I brought Vader Blue to today's weekly play to try him out. Win or lose, the deck is an absolute misery to play. Dismantled it immediately after the games ended :D
Hi there and thx for the content. Always interesting to watch, I have a question. Is there any chance to buy those tokens you are using? They are not the official but I can't find it online, I really like the circle 🔴 damage
In the swiss it's actually better to concede than take the double loss, right? It helps your tiebreakers. So flip a coin and the loser concedes rather than both take a loss.
I believe Inferno Four triggers before Palpatine. The cost of the action is defeating a friendly unit. Unit is defeated. Inferno four triggers. Action cost is complete and Tyler can draw.
It doesn't. It was addressed on an ffg stream. Palps ability resolves in its entirety, inferno triggers during but won't resolve until after. Abilities don't interrupt other abilities resolving
The rules change only favors Darth Vader control now. Rules as written would have cut the amount of control players down. Control just has to win first and then go complete control and ding opponent once. The rule shouldn't be changed.
@@Isian8 how in the final pairings at a large tournament a mirror control game can be won by who has the highest base health remaining, instead of a 1-0 match playing a second game and running out of time resulting in a draw. If the winner of the first match has higher base health remaining they win like it was 2-0. This will make for more control decks and slow boring play. I am a control player and this favors Darth Vader blue. Nothing was broken, play faster games and if you won the first but are losing the second Concede and head to the third. Have a 72 player tournament on the 11th, I'll see the breakdown and who this favors.
@@lonnyrayeis that homebrew tournament organizing, or is that in tournament documentation somewhere? I can’t find their end of match policy for elimination rounds.
I thought the first one was bad, but Tyler literally saw the 2nd one in hand when Childsen was played and then proceeded to vomit his hand out onto the table anyway. Unreal.
At 35:32 , avenger states defeat enemy nonleader unit just fyi
Wow, I’ve played the card how many times and never read that. I guess because most leaders are dead by the time it comes out haha
I brought Vader Blue to today's weekly play to try him out. Win or lose, the deck is an absolute misery to play. Dismantled it immediately after the games ended :D
its not fun to play no, the only fun i had was upsetting my opponent lol
Thanks, chaps. I really love the format and clarity, it’s easily the best recurring play series in my mind.
Hi there and thx for the content. Always interesting to watch, I have a question. Is there any chance to buy those tokens you are using? They are not the official but I can't find it online, I really like the circle 🔴 damage
In the swiss it's actually better to concede than take the double loss, right? It helps your tiebreakers. So flip a coin and the loser concedes rather than both take a loss.
That's illegal. You get caught doing that and you'll both get DQ'd
33:38 forgot to draw a card after using force choke
Can we get the right Palpatine deck list? Thanks…great videos
They can't superlaser blast, because Governor said they can't
Why sideboard out Vigilance? It’s great in control mirror
At 41:16 why can’t you play governor? I missed that
Not a villainy card so can't be pulled by Vader
Avenger can't kill leaders like that
I believe Inferno Four triggers before Palpatine. The cost of the action is defeating a friendly unit. Unit is defeated. Inferno four triggers. Action cost is complete and Tyler can draw.
It doesn't. It was addressed on an ffg stream. Palps ability resolves in its entirety, inferno triggers during but won't resolve until after. Abilities don't interrupt other abilities resolving
@@johnfraney4268 got it. Thanks! 👍
I definitely thought that would be the case too. How is it not a nested action?
@@stevencarlson5348 The action isnt completed yet to cause a nested action. It's just the cost was paid. Made sense after I thought about it.
The rules change only favors Darth Vader control now. Rules as written would have cut the amount of control players down. Control just has to win first and then go complete control and ding opponent once. The rule shouldn't be changed.
what's the rule change in question?
@@Isian8 how in the final pairings at a large tournament a mirror control game can be won by who has the highest base health remaining, instead of a 1-0 match playing a second game and running out of time resulting in a draw. If the winner of the first match has higher base health remaining they win like it was 2-0.
This will make for more control decks and slow boring play.
I am a control player and this favors Darth Vader blue.
Nothing was broken, play faster games and if you won the first but are losing the second Concede and head to the third.
Have a 72 player tournament on the 11th, I'll see the breakdown and who this favors.
@@lonnyrayeis that homebrew tournament organizing, or is that in tournament documentation somewhere? I can’t find their end of match policy for elimination rounds.
At what point does the name of this channel change to “Justin Wins”?
Tylers Palp decklist doesn't match what he's playing in the game (Royal Guard for example)
Deployed palp way too early
That Superlaser Blast was telegraphed in flashing neon lights and he still decided to bring out Palp to steal a damaged Patrol Craft.
I thought the first one was bad, but Tyler literally saw the 2nd one in hand when Childsen was played and then proceeded to vomit his hand out onto the table anyway. Unreal.
*pssst*
Tyler only knows how to play Boba, the deck that plays itself. 😜
The vader player is so annoying laughing at his own deck