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not really. I get your point and dodging is insanely good but when a wolf or even more wolves follow you you just cant dodge them. Or at least you cant on very hard, I completely lost touch with the normal setting since I wanted a challenge. same with a lot of fulings
EDIT: As pointed out by the other commenters, the Grinding Wheel is an upgrade for the Forge, not the workbench. My bad! And thanks everyone! :) 3:53 Having iron lets you craft the stonecutter which produces an item used to build an upgrade for the workbench.
I usually end up upgrading the deer cape for a troll cape simply because I prioritize the deer hides for boats while troll hide always builds a surplus from invasions once you have a polearm and can easily 1 vs 2 them.
I just wish the magic sets provided a flat eitr for wearing the pieces. I can’t be bothered to be topped off on eitr food I’d rather just use flametal armor and bonk enemies with my sword
@@SpazzyjonesGaming i think it’d be pretty cool to put the eitr on a utility item to compete with weight increasing one. We don’t have nearly enough utility items
A small mistlands quest to acquire Eitr as a base resource would be cool, maybe slay a mini boss and find a magical altar to get it. This altar stays empowered so you don't have to repeat the quest for friends.
I tend to ignore ore armor in general since it’s such a pain in the butt to gather and then smelt. Iron isn’t so bad since it’s a 1:1 but bronze armor needs 3:1 and silver requires you to get lucky with a metal detector item. So for me, at this point I’m just sticking with light armors and prioritizing health foods
Armor happens to be one of my biggest gripes with Valheim. I think they need to buff the armor rating of heavy armor or give them minor passives. As it is right now, heavy armor feels way too underpowered when compared to light armors (this becomes even more apparent on harder difficulties). On top of that, the root harnesk is far too overpowered, despite being obtained quite early in the game. Imo, the root harnesk messes with the armor progression of Valheim, since once you unlock it and start using it, you will most likely never need to replace it (and no, the fire weakness doesn't make it more balanced, since you can completely ignore it with barley wine). Here's an example of what I'm talking about: Reworking the root harnesk to provide 25% resistance to blunt and pierce. Then reworking the carapace armor, to provide 5% resistance to ALL physical damage types, per piece. This would allow the root harnesk to stay as a relevant option, while keeping it from being as OP as it is now. Passives for other heavy armor pieces, would provide more flexibility and creativity when mixing armors as well. I'm not a master of game design and obviously a lot of the armor pieces would need to be reworked, but I think doing this could give the player more options and freedom when selecting armor, as well as eliminate the overwhelming presence of a meta in Valheim.
The biggest downside of the root armor is that it's a one hit wonder with pierce resist and instantly becomes one of the worst armor pieces in the game the moment you pop bonemass since the effect does not stack and it has very low armor rating, a built in weakness, and a movespeed penalty. It also leaves you extremely vulnerable in the frost caves to cultists, where you typically do not try have access to barley wine. Very good though for deathsquitos and star level draugr archers and spear wielding goblins that are known to chunk you from offscreen.
6:31 i disagree here. In theory maybe but in practice? No way one can consistently make this armor. It required quite a lot of mountain caves explored and rng on your side to drop the cultist trophy which is probably one of the rarest in the game due to how rare cultists themselves are. Not a great choice imo. Deer hide cape doest protect vs cold so it's useless in the mountains. Make wolf/lox cape.
yeah thats fair. To achieve level 4 across the board you will need to find a lot of frost caves and then the fenris hair and cultist trophy as you mentioned. I don't bother with the wolf cape in the mountains a lot of the time if I have already crafted the wolf chest piece or fenris coat as each of those already provide the frost resistance.
@@SpazzyjonesGaming the thing is those armors are hard or expensive to make. Cape should be probably the very 1st thing to make just to get the resistance vs cold/freezing for farther mining of silver or exploration of the biome for caves (which i high advice against when on curve with progression). Fenris is a great armor but it's too hard and annoying to make and it's usefulness is imo very short lived. It's nice to get eventually for exploration of the 1st 4 or 5 biomes once one gets skills higher up and gets used to the game mechanics.
PoV: average trip to the plains early You get the root set you see plains and decide to get some quick needle arrows you kill some mosquitos you see a fuling you decide to kill it It's a 2 star holding a torch you run for your life for you don't have access to barley wine yet
Why there is no armor set for hybrid - Magic + Weapons? Not choosing feather cape for mage basically means dying in ashlands. You need this jump boost and increased air time to escape hits
Certainly an option just not what I consider to be best. IMO if you go magic, go full mage gear or melee, go full melee gear. Fair point about the feather in the ashlands but I still prefer the speed of the asksvin
@@SpazzyjonesGaming What if you don't have that yet, you venture into the Ashlands to get all that stuff, but when you enter it and see those charred creatures and stuff for the first time you're pretty vulnerable. I'm more interested in what is best to wear to get that armor instead of already having it. And don't say magic.
@@JeaneGenie-Gameplay that makes sense. if you don't like magic, I would suggest eithr going full carapace with the feather cape or, if you really like speed like me keep the carapace helmet and add the fenris coat/leggings for the movement speed
I get your reasoning for sticking with deer cape, but I gotta disagree on the aspect that Wolf and Lox cape provide cold immunity. And this isn't just for the mountains cold effect, it's also night time cold. I personally always go for Wolf Cape as soon as possible when I get to that biome.
Since i found SpazzyGames i started to watch all Valheim content one by one. I have always skipped the first 2 armour sets after my first play because they did feel like doing nothing you actually need. Just make sure you eat 3 types of food (i prefer stamina over health) and make 2 weapons in different classes with one being in pierce class (my lazy 2nd class weapon is flint axe because you need it to chop trees anyway) and you should be fine to hunt trolls and go for a full blue set and get the sneak bonus. Also bronze and iron i never spend on armour. First time i do that is with silver, i think getting materials for the benches, boats, cart and a weapon is already enough mining work.
I stick with the hybrid armor even with fenris because each article works independently and the drake helmet is a very significant upgrade over the fenris hood and it still gives me a +6 movement speed. In fact, I went into the ashlands still wearing the fenris coat and it turned out that with the carapace helmet and leggings I actually had more armor than the ask set until it was upgraded; which is a total commitment because the buffs only work when the whole set is equipped.
I just posted my first Valheim video ever, if you could let me know what you think about it I would highly appreciate it, any feedback is welcome! Thank you!
Started a server with the lads a week ago , me after slaying moder going with root set in the plains was ok , but i had never in my life stepped into mistlands. first run in i go full root , slayed a couple but almost died to a Gjall (i had fire res wine) Then i had an idea ! I kept the root harnesk and replaced the other 2 with padded , added protection + pierce resist vs the seekers. For weapons Frostner is a no brainer!
I usually have so much troll hide that there isn't any reason to not do the troll cape too, though I understand it provides no difference in armor. Though I almost never craft the deer cape.
While I really favor movement as you do, I often make a compromise and wear the highest available Heavy Helmet and Heavy Pants, Root Chest, and Feather Cape. The jump and stamina boosts of the cape, combined with only minor speed loss of the pants, and the best stamina food you have available makes me pretty maneuverable and well armored. Ive only just got into the mistlands, and havent gotten enough materials for more than the Feather cape (first thing I made) and the mist sword, so I havent tried magic yet. Admittedly, I'm VERY nervous about giving up both armor AND heath points to use Eitr armor and Eitr food.
sounds like you're on the right track! nerves with the magic is completely understandable. I'll just say that the staff of protection will be your friend!
Stamina usage means everything to me, I'm usually the warrior of my group. Ask armor full with Askvin cape, is literally my all time fave. If only we could transmogrify bro...
the reason you keep dying in ashland is because you dont wear the flametal armor,ask and embla are good on paper but they are not practical,flametal set and ashen cape are the way to go,and use the scourging slayer
im taking 40 damage with the root harnesk from bloodbugs and 20 damage with the iron chest piece why would i run something that applies less defense then just wearing the best set i can build
it depends on what you're fighting. The root harnesk gives you resistance to pierce damage. If you're getting hit with pierce damage the root harnesk provides more defence than iron. If its blunt or slash damage the iron reigns supreme. But, there is a TON of pierce damage out there so I prefer root
@@SpazzyjonesGaming nah i was comparing it the other day on pierce damage im rocking all silver except the chest piece which was a fully upgraded iron chest piece and swapped it out with a fully upgraded root harnesk and let a bloodbug hit me and they do massive pierce damage and i was taking less damage without the harnesk idk how it only did 3 to you i still gotta get my flax to finish my padded set will try it out again to see its any better
nah not good necessarily. Its just for the most part all the capes offer the same armor so one isn't better than any other essentially. That changes with some of the later game capes
really depends on where you are. I like asksvin for flatter biomes but if I need to deal with elevation changes the feather cape is nice. you could carry both and swap as needed
So we had this debate in my discord the other day. The poison resistance doesn't BUT, armor also reduces damage from poison. So the increases in damage from poison is actually from the armor provided by the root mask. Thats my understanding anyhow
Correct @@SpazzyjonesGamingonly the highest resistance is taken into account. Having a resistance mead will outclass (temporarily) the resistance effect from the armor, but the armor is a one-time investment.
It is slower than it used to be but it is not that bad. And SO worth it. I just finished Yagluth and have been wearing lvl4 fenris since before I did Bonemass.
I like to always upgrade only helmet since it doesn't affect move speed. Og players can easily run troll stuff till plains. Plains set also takes iron, so i dont bother crafting iron set. Flax is easy to sneak early .I use root chest as soon i get it till ashlands, pierce resist is op.
Iron Gate freakin sucks at game design. -No Transmog -No hide helmet -Gear coloring -No shoulder slot -No belt slot -barely any points of interest, especially in early game biomes -No random events/encounters -No early game mounts -Poorly planned skill system with homogenzied endpoint -Despite featuring terraforming and possibilities it could bring to a magic system (Look at something like Interplays Sacrifice), we get the most generic magic missiles pew pew pew -No Epic loot mod as a core game feature But hey, with ASSLands they introduced 30+ new weapons... and 3 crummy armor sets. WOW , kinda out of touch. Every patch, its the same stupid treadmill. Go to new biome grind for hours till your fully geared and stocked , beat HP-sponge-boss, then wait for new biome to be released in a year or two. no need for exploring the entire worldmap, there is no reward in it. RANT OVER YALL SUCK!
Download Once Human for free store.steampowered.com/app/2139460? Use my code OnceHumanSPG and you'll get 300x Energy Links, 2x Activator, 1x Adrenaline Shot. It's available on July 9th-Aug 1st
I did want to try this one out, sadly I don't think my old laptop can handle it. Perhaps in a few months when I catch up on my bills I can upgrade.
@@rustygoddard hopefully Rusty! there is potential there for sure!
The best armor for every biome is Dodge-Rolling.
Don't get hit! E-Z
Parry/spacing is even better
@@PokemonSoulGold13nope dodging can make you completely avoid damage.
@@Elite_Santa So can spacing, and you don’t necessarily need to spend stamina. Depending on the situation obviously
not really. I get your point and dodging is insanely good but when a wolf or even more wolves follow you you just cant dodge them. Or at least you cant on very hard, I completely lost touch with the normal setting since I wanted a challenge. same with a lot of fulings
root harnesk is great against deathsquitos, till you try and clear a village, forget about your harnesk and get a fireball to the face from a shaman.
oh ya, need that barley wine for the fire
EDIT: As pointed out by the other commenters, the Grinding Wheel is an upgrade for the Forge, not the workbench. My bad! And thanks everyone! :)
3:53 Having iron lets you craft the stonecutter which produces an item used to build an upgrade for the workbench.
yes you're correct, good clarification! the sharpening stone
@@SpazzyjonesGaming so does that not change the optimum upgrade level for the available gear?
Pretty sure you mean forge upgrade.
@@micahmizener584 yeah its for the forge
@@MatsumotoKael13 no I don't think it does
i’m just getting back into the game solo, me and the boys used to play- glad to see content still being made
awesome! i'm not going anywhere!
i think for end-game combat the ashen cape would be ideal because of its increased armor and reduced stamina usage
thats fair. the armor is hard to pass up
I usually end up upgrading the deer cape for a troll cape simply because I prioritize the deer hides for boats while troll hide always builds a surplus from invasions once you have a polearm and can easily 1 vs 2 them.
oh yeah makes a lot of sense
I just wish the magic sets provided a flat eitr for wearing the pieces. I can’t be bothered to be topped off on eitr food I’d rather just use flametal armor and bonk enemies with my sword
this is one my biggest complaints about eitr was well. Health and stamina have a base without eating food, so should eitr
@@SpazzyjonesGaming i think it’d be pretty cool to put the eitr on a utility item to compete with weight increasing one. We don’t have nearly enough utility items
@@tryhardor1869 sign me up for that!
A small mistlands quest to acquire Eitr as a base resource would be cool, maybe slay a mini boss and find a magical altar to get it. This altar stays empowered so you don't have to repeat the quest for friends.
@@Samtreee cool idea!
I tend to ignore ore armor in general since it’s such a pain in the butt to gather and then smelt. Iron isn’t so bad since it’s a 1:1 but bronze armor needs 3:1 and silver requires you to get lucky with a metal detector item. So for me, at this point I’m just sticking with light armors and prioritizing health foods
same!
Armor happens to be one of my biggest gripes with Valheim. I think they need to buff the armor rating of heavy armor or give them minor passives. As it is right now, heavy armor feels way too underpowered when compared to light armors (this becomes even more apparent on harder difficulties). On top of that, the root harnesk is far too overpowered, despite being obtained quite early in the game. Imo, the root harnesk messes with the armor progression of Valheim, since once you unlock it and start using it, you will most likely never need to replace it (and no, the fire weakness doesn't make it more balanced, since you can completely ignore it with barley wine).
Here's an example of what I'm talking about: Reworking the root harnesk to provide 25% resistance to blunt and pierce. Then reworking the carapace armor, to provide 5% resistance to ALL physical damage types, per piece. This would allow the root harnesk to stay as a relevant option, while keeping it from being as OP as it is now. Passives for other heavy armor pieces, would provide more flexibility and creativity when mixing armors as well.
I'm not a master of game design and obviously a lot of the armor pieces would need to be reworked, but I think doing this could give the player more options and freedom when selecting armor, as well as eliminate the overwhelming presence of a meta in Valheim.
i totally agree. I never use heavy armor hardly. just feels worse most of the time. I agree, a small passive for heavy armor sets could go a long way
Smoking crack for keeping the deer hide cape over the beautiful wolf cape
hahaha
The biggest downside of the root armor is that it's a one hit wonder with pierce resist and instantly becomes one of the worst armor pieces in the game the moment you pop bonemass since the effect does not stack and it has very low armor rating, a built in weakness, and a movespeed penalty. It also leaves you extremely vulnerable in the frost caves to cultists, where you typically do not try have access to barley wine. Very good though for deathsquitos and star level draugr archers and spear wielding goblins that are known to chunk you from offscreen.
oh yeah, it definitely has its downsides
6:31 i disagree here. In theory maybe but in practice? No way one can consistently make this armor. It required quite a lot of mountain caves explored and rng on your side to drop the cultist trophy which is probably one of the rarest in the game due to how rare cultists themselves are. Not a great choice imo. Deer hide cape doest protect vs cold so it's useless in the mountains. Make wolf/lox cape.
yeah thats fair. To achieve level 4 across the board you will need to find a lot of frost caves and then the fenris hair and cultist trophy as you mentioned.
I don't bother with the wolf cape in the mountains a lot of the time if I have already crafted the wolf chest piece or fenris coat as each of those already provide the frost resistance.
@@SpazzyjonesGaming the thing is those armors are hard or expensive to make. Cape should be probably the very 1st thing to make just to get the resistance vs cold/freezing for farther mining of silver or exploration of the biome for caves (which i high advice against when on curve with progression). Fenris is a great armor but it's too hard and annoying to make and it's usefulness is imo very short lived. It's nice to get eventually for exploration of the 1st 4 or 5 biomes once one gets skills higher up and gets used to the game mechanics.
@@tyraelpl thats fair
PoV: average trip to the plains early
You get the root set
you see plains and decide to get some quick needle arrows
you kill some mosquitos
you see a fuling
you decide to kill it
It's a 2 star holding a torch
you run for your life for you don't have access to barley wine yet
the torches are no joke when wearing the harnesk
Why there is no armor set for hybrid - Magic + Weapons?
Not choosing feather cape for mage basically means dying in ashlands. You need this jump boost and increased air time to escape hits
Certainly an option just not what I consider to be best. IMO if you go magic, go full mage gear or melee, go full melee gear. Fair point about the feather in the ashlands but I still prefer the speed of the asksvin
@@SpazzyjonesGaming What if you don't have that yet, you venture into the Ashlands to get all that stuff, but when you enter it and see those charred creatures and stuff for the first time you're pretty vulnerable. I'm more interested in what is best to wear to get that armor instead of already having it. And don't say magic.
@@JeaneGenie-Gameplay that makes sense. if you don't like magic, I would suggest eithr going full carapace with the feather cape or, if you really like speed like me keep the carapace helmet and add the fenris coat/leggings for the movement speed
@@SpazzyjonesGaming if that is the case you should add to the title "biased opinion (no checking just gut feeling)"
The loincloth got snubbed!
pour one out for the loincloth!
I get your reasoning for sticking with deer cape, but I gotta disagree on the aspect that Wolf and Lox cape provide cold immunity. And this isn't just for the mountains cold effect, it's also night time cold. I personally always go for Wolf Cape as soon as possible when I get to that biome.
thats fair. good point on the nighttime cold effect
Since i found SpazzyGames i started to watch all Valheim content one by one. I have always skipped the first 2 armour sets after my first play because they did feel like doing nothing you actually need. Just make sure you eat 3 types of food (i prefer stamina over health) and make 2 weapons in different classes with one being in pierce class (my lazy 2nd class weapon is flint axe because you need it to chop trees anyway) and you should be fine to hunt trolls and go for a full blue set and get the sneak bonus. Also bronze and iron i never spend on armour. First time i do that is with silver, i think getting materials for the benches, boats, cart and a weapon is already enough mining work.
you skip the first two? Do you mean leather and bronze or leather and troll?
I stick with the hybrid armor even with fenris because each article works independently and the drake helmet is a very significant upgrade over the fenris hood and it still gives me a +6 movement speed. In fact, I went into the ashlands still wearing the fenris coat and it turned out that with the carapace helmet and leggings I actually had more armor than the ask set until it was upgraded; which is a total commitment because the buffs only work when the whole set is equipped.
helmets are OP smart
I just posted my first Valheim video ever, if you could let me know what you think about it I would highly appreciate it, any feedback is welcome! Thank you!
Started a server with the lads a week ago , me after slaying moder going with root set in the plains was ok , but i had never in my life stepped into mistlands.
first run in i go full root , slayed a couple but almost died to a Gjall (i had fire res wine)
Then i had an idea ! I kept the root harnesk and replaced the other 2 with padded , added protection + pierce resist vs the seekers. For weapons Frostner is a no brainer!
meads are key when running armor with elemental weakness
I usually have so much troll hide that there isn't any reason to not do the troll cape too, though I understand it provides no difference in armor. Though I almost never craft the deer cape.
yeah thats fair. if you have the extra, no reason not to
While I really favor movement as you do, I often make a compromise and wear the highest available Heavy Helmet and Heavy Pants, Root Chest, and Feather Cape. The jump and stamina boosts of the cape, combined with only minor speed loss of the pants, and the best stamina food you have available makes me pretty maneuverable and well armored. Ive only just got into the mistlands, and havent gotten enough materials for more than the Feather cape (first thing I made) and the mist sword, so I havent tried magic yet. Admittedly, I'm VERY nervous about giving up both armor AND heath points to use Eitr armor and Eitr food.
sounds like you're on the right track! nerves with the magic is completely understandable. I'll just say that the staff of protection will be your friend!
@@SpazzyjonesGaming do you pop the protection spell and then swap to your other staff?
@@joshuadempsey5281 yeP!
Stamina usage means everything to me, I'm usually the warrior of my group.
Ask armor full with Askvin cape, is literally my all time fave. If only we could transmogrify bro...
same! im all about that stamina!
@@SpazzyjonesGaming Valheim tendencies intensifying....
@@TheCheeseslice9
Very informative for new player like me! Thank you!
awesome! glad you got something out of it
Another brilliant and detailed video well done
thank you Ruben!
Needed this bro tysm
anytime!
Just don't rely on it to save you from wolves! :D
no. Wolves do slash damage surprisingly
@@SpazzyjonesGaming yeah.. lots of people think its helpful.. but oops wolves do slash and your root chest gives you Pierce resistance. OOPS :D
@@HavocParadox big OOPS
Ouuuu i love this content. ❤❤❤
thank you so much!
1:58 dude the 'e' in adze is silent
noted
the reason you keep dying in ashland is because you dont wear the flametal armor,ask and embla are good on paper but they are not practical,flametal set and ashen cape are the way to go,and use the scourging slayer
I'm just not a fan of heavy armor. Too slow
should have split the list by mage and warriors at mistlands
true that would have been wise
I think the image you used for the feather cape is outdated
L, yes its missing the frost resistance they added back
cool, im doing a new world, soon i will battle Elder, starting the game again but fairly.
nice! enjoy the journey
im taking 40 damage with the root harnesk from bloodbugs and 20 damage with the iron chest piece why would i run something that applies less defense then just wearing the best set i can build
it depends on what you're fighting. The root harnesk gives you resistance to pierce damage. If you're getting hit with pierce damage the root harnesk provides more defence than iron. If its blunt or slash damage the iron reigns supreme. But, there is a TON of pierce damage out there so I prefer root
@@SpazzyjonesGaming nah i was comparing it the other day on pierce damage im rocking all silver except the chest piece which was a fully upgraded iron chest piece and swapped it out with a fully upgraded root harnesk and let a bloodbug hit me and they do massive pierce damage and i was taking less damage without the harnesk idk how it only did 3 to you i still gotta get my flax to finish my padded set will try it out again to see its any better
@7:39. The fenris set does not help against frost. So the wolf cape is needed in the mountains.
yes it does. its not part of the set bonus but the fenris coat itself provides frost resistance
What is going on with deer cape? is it that good? i always liked more lox cape look sick af
nah not good necessarily. Its just for the most part all the capes offer the same armor so one isn't better than any other essentially. That changes with some of the later game capes
What's better? Asksvin cape or Feather cape. I'm stuck between these two on what cape I should use.
really depends on where you are. I like asksvin for flatter biomes but if I need to deal with elevation changes the feather cape is nice. you could carry both and swap as needed
@@SpazzyjonesGaming I'll just carry them both because I can't live without those two.
I feel like the root harnesk is overrated. 15 pervent pierce resistance is good, but it is worth sacrificjng like, 40 armor?
oh man! i strongly disagree. its 50% resistance to pierce too not 15
The best armor is Plot armor
lol
I need this!
nice! hope you enjoy!
I've had 5 ads of 20 seconds during this video and I'm not even done yet. WTF?
Literally had at least 7 ads during this vid and I'm not even talking about the sponsor in the video. What is going on with youtube?
damn! sorry my man! Ads overloaded today
And I got 0
Small price to pay for such a well put together guide.
@@greedlz appreciate you!
The root mask actually stacks with poison resistance potions bringing poison damage down from a minor inconvenience to a complete non-issue.
So we had this debate in my discord the other day. The poison resistance doesn't BUT, armor also reduces damage from poison. So the increases in damage from poison is actually from the armor provided by the root mask. Thats my understanding anyhow
Correct @@SpazzyjonesGamingonly the highest resistance is taken into account. Having a resistance mead will outclass (temporarily) the resistance effect from the armor, but the armor is a one-time investment.
@@hazard74productions nice! i am glad someone agrees with me
Its so hard to get Lvl 4 full fenris set
it is a pain isn't it. you need A LOT of fenris hair
It is slower than it used to be but it is not that bad. And SO worth it. I just finished Yagluth and have been wearing lvl4 fenris since before I did Bonemass.
@@Karma-qt4ji the GOAT armor. I wish I never had to take it off
Magic>
totally agree
I like to always upgrade only helmet since it doesn't affect move speed. Og players can easily run troll stuff till plains. Plains set also takes iron, so i dont bother crafting iron set. Flax is easy to sneak early .I use root chest as soon i get it till ashlands, pierce resist is op.
same. there is no downside to taking a higher armor helmet always
deer hide cape throughout mountain? ok lol
It provides the same armor as any other cape!
Damn wanted to be first comment
why
so close!
Iron Gate freakin sucks at game design.
-No Transmog
-No hide helmet
-Gear coloring
-No shoulder slot
-No belt slot
-barely any points of interest, especially in early game biomes
-No random events/encounters
-No early game mounts
-Poorly planned skill system with homogenzied endpoint
-Despite featuring terraforming and possibilities it could bring to a magic system (Look at something like Interplays Sacrifice), we get the most generic magic missiles pew pew pew
-No Epic loot mod as a core game feature
But hey, with ASSLands they introduced 30+ new weapons... and 3 crummy armor sets. WOW , kinda out of touch.
Every patch, its the same stupid treadmill. Go to new biome grind for hours till your fully geared and stocked , beat HP-sponge-boss, then wait for new biome to be released in a year or two. no need for exploring the entire worldmap, there is no reward in it. RANT OVER YALL SUCK!
wowza. I hard disagree
@@SpazzyjonesGaming No, no you don't.