The Plexus animation I Always Wanted to Make (Blender Tutorial)

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  • เผยแพร่เมื่อ 31 ธ.ค. 2024

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  • @ArchTeryx00
    @ArchTeryx00 3 วันที่ผ่านมา +8

    Xan3D actually was a sleeper hit for me. He's really damn good with geometry nodes, his style of teaching is never condescending and he's taught me a LOT about math nodes and some of the other basics. Been subscribed to him for a while, and it was fantastic you gave him a shout-out in your video!

  • @PavelSusin
    @PavelSusin 22 ชั่วโมงที่ผ่านมา

    The combination of Ducky 3D and Blender is the only one out there that makes vector math and geometry into an interesting and engaging subject.
    Thanks for making this!

  • @helloitsokyrago
    @helloitsokyrago 3 วันที่ผ่านมา +17

    wake up honey , ducky dropped a new geonode video

    • @TheDucky3D
      @TheDucky3D  3 วันที่ผ่านมา +2

      That’s right!

    • @JixnAnimates
      @JixnAnimates 2 วันที่ผ่านมา

      @@TheDucky3D please never quit :3

  • @CaseyJScalf
    @CaseyJScalf 2 วันที่ผ่านมา

    Your tutorials are simply the best and you have great designs and clearly explain the workflow.
    Plexus was definitely my first plug-in I started using heavily in after effects over 10 years ago and it's really cool to see that be able to be re-created here.

  • @Loopify3D
    @Loopify3D 3 วันที่ผ่านมา +1

    Thank you for building this beautiful animation and showing us how to do it. I think Xan 3D is awesome :D his channel deserves the shout out.

  • @roni.rsnstn
    @roni.rsnstn 3 วันที่ผ่านมา

    that little tip about randomizing texture mapping on instanced objects deserves a dedicated video! I cant tell you how many times ive come across that problem, usually i just end up applying random rotations to the instances, but this will be my new fix. appreciate that 🙌

  • @kikon78
    @kikon78 3 วันที่ผ่านมา

    I did his tut just as soon as he got it out because I'm allways looking for sacred geometry stuff and then you lovely Duky do this!
    In love as allways!

  • @GaryParris
    @GaryParris 2 วันที่ผ่านมา

    Xan3D is awesome! love his tutorials!

  • @oliviernetter4043
    @oliviernetter4043 3 วันที่ผ่านมา

    YES BIG UP TO XAN 3D's work for the community, not spectacular but always clear exhaustive and essential, like and support...

  • @geertus_3d
    @geertus_3d 3 วันที่ผ่านมา

    Another amazing tutorial! I am definitely giving this one a try!

  • @Orozco_PNW
    @Orozco_PNW 3 วันที่ผ่านมา

    This is amazingly clear and concise! I can't wait to try it

  • @alandouglasrandall9961
    @alandouglasrandall9961 3 วันที่ผ่านมา

    Newly subscribed and THIS pops up. Wow. If the objects can be connected with hyperlinks the practical possibilities are endless. Thanks for sharing.

  • @PrivacyPleaze
    @PrivacyPleaze 3 วันที่ผ่านมา

    Wonderful and educative work and thank you for adding the final render to the end. A subtle rotation on the balls could be good imo.

  • @Simskin2
    @Simskin2 2 วันที่ผ่านมา

    Love it!

  • @ashoakenfold
    @ashoakenfold 3 วันที่ผ่านมา +3

    A plexus effect has some basic rules, for example: connection/width is determined by distance to nearest neighbor. Connecting every node to every other node is an exponential increase that doesn't scale and makes it feel cluttered. What you need is spatial hashing. Perhaps this node exists in Blender? I rarely use Blender but enjoy watching your vids because a lot of the concepts translate, although the implementation constraints are different over here using Unreal Engine. (My plexus effects aren't as pretty but are rendered in realtime.) Cheers!

  • @DeltaXMusic
    @DeltaXMusic 3 วันที่ผ่านมา +2

    I guess I know how I'm spending my Saturday morning

    • @TheDucky3D
      @TheDucky3D  3 วันที่ผ่านมา

      Have fun

  • @trustnozombie1500
    @trustnozombie1500 3 วันที่ผ่านมา +1

    17 sec ago is diabolical
    Thx Ducky 3D for the new vid !

  • @3Dgamespot
    @3Dgamespot 3 วันที่ผ่านมา

    Nice keep up

  • @AhmedMetawie-oi8fm
    @AhmedMetawie-oi8fm 3 วันที่ผ่านมา

    Keep going🔥

  • @anatoliyperetc824
    @anatoliyperetc824 3 วันที่ผ่านมา

    Perfect, thank you very mach

  • @woddson
    @woddson 2 วันที่ผ่านมา

    any ideas on how to stop things from intersecting when working with geo nodes? or is it too intensive to store everythings location all the time to see where it is?

  • @Francois_Le_Blendeur
    @Francois_Le_Blendeur 3 วันที่ผ่านมา

    I guess it would be easy to delete segments by length, so that spheres only connect under a given distance?

  • @jgdublin
    @jgdublin 8 ชั่วโมงที่ผ่านมา

    How can we make this better? Its better than any ive seen. But Better depends on your needs, so it depends what you want to communicate. I was about to suggest something but i think you already know how this can be improved.

  • @twanab12
    @twanab12 3 วันที่ผ่านมา

    thanks mann

  • @alexmattheis
    @alexmattheis 3 วันที่ผ่านมา

    Amazing. 🤣

  • @chriscoleman6480
    @chriscoleman6480 3 วันที่ผ่านมา

    can't seem to get it to animate any thoughts

  • @MrBranch_2024
    @MrBranch_2024 3 วันที่ผ่านมา

    cool

  • @orbiogaming
    @orbiogaming 3 วันที่ผ่านมา

    ❤❤❤❤

  • @shawnhollahan590
    @shawnhollahan590 3 วันที่ผ่านมา

    Can you please do a video on parametric pattern making or weight painted pattern making ? I see car designs with patterns of perforations within the grill or vents that are clearly 3D generated but I cant find any videos on them and I have been looking for months. Imagine an array of many hexagons that go from large to small arranged in such a way that only mathematical arrangement can do. Please help. I need it for a project I'm doing.

  • @Thecosmicpacifier
    @Thecosmicpacifier 3 วันที่ผ่านมา

    my blender doesnt have a for each element node, how can i find or add it in?

    • @PrivacyPleaze
      @PrivacyPleaze 3 วันที่ผ่านมา +1

      i believe its a 4.3 feature, you might need to update

    • @Nortic111
      @Nortic111 3 วันที่ผ่านมา

      @@PrivacyPleaze Agreed, I only find it in 4.3 too.

    • @Thecosmicpacifier
      @Thecosmicpacifier 3 วันที่ผ่านมา +1

      @ thanks that was it , helped

  • @thomas7726
    @thomas7726 3 วันที่ผ่านมา

    It looks like those trendy lamps or a piece of modern art, haha.

  • @GIBITUBEETHIO
    @GIBITUBEETHIO 3 วันที่ผ่านมา +1

    Here before it blows up
    at 80 views

    • @TheDucky3D
      @TheDucky3D  3 วันที่ผ่านมา

      Let’s hope!

  • @Zhiznestatistiks
    @Zhiznestatistiks 3 วันที่ผ่านมา

    The constant intersection of what appears to be a bunch of solid objects is very distracting. Not that much in static, but very much in motion.
    The types of plexus animations where it's a thin graphic line or a beam of light are far more pleasing to the eye.
    Also plexus line breaks are also important components. They may've been able to save you animation that is if the lines were to break \ vanish before they intersect with large outer spheres.
    The Entagma channel has an old, but still fairly relevant tutorial on looping plexus animantiions in blender together with line breaks by distance between points.

  • @WeatheredWrld
    @WeatheredWrld 3 วันที่ผ่านมา

    The whole video I was thinking of the Foo Fighters album Colour and the shape

  • @Chronomyth-w3q
    @Chronomyth-w3q 2 วันที่ผ่านมา

    0 seconds