Xan3D actually was a sleeper hit for me. He's really damn good with geometry nodes, his style of teaching is never condescending and he's taught me a LOT about math nodes and some of the other basics. Been subscribed to him for a while, and it was fantastic you gave him a shout-out in your video!
The combination of Ducky 3D and Blender is the only one out there that makes vector math and geometry into an interesting and engaging subject. Thanks for making this!
Your tutorials are simply the best and you have great designs and clearly explain the workflow. Plexus was definitely my first plug-in I started using heavily in after effects over 10 years ago and it's really cool to see that be able to be re-created here.
that little tip about randomizing texture mapping on instanced objects deserves a dedicated video! I cant tell you how many times ive come across that problem, usually i just end up applying random rotations to the instances, but this will be my new fix. appreciate that 🙌
I did his tut just as soon as he got it out because I'm allways looking for sacred geometry stuff and then you lovely Duky do this! In love as allways!
A plexus effect has some basic rules, for example: connection/width is determined by distance to nearest neighbor. Connecting every node to every other node is an exponential increase that doesn't scale and makes it feel cluttered. What you need is spatial hashing. Perhaps this node exists in Blender? I rarely use Blender but enjoy watching your vids because a lot of the concepts translate, although the implementation constraints are different over here using Unreal Engine. (My plexus effects aren't as pretty but are rendered in realtime.) Cheers!
any ideas on how to stop things from intersecting when working with geo nodes? or is it too intensive to store everythings location all the time to see where it is?
How can we make this better? Its better than any ive seen. But Better depends on your needs, so it depends what you want to communicate. I was about to suggest something but i think you already know how this can be improved.
Can you please do a video on parametric pattern making or weight painted pattern making ? I see car designs with patterns of perforations within the grill or vents that are clearly 3D generated but I cant find any videos on them and I have been looking for months. Imagine an array of many hexagons that go from large to small arranged in such a way that only mathematical arrangement can do. Please help. I need it for a project I'm doing.
The constant intersection of what appears to be a bunch of solid objects is very distracting. Not that much in static, but very much in motion. The types of plexus animations where it's a thin graphic line or a beam of light are far more pleasing to the eye. Also plexus line breaks are also important components. They may've been able to save you animation that is if the lines were to break \ vanish before they intersect with large outer spheres. The Entagma channel has an old, but still fairly relevant tutorial on looping plexus animantiions in blender together with line breaks by distance between points.
Xan3D actually was a sleeper hit for me. He's really damn good with geometry nodes, his style of teaching is never condescending and he's taught me a LOT about math nodes and some of the other basics. Been subscribed to him for a while, and it was fantastic you gave him a shout-out in your video!
The combination of Ducky 3D and Blender is the only one out there that makes vector math and geometry into an interesting and engaging subject.
Thanks for making this!
wake up honey , ducky dropped a new geonode video
That’s right!
@@TheDucky3D please never quit :3
Your tutorials are simply the best and you have great designs and clearly explain the workflow.
Plexus was definitely my first plug-in I started using heavily in after effects over 10 years ago and it's really cool to see that be able to be re-created here.
Thank you for building this beautiful animation and showing us how to do it. I think Xan 3D is awesome :D his channel deserves the shout out.
that little tip about randomizing texture mapping on instanced objects deserves a dedicated video! I cant tell you how many times ive come across that problem, usually i just end up applying random rotations to the instances, but this will be my new fix. appreciate that 🙌
I did his tut just as soon as he got it out because I'm allways looking for sacred geometry stuff and then you lovely Duky do this!
In love as allways!
Xan3D is awesome! love his tutorials!
YES BIG UP TO XAN 3D's work for the community, not spectacular but always clear exhaustive and essential, like and support...
Another amazing tutorial! I am definitely giving this one a try!
This is amazingly clear and concise! I can't wait to try it
Newly subscribed and THIS pops up. Wow. If the objects can be connected with hyperlinks the practical possibilities are endless. Thanks for sharing.
Wonderful and educative work and thank you for adding the final render to the end. A subtle rotation on the balls could be good imo.
Love it!
A plexus effect has some basic rules, for example: connection/width is determined by distance to nearest neighbor. Connecting every node to every other node is an exponential increase that doesn't scale and makes it feel cluttered. What you need is spatial hashing. Perhaps this node exists in Blender? I rarely use Blender but enjoy watching your vids because a lot of the concepts translate, although the implementation constraints are different over here using Unreal Engine. (My plexus effects aren't as pretty but are rendered in realtime.) Cheers!
I guess I know how I'm spending my Saturday morning
Have fun
17 sec ago is diabolical
Thx Ducky 3D for the new vid !
Nice keep up
Keep going🔥
Perfect, thank you very mach
any ideas on how to stop things from intersecting when working with geo nodes? or is it too intensive to store everythings location all the time to see where it is?
I guess it would be easy to delete segments by length, so that spheres only connect under a given distance?
How can we make this better? Its better than any ive seen. But Better depends on your needs, so it depends what you want to communicate. I was about to suggest something but i think you already know how this can be improved.
thanks mann
Amazing. 🤣
can't seem to get it to animate any thoughts
cool
❤❤❤❤
Can you please do a video on parametric pattern making or weight painted pattern making ? I see car designs with patterns of perforations within the grill or vents that are clearly 3D generated but I cant find any videos on them and I have been looking for months. Imagine an array of many hexagons that go from large to small arranged in such a way that only mathematical arrangement can do. Please help. I need it for a project I'm doing.
my blender doesnt have a for each element node, how can i find or add it in?
i believe its a 4.3 feature, you might need to update
@@PrivacyPleaze Agreed, I only find it in 4.3 too.
@ thanks that was it , helped
It looks like those trendy lamps or a piece of modern art, haha.
Here before it blows up
at 80 views
Let’s hope!
The constant intersection of what appears to be a bunch of solid objects is very distracting. Not that much in static, but very much in motion.
The types of plexus animations where it's a thin graphic line or a beam of light are far more pleasing to the eye.
Also plexus line breaks are also important components. They may've been able to save you animation that is if the lines were to break \ vanish before they intersect with large outer spheres.
The Entagma channel has an old, but still fairly relevant tutorial on looping plexus animantiions in blender together with line breaks by distance between points.
The whole video I was thinking of the Foo Fighters album Colour and the shape
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