish is great. Let’s go that way!
Destiny players are addicts and the want for a new game is just like a smokers chasing their first high. Take a break guardians, I'm begging you.
Word and how would Bungie even innovate for d3 when all the community do is complain about everything.
Honestly, I think that's not far from the truth. It's interesting to think about, because I would never try smoking or drugs or anything like that because I don't want an addiction, but I've spent 4,000+ hours and probably $1K over the last 10 years of my life on Destiny.
@@10TARDISif you've spent 1k on destiny that's a personal decision bro can't blame Bungie for poor budgeting on your part
@@yurayura74 I'm aware of that, I wasn't blaming them, I was actually comparing it to a personal addiction, which is always the addicted person's fault.
I actually don't think I've spent that much on the game itself, but I've bought every expansion ever released plus every season, plus $15 of silver one time. Whatever that adds up to.
Oh, I guess I bought the nerf Gjallarhorn too...
@@10TARDIS I've spent almost exactly the same may have purchased a season event card last year too can't remember honestly but tbh it's under 500 for 10 years of content and I purchased both Osiris and warmind I even took a long break when they sunset it. And I can proudly say that it's worth it the game itself has only gotten better from where it started. And while that's a lot of money bro I pay my own rent and I live in Cali I literally spend 1800 at the minimum a month (not exaggerating even a little). So I really can't f-ing complain about destiny on price that just feels absurd to me. However if we're talking about management and how they'll publicly lie about revenue goals and layoffs then straight up I agree management is evil. more than anything though players have more power than the developers in onboarding and most of us have dropped the ball on introducing new players to the game because we'd rather complain about the 100$ expansions in some kinda vague hope they'd drop the price. And it sucks that there are micro transactions but it doesn't even affect gameplay it's purely for drip outside of skimmers which were free for literally everyone as long as they just watched two hours of twitch gameplay for at least 3 weeks out of a month long event you didn't even have to play the game. Anyways long paragraph but you call it an addiction because it took your money but is food an addiction? Is electricity? Its entertainment and for most if not all, entertainment is a literal mental necessity and being 24 and knowing my friends are easily spending $500 A Month (not exaggerated) on Booze or Pot or concert tickets; And they don't even have to spend that much every month just spending that much 2 months out of a year and they've already spent more than I have in ten years on destiny 2
I played Destiny 1 more in year 1 than any of the other years. The main reason for that was the grind for Exotics, loot and XP level. There were reasons to get online every day. We also had factions with ranks and Iron Banner where your level mattered. Rolling into IB without VoG gear was scary because that one person was going to wreck you. The issue with Destiny 2 is nothing is rare or as unique as they used to be. One thing Bungie could do, and I believe it could work to some degree, is do a soft reboot.
Take the stories and lore they have to make a FULL Destiny Experience. They can change Raids making them slightly different to continue their difficulty. Bring back XP levels and do away with Light Levels. Make Exotics rarity drops like 1%. They are exotics, they're meant to be powerful and rare. Have Dungeons as something you walk into in the over world. Add full open world capabilities. Space travel and the ability to raid Fallen, Cabal or Hive ships. The amount of content with that soft reboot of some story changes, with new and old content would be insane. I think it would work.
Edit: And the ideas for clan style social spaces and houses would be a great addition to all of that as well. There is so many ideas that would make Destiny into a better game than what it is.
Na if they wiped my shit I would have no motivation to play D3
Im never going to forget how awesome it was the first time i fired up Destiny 2 when it launched on PC. It was such a new experience, from the new engine to the action. This is what we need. I love the game but its age has started to show.
The problem no one wants to admit is TH-cam is destroying it as well. You can't even tackle content with curiosity because TH-cam has 1000 guides on how to complete something withing 2 hours of release
Don’t watch the videos then. It’s remarkably easy, I do it all the time.
cross is so right the mmo aspect of grouping with players in the world and interacting with players is why i was first interested in destiny but now everything is matchmaking and its not the same as when i first played destiny 1
i just miss how rare stuff was in destiny 1 year one, it took me months to get a lot of exotic and when i first got an exotic bounty and i was so hyped, besides vex mytho because that was my first exotic lol, but stuff was actually hard and a mystery just miss that feeling man
For me personally and a lot of players in my clan. We are all getting older. We were there from the start and all have 5000+ hours in D1 and D2 combined. The most ridiculous thing is probably that I never bothered a second that I spend nights grinding. It was so much fun. Even if it was sometimes a hassle to combine a ‘normal’ life with such, let’s be real addiction. But damn. It was worth it. Great memories. But now we are getting older and I think it’s not worth it anymore. Different things. Different responsibilities. So I do think that that’s also something to take in consideration. People getting older. Not really a motivation to play. The last DLC was a great ending. And I do think for new, younger players that newer gamers a more appealing. Because it’s a pain to get fully committed into Destiny as a new light from what I’ve seen and heard.
weapon enchancement shouldn't have been a thing but on a real note tho, onslaught and pantheon was one of if not the best time in destiny 2. loot was fucking hot, onsalught was just fun to do. it was challenging and rewarding. and you got to use that loot to challenge pantheon which became the pinnacle challenge.
Enhancement should have only been on adept weapons but I gotta disagree.... There is way too much RNG in onslaught, even with attunement.
@@Lorentz_Driver Onslaughts rng would've been fine if it wasn't made to be a 2 month long activity to prepare us for final shape. It would've worked much better as a new ritual activity. Which it has become, so now it's not as much of an issue. But yeah
I've thought a lot about ways to improve the game, and it's tough. On one hand, rapidly pushing out content keeps people engaged, but there's a risk that it ends up being boring or low-quality. On the other hand, taking time to perfect something can result in great content, but there's still no guarantee it'll hit the mark. Ultimately, I believe they should prioritise a strong story and rewarding loot, but more importantly, focus on creating fun content. Modes like Onslaught and Dares of Eternity are great examples-where the grind for loot is enjoyable because the activities themselves are a blast to play, even after you've collected all the rewards.
The ironic thing is Sunsetting would have solved a lot of the issues we find our selves having with "Why chase new loot if old loot does the job"
If we had a reset, it would just be sunsetting all over again. It's not the solution. But it would give people something to chase and the main thing is a REASON to chase, simply because if you don't you are locked out of content because old stuff won't work.
But a D3 would require a hook, we have no hook. There's currently no big bad to look forward to for veteran players.
New players have literally no beneficial reason to join the game right now. Unless everyone starts in the same position, new players will not come to Destiny. The game has a stain on it's name. That's where we are. Frontiers needs to do well enough to remove the stain first before anything else can be done. How they manage that, who knows. The game needs something like a Final Fantasy: A Realm Reborn style restart. If we don't get that, the game will slowly die out until they can't keep it up financially.
I love this game. I want it to work. But the negativity surrounding the game since Episode 1 came out has killed my hopes for the future it could have always had, ever being seen. The game has the potential to be among the top games of all games, let alone FPS games. All we need from Frontiers is proof, proof that all the things they talked about recently are going to be implemented and the game will continue to be worked on. They can announce D3 or announce that D3 will never happen. Whatever it is, they need to put the speculation to bed for good.
The only way you bring back sunsetting is by making Destiny 3 and instantly letting people know that sunsetting will occur after a certain period. It's too late now people have become to used to hoarding hundreds of weapons etc with sentimental value. Sunsetting without a Destiny 3 would easily be the death of the game for good. You need to foster a fanbase that sees the good in sunsetting and D3 is how you do that. Don't buy D3 if you're not ok with the concept of loot resets. Path of Exile is one of the most successful games of all time and it resets every league
You know, I always watch cross and this topic in particular really hits hard. The Destiny universe was half of my life. I'm 21 and played the d1 beta on 360 and never stopped playing since then. I then swapped over to the ps4 and kept playing up until a couple months ago. There were days where I had school in the morning but sold my soul for exotics and weapons and LOOT until I had to leave. Sadly, I sit here now, satisfied but also disappointed that the game that I love and grew up with has come to this. Truthfully, I don't think this could've gone any other way. I think this has unfortunately always been set in stone for bungie. They are people pleasers and they have created one hell of a community. The game may still be alive and up and running, But the drive has died. I've ben saying this for the past 3 years. We get things back that we've already had, people chase highs that result in empty satisfaction, there's really nothing left TO ME, that bungie could do to "save" this game. They've done a great job, and I don't think they should necessarily stop making the game. But I think we as a community need to recognize that at this current moment, there's really nothing left for bungie to do.
Now, I personally have fallen out of love for some games because of this "Treadmill." There's been a lot of games that have been following these constant cycles of repetition, so this is really just how I personally feel on this matter. Some games just aren't meant to last forever.
complete clans overhaul would be amazing. clan tower/social space would be awesome. clan vault, have everything in the game? throw stuff in the vault for the squad. upgrade things in your tower that increase ingame rewards/loot similar to the clan banner but obviously much much more impactful. clan tower playlist with defending against enemies like in an onslaught strike/dungeony way or achieve ways to summon special boss fights with unique clan event loot drops. these would be a great way to bring people together and stay together and keep the grind ongoing and relevant for those of us with everything. credit to neverwinter for having an amazing guild aspect in their game for me ripping some of these ideas from but still. there is a guild boss battle you can do in that game which summons 4 dragons to each corner of your guild social area and you must kill each 4 within a short time for the guild to get max rewards its very fun you put your noobier players on the easier dragons and bigger hitters and best players on the harder dragons.
The one feature that's on the top of my list is give every mission and activity a matchmaker option. Like if you wanna solo a certain story mission or event like now you can. But give it a matchmaker option as well. Maybe im struggling to finish a certain mission or quest, let me just turn on matchmaker for that particular mission. Cause let's be honest, LFG is just matchmaker with extra steps. Cut out the fluff and just give everything a matchmaker option for those who wanna complete it quickly.
Building your own gun (shape, mechanic, and sound)
Starship battles (fully customizable)
Speeder racing
Save your armor looks and apply it to others
New powers include Earth and water and are able to summon "living" constructs or companions like wolves and lions and eagles and bears.
Homestead that is customizable, actual guild halls that can be assaulted in guild wars.
Collaboration with other main games as a seasonal thing (warframe).
Destiny 2 needs this:
-World Bosses on each planet
-Inside Ship customization and social space (potential Eververse point)
-Crafting consumables that boost stats, damage i.e. grenade damage, or health regeneration boost.
-Grandmaster Dungeons with special loot (hopefully Oct 11th)
-Invasion events, mini horde, play with other players with special loot
-Gear sets
-Random roll stat weapons (using range values on certain stats)
-New weapons such as Heavy Sniper i.e. Anti material rifle (non exotic) and Heavy full automatic shotgun i.e AA12
-Glaives in the top slot (kinetic/strand/stasis)
-Expanded Onslaught and Gambit
-Revised Weapon mods, to bring balanced utility back to the game i.e. "non gamebreaking" Warmind Cells
That's a really really good point. What changes would a D3 make that would bring people back.
I think you're right, loot is crazy atm, there's a LOT that's happened in weapon perks.
My dream for Destiny, is for Bungie to drop seasons altogether. There's rarely a good season. Focus exclusively on the expansion packs, because those are always the interesting ones. Those are the ones they get experimental with.
Also, vehicles. Let's move Destiny towards classic Halo, just with Destiny weapons. I wanna fly a banshee and ghost and warthog and run riot in crucible with those for a bit. Bring back Capture the Flag, Grifball, all the insane Halo modes.
Oh and if you're going to add rarity back to drops, that's fine, but if you want to have competitive, you need to add a weapon rental system so people can be on a level play field.
You wanna use your flashy PvP guns? Go to a vault unlocked playlist. Otherwise, you're picking a weapon like a Halo Reach loadout. Your class powers and stuff are open though.
So we started playing Tuesday night Halo when halo 2 came out. That moved into Destiny, where we play private matches for about 3-4 hours every Tuesday night. Our clan fluctuates from 4-10 players depending on who's busy and who can make it, but we usually always have a good time with the camaraderie and plenty of shit talk. Most of us don't have the time to play but 2, maybe 3 times a week. So, we aren't burnt out. It's a good game for the casual player imo.
Me and my cousin started only a year ago and the game really hooked me.
My first month i did nightfalls and saw hard light and coldheart for the 1st time. That richohet with three different colours, i was like whoa, i gotta get that. So many red war and forsaken exotics looks astounding.
Anyway after 53 days of playtime from lightfall to june 4th's final shape, Ive got it all. No big reason to play
In my opinion the craftening did something amazing and what they should do is split up perks and allow us to combine them in a column, the verity would skyrocket
Destiny drew me in because of pretty much every aspect, but the cherry on top was the rarity of exotics back in D1 and the chase and excitement for that god tier item or roll. we need a rarity of item above exotic that's super sought after. Or even do Cross's suggestion and add stuff to incentivize player interaction like adding trading
The trading would do the trick imo. This is, for a lot of people, what makes PoE so exciting, the fact that you can sell any item in the game. So no matter if you need the item for your character or not, its always hype to find an expensive item and sell it for profit.
Honestly, I don't even think we need to leave this solar system for fun things to happen. I really think if we come across another BBEG that could surpass The Witness, I'd be down for them to win. And when they win, they shuffle the universe. New planets and environments, weapons are fragmented and combined with different parts that do different things, a lot like Borderlands. Could also introduce new weapon manufacturers to further keep loot randomized. Like a Suros base gun that would enhance one stat moderately with an Omolon barrel, turning it into a trace rifle. Or a Tex Machina weapon core with a Hakke stock to make really high single shot damage. And you could even bring back the crafting system by letting us break down these fragmented weapons to get a random piece or find a piece randomly from any loot source. This could also reset our powers and we search for the Traveler only to find that it was also fragmented, but not destroyed, and we find a portal piece. This could act as a hub area since everyone that finds one of these parts will know how to find their way to the old Tower. The possibilities are nearly endless when you think about it, because not only would it be a reset for us, but for the universe. New enemies to fight, new races to see, there is so much they could do with this idea.
A rogue like mode with its own progression and exclusive loot and cosmetics would be sick. Bungie also needs to tie cosmetics to endgame pursuits: flawless raid giving an exclusive ornament, etc.
Cross spitting straight facts.
They need to add new chases. It can’t just be new guns. A real guild / faction system with consequences / player housing etc could revolutionize the game.
They pulled off 10 years, they did good, now it’s time for more risks and more horizontal growth.
The thing that has constantly set this game apart from many others is the gameplay. Few other FPS games are as fun to play from a shooting and mechanics standpoint than Destiny. It's part of the reason I still play despite having nobody I know playing it.
Something I wish they'd do is make the patrol zones much much more dynamic. Have them change on weekly resets. Hold events or hide lore and other stuff on weekly resets. Give people a reason to go back to and check these places out.
Another thing I don't understand is not reusing raid environments. As someone who doesn't raid, one of the best experiences of TWQ was the Preservation mission. Being able to enter the pyramid and experience that awesome skybox was amazing. I have absolutely no clue why they haven't continued to do this given bungie's propensity to reuse and reissue shit like crazy.
Your suggestion is literally Warframe in the Destiny universe.
Which is EXACTLY needs to happen
Character choices and community impact on open world( frontiers setting camps, creating bases and rep based off side mission and interacting with mcps which impact later stories
For me, when campaign is mentioned specifically, it reminds me of how I feel with cod these days. A good narrative experience pulls me into the game more. A better story helps pull me in. Also, a new story helps pull me in too. Both games developed new experiences, but that was 10+ years ago. Developers used to make a game "story first" I think that's the issue. I'm not saying every new game has that issue these days but it feels like most long running games are focused on building retention rather than experience
Imo, bungie needs to make a d3 solely for refining systems and literally for just a reset.
What we have now is almost at its limit at what balance can handle.
For example, weapons can’t evolve very much but if Kujays video compiling ideas on how weapons/loot can progress can be part of that refinement.
Missions could be more refined too. Adding mechanics, different phases, more interactive elements, etc.
The final shape companion missions are literally a great example of this.
A rest would be fantastic for the franchise too. The way loot is so abundant in the sense of exotics feeling meaningless cannot be fixed in d2.
Bringing back that chase, that excitement of finally getting that exotic can be achieved with a d3.
Exotics are just too abundant.
Exotic armor being an exception unless they add a way to craft armor etc.
They could use this time to finally use dedicated servers and upgrading the foundation of the game to support a live service.
Honestly, most of kujays videos are still great
Adding more social systems too. Clan towers, player housing, pets, the last city interaction, etc.
Right now I’m not playing it but plan to later just so I can finish Salvations Edge just so I can grind for the exotic. I love this game ever since launch and the only thing that I think they should don now is just fixing the year 1 content + Forsaken and make it free. But if we’re talking about the future I think the most they can do is come up with more species and make us fight something greater than The Witness. New species to fight and a more daunting boss would probably be really cool. Just something new yunno? Since the light and dark saga came to a close I think new enemies that are more fleshed out will be really good for a Destiny 3
I want that feeling of reward when I got a legendary drop, not even exotic. With D2 nowadays, you hop in into the game and it's feels like there's 2 tiers of armor/weapons. Start with common and almost go straight into legendary. The uncommon and rare almost feels like it doesn't exist. I kind of miss that grind to get a full set of legendary armor in vanilla D1. Felt rewarding.
I redownloaded D1 to run around, do a strike or two, just to see how it feels. One thing I will say is that D1 had this sense of mystery and wonder baked into it somehow that I don't get from D2 for whatever reason. Like even going back to the Mars and Venus patrol zones, landing on the Dreadnought, the universe felt brighter and more hopeful but also like there might be a new mystery around the corner. I can say I've only gotten that feeling a few times in D2(Tangled Shore, Dreaming City, etc) but I do feel like we've been in these environments so long it's kinda lost the flair to me
The thing is cross I remember you talking about "clan housing" or "clan dojo" before, comparing it to warframe's dojo or a large scale version of MH's Gathering hub, in hopes that this would be final shape and here we are talking about it again. Imaging Ship piloting, Clan gatherings, EXPLORE THE DAMN CITY?????? IT WOULD JUST BE SO COOL!
I can think of a number of things that they can bring with Destiny 3 that wasn't in Destiny 2.
Bringing back Gunsmith Orders - While this can be added into Destiny 2, I feel these orders helped make the tower feel a little more alive.
Ship Battles - If we're going to be exploring new systems, we're likely going to run into enemies in space. It makes no sense why or how we don't have ship battles yet when we can grind for ships too. Make our ships useful!
The return of SRL - While this can technically be added into Destiny 2, the return of SRL can give us a reason to grind for sparrows OUTSIDE just them looking cool. Hell give us sparrows we can use in COMBAT like the Eliksni have with their Pikes, that would be dope AF. SRL can even be divided between Sparrows and Skimmers, and maybe even Ships!
The ability to switch which system we want to travel through - If Destiny 3 is taking us beyond our system, it only makes sense if we have the ability to switch the systems we go to within the destinations tab which would be pretty cool.
This is something they could do inside Destiny 2 as well as a way to test it. Being able to pick either the inner system planets that we've been to in D2 like Mercury, Earth, Luna, Mars, Savathun's Throne World and The Pale Heart or outer system locations like The Reef, The Dreaming City, Titan, Europa, Io, Neptune, Nessus, and Xur's Treasure Hoard.
Expanding the open zones - Taking a page out of Ratchet & Clank Future: A Crack in Time, you could travel to different systems within the galaxy, and each system had a set of planets you could visit, but more importantly it had a open space zone you could explore to land on small asteroids and moons to collect stuff on. I feel Destiny could use something like this in a way to expand the world.
The ability to challenge Guardians out in the world - Guardians challenge each other to fights out in the world all the time in lore, why can't we do the same? Such a missed opportunity.
These are honestly just some suggestions, but who knows I'll probably get roasted for em.
Technology has improved so far from when destiny 1 and 2 launched the impossible not impossible, if find right visions
I have a few ideas, so I guess I'll just drop them here since no one's really gunna acknowledge them. But here goes.
1. Destiny needs innovative game modes.
They started to do something like this with both Onslaught and Sparrow Control but back in D1 we had Combined Arms and Sparrow Racing. I think D2 could definitely benefit from some more modes like this. Back in Halo we had plenty of modes like this. Imagine if the new Dungeon had a farmable sparrow that had guns attached and you could use them in Sparrow Control. This would bring back the feeling of being in a Big Team Halo match with people driving Ghosts around. Another mode that they could implement would be the long requested space dog fighting mode that was a mission in Halo Reach. (Which was also the original engine for D1). Finally, we could also have a regular Sparrow Racing like in D1 which would be a great source of new loot.
2. Destiny 2 needs new KINDS of loot.
With the new game modes I mentioned we would also have the chance to actually have new loot that wasn't just the usual armor and weapons. Imagine the new Raid or Dungeon had either a Sparrow with random roll guns or Spaceship with random roll perks that you could farm. This would give players a significantly new reason to run those activities and be able to take them into new content. We could even give them power scaling to provide more of a reason to play those new activities.
3. Sparrow Racing.
Destiny 1 did a great job with the Sparrow Racing. I know it wasn't amazingly popular but damn was it something fresh and not just the same old "kill things" content that is basically every new addition to DLC and Season's.
Sparrow Racing would "again" add a new form of loot and be a refreshing new mode that could liven up the player experience.
All in all, Destiny truly needs to innovate not just in simple means, but to really experiment with what we can engage with as the player. Back in Halo Reach they did start to do just that but these past few years of Destiny has been the same cookie cutter experience.
That all. Hopefully this doesn't come across as to ignorant but I just needed to get this out in the open.
I really like the idea of everything being unique, random, and hard to obtain specific abilities/weapons. Every character would feel extremely unique that way. Unless the player grinded so much currency to buy the same stuff as another if there was a market or just make some items/abilities non-tradable. You would just have to make do with whatever you got to work together as a functional build that is ever evolving. The game would run on endless creativity as long as the company running the game could supply it.
I would like to see more open world & community content, such as open world bosses. Things to bring people together while playing solo to meet new players. From a loot perspective, I would rather see more cool armor sets you could earn in game. The combo of having cool armor to showcase and a meaningful community activity would be guaranteed hit. It gives new players a casual opportunity to meet and learn from veteran players, see their gear and have something to chase, while vets could chase new armor sets while helping grow the community.
Being able to play as different races with individual perks would be awesome. Imagine playing as an Eliknski amd summonig shamks to your side, or being able to call in drop pods on your enemy. Hell kets us play as a hive player and being able to create our own taken or give us our own thone world to create.
7:43 Warframe Dojos is the perfect example of this. A lot of the changes you suggested, like a auction house/market place, are already implimented in Warframe. The only difference is that the currency used is the premium currency. Yes, in Warframe you dont have to pay a dime for premium currency, you can grind out prime frames and weapons, mods, and sell them to people who want it/too lazy to grind. You actually get "paid" value for your grind.
We don’t need a reset, we need them to invest into the game. Hardware and engine limitations will always be based on your willingness to invest and improve. Chris at GGG has made that clear. He’s also made clear what it looks like when the revenue a company is making goes back into the product to improve it in quality and quantity. If they invested into D2 it could be an all time great. Imagine if the same leadership and talent were working in D2. It would be night and day. We need those who care about the product in decision making positions. Not finance suits who care more about firing talent so they can afford their collectible cars and whatever else the company revenue is going towards.
It really is simple what needs to happen. The hard part will solely be finding those leaders who will have the vision and the “give a damn” attitude towards the product to turn the game and Bungie around. With of course the support of Sony and their confidence in that vision.
I think cross is spot on here. Destiny needs MORE grind, or at least more of a CHASE for loot. Hard to understand people who say destiny is “too grindy” and the devs aren’t “respecting the players time”.
Prime example… It is very realistic for a player to have 90-100% of the exotics. Id say it’s actually expected once you get to the GM and raiding level. You can get them at the tower, from xur, it’s more of a waiting game than an actual chase for the loot. I’d guess most people watching this video and who have made it this far have all these exotic weapons and armor they could ever need.
I think the most fun I had is destiny was back when there were tons of exotic quests. Xenophage made me do my first dungeon, 1k voices got me to do last wish and it’s still my favorite raid to date.
It doesn’t need to be 100% rng, but a meaningful goal, with a clear path. For example, ok I need to play pvp to get this new gun. That gun is going to help me grind this dungeon which gives me a new exotic armor piece. Now that I have both of those I can hop into the new raid and get the super rare new class item.
Games like this are most fun when you have goals and grinds you’re working towards and if bungie can somehow introduce that again I think we would be in a very good spot
My version would have every feature D2 has with less but bigger locations with the earth location having Neomuna difficulty.
A 3rd person option, a split screen and offline option and 2 dungeons at launch that can be discovered by exploring.
a customizable clan lobby would be amazing. if they had a training room where you can do damage combo testing with clan mates. that’s be amazing
I miss walking through the tower during D1 while I wait for people to join up. Seeing someone with a crazy exotic gear piece or exotic weapon on their back and spamming them with messages or friend requests to see how they hell they got it and what the hell it is. The wonder and mystery and the community being at a place where they will explain how they got it or run missions with you to try to get it for yourself
I think it would be awesome to get a player home/room, to be able to display our rewards/weapons. A place we can customize and come back to, to “relax”. Kinda like how Skyrim had mannequins to display armor and weapons, display cases, bed, an immersive experience.