Fastest Way for UV Mapping and Bake | Complete pipeline Zbrush to Substance Painter
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- เผยแพร่เมื่อ 31 พ.ค. 2024
- In this tutorial, you will learn the fastest and most efficient way to UV map and bake textures in your 3D models, covering the complete pipeline from Zbrush to Substance Painter. Follow along to streamline your workflow and achieve high-quality results in no time. #UVMapping #SubstancePainter #Zbrush
loganwiesen " Senior 3D Character Artist " : / loganwiesen.art
And you can Hire This Experienced person :
www.artstation.com/loganwiesen
Time stamps:
00:00 - Character Baking
0:30 - Zbrush Uv Mapping
1:55 - Maya Uv Mapping
3:00 - zbrush decimation master
3:45 - Substance painter Baking
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Its looking insane man! Cant wait to see it textured
Nice!
TY for sharing man! :)
Any time!💪
@@CharacterCentral3D I sent you a DM on artstation :)
Subscribed! When's the next part coming?
Very soon!
@@CharacterCentral3D can't wait 😁
Amazing JOB man!
Thank yoooou!
Just separate it to polygroops before Remeshing. Blender ppl....