I agree %100 with how we get anxiety and make it more difficult to learn coding for us by thinking what’s right or wrong constantly. We should focus more on creating rather then worrying.
Nice video, looks like a great and entertaining tutorial and Pico looks like an interesting tool. I started programming in 1993 using Basic (programming language) on an Amstrad CPC464 - a computer that operated similar to how this application looks. Nowadays with the internet and youtube a lot more people are getting into programming which is great, but many people I encounter seem to not truly understand what they are doing. It's nice that this helps to give new developers the sort of back to basics understanding of how things work that I started with when I was a kid, and looks like you'll be building a fun project.
Yup! Pico-8 totally feels like developing on those old computers. Less about shepherding a bloated physics engine and 3d renderer somebody else wrote. More about putting the pixels on the screen.
What I love the most about these kinds of long tutorials is how you incremental it is. You can see that a great skyscrapper is still made by laying small bricks one next to each other :)
I want to thank you and your supporters for this video. I'm following along with my 2nd grader. He is so excited! It's his first foray into programming and we're having a blast. Your teaching style is amazing! "Great energy", indeed. I'm so glad I got Pico-8 through a Humble Bundle years ago and now finally have a chance to play with it.
I love your enthusiasm for pico 8. As a srarter with this all in one cute dev method there is nothing like your video's on tge interwebs. So much thanks!!👍
I'm trying to find some pico8 tutorials on TH-cam because I decided to join a pixel game jam, and I'm so glad that I found this tutorial! I really like your videos, they are super easy to understand and clarify almost anything that us beginners need to know. Awesome!
Yesss, I followed your Pong tutorial a couple of years back I think, and I hit a wall halfway through with trying to understand the contexts of some of the code and in which situations I could use Functions, Tables, getting my brain through what I could do with a lot of things, but I still managed to understand enough that it broke through the initial wall. It's awesome going back to Square one to understand again and have another shot at going through it, to help try and make a game again :)
This is ShumpHomie? here! Thank you for making this fantastic content! I LOVE Pico-8 and that fantasy console sports some really well thought out and innovative shumps! Maybe later down the line, thanks to content like this, I could contribute to that wonderful community as well! You are amazing and thank you!
Watching this series has me realizing just how many tutorials are of the "then draw the rest of the owl" type. You're not just teaching how to code in Pico-8, but how Pico-8 itself works. Amazing stuff. Your videos, and this series in particular have got me excited to start programming again.
+1 for this being an excellent first type of game or genre to tackle. A shmup was the first thing I ever made (in Scratch) and then when I was trying to graduate to Pico-8, once again a shmup was the first thing I made.
GREAT VIDEO!!! Super excited for the rest of this series. Ive felt very stuck with game development recently, but your videos encouraged me to take a step back from a project that was way out of my league and I found myself enjoying making games more than had before. take care!
Very fun and inspiring video, thanks! I am a more experienced developer and was wondering if there are more advanced Pico-8 video tutorials out there, e.g. skipping over the more basic steps and jumping right away to the hard-core stuff. Perhaps an interesting challenge you might take on (hint hint)
It is great to see a free version of Pico-8! I made a Shmup tutorial myself using pico-8, in Portuguese, two. But yours are always *chef kiss* amazing!
@@LazyDevs Four score and seven videos ago our fathers brought forth on this channel a new series, encoded in video, and dedicated to the proposition that all devs are created lazy. Now we are engaged in a great struggle testing whether that series, or any series so conceived and so dedicated, can long endure. We are met in a text editor. We have come to dedicate a portion of that editor as a final resting place for those tokens which encode our will in plaintext that that laziness might continue. It is altogether fitting and proper that we should do this. But, in a larger sense we cannot dedicate - we cannot consecrate - we cannot hallow this text editor, because it does not support vim keybinds, and like, that's super annoying dude. (With my apologies to the memory of those who fought at Gettysburg, and to Lincoln; once I had started I couldn't stop myself) (Also, I should have waited until there were 87 videos out but even I'm not that dedicated to the joke)
Hey Christian! Thank you very much for your videos. I just started with pico-8 and really love that little thing. Grew up with the Commodore64 and allways loved the vastness of creativity that can come up from such limitations. I think the pico-8 is somewhat comparable in that regard. Anyway - Thanks again for your time and effort. And if I'm correct: Viele Grüße! 👋😊
Of all my hundreds of TH-cam subscriptions, Lazy Devs is my most valued channel. I hope these never go away!! The absolute best resource to learn game programming. I just wish Pico-8 was really a Pico-16 to make Amiga level graphics and sound. I do love that Pico-8 is self contained but resolution, color, sound feels too limiting. 16 bit is where gaming got good. I grew up programming 8 bit Basic on Apple and Atari and moved to 3D on the Amiga which launched my career. I had to put game programming on hold and now I'm really close to coming back to the OG Goal! Lazy Devs is really a valued part of my life journey. THANK YOU!! 🙏 EDIT: I Just ordered a t-shirt. The first time to order from a channel. Will join ko-fi next time.
@@costelinha1867 after looking at it, I'd rather hold out for Pico-8 to spawn a 16. I really like the way this is setup with GUI and overall product polish. Tic-80 lack the inspirational magic that excites. Tic-80 demos might be poorly programmed, but they lack frame rate in many case and in one case input control and sound on that control was severely lagged. Pico-8 is a really polished product. I just hoped for 480 or 720p, 256 colors, import sound or video clips,and 640k-1meg disk size.
@@LazyDevs True, not to mention you have to scroll the map according to which direction the player is moving, not to mention enemies can't just randomly come from the top of the screen to hunt you, they need to feel like they're somewhat part of the world. Even if it just means randomly picking a point close to it to move, moving there, picking a new point and repeat untill the player gets close to it and the enemy becomes aggressive. But the actual basic movement is almost identical.
Big big fan from China! I loves this series SO MUCH! Are you still living in shanghai? PS: I 'v ordered the same juice sitting in the front of my laptop watching the video~
The game with the bridge is Raiden. The game with the boss fight is Dodonpachi. Both of them are some of the most famous arcade shmups. Highly recommended.
@@LazyDevs How far into the game will the tutorial be in Phase 1 and 2? I think I saw that you upload first to your Ko-Fi, what do you think when will Phase 1 / 2 be complete on Ko-Fi? I'm interested in following along but just trying to figure out the best way for me to tackle it. For learning purposes I would prefer to watch multiple videos a day instead of waiting days in between of them.
@@eksot Can't tell exactly right now because I don't know yet. But I am planning to begin a new pico-8 project basically from scratch with Phase 2. So if you want to binge I'd say wait until Phase 1 is coming to an end.
@@LazyDevs That could work. I was hoping it had an actual application I could purchase that worked on the iPad. Most people always want free but I like supporting when I can to stuff I find to be bad ass
@@dolorsitametblue yeah that's what it said but I don't know htf to do that Also I tried on laptop It worked but The key board was broken But I had touch so I could use non physical touch keyboard But it needs physical bit it still worked with non physical touch keyboard Pls explain why it needs physical keyboard on mobile but not laptop
How i got over anxiety about coding is realizing that the "right thing to do" is just whatever gets the desired result.
The first words of this video got me like "It's time to kick video games, and chew gum... And i'm all out of gum."
I agree %100 with how we get anxiety and make it more difficult to learn coding for us by thinking what’s right or wrong constantly. We should focus more on creating rather then worrying.
I have to say this series is the best video game dev tutorial I’ve ever gone through
Such a great energy coming from this dude. Truly an inspiration.
I appreciate that!
LOL 00:08 Chewy! That was hilarious!
Nice video, looks like a great and entertaining tutorial and Pico looks like an interesting tool. I started programming in 1993 using Basic (programming language) on an Amstrad CPC464 - a computer that operated similar to how this application looks. Nowadays with the internet and youtube a lot more people are getting into programming which is great, but many people I encounter seem to not truly understand what they are doing. It's nice that this helps to give new developers the sort of back to basics understanding of how things work that I started with when I was a kid, and looks like you'll be building a fun project.
Yup! Pico-8 totally feels like developing on those old computers. Less about shepherding a bloated physics engine and 3d renderer somebody else wrote. More about putting the pixels on the screen.
So happy to start a new tutorial!! Still working on the arkanoid one!!!
it always amazes me how juicy Pico8 games can be made to look...excited for this series!
Instant like! So happy to see another tutorial series from you!
What I love the most about these kinds of long tutorials is how you incremental it is. You can see that a great skyscrapper is still made by laying small bricks one next to each other :)
That's a nice way to put it!
I want to thank you and your supporters for this video. I'm following along with my 2nd grader. He is so excited! It's his first foray into programming and we're having a blast. Your teaching style is amazing! "Great energy", indeed. I'm so glad I got Pico-8 through a Humble Bundle years ago and now finally have a chance to play with it.
this guy is so nice and makes code feel fun
doggie zone is a great idea
I love your enthusiasm for pico 8. As a srarter with this all in one cute dev method there is nothing like your video's on tge interwebs. So much thanks!!👍
I'm trying to find some pico8 tutorials on TH-cam because I decided to join a pixel game jam, and I'm so glad that I found this tutorial! I really like your videos, they are super easy to understand and clarify almost anything that us beginners need to know. Awesome!
Yesss, I followed your Pong tutorial a couple of years back I think, and I hit a wall halfway through with trying to understand the contexts of some of the code and in which situations I could use Functions, Tables, getting my brain through what I could do with a lot of things, but I still managed to understand enough that it broke through the initial wall.
It's awesome going back to Square one to understand again and have another shot at going through it, to help try and make a game again :)
This is ShumpHomie? here! Thank you for making this fantastic content! I LOVE Pico-8 and that fantasy console sports some really well thought out and innovative shumps! Maybe later down the line, thanks to content like this, I could contribute to that wonderful community as well! You are amazing and thank you!
nice tut, ko-fi is on the way:)
Watching this series has me realizing just how many tutorials are of the "then draw the rest of the owl" type. You're not just teaching how to code in Pico-8, but how Pico-8 itself works. Amazing stuff. Your videos, and this series in particular have got me excited to start programming again.
Alter Falter. This is amazing Mr lazyDev. Thank you. Absolutely worthwhile.
pretty cool video Lazy Dev. I actually had a pretty good time following along to this video
+1 for this being an excellent first type of game or genre to tackle. A shmup was the first thing I ever made (in Scratch) and then when I was trying to graduate to Pico-8, once again a shmup was the first thing I made.
GREAT VIDEO!!! Super excited for the rest of this series. Ive felt very stuck with game development recently, but your videos encouraged me to take a step back from a project that was way out of my league and I found myself enjoying making games more than had before. take care!
Very fun and inspiring video, thanks! I am a more experienced developer and was wondering if there are more advanced Pico-8 video tutorials out there, e.g. skipping over the more basic steps and jumping right away to the hard-core stuff. Perhaps an interesting challenge you might take on (hint hint)
That is what the Advanced Shmup Tutorial is for
th-cam.com/video/GSx2YHy9Gp8/w-d-xo.html
@LazyDevs Oops, should have seen that one.
The drink chronicles return in the form of chewy juice!
Thanks for the useful video series!
Awesome video! This is an excellent intro to pico-8 and programming. Thanks for taking the time to speak to getting messy and having fun with it.
It is great to see a free version of Pico-8! I made a Shmup tutorial myself using pico-8, in Portuguese, two. But yours are always *chef kiss* amazing!
I don't know why but you look like a President. Cool.
LOL, I didn't consider a career in politics but heck yeah. I'd vote for me!
@@LazyDevs Four score and seven videos ago our fathers brought forth on this channel a new series, encoded in video, and dedicated to the proposition that all devs are created lazy. Now we are engaged in a great struggle testing whether that series, or any series so conceived and so dedicated, can long endure. We are met in a text editor. We have come to dedicate a portion of that editor as a final resting place for those tokens which encode our will in plaintext that that laziness might continue. It is altogether fitting and proper that we should do this. But, in a larger sense we cannot dedicate - we cannot consecrate - we cannot hallow this text editor, because it does not support vim keybinds, and like, that's super annoying dude.
(With my apologies to the memory of those who fought at Gettysburg, and to Lincoln; once I had started I couldn't stop myself)
(Also, I should have waited until there were 87 videos out but even I'm not that dedicated to the joke)
I'm so excited to learn. Thank you so much for posting this. Exactly what I've been looking for.
Hey Christian! Thank you very much for your videos. I just started with pico-8 and really love that little thing. Grew up with the Commodore64 and allways loved the vastness of creativity that can come up from such limitations. I think the pico-8 is somewhat comparable in that regard. Anyway - Thanks again for your time and effort. And if I'm correct: Viele Grüße! 👋😊
Vielen Dank! Glad to hear you're having a good time!
You'll now print neve
Me who watched the breakout tutorial: Oh shit here we go again.
Lord forgive me but it's time to back to tha old me
Insanely rad stuff!👾🤩 I can't believe I'm only just now learning how kickbutt pico8 can be! Thank you for being helpful and super entertaining ❤🎮🎮🎮
Thank you legend this video made my life so easy
I love all your videos, only touched pico8 few times but I still enjoy a lot just listening to you! Such a great and positive energy!
Aaaw! Thank you! I'm happy to hear that!
damn dude you are good teacher. bless you
thanks a lot ! so much fun to learn
Very awesome series!
This is a wonderful tutorial and you really make it easy to learn. subbed! Thank you.
Live the video! I'm exited to make my own games!
You made me realize that coding is fun when you know what to do!😂
I wish you were my teacher in the past, I may would be a much better programmer than today
Thank you so much for your Stuff! its really amazing and helpfull! :)
i love how you teach stuff
I liked the effect that the sprite face had a big green round body
HELL YEAH!!! NEW SERIES!!!!!
Of all my hundreds of TH-cam subscriptions, Lazy Devs is my most valued channel. I hope these never go away!! The absolute best resource to learn game programming.
I just wish Pico-8 was really a Pico-16 to make Amiga level graphics and sound. I do love that Pico-8 is self contained but resolution, color, sound feels too limiting. 16 bit is where gaming got good.
I grew up programming 8 bit Basic on Apple and Atari and moved to 3D on the Amiga which launched my career. I had to put game programming on hold and now I'm really close to coming back to the OG Goal! Lazy Devs is really a valued part of my life journey.
THANK YOU!! 🙏
EDIT: I Just ordered a t-shirt. The first time to order from a channel. Will join ko-fi next time.
I think Tic-80 is more of a 16-bit Pico-8. It's free, it seems to have a similar interface to Pico, it uses the same language (Lua), etc.
@@costelinha1867 after looking at it, I'd rather hold out for Pico-8 to spawn a 16. I really like the way this is setup with GUI and overall product polish. Tic-80 lack the inspirational magic that excites. Tic-80 demos might be poorly programmed, but they lack frame rate in many case and in one case input control and sound on that control was severely lagged. Pico-8 is a really polished product. I just hoped for 480 or 720p, 256 colors, import sound or video clips,and 640k-1meg disk size.
Thanks for the T-Shirt! Yeah, Picotron should drop by the end of this year. It looks to be a bigger, more serious Pico-8 in many ways. Let's see!
@@LazyDevs WHUUUT? What is PicoTron? .... I'm Googling it now thanks for the tip!
@@SensibleChuckle Fair enough, to be fair I'm still very inexperienced with both Lua and Pico as well.
wooooo new tutorial lets gooooo
Im so looking forward to this :)
This is going to be fun!
"Parenthesis" that's 100% a bracket
Really awesome!
Nice video!
Fun fact, the top down movement you see in shoot-em-ups can probably be used with a few tweaks on a Zelda like game. Just saying.
Yes. But the collision detection in Zelda games is more complicated.
@@LazyDevs True, not to mention you have to scroll the map according to which direction the player is moving, not to mention enemies can't just randomly come from the top of the screen to hunt you, they need to feel like they're somewhat part of the world. Even if it just means randomly picking a point close to it to move, moving there, picking a new point and repeat untill the player gets close to it and the enemy becomes aggressive. But the actual basic movement is almost identical.
Yaay ! I will make this too ^_^
Big big fan from China! I loves this series SO MUCH! Are you still living in shanghai?
PS: I 'v ordered the same juice sitting in the front of my laptop watching the video~
Hahaha, Heytea for the win! Yeah I was living in Fuzhou but I'm leaving in 5 days or so. It was an exciting time! Gonna miss a lot of things here.
Is there any way to use VSCode instead of the default Pico8 IDE?
Yes
th-cam.com/video/srPKBhzgZhc/w-d-xo.html
i wonder what are the shmups shown during the intro..they look fun, what cold be the titles of these?
Raiden and Dodonpachi
@@LazyDevs Thanks! I'll finally have a look at that dodonpachi i have heard about for ages...
@1:31
What game is this footage from??
The game with the bridge is Raiden. The game with the boss fight is Dodonpachi. Both of them are some of the most famous arcade shmups. Highly recommended.
Great video. Could you, please, make a video on about how to add different bonuses in a video game?
Pickups are coming up later in this series
@@LazyDevs Thank you so much. Could you, please, write me what a programming language do you use in your videos?
Enable super thanks on this channel if it is available on TH-cam studio.
Oh yeah, will do as soon as it's possible. I need to pass some threshhold first.
How many parts will this project have?
Phase 1 around 20-30 episdoes, I think. Not sure about Phase 2 yet.
@@LazyDevs How far into the game will the tutorial be in Phase 1 and 2? I think I saw that you upload first to your Ko-Fi, what do you think when will Phase 1 / 2 be complete on Ko-Fi? I'm interested in following along but just trying to figure out the best way for me to tackle it. For learning purposes I would prefer to watch multiple videos a day instead of waiting days in between of them.
@@eksot Can't tell exactly right now because I don't know yet. But I am planning to begin a new pico-8 project basically from scratch with Phase 2. So if you want to binge I'd say wait until Phase 1 is coming to an end.
nice tetorial , i am not new but i am still missing some basics
Help
So I was in progress with a game but when I saved and tried to load
It wasn't able to load
Pls help
Hop on the Discord. Maybe we can figure it out.
When does the next one come out?
New episodes Wednesdays and Saturdays
Yes!!!!
👍
Here before 10k subs
Is it possible to do this on an iPad by chance?
Yes, the free "Educational Edition" should work on an iPad but you will need a Bluetooth keyboard for the typing.
@@LazyDevs
That could work. I was hoping it had an actual application I could purchase that worked on the iPad. Most people always want free but I like supporting when I can to stuff I find to be bad ass
add subtitle please
Don't nobody touch! We're at 999 likes!
tbh that juice looked like pee
If that is what your pee looks like you may want to go to the doctor
@@LazyDevs :D
FREE PICO DOESN'T WORK IN MOBILE
It works, but you need an external physical keyboard (bluetooth or wired)
@@dolorsitametblue yeah that's what it said but I don't know htf to do that
Also I tried on laptop
It worked but
The key board was broken
But I had touch so I could use non physical touch keyboard
But it needs physical bit it still worked with non physical touch keyboard
Pls explain why it needs physical keyboard on mobile but not laptop