Anything you would like us to dive further into in Cities Skylines 2? Comment below and as always, I appreciate a like if you enjoy my content ☺ - Cities Skylines 2 series Riverview playlist: th-cam.com/play/PLX9x9HoC3rHu2fkoBOWpra94JFd66oL-F.html - Patreon: www.patreon.com/infrastructurist Much love, Infrastructurist
Please for the love of Christ god almighty make a guide specifically on how to make those quays because I’ve been trying to do what you did for 4 hours and it just says “in water” or gives me something at the wrong elevation.
It looks like you were one of the few early release creators who were playing the new game instead of trying to play CS1. After all the bad news about the game today, this made me feel like I still would want to play it. I'd like to see more street level video about how people are using the city.
It's a good game but the performance issues lock a good amount of people out of playing. When they optimize it and even add DLSS or FSR to the game I expect it to be a great successor to CS1.
i bought it and we definetly worth, alll the additions are amazing! No money to terraform, money is way easier to come by now when you get to each level making it more fun as you dont go bankrupt right away to start. This game is very fun, the performance needs to improve but the devs have already said that is what they are currently working on.@@Invincable84
I think I have watched this video around 10 times already, always pausing and rewinding to see if I have missed anything! I love how simple and efficiently you explain your techniques to build a realstically feeling city! I would love for you to continue this series and expand on Southport a bit more! In the meantime, I will continue watching your Riverview series. Take care
Thank you so much for this video, I've been stuck in my old ways of CS1 by griding out the entire city. Your idea of using the grid tool to make several grids and connecting them really helps escape the urban hell I've been used to, and helps me make the best cities i can dream of
"I guess I was voted in because I'm tough on crime and stuff so I'm building a police station somewhere so that we can fight a war on drugs or something" This is hilarious! You definitely got the crappy American Mayor politics vibe down!
Didn't expect to be laughing so much in this video. Not only are you a genius at making these cities, but you're quite funny too! Great video man, keep em coming.
I absolutely love how ruthless you are on American City planning, as an American I play cities skylines to escape all the bullshit we live with so it's always nice to hear that other people see it, too. The more the merrier, maybe things will get better :)
....I've lived in Europe. It's just as bad and even worse in many places given how old the cities are and the way old decisions just don't fit modern city needs.
@@davidrymwar5812 Exactly, these people are clueless if they think Europe has better countries. You are taxed to death over there, and healthcare is very poor. Look at the teeth of most brits for example.
I always struggle with setting up proper districts, downtown, suburbs, etc. This is so helpful. Absolutely going to go through the rest of your videos. Thank you so much!
Have you priced above ground pools lately? The one I'm looking at will cost over $6000 self-installed and it's nothing special. Sure, that's not the $30,000+ you'll spend on an in-ground but i wouldn't call it cheap!
@@Chris-xo2rq A normal overground Pool out of metal or the bigger rubber ones with around 3m diameter ist below 1000€ here(pump etc included). So yes pretty cheap.
Very happy youre doing this tutorial. My biggest problem is expanding the city and dont get repetetive with the grids and neighborhoods. Keep up the awesome CS2 content!
This is a CS1 problem. In CS2... pick a new spot on the map and buy a few tiles. Start something new. Then allow development to fill in between naturally
I have the fix, it's dirty and it doesn't look as slick but it does work. So get to the point where you've terraformed the sea up to the very edge of the road, go until you cant get any closer, now instead of the next step of rebuilding out the terrain from the roads, instead delete road sections one or two at a time, and now get your alley or road turn off all snapping and build where the old road was, or until you see the wall section on one side and it'll allow you to make the quay. Rinse and repeat as you get close to the existing roads. It's finnicky and sometimes requires a little and I mean a LITTLE terraforming but it does work. It isn't as neat and precise either since it's not snapped to a grid but this will get it done for you. Make sure your road height is set to 2.5
Watching you build in this game is like watching Bob Ross paint. A bunch of random looking brush strokes with different tools and ending up with beautiful art work.
I think the port should be towards the top of the Island, in the open seas. This way it would be a deep sea port, be near to the shipping lane and cargo ships would not have to divert that much to dock at the port.
idk i think it's pretty realistic to have the harbor be in there. You'd always want calm seas at your port to ease docking and departure maneuvers, and in case of storms, you'd want to avoid damages to the infrastructure. I imagine he'd wanna use the rest of the inner coastline as a harbor, leaving the view of the open ocean for beachfront properties, hotels and parks.
@@mygetawayart True, you would want to keep the port safe from the natural elements but majority of the ports of countries have deep sea ports which means accessibility to larger cargo ships with easy access from the shipping route. For protection however, a sea wall could be used like he used in Port Douglas I think. But all major ports are always open and deep sea.
@@grunge0023 Generally speaking: If you have the option to use a bay or have some sort of big river/river delta, you want to use that as a harbour and dig it deep for the biggest cargo ships. For example take a look at europes Nr1 and Nr2 biggest ports. Rotterdam and Hamburg. Theyre both using a rivers. In the case of Hamburg its more than a 100km(~60miles) away from the ocean. New York would be a good example aswell. As for the river delta, you could take a look at Shenzen. As for a bay, you could look at the broader port area of Athens, Rio de Janierio, San Francisco , Pearl Habour even Hongkong. An example if you dont have such natural features is Barcelona or Los Angelos. Were you find seawalls, as you discribed.
@@grunge0023 not entirely true. Many big ports are indeed protected by natural barriers. Just because there's land protecting it from the elements doesn't mean the water is shallow. Oslo port comes to mind.
@@elementalgolem5498 I did not know that. Thank you for adding to my information, I always thought that major shipping ports were always deep sea and with no natural barriers like Dubai, Salalah and most deep sea ports of South Asia and East Asia.
Hey guys, i tried to build a port like he did. But i cant build the finals roads. "Street in Water" what am i doing wrong? Or did they patch his method?
I like your precision but you also like to add character to the city. I find myself being very predictable but this gives me ideas on how to be more creative. Great video.
I just had my 62 year old Dad comment from the other room that your commentary is hilarious when you were talking about police stations in around 47:00. 😂
As a North American, I would just like to say that the busting of our balls is hilarious. Three gas stations next to each other? I've DEFINITELY seen that. 🤣
@@zeeic I have the fix, it's dirty and it doesn't look as slick but it does work. So get to the point where you've terraformed the sea up to the very edge of the road, go until you cant get any closer, now instead of the next step of rebuilding out the terrain from the roads, instead delete road sections one or two at a time, and now get your alley or road turn off all snapping and build where the old road was, or until you see the wall section on one side and it'll allow you to make the quay. Rinse and repeat as you get close to the existing roads It's finnicky and sometimes requires a little and I mean a LITTLE terraforming but it does work. It isn't as neat and precise either since it's not snapped to a grid but this will get it done for you. Make sure your road height is set to 2.5
I hope you would be able to post new videos sooner and we would not have to wait for them that long. I came across your channel probably 2 weeks back and I have been watching the old videos... It helps me relax due to some reason I cannot explain. Keep the videos rolling!
Your organic grids strategy instantly reminded me of Seattle, where all the suburbs are North-South-aligned grids, but then Downtown and Belltown are grids at different angles (but still connected). I like it a lot, even though I moved back to Europe it gave me some nostalgia for my time living in Seattle, with a view of the three grid orientations from my apartment.
Alright, I’m finally motivated to sit down and give this game a real try finally.. it was so overwhelming at first, but seeing these first few crucial steps laid out like that along with some creativity and role playing has inspired
Probably close to half of Cities Skylines players start off feeling overwhelmed and restart a few times, but it gets better and more interesting as you figure it out. Hope you're having fun with it
Just got the game, and have been looking for a good video. This is one of the best and most informative City-sim videos I have ever seen. Kudos, and thank you!
I'm not even 10mins in and already I see everybody's got the same idea about poop water... _YOU SHOULDN'T DRINK IT!_ Apparently _MY_ citizens were on to something! 🤣
Empire Avenue? Haven’t heard that one in a while lol. Getting some Crescent flashbacks I see. Also, instead of calling the one neighborhood School City, you should call it College Park. Because in ye olden days 3rd Grade would have been basically college. Loved the video!
lol bruh. At 52:04, (pause video) the 2nd sentence description for the city hall says, "A more efficient bureaucracy." That couldn't be anymore true. 😂😂😂
I don't know what your position is about mods before mods support, but I would really recommend you get the cut and fill road tools mod. It' a bit of a mission to set up, but it's quite worth it. Personally, I don't want to install any mods before Co makes it available, but I made an exception for this mod. Apart from having much better control over cut and fill, its also a very nice tool to switch the zone grids on and off.
I love how this guy is constantly ripping on Americans 😂 and he’s spot on with the oversized SUV even if you’re just a family of 3 . I was having some issues getting used to CS2 so this definitely helped !
Howdie Infrastructurist, this is one game I would love to have as a birthday gift or a christmas gift. I'll be 59 on December 10th, 2023. I'll be looking forward to watching this entire video. So I can learn how to play the new game. I also wanted to know if there is a place where I can read the instructions to the game itself.
I have been trying to play along with you to learn the game, but my grid plots always seem to be broken. I would love to know how you get grids where all the boxes are solid. I have tried and tried, but just can't seem to get it looking anything like yours.
Man I just could not get my quays to work the way you did it. I improvised and if you right click the middle of the dirt in one of the roads to set the leveler, and then level the path of the roads you made and make a platform about half way down the side of the road no in the water bs. Thanks for the pre road idea, great to help guide your layout. Love the build thanks.
I have the fix, it's dirty and it doesn't look as slick but it does work. So get to the point where you've terraformed the sea up to the very edge of the road, go until you cant get any closer, now instead of the next step of rebuilding out the terrain from the roads, instead delete road sections one or two at a time, and now get your alley or road turn off all snapping and build where the old road was, or until you see the wall section on one side and it'll allow you to make the quay. Rinse and repeat as you get close to the existing roads. It's finnicky and sometimes requires a little and I mean a LITTLE terraforming but it does work. It isn't as neat and precise either since it's not snapped to a grid but this will get it done for you. Makes sure your road height is set to 2.5
I really like how you think about a story of the place here. I've been trying to do that with a British type city that has a mix of German, Norse, Franc, Saxon, Norman, Angle, Celt and Roman influence. Especially with naming. Helps that there's random bridges and ruins around the map or little farms, is that just when doing European theme? But I'd never considered a lot of these simple tricks.
just so you know, putting all that commercial in the center will make them complain about not having enough customers, just try not to put them to close together, they try to out compete each other and then no one goes to the shop
To be honest, even playing legit, you just build geothermal electric plants everywhere possible, upgrade them and export what they make (one seperate powerline to the edge of the map each). I have 40k pop, $100mill and almost 200k/hr. I can AFK and the city basically runs itself for hours.
Is it okay to let industrial or commercial zone demands stay high for a bit? I'm struggling with staying profitable, and was wondering what would happen if I didn't zone so frequently and let it kind of sit.
I saw a review in IGN and another channel. Reviewers keep ranting about how everything is so hard, lots dont fall into place when the terrain isnt flat, and everything looks ugly. But all streamers playing SC2 build spectacular cities, everything looks beautiful and neat.
Anything you would like us to dive further into in Cities Skylines 2? Comment below and as always, I appreciate a like if you enjoy my content ☺
- Cities Skylines 2 series Riverview playlist: th-cam.com/play/PLX9x9HoC3rHu2fkoBOWpra94JFd66oL-F.html
- Patreon: www.patreon.com/infrastructurist
Much love,
Infrastructurist
Yessss
Highways please
Trains ❤
Hydroplant😂
Please for the love of Christ god almighty make a guide specifically on how to make those quays because I’ve been trying to do what you did for 4 hours and it just says “in water” or gives me something at the wrong elevation.
It looks like you were one of the few early release creators who were playing the new game instead of trying to play CS1. After all the bad news about the game today, this made me feel like I still would want to play it. I'd like to see more street level video about how people are using the city.
It's a good game but the performance issues lock a good amount of people out of playing. When they optimize it and even add DLSS or FSR to the game I expect it to be a great successor to CS1.
i bought it and we definetly worth, alll the additions are amazing! No money to terraform, money is way easier to come by now when you get to each level making it more fun as you dont go bankrupt right away to start. This game is very fun, the performance needs to improve but the devs have already said that is what they are currently working on.@@Invincable84
When he said "Let's start with a school... We're gonna under fund it, of course. This is a North American city." at @36:45 I howled.
It's funny because it's not even true 😂😂😂😂
@damondriver6363 are you sure about that?
@@damondriver6363 its true... do you live here?
That's not true everywhere in the US.
Certainly not where I lived, anyway
I think I have watched this video around 10 times already, always pausing and rewinding to see if I have missed anything! I love how simple and efficiently you explain your techniques to build a realstically feeling city! I would love for you to continue this series and expand on Southport a bit more! In the meantime, I will continue watching your Riverview series. Take care
you make it look so easy and natural.. can't wait to replicate made a bunch of notes..
I am glad you enjoyed it, let me know if you have any questions! ☺
Thank you so much for this video, I've been stuck in my old ways of CS1 by griding out the entire city. Your idea of using the grid tool to make several grids and connecting them really helps escape the urban hell I've been used to, and helps me make the best cities i can dream of
"I guess I was voted in because I'm tough on crime and stuff so I'm building a police station somewhere so that we can fight a war on drugs or something" This is hilarious! You definitely got the crappy American Mayor politics vibe down!
As soon as I heard that I went to the comments haha. You were the 2nd comment.
Didn't expect to be laughing so much in this video. Not only are you a genius at making these cities, but you're quite funny too! Great video man, keep em coming.
I haven’t heard the word “White Flight” in years. Having grown up just south of Gary Indiana it is such a perfect phrase.
Can you blame the middle and upper class though? Why live in a crime ridden shithole with no opportunity if you can afford to leave?
I absolutely love how ruthless you are on American City planning, as an American I play cities skylines to escape all the bullshit we live with so it's always nice to hear that other people see it, too. The more the merrier, maybe things will get better :)
....I've lived in Europe. It's just as bad and even worse in many places given how old the cities are and the way old decisions just don't fit modern city needs.
Feel free to leave the USA and live in some shithole Europeeon (SIC) country.
@@davidrymwar5812 Exactly, these people are clueless if they think Europe has better countries. You are taxed to death over there, and healthcare is very poor. Look at the teeth of most brits for example.
self hate! Huzzah!
I always struggle with setting up proper districts, downtown, suburbs, etc. This is so helpful. Absolutely going to go through the rest of your videos. Thank you so much!
Man your builds are excellent and exceptional. Love from India
Thank you very much Harman, I appreciate that! Love from Denmark ☺
Pools in low income houses are not that unusual in America...especially those above ground ones. They are quite cheap around here.
Ah, interesting! Thanks for the input.
Have you priced above ground pools lately? The one I'm looking at will cost over $6000 self-installed and it's nothing special. Sure, that's not the $30,000+ you'll spend on an in-ground but i wouldn't call it cheap!
@@Chris-xo2rq A normal overground Pool out of metal or the bigger rubber ones with around 3m diameter ist below 1000€ here(pump etc included). So yes pretty cheap.
@@Chris-xo2rq yep. 139 dollars for a 10 feet diameter one at Walmart.
There is also a 279.99 one that is 15 feet in diameter...also at Walmart.
@@kleberalmeida Those are not real pools... those are temporary things that will collapse after their first winter where I live.
Very happy youre doing this tutorial. My biggest problem is expanding the city and dont get repetetive with the grids and neighborhoods. Keep up the awesome CS2 content!
This is a CS1 problem. In CS2... pick a new spot on the map and buy a few tiles. Start something new. Then allow development to fill in between naturally
18:46 How can you place the roads so near to the water`? For me it always says "in the water" and I cant place. Any advise?
I have the fix, it's dirty and it doesn't look as slick but it does work. So get to the point where you've terraformed the sea up to the very edge of the road, go until you cant get any closer, now instead of the next step of rebuilding out the terrain from the roads, instead delete road sections one or two at a time, and now get your alley or road turn off all snapping and build where the old road was, or until you see the wall section on one side and it'll allow you to make the quay. Rinse and repeat as you get close to the existing roads. It's finnicky and sometimes requires a little and I mean a LITTLE terraforming but it does work. It isn't as neat and precise either since it's not snapped to a grid but this will get it done for you. Make sure your road height is set to 2.5
Watching you build in this game is like watching Bob Ross paint. A bunch of random looking brush strokes with different tools and ending up with beautiful art work.
blud was edging me on the grand village milestone 😭
great video, keep it up !!!
I think the port should be towards the top of the Island, in the open seas. This way it would be a deep sea port, be near to the shipping lane and cargo ships would not have to divert that much to dock at the port.
idk i think it's pretty realistic to have the harbor be in there. You'd always want calm seas at your port to ease docking and departure maneuvers, and in case of storms, you'd want to avoid damages to the infrastructure. I imagine he'd wanna use the rest of the inner coastline as a harbor, leaving the view of the open ocean for beachfront properties, hotels and parks.
@@mygetawayart True, you would want to keep the port safe from the natural elements but majority of the ports of countries have deep sea ports which means accessibility to larger cargo ships with easy access from the shipping route. For protection however, a sea wall could be used like he used in Port Douglas I think. But all major ports are always open and deep sea.
@@grunge0023 Generally speaking: If you have the option to use a bay or have some sort of big river/river delta, you want to use that as a harbour and dig it deep for the biggest cargo ships.
For example take a look at europes Nr1 and Nr2 biggest ports. Rotterdam and Hamburg. Theyre both using a rivers. In the case of Hamburg its more than a 100km(~60miles) away from the ocean. New York would be a good example aswell.
As for the river delta, you could take a look at Shenzen.
As for a bay, you could look at the broader port area of Athens, Rio de Janierio, San Francisco , Pearl Habour even Hongkong.
An example if you dont have such natural features is Barcelona or Los Angelos. Were you find seawalls, as you discribed.
@@grunge0023 not entirely true. Many big ports are indeed protected by natural barriers. Just because there's land protecting it from the elements doesn't mean the water is shallow. Oslo port comes to mind.
@@elementalgolem5498 I did not know that. Thank you for adding to my information, I always thought that major shipping ports were always deep sea and with no natural barriers like Dubai, Salalah and most deep sea ports of South Asia and East Asia.
Eagerly waiting for your realistic city series in cs2!
Hey guys, i tried to build a port like he did. But i cant build the finals roads. "Street in Water" what am i doing wrong? Or did they patch his method?
i have the same issue
i have the same issue
Infrastructurist, you are my favourite cities skylines creator. Hands down amazing.
I am soooo excited about this video, and even more excited to be able to play it for myself on the 24th! 🎉🎉
I dunno if it's hilarious or morbidly insightful that an American City Hall is better represented by a Crematorium.
I like your precision but you also like to add character to the city. I find myself being very predictable but this gives me ideas on how to be more creative. Great video.
I just had my 62 year old Dad comment from the other room that your commentary is hilarious when you were talking about police stations in around 47:00. 😂
Your commentary is absolutely hilarious. Love all the subtle jabs 🤣
Infrastructurist: You can haul their ass to school in those large family SUVs.
Big Yellow Buses: Am I a joke to you?
As a North American, I would just like to say that the busting of our balls is hilarious. Three gas stations next to each other? I've DEFINITELY seen that. 🤣
The gold standard of realism.
This video has taught me so much, are you planning on doing more on this city? Keep up the great content!
Would rly like a tutorial for a European Style city or just the roadlayout
Great video, and definitely the right timing to jump into a guide since people will need that content with the game releasing.
Glad you enjoyed it B H! (and I assume you where in the chat as well?)
@@Infrastructurist That I was.
i got an ad right around the scene where mr. krabs is swimming in money. very accurate
Can you do a tutorial on your “quays” because I am completely unable replicate it because the game says the alleys are in the water when they’re not?
Have you figured out why by chance? I’m having the same issue
@@zeeic I have the fix, it's dirty and it doesn't look as slick but it does work. So get to the point where you've terraformed the sea up to the very edge of the road, go until you cant get any closer, now instead of the next step of rebuilding out the terrain from the roads, instead delete road sections one or two at a time, and now get your alley or road turn off all snapping and build where the old road was, or until you see the wall section on one side and it'll allow you to make the quay. Rinse and repeat as you get close to the existing roads It's finnicky and sometimes requires a little and I mean a LITTLE terraforming but it does work. It isn't as neat and precise either since it's not snapped to a grid but this will get it done for you. Make sure your road height is set to 2.5
Love your work! Just wondering on your accent; are u Danish? Greets from Amsterdam
Glad to hear that Alexander, thanks!
And good guess, I am Danish. Greetings from Northern Denmark ☺
This is definitely the best city I've seen in cs2 so far
36:31
"So, let's start with a school. I mean, we're gonna underfund it, of course. This is a North American city..."
Infrastructurist, 2023
Love the city also your voice is so relaxing i love it i was just watching this in the middle of the night and ahhh it was relaxing
The city formation looks organic and pleasant. Nicely explained. Thank you, please feel free to have more of this
I hope you would be able to post new videos sooner and we would not have to wait for them that long.
I came across your channel probably 2 weeks back and I have been watching the old videos... It helps me relax due to some reason I cannot explain. Keep the videos rolling!
Props for making those Quays, impossible to make them right now. Hope they come with a solution!
Your videos have me chomping at the bit to play Cities Skylines 2! I CANT WAIT for Tuesday
Holy shit your port looks so good
Your organic grids strategy instantly reminded me of Seattle, where all the suburbs are North-South-aligned grids, but then Downtown and Belltown are grids at different angles (but still connected). I like it a lot, even though I moved back to Europe it gave me some nostalgia for my time living in Seattle, with a view of the three grid orientations from my apartment.
I love the constant accurate disses of America hahaha
Alright, I’m finally motivated to sit down and give this game a real try finally.. it was so overwhelming at first, but seeing these first few crucial steps laid out like that along with some creativity and role playing has inspired
Probably close to half of Cities Skylines players start off feeling overwhelmed and restart a few times, but it gets better and more interesting as you figure it out. Hope you're having fun with it
Just got the game, and have been looking for a good video. This is one of the best and most informative City-sim videos I have ever seen. Kudos, and thank you!
😂 being a North American who supports schools and humanitarian efforts, I enjoy the quips critiquing society. I appreciate you for this.
>move into new town
>instantly upzoned and has to move out
can't wait for the gentrification arc
The grid trick was brilliant! I cant wait to play this
I'm not even 10mins in and already I see everybody's got the same idea about poop water...
_YOU SHOULDN'T DRINK IT!_
Apparently _MY_ citizens were on to something! 🤣
Empire Avenue? Haven’t heard that one in a while lol. Getting some Crescent flashbacks I see. Also, instead of calling the one neighborhood School City, you should call it College Park. Because in ye olden days 3rd Grade would have been basically college. Loved the video!
I would like to see how to make good profit in a realistic city. I am really struggling with making profit while also detailing a lot
This is very well done! I’ve been watching a lot of CS2 content lately and I throughly enjoyed your ideas! ❤️ keep making more videos.
lol bruh. At 52:04, (pause video) the 2nd sentence description for the city hall says, "A more efficient bureaucracy." That couldn't be anymore true. 😂😂😂
I don't know what your position is about mods before mods support, but I would really recommend you get the cut and fill road tools mod. It' a bit of a mission to set up, but it's quite worth it.
Personally, I don't want to install any mods before Co makes it available, but I made an exception for this mod.
Apart from having much better control over cut and fill, its also a very nice tool to switch the zone grids on and off.
"A steep cliff to manure around and you can get poop blasted." 🤣
Where is part 2???! Lol this was a great video!
"I hope that's a well-paid union job" delivered in such a dry tone can fit so many professions, not only the poop dispenser maintenanace technician.
7:58 the union job joke 😂😂😂😂😂
I love your first realistic cs2 city
Me too
I like your video's so much! You're very calm :) And your humor is **chef's kiss**
Thanks a lot Laura, glad you like them ☺☺☺
I love how this guy is constantly ripping on Americans 😂 and he’s spot on with the oversized SUV even if you’re just a family of 3 . I was having some issues getting used to CS2 so this definitely helped !
Howdie Infrastructurist, this is one game I would love to have as a birthday gift or a christmas gift. I'll be 59 on December 10th, 2023. I'll be looking forward to watching this entire video. So I can learn how to play the new game. I also wanted to know if there is a place where I can read the instructions to the game itself.
Amazing Job Gorlami! Looking forward to part 2 brother!
This is the most American Sim Builder I've ever seen! :D
Never seen more beautiful and realistic city in Cities Skylines 2, good job mate
Oh my days... trying to recreate the method you used to create the port quays is impossible!!! You make it look so easy!!!!
I have been trying to play along with you to learn the game, but my grid plots always seem to be broken. I would love to know how you get grids where all the boxes are solid. I have tried and tried, but just can't seem to get it looking anything like yours.
Please continue this city too! pleaseee
I love how you make up little story lines to give it a big realism boost, I miss that a lot at other Cities skylines youtubers!
Using that crematorium for a city hall is genius
Hehehe, I did feel cheeky!
The crematorium cars can even pass off as limousines !
I did not know this was exactly what I was looking for. But thank you anyway for the inspiration.
I'll just wait for the Harbor DLC. I really can't get the sweet spot with this method. But great video though, looking forward to more.
Man I just could not get my quays to work the way you did it. I improvised and if you right click the middle of the dirt in one of the roads to set the leveler, and then level the path of the roads you made and make a platform about half way down the side of the road no in the water bs. Thanks for the pre road idea, great to help guide your layout.
Love the build thanks.
I have the fix, it's dirty and it doesn't look as slick but it does work. So get to the point where you've terraformed the sea up to the very edge of the road, go until you cant get any closer, now instead of the next step of rebuilding out the terrain from the roads, instead delete road sections one or two at a time, and now get your alley or road turn off all snapping and build where the old road was, or until you see the wall section on one side and it'll allow you to make the quay. Rinse and repeat as you get close to the existing roads. It's finnicky and sometimes requires a little and I mean a LITTLE terraforming but it does work. It isn't as neat and precise either since it's not snapped to a grid but this will get it done for you. Makes sure your road height is set to 2.5
Id definitely watch one of these again 👍
ufff this can take me hours to get something similar.... im so messy when planning
I really like how you think about a story of the place here. I've been trying to do that with a British type city that has a mix of German, Norse, Franc, Saxon, Norman, Angle, Celt and Roman influence. Especially with naming. Helps that there's random bridges and ruins around the map or little farms, is that just when doing European theme? But I'd never considered a lot of these simple tricks.
Love the sarcasm regarding american politics - thats Top notch Role playing :D
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Hi 😎
@@Infrastructurist hi
@@Infrastructurist I love your videos
@@Infrastructurist can’t wait for the next one video you make
@@Backpack_barry Thank you for the kind words!
Please make Starting city series more. Love your road layout. I want to make my city like that. Respect you. ❤
You have got a nice vibe. First Video I watched , but not the last. Really enjoyed it :3
just so you know, putting all that commercial in the center will make them complain about not having enough customers, just try not to put them to close together, they try to out compete each other and then no one goes to the shop
Now we need a Northport for them to travel to
Lækkerier ;) It's only a few days away, can't wait :D
To be honest, even playing legit, you just build geothermal electric plants everywhere possible, upgrade them and export what they make (one seperate powerline to the edge of the map each). I have 40k pop, $100mill and almost 200k/hr. I can AFK and the city basically runs itself for hours.
Note that ‘Southport’ is a real town near Liverpool in the UK.
I'm so excited for CS:II
Excited to watch you continue with this city! Definitely enjoyed tihs one.
@Infrastructurist try to disable the geometric snapping it will make it so there are no gaps in the grids
I love how much you are throwing shade at America, so unexpected and funny😂
all maps can have sea lane connections 😊😊 just run a canal to the red border and drag a sealane all the way up to it
nice road layout!
Is it okay to let industrial or commercial zone demands stay high for a bit? I'm struggling with staying profitable, and was wondering what would happen if I didn't zone so frequently and let it kind of sit.
I love you taking shots at USA cities and services haha
I just realized how is barrier island map set in North America but is in the southern hemisphere?
Great work my man - love all the way from Australia 😊
36:00 We're going to build a school and were going to underfund it because this is a north american layout
lol.
I saw a review in IGN and another channel. Reviewers keep ranting about how everything is so hard, lots dont fall into place when the terrain isnt flat, and everything looks ugly. But all streamers playing SC2 build spectacular cities, everything looks beautiful and neat.