Ok, here are some useful tips for you to get these things you're talking about right: the first thing you should do is tick the "use custom controls for this car" box in the options. you don't want to use the same settings for every car because each car is different in its own way. You are absolutely right about the "Re-centre HMD" button. This button is very important for VR. However, all the other buttons are pretty useless and don't need to be mapped at all. You can adjust the height of the driver either by pressing alt+f12 in the cockpit view in replay or by opening the "In Car View" black box in the car. As it is assumed that you practice with the car and set the correct height of the driver before getting into a race session, so there is no need to do this "very quickly" as you mentioned. that is what the "re-centre HMD" button is for once you have set everything up. And the last point, and I can't emphasise this enough: Do NOT switch on the driving line, the pit exit line or the automatic pit speed limiter. You're not allowed to use these aids in any official session after your rookie licence, so it's best to get into the right habits, such as using the assigned pit button, so it becomes second nature to you. You can certainly activate these aids for the first few laps with a new car or a new track, but you should deactivate them again as soon as possible so that you don't get used to them and rely on them when you no longer have them. Also, zooming in on an already blurry screen and explaining where to click isn't exactly helpful for people who aren't familiar with the menus. but your audio quality was very good, so keep that up I don't normally write comments, but I couldn't resist after watching the video. I hope these tips and feedback have helped in some way :)
you can change the fov forward and back if you want the steering wheel closer to you like a nascar move your head back and hit recenter button or if you want the wheel farther away move your head forward and hit recenter button.
@@wb3191 physically move your head forward or back and then hit the reset hmd button. It doesn't only reset it left to right, it resets it forward and back as well. it assumes you're in the correct spot when you hit that button so if you are further back when you hit it and then you return to your normal seating position it's like you're scooting forward in the car.
It is a good video. I honestly was struggling with the VR itself to the verge of moving non VR because I tried to do all the iRacing stuff within the VR environment and it was overwhelming (mouse to VR controls, back to mouse, back to controls, feeling dizzy...). I like this approach of leaving the VR part to the very last moment, like putting on the helmet. Thanks!
How do i get iracing full screen in my vr? I can see the iracing window but im stuck with the meta window below with the meta music sound playing. I can drive but i cant turn my head and look around. Im new to vr.
Im sure you got it by now, but it may help someone….On the main iracing screen up by the license ratings; click the symbol that looks like a monitor (monitor select), and select OpenXR or Oculus. Now when you go into a race, it should be in VR
@@zack_fpiu yeah I had already done that and it wasn't working. I did get it figured out, well sort of. I unplugged my usb-c cable from my pc and hooked it back up and restarted the link in my headset and out of nowhere an iracing icon popped up and everything worked fine after that. 🤷♂️
@@HoosierDaddy-8B- go to oculus settings in pc and find the option to set oculus as your default openXR environment, then go to iRacing and choose openXR, dont use openVR as it is pretty much deprecated and doesn't work
It seems like you’re adding a bit of complexity to the centering feature. Essentially, you can activate it whenever you wish to inform the VR system that your current head position (at the time of pressing the button) should be considered the standard normal position. If you move around in your seat and get into a different position that you find more comfortable, then press the button again to update VR. That’s the crux of it. It’s not as intricate as it might appear. 😊
What a comment to wake up to! I'm so glad it helped bud, time to rip up the track!! Have fun man come back here and let me know how you like it I'm excited for you!
@@bigboytoysTTR Fun using VR on and off, way more fun with these easy button presses to recenter. Still prefer monitor & I'm much more competitive using the screen too. But may just be me needing to adjust. Either way, thanks for all the content, keep it up dude.
@gavinbarnett1314 interesting - I'm kinda the same way and right now can only race for like 20-30 min in VR before needing a break for my eyes, never really feel that with a screen. Appreciate you dude 🤙
I think there's a setting somewhere that disables the pop up if you have a default option selected. That'd be my best guess, somewhere it must be checked off that you want it to launch by monitor every time, I just don't know where that is. Can anyone else help out?
I'm not sure why, but some cars seem like my FOV is way off. Just about perfect in the Miata, but in the Ferrari its like the seat position is as far back as it goes. In the Ray 1600 it's just slightly farther back than the Miata. I cant figure out how to fix it.
Thanks mate; had my headset for about 3 weeks and can’t wait to try your VR instructions. I just haven’t been able to make everything big/ be in the VR world. My issue may nabe been the XR default tab. 🤞
Brother man, it doesn’t make sense why you put so much effort into this tutorial, and then didn’t bother to screen record, instead you just film your actual screen. No one can see what you are doing here. I can tell you care and I just want to see you do better, try using a screen recording software for tutorials!
Dude I appreciate where you're coming from, it drives me nuts watching this back. I can't remember for the life of me why I didn't have OBS running but I think it was because I just bought a new pc and hadn't installed it yet. Def shoulda waited a few days cause I'm like you and annoyed when I watch it back, but I do think you can get the gyst of what I'm saying and where to look enough to be able to fix anyone's problems. People seem to be pleased with the outcome so I guess that's what matters but yea man from the bottom of my heart, this one's on me. Thanks for sticking with it!
None whatsoever, as long as you don't plan on using g it for anything else but you'll have plenty of room for a few games and the normal experience too
Thanks, this is very helpul! VR user experience is still a mess for the average user. Also my pc (AMD 5600X, Nvidia 3070) is really struggling with the Quest 3 so I am looking at a new gpu (4070 or 4080) now.
You're welcome bud!! I can't remember if mine is 4060 or 4070 but she's running smooth either way at 90fps!! Totally agree the average user experience is rough, I'm going through it with flight Sims right now and it's the WORST lol
Watching your on track video I see some blurriness/shimmering when looking 30+ feet down the track. I ended up returning two Q3 headsets because after trying all the recommended tweaks/settings/configs/etc along with working with Meta Support I could never get rid of the blurriness.
Ah dude what a bummer! I'm curious, when you say you noticed it in my on track video, do you mean the clips in this video or a different one of mine altogether? I wanna get to the bottom of this with you that sucks!
What I was referring to is some pixelation in your video clip further down the track. I subsequently saw another Q3 review that mentioned the pixelation as a design issue. The focal sweet spot that the Q3 tries to maintain impacts the clarity of things in the distance. For me, my focus is always looking further down the track. So the pixelation in the distance is a problem. The Q3 image quality within the sweet spot is excellent.
Ah that makes total sense. I can basically race comfortably for about 20-30 min then I feel like I need to take it off. I feel like we're so close but the fact that there's no motion to tmgo with what our brains thi k should be happening, along with stuff like you're mentioning, leads to more time on my super ultra wide screen
I have a quest 3 and had the same problem, even with 1.6x resolution. In any other vr game everything is perfect. But a week ago i found a solution. In iracing rendererDX11Oculus.ini file change PixelsPerDisplayPixel from 100 to 130 or more.
I don’t know why but my game launches in vr mode on my monitor but the headset just stays in the oculus menu. The game moves when i move my headset but can’t see it in the headset. Any idea what to do?
quest 3 has two options, one of them is to disable 120Hz second one is power battery saver. you can change 120hz to standard 90 is you wish but use battery saver option so battery lasts longer
I feel your pain about going thru forums and tinkering around to get everything working correctly! Now please make an iracing video telling people if you’re wrecking slow it down and move to outside line 😂
Thanks mate, now that's a good question - anyone else know this? I don't think you can, but you could always screen record the window on the monitor using something like OBS
@@bigboytoysTTR I've been experimenting and the aspect ratio is always 4:3. If you choose to change this to 16:9, you always get the top cropped off. Very annoying. I hope there is another way.
No. Because the lenses are not widescreen. They are typically pretty square in terms of height to width ratio. Your two eyes create the perceived extra width when using the headset.
Ummmm all i do is hit the power button [ on the vr] once, and it goes dark, but it doesn't turn it off... Wait 3 seconds and press it again, and you're centered..
I think you should be ok but tbh it's gonna be maxing out your computer. Maybe someone else can chime in here I'm not super techy but I know you'll be running at the max with those specs so you may drop frames or have no room to record or do other things at the same time, for example
I have the Meta app installed on my computer and OpenXR Runtime is set to default. When I open iRacing and select launch in Oculus it starts on my monitor instead. Anyone able to help me out on this? Thanks
Try choosing to launch in open xr when the launch options pop up. That's the one I always use and it works fine but remember to have your headset on and linked before you launch. Don't launch until you're in your oculus home in the vr headset, then launch via openxr
Lol you have configurated nothing and the only one clic on Oculus config "Set Oculus as default for OpenXR" doesn't make sense if then you choose "Oculus" in iRacing loading...
Long-winded and confusing. Oculus app? Link-air something? How on earth did iRacing get the Quest installed to be selected? AFAICT, this whole 13-minute thing is about getting a centering button mapped and when to put on the headset and not really about setting Quest 3 up for iRacing.
Hey man, thanks for your input. I appreciate your honesty and hope you like the next one. I wanted to make something that would show the right order of how to do things, which was one of my main questions getting into it, and others have found it helpful. See you on the track 🤙🤙
openXR is a tiny framework for VR, it is so used with virtual desktop as it doesn't require to open the annoying oculus store window. of course it is the standard for most of VR games but if you go through oculus link there's no real benefit as oculus link uses openXR through oculus runtime
The Link interface perfectly encapsulates VR in 2024. A totally Half-Arsed effort while holding their hands out for piles of cash. Millennials have ruined everything.
Thank you for the re-center button. I can't tell you how happy I was to know that was there.
Ok, here are some useful tips for you to get these things you're talking about right:
the first thing you should do is tick the "use custom controls for this car" box in the options. you don't want to use the same settings for every car because each car is different in its own way.
You are absolutely right about the "Re-centre HMD" button. This button is very important for VR. However, all the other buttons are pretty useless and don't need to be mapped at all.
You can adjust the height of the driver either by pressing alt+f12 in the cockpit view in replay or by opening the "In Car View" black box in the car.
As it is assumed that you practice with the car and set the correct height of the driver before getting into a race session, so there is no need to do this "very quickly" as you mentioned. that is what the "re-centre HMD" button is for once you have set everything up.
And the last point, and I can't emphasise this enough: Do NOT switch on the driving line, the pit exit line or the automatic pit speed limiter. You're not allowed to use these aids in any official session after your rookie licence, so it's best to get into the right habits, such as using the assigned pit button, so it becomes second nature to you.
You can certainly activate these aids for the first few laps with a new car or a new track, but you should deactivate them again as soon as possible so that you don't get used to them and rely on them when you no longer have them.
Also, zooming in on an already blurry screen and explaining where to click isn't exactly helpful for people who aren't familiar with the menus.
but your audio quality was very good, so keep that up
I don't normally write comments, but I couldn't resist after watching the video. I hope these tips and feedback have helped in some way :)
Lol you can use all the driving aids until B license
you can change the fov forward and back if you want the steering wheel closer to you like a nascar move your head back and hit recenter button or if you want the wheel farther away move your head forward and hit recenter button.
How? I've been looking for this.
@@wb3191 physically move your head forward or back and then hit the reset hmd button. It doesn't only reset it left to right, it resets it forward and back as well. it assumes you're in the correct spot when you hit that button so if you are further back when you hit it and then you return to your normal seating position it's like you're scooting forward in the car.
Thank you for the recentering tip! I was too looking for something like that for soo long!
Bro! I enjoyed that vid, I've literally just started iRacing and this was a lucky find, cheers man !
Thank you, came for the tutorial as I bought the quest 3 today, stayed for the commentary after. Subbed.
It is a good video. I honestly was struggling with the VR itself to the verge of moving non VR because I tried to do all the iRacing stuff within the VR environment and it was overwhelming (mouse to VR controls, back to mouse, back to controls, feeling dizzy...). I like this approach of leaving the VR part to the very last moment, like putting on the helmet. Thanks!
The openxr runtime option is locked in my app - any tips on how to unlock it so I can get the setting you mentioned?
How do i get iracing full screen in my vr? I can see the iracing window but im stuck with the meta window below with the meta music sound playing. I can drive but i cant turn my head and look around. Im new to vr.
Im sure you got it by now, but it may help someone….On the main iracing screen up by the license ratings; click the symbol that looks like a monitor (monitor select), and select OpenXR or Oculus. Now when you go into a race, it should be in VR
I believe he talks about this around 5:00 in the video. Hope you get it going! Iracing in VR has changed my entire life haha
Hoo-hoo-Hoosiers!
@@zack_fpiu yeah I had already done that and it wasn't working. I did get it figured out, well sort of. I unplugged my usb-c cable from my pc and hooked it back up and restarted the link in my headset and out of nowhere an iracing icon popped up and everything worked fine after that. 🤷♂️
@@HoosierDaddy-8B- go to oculus settings in pc and find the option to set oculus as your default openXR environment, then go to iRacing and choose openXR, dont use openVR as it is pretty much deprecated and doesn't work
It seems like you’re adding a bit of complexity to the centering feature. Essentially, you can activate it whenever you wish to inform the VR system that your current head position (at the time of pressing the button) should be considered the standard normal position. If you move around in your seat and get into a different position that you find more comfortable, then press the button again to update VR. That’s the crux of it. It’s not as intricate as it might appear. 😊
Thanks so much for this! Very helpful. I have stopped using my quest 3 out of sheer frustration and this fixes everything.
What a comment to wake up to! I'm so glad it helped bud, time to rip up the track!! Have fun man come back here and let me know how you like it I'm excited for you!
@@bigboytoysTTR Fun using VR on and off, way more fun with these easy button presses to recenter. Still prefer monitor & I'm much more competitive using the screen too. But may just be me needing to adjust. Either way, thanks for all the content, keep it up dude.
@gavinbarnett1314 interesting - I'm kinda the same way and right now can only race for like 20-30 min in VR before needing a break for my eyes, never really feel that with a screen. Appreciate you dude 🤙
You are the best.....wow....just what I needed.
Thank you for a great practical guide - best regards
When i launch the test drive, i dont get the pop up
I think there's a setting somewhere that disables the pop up if you have a default option selected. That'd be my best guess, somewhere it must be checked off that you want it to launch by monitor every time, I just don't know where that is. Can anyone else help out?
in the iRacing UI, go to settings and "Show Sim Display Mode Prompt"
I'm not sure why, but some cars seem like my FOV is way off. Just about perfect in the Miata, but in the Ferrari its like the seat position is as far back as it goes. In the Ray 1600 it's just slightly farther back than the Miata. I cant figure out how to fix it.
Thanks mate; had my headset for about 3 weeks and can’t wait to try your VR instructions. I just haven’t been able to make everything big/ be in the VR world. My issue may nabe been the XR default tab. 🤞
Thanks man, I'm excited for you! Come back and lmk if it doesn't work out, I'll help you get up and running
I came here looking for the reenter button and it was the first thing you address thank you so much. i’ll give you the like and the subscribe.
Brother man, it doesn’t make sense why you put so much effort into this tutorial, and then didn’t bother to screen record, instead you just film your actual screen. No one can see what you are doing here. I can tell you care and I just want to see you do better, try using a screen recording software for tutorials!
Dude I appreciate where you're coming from, it drives me nuts watching this back. I can't remember for the life of me why I didn't have OBS running but I think it was because I just bought a new pc and hadn't installed it yet. Def shoulda waited a few days cause I'm like you and annoyed when I watch it back, but I do think you can get the gyst of what I'm saying and where to look enough to be able to fix anyone's problems. People seem to be pleased with the outcome so I guess that's what matters but yea man from the bottom of my heart, this one's on me. Thanks for sticking with it!
Can you share your graphicsettings? I got a 4070ti + 5800X3D on Hp Reverb G2. But it doesnt feel Sharp.
In iRacing on the graphics tab, make sure HDR is on! makes a night and day difference!
Im struggling to get my Quest running smoothly. And when I go back to flatscreen I loose frame rate 🤷🏻♂️
Is there any reason to get the 512Gb Q3 as opposed to the 128Gb version if you're only using it for iRacing?
None whatsoever, as long as you don't plan on using g it for anything else but you'll have plenty of room for a few games and the normal experience too
hey bro i choose occulus but nothings is happening, i m connecting via cable
Very good video explaining it simply. Thats what I needed
Thanks dude, glad it helped!
does anyone get microstutter in quest 3 or quest pro?
Thanks, this is very helpul! VR user experience is still a mess for the average user. Also my pc (AMD 5600X, Nvidia 3070) is really struggling with the Quest 3 so I am looking at a new gpu (4070 or 4080) now.
You're welcome bud!! I can't remember if mine is 4060 or 4070 but she's running smooth either way at 90fps!! Totally agree the average user experience is rough, I'm going through it with flight Sims right now and it's the WORST lol
Watching your on track video I see some blurriness/shimmering when looking 30+ feet down the track. I ended up returning two Q3 headsets because after trying all the recommended tweaks/settings/configs/etc along with working with Meta Support I could never get rid of the blurriness.
Ah dude what a bummer! I'm curious, when you say you noticed it in my on track video, do you mean the clips in this video or a different one of mine altogether? I wanna get to the bottom of this with you that sucks!
What I was referring to is some pixelation in your video clip further down the track. I subsequently saw another Q3 review that mentioned the pixelation as a design issue. The focal sweet spot that the Q3 tries to maintain impacts the clarity of things in the distance. For me, my focus is always looking further down the track. So the pixelation in the distance is a problem. The Q3 image quality within the sweet spot is excellent.
Ah that makes total sense. I can basically race comfortably for about 20-30 min then I feel like I need to take it off. I feel like we're so close but the fact that there's no motion to tmgo with what our brains thi k should be happening, along with stuff like you're mentioning, leads to more time on my super ultra wide screen
I have been using a 42 inch LG C2 Oled TV and rtx4080 gpu. So at 4k I may be spoiled by the consistent quality. @@bigboytoysTTR
I have a quest 3 and had the same problem, even with 1.6x resolution. In any other vr game everything is perfect. But a week ago i found a solution. In iracing rendererDX11Oculus.ini file change PixelsPerDisplayPixel from 100 to 130 or more.
I don’t know why but my game launches in vr mode on my monitor but the headset just stays in the oculus menu. The game moves when i move my headset but can’t see it in the headset. Any idea what to do?
Did you adjust any of the settings in the oculus debug tool app?
I just raised the bitrate depth a little bit I think to 500
Thanks
which cable do you use to recharge and play on iracing with the Meta Quest 3 ? :) because apparently it has a small autonomy
I use a meta approved link cable, the longest one they make. Works like a charm so far!
ah the one supplied with the meta quest 3? or the $100 one?@@bigboytoysTTR
quest 3 has two options, one of them is to disable 120Hz second one is power battery saver. you can change 120hz to standard 90 is you wish but use battery saver option so battery lasts longer
OH WOW!!!!!! That is my biggest problem not being in the right spot in the car!!!!!!!!! I didnt know there was a button🎉🎉🎉🎉🎉
I feel your pain about going thru forums and tinkering around to get everything working correctly! Now please make an iracing video telling people if you’re wrecking slow it down and move to outside line 😂
Hahaha oh lord if only we could just have THAT!!!!
Nice video - Can you output in VR in full widescreen?
Thanks mate, now that's a good question - anyone else know this? I don't think you can, but you could always screen record the window on the monitor using something like OBS
@@bigboytoysTTR I've been experimenting and the aspect ratio is always 4:3. If you choose to change this to 16:9, you always get the top cropped off. Very annoying. I hope there is another way.
No. Because the lenses are not widescreen. They are typically pretty square in terms of height to width ratio. Your two eyes create the perceived extra width when using the headset.
Where do you plug the link cable into the computer at ?
The highest speed USB port on your desktop
Ummmm all i do is hit the power button [ on the vr] once, and it goes dark, but it doesn't turn it off... Wait 3 seconds and press it again, and you're centered..
I'm going to need to upgrade my setup (its very very very old). What are you running to get this kind of quality please?
Dude it's worth it, 90fps is insane. This is I believe a RTX 4060 with an i9. Plus just regular on screen game runs SO smooth at like 160 fps LOL
@@bigboytoysTTR do you think it would be worth getting the goggles with a 3060ti and i7 10th gen , 32gb ram ?
Can I run this at 1440 w/ 80 FPS (or more) with an Intel i7-2700x and NVIDIA 3060 with 16GB RAM?
I think you should be ok but tbh it's gonna be maxing out your computer. Maybe someone else can chime in here I'm not super techy but I know you'll be running at the max with those specs so you may drop frames or have no room to record or do other things at the same time, for example
for some reason. The graphic settings default to max every time I start a new VR iRacing session.
I have the Meta app installed on my computer and OpenXR Runtime is set to default. When I open iRacing and select launch in Oculus it starts on my monitor instead. Anyone able to help me out on this? Thanks
Try choosing to launch in open xr when the launch options pop up. That's the one I always use and it works fine but remember to have your headset on and linked before you launch. Don't launch until you're in your oculus home in the vr headset, then launch via openxr
@@bigboytoysTTR Thanks! Got it working
Boom!!! Glad to hear it, have fun!
My hero!!!!!
Hahaha glad you got it hummin!
will these directions also work for Quest 2?
Yea, it should be the exact same process
Here's a tip for you if you don't know yet... Go into the settings and set a button to recenter your VR. It'll make things a lot smoother.
Thanks man! That's literally the first tip of this video but I appreciate you commenting if you couldn't watch 🤣🤙
Thats the first tip he provides in this video.. lol
@@Schwing27 🤣🤣🤣🤙
Lol you have configurated nothing and the only one clic on Oculus config "Set Oculus as default for OpenXR" doesn't make sense if then you choose "Oculus" in iRacing loading...
Long-winded and confusing. Oculus app? Link-air something? How on earth did iRacing get the Quest installed to be selected? AFAICT, this whole 13-minute thing is about getting a centering button mapped and when to put on the headset and not really about setting Quest 3 up for iRacing.
Hey man, thanks for your input. I appreciate your honesty and hope you like the next one. I wanted to make something that would show the right order of how to do things, which was one of my main questions getting into it, and others have found it helpful. See you on the track 🤙🤙
Why do you need to enable openXR? What does it do?
I think it allows non oculus apps and games to be recognized through the oculus desktop app
OpenXR is a lot smoother when racing in VR - check your FPS
not true. Native oculus can do the same. It has an official support from iRacing. OpenXR is recomended for other visors, not for Oculus@@andypang6416
openXR is a tiny framework for VR, it is so used with virtual desktop as it doesn't require to open the annoying oculus store window. of course it is the standard for most of VR games but if you go through oculus link there's no real benefit as oculus link uses openXR through oculus runtime
Really helpful thanks. however do yourself a favour and learn a track from scratch with no line and you will never go back
thnx
you're welcome dude!
Recenter button = Like and subscribe
Haha score!! Glad it helped bud 🤘🤘
make sure open x runtime ....ok you never finished your statement
Don’t use the racing line!
The Link interface perfectly encapsulates VR in 2024. A totally Half-Arsed effort while holding their hands out for piles of cash. Millennials have ruined everything.