Fleet Admiral Nimitz was a pioneer in technology and his navy R&D developed the "bar code" in the late 50s and even introduced this to the Swedish navy... ... .. it was so they could Scandinavian.
I rarely purchase game expansions but found the Yamamoto Expansion very useful for getting some organizational control over Fleet Commander Nimitz. It includes fleet cards which permit the individual ship counters to be placed on them and "off board" and a corresponding single fleet counter is placed on the game board. While I personally think this should have been part of the game itself, these cards really help to "declutter" the multitude of ship counters stacked across the board and help streamline movement of fleets.
AI for the Pacific is never easy. DVG games tend to be a little fussy to play but those extra steps leave room for quite a number of options. Deep = slow.
I echo the comment regarding the Yamammoto Expansion, especially with your background on history as you may find the game becomes more "historical" in nature when dealing with actual Japanese "fleets" (avoid the island expansion though, doesnt really add much...). Totally agree with setup taking too long. Actually the most recent edition I believe comes with the starting location of each unit printed on the chit? (that to me would be a "game" changer...) Makes me wonder if the edition you have has these units or not (my edition was a 1st edition that I have since "upgraded" to the 3rd edition but the upgrade kit doesnt include a whole new set of minis, though I could just write on them with pen I guess). In addition to initial setup, however, I found setting up some of the island battles to be tedious, sometimes you know the outcome of a battle, but feel compelled to set everything up on the battle map with the CHANCE you may get that decisive hit on a japanese carrier even with 10:1 odds (which kind of is also thematic and fun to think you can make an impact even with odds stacked against you in a battle, but still tedious....). Anyway, I still want to LOVE this game. The other major solo strategic pacific war simulation games I am aware of (Carrier and Empire of the Rising Sun) are overly complex and I think distill the battles way too much, I like knowing the individual units in a battle and how they are impacting the outcome, though I do also agree with your point that maybe just giving the units generic names would have helped streamline setup.
I helped fund this game because I liked The Napoleon version. I got it and don't even know where to start with it and so its never been played. I tried organizing it and I just can't get it together. maybe some day.
As I understand it the 3rd edition was shipped in boxes that said 2nd edition. My copy says 2nd edition but the components in it match what DVG says are included in 3rd.
Interesting…. You liked this game?!! And no problems with the rules or Rulebook?? Any Errata? I may have to give this a second look now. Lots of other reviewers have not liked this much, or at all! Hmmm 🤔
This game is worse than hot garbage. It exposes DVG as a company who is willing to release a broken game, then charge for fixing it, only the fixed version was worse than the original.
@@TheDiscriminatingGamer Truth is sometimes bracing. If I were being nice I'd say the components were nice but the game itself was half-baked (not in a good way!).
With a little bit of help from BGG, this is a great game. Find the "sort and store bag label inserts" to organize the counters for each scenario. These greatly reduce set up time. Also make sure to use the "third edition" rules downloaded from the DVG website. dvg.com/files/136332054.pdf.
Legend has it Cody is still setting this game up
Ha! Each legend bears a kernel of truth.
Fleet Admiral Nimitz was a pioneer in technology and his navy R&D developed the "bar code" in the late 50s and even introduced this to the Swedish navy...
...
..
it was so they could Scandinavian.
Scan Da Navy In. Hah! Capital!
Great video. Thanks for sharing.
Thank you.
I rarely purchase game expansions but found the Yamamoto Expansion very useful for getting some organizational control over Fleet Commander Nimitz. It includes fleet cards which permit the individual ship counters to be placed on them and "off board" and a corresponding single fleet counter is placed on the game board. While I personally think this should have been part of the game itself, these cards really help to "declutter" the multitude of ship counters stacked across the board and help streamline movement of fleets.
Interesting.
Great review :)
Danke!
AI for the Pacific is never easy. DVG games tend to be a little fussy to play but those extra steps leave room for quite a number of options. Deep = slow.
Indeed.
Bar Lev and Steel Wolves took me a very long time to set up. If you’ve ever set those up, what is the comparison?
I haven’t played those, unfortunately.
@@TheDiscriminatingGamer To say it was a chore to set those games up is being very kind. I will never play either of them again.
@@texigander5 Bar Lev was a terrible set up and a terrible game.
I echo the comment regarding the Yamammoto Expansion, especially with your background on history as you may find the game becomes more "historical" in nature when dealing with actual Japanese "fleets" (avoid the island expansion though, doesnt really add much...). Totally agree with setup taking too long. Actually the most recent edition I believe comes with the starting location of each unit printed on the chit? (that to me would be a "game" changer...) Makes me wonder if the edition you have has these units or not (my edition was a 1st edition that I have since "upgraded" to the 3rd edition but the upgrade kit doesnt include a whole new set of minis, though I could just write on them with pen I guess). In addition to initial setup, however, I found setting up some of the island battles to be tedious, sometimes you know the outcome of a battle, but feel compelled to set everything up on the battle map with the CHANCE you may get that decisive hit on a japanese carrier even with 10:1 odds (which kind of is also thematic and fun to think you can make an impact even with odds stacked against you in a battle, but still tedious....). Anyway, I still want to LOVE this game. The other major solo strategic pacific war simulation games I am aware of (Carrier and Empire of the Rising Sun) are overly complex and I think distill the battles way too much, I like knowing the individual units in a battle and how they are impacting the outcome, though I do also agree with your point that maybe just giving the units generic names would have helped streamline setup.
thank you for the info great help
Thanks.
Maybe I'm strange but I enjoyed the game. It does take a while to set up, but once you get started it moves along fine.
Right.
I helped fund this game because I liked The Napoleon version. I got it and don't even know where to start with it and so its never been played. I tried organizing it and I just can't get it together. maybe some day.
Hopefully you do. It’s a pretty fun game once you get past setup.
Is it really the 3rd edition? It has a boxed release? I there is only the 2nd and errata to the 3rd.
I believe it is the third, yes.
@@TheDiscriminatingGamer On the game box in your video it says 2nd edition.
Perhaps I was mistaken. Thanks.
As I understand it the 3rd edition was shipped in boxes that said 2nd edition. My copy says 2nd edition but the components in it match what DVG says are included in 3rd.
Interesting…. You liked this game?!! And no problems with the rules or Rulebook?? Any Errata? I may have to give this a second look now. Lots of other reviewers have not liked this much, or at all! Hmmm 🤔
I didn’t find it too difficult. There is some streamlining that could work, but overall august enjoyed it.
I think this new edition was trying to address earlier issues...maybe they got some problems ironed out.
The negative comments on BGG are correct. This really is a bad game.
I disagree.
I have heard really bad things about this game.
Yeah. I did too, which is why I wanted to check it out for myself. But I really enjoyed it overall.
@@TheDiscriminatingGamer Thats good to know.
This game is worse than hot garbage. It exposes DVG as a company who is willing to release a broken game, then charge for fixing it, only the fixed version was worse than the original.
A bit harsh.
@@TheDiscriminatingGamer Truth is sometimes bracing. If I were being nice I'd say the components were nice but the game itself was half-baked (not in a good way!).
With a little bit of help from BGG, this is a great game. Find the "sort and store bag label inserts" to organize the counters for each scenario. These greatly reduce set up time. Also make sure to use the "third edition" rules downloaded from the DVG website. dvg.com/files/136332054.pdf.
Danke.