I am kind of glad that the Fallout Decks aren't format breaking, this way nobody feels "forced" to play universes beyond cards. Like with 40k they are solid decks which can be upgraded to be pretty powerful.
They've done well to make it it's own little world, I really appreciated that. They play well together, though we found them a little slow and filled with board wipes! Couldn't keep anything on the field!
To be honest, I haven’t played MTG in nearly 10 years. I’m just a super massive Fallout fan and I love the breakdown of the deck. I’m honestly looking into getting it more as a collector than a player. Very informative if I ever decide to start playing proactively again. Awesome upload!
Thank you! Awesome comment. I totally get it; buying all four of these precons was definitely skewed towards me being a Fallout fan rather than a player of MTG, otherwise I would have only picked up a couple of them. They did a great job! Glad you enjoyed the breakdown.
This is a great video and breakdown of the deck! Part of the reason I preordered the deck is 1. A dog for its commander & 2. Splashing green into an 'equipment' is an accelerator For the deck... - I feel like they missed an opportunity to really push more of the equipment, aura and (less important) modified themes. I think they could've included a few more powerful equipment cards in the deck which would've opened up more in terms of a threat for the deck (shadow spear would've been a great one). A game like Fallout is all about building your character to be powerful and versatile, it would've been nice to see more weapons/armour you see in the game as equipment. - There's probably too many cards that aren't focussed to a one play style for the deck. Junk is a cool ability but could've aided to using junk to build cards/equipment. I think WOTC may need to think about how equipment and auras can be more playable in the 7/8 power level as I think there are too many steps to make it play if it isn't casual.
Agreed. Too much going on, too many good ideas, I'd have liked to see just equipment or just auras. And you are right, this isn't the first time I've thought, 'this is a boros equipment strategy with added green!'. Glad you enjoyed, I'm hoping to review all four, but my urge to build Three Dog is STRONG!
I’ve always had the least interest in Naya as a combination - but I think this has a nice random mix of all those elements. Excited to play them with you!
i want a minuteman deck, so i think i get the precon, change a few things, make it probably weaker, but have a nice deck... i think the fallout precons are good as a base for powerfull decks and decks that are not that strong, but fun to play... but not so much for the medium strength decks...
@@mtgspecs yeah, it looks like there is a lot of synergy between the cards... also a lot o cards look like they are fun to play -> so creating a low and a higher power deck is probably the best thing to do...
I tested the rebuilt Scrappy survivors meets virtue and valor. I am happy to tell you that the upgrades I made are successful. They are exactly what they should be. The key is to get as many auras as possible on the field and on creatures like codsworth. Especially when you have stuff like ancestral mask and all that glitters. I actually had a creature up to 12 power and toughness before the game had to come to an end. And I think it could have gotten even bigger than that. It is a really fun deck and I think one of my favorites. I have a hollow foil land package I prepared that I'm going to order from card kingdom.
@@mtgspecs were the deck that has so much in the way of removal and aura recursion? I don't really worry about removal so much. Because, usually nobody has enough removal in casual.
Update, I rebuilt Scrappy survivors from the ground up. The only tap lands it has are the ones that tap for any color, which I think is a good trade-off. It also features filter lens and quite a few of them too. I added the equipment from upgrades Unleashed and growing threat. I also added the auras from virtue and valor as well as some creatures. The creatures I chose as replacements actually do something with auras and or equipment. So in other words, there's less focus on creating chunk and more on it being a true Voltron deck.
I like how you are using other precons to create the deck, I had a video about doing this with Ashad. So many gather dust, with so much potential. Let me know how it plays.
@@mtgspecs I'll tell you right now my opinion about virtual valor. The commander really wasn't any good, neither was the backup. In the end... It was too unreliable. After a few wipes, your creatures were sent back into the Stone age. That is why I think Voltron is probably much better. Because, even if your auras are no longer available, you have artifacts still
@@mtgspecs people always talk about combining science and creative energy? The problem with that idea is that they utilize energy for different strategies. Science uses it for various means, like card draw. Meanwhile, creative energy is all about creating copies of creatures and using energy for payoffs specifically. Actually, what I did with those two, I took all the energy artifacts from creative energy and put them in science. Which, I think works really well. Now this deck, the thing people got to realize is that Scrappy survivors is all about Preston. It is all about Preston giving settlements to all those lands. This will in turn feed all that glitters. Basically, the same strategy utilized by virtue and valor. To that end, I brought virtue and valor's face commander over as one of the 99. The win condition for this remastered deck as I call it is colossification. Once certain pieces are on the field, it'll protect my creature and let me Commander damage everyone out of the game.
Living weapons and For Mirrodin equipment are 1 card value engines for this commander. All the low CMC ones should be in this deck. The commander should generate tons of card advantage with the right 99. The 99 should be full of ways to trigger Dogmeat's on attack ability and ETB. The deck wins by overwhelming with combat damage, chipping away at life totals every turn and through commander damage with single card bombs like all that glitters.
Agreed. I have a Kellan, Fae-Blooded video on my channel with living weapon/For Mirrodin tech - it's the only way you can fit equipment, things to equip and all the other stuff that makes a deck work! Great shout and that's a deck I'd make!
Personally speaking, I think the deck does a great job of offering something about equipment and aura. I have the Virgin valer deck and it kind of fell apart after the commander kept dying. And part, that's what I like about this dick. It does not have that problem. The deck functions just fine whether or not you bring your commander out at all. Pretty much the problem I thought explorers of The deep had. Take out the commander and the deck pretty much falls apart without it. The only thing I would really do with this is replace some of the oars and equipment. Pretty much it. Maybe throw in Hall of heliod
@@unanon_user to be fair, I have had my butt handed to me by this deck a few times. My issue is a tale as old as time; it's very voltron but not optimised for that style of play. They do great stuff to mitigate the card disadvantage that auras bring and the mana investment of equipment but overall, I never returned to the precon with the same sort of enthusiasm I have for Mothman or my boy, Liberty Prime.
@@mtgspecs if I didn't know any better, I could swear the people who designed this deck or thinking about virtue and valor. Because those settlement tokens are considered auras. You are right though. But I think that's because not enough of the creatures focus on both oras and equipment or either one. Me personally? If I were going to upgrade it. I would probably do myself a favor and get rid of six creatures, counting Preston. I don't like dealing with these token aura headaches that acts like virtue and valor usually give me. My solution? Throwing in a lovely little mana dork called sanctum Weaver and chromatic lantern. Not keeping track of so much will make things so much more fun. The next thing to go are those vault and bobblehead cards. The lantern would take the place of one and I would probably add the fellwar stone for the other one. I'm replacing the blood Forged Battle axe and brass knuckles with sword of vengeance and kaldra compleat. Any auras I remove will be replaced by the ones from virtue and valor for sure. There's some really good ones there that are worth considering. The face Commander stays where he is. For one, I like him and other, he does a lot of work. Always creating junk tokens. Especially if my opponents keep going after my card draw. That is my upgrade path for Scrappy survivors. Of course, I do plan on tackling the mana base. Talking about needing a lot of work..., but I would think that's quite obvious. Among the lands that would end up on the chopping block is junktown. I really have no need whatsoever for sacrifice lands at all. Especially since it only produces colorless mana. I would add guild lands and as many of the snarl lands as possible. I would also add in more filter lands. That is if I wanted to bother with this deck ever again. But more than likely, I wouldn't. Because it would require far too much work. I want my next deck purchase to be something that requires as little work as possible
I've been meaning to answer this comment but wanted to do the deep dive on Caesar first and yes, Hail, Caesar is really good! Loads of Legends in it that'll make good decks of their own. I'm off to look at the mutants now!
It sounds excellent. Chishiro is cheaper and way more impactful than Preston in this list. Preston is a top down, flavour led design that deserved its own deck. Great choice.
It's not complicated to play and has some cool designs. Totally go for it if you or the newbie loves Dogmeat. However, my feelings are that it's not the greatest deck; I'd want a newbie to have a good experience - Dogmeat has an 'all eggs in one basket' style of gameplay due to its equipment and aura themes. A lot of game progress can be lost quite quickly as Dogmeat surviving is important to your plans. I'd recommend Caeser over it.
Some people like to upgrade and the channel is for everyone. I personally won't be; Fallout is one of my favourite franchises. However, amazing stuff happens when you mix the 27,000 other cards with newely released mechanics - I totally get it! Also, there's communities of people including myself who make alters so card fit with the theme. There's a full Halloween horror movie deck I made based on Umbris in our second gameplay video.
@@mtgspecshow do you find these communities? I’d love to alter this deck to make it better then slowly replace the cards that aren’t in the fallout theme with customs that would fit the theme
@@MR-pr5td www.reddit.com/r/magicTCG/s/rL6OndXXhc Just a few I found. These are older, before the precons came out, but I'm sure someone will be beavering away on more.
Coming straight after the MKM ones also . . . Nailed the flavour thought. They definitely tried to get round the problems auras and equipment pose as a game plan, but it's a really difficult thing to pull off.
@@mtgspecsMy problem with the deck is I feel like it would be a lot stronger if it was just focusing on enchantment auras or artifact equipments not both , focusing on both makes it feel messy. I love the idea as a flavor but as a deck it is unfocused.
@@spaceaxolotl6196 bang on. If they'd gone for the perk system, and focused on auras, this would have been much more focused. I actually started making my own set of cards to fix it!
I'm working on my next review and I'm warming up to 'Hail, Ceaser'. It does appear to be a very aggressive set of precons - very turn sideways - which is very Fallout. Looking forward to diving into the next three.
I am kind of glad that the Fallout Decks aren't format breaking, this way nobody feels "forced" to play universes beyond cards. Like with 40k they are solid decks which can be upgraded to be pretty powerful.
They've done well to make it it's own little world, I really appreciated that. They play well together, though we found them a little slow and filled with board wipes! Couldn't keep anything on the field!
To be honest, I haven’t played MTG in nearly 10 years. I’m just a super massive Fallout fan and I love the breakdown of the deck. I’m honestly looking into getting it more as a collector than a player. Very informative if I ever decide to start playing proactively again. Awesome upload!
Thank you! Awesome comment. I totally get it; buying all four of these precons was definitely skewed towards me being a Fallout fan rather than a player of MTG, otherwise I would have only picked up a couple of them. They did a great job! Glad you enjoyed the breakdown.
This is a great video and breakdown of the deck! Part of the reason I preordered the deck is 1. A dog for its commander & 2. Splashing green into an 'equipment' is an accelerator
For the deck...
- I feel like they missed an opportunity to really push more of the equipment, aura and (less important) modified themes. I think they could've included a few more powerful equipment cards in the deck which would've opened up more in terms of a threat for the deck (shadow spear would've been a great one). A game like Fallout is all about building your character to be powerful and versatile, it would've been nice to see more weapons/armour you see in the game as equipment.
- There's probably too many cards that aren't focussed to a one play style for the deck. Junk is a cool ability but could've aided to using junk to build cards/equipment.
I think WOTC may need to think about how equipment and auras can be more playable in the 7/8 power level as I think there are too many steps to make it play if it isn't casual.
Agreed. Too much going on, too many good ideas, I'd have liked to see just equipment or just auras. And you are right, this isn't the first time I've thought, 'this is a boros equipment strategy with added green!'. Glad you enjoyed, I'm hoping to review all four, but my urge to build Three Dog is STRONG!
I’ve always had the least interest in Naya as a combination - but I think this has a nice random mix of all those elements. Excited to play them with you!
i want a minuteman deck, so i think i get the precon, change a few things, make it probably weaker, but have a nice deck... i think the fallout precons are good as a base for powerfull decks and decks that are not that strong, but fun to play... but not so much for the medium strength decks...
Agreed. I get a sense you can swap parts from all the decks to make something new also. Preston is really interesting- there is a powerful deck there.
@@mtgspecs yeah, it looks like there is a lot of synergy between the cards... also a lot o cards look like they are fun to play -> so creating a low and a higher power deck is probably the best thing to do...
I tested the rebuilt Scrappy survivors meets virtue and valor. I am happy to tell you that the upgrades I made are successful. They are exactly what they should be.
The key is to get as many auras as possible on the field and on creatures like codsworth. Especially when you have stuff like ancestral mask and all that glitters. I actually had a creature up to 12 power and toughness before the game had to come to an end. And I think it could have gotten even bigger than that.
It is a really fun deck and I think one of my favorites. I have a hollow foil land package I prepared that I'm going to order from card kingdom.
Awesome! The feeling when you find the one. How is it working against removal?
@@mtgspecs were the deck that has so much in the way of removal and aura recursion? I don't really worry about removal so much. Because, usually nobody has enough removal in casual.
Update, I rebuilt Scrappy survivors from the ground up. The only tap lands it has are the ones that tap for any color, which I think is a good trade-off.
It also features filter lens and quite a few of them too.
I added the equipment from upgrades Unleashed and growing threat. I also added the auras from virtue and valor as well as some creatures.
The creatures I chose as replacements actually do something with auras and or equipment.
So in other words, there's less focus on creating chunk and more on it being a true Voltron deck.
I like how you are using other precons to create the deck, I had a video about doing this with Ashad. So many gather dust, with so much potential. Let me know how it plays.
@@mtgspecs I'll tell you right now my opinion about virtual valor. The commander really wasn't any good, neither was the backup. In the end... It was too unreliable. After a few wipes, your creatures were sent back into the Stone age. That is why I think Voltron is probably much better. Because, even if your auras are no longer available, you have artifacts still
@@mtgspecs people always talk about combining science and creative energy? The problem with that idea is that they utilize energy for different strategies. Science uses it for various means, like card draw. Meanwhile, creative energy is all about creating copies of creatures and using energy for payoffs specifically.
Actually, what I did with those two, I took all the energy artifacts from creative energy and put them in science. Which, I think works really well.
Now this deck, the thing people got to realize is that Scrappy survivors is all about Preston. It is all about Preston giving settlements to all those lands. This will in turn feed all that glitters. Basically, the same strategy utilized by virtue and valor. To that end, I brought virtue and valor's face commander over as one of the 99.
The win condition for this remastered deck as I call it is colossification. Once certain pieces are on the field, it'll protect my creature and let me Commander damage everyone out of the game.
Living weapons and For Mirrodin equipment are 1 card value engines for this commander. All the low CMC ones should be in this deck. The commander should generate tons of card advantage with the right 99. The 99 should be full of ways to trigger Dogmeat's on attack ability and ETB. The deck wins by overwhelming with combat damage, chipping away at life totals every turn and through commander damage with single card bombs like all that glitters.
Agreed. I have a Kellan, Fae-Blooded video on my channel with living weapon/For Mirrodin tech - it's the only way you can fit equipment, things to equip and all the other stuff that makes a deck work! Great shout and that's a deck I'd make!
Yeah, I have a chichiro deck I might loot to make a dog meat Voltron
Personally speaking, I think the deck does a great job of offering something about equipment and aura.
I have the Virgin valer deck and it kind of fell apart after the commander kept dying. And part, that's what I like about this dick. It does not have that problem. The deck functions just fine whether or not you bring your commander out at all.
Pretty much the problem I thought explorers of The deep had.
Take out the commander and the deck pretty much falls apart without it.
The only thing I would really do with this is replace some of the oars and equipment. Pretty much it. Maybe throw in Hall of heliod
@@unanon_user to be fair, I have had my butt handed to me by this deck a few times. My issue is a tale as old as time; it's very voltron but not optimised for that style of play. They do great stuff to mitigate the card disadvantage that auras bring and the mana investment of equipment but overall, I never returned to the precon with the same sort of enthusiasm I have for Mothman or my boy, Liberty Prime.
@@mtgspecs if I didn't know any better, I could swear the people who designed this deck or thinking about virtue and valor. Because those settlement tokens are considered auras.
You are right though. But I think that's because not enough of the creatures focus on both oras and equipment or either one.
Me personally? If I were going to upgrade it. I would probably do myself a favor and get rid of six creatures, counting Preston. I don't like dealing with these token aura headaches that acts like virtue and valor usually give me. My solution? Throwing in a lovely little mana dork called sanctum Weaver and chromatic lantern.
Not keeping track of so much will make things so much more fun.
The next thing to go are those vault and bobblehead cards. The lantern would take the place of one and I would probably add the fellwar stone for the other one.
I'm replacing the blood Forged Battle axe and brass knuckles with sword of vengeance and kaldra compleat. Any auras I remove will be replaced by the ones from virtue and valor for sure. There's some really good ones there that are worth considering.
The face Commander stays where he is. For one, I like him and other, he does a lot of work. Always creating junk tokens. Especially if my opponents keep going after my card draw. That is my upgrade path for Scrappy survivors.
Of course, I do plan on tackling the mana base. Talking about needing a lot of work..., but I would think that's quite obvious.
Among the lands that would end up on the chopping block is junktown. I really have no need whatsoever for sacrifice lands at all. Especially since it only produces colorless mana.
I would add guild lands and as many of the snarl lands as possible. I would also add in more filter lands.
That is if I wanted to bother with this deck ever again. But more than likely, I wouldn't. Because it would require far too much work. I want my next deck purchase to be something that requires as little work as possible
Strongest looks like itd Caeser and Mutants, i see framework for good decks im going to make
I've been meaning to answer this comment but wanted to do the deep dive on Caesar first and yes, Hail, Caesar is really good! Loads of Legends in it that'll make good decks of their own. I'm off to look at the mutants now!
Great video, thanks!
Glad you enjoyed!
How it sounds to put Chishiro instead of Preston for this deck?
It sounds excellent. Chishiro is cheaper and way more impactful than Preston in this list. Preston is a top down, flavour led design that deserved its own deck. Great choice.
is this precon good for complete newbies
It's not complicated to play and has some cool designs. Totally go for it if you or the newbie loves Dogmeat. However, my feelings are that it's not the greatest deck; I'd want a newbie to have a good experience - Dogmeat has an 'all eggs in one basket' style of gameplay due to its equipment and aura themes. A lot of game progress can be lost quite quickly as Dogmeat surviving is important to your plans. I'd recommend Caeser over it.
Why put cards in your dack that don't go with the theme of fallout. I'm confused 😕
Some people like to upgrade and the channel is for everyone. I personally won't be; Fallout is one of my favourite franchises. However, amazing stuff happens when you mix the 27,000 other cards with newely released mechanics - I totally get it! Also, there's communities of people including myself who make alters so card fit with the theme. There's a full Halloween horror movie deck I made based on Umbris in our second gameplay video.
@@mtgspecshow do you find these communities? I’d love to alter this deck to make it better then slowly replace the cards that aren’t in the fallout theme with customs that would fit the theme
@@MR-pr5td reddit is the place. I'll have a look and see what I can find.
@@MR-pr5td www.reddit.com/r/mpcproxies/s/oPoXUkQYUv
@@MR-pr5td www.reddit.com/r/magicTCG/s/rL6OndXXhc
Just a few I found. These are older, before the precons came out, but I'm sure someone will be beavering away on more.
Dont think this is a good precon it seems weak
Coming straight after the MKM ones also . . . Nailed the flavour thought. They definitely tried to get round the problems auras and equipment pose as a game plan, but it's a really difficult thing to pull off.
@@mtgspecsMy problem with the deck is I feel like it would be a lot stronger if it was just focusing on enchantment auras or artifact equipments not both , focusing on both makes it feel messy. I love the idea as a flavor but as a deck it is unfocused.
@@spaceaxolotl6196 bang on. If they'd gone for the perk system, and focused on auras, this would have been much more focused. I actually started making my own set of cards to fix it!
I never really got into magic and now im gonna sit here and learn for dog or science ;w; help
Join us! Magic is amazing 😊
I think al these precons are bad from what i have seen
I'm working on my next review and I'm warming up to 'Hail, Ceaser'. It does appear to be a very aggressive set of precons - very turn sideways - which is very Fallout. Looking forward to diving into the next three.