Cheers Egg! Thanks for the comment and also huge thank you for sharing, can’t imagine the YT algorithm will be doing me any favours so super appreciate sharing it with your audience 👍
Wow these assets are incredible bit to mention the build itself!! Amazing work Sully. Great to hear the voice behind the legend. You did great for your first commentary!
Ah thanks so much buddy! Really appreciated! Yeah the commentary was a little scary not going to lie as haven’t done before, but really glad I did it! Yeh think it’ll be something I can improve on as do it more, obviously not the finest commentary but it’s a start haha
HOLY MACARONI!!! this is simply incredible, the time and effort that has gone into this is unmatched. Hopefully this series will help you flourish as a content creator. What a great video to start the new year with. :)
This is definitely needs to be a DLC !!! What u create from assets to build is so damn amazing. If there’s a word beyond amazing. You are ten times more than that.
Holy cow. This is shockingly good. My jaw dropped and stayed that way for most of the video. What an amazing set of assets you've made and also a fantastic video
Just wow. You've blown my mind with all of this. Thanks for all the work you put into creating all these assets. I'm excited to learn more about them in other videos, and to see how others use them.
This is absolutely stunning! I never even thought cities skylines could do this. Btw I think the music volume could be a little lower relative to your voice.
@1Jajen1 yeah I noticed that too apologies, but was too late to change due to time constraint for getting live in time for global collab. Was my first EVER time doing commentary so a totally new learning experience. Will fix for future vids 👍
Looking at the comments below which include some of the best detailers in the game I knew we was in for something special and it delivered ! - Amazing build and the assets are top notch 👍
Oh HELL YEAH I'll be using this! I've been trying to find water park assets to use in my amusement park/zoofari complexes. This will be exactly perfect! Sorry I'm not familiar with you by name. I'm going to start (right now) looking to see if I know you by your creations. I'm anxious to see what other amazing stuff you've created for the game. Thank you for the video. Thank you for showing what will be available shortly. And a HUGE thank you for your contributions to City: Skylights 👍
Pretty sure they're gonna do a lot for parking in CS2, garages, above and underground, and parking space options along roads, horizontal, vertical, angled, maybe some ploppable but i think as a network like roads is the way to go. And then such parking garages will be fully functional ! I also assume they will be doing such things with pools, elevators, perhaps being able to attach buildings to paths and paths to buildings, especially for skywalks etc. in the air or off the ground. The community has come up with so much good stuff, this video is a damn good example of that, that they simply cannot ignore. Like the Road Builder Mod should basically be an in game thing in CS2, and i don't mean in the asset builder, but while playing on the map. Click Road Builder button. Set width. Add whatever lanes and directions and for what type of transport, slider to adjust widths of any of those, and it'll show you if it fits or not or how many units it will take up. Then pick color or texture for lanes, so the community doesn't have to build complete new roads, but textures, and people can pick those, per lane. So you can pick whatever looks for sidewalk, promenade, tram, road, cycling lanes etc. Basically not doing that will be a fail in my eyes. Having that option for networks in general, paths, roads, quays, and so on, will mean you no longer have to do what you're doing at for instance 14:05, wants a different texture, click the network or make a selection, go to cosmetic options, click what you want, done. I also have no doubt stuff like Node Controller and IMT will be integrated, but a bit different, click on a road or intersection, have rules (what speed can cars go, crosswalks or not etc.), layout (Node Controller etc.), cosmetic buttons (textures and colors and lines like IMT, but better integrated, like you have to set lines with IMT to make sections, but it will already see those sections then, and you can click X amount of sections and set them to sidewalk, or grass and pick textures etc.). Seen what you can do here, they'd be crazy to not do anything with this. It's a lot of work, but that's why it would it put into a new game, CS2, where they can change the basics of how things work, almost surely "easier" to completely redo how things work from the ground up rather then to overhaul CS completely. Also wouldn't be surprised if something like RICO will be implemented. Growables all ploppable, can changes settings of buildings. Especially the amount of people working and or living in a certain building was a bit off at times, and i get why, number of things for a machine to keep track of, creating a lot of traffic everywhere, but still.
Wuuuuuuuuuuuauh there's no words! Since parklife launched I've been always wishing a water park and you are doing it, thank you thank you so much! When you will launch these assets? Bigger map will be the next step on world tour on CS?
They’re getting closer to release… I’ve made HUGE improvements to the functionality and ease in which to use, and DOUBLED the asset count! Apologies on the wait but it’ll be worth it! Been months and month of development
hopefully you also put an explanation how to make trains ignore water into the asset pack... and trains i think need a a start and an end station as well right? great idea hopefully we can have rollercoaster tycoon within CS2...
yep ill include all info and likely will need to do a video walkthrough to explain as it's a little complicated. just ran out of time and also didn't make sense to go into that much detail in this video. so the water slides continue on into the water using invisible train tracks into an underground train station. it then loops all the way around back to the start using invisible tracks connected to the start. so it's a loop on one way tracks. and yep will explain how to get trains to go underwater it's a tip i picked up off City Wok City Wall a few years back.
@samuel cortes just looked for your water park on your channel as you mentioned you did one, and I have so many questions for you 😂… I’m going to comment on your hot wheels video now. What the heck! Oh and would love to see you use these new assets!
Probably 4-5 days or so (with breaks and sleeping lol) we only had the save for 1 week! Then I spent a few days getting all the cinematics and footage for the vid.. tbh without the time constraint I’d have spread it out over a month and probably made it even better! There’s defo things I’d change but stoked with the results anyway. The assets themselves were created over a 1 month period in the evenings and odd weekends.
Does anyone know where I can find an updated version of building and prop anarchy? I can't build the epic things I used to because those mods are currently down and now the vanilla game wants me to build a roadway for everything. Anybody? Amazing park and display of creativity, BTW.
@maikelvmeurs they’re going into beta testing Monday next week for 1 week with a smaller group of people to see how they get on with the assets/guides etc. then a week or 2 to implement any feedback, then going live! The assets have changed a lot since this video, now am releasing 109 assets and the process is far easier and user friendly, will be worth the wait!
@z-green gaming Finishing assets as we speak this weekend, very last bits now, and started in game images already, hoping in 1-2 weeks will give them to a few people to test assets see how people get on with guides and if spot any bugs. Then launch maybe 2 weeks after that. Fingers crossed. Would you like to test them before release? I can add you to the list if want Z? There’s a lot more assets at a much easier and better quality, almost 100 assets now 😅
Hopefully in 2 weeks I’ll have ready to send to some people to test and see if guides make sense. Then hopefully go live 2-3 weeks after that depending on feedback. But we’re close. Apologies for delay, been a tonne of work but I’ve got almost 100 assets now and the process is far easier and quicker, just an all round better product as a whole! It’ll be worth the wait, hopefully.
@Sully hey! Thanks for the update! If there's one thing I've learned in CSL it's that us players can always look forward to mods and assets that are even better than we imagined. Thanks for the hard work, talent and creativity that goes into projects like this !
This is simply amazing mate! One of the most unique builds I've ever seen! Top job!
Cheers Egg! Thanks for the comment and also huge thank you for sharing, can’t imagine the YT algorithm will be doing me any favours so super appreciate sharing it with your audience 👍
Wow these assets are incredible bit to mention the build itself!! Amazing work Sully. Great to hear the voice behind the legend. You did great for your first commentary!
Ah thanks so much buddy! Really appreciated! Yeah the commentary was a little scary not going to lie as haven’t done before, but really glad I did it! Yeh think it’ll be something I can improve on as do it more, obviously not the finest commentary but it’s a start haha
HOLY MACARONI!!! this is simply incredible, the time and effort that has gone into this is unmatched. Hopefully this series will help you flourish as a content creator. What a great video to start the new year with. :)
That's so kind, really appreciate the comment!
This is definitely needs to be a DLC !!! What u create from assets to build is so damn amazing. If there’s a word beyond amazing. You are ten times more than that.
Thanks so much! Haha wish it was a DLC lol
It's been great to watch you become one of the best asset creators on the WS. Can't wait play with these!
ahh brother, you're too kind! you'd smash a water park build so can't wait to see what you do!
This is seriously cool stuff!!! Amazing assets and beautifully detailed! Can't wait to have a play with these 😄
Thanks @FewCandy ☺️ and also for sharing with your audience! super nice of you! 🙌
@@sully_skylines great builds must be shared ☺️ thanks for creating these!!
@FewCandy Cannot wait to see put your flair on it in Auridon 👍🙂
Whaaat? This is unreal! It's mental what people like you are able to squeeze out of this game.
Great job mate! You know this is a new DLC, right? :D GG
cheers Skib! glad you enjoyed and thanks for sharing on twitter :)
My mind is BLOWN! I had no idea this type of thing was possible in Cities. You've got yourself a new sub!
Thank you so much!
Oh my god !! Seems really incredible !! Vrey good work for this water Park. I love it !! Amazing build. Congratulations !!
my guy! cheers brother!
Holy cow. This is shockingly good. My jaw dropped and stayed that way for most of the video. What an amazing set of assets you've made and also a fantastic video
Thanks mate! Appreciate the comment and glad you enjoyed 👍
This is absolutely amazing - I was wanting a water park / more pool options, and so can't wait for this! - Thanks :)
Just wow. You've blown my mind with all of this. Thanks for all the work you put into creating all these assets. I'm excited to learn more about them in other videos, and to see how others use them.
This is absolutely stunning! I never even thought cities skylines could do this.
Btw I think the music volume could be a little lower relative to your voice.
I specifically mean when you are not talking. I frequently need to turn volume up a little when you are talking and down when not.
@1Jajen1 yeah I noticed that too apologies, but was too late to change due to time constraint for getting live in time for global collab. Was my first EVER time doing commentary so a totally new learning experience. Will fix for future vids 👍
Wow! This is epic. 🙌🏻
Thanks Joy! 😊
This is SO AWESOME!!
Absolutely amazing! Brilliant build 👏👏👏
Underrated TH-camr af, subscribed
So good! Such a unique build, you need to get a series going!
Looking at the comments below which include some of the best detailers in the game I knew we was in for something special and it delivered ! - Amazing build and the assets are top notch 👍
Wow this is so creative. This is art!
Thanks! Glad you enjoyed!
AMAZING ! Incredible job, sincerely congratulations ! Very excited to use it !!! 😍😍😍
All that water will be needed to cool me down after watching this 🔥🔥🔥🔥
😂😂😂 cheers teddy!
Can’t wait! Amazing work 👍
thank you!
Is that asset with the skull in the rock face already on the workshop or is it a new one to come?
What a fantastic build. Simply amazing. The creativity, the design, everything. WOW.
This was amazing. I'm blown away! Your work is excellent! 🎉
Thanks! Glad you enjoyed 🙌
Looks amazing, can't wait to see what you get up to next :)
the creativity and effort is unfathomable
Oh HELL YEAH I'll be using this! I've been trying to find water park assets to use in my amusement park/zoofari complexes. This will be exactly perfect!
Sorry I'm not familiar with you by name. I'm going to start (right now) looking to see if I know you by your creations. I'm anxious to see what other amazing stuff you've created for the game.
Thank you for the video. Thank you for showing what will be available shortly. And a HUGE thank you for your contributions to City: Skylights 👍
Good Scott 😮. This is next Level. Amazing build.
simply incredible! what a great job :)
Pretty sure they're gonna do a lot for parking in CS2, garages, above and underground, and parking space options along roads, horizontal, vertical, angled, maybe some ploppable but i think as a network like roads is the way to go.
And then such parking garages will be fully functional !
I also assume they will be doing such things with pools, elevators, perhaps being able to attach buildings to paths and paths to buildings, especially for skywalks etc. in the air or off the ground.
The community has come up with so much good stuff, this video is a damn good example of that, that they simply cannot ignore.
Like the Road Builder Mod should basically be an in game thing in CS2, and i don't mean in the asset builder, but while playing on the map.
Click Road Builder button. Set width. Add whatever lanes and directions and for what type of transport, slider to adjust widths of any of those, and it'll show you if it fits or not or how many units it will take up. Then pick color or texture for lanes, so the community doesn't have to build complete new roads, but textures, and people can pick those, per lane. So you can pick whatever looks for sidewalk, promenade, tram, road, cycling lanes etc.
Basically not doing that will be a fail in my eyes.
Having that option for networks in general, paths, roads, quays, and so on, will mean you no longer have to do what you're doing at for instance 14:05, wants a different texture, click the network or make a selection, go to cosmetic options, click what you want, done.
I also have no doubt stuff like Node Controller and IMT will be integrated, but a bit different, click on a road or intersection, have rules (what speed can cars go, crosswalks or not etc.), layout (Node Controller etc.), cosmetic buttons (textures and colors and lines like IMT, but better integrated, like you have to set lines with IMT to make sections, but it will already see those sections then, and you can click X amount of sections and set them to sidewalk, or grass and pick textures etc.).
Seen what you can do here, they'd be crazy to not do anything with this.
It's a lot of work, but that's why it would it put into a new game, CS2, where they can change the basics of how things work, almost surely "easier" to completely redo how things work from the ground up rather then to overhaul CS completely. Also wouldn't be surprised if something like RICO will be implemented. Growables all ploppable, can changes settings of buildings. Especially the amount of people working and or living in a certain building was a bit off at times, and i get why, number of things for a machine to keep track of, creating a lot of traffic everywhere, but still.
This was really really amazing :)
Thanks for the great content :)
bruh, how do you only have 300 sub??!! seriously underated content!
I am in absolute AWE; I bow down to the master.
Great video 👏
Wuuuuuuuuuuuauh there's no words! Since parklife launched I've been always wishing a water park and you are doing it, thank you thank you so much! When you will launch these assets?
Bigger map will be the next step on world tour on CS?
At first i was amazed the i just got jelly that you have not posted many of the assets you created to make this.
They’re getting closer to release… I’ve made HUGE improvements to the functionality and ease in which to use, and DOUBLED the asset count! Apologies on the wait but it’ll be worth it! Been months and month of development
Bloke named two dolla twenty sent me here. These assets look like another 100h in Cities 😂 Great job!
He’s a legend! 🙌
WOW!!! Blown away. 👍👍
Wow, simply wow. This is incredible.
holy mackerel! this is insane!
Wow.... this is amazing!!!
Absolutely Epic!
This is absolutely mind blowing
Thank you! 😊
Wow, just wow this build is so cool!😸
Omg! Awesome slides! Can't wait to use them! I made one few months ago(see my channel) but would be great to use actual slides. Awesome work Sully!
Thanks @BionicDrone ye already subbed to your channel bro you got some excellent CS skills 👍 get these slides in your water park!! 😊
simply awesome mate
Beautiful build man!
hopefully you also put an explanation how to make trains ignore water into the asset pack... and trains i think need a a start and an end station as well right? great idea hopefully we can have rollercoaster tycoon within CS2...
yep ill include all info and likely will need to do a video walkthrough to explain as it's a little complicated. just ran out of time and also didn't make sense to go into that much detail in this video.
so the water slides continue on into the water using invisible train tracks into an underground train station. it then loops all the way around back to the start using invisible tracks connected to the start. so it's a loop on one way tracks.
and yep will explain how to get trains to go underwater it's a tip i picked up off City Wok City Wall a few years back.
@@sully_skylines great work! i figured invisinle tracks but that trick i am looking forward to.
Woooow so its time to or upfate my already "working" water park or add another at the other side of my beach themed savegame, i also did a video of it
@samuel cortes just looked for your water park on your channel as you mentioned you did one, and I have so many questions for you 😂… I’m going to comment on your hot wheels video now. What the heck! Oh and would love to see you use these new assets!
@@sully_skylines idk why the comments on that hotwheels video are disactivated XD
Way above m ability, can't even comprehend what ou're doing but it looks amazing.
Amazing fr
Amazing ❤
Damn that's impressive I can only imagine how much time and effort went into this
This game truly has no limits!
AWESOME ❤
How many hours did take you to build this amazing build?
Probably 4-5 days or so (with breaks and sleeping lol) we only had the save for 1 week! Then I spent a few days getting all the cinematics and footage for the vid.. tbh without the time constraint I’d have spread it out over a month and probably made it even better! There’s defo things I’d change but stoked with the results anyway. The assets themselves were created over a 1 month period in the evenings and odd weekends.
Incredible work. Us console players can only wish for stuff like this lol.
Wonderful!
Does anyone know where I can find an updated version of building and prop anarchy? I can't build the epic things I used to because those mods are currently down and now the vanilla game wants me to build a roadway for everything. Anybody?
Amazing park and display of creativity, BTW.
Amazing!!
Amazing 🤩
Just when you thought Skylines couldn't get any better, it blows up again.
Thanks mate! Appreciated!
Hi Sully, I was just watching this video. It looks great. i was wondering where i can vind the assets? icant find them thru the link.
@maikelvmeurs they’re going into beta testing Monday next week for 1 week with a smaller group of people to see how they get on with the assets/guides etc. then a week or 2 to implement any feedback, then going live! The assets have changed a lot since this video, now am releasing 109 assets and the process is far easier and user friendly, will be worth the wait!
@@sully_skylines that sounds great. I wil keep an i out for it.
I NEED this!
Bonjour. Comment avez-vous réussi à créer des parcs comme ça, qu'avez-vous utiliser ?🤔🤔🤔🤔
i would love to go here irl
Wait, a water park in Cities Skylines!?
Da iawn!!
diolch yn fawr!! 😊
.... What? How? Is this the same game I'm playing?
I give up playing this game after seeing this.
Are these out to get ???? 💚💚💚💚💚
@z-green gaming Finishing assets as we speak this weekend, very last bits now, and started in game images already, hoping in 1-2 weeks will give them to a few people to test assets see how people get on with guides and if spot any bugs. Then launch maybe 2 weeks after that. Fingers crossed. Would you like to test them before release? I can add you to the list if want Z?
There’s a lot more assets at a much easier and better quality, almost 100 assets now 😅
@@sully_skylines Amazing 🤩
what
amazing !!! Any update as to when this is available??
Hopefully in 2 weeks I’ll have ready to send to some people to test and see if guides make sense. Then hopefully go live 2-3 weeks after that depending on feedback. But we’re close. Apologies for delay, been a tonne of work but I’ve got almost 100 assets now and the process is far easier and quicker, just an all round better product as a whole! It’ll be worth the wait, hopefully.
@Sully hey! Thanks for the update! If there's one thing I've learned in CSL it's that us players can always look forward to mods and assets that are even better than we imagined. Thanks for the hard work, talent and creativity that goes into projects like this !
How long does it take for u ?
INCREDIBLE!!