I watched your devlogs and played your demo. You seem to be very talented, and I'm amazed by what you've been able to do. I wasn't able to get to the 3rd checkpoint by the time I died 10 times. I'm not very good at these sorts of games though. I'm sure with practice, I'd do a lot better.
Thanks for checking out my demo. I appreciate it. yah its one of those types of games based in a retro-style of game design. Might not be for everyone. But I'll be updating the demo to try to smooth out the difficulty a tad and add a checkpoint between the current "2nd and 3rd" checkpoint...it does feel a bit of a long ways for the first level.
When you are making these test levels, do you always start by just blockign them out like that, or is this just your "dev" level whatever it is called, basically wondering if this is your "dev server". I've seen quite a few having these "Grid boxes" is this something you made, or is this some asset that comes with Unreal/Unity type engines. Just curious, I haven't gone much into any of this but its fascinating, Im more or less a Systems administrator, but I dabbled in Unity few years ago nothing that "stuck"
First I test enemies in isolation in a testing level...Then I design ideas on grid paper of encounters with enemies and how they can possibly play out. Labeling encounters Easy, Medium, Hard. Then I design the level and enemy placement/Interactables...Basically only things that the player would interact with is greyboxed...test it out...if its fun to me and a few of my friends then I proceed to art it out. Easier to change stuff when its grey boxed than if you have 200 assets you move around.
@@officialgrimwaregamesllc thank you so much for this, the grey box did you create it like a tile asset or is this a placeholder u can find within these programs, I ask because they look smooth like you tile em out and ive seen others exactly have these gray boxes.. thank you btw for taking ur time to answer your comment section, it is appreciated 🙏
@@67steinip Its been a while, but check out...Supergrid on the unreal marketplace...I remember buying it like 8 years ago maybe and modified the material for my needs.
Hi, Idk if your demo is updated, but after some time playing it I can't jump anymore. I was playing with a controller, but when I saw I couldn't jump I tried to jump with the spacebar, and it doesn't work neither. I can walk, attack, but I can't jump. I hope it helps with your development ;)
Man i dont usually comment but your game looks amazing and hope u succeed!
Thank you for your kind words, tryin hard :) we'll see how it goes
This is super dope! they for sure fit the theme.
I'm buying this game on release day
It’s looking good.
Thank you I appreciate it!
This looks cool
Reminds me or the ghost and goblins game that was on the psp
Nice!
I watched your devlogs and played your demo. You seem to be very talented, and I'm amazed by what you've been able to do. I wasn't able to get to the 3rd checkpoint by the time I died 10 times. I'm not very good at these sorts of games though. I'm sure with practice, I'd do a lot better.
Thanks for checking out my demo. I appreciate it. yah its one of those types of games based in a retro-style of game design. Might not be for everyone. But I'll be updating the demo to try to smooth out the difficulty a tad and add a checkpoint between the current "2nd and 3rd" checkpoint...it does feel a bit of a long ways for the first level.
Ku 😎
tx 😎
Randomly recommended... What is this? Some upcoming Metroidvania? Edit: I like the sort of cel-shade effect on the smoke.
Indie game called Ghost Knight: A Dark Tale
hey what is the name of the technique used in the background you are using?
Hmm can you elaborate on what you mean? I don't have anything in the background.
When you are making these test levels, do you always start by just blockign them out like that, or is this just your "dev" level whatever it is called, basically wondering if this is your "dev server". I've seen quite a few having these "Grid boxes" is this something you made, or is this some asset that comes with Unreal/Unity type engines. Just curious, I haven't gone much into any of this but its fascinating, Im more or less a Systems administrator, but I dabbled in Unity few years ago nothing that "stuck"
First I test enemies in isolation in a testing level...Then I design ideas on grid paper of encounters with enemies and how they can possibly play out. Labeling encounters Easy, Medium, Hard. Then I design the level and enemy placement/Interactables...Basically only things that the player would interact with is greyboxed...test it out...if its fun to me and a few of my friends then I proceed to art it out. Easier to change stuff when its grey boxed than if you have 200 assets you move around.
@@officialgrimwaregamesllc thank you so much for this, the grey box did you create it like a tile asset or is this a placeholder u can find within these programs, I ask because they look smooth like you tile em out and ive seen others exactly have these gray boxes.. thank you btw for taking ur time to answer your comment section, it is appreciated 🙏
@@67steinip Its been a while, but check out...Supergrid on the unreal marketplace...I remember buying it like 8 years ago maybe and modified the material for my needs.
Hi, Idk if your demo is updated, but after some time playing it I can't jump anymore. I was playing with a controller, but when I saw I couldn't jump I tried to jump with the spacebar, and it doesn't work neither. I can walk, attack, but I can't jump. I hope it helps with your development ;)
Hmm interesting, I'll look into seeing if I can replicate that bug. Thanks for the heads up.