In the second game blue had a pack of fangs with the EMP item on the right side. It's what shut off the techs on the scorpions and kept the steel balls alive.
I dont think its 50/50 people favor the side you went to... It depends on what side of the road you drive on. Americans like to turn right or counter-clockwise. British, Australian and Japanese tend to go left or clockwise. If you drive on the right, you head right and follow the wall around. Rotational patterns are common in herd animals, but nobody is sure why humans do it.
I've been wondering: why build scorpions, when you can build wraiths? If you get a card scorpions can be an option, but wraith degenerate beam provide too much value.
I think because scorpions, don't need to move. Also wraiths are "easily" countered by anti-air specialization, now everyone has it on their marksman. The targeting works a little funny, so you can position your marksman in a way that the chaff gets ignored and he targets instantly the air unit behind it. That's why I like to surprise with wasps. BUT I don't have enough time to really play the game, I only watch! So everything I say can be 100% wrong.
Wraith's are good, degenerate beam not so much. Carry Wraith tends to do much better then trying to enable other units. Scorpion's are much greater range not only makes them easier to protect, but also lets them fire without needing to move much and early kills are worth a lot. They are also stronger at countering mid or giant units. But Wraith's and Scorpions actually work well together.
You know, they still haven't added a unit to this game that can heal other units. Like a Science Vessel from Starcraft.
Oooooo. Huge shout. I like it 👍
So many good calls on the first one, bold to go directly into ranged marskmen
I feel like the marksman were not needed there. If it were me, I would have upgraded his stangs and gotten aerial spec on those instead.
I like it when air is completely skipped and both focus everything on ground
yeah the scorpion has always changed color when you get acid and its the same with the crawlers they change too
In the second game blue had a pack of fangs with the EMP item on the right side. It's what shut off the techs on the scorpions and kept the steel balls alive.
Huuuge fun to watch n listen to each Episode!!!
I dont think its 50/50 people favor the side you went to...
It depends on what side of the road you drive on. Americans like to turn right or counter-clockwise. British, Australian and Japanese tend to go left or clockwise. If you drive on the right, you head right and follow the wall around. Rotational patterns are common in herd animals, but nobody is sure why humans do it.
Great games! Well played
I've been wondering: why build scorpions, when you can build wraiths? If you get a card scorpions can be an option, but wraith degenerate beam provide too much value.
I think because scorpions, don't need to move. Also wraiths are "easily" countered by anti-air specialization, now everyone has it on their marksman. The targeting works a little funny, so you can position your marksman in a way that the chaff gets ignored and he targets instantly the air unit behind it.
That's why I like to surprise with wasps.
BUT I don't have enough time to really play the game, I only watch! So everything I say can be 100% wrong.
Wraith's are good, degenerate beam not so much. Carry Wraith tends to do much better then trying to enable other units.
Scorpion's are much greater range not only makes them easier to protect, but also lets them fire without needing to move much and early kills are worth a lot.
They are also stronger at countering mid or giant units. But Wraith's and Scorpions actually work well together.