Luke drills you NEED to practice for mastering him (Luke Guide) - Street Fighter 6
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- เผยแพร่เมื่อ 15 ส.ค. 2024
- TIMESTAMPS
0:00 Intro and tips
0:32 Confirming correct route out of Drive Rush Cancel
1:32 Shimmy practice (vs Delay Tech, Jump, OD Reversal)
2:42 Drive Rush crLP hit confirms
2:58 Corner Air Knuckle combo into Level 3 Super
3:36 OD Knuckle into sweetspot H DP combo
4:45 Single hit confirms (stMP, crMK, crMP)
Luke tech/data/guides spreadsheet: docs.google.co...
#sf6 #streetfighter6 #streetfighter - เกม
Just to be clear, this video is mainly about pretty advanced stuff, meant for really MASTERING Luke. A lot of you watching may not be at that level yet, so please don't get discouraged or intimidated by this video. Eventually you'll be at that level where this stuff will make sense to you and these exercises will be useful for you. Keep improving!
Wake up babe Jeako dropped new luke tech. This is what I needed on Sunday god bless!
Same here! As a Luke player, this is perfect.
@@zeitlichkeit5094PEEERFEEEECT!
I've actually watched Bonchan do a lot of these exact same drills on stream. It goes to show how important it really is once you try to really get good when even the best players do these to make sure they get 100% out of their character.
I started playing luke today and your videos have been GOLDMINES of knowledge. Thank you very much for your effort.
What I like about this video is that some of these drills are great not only for luke but for other characters too (especially shotos)
I can't overstate how great your videos are. First time playing street fighter and I feel like every new video you drop helps me level up. Thank you!
Thank you! I am right at this stage that requires such a tutorial to improve my Luke skill to the next level. Now I am stuck at Diamond 1. I will try to practice these to get my Goal - Master done.
These are always great! Every time I think I'm getting better with Luke, there is more! Also appreciate the google spreadsheet, really accessible and makes things so much easier.
I was stuggling with the Lvl3 corner combo for ages, until your explanation of the timing. Thank you!
Happy to help!
TY for this guide brother. I jumped in SFV in late Season 5 and picked up Luke and i'm trying to break old SFV habits with luke that get me destroyed in SF6 lul.
thank you for this! your luke videos have been insanely helpful!
Damn your first drill just helped me tremendously in ranking hahahaha ! I haven't even checked the rest of the video yet. Thanks a lot !
I took a two month break and fought my master friend. I won the first to five. Your tech is really like that. Time to start training with this to get to the next level
Really needed this, just started using Luke and was struggling with hit confirming his normals
This video is amazing, thanks a lot for it! I can tell a lot of effort was put into it
seriously great stuff
Dude thank u so much I love these more in depth drills.
Great video !
Incredible as always, thank you man!
Thanks for this bro, this guide is really good
Great video man! Only thing id object to is doing drive impact on OD dp. Instead do b.hk, st.hp DR b.hk, cr.hp and his normal stuff. 4000 dmg+
That's certainly a great punish if it will kill, but Drive Impact is great for drive damage in the middle of the round. Maybe I can change your mind with this video: th-cam.com/video/JcYgcK-ztDE/w-d-xo.htmlsi=g3_knAuSczAbR9fH
The GOAT returns
man! this are great tips! thank you very much!!
Thanks for sharing.
Wonderful info thanks I needed this 🙏🏾
Awesome video. Liked and subscribed. Keep um coming.
Thank you! With this I should get to Diamond for sure. I’m close but stuck. Still need to master Luke. So yeah…thanks.
Have fun! Just keep in mind that especially the last couple exercises in this video are pretty hard. You're probably better off focusing on fundamentals and basic matchup knowledge to get to Diamond.
Inject my brain with Luke knowledge.
Great tips!
Wow this was super helpful. Please do the same with other characters.
Crazy how complex all these settings are for training. Kinda intimidating to learn.
Oh yeah it's something I had to learn back in Street Fighter V. You'll get more used to it over time. This game has a lot of cool preset settings in training mode though, so maybe you could try that out if you haven't yet!
Gotta practice them all!
This has me insanely lost but I will do my best to practice this
If there's anything you wanna ask, feel free to! Keep in mind that I recommend a lot of these drills only to players at a fairly high level. This is really about MASTERING him
@jeako777 Oh, well then, this guide is definitely not me for me, yet. Possibly, lol. I'm only silver with him. But I mean, if I think of something to ask, then I'll come back to this comment. Thanks, boss!
Great stuff!
I owe you one brother. Remind me if we ever meet.
Can you make a video about luke's pressure? like specifics of his strike/throw/shimmy mix, and his spacing traps off of strike oki or neutral pokes? Including stuff like 5HP 236HP and what to do after it's blocked
Thanks to you I hit Diamond 2, I know I have a lot to improve and your vídeos helped me a lot! Can you please make a video about optimal combo routes after drive impact?
Thank you!
Congrats! After Drive Impact crumple you basically just wanna do any cr HP combo. In my flash knuckle combo guide ( th-cam.com/video/Kh1OSzRiy-s/w-d-xo.htmlsi=-ceVm9pLPFCs3Ib4 ) I talked about what you can do after cr HP. I talked about the optimal Drive Impact wallsplat combo as well.
Thank you!!!!! Player from Brazil here =)
Those are sick drills. Do you happen to have some video on whiff punishment drills?
That is pretty matchup dependent
@@jeako777 I see, how do you feel about setting them to do a mix of whiff and non-whiff punishable normals and practice to react only to the whiff punishable ones?
@@volgzang5461 I think that depends on which moves exactly you're talking about. I can only speak from my experience, but I think most mediums are almost impossible to whiff punish if you're specifically looking for the animation of the medium normal you're trying to punish.
For example, it's VERY hard for me to whiff punish Ken's crMK if I'm trying to distinguish between his crLK and his crMK animation. However, if I try to react to ANY crouching normal animation, then I can whiff punish his crMK.
When it comes to most heavy normals and even some medium normals (like Luke's stMP), they are quite whiff punishable even if you're only trying to react to their animation specifically. So your practice suggestion is good against heavy normals.
But vs most medium normals, maybe you could use a setting where they do a mix of jump and the medium normal you're trying to whiff punish.
I hope this explanation made sense to you
@@jeako777 Yeah, I see what you're saying. Thanks!
Hello I know I’m asking questions on old vids but some advice please if possible
I’m not new to fighting games, I am to sf.
What is the window to cancel hit confirms?
For example I am having an enormous issue with just doing cMP into drive rush.. confirming it, not just throwing it out there
cMP xx special or DR is 16 frames.
Seems really tight.
Whereas ken for example has so much unbelievably easy hit confirms it’s kinda crazy. I can confirm kens SHP into DP or DR or anything without thinking about it
I find all of lukes hit confirms to be pretty hard but just wanna know how realistically confirmable some of his stuff is. I thought people are just throwing cMP into DR out like cMK into DR.
Appreciate it
I'm not sure what you mean by your question, which cancel hit confirm specifically? Because it depends on which move we're talking about. Luke's sMP target combo is a 17f hit confirm upclose and 16f if spaced. Luke's cMK target combo is a 17f hit confirm.
Most Luke players are probably just throwing out the cMP into drive rush (me too so far). But the highest level Luke players will hit confirm it if they aren't already.
I absolutely agree with you that Luke's hit confirms are very tough, 100%. Ken has much easier important hit confirms (sMK target combo or sHP). High level Luke players will hit confirm even his 16f hit confirms. I think 15f hit confirming is like probably the limit that a human can do.
While I'm personally still not good at this, I was able to hit confirm his 16f hit confirm sMP target combo 20 times in a row in training mode.
This is by far the hardest thing to get good at with Luke, IF you even wanna be able to do this. Most people agree that Luke is easy to pick up and get good results with quickly, but he is very tough to master because of his hit confirms and arguably also because of his OD Knuckle into H DP combo.
Honestly I’m having trouble w making the dummy do what I want. If you did a full tutorial
On how much is really in the practice mode that would be next level. Haven’t seen any like yours. I give up because I have a PS5. I see u clicking a a mouse.
Huh any cues/tips for the micro walk dp? I cant seem to land it no matter what. The TC hit confirm feels free in comparison.
I can't really think of any more tips sorry...
By by i feel like the hardest combo or thing to do with luke is doing the medium flash knuckle into dash > LVL 2. Im pretty sure its wayy easier on hitbox than on pad
That combo is a lot easier now after Capcom increased the input buffer for dashes. I don't think it's nearly as hard anymore.
@@jeako777 i haven't even tried it in a long time. Ill give it another try post patch. Thanks for letting me know
Yes I can confirm it's much more easier.
Thanks a lot for all your very instructive videos!
One question I have all along: why dp after od knuckle? I usually do a mid knuckle for a little bit more damage. Is it for a better setup?
I'm pretty sure sweetspot H DP does more damage and yes it gives you a better knockdown. After mid knuckle, you need to use drive rush to get close to them again but after sweetspot H DP, you're in throw range after just one dash.
@@jeako777 i see! Need to practice that sweet spot then! Thanks again for the video, will try to improve my play through your training advice
I notice on controller, it’s hard asf to do dp after crlp crlk crlp into dp its so compare to ken cammy etc
One tip if you don‘t know already: hold down-forward as you‘re doing crlp crlk crlp. Then right after the last crlp, input down -> down-forward and then medium punch for your DP
@@jeako777 alright I’ll give that a try
@@jeako777 it’s more consistent for me when I hold down back then down forward that was the only thing I needed to learn thanks forsure
@@HeGotKicks No problem, happy to hear you found an answer
You know, sometimes I wonder if I'm too stupid to learn to play fighting games properly.
I promise you most of these things in this video are pretty advanced. You'll eventually get to that level where this video makes sense to you. This video is for really MASTERING Luke.
@@jeako777 Yeah I kinda figured I'm not ready for that yet.
i don't even like street fighter 6. your videos are awesome though
Why do you set the delay to 2 frames and 4 frames?
Because opponents will usually delay their throw tech input. This allows you to block, while also being able to tech throws at the same time.
Why does the confirm window for st.mp into TC count as 17f? I thought it's 4 active frames + 11 hitstun frames + 1 extra frame so 16f in total. Plus you have to subtract another 1f from that since health bar change and visual effect happens 1f after hit.
Realistically you also have to subtract 3f of input lag and up to 0.5f of display lag (due to progressive scanning). I think it's unreactable for most of the population.
Yeah I subtracted that 1f in my original target combo hit confirm video because of that health bar and visual effects change that you're talking about. So technically you have 16f to react even though we call it a "17f window". The stun bar and visual effects happened 1f late in SFV as well.
The way the window is calculated is by counting how many "hit freeze" / "hit stop" frames there are (not hitstun!) and how big the cancel window is. You may notice that heavy attacks have way more hit freeze than light attacks, which gives them a bigger "oompf" feel. Unfortunately, hit freeze isn't being shown in the frame meter in training mode.
By going through the footage frame by frame, people can see that you can still cancel into target combo 17 frames from the point of impact.
@@jeako777 I count the frame from the red bar in the frame meter appears till the blue bar appears and it's 16f in total. Doesn't this mean a 16f window?
@@TestSubject173 Well the actual cancel window doesn't have to always line up with the red bars.
But I can assure you it's 17 frames (if you include the 1st frame where the health bar hasn't updated yet). I did multiple attempts where I press the MP button exactly after 17 frames from the frame of impact and the target combo comes out. But if I pressed it after 18 frames then the target combo doesn't come out, so the cancel window was already over.
@@jeako777 I just remembered that there is a cancel timing display in training mode. While it only shows the cancel window to confirm into SA for luke's 5mp, it is 15f long instead of 16f, the same as I counted. I don't know why most online source get this differently.
I also tested with macros, for luke's 2mp into drive rush, the latest timing to input parry is 20f after the 2mp (for reference, the command history looks like: 1f 2mp, 19f neutral, 1f parry), since the first active frame is 6f, that means 15f of confirm window.
I've noticed that the cancel timing display also updates 1f later than character animation, frame meter and attack data, the same as hit VFX, so I suspect this is actually a bug, since in SFV the VFX happens the same frame as the animation.
How do crosscut Dp ? So hard for me and folks just hop out of corner
Walk forward to walk underneath your opponent, and then as soon as they cross you up, do a half circle back input (but end it with a down-back input, not back!) and press punch. Takes a lot of practice.
@@jeako777 thank you this is not easy but I am getting it sometimes. It’s like the one thing as an NRS player that is playing sf6 that I just struggle with hugely.
Also question - How do you DP from crouch? From what I can tell a lot of people DP from crouching. I don’t know how this is done either. Is there a shortcut you’re aware of?
Thanks and I appreciate the help
@@howdydoodydoo3631 Yeah the shortcut is
down-forward, down, down-forward + punch!
@@jeako777 thank you very helpful. Crouch dp is way easier than crosscut. For Luke, is it a good idea to just crouch heavy punch for cross jumps until I get better at crosscut dp?
Sometimes when I watch tournaments with top lukes like Mena they rarely actually DP. Not sure why. Assume because lukes crouch hp is that good and it’s not worth it ?
Appreciate the help your channel is great
@@howdydoodydoo3631 That's a good point actually, I see Mena use crouch hp a lot more I think. But I'm not sure if that's just Mena's thing. Maybe it's because top players don't jump as much, so jumps by them are less predictable and crouch hp is maybe easier to do (which would kind of surprise me, because I feel like my dp is as fast as crouch hp). Or maybe it's because there's so many arc altering moves. So using crouch hp almost exclusively vs regular jumps is probably a pretty good choice, even if the reward isn't nearly as good.
Crouch hp can work against crossups if the opponent was pretty close to you before jumping. And sometimes, if they're really far away, it also can prevent the opponent from even crossing you up because it's hitbox is so tall. However there's still many ranges in between where crouch hp will simply not work vs crossups, because it has no invincibility. So overall I wouldn't recommend using it vs crossups.
And thank you for the love 🙏
I don't understand the point of this. You'd still always be guessing unless you watched your opponent's habits and know beforehand whats going to happen.
Sorry what are you referring to exactly? The point of these drills are to get muscle memory and consistency. So if you know your opponent's habits, you'll then use your muscle memory from these drills to actually execute your option. Mindgames (like reading your opponent) and execution are 2 different types of skills
@@jeako777 you know what, I'll give them a try.
too confusing, slightly delayed light kick what? common man , you think everybody knows these terms, you should explain things as if we were kids
Guys, don’t you lose something in the game? I understand mastering character up to some level, but this is such an overhead.
I’ve played Luke only since release about 3500 matches, with around 50% success rate, but this includes matches being diamond against masters when I lost 15:2 or something.
I still don’t know most of the frame data of other characters. And I still manage to win against masters. Give yourself some fun.
Improving IS fun for me. If this isn't what you wanna do, then don't. Simple as that.
Improving is extremely fun. Not scraping 1 win every so often by doing random OD wake ups, random Di’s, wake up supers. I was stuck at Diamond 1 for a while, now I am almost Diamond 4 with 6-7 win streaks vs higher ranks. I see no issues getting there now. And that’s all from slowly adding new “tech” from these videos.