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Surface Integrals

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  • เผยแพร่เมื่อ 28 เม.ย. 2014

ความคิดเห็น • 81

  • @schrodingerscat3912
    @schrodingerscat3912 7 ปีที่แล้ว +157

    i don't know who spread the word that calc3 was easier than calc2 but no

    • @jamesperry4470
      @jamesperry4470 5 ปีที่แล้ว +23

      seriously. Calc II like 1/10th the visuospatial skills and critical thinking

    • @marybean2231
      @marybean2231 5 ปีที่แล้ว +5

      I personally loved calc3 way more because I can logic my way through it and it's easy to read. Memorization isn't my thing but I love this!

    • @Name-jw4sj
      @Name-jw4sj 4 ปีที่แล้ว +7

      The concepts in Calc3 are definitely more difficult, however, the computations are harder in Calc2.

    • @nitotech
      @nitotech 4 ปีที่แล้ว

      Both easy if done with enough practice.

    • @phantomfaith2001
      @phantomfaith2001 2 ปีที่แล้ว +1

      @@Name-jw4sj no

  • @masoncobb6001
    @masoncobb6001 5 ปีที่แล้ว +32

    For anyone wondering about the derivation of the unit normal vector for the sphere: The normal vector for a sphere centered at the origin is always , as this is the vector field that points radially outward from the origin. To derive a unit vector, it is the vector itself divided by its magnitude. The magnitude of the vector is found by taking the square root of x^2 + y^2 + z^2, with the x,y, and z coming from the x,y, and z components of the vector we are finding the magnitude of, which is just . As given in the equation for the sphere, x^2 + y^2 + z^2 =4. Since the magnitude of the vector is the square root of the quantity x^2 + y^2 + z^2, which is equal to 4 by the equation for the sphere, the magnitude is found to be equal to 2. The original vector then just needs to be divided by the magnitude, hence the 1/2 out in front of the for the unit normal vector.

    • @KevinS47
      @KevinS47 5 ปีที่แล้ว +2

      That was a crystal clear explanation, thank you!

    • @adosar7261
      @adosar7261 5 ปีที่แล้ว

      why ds=dv/dρ and not ds=dv/dθ or ds=dv/dφ?

    • @newyorkguy158
      @newyorkguy158 4 ปีที่แล้ว

      Thanks. I didn't know how he got the unit normal vector of the sphere. You are very thoughtful to provide this explanation.

    • @cumter_69420
      @cumter_69420 ปีที่แล้ว

      Oh my god thank youuu💞💞💞

  • @jonathanrivera5712
    @jonathanrivera5712 9 ปีที่แล้ว +38

    Very organized and consciousness towards different audiences. Color coded, preview, nice! Well done!

  • @esenniiazov
    @esenniiazov 8 ปีที่แล้ว +53

    change speed to 1.25
    Your are welcome!

  • @cmdrbobert9862
    @cmdrbobert9862 ปีที่แล้ว +3

    I'm a bit confused about how you are calculating n hat dot dS. Why ? did you take a derivative some where?

  • @ModernTruthRevelation
    @ModernTruthRevelation 8 ปีที่แล้ว +1

    GOSH THAT IS AWESOME. PLEASE MAKE THAT EXCELLENT WORK CONTINUE

  • @serialglobetrotter
    @serialglobetrotter 8 ปีที่แล้ว +76

    r u a robot ?

  • @andresmena8278
    @andresmena8278 4 ปีที่แล้ว +1

    BEST EXPLANATION EVER OD DOUBLE AND SURFACE INTEGRALS> I LOVE THAT YOU COMPARED BOTH OF THEM TO SHOW THE DIFFERENCE AND SIMILARITIES AS WELL AS GAVE ALL THE POSSIBLE CASE. AMAZING VIDEO!!

  • @marybean2231
    @marybean2231 5 ปีที่แล้ว +2

    Simple and elegant explanations!

  • @mr6462
    @mr6462 6 ปีที่แล้ว +2

    very helpful drawing! thank you!

  • @johannes5000
    @johannes5000 6 ปีที่แล้ว +1

    amazing video, simply amazing!

  • @user-gt8mb7uw2r
    @user-gt8mb7uw2r 3 หลายเดือนก่อน +1

    you solved my problem 👍

  • @andreluisal
    @andreluisal 9 ปีที่แล้ว +3

    Excelllent video!!!! Thanks!

  • @EricPham-ui6bt
    @EricPham-ui6bt ปีที่แล้ว

    If we use geometric element like square or circle like pixel in computer term on one dimension then intergate on a limited range and domain and error trapping method

  • @boletokuchhbhi0003
    @boletokuchhbhi0003 4 ปีที่แล้ว

    the best explanation of surface integrals
    thank you sir

  • @scimitar95
    @scimitar95 9 ปีที่แล้ว +11

    When youre doing the unit vector, why dont you divide it by its magnitude?

    • @MrHjld
      @MrHjld 6 ปีที่แล้ว

      I don't get this either!

    • @keppersjc4018
      @keppersjc4018 6 ปีที่แล้ว +1

      because it cancels out

    • @cobalt789
      @cobalt789 6 ปีที่แล้ว +2

      the magnitude of any unit vector is 1.

    • @ssctarget7953
      @ssctarget7953 5 ปีที่แล้ว

      Any body got the answer

    • @latzobear
      @latzobear 5 ปีที่แล้ว

      @@ssctarget7953 magnitude of a unit vector is 1

  • @mohammedkhan4990
    @mohammedkhan4990 5 ปีที่แล้ว

    Excellent presentation!!!

  • @nirashrov1071
    @nirashrov1071 8 ปีที่แล้ว +1

    Awesome job thanks a lot!!!!!

  • @sureshakella4263
    @sureshakella4263 ปีที่แล้ว

    Nice

  • @narutouzumakix9201
    @narutouzumakix9201 5 ปีที่แล้ว

    awesome video, quite clear

  • @abdelaziz7298
    @abdelaziz7298 9 ปีที่แล้ว

    good movie thanks you very mutch

  • @ananurlaila255
    @ananurlaila255 7 ปีที่แล้ว

    When F= (yz + zx + xy ) through an area S which is part of a circle with radius a in the first quadrant of the xy plane. Calculate the flux?

  • @bulldawg4498
    @bulldawg4498 5 ปีที่แล้ว +4

    You glossed over too many details in the sphere example. Could use more detail on normal vector determination, too. Overall, very helpful.

  • @SSJPokaLink
    @SSJPokaLink 6 ปีที่แล้ว +1

    Doubt this will be seen before my final lol, but can anyone help explain how he derives the normal vector in the second example?
    Since he's using the formula form that converts the vector field into a scalar of two variables, I want to think we need to some rphi X rtheta cross product, but I'm sure I'm just thinking about getting normal vectors wrong.

    • @dmannen2362
      @dmannen2362 3 ปีที่แล้ว

      Maybe the gradient?

  • @aanandhatamil-4577
    @aanandhatamil-4577 ปีที่แล้ว

    Using Gauss divergence theorem ,the last sum answer is 3×volume of sphere=256π
    Is it correct or not,anyone guide

  • @thomasdiprima2629
    @thomasdiprima2629 5 ปีที่แล้ว

    Surface area of a sphere = 4pir^2 which would be 16pi for this problem. How did he get 32pi?

  • @Gipsy4u
    @Gipsy4u 8 ปีที่แล้ว

    Great work, very helpful, Thanks

  • @kewtomrao
    @kewtomrao 4 ปีที่แล้ว +1

    Not bad! But our sirs explanation is top class n he recommended everyone to check this vid out. He has 22 research papers!

  • @davidfield5295
    @davidfield5295 8 ปีที่แล้ว

    super useful and well organized

  • @jakehealthx
    @jakehealthx 7 ปีที่แล้ว

    Very informative! Thank you so much!

  • @Arseniy_Afanasyev
    @Arseniy_Afanasyev 7 ปีที่แล้ว

    Bravo! I love this systimatization(regimentation)

  • @sakshishukla5255
    @sakshishukla5255 7 ปีที่แล้ว +14

    very difficult to understand

  • @bernarddoherty4014
    @bernarddoherty4014 5 ปีที่แล้ว +1

    Holy shit! This guy put me to sleep in exactly 7 minutes. I am gonna play him every night to doze off. Very very monotonic.

  • @adosar7261
    @adosar7261 5 ปีที่แล้ว

    why ds=dv/dρ and not ds=dv/dθ or ds=dv/dφ?

  • @stephenhopkins5177
    @stephenhopkins5177 9 ปีที่แล้ว +1

    You print, how cute

  • @TheArt832
    @TheArt832 9 ปีที่แล้ว

    Very Helpfull.Thanks.

  • @AnasKhan-eo4xn
    @AnasKhan-eo4xn 7 ปีที่แล้ว

    Are you sure you explained double-integrals correctly?
    As far as I know, double-integrals are integrals of 3-dimensional functions and they give you the volume of the function in some defined region. The way you say it, they don't appear to be any different from single integrals.

  • @7SOON26
    @7SOON26 8 ปีที่แล้ว +2

    thanks that very helpful

  • @remygelenidze980
    @remygelenidze980 7 ปีที่แล้ว

    "There is a flux form which looks like double integral over a surface of some vector fields dotted with the normal vector times the surface element"
    I don't understand this sentence

    • @rmsvideos1335
      @rmsvideos1335 7 ปีที่แล้ว +4

      Remy Gelenidze the flux form basically shows the flux through the entire area. The double integral is just multiplying the summed dx and dy, so length times width should ring a bell here. And the vector function is just your function f, the normal vector is the direction perpendicular to that area given by dxdy, so you just want to find how much of your vector function is in the direction of the surface dxdy in the direction perpendicular to it (normal vector). Hope this helps

  • @akashchaurasia3587
    @akashchaurasia3587 5 ปีที่แล้ว +1

    solve one question by taking surface of ellipsoid.

  • @kyrulazwari
    @kyrulazwari 6 ปีที่แล้ว

    Thanks!

  • @frankyesjosh587
    @frankyesjosh587 4 ปีที่แล้ว

    Wonderfull lf you have problem for sleeping !

  • @hiw92
    @hiw92 4 ปีที่แล้ว

    thank you very much

  • @esraasalamaq
    @esraasalamaq 4 ปีที่แล้ว

    شكرا

  • @thomasanderson4877
    @thomasanderson4877 5 ปีที่แล้ว

    Thank uuuuuu

  • @mounir9311
    @mounir9311 5 ปีที่แล้ว

    yes

  • @chramarajupusapti7428
    @chramarajupusapti7428 8 ปีที่แล้ว +1

    dont go speed in subjects

  • @curiousbit9228
    @curiousbit9228 6 ปีที่แล้ว

    Wow!

  • @milesdavidsmith
    @milesdavidsmith 7 ปีที่แล้ว

    varibles

  • @user-kh8lv1wl4w
    @user-kh8lv1wl4w 3 ปีที่แล้ว

    ㄹㅇ 설명 개찰지네

  • @relexmind7331
    @relexmind7331 5 ปีที่แล้ว +2

    Please speak slowly i can't hear you properly

  • @JakeMcBain
    @JakeMcBain 9 ปีที่แล้ว +10

    wow...very dry..........

    • @Ensign_Cthulhu
      @Ensign_Cthulhu 9 ปีที่แล้ว +8

      The voice sounds synthesised or electronically masked, which I find extremely hard on the ear.

  • @ente866
    @ente866 2 ปีที่แล้ว

    His voice is unbearable

  • @fortoday04
    @fortoday04 8 ปีที่แล้ว

    horrible