Touhou 14 東方輝針城 ~ Double Dealing Character - Lunatic 1cc (ReimuB)
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- เผยแพร่เมื่อ 6 ก.ย. 2024
- Just a simple first lunatic 1cc.
So Touhou 14, I'll just say holy fucking crap. The Lunatic in this game is absolutely bonkers insane. This is way, way harder than UFO Lunatic ever hoped to be.
This is not Lunatic anymore. This is Ultra.
However as you can see, with some good POC routing effort, you can get quite a few resources to stumble your way to a clear.
Done with a B type because all A types crash the game on lunatic on the st4 boss's 2nd spellcard. GG ZUN.
The stage 5 boss reverses your controls on the obvious spellcards. It kinds of sucks on lunatic because it's designed in such a way that you can't really handle it with just left and right movement, forcing you to do really awkward stuff.
The first three stages of this run are kind of a trainwreck lol. - เกม
JAIMERS BOMBED IN STAGE 1. THAT'S HOW YOU KNOW ZUN IS SERIOUS.
Jaimers's opinion on DDC - ''So this is harder than the other games...''
Jaimers's opinion on LoLK - ''Wow, that is even harder.''
Jaimers's opinion on Touhou 16 - ''I love me some DoDonPachi.''
jaimer"s opinion on touhou 2232344: return of mima:"Blregh ,this is impossible.."
...And is the easiest yet. I'm not complaining though. It's my favorite now.
Difficulty level: Japanese
N, difficulty level TAS
this is actually one of the easiest touhou games lol
@@davimbos9351 Yes, but not for the right reasons
Pattern-wise, it's probably one of the most difficult
But this is mitigated by the fact that resources are so generously given, and if you can route em properly, you'll get tons of lives
This game is hard even for Touhou standards (still not as demanding as the "Jesus Fuckballs What The Hell Is This Even?" difficulty of Shoot the Bullet) but holy hell this is one of the very best in the series right on par with Perfect Cherry Blossom and Imperishable Night. Even the soundtrack is one of the best in a long time.
Totally agree.
is it just me, or is ZUN's art getting... better?
Just imagine if gaining extra lives was like in Ten Desires: where you have to gather more pieces for each successive extend. Then this would be even more ridiculous.
Dat howl is fabulous.
YES
1. I really like the scoring system here, you need to essentially chain enemies to fill the screen with items before collecting them, with the item gravity acting as the chain timer
2. This video helped me 1cc normal
Cirno just doesn't give up does she...
The strongest can't be stopped
This is freaking ridiculous. I know DDC was hard, but whaaaaaaaaaaaaat?
In any case, I have a theory. In my game developing logic, if I can't beat my own game, I shouldn't release it or I should make it easier. And that's what ZUN mostly does. Think about it.
Assuming ZUN gets better and better at his own engine, and he can beat THIS by the logic above, it makes sense. 11 through 14 are much more difficult for the reason of that ZUN is getting better. Thanks ZUN, your increasing skill level makes it harder for your players. (Not saying this is bad, I have a LOT of fun with SA and UFO.)
NOTE: TD was easier but doesn't have many resources.
Terry Shui Tian I personally didn't find PoFV and IN that hard. (They are harder than PCB, but very little IMO.) MoF is a crazy step up though.
Terry Shui Tian No, you don't suck; not at all! I just played the shit out of PCB xD
Terry Shui Tian Thx and yw xD
***** So that means, when ZUN first made Touhou 1, he's just as good as noobs, and as time passed, his games became harder, so... does that mean, that by first release of the full version of DDC, ZUN is already waaaaaaaaaaayyyyyyyyy better than Chuck Norris? Incredible!
Earl Vic Longakit Considering that the PC-98 games are easier (imo), yes xD
I think this is a good "first impressions of lunatic" video. When someone as good as Jaimers is having this kinda trouble in lunatic, you KNOW it's hard. It'll make his eventual 0 death runs all the more badass.
Meanwhile, here I am on Stage 4 Normal....
I'm on Stage 5 Normal and I feel proud as non-Japanese!
Touhou 14 uses the things players take for granted against them. Examples are movement controls, screen orientation, hitbox size, and screen stability. I think that's honestly the only reason people are so irked by Touhou 14. But by doing this, ZUN is sending a clear message. There are no limits to the devices he will resort to in order to make Touhou insanely hard. Because of how this game gives you bomb/hear pieces, it makes it look easy.
Also, people are mad because no playable Mima. (srsly)
Control Reverse in Touhou.. oh god
Ugh, just watching Sukuna's first spellcard makes me motion sick :P
I can’t believe that this has been 10 years. It’s cool too to see how far your gameplay has gone 😊
It's a good high quality video of a new game. Some of us who missed the live streams are pretty happy to get to see it early on.
Judging by stage 3 of the demo I knew this game wouldn't be easy but holy crap, stage 5 and 6 completely destroyed my sensitive butthole in ways it cannot be repaired.
To be fair (?), every game since UFO at least has had a game-breaking bug. UFO had the score crash glitch, 10D crashed at the end of Mamizou's survival card, and now this. Thankfully, ZUN always fixes the fatal bugs.
Sekibanki's theme is perfect
Epic distorted guitar
this game is only hard if you try to perfect it without using bombs. There's a reason why ZUN is so generous with the bomb/lives system this time. And seriously, no one is using Marissa B?
wow, so much to say, some ddpdoj patterns in there, the flipping of the screen will definitely make this release memorable, the wobbling yellow bullets (I hate any yellow wobbling bullets ie raiden), the pseudo caravan effect by enlarging bullets; this t14 is more innovative than I thought it would be, this is awesome; good run as always Jaimers!
I don't think I am capable to play this mode...........
Is lunatic mode, the hardest. The game is easy in fact with the slowmove and spell cards. Not gonna take much time till you learn. I sucked at normal but finished lunatic in my first attempt when I played lunatic 13
No one is
That hit box in the enlarge spell card looks like a giant zit which i want to pop
wow, it's rare to see you bomb and die so many times in a run, but th14 is really insane. I guess this stage 5 Boss' screen flipping spellcards gonna be even more famous than Shou's curved lasers. It's a nice run nevertheless. Good to see many new things in ZUN's game.
For me, Touhou 14 is the best Touhou game I played...
damn, Reimu's slimness is a godsend on that get-hueg card
Wait until the Ultra patch comes out... we're fucked.
>ULTRA MODE IS RELEASED
>WHAT DO
And don't forget that TD seemed to be a response to the increasing difficulty of SA and UFO...
I wonder if the next Touhou games will keep alternating between really easy and really hard, now.
23:23 for the most interesting part in the whole run
23:23
I purposely avoided watching playthroughs of this game until I beat it on normal, which I just did. The first time I reached Kijin and encountered her screen magic, I flipped shit, was like "WAIT WTF? NOPE, OH GOD" while panicking and dieing. Same with Sukuna making you like 3 times bigger.
I agree with you there, I like the tables turning like that, makes things interesting.
Past stage 4, its pretty much wallmaku + bomb run.
Nah, ZUN is good at making sure that his bullet patterns aren't completely unbeatable. I'm pretty sure ultra patches are the only things that have wallmaku in it, and those are all just fan made.
I have a feeling that this is because ZUN wants to make a more compelling and innovative scoring system. I'm sure he knows that Touhou has a fairly large competitve scene. If you've ever watched a world-record score run, you wouldn't believe the routes they take and the mechanisms they use.
I think the increased bomb drops is to give casual players a safety net in this insane game and competitive players more opportunities to take risky routes to maximize their scores.
And I can imagine it now:
Fanbase: "Touhou 13 is too easy!!!"
*Zun makes DDC*
Fanbase: "Touhou 14 is too hard!!!"
Zun: "PROBLIMZ??? :D
....touhou 15.
@@NeoNickz
And then 16:
"Well,seems I decided to reduce the difficulty a bit,but....." *inserts bullet erasing mechanics*
And then 17:
"Uh.....let's go for newbie-friendly." *adds an almost constant stream of hyper items*
@@explosivemodesonicmauricet1597 so fuckin' true.
Ok...the fight with Kijin Seija must be unbearable in Lunatic mode. with the controls reversed, i swear shes is not easy to beat
btw. Jaimers at the spellcard in 15:29 you can just fly around her and no bullet will hit you. It's kind of a safespot. Trivializes the card entirely.
Have you played Touhou before? ZUN is always actively trying to screw you with everything he can. That's why it's called "bullet hell."
But in all honesty, this will be the first and last game ZUN uses control gimmicks. If you think about it, there are a lot of gimmicks that haven't been repeated. For example, he hasn't reused slow fields (double spoiler doesn't count because slow down is part of the photo mechanic), time stopping again, trap bullets, and vision restrictions.
Now I understand why they say Seija put you in internal rage
This is probably what they were thinking when developing the game:
ZUN: According to the internet, the recent game is way too easy...
ZUN: I KNOW! LETS PUT A FLIPPING GIMMICK IN THE NEXT ONE!
ZUN: To make it even harder! Let's put a shit ton of patterns that mindfuck everyone! That way
even in Normal it's like playing Lunatic and Lunatic is like beating Aya in a speed run!
ZUN joked about this also being weird, saying something like it being "the magical power of perception."
They're mostly bigger from a game design perspective, since they're easier to hit this way.
Yeah, that was reaally impressive. That pattern gives me the same sort of trouble Kanako's opening nonspell does. Definitely one of the hardest boss patterns of the game as far as I'm concerned, together with Sukuha's third spellcard.
What the heck! The full version is out? Already!? HECK YEAH! And musical note danmaku? I realize this is a weird thing to be excited over but heck yeah!
SO this is from where bad apple music came from.
Amazing, at the start it seems difficult 2min later "it can't be a real person playing O_o"
Yes, the series. Specifically, it's from the 4th game in the 3rd stage.
this man is faqking insane , my eyes.....
OOOOOO so that explains everything, well, thanks for the information :).
This game's a blast. I knew since I played lunatic on the demo that this was going to be the new UFO, but I never thought it would've been this hard. I'm also glad to hear again the ZUNPRETS, stage 4+boss music remind me PCB quite a bit.
Also, it's funny to see how you have it really easy with a lot of parts where I go batshit crazy, and how I have almost no problems dodging stuff you seem to find difficult.
The Attack on Titan references on Stage 6...
The Easy and Normal Spellcard: "Shingeki no Kobito"
The Hard and Lunatic Spellcard: "Wall of Issun" (Issun is what Sukuna is referenced from: the Japanese folk tale Issun Boshi, or the One-Inch Samurai)
Even DDC Stage 1 is hard on Lunatic.
Woah, you're.. a God. I can't even clear this 1cc in normal. Good job! :3
the only thing that i don't like about touhou is that always the enemy sprite is bigger than the one you are controlling, more or less it equals like 4 sprites of your character.
ААААА!!! You beat "You Grow Bigger!" on lunatic. This spell caused me the most problems, I was dying on it several times a spell, until I began to bomb it completely from start to finish (on normal). This spell and lastspell - the only ones I didn't beat on normal mode in spellpractice.
21:33
Nightmares are made of this.
21:33
People are going to see some of the attacks from the stage 5 and stage 6 bosses and think it's some kind of mod. But no, their standard, in-game, lunatic difficulty attacks. And I'm sitting here watching and thinking to myself, WHY!!
That was one hell of a run, Jaimers. Great 1cc. :-)
i would say this game is all about resource management. if bombs are restricted on this game, it is on the same level as LoLK. it took me a couple of tries until i finally 1cc normal with sakuya A (3 lives remaining via bomb spamming). all the previous tries are complete annihilation before stage 6.
Tried it, zomg its so freaking hard on lunatic, esp. stage 5 and ex. The music is awesome though :D
Press "X" to win.
Spam Fantasy Seal is a useful method to finish them.
Thanks for 3 Initial bombs stock.
If I play Touhou 14 on lunatic difficulty i'll be raging all day long.
Especially if I face Raiko Horikawa D: *cough* curvy lasers *cough*
But at least I get to hear my favorite themes in Double Dealing Character ^.^
This game is an art
Really? ZUN reinstated the that great helping tool for us?
the game wants you to bomb. Bomb pieces fall pretty much every 10 seconds, lol.
my first time on stage 4
me: OMGWTF THEM CURVY LASERS ARE BACK!!!!!! D:
HOLY HELL ITS SHOU ALL OVER AGAIN!
Ben Heywood IT'S CALLED A STAFF SWEETHEART
Double Dealing Character is probably my favorite game out of them all
now all we can do is the same we do every new touhou. And what is that you may ask. well it´s MIMA FOR NEXT TOUHOU
Alternative game title should be: Rock n Roll Bullets since half of the characters or most of them are musicians.
I think the game's fun. The game may be more gimmicky than the others, but it's nice to have that one really weird game among the relatively normal games. I can't imagine ZUN will be using extreme gimmicks in future games any time soon.
Besides, there are really only a few super gimmicky attacks. Most of the attacks are reasonably normal, or at least don't completely change everything you're used to in shooters.
This comment aged badly lol
Cirno learned some tic-tac danmaku from the folks back at Eientei
The Ultra patch is going to be hilarious for this game.
Lol now extra mode can be unlocked from playing easy mode
I had a super hard time doing a 1cc on Normal(mostly because of super stupid deaths)
And now I watch this... to think that I thought it was stupidly hard on normal lol
Jep, I can confirm that...
That last move was beautiful !
WOW!!!
Man, ZUN took all kinds os unusual patterns and put them all together in this game... lol! This is hard as hell!
Jamers91, you're awesome, man! Congrats for your first 1CC in this game!
This looks easy when you see how Jaimers91 defeat all bosses :p I'll be wait forward when you try to play it in Ultra ^^
Ayup, I totally agree. People should stop saying the games are too hard or too easy, because then they ALL become either too hard or too easy.
Not sure what to make of this, in all honesty. Sure the cards are quite a bit harder, but even a little effort at POC has this throwing resources at you like candy.
Rather than poke fun at the drunken stumble through this, I have to ask: have we had any other main game (as in, not in Extra or Phantasm stages) bosses with survival cards in the series to date? I was kind of surprised at seeing Sukuna have one.
In IN, Reimu's, Marisa's, and Yukari's Last Words were survival cards.
EoSD - None
PCB - Yuyuko's Resurrection Butterfly (all difficulties)
IN - None (unless you count last spells, in which case you have Eirin and Kaguya's last spells)
PoFV doesn't count at all
MoF - Aya's Illusionary Dominance and Peerless Wind God (Normal and higher)
SA - Nothing
UFO - Murasa's Sinker Ghost/Dipper Creeping Close (Normal and higher)
TD - Nothing
Tim Lee Again, don't forget Reimu's, Marisa's, and Yukari's Last Words.
yess, i just finished easy modo with reimu 1, and lol the extra is unlocked!
Honestly, this is probably the easiest Lunatic so far. I 1cc'd it on my first try, and I can't even get through UFO on Normal. Probably because DDC coughs up life/bomb pieces every few seconds. That and Sakuya A.
Seija (her spellcards, anyway, as her non-spells are still wtf) is actually not hard once you get through the screen-flipping thing (admittedly easier said than done). The biggest problem becomes the visibility during the screen-flipping moments, as it's hard to follow both your character and the bullets as the screen rotates.
Giant Hitbox of Doom spellcard seems easier on Lunatic, actually, due to the tiny bullets being faster. On Normal, I move too fast and they tend to get in my way.
I dunno, I beat UFO on normal and the patterns here seem a lot harder to me. I guess it's just a difference in skillsets.
I too beat UFO on Normal and I doubt I would be able to 1cc this.
***** well we're comparing normal ufo to lunatic ddc.
Eh, I still think EoSD, LLS, PCB, and SA's lunatic are easier than this one's.
Gratz, dude. Can't even 1cc Normal myself. Maybe I should succumb to SakuyaA...
The full release's stages 1-3 weren't really that changed from the demo, and he already has a stage 3 perfect released.
In the demo, Mimi shows up in stages 1, during the pre-boss conversation to add dialogue and leaves. Mima will be confirmed unplayable, but people get hyped for her possibly being a boss in the later stages. Then in the full release Mima doesn't show up in stages 4-6, but shows up again at the end of the Extra stage boss fight to add dialogue.
ZUN, the ultimate troll.
Stage 6 is like if Reisen Inaba was a stage lol
The wolf girls dashes remind me of the eye of cthulu from terraria
I wonder what would happen if you'd get score from enemies that stay onscreen as opposed to shooting them and instead of dropping powerups when destroyed, they would dispense them with bullets.
This actually looks fun for a Toohoo game compared to all the ones after the PC98 releases. Sasuga zun.
I know right? I've played Imperishable Night for years, and only yesterday did I managed to beat it on lunatic after so much struggling. Then I see these people beat DDC on lunatic within like, a week of its release. I just don't even know how that's possible.
Actually It's very fun since ZUN makes DDC with lesser pattern, It gives me about how to read hit box, effect, and moving bullets since ZUN always makes Touhou games with pattern.
Maybe one day I'll be able to 1cc something other than PoFV on normal... one day...
Interesting.. after the tough game UFO, ZUN lowered the difficulty in TD, but now he made it even higher than in UFO! I think there could be a pattern in whether he makes his games harder or easier than the previous
6:33 dat hax xD
I speak for the whole Touhou community when I scream, "ALREADY!?"
Yay! The series is hardcore again! Much rejoicing is to be had!
Cirno drunk too much chirumiru
Ahh Jaimers, what's your favorite Touhou game? And what's your favorite character from that game?
I dont even know what the Fuk is going on. Too many bullets o.o
Is there anything simple about a lunatic 1cc? Really enjoyed :)
No. You cannot possibly be the only one. It was fucking ridiculous the first time trying it. Especially the last one.
We now have screen flipping, screen rotating, and hit box magnification.
How many games do you think it will be until the game goes full-screen like the After-Extra videos?
You grow bigger