"Not a combat tool" If there's one thing I know about D&D...it's that giving the players access to a device that makes a city float, will eventually result in them using it the same way Ultron tried to.
@@TheDDLogs Then again, if a DM really wanted to give the iron flask the properties of a Pokéball, that would seem the best way to do it. However, some more stubborn Pokemon, like Ash Ketchum's Pikachu probably would require a save to get him to go back inside his Pokéball. Overall, an alternative ruling could be that the DM determines how high or low the save would need to be depending on the creature's nature and attitude towards the flask's holder. For example, the save could be low or nonexistent for creature's that enjoy being with the keeper of the flask and incredibly high for creatures that the player character has treated poorly and/or do not necessarily enjoy being in enclosed spaces.
@@TheDDLogs that's how the players in my campaign wound up with an ancient brass dragon to summon on command to help in a fight or use as a flying taxi
You don't even need to do that as with the ability to control the weather you could just snipe everyone with lightning bolts, floods, literal fireballs from the sky, and build size hail. That and you can make the city into anything including arming it with so many cannons that it becomes the gun version of a porcupine. But really destroying stuff is kinda easy and very small minded in the use of such an artifact.
I am the guy that handles all the devil contracts on my group. Had a GM that was one of my players call me at 2 in the morning to read a wish contract.
In regards to the Staff of the Magi, the potential 800 damage is only to yourself, as the explosion deals 16 times the number of charges to you specifically, not to any enemies (with, of course, the 50/50 shot of avoiding said 800 damage entirely). The highest damage that an enemy can take is 8 times the number of charges if they're within 10 feet of the point of origin, for a max of 400 if they fail the save and don't resist force damage, which admittedly is still enough to oneshot pretty much everything except the Tarrasque.
If an item allows you to *cast* a wish spell, the 33% chance for not being able to cast it again and other drawbacks when using it for something else than casting a level 1-8 spell do come into effect, although that's less of a problem if you are no wizard or sorcerer. If you are, you can give the item to a trustful person who doesn't have to worry about that and ask him to cast it for you (and compensate him appropriately). If the item doesn't mention "casting", like "you can let a wish spell come into effect", then it's different.
In my opinion staff of magi is much more powerful then you give it credit. It's effectively 50 free reserve spell slots you can feed into it during downtime, it grants you immunity to single target spells effectively, it grands you resistance against spells you don't ignore, in addition to being a +2 wand. I would agree with you on its placement if we talk about sorcerer wielding it... But a wizard gains effectively 19 additional spells prepared by wielding it. Since wizard can choose his prepared spells he can avoid choosing spells from the staff and replace them with other spells or just giving him additional spells he would not have prepared due to numbers limitations. This means that wizards have almost double the spells they should have (22 on 17 Lvl and 41 possible with the staff on the same level) and that's HUGE
Remember that old dnd cartoon, about the kids going in adventures trying to return home. Well I just realized that red hair girl ( kiara I think ) started the whole campaign with a legendary item. Either that or there’s a weaker robe of invisibility. Btw what would the other characters weapons be anyway?
I think in an earlier edition they actually added the weapons from those guys to the game (at least I know for sure they did it for the guys bow) I forget which edition, but if you remember their names you could probably look it up.
Ranger=Energy bow Cavalier=Shield with force field Acrobat=Magic collapsible staff Wizard=hat of many tools Barbarian=earthquake club Simple explanation to save time. Can explain more if asked.
Now that you have a top 10 for every rarity of magic item, is there a chance we could get a 1-10 rating video for the artifacts of D&D? Where you go through all the artifacts and give a baseline description and then provide your own rating of said items?
I actually did just that during the research of the artifact video (which will be next). I gave them all a 1-10 rating and then made the top 10 based on the highest scores. And I only did that for artifacts because there so few of them, I wouldnt do that same thing for the other rarities, it'd take to long lol
@@TheDDLogs Wonderful, can't wait to watch the next video then. I tried to rate the magic items even within the phb alone and that still take too much time.
loved having a moon blade for a hexadin, where the dm would slowly jam-pack the sword with effects as we leveled, so at the end, it basically had most of the features (in my dms offense we were an optimised party, and at LV17-20 ""martial" tend to feel underwhelming compared to casters so she just gave me more magic)
It occurs to me that the wish items can be repeatedly recharged as Mythallar does not specify a limit to how many times it could recharge an item nor does an item say it can only be recharged once. Having both of those would make you nearly invincible, so long as monkey paw shenanigans don't stop you.
@@gmradio2436 Yep and since wish items can't do that naturally, it can never be recharged that way again. Honestly I think it'd be funny to have the players try this only to find out that's how the current wish charges are on there when it doesn't work.
Maybe its just me, but AL seems really boring. Can't make magic items, can't buy magic items, good items are banned. "Oh boy I really hope my DM puts a +1 longsword in the dungeon so my damage doesn't get outscaled, ya know... bc the MM assumes a certain level of gear as you get further into the game."
Personally, I kinda like the "shared campaign" feeling AL brings. In addition to being part of a community there's some odd enjoyment from having a character that I can bring to a wide variety of games, conventions, and other events. Don't get me wrong, I still very much enjoy my home games, but I occasionally enjoy a more stable game that AL provides. Plus, it's probably the easiest way to get to play a Tier 4 character that you leveled all the way from Lv.1. I also think, like every tabletop game, how much enjoyment you have very much depends on your DM and the people you play with.
IDK I have had people make the #10 item super powerful. They caught a guy on the city, then they just let him die of starvation. Granted the BBEG was now on the island but he was a vampire and... you can *CHANGE THE WEATHER* so it was trapped by a constant downpour of rain and that counts as running water so even they just kind of got stuck.
@@nikolas9578 to be honest I don't know the rules for making them in 2e, I just know that Wizards aren't going to be making something that kills them. I assume it is permanent con damage yes. Wish can almost certainly get rid of it, but not much beyond that
And also infinite things you need wish to solve. My players drew from the deck of many things and are now on a quest for a ring of wishes to undo the damage they caused.
So how about a top 10 non standard weapons (so no swords etc) as lists of best items and weapons tend to be cloged by swords...though I do love me a Moonblade.
Fun fact: technically rime of the frostmaiden allows you to duplicate both of the scrolls if you’re carrying them on your person during the year of chilled marrow
The Moonblade specifically requires an elf or half elf of neutral good alignment not neutral or good alignment. It's really specific and its abilities only make it more so but if you have a character in you campaign who would do well with it then it's a good fit. Past like the 3 or so neutral good elves that could really make use of it though it's kind of just a cool plot thing.
One mistake: if you get the bad luck of being unable to cast Wish, you also cant cast it through items. You are the one casting Wish, unless it is a sentient artifact. So if you get locked out, you need to give the Ring of 3 Wishes to another party member
A personal favorite Legendary of mine, which I managed to get on my high level Fighter/Cleric multiclass character, is Blackrazor. That thing's insane. It's a +3 Greatsword that, admittedly, requires attunement by a creature of non-lawful alignment, but for attuning to it you get: -The ability to sense and immediately know the location of any creature that isn't a Construct or Undead that's within 60 ft. of the wielder -A free 1/day Haste that doesn't require your Concentration and is a free Action to call upon. -Grants the wielder total immunity to the Frightened and Charmed condition (two very common status afflictions) - Also, the big one, if you kill a creature that has a soul, Blackrazor eats it and gives the wielder Temp Hit Points equal to the slain creatures maximum Health PLUS, while your character has the Temp HP, they have advantage on basically everything (Attack Rolls, Saving Throws, and Ability Checks). Granted, it does have the downside of inflicting 1d10 Necrotic damage to your character whenever they hit an Undead and heals said Undead by 1d10 HP, which kind of sucks as Undead are one of the more commonly fought enemies. However, it doesn't say that the damage you'd normally deal to it is negated, and by the time you get this weapon, your character should deal far more damage then what they'd heal for. That being said, it's probably a good idea to keep a back up weapon, just encase, as Blackrazor is sentient and I have had DM's that have used that to impose some restrictions, like one said if I used Blackrazor to hit an Undead more then three times then it would un-attune from my character (it was an Undead heavy adventure). But even then, Blackrazor proved itself very useful from all the other things it gave my character, I'm mean, I'd say the free daily Haste, immunity to Charmed and Frightened, and free creature sense alone make it worth the attunement.
while the staff of the magi is very strong, its real strength is in providing a LOT of additional spell storage space. of course for spell slots as the charges definitely help out, but also for spells known. if you can cast all the spells from the item, you don't need to prepare them. this allows the wizard to make even more use of what makes them so overpowered in the first place: their versatility. it allows you to have a spell for any situation.
question: If a NPC survives a comet from the scroll of the comet, either through the DC or high hp, but is still within the crater epicenter, does it have to make a save throw or take fall damage? i mean 50ft deep is a pretty long way down.
#5 Scroll of Tarrasque Summoning: A wizard can copy a scroll into their spell book for 2 hours and 50g per spell level. At worst cost it would be 18 hours and 450g to copy the scroll into their book assuming that the spell is a level 9 spell, less if the DM declares it is a lesser spell. Now some DMs might have issues, but you can remind them that if someone put it in a scroll then it must be a spell.
for the first when when you said creatures, I swore I heard you say preachers, and now I want a legendary magic item that requires 8 clerics to attune to it, for it to work.
How to theoreticly two-man-kill kill a Terrasque at lvl 1, whith just a ring of three wishes (with two fair wishes): Person A: "In the upcoming fight our group can decide that one saving throw of the Terrasque will 100% be a 1 and can´t be effected by neighter legendary resitance nor magic resistance." Person B: "I wish to summon a creature of level 3 or below of my choice, which is under my full control and which will magicly be able to sneak up to the Terrasque and do one action, before he can do anything." Now B summons an "Intellect Devourer", casts "Consume Mind" on the Terrasque and A decides that the saveing throw fails as a 1. Just two small wishes, nothing special and he´s dead one turn later.
Imagine having a staff of power or staff of the magi with the Ythryn Mythallar. That is a lot of spellcasting you can just get back, especially if you succeed on its recharge roll if you hit 0.
I noticed that Mr Logs always mentions casting wish through an item not having the downside, but literally nowhere have i seen this be true. Even RAW it seems that casting a spell with an item is still you casting it and with wish you still have the chance to never cast again.
Yep, that's why sorcs can use metamagic on spells they cast from items. A good rule of thumb is if a sorc can use metamagic in that same situation then wish stress is in play.
The DM would need to rule. Sneak attack damage can happen "once per turn", and it technically doesn't say "once on your turn" so your DM would have to decide if the spirit of the rule implies that it has to be on your turn. I'm usually a pretty strict DM when it comes to following the rules, but I would allow it. Especially since at that level it's pretty rare for a rogue to not have already gotten sneak attack on their turn already, so if they haven't used it yet, then using it for their reaction is fine.
Right I need to do that one too. I'll bump it up in priority. I literally created my own ranking system for all the beasts in the game so I have the research done for it already
I feel like the floating city should be way more powerful than the others. Just the ability to restore charges on other items (it’s not even strictly once per item, you can just wait until they restore charges naturally and do it again) is broken, and it gives you a floating city and weather control too. This could literally be the whole core of a campaign.
seriously... how the duck having your own flying city and the ability to change the weather is worse than a tattoo which gives you 4d6 lifestealing melee attacks?
@@JM-nu6zk Because a lot about 5e is based around combat efficiency rather than roleplaying, despite what people tell you. A good many of the best items are simply because they are strong. Like the Moonblade, while a powerful sword I will admit. It's a sword that is only good for 2 races if you count Half-Elves separate from full Elves, only 2 of the 9 alignments which can cut out a very large portion of the player characters who would not ascribe to that morality as I assume a Neutral Evil would offend the Good aspect and a Chaotic or Lawful Good may run afoul of the Neutrality. Which would limit it to True Neutral or Neutral Good. and it's sentient so it can think for itself, i.e. whatever the DM decides it is thinking at the time. It's very strong but in terms of roleplaying there isn't much for other people to do with the item, let us say your ally who is an Elven Non-Evil Character acquires the Moonblade, then on a purely mechanical standpoint it's just a really nice sword. However it can be used by the DM to control a players actions because if they do not wish to lose the Moonblade then they will alter their actions to stay within the weapons good graces. Where as the first item on the list, the Ythryn Mythallar, it has one direct combat application of recharging charges to items. The concept of having a floating city or weather machine itself can be an incredible tool for simply any story even just as a locale for the players to get to. It is something you can put into practically any game. However without an Elf or Half-Elf in the party the Moonblade is pretty much unusable as noone in the party could attune to it. This assumes the DM does not adjust the Moonblade to remove such a restriction but if we start to consider DM Modifications to items, then the entire endeavor of what are some of the better items is pointless because Number 1 is just whatever the DM makes the best. Continuing though, the other items were all things that can drastically alter the fundamentals of the game. Summoning a Tarrasque can in itself become a quest for how to deal with it. The comet causing mass destruction or the Wish items are quite interesting. So while I agree the Moonblade is powerful, I feel it's restrictions simply outweigh the strengths especially when looking at the structure of a normal game that most people will tend to play. As if I were a DM I could give out the other items at pretty much anytime just to see what the players do with them a la Deck of Many Things, where as the Moonblade would either require an Elf in the party who fit the requirements of the weapon or if no one could use it, then the sword itself becomes the quest hook. Which I could do with any of the other items listed but they do not impose a restriction on who is allowed to use them as the Staff of the Magi could be used by non casting classes to have some spells added to their repertoire while also being a point in the storytelling of the game.
The UA Blood Fury tattoo was better. It procced the life steal instead of it being triggered. It was kind of broken at high level for fighters and monks. It allowed you to crit on a 19 and 20 and the crits procced the life steal. A higher level monk or fighter could trigger it about every other round reliably.
What about homebrewed items. I would like to have a list of stuff that people came up with and submitted. Like my helbert that gives you the ability to go from a medium sized character to large-size character three times a day for up to one hour each time
Does using an item really negate the possibility of not being able to cast Wish? You're still essentially casting it. Quote from the Luck Blade: "You can use an action to expend 1 charge and *cast* the Wish spell from it." Quote from the Wish spell: "The stress of casting this spell to produce any effect other than duplicating another spell weakens you..." "...Finally, there is a 33 percent chance that you are unable to *cast* wish ever again if you suffer this stress." Regardless of whether you are using a spell or an item to cast Wish, it still counts as casting the spell thus being under the same limitations and drawbacks.
Correct this is why sorcs can use metamagic on spells cast from items, because they're the ones casting it. The only item someone subjected to wish stress CAN use to get wishes is the efreeti bottle, because the efreeti is casting the wish spells.
i had a friend who played a homebrew game with friends. and they got caught in a trap by the evil wizard blah blah blah. they got sent to the astral plane. and they had to escape as fast as possible, because an astral dreadnaught had caught there sent. three things happened 1. the party stood there ground 2. the dm got cocky and used the legendary resistances 3. the dm forgot they had an iron flask. when the party came back the wizard was all high and mighty and about to unleash his master plan. then a cr 21 titan apparated out of a fricken pot and murdered him yes i know the astral dreadnaught cant be transported off the plain. and so did the dm. he gave them one minute of dreadnaught fun before it disappeared into the astral plain
I believe if you cast a spell from an item, you are still casting the spell, and you still suffer negative effects. I saw a lot of comments telling you this in the previous videos. Maybe you should add annotations to note this mistake. It kinda sucks to explain this to players who learn these myths from videos.
The ring and luck blade say in their description that you are casting the spell from the item, so it depends on the DM. Also, you could just have a non caster use it, then they lose nothing.
Hiru, why no one ever talks about Wave or Blackrazor? (fuck whelm he sucks) they are terrifically STRONG! Wave can kill any creature with 2 hits and Blackrazor is just terrifying for anyone who doesnt want his soul to be damned for all eternity! i really think that anyone that sees a strong enemy with Blackrazor they would think thrice before attacking him or provoking him! holy shit man! please a video for them ? :(
@@TheDDLogs Blackrazor is a sentient weapon that can sense the souls of the living around him, no matter what illusion magic conceal you, Wave is a powerful weapon that can shut down spells on the wielder with a cube of force that the wielder can manipulate and change to fit his need, man these weapons are extremely potent, blackrazor when you kill a creature with it you gain that creature Maximum Hp as a temp HP above your regular HP for 24 hours! And advantage on top of that with everything even spells and and ability checks and saving throws! How is that not number 1 in the list ? Maybe its evil and all but if you keep it well fed through killing, which we always do, then its np! Whats your take in it? I wanna hear your reasoning really.
Just summon the Tarrasque around 5000 feet in the air and drop it on enemies... so long as your DM says it's not immune to fall damage, the tarrasque will likely die on impact
Nope, RAW fall damage has a cap at 20d6 in DnD 5e. Also, the tarrasque is resistant to bludgeoning damage, which halves the fall damage. 20d6 is 70 on average, halving that gives 35. Needles to say, dropping a Tarrasque on someone definitely ruins their day, but then you have to deal with a grumpy CR30 damage sponge on almost full health :)
"increasing your spell save dc is very rare" meanwhile the arcane grimoire can give a +1 as a common item and +3 as very rare. also the all purpose tool for artificers.
I was dming a group of 4 people online. Now 3 of them canceled because they didn't like that I almost killed there characters even tough they were the ones who rolled REALLY bad (failed almost all death/hit rolls) and the enemy critted 3 times in a row (public rolls). The 4th flaked bc the other ones did.
"Not a combat tool"
If there's one thing I know about D&D...it's that giving the players access to a device that makes a city float, will eventually result in them using it the same way Ultron tried to.
Players will use literally anything given to them to kill people.
Party once had a compatition on who could think up the most "technically not a weapon". The results were terrifying.
First thing I thought
Hahaha. yeah that's players for you.
Fun facts: if a creature is friendly to you can ask it to just get back into the iron flask without a save.
lol that seems so cheap
@@TheDDLogs Then again, if a DM really wanted to give the iron flask the properties of a Pokéball, that would seem the best way to do it. However, some more stubborn Pokemon, like Ash Ketchum's Pikachu probably would require a save to get him to go back inside his Pokéball. Overall, an alternative ruling could be that the DM determines how high or low the save would need to be depending on the creature's nature and attitude towards the flask's holder. For example, the save could be low or nonexistent for creature's that enjoy being with the keeper of the flask and incredibly high for creatures that the player character has treated poorly and/or do not necessarily enjoy being in enclosed spaces.
@@joshuawenninger6439 also maybe decrease the save if the user treats the uhh... pokemon well
@@TheDDLogs that's how the players in my campaign wound up with an ancient brass dragon to summon on command to help in a fight or use as a flying taxi
@@sickbirch8742 Aren’t those technically from the material plane?
You say the floating city is useless in combat, but i don't know anyone that would survive having an entire city dropped on them
A lot of rocks fall, nobody dies :D
Or the perfect place to build a perfect base~
Gently lowered, at the lowest point a iron hand statue so that a sky finger splats enemies.
You don't even need to do that as with the ability to control the weather you could just snipe everyone with lightning bolts, floods, literal fireballs from the sky, and build size hail. That and you can make the city into anything including arming it with so many cannons that it becomes the gun version of a porcupine. But really destroying stuff is kinda easy and very small minded in the use of such an artifact.
"A floating city is useless"
Bold words for somebody in falling city range.
I remember games where the caster of wish had a two-page wish to attempt to forgo any monkey paw kind of shenanigans.
I am the guy that handles all the devil contracts on my group. Had a GM that was one of my players call me at 2 in the morning to read a wish contract.
Monkeypawing has nothing to do with the wording of the wish and everyhting to do with you overeaching.
@@DaDunge or Dm's that enjoy torturing characters.
@@theelvenwtich They don't usally give players wishes to begin with.
@@DaDunge Agreed, it has only happened a dozen or two times in my life.
Notably, High-level Artificers have 6 attunement slots, and ignore attunement restrictions. Have fun with that information.
As the designated artificer player in Hiru's campaigns, I can say, yeah he knows very well how broken things can get with artificer...
And that is why Artificer is my favourite class.
I love artificers
Yeah but the chances of finding more than one legendary item is reeeaaaaly rate
You guys say floating city, I say city squishing device.
"Squishing Speed!"
>Wish can be used to summon an army of giants to destroy the world
I regret the day I got caught up with Shingeki.
I knew a few people would get the reference lol
@@TheDDLogs rumbling intensifies
Breaks staff, one shot boss, sucess!
Boss then proceeds to its second phase
In another dimension. Final Fantasy style.
Woah, I didn’t think this’d be out until tomorrow! So much quicker than the last one too, nice! Keep it up Mr. Logs.
nice icon mr reader
00:20
Netheril magic. Lol.
High magic is fun!
On 2e It took 9 level 41 wizards to make it. And they all lost constution points permantly.
Its fun.
the fury tattoo is busted and i love it for it, imagine putting that on a great weapon master paladin, who just critted and used smite
All most as good as a surprise critt attack with Black Razor. Instakill
In regards to the Staff of the Magi, the potential 800 damage is only to yourself, as the explosion deals 16 times the number of charges to you specifically, not to any enemies (with, of course, the 50/50 shot of avoiding said 800 damage entirely). The highest damage that an enemy can take is 8 times the number of charges if they're within 10 feet of the point of origin, for a max of 400 if they fail the save and don't resist force damage, which admittedly is still enough to oneshot pretty much everything except the Tarrasque.
Hay dropping a giant floating city on someone is a pretty good way to well pancake them
I like how the editor keeps editing in that the staff of the magi is better than the items placed above it
Man I love this editor. The snarky comments always get me
If I remember there called theflyingbutress
They got a youtube
If an item allows you to *cast* a wish spell, the 33% chance for not being able to cast it again and other drawbacks when using it for something else than casting a level 1-8 spell do come into effect, although that's less of a problem if you are no wizard or sorcerer. If you are, you can give the item to a trustful person who doesn't have to worry about that and ask him to cast it for you (and compensate him appropriately). If the item doesn't mention "casting", like "you can let a wish spell come into effect", then it's different.
Number six reminds me of the tale of three brothers.
The one with the cape outlived the other three. Including the one with the strongest wand.
I hate Harry Potter so much
In my opinion staff of magi is much more powerful then you give it credit. It's effectively 50 free reserve spell slots you can feed into it during downtime, it grants you immunity to single target spells effectively, it grands you resistance against spells you don't ignore, in addition to being a +2 wand. I would agree with you on its placement if we talk about sorcerer wielding it... But a wizard gains effectively 19 additional spells prepared by wielding it. Since wizard can choose his prepared spells he can avoid choosing spells from the staff and replace them with other spells or just giving him additional spells he would not have prepared due to numbers limitations. This means that wizards have almost double the spells they should have (22 on 17 Lvl and 41 possible with the staff on the same level) and that's HUGE
👍
the blood fury tattoo together with a way of the long death monk would make a monk so much stronger
Or a monk way of the Open fist.
having a Mythelar is pretty damn nice due to beeing able to fuel all sorts of things.
I'm very happy to be learning about the Moon Blade as I am playing a Half Elf, CG, Rogue currently.
I doubt I'll ever encounter one though
gotta be neutral good and seeing as your a rogue...
@@TheCowArmys Why is that?
@@linksstruepower7443 what do you mean?
It's just the ruling for the blade.
Remember that old dnd cartoon, about the kids going in adventures trying to return home.
Well I just realized that red hair girl ( kiara I think ) started the whole campaign with a legendary item. Either that or there’s a weaker robe of invisibility.
Btw what would the other characters weapons be anyway?
I think in an earlier edition they actually added the weapons from those guys to the game (at least I know for sure they did it for the guys bow) I forget which edition, but if you remember their names you could probably look it up.
Ranger=Energy bow
Cavalier=Shield with force field
Acrobat=Magic collapsible staff
Wizard=hat of many tools
Barbarian=earthquake club
Simple explanation to save time.
Can explain more if asked.
The first item is really cool and is definitely useful to the dm, even if it isn't to the players.
The Ioun Stone Of Mastery means even more, with many class features being able to be used a number of times equal to your proficiency bonus.
The Ultron/flying city references I was looking for did not disappoint.
~_~
Now that you have a top 10 for every rarity of magic item, is there a chance we could get a 1-10 rating video for the artifacts of D&D? Where you go through all the artifacts and give a baseline description and then provide your own rating of said items?
I actually did just that during the research of the artifact video (which will be next). I gave them all a 1-10 rating and then made the top 10 based on the highest scores. And I only did that for artifacts because there so few of them, I wouldnt do that same thing for the other rarities, it'd take to long lol
@@TheDDLogs Wonderful, can't wait to watch the next video then. I tried to rate the magic items even within the phb alone and that still take too much time.
Actually in technicabiltiy there is still a top 10 adventuring goods, and top 10 artifacts to go.
loved having a moon blade for a hexadin, where the dm would slowly jam-pack the sword with effects as we leveled, so at the end, it basically had most of the features (in my dms offense we were an optimised party, and at LV17-20 ""martial" tend to feel underwhelming compared to casters so she just gave me more magic)
It occurs to me that the wish items can be repeatedly recharged as Mythallar does not specify a limit to how many times it could recharge an item nor does an item say it can only be recharged once.
Having both of those would make you nearly invincible, so long as monkey paw shenanigans don't stop you.
City orb can only recharge an item once, untill the item recovers charges through its own ability.
@@gmradio2436 Yep and since wish items can't do that naturally, it can never be recharged that way again. Honestly I think it'd be funny to have the players try this only to find out that's how the current wish charges are on there when it doesn't work.
Maybe its just me, but AL seems really boring. Can't make magic items, can't buy magic items, good items are banned. "Oh boy I really hope my DM puts a +1 longsword in the dungeon so my damage doesn't get outscaled, ya know... bc the MM assumes a certain level of gear as you get further into the game."
IKR, D&D is supposed to be fun. Banning a bunch of items imo when players aren't playing for actual rewards takes some of this fun away.
It's not ideal but is kinda necessary. Newer players don't know the game well, and being outshone can be really disheartening.
The MM specifically does NOT assume any gear progression at all.
Personally, I kinda like the "shared campaign" feeling AL brings. In addition to being part of a community there's some odd enjoyment from having a character that I can bring to a wide variety of games, conventions, and other events. Don't get me wrong, I still very much enjoy my home games, but I occasionally enjoy a more stable game that AL provides. Plus, it's probably the easiest way to get to play a Tier 4 character that you leveled all the way from Lv.1.
I also think, like every tabletop game, how much enjoyment you have very much depends on your DM and the people you play with.
Belt of storm giant strenght + vorpal sword + blood fury tatoo + great weapon master + fighter 20 = 1 turn ko BBEG
IDK I have had people make the #10 item super powerful. They caught a guy on the city, then they just let him die of starvation. Granted the BBEG was now on the island but he was a vampire and... you can *CHANGE THE WEATHER* so it was trapped by a constant downpour of rain and that counts as running water so even they just kind of got stuck.
Ah, the Mythallar. Sad that you’d need a 10th level spell to create one, they’re so cool in concept.
Actualy in 2e
You need 9, 41 level wizards casting it. You lose constution but its worth.
@@lorekeeper685 You mean they die?
@@nikolas9578 not all your constitution, but some
@@joshuaarnett762 so it's like the drain effect of the shadow but with constution and it's permament(aka no greater restoration, maybe wish?)
@@nikolas9578 to be honest I don't know the rules for making them in 2e, I just know that Wizards aren't going to be making something that kills them. I assume it is permanent con damage yes. Wish can almost certainly get rid of it, but not much beyond that
Ahhhhhhh the forever dm’s weapon now makes sense
Ythren mythalar seems like an obscenely powerful weapon for an evil campaign
Great for floating fortresses. Shame they are impossible to make nowadays.
Not in 5th.
Alright, Imma be that guy and say:
*The Deck of Many Things*
It technically grants you infinite Wishes!
And also infinite things you need wish to solve. My players drew from the deck of many things and are now on a quest for a ring of wishes to undo the damage they caused.
So how about a top 10 non standard weapons (so no swords etc) as lists of best items and weapons tend to be cloged by swords...though I do love me a Moonblade.
You know a module is good when it has 3 of the strongest legendary magic items in it lol
Scroll of Tarrasque summoning plus Iron Flask anyone eh eh~
I think the Tarrasque is native to the material plane, and the iron flask only works on outsiders
@@laszlokaszas1003 Just go to another plane?
Fun fact: technically rime of the frostmaiden allows you to duplicate both of the scrolls if you’re carrying them on your person during the year of chilled marrow
So, Excalibur in The Seven Deadly Sins is just a Moonblade that has been homebrewed to only work for humans instead of elves.
That floating city is super cool.
The Moonblade specifically requires an elf or half elf of neutral good alignment not neutral or good alignment. It's really specific and its abilities only make it more so but if you have a character in you campaign who would do well with it then it's a good fit. Past like the 3 or so neutral good elves that could really make use of it though it's kind of just a cool plot thing.
One mistake: if you get the bad luck of being unable to cast Wish, you also cant cast it through items. You are the one casting Wish, unless it is a sentient artifact. So if you get locked out, you need to give the Ring of 3 Wishes to another party member
Yep, basically your only option at that point is the efreeti bottle.
800 is only possible on the breaker, not any adjacent enemies. The staff of magi states "10 ft away or closer" for max of 400.
A personal favorite Legendary of mine, which I managed to get on my high level Fighter/Cleric multiclass character, is Blackrazor. That thing's insane.
It's a +3 Greatsword that, admittedly, requires attunement by a creature of non-lawful alignment, but for attuning to it you get:
-The ability to sense and immediately know the location of any creature that isn't a Construct or Undead that's within 60 ft. of the wielder
-A free 1/day Haste that doesn't require your Concentration and is a free Action to call upon.
-Grants the wielder total immunity to the Frightened and Charmed condition (two very common status afflictions)
- Also, the big one, if you kill a creature that has a soul, Blackrazor eats it and gives the wielder Temp Hit Points equal to the slain creatures maximum Health PLUS, while your character has the Temp HP, they have advantage on basically everything (Attack Rolls, Saving Throws, and Ability Checks).
Granted, it does have the downside of inflicting 1d10 Necrotic damage to your character whenever they hit an Undead and heals said Undead by 1d10 HP, which kind of sucks as Undead are one of the more commonly fought enemies. However, it doesn't say that the damage you'd normally deal to it is negated, and by the time you get this weapon, your character should deal far more damage then what they'd heal for. That being said, it's probably a good idea to keep a back up weapon, just encase, as Blackrazor is sentient and I have had DM's that have used that to impose some restrictions, like one said if I used Blackrazor to hit an Undead more then three times then it would un-attune from my character (it was an Undead heavy adventure). But even then, Blackrazor proved itself very useful from all the other things it gave my character, I'm mean, I'd say the free daily Haste, immunity to Charmed and Frightened, and free creature sense alone make it worth the attunement.
while the staff of the magi is very strong, its real strength is in providing a LOT of additional spell storage space. of course for spell slots as the charges definitely help out, but also for spells known. if you can cast all the spells from the item, you don't need to prepare them. this allows the wizard to make even more use of what makes them so overpowered in the first place: their versatility. it allows you to have a spell for any situation.
question: If a NPC survives a comet from the scroll of the comet, either through the DC or high hp, but is still within the crater epicenter, does it have to make a save throw or take fall damage? i mean 50ft deep is a pretty long way down.
I think he would have been forced to the bottom by the comet.
#5 Scroll of Tarrasque Summoning: A wizard can copy a scroll into their spell book for 2 hours and 50g per spell level. At worst cost it would be 18 hours and 450g to copy the scroll into their book assuming that the spell is a level 9 spell, less if the DM declares it is a lesser spell. Now some DMs might have issues, but you can remind them that if someone put it in a scroll then it must be a spell.
for the first when when you said creatures, I swore I heard you say preachers, and now I want a legendary magic item that requires 8 clerics to attune to it, for it to work.
"One time use nuclear bomb"
Wait... a nuclear bombs can be use multiple times?
M.A.R.V. nukes.
2 scrolls of terrasque and it would be an epic kaiju battle
Missed the perfect opportunity to say Welcome to Tarrasq-ic Park, otherwise 10/10
Use plane shift when fighting the tarrasque, then pokeball it
How to theoreticly two-man-kill kill a Terrasque at lvl 1, whith just a ring of three wishes (with two fair wishes):
Person A: "In the upcoming fight our group can decide that one saving throw of the Terrasque will 100% be a 1 and can´t be effected by neighter legendary resitance nor magic resistance."
Person B: "I wish to summon a creature of level 3 or below of my choice, which is under my full control and which will magicly be able to sneak up to the Terrasque and do one action, before he can do anything."
Now B summons an "Intellect Devourer", casts "Consume Mind" on the Terrasque and A decides that the saveing throw fails as a 1. Just two small wishes, nothing special and he´s dead one turn later.
Imagine having a staff of power or staff of the magi with the Ythryn Mythallar. That is a lot of spellcasting you can just get back, especially if you succeed on its recharge roll if you hit 0.
The music is great now thank you
You can sacrifice a character and use staff of the magi to one shot a Tarrasque. Imagine the scene
You could also just give a level 1 Aarakocra Ranger a +1 longbow and they could solo a Tarrasque lol
Someone holding a staff of the magi, thrown into a tarrasque's mouth, snapping the staff and containing the blast to the inside of it's mouth. 🤔
I noticed that Mr Logs always mentions casting wish through an item not having the downside, but literally nowhere have i seen this be true. Even RAW it seems that casting a spell with an item is still you casting it and with wish you still have the chance to never cast again.
Yep, that's why sorcs can use metamagic on spells they cast from items. A good rule of thumb is if a sorc can use metamagic in that same situation then wish stress is in play.
I would love to see homebrew (or official) versions of the moonblade for other races (ie rock hewer the war pick for dwarves
To be honest I would use that first item to just drop a city on another city
Or toss the BBEG in to it. Watch him light up like a mosquito in a bug zapper.
You can crash the city on an enemy if you want so that seem very good for combat
Wouldn't the Blood Fury tattoo allow the Rogue to gain Sneak Attack outside there own turn?
The DM would need to rule. Sneak attack damage can happen "once per turn", and it technically doesn't say "once on your turn" so your DM would have to decide if the spirit of the rule implies that it has to be on your turn.
I'm usually a pretty strict DM when it comes to following the rules, but I would allow it. Especially since at that level it's pretty rare for a rogue to not have already gotten sneak attack on their turn already, so if they haven't used it yet, then using it for their reaction is fine.
Yes.
Loved the video, when is the moon druid forms vid coming?
Right I need to do that one too. I'll bump it up in priority. I literally created my own ranking system for all the beasts in the game so I have the research done for it already
@@TheDDLogs sounds good! I'm playing a druid for the first time on Thursday via foundry.
Crag cat is badass js lolol
does 1d4-1 mean if you roll a 1 you get no wishes on the wish sword? that would suck lol
Yes. I think most DMs willing to give one out in the first place will just slap a min 1 on there though.
casting wish through a luck blade wont stop the negative effects
A floating city is not that useful in a DnD game
That one player that used the city as a battering ram against Tiamat
Use a wish to aquire a moonblade that had a legendary back story having a pantheon of previous heroic masters in the dozens.
Wish for a Moonblade with every single possible power
so... the luck blade... could you not use wish to wish the luck blade was full on charges?
Can I ask what song is this. It sounds like a great song for my campaign.
The "native of another plane" part of the Iron Flask sounds more like Digimon than Pokemon, honestly.
I mean... ultrabeasts
Can you scroll of tarrasque, then snatch him back into a an iron flask?
I feel like the floating city should be way more powerful than the others. Just the ability to restore charges on other items (it’s not even strictly once per item, you can just wait until they restore charges naturally and do it again) is broken, and it gives you a floating city and weather control too. This could literally be the whole core of a campaign.
What page does he use for the pictures of the items I love them
Hearthstone, Magic: the Gathering, Pathfinder, DnD 3rd, 4th, 5th.
Can I ask for a map that guides me to a throve full of bountiful treasure instead if 25k worth riches?
Yeah, but the Monkey's Paw is probably going to have a Tarrasque guarding the hoard.
Imagine using the flask to capture a tarask by 1st luring it into a different plain so you can capture it lol
The luck blade is any sword, not just a dagger
if you put the item you put in the tenth place... did you start d&d in 4e or 5e?
seriously... how the duck having your own flying city and the ability to change the weather is worse than a tattoo which gives you 4d6 lifestealing melee attacks?
@@JM-nu6zk Because a lot about 5e is based around combat efficiency rather than roleplaying, despite what people tell you. A good many of the best items are simply because they are strong. Like the Moonblade, while a powerful sword I will admit. It's a sword that is only good for 2 races if you count Half-Elves separate from full Elves, only 2 of the 9 alignments which can cut out a very large portion of the player characters who would not ascribe to that morality as I assume a Neutral Evil would offend the Good aspect and a Chaotic or Lawful Good may run afoul of the Neutrality. Which would limit it to True Neutral or Neutral Good. and it's sentient so it can think for itself, i.e. whatever the DM decides it is thinking at the time.
It's very strong but in terms of roleplaying there isn't much for other people to do with the item, let us say your ally who is an Elven Non-Evil Character acquires the Moonblade, then on a purely mechanical standpoint it's just a really nice sword. However it can be used by the DM to control a players actions because if they do not wish to lose the Moonblade then they will alter their actions to stay within the weapons good graces.
Where as the first item on the list, the Ythryn Mythallar, it has one direct combat application of recharging charges to items. The concept of having a floating city or weather machine itself can be an incredible tool for simply any story even just as a locale for the players to get to. It is something you can put into practically any game.
However without an Elf or Half-Elf in the party the Moonblade is pretty much unusable as noone in the party could attune to it.
This assumes the DM does not adjust the Moonblade to remove such a restriction but if we start to consider DM Modifications to items, then the entire endeavor of what are some of the better items is pointless because Number 1 is just whatever the DM makes the best.
Continuing though, the other items were all things that can drastically alter the fundamentals of the game. Summoning a Tarrasque can in itself become a quest for how to deal with it. The comet causing mass destruction or the Wish items are quite interesting. So while I agree the Moonblade is powerful, I feel it's restrictions simply outweigh the strengths especially when looking at the structure of a normal game that most people will tend to play.
As if I were a DM I could give out the other items at pretty much anytime just to see what the players do with them a la Deck of Many Things, where as the Moonblade would either require an Elf in the party who fit the requirements of the weapon or if no one could use it, then the sword itself becomes the quest hook. Which I could do with any of the other items listed but they do not impose a restriction on who is allowed to use them as the Staff of the Magi could be used by non casting classes to have some spells added to their repertoire while also being a point in the storytelling of the game.
@@StevenTLawson cough cough artificer cough cough thief rogue cough
@@JM-nu6zk Its literally based on 5e dude, it doesn't matter WHEN he started playing its still 5e ruleset.
"should've been dropped below the staff of the magi" LMAO
Could the iron flask hold Tiamat?
The UA Blood Fury tattoo was better. It procced the life steal instead of it being triggered. It was kind of broken at high level for fighters and monks. It allowed you to crit on a 19 and 20 and the crits procced the life steal. A higher level monk or fighter could trigger it about every other round reliably.
So can #10 levitate a city or just everything w/in 500 feet?
All matter in 500 ft. That os a diameter of 1050 ft. City orb +magic field.
Or before the hour is up you can command them to purposely fail the save.
*Edit, referring to the Iron Flask.
Pls can you do a top for the familiars of the find familiar spell?
Top 10 legendary weapons upgraded with adamantine
I hope wave is on the list
What about homebrewed items. I would like to have a list of stuff that people came up with and submitted. Like my helbert that gives you the ability to go from a medium sized character to large-size character three times a day for up to one hour each time
Or my item that makes you Goku! oh yeah, homebrew! Whoop.
Does using an item really negate the possibility of not being able to cast Wish? You're still essentially casting it.
Quote from the Luck Blade: "You can use an action to expend 1 charge and *cast* the Wish spell from it."
Quote from the Wish spell: "The stress of casting this spell to produce any effect other than duplicating another spell weakens you..." "...Finally, there is a 33 percent chance that you are unable to *cast* wish ever again if you suffer this stress."
Regardless of whether you are using a spell or an item to cast Wish, it still counts as casting the spell thus being under the same limitations and drawbacks.
Correct this is why sorcs can use metamagic on spells cast from items, because they're the ones casting it. The only item someone subjected to wish stress CAN use to get wishes is the efreeti bottle, because the efreeti is casting the wish spells.
The Stormgirdle is another extremely strong legendary item.
Don't think that book was out yet.
i had a friend who played a homebrew game with friends. and they got caught in a trap by the evil wizard blah blah blah. they got sent to the astral plane.
and they had to escape as fast as possible, because an astral dreadnaught had caught there sent.
three things happened
1. the party stood there ground
2. the dm got cocky and used the legendary resistances
3. the dm forgot they had an iron flask.
when the party came back the wizard was all high and mighty and about to unleash his master plan.
then a cr 21 titan apparated out of a fricken pot and murdered him
yes i know the astral dreadnaught cant be transported off the plain. and so did the dm. he gave them one minute of dreadnaught fun before it disappeared into the astral plain
Monkey paw were a monkey comes out of nowhere and slaps your face with it's paw to tell you: Stop it!
I believe if you cast a spell from an item, you are still casting the spell, and you still suffer negative effects. I saw a lot of comments telling you this in the previous videos. Maybe you should add annotations to note this mistake. It kinda sucks to explain this to players who learn these myths from videos.
The ring and luck blade say in their description that you are casting the spell from the item, so it depends on the DM. Also, you could just have a non caster use it, then they lose nothing.
Ioun stones are interesting but I feel like they never really see play as a powerful magic weapon and armor will almost always do more for you.
older editions you could have 20+ ioun stone circling your head. Players could pass as a solor system.
Hiru, why no one ever talks about Wave or Blackrazor? (fuck whelm he sucks) they are terrifically STRONG! Wave can kill any creature with 2 hits and Blackrazor is just terrifying for anyone who doesnt want his soul to be damned for all eternity! i really think that anyone that sees a strong enemy with Blackrazor they would think thrice before attacking him or provoking him! holy shit man! please a video for them ? :(
I had them both in my short list. Meaning they were in the top 20, but didnt make the cut for the top 10. So yes they are good
@@TheDDLogs Blackrazor is a sentient weapon that can sense the souls of the living around him, no matter what illusion magic conceal you, Wave is a powerful weapon that can shut down spells on the wielder with a cube of force that the wielder can manipulate and change to fit his need, man these weapons are extremely potent, blackrazor when you kill a creature with it you gain that creature Maximum Hp as a temp HP above your regular HP for 24 hours! And advantage on top of that with everything even spells and and ability checks and saving throws! How is that not number 1 in the list ? Maybe its evil and all but if you keep it well fed through killing, which we always do, then its np! Whats your take in it? I wanna hear your reasoning really.
Just summon the Tarrasque around 5000 feet in the air and drop it on enemies... so long as your DM says it's not immune to fall damage, the tarrasque will likely die on impact
Nope, RAW fall damage has a cap at 20d6 in DnD 5e. Also, the tarrasque is resistant to bludgeoning damage, which halves the fall damage. 20d6 is 70 on average, halving that gives 35.
Needles to say, dropping a Tarrasque on someone definitely ruins their day, but then you have to deal with a grumpy CR30 damage sponge on almost full health :)
@@hamstsorkxxor on which book does it say there is a cap on fall dmg?
players handbook, chapter 8 adventuring, falling
Gets ring of three wishes. I wish for a full power moonblade still has two wishes. Wish items are most certainly more powerful.
"increasing your spell save dc is very rare" meanwhile the arcane grimoire can give a +1 as a common item and +3 as very rare. also the all purpose tool for artificers.
try lowering the music volume, i cant hear the explanation because of it.
Its obvious the first item can be used to deal a shit ton of force damage if you just go ramming speed with the city.
So, I assume you chose not to use any of the Vestiges of Divergence.
I was dming a group of 4 people online. Now 3 of them canceled because they didn't like that I almost killed there characters even tough they were the ones who rolled REALLY bad (failed almost all death/hit rolls) and the enemy critted 3 times in a row (public rolls). The 4th flaked bc the other ones did.
Floating city?! Anyone wanna sokovia/ Age of Ultron this with me?