Gloomwood (Early Access) Review | Majuularcade

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  • เผยแพร่เมื่อ 26 พ.ย. 2024

ความคิดเห็น • 143

  • @MidlifeCrisisJoe
    @MidlifeCrisisJoe 2 ปีที่แล้ว +66

    That you always show you upgrading the underrated and critical swimming skill whenever you show a clip of Deus Ex indicates to me that you definitely know what you're talking about when it comes to Immersive Sims!

  • @Mister_Clean
    @Mister_Clean 2 ปีที่แล้ว +41

    I dig the parallels to Thief
    These devs really know what kind of game they want to make

    • @AcidiFy574
      @AcidiFy574 2 ปีที่แล้ว

      Their hashtag/URL for the game is
      "Theif with guns"
      Obviously

  • @pancaketop
    @pancaketop 2 ปีที่แล้ว +70

    I've always been of two minds when the game takes away control of saving. On one hand I find save scumming something you haven't yet had the chance to experience normally kind of like dousing ketchup on a finely crafted pulled pork poutine. In that regard, forcing you to face your consequences like this is a great mechanical way to ensure everyone is getting the intended experience. But I'm also an adult now and dont have time to be babysitting a screen. I want to be able to pause the game when my skip order arrives at the door, or be able to stop in the middle of an area if it's taking too long and I know I have to be up at 4am the next day for work. I guess unlocking manual saves on a new game + run or even as a tucked away option in an accessibility menu would probably be the best middle ground.
    Another solid video btw. I low key really like the editing style. I often find videos of this format recently over edited to the point of distraction or where I am forced to imagine the things being explained. Overall it feels in a similar vein to Joseph Anderson's style (and equally Canadian to boot, eh).

    • @Majuular
      @Majuular  2 ปีที่แล้ว +21

      Thanks there bud! And yeah, I agree with you on the saving mechanics. I understand why it's implemented, it serves it's purpose in increasing tension & consequence. I think they'll need to get creative with future iterations of the save system if they don't want it to be at odds with the immersive sim ethos.

    • @quarreneverett4767
      @quarreneverett4767 2 ปีที่แล้ว +2

      I agree. I would like the option of personal saving and keeping checkpointing. I would just quit if i have to rely on check points.

    • @whirl3690
      @whirl3690 2 ปีที่แล้ว +4

      Crescent isn't in the Early Access version, but the Demo had it and it gave you a Phonograph in your inventory so you could save whenever.

    • @LaCazaLP
      @LaCazaLP ปีที่แล้ว +2

      You know what? unlock it with a button combination like the old GTA cheats.
      That would be something we could bring back. ingame Cheat codes.
      And one cheat code could be activating Manual Saving.

    • @highestsettings
      @highestsettings ปีที่แล้ว +3

      I'm a year late, but there's an easy solution to this problem and it's temporary saves that are deleted once loaded. It means you can't reload from within the game, but you can leave and come back at anytime without losing progress.
      Weirdly enough the only time I've ever seen this was in NSMB Wii.

  • @ThommyofThenn
    @ThommyofThenn 7 หลายเดือนก่อน +1

    That intro is such gold, that I left a like within the first 20 seconds

  • @guamsoldier87
    @guamsoldier87 2 ปีที่แล้ว +9

    Ah yeaa! I always look forward toward any reviews you drop!! Keep up the good work!

    • @Majuular
      @Majuular  2 ปีที่แล้ว +1

      Thanks mate!

  • @112523
    @112523 2 ปีที่แล้ว +31

    For the light ring. They should allow players to change color or maybe even still have it show up on the HUD. Just to make it more accessible

    • @thejanitor1057
      @thejanitor1057 4 หลายเดือนก่อน

      Bruh the whole point is that the game has no HUD ?

  • @Killamajigg
    @Killamajigg 2 ปีที่แล้ว +9

    Mighty loaf references? You've reawakened a part of my brain that was dormant for years. Immersive sims have never really been my cup of tea, but I hope Gloomwood turns out well for the sake of the creators and those who enjoy them.

  • @Aithan83
    @Aithan83 2 ปีที่แล้ว +8

    This video was so well put togheter and articulated I instantly clicked on the subscribe button.
    I was already subscribed lmao
    Keep up the good work!

  • @AaronJLong
    @AaronJLong 2 ปีที่แล้ว +4

    It's awesome to see retro revivals starting to reach this age of gaming. Can't wait for some awesome people to make a proper Morrowind-Like.

  • @Nipah.Auauau
    @Nipah.Auauau 2 ปีที่แล้ว +6

    limited save-anywhere items + gramophones would probably be a good compromise. Since they're limited the player could use them to prevent backtracking on death but wouldn't be able to effectively saves-cum whenever they want.

  • @Boondacious
    @Boondacious 2 ปีที่แล้ว +18

    As a survival horror fan, I am used to having limited saves - I think it works great for games with a tone like Gloomwood, it adds tension... but you did raise some good points. Immersive Sims do involve a lot of experimentation so not having the ability to do so here is an interesting choice. I think tying it to the difficulty of the game would be a good idea for sure. I'm also surprised there isn't any way to spend the gold yet? I would've thought that be one of the major pillars to a thief-inspired game. 🤔

    • @Droidsky17
      @Droidsky17 10 หลายเดือนก่อน

      Well they finally have a way to spend your hard earned money, but it's at the end if the current build, so... it's still pointless.

    • @TehTezMan
      @TehTezMan 4 หลายเดือนก่อน

      ​@@Droidsky17 I kind of wondered if it was the devs punking me... Like I'm collecting all these gems and baubles that are "valuable" like yeah, so are my inventory slots. When can I sell this shit? Is this a prank? If you explore exhaustively you find a LOT of it. Anyway not so bad once you actually get to the shop, and resources are really generous considering how well sneaking, distracting and stabbing works. But after I, not knowing anything about the dev being petty, died from putting 451 in the first safe learned, huh, maybe these guys are out to fuck with us a bit.

  • @fenrirlives2226
    @fenrirlives2226 2 ปีที่แล้ว +3

    Majuular dynamic rolling to get this video made outta nowhere! shows the passion and enthusiasm for the subject, and I can't to sit back and enjoy!

  • @xjsn330
    @xjsn330 2 ปีที่แล้ว +4

    Amazing editing, awesome effort man. I loved the video!

    • @Majuular
      @Majuular  2 ปีที่แล้ว

      Thanks mate, appreciate it!

  • @Chiemkim
    @Chiemkim 2 ปีที่แล้ว +5

    Love your videos. You really understand what good game design is.

  • @112523
    @112523 2 ปีที่แล้ว +2

    Your videos kinda feel like long form mandalore videos. Which is a good thing btw cuz mandalore makes good videos. So having someone who makes them of the same quality but about different games is always fun to encounter

  • @hw8991
    @hw8991 ปีที่แล้ว

    Good review. Every line carries meaning. Many reviewers just babble on in a script cadence that makes one just tune out. This review has value, thanks.

  • @DiabeticIguana
    @DiabeticIguana 2 ปีที่แล้ว +1

    Great review, I think I'll stick around

  • @TheWintersoldier45
    @TheWintersoldier45 2 ปีที่แล้ว +1

    Dude came outta nowhere with that quality long form content and bangs it out regularly. Keep it up brohan

  • @versebuchanan512
    @versebuchanan512 2 ปีที่แล้ว +4

    I'm not sure if its been altered yet, but I remember one save station in particular where you can absolutely soft lock yourself. There's an enemy like, immediately outside the room, and if you have no ammo on hand and/or low health you can just get wiped

  • @davidsburningdumpster8728
    @davidsburningdumpster8728 2 ปีที่แล้ว +1

    These early morning uploads always make my day start great!
    I've been replaying a ps2 james bond game and burnout 3 and the graphics look exactly as you say.

  • @benozshkedy8105
    @benozshkedy8105 2 ปีที่แล้ว +1

    What a quality video dude, idk how you don’t have much more subs but you just earned another one!

    • @Majuular
      @Majuular  2 ปีที่แล้ว

      Thank you friend!

  • @cam_draws24
    @cam_draws24 2 ปีที่แล้ว +1

    The graphics specifically remind me a lot of Cthulhu: Dark Corners of the Earth. Great vid, thanks for putting this one on my radar.

  • @jalontf2
    @jalontf2 2 ปีที่แล้ว +3

    The hands look like Spy from TF2

  • @N.M.E._Archive
    @N.M.E._Archive 2 ปีที่แล้ว +2

    You can sequence break in the caves using explosive barrels

  • @TheXell
    @TheXell 2 ปีที่แล้ว +5

    I would absolutely love hearing your thoughts on other games currently in Early Access!

    • @666slateran666
      @666slateran666 2 ปีที่แล้ว +1

      Baldurs gate 3 would be cool and different

    • @quarreneverett4767
      @quarreneverett4767 2 ปีที่แล้ว

      @@666slateran666 isnt that game sipping the cult koolaid

    • @666slateran666
      @666slateran666 2 ปีที่แล้ว

      @@quarreneverett4767 What are you talking about? The hate that it's gotten is mainly from it being I early access for so long. That and D and D purists who get made that it's not 100% like tabletop. Most people aren't even paying attention to all the content and quality of life stuff they implement every update. The game is already way different then when I first played it and is going to easily the the best crpg of the decade. Divinity original sin 2 proved that Larians are masters in the craft.

  • @aardsnark940
    @aardsnark940 2 ปีที่แล้ว +1

    Ohh this is huge, I should get in on this. Had no idea it was by the same people as Amid Evil. That game is FUN

  • @picahudsoniaunflocked5426
    @picahudsoniaunflocked5426 ปีที่แล้ว

    Very fair-handed review. I really enjoy your capacity to use multiple lenses so your feedback + critiques are not a rank number or binary like Thing Good vs Thing Unforgivable but you thoughtfully convey the balance + game-feel of all the various elements plus whether they add up to a cohesive or artful experience or if it's too disjointed or lacking to earn the gamer's time + $. You also don't damn it for all time but run some potential improvement or evolution scenarios, so the devs also have tangible feedback + ideas to consider, while gamers have benchmarks to keep an eye on if they're interested but wary after so much broken trust with the industry for a decade or so.
    Your empathy really shines, not just when you delve into character beats or arcs, but examples like acknowledging some gamers would be disappointed + feel cheated paying that stiff price for what you described as a polished vertical gameslice/playable-demo, esp if they were hyped bc we're all starved for the Deus Ex lacking in our 8th-gen (9?) Machinas. But you also acknowledge some gamers who saw promise + wanted to support a smaller studio to see where they take this would find value in the $20 for it; like you made room for people pursuing different kinds of experiences & managed to give a lot of really thoughtful, solid, & useful advice to players with different play-styles/game-longings, really earnestly getting the right tea to the teapot it fits best.
    Very wordy way for me to say "good job again as usual Maj!" lol. Sorry.
    Tho I don't remember you mentioning music or much about sound, & knowing you usually point out exceptional ear-appeal qualities in games...hmm that prob bodes iffy for the OST at least. Or you were kind enough to give them the grace pass that it's a work in progress & you didn't want to overstate iffy-ness.

  • @hellbreakfast1590
    @hellbreakfast1590 ปีที่แล้ว +1

    Just found your channel, and now both me and my wife are subscribed :3 Your Xenogears review is a particular fave of mine. Idk, just wanted to leave a nice comment.

  • @julien2983
    @julien2983 2 ปีที่แล้ว +2

    Love this game, can't wait for the full release. Looking forward to Xenogears as well!

  • @dociletoad
    @dociletoad 2 ปีที่แล้ว +2

    Really fucking good review love all the points you make in regard to how to improve certain features and respect the views you have after watching the weird west review!
    Access has a typo in the title btw!

    • @Majuular
      @Majuular  2 ปีที่แล้ว +1

      Whoops, haha thanks for the kind words and the heads up!

  • @EMPNETWORKS
    @EMPNETWORKS ปีที่แล้ว

    great video. nice addition of thief the metal age music in the background, and showing thief the dark project video footage ;) i played gloomwood last few days, its awsome. looking forward to its offical release

  • @ThraxyVS
    @ThraxyVS 2 ปีที่แล้ว +1

    Great review, definitely put the game on my radar. Might have to peep it next time it goes on sale.

    • @whirl3690
      @whirl3690 2 ปีที่แล้ว +1

      It's on sale right now until the 12th

  • @CaptivatedVJ
    @CaptivatedVJ 2 ปีที่แล้ว +1

    babe wake up new Majuular just dropped

  • @axeldeeker5644
    @axeldeeker5644 2 ปีที่แล้ว +2

    They're definitely on to something, if they add more content and mechanics and polish it to hell it might become something great

  • @Tulemasin
    @Tulemasin 7 หลายเดือนก่อน

    I didn't feel the same about the saving system and fear of losing progress with dieing. When ever I arrived in a new area I had the first objective to locate a save room, where I could dump all my stuff and the go scanning the area with regular visits back to the saving area.

  • @christopherc4770
    @christopherc4770 ปีที่แล้ว

    The intro alone made me drop a like

  • @merritt2014
    @merritt2014 2 ปีที่แล้ว +2

    Metro 2033 and its sequels also had a pretty similar implementation of the lightgem where you have a light on your watch that is on in the light and goes off in the dark.

    • @Majuular
      @Majuular  2 ปีที่แล้ว

      Yeah, Metro Exodus nailed that in-universe HUD. That is a great series.

  • @lordvonsteiner2452
    @lordvonsteiner2452 2 ปีที่แล้ว +2

    Really great video. In depth enough, concise, critical and fair. I'm definitely subscribing.

    • @Majuular
      @Majuular  2 ปีที่แล้ว +1

      I appreciate it!

  • @Geese_boi777
    @Geese_boi777 2 ปีที่แล้ว

    Dang that shotty does look clean. It reminds me of the bioshock shotgun with that smoke trail from the barrel

  • @Hypnotoadtrance
    @Hypnotoadtrance ปีที่แล้ว

    Been binging your videos all night. What a hidden gem you were. The 3DO video is what caught my glimmer first, and I've just been rummaging through your catalogue. Just looked up this game on Steam and see it's still in early access, with some complaints as recent as October 2023 still citing being too short.
    Any thoughts to add to your review a year on? Has the developer made those great strides you've been expecting?
    Great content man. Cheers to you.

  • @maxlee1423
    @maxlee1423 3 หลายเดือนก่อน

    One thing about the light ring compared to thief’s light gem. Metro 2033 had the glowing watch bulb for stealth.

  • @ericwollam5532
    @ericwollam5532 2 ปีที่แล้ว +1

    doesn't look like my sort of game but i enjoy your videos

  • @ThePrimordialChronicles
    @ThePrimordialChronicles 2 ปีที่แล้ว

    Had very similar thoughts about both the save system and some of the restrictions the devs put on the player like with that boxes blocking a door segment(also did you try to jump through those bars to tower in the first location? Was pretty sure they are wide enough to be able to do it, but nope, invisible wall all the way.)
    However I remember them including an easy mode in the previous demo that allowed for saving anywhere you wanted… I think they will probably bring that back.

  • @cookieface80
    @cookieface80 6 หลายเดือนก่อน

    System Shock 2 and Deus Ex also had a grid based inventory.

  • @DodgeThisBam
    @DodgeThisBam 2 ปีที่แล้ว +1

    A miserable pile of no secrets? I thought this was PS2 Era!

  • @TheCassinus
    @TheCassinus 2 ปีที่แล้ว

    I'd love to see the gem changed to something like alexandrite. It is a real gemstone that changes color based on the type of light it recieves. I dont think the natural colors of alexandrite would help a color-blind person but there is no reason they couldnt add ingame lore about whatever they call the gem that mimics alexadrites color changing properties but with a better choice of colors. They could change the often used description of alexandrite of "emerald by day, ruby by night" to something like "diamond by day, amethyst by night".

  • @audiosurfarchive
    @audiosurfarchive 2 ปีที่แล้ว +1

    IM ABOUT IT

  • @thescatologistcopromancer3936
    @thescatologistcopromancer3936 ปีที่แล้ว

    Can't wait for the grapple hook

  • @planescaped
    @planescaped 2 ปีที่แล้ว +1

    14:43 "my estate"
    "Innnnsseect"

  • @MrXtr1
    @MrXtr1 ปีที่แล้ว

    Now that Bloodmoon difficulty is out, how do you feel about the ressource management present? I think theres still too much ammo around in the latter parts but up until reaching the tavern I was always relatively low on it and the atmosphere was way more tense; I hope the devs iron out the exploration a bit, I get to places and nothing awaits me.Also curious if you will look at some other im sims like Prey (2017)? That game went under alot of peoples radar for some reason

  • @Ky-Nas
    @Ky-Nas 2 ปีที่แล้ว

    Addendum 2: Okay so basically what I discuss here is already stated in the video just with _marginally_ less detail. Oops.
    Unless they've changed it from how it was in the demo, you _should_ have a music box you can use to save anywhere on the lowest difficulty.
    Honestly without and form of limited save system, all the phonographs really amount to is pointless and tedious backtracking, the severity of this problem depending on how cautious you'd like to play. I kinda wish they'd give the player more in-depth difficulty options, because while I'd love to just avoid the phonograph system all together, that doesn't mean I want the AI to be any easier.
    Addendum 1:
    The fuck? Okay so the easy mode is just absent?
    Honestly it seems like it'd be much easier to implement and much better for the player experience to just provide actual options for difficulty instead of these _modes_ to pick between.

  • @Fadolapanoli
    @Fadolapanoli 2 ปีที่แล้ว +2

    Min 12, I was walking down the street to go to work in the morning and I just give a mini jump, deleted my drowsiness

  • @jimmygreat8363
    @jimmygreat8363 9 หลายเดือนก่อน

    i love this gloomwood game so far i got it and reminds me so many games i enjoy it worth it but Fallen Aces i cant wait

  • @666slateran666
    @666slateran666 2 ปีที่แล้ว +1

    Love immersive sims, wouldnt mind more content for them. I dig you covered symphonia for review as that was a childhood game. But I definitely prefer western rpgs nowadays. Baldurs gate 3 ftw

    • @quarreneverett4767
      @quarreneverett4767 2 ปีที่แล้ว

      Doesnt balders gate 3 drink from the cult ba koolaid

  • @novemberbravo6194
    @novemberbravo6194 ปีที่แล้ว

    "Fuck these dogs!...Well, don't do that."
    I don't know why this line in particular gave me a legitimate LOL that I desperately needed today, but thank you for doing so. I was having a really shitty day up until just now.
    Excellent point about this evoking the 6th console generation with its look, and I agree, I can't think of many modern games that do so. All in all, an interesting decision to review a game that is *this early* in its Early Access period. I do kinda feel that, much like the build of Gloomwood you reviewed here, the video itself is a bit of an "early build" of your typical style. It has the basic building blocks of what I come to your channel for: wit, wisdom, erudite editorialising with some deep cuts as far as the gaming industry goes, wrapped up in a nicely verbose bow that doesn't talk down to me nor get up its own ass about how smart it obviously is. But it's lacking the stylistic flourishes that some of your bigger videos have; all in all, it feels a bit, mm...dry, I guess? Like it needed an extra polish pass before being placed in the dumbwaiter. I do want to emphasise that this critique is not intended to offend or hurt in any way; this is still a great video! Having watched a lot of your content, I honestly think you'd have to try pretty hard to make a sub-par one. Rather it's just to say that I know you can do better, because I've seen you do so. I'd still rate it a solid 7.5/10. Let's call it a...B+.
    I still think Xenogears is, as far as your channel currently stands, your magnum opus. Granted I haven't watched everything you've made just yet, but I'm working on it! As always, all the best, and take care of yourself! I sincerely wish you and your channel the best and hope you continue to grow and succeed!

  • @Ivanselectsongs
    @Ivanselectsongs 2 ปีที่แล้ว

    11:30 great suggestion on tying saves to difficulty

    • @whirl3690
      @whirl3690 2 ปีที่แล้ว

      So many people who haven't played the demo

  • @fenrirlives2226
    @fenrirlives2226 2 ปีที่แล้ว +1

    I now desperately wish this video had been delayed just so you could include some kind of reaction to the recent ... Surprise posted by the Devs on Twitter concerning a future feature of the game lol. Still a banger nonetheless!

    • @Majuular
      @Majuular  2 ปีที่แล้ว +2

      Yeah, that certainly caught me off guard. Maybe I can revisit the game next year :p

  • @Freelight000005
    @Freelight000005 2 ปีที่แล้ว +1

    Looking forward for your Xenogears video.

  • @thejanitor1057
    @thejanitor1057 4 หลายเดือนก่อน +2

    The CHAD 1 save per level better vs the VIRGIN quick saver = this video

  • @johnmeyers8542
    @johnmeyers8542 2 ปีที่แล้ว

    Another good review. Looking forward to that FFVI review. But I do hope you include the criticism that it's... somewhat indulgent. A huge roster of characters for the sake of it, many of which aren't really paid off. Still, I'll leave that to the expert. Good luck!

  • @SleepyOmel
    @SleepyOmel ปีที่แล้ว

    if you like Gloomwood I recomend Lunacid, a King's field inspired imersiv sim

  • @UrsahSolar
    @UrsahSolar 5 หลายเดือนก่อน

    This game also reminds me of, "Sir, You're Being Hunted".

  • @victorreis8110
    @victorreis8110 2 ปีที่แล้ว +1

    i legit thought that would be about that disney game for the switch

  • @redargylesocks
    @redargylesocks 2 ปีที่แล้ว

    14:47 yeah, fuck dracula, my secrets are awesome

  • @soylencer
    @soylencer 7 หลายเดือนก่อน

    13:23 to your point about PSX graphics, this reminds me a little bit of Nightmare Creatures, not too much, but enough

  • @left4a1
    @left4a1 9 หลายเดือนก่อน

    Would be cool if the record players gave you more saves to use
    And if anything fucky happens it just spawns u at one of the record players for safety
    Best of both worlds

  • @steampunkerella
    @steampunkerella 2 ปีที่แล้ว +2

    i'm a mother now, not letting me save when i want is a bummer

    • @geileskind64
      @geileskind64 5 หลายเดือนก่อน

      Now i don't know if you kept up with the game but i think it actually god added to the game now. I've been playing it for somewhat over a month here and there and disliked the save points cause i was so far away from the save points, but now u just can use F6 to save and F9 to load.

  • @simehong2000
    @simehong2000 ปีที่แล้ว

    I waiting for the next eps

  • @Figdudeton
    @Figdudeton 2 ปีที่แล้ว

    At timestamp 2:23 what is that game? My memory tells me Arx Fatalis but that looks way too clean from what I remember that game looking like.

    • @Nachzehrer057
      @Nachzehrer057 19 วันที่ผ่านมา +1

      That is Arx Fatalis, maybe modded?

  • @KCMusgraves
    @KCMusgraves ปีที่แล้ว

    whats your theme song?

  • @mysticwizard1943
    @mysticwizard1943 ปีที่แล้ว

    I find it funny that you were annoyed or disappointed that you couldn't just weasel around that blocked door. The whole reason it's blocked is to force you to get through the level. Ya know, like an obstacle in your path that forces you to take the way that's more dangerous, yet more interesting from a player's perspective. Ya know, like a video game.

  • @Megatog615
    @Megatog615 2 ปีที่แล้ว +1

    loot could be used for quicksaves as a compromise

    • @Majuular
      @Majuular  2 ปีที่แล้ว +1

      Interesting idea 🤔 if they could find a way to make that work in-universe, you could actually be on to something clever here.

    • @Megatog615
      @Megatog615 2 ปีที่แล้ว

      @@Majuular well it wouldn't be the first game I've tried that had quicksaves as items. Two I can think of:
      The bad example: Kingdom Come: Deliverance
      The good example: Wrath: Aeon of Ruin

  • @Charok1
    @Charok1 2 ปีที่แล้ว +1

    Even though it's a simple example, I luv in DE HR moving a dumpster so I can jump on a gas station and get a reward.

  • @colmortimer1066
    @colmortimer1066 2 ปีที่แล้ว

    This looks like the most Thief like game not named Thief. My biggest issues with the stealth genre is the games often play more like shooters. Even Dishonored has been hard for me to get into as it just feels like a shooter with some sneaking elements and not a true sneaker. Hopefully, the Gloomwood team and keep the feel of Thief, while giving us a deep, upgraded game that feels like Thief games of old while offering something new, and upgraded to modern hardware capabilities.

    • @dudestep
      @dudestep 2 ปีที่แล้ว +2

      I 100% agree with you on Dishonored, but if you're expecting Thief you will end up unfairly judging the game. Think of it more like survival horror immersive sim, like system shock 2 but in a town and not a ship.

    • @colmortimer1066
      @colmortimer1066 2 ปีที่แล้ว

      @@dudestep What I meant was more the stealth first feel that this seems to have. The world is different, and should be, but it feels more like you can hide, and take your time to succeed. There was always a slower methodical feeling to the Thief games, at least how I played them, that no other stealth game matched. I am hoping with a bit of polish this game can achieve that style of game play.

  • @capncorncob7918
    @capncorncob7918 2 ปีที่แล้ว

    Those townies are 100% majora mask aliens

  • @mjay6245
    @mjay6245 ปีที่แล้ว

    The guards sound like Beuvis and Butthead lmao

  • @Craft2299
    @Craft2299 2 ปีที่แล้ว

    I would absolutely HATE if this game would let me play the game to the finish. I hate Early access games in that fashion because what if the experience would have been better when it is finished? I was very happy to see the game locking me out of the rest of the game because I am not gonna touch the game again until its finished. Fuck early access, the way they did it for gloomwood is perfect for me. I have a hefty demo and the game when it is finished.

  • @Xsuprio
    @Xsuprio 2 ปีที่แล้ว +2

    Recommended a GTX1060... for these graphics?! Fuck any optimization, I guess.
    Not that I don't like the look and I did put it on my wishlist, but still...

    • @joearnold6881
      @joearnold6881 2 ปีที่แล้ว +4

      It’s been in early access limbo for years, just to give you a heads up.

    • @Xsuprio
      @Xsuprio 2 ปีที่แล้ว

      @@joearnold6881 I'm fine with a constant state of early access as long as there are (significant) periodic updates and the price is that of an unfinished game.
      I'm thinking of 7 Days To Die (2013). Very playable, frequent patches and updates, €23,

  • @DodgeThisBam
    @DodgeThisBam 2 ปีที่แล้ว

    I bought Xenogears imported of almost 180AU dollars back in the day, made a backup copy, and in the first week of owning it had the original stolen. At least I got to play it thanks to the backup copy but MAAAN is that a game that clearly was rushed!

  • @simehong2000
    @simehong2000 ปีที่แล้ว

    2:21 what game, is, that?

  • @heymynameisharry
    @heymynameisharry ปีที่แล้ว

    gives me some arx fatalis vibes

  • @AFistfulOf4K
    @AFistfulOf4K 3 หลายเดือนก่อน +1

    Jesus, you were saying "labyrinthian" instead of "labyrinthine" all the way back here.

  • @666slateran666
    @666slateran666 2 ปีที่แล้ว

    Cruelty squad video when?

    • @Majuular
      @Majuular  2 ปีที่แล้ว +1

      Never say never

    • @666slateran666
      @666slateran666 2 ปีที่แล้ว

      @@Majuular Was playing sekiro when I saw this and immediately got another fat dopamine hit. That game is definitely misunderstood and your style would set people straight. It definitely let's you break the game to your will with crazy mechanics.

  • @ERROR_-oo8gg
    @ERROR_-oo8gg ปีที่แล้ว

    You set the brightness WAY to high

  • @skiptoacceptancemdarlin
    @skiptoacceptancemdarlin หลายเดือนก่อน

    This looks like it was made for vr

  • @tompuce84
    @tompuce84 2 ปีที่แล้ว

  • @nifftbatuff676
    @nifftbatuff676 ปีที่แล้ว

    True immersive sims cannot use checkpoints.

  • @joearnold6881
    @joearnold6881 2 ปีที่แล้ว +1

    I thought for sure this meant the game was done. It’s been ages.
    I first tried this when they first released the early access…
    Idk,
    Two full years ago or something?
    Three?
    What have they been doing all this time?
    Maybe the game that’s there has more to do in it? It certainly _looks_ the same, with the same one whole enemy type and the same short timeframe before they tell you it’s not finished…
    Maybe there are some more areas, but I’m shocked by how little gameplay has been added after all this time.
    I’m no longer hopeful about all the things that will be added, like I was.
    What a hell of a way to sell a game

    • @Majuular
      @Majuular  2 ปีที่แล้ว +3

      I can see why you feel that way - I never played the demo myself, so the game only came onto my radar fairly recently.
      I will say in fairness to the developers - Gloomwood up until that point was being developed by a single person. In my (limited) experience, programming AI for a 3D stealth game, or even a drag & drop inventory system, is a surprisingly big workload for a single person - especially when you consider multiple enemies all have varying types of AI. Presumably, he also did most of the modelling & animation, which can come along at a snails pace when you need a whole game's worth of assets. New Blood picking up the game probably gave Dillon Rogers access to some resources, and you could make an argument that it was New Blood's responsibility to temper expectations & hype levels. But I will say that New Blood has a track record of releasing Early Access titles in a sort of "episodic" format, and so far they've made good on all their promises.
      So TLDR: I totally get where you're coming from, but I think having access to financial resources, New Blood's talent (which hopefully allows Dillon to delegate duties), and now having a solid foundation to work with, new content for the game should trickle in at a fairly steady pace. That said, I still don't think it's worth $20 unless you're really hard-up for a new imsim or you just want to support New Blood.

    • @joearnold6881
      @joearnold6881 ปีที่แล้ว

      @@Majuular I only just saw this reply.
      Stupid TH-cam not telling you when ppl reply to you…
      Anyway yeah, I wasn’t aware that it had been one person and it got picked up by someone with added resources to throw in.
      That makes me a little more hopeful.

  • @flashbackfrank8781
    @flashbackfrank8781 ปีที่แล้ว

    "Die enough times and you're bound to ignore side paths or abuse enemy A.I to get through faster"
    Literally dark souls / Elden ring.
    "Git gud" is just shorthand for "Find out how poorly the AI is coded and abuse that."

  • @RacerC45
    @RacerC45 ปีที่แล้ว

    What's wrong with Thief's light gem mechanic?

  • @FlyMontag
    @FlyMontag 10 หลายเดือนก่อน

    Im an immersive sim(p)

  • @hehasantlers22
    @hehasantlers22 8 วันที่ผ่านมา

    david spaghetti

  • @jotun.616
    @jotun.616 ปีที่แล้ว

    I like the no hub for sure. Especially the ammo check. Not as impressive as it could be if they had autos and made you lose rounds if you reload unnecessarily. Which i think ive only seen once.

  • @TitanicTitan26
    @TitanicTitan26 2 ปีที่แล้ว

    Honestly as a huge fan of Thief I've got to say this first early access build of the game severely disappointed me, I'd argue it was outright falsely advertised. It is not an imsim, there's no room for emergent gameplay, the levels are filled with invisible walls to prevent you doing creative things and most importantly in a game marketted as a successor to thief, the enemies are so lacking in awareness that you can sprint around without a second thought about your environment. You can sprint and jump right past enemies and half the time they won't even notice anything at all.

  • @Zalazaar
    @Zalazaar 11 หลายเดือนก่อน +1

    Like many modern games they usually emulate the surface level of some better game without understanding what actually makes it good. I don't have high hopes for this one.

  • @RacerC45
    @RacerC45 ปีที่แล้ว

    Why would you want to kill children?

  • @jotun.616
    @jotun.616 ปีที่แล้ว

    Did you just call weird west an immsersive sim?

  • @meylinlibertaskeef3346
    @meylinlibertaskeef3346 2 ปีที่แล้ว

    not even been 4 days bruh go work in the dam at this point smh

  • @lupin250
    @lupin250 2 ปีที่แล้ว

    Looks like a pretty crap game honestly

  • @r1chmahogany287
    @r1chmahogany287 2 ปีที่แล้ว

    Looks terrible