Part 2 - How to Advance to World Wars Era: th-cam.com/video/ziP7-0NcyCM/w-d-xo.html Part 3 - How to Advance to Cold Wars Era: th-cam.com/video/7vz0xewtSIY/w-d-xo.html
We're getting there. I'm curious to see if the WW era is as big a pain in the ahz as it was in T5. Seemed like I always got invaded in T5 and if I didn't have two forts it was gg.
I remember someone mentioned if you had some vacant jobs it will actually make immigrants willing to come, so having some vacant jobs is good (but usually I step the gas too hard and have too many vacancies
I know this video is old and I don’t expect a reply, but if you do, I have a question. I’m noticing in your starting playthrough that you pretty much put your bunkhouses and factories right next to your farm and ranches. Do you not care that they produce pollution or is it not so worrisome at the moment that you can get away with it?
If I had to guess I would say he isn't concerned about wearing out the farm land around his palace because eventually you would want to turn it into an urban area and move your farms somewhere else. The same could probably be said for your industrial zone, you would want to move it somewhere else, but because in Tropico all citizens have a complete normal schedule people need to manually wake up in the morning, walk to work, do said work for a full shift and then carry on with their day before going home. If they work as a Teamster (delivery driver) then they need to go to the office, pick up the truck, drive to the sugar plantation to pick up sugar, drive to the distillery to drop it off and pick up rum, and then drive to the docks to drop all of that off. How many runs they can complete in a single shift is determined by how far the distance is they need to travel. The same is true for construction workers and so on, people must live in proximity to their work and not have to travel long distances in order to be efficient. Because the logistics are handled so realistically having everything across the street from each other is really important until you can afford to set up an entire economic zone somewhere else with housing, teamsters, construction workers, medical care, education facilities, fire fighters, law enforcement, food either for sale or provided with your employment or housing. With all of this in mind it is a huge investment to create an industrial town, or an agriculture town. First you just need a small town that has everything.
I just got Tropico 6 a week ago and I'm finding your tutorials really helpful! 🙂 Have you got any advise for speeding up export trades? I've got some that are taking 400+ months! 🤔 Also some of my buildings are showing up and saying they have no Power even though I've built a power building right beside them!!! 😳 Any advice would be appreciated! 👍
I’ve found sometimes that specific exports(tobacco for example) may not ship out because teamsters send the goods to the cigar factory not the dock. You can cancel the trade and take the hit. It’s worth it over not making money. Your power grid might be maxed out… the plant with tell net power and you use substations to expand the grid.
Okay so check this out, first make sure the budget for the Docks is maxed to increase efficiency, also keep in mind there are some times in the economy when exports will be slowed down as a 'global event' that is happening. As far as power the easiest way is click on one of your plants and make sure there is not electricity around and also make sure you have an electric substation if the range isnt enough.
Good question - had the same problem today. Productivity dropped down to 30% an less. Only solution I found was to put them to "multiculture". But maybe you will at some point replace plantations simply with other Industries...? Have no idea.
@@hopez3921 I started using manure spreaders, but they cost a lot of livestock to supply a bunch of plantations. Multicultural only works if you have several different types of plantations next to each other.
@@brandonwood6579 yeah, that's what i did then... i've used couple different types of plantations to make "multicultural" work... i'm just not sure if you'll actually need those many plantations in wwII or even cold war...
@@hopez3921 honestly, I started a new island and just kept everything on multiculture and pasture prohibition. I don't make as much stuff, but not enough to break the bank. Just do that. Takes a little bit more time to make money, but its fine.
Manure Spreader - Concentraded spread. Use two on a plantation thats degraded and alternate between different spots and that will counteract the degradation in the end.
I love e colonial, made $1 mil but then when I got to world wars I seem to be making a load of money still but less. Then Cold War i completely jsut collapse 💀
Don’t try to expand your island too fast. That’s likely why you collapsed in the game. Be sure to advance in industries one at a time. And always have 1 more Plantation or Ranch than you do if it’s refinery building (I.E 2 Sugar plantations for every 1 Rum distillery). This way your buildings don’t waste time having no resources in them and teamsters are constantly moving. Also be sure to have a Teamster Office next to EVERY refinery building you create. Even if the last one you made is right next to it. You can never have too many Teamsters in this game. Taking advantage of super low Import trade prices is really key as well.
Part 2 - How to Advance to World Wars Era: th-cam.com/video/ziP7-0NcyCM/w-d-xo.html
Part 3 - How to Advance to Cold Wars Era: th-cam.com/video/7vz0xewtSIY/w-d-xo.html
yes your right I built built built like you said and I ran out of workers and I was in a big mess thank you I wish there were to watch this earlier
We're getting there. I'm curious to see if the WW era is as big a pain in the ahz as it was in T5. Seemed like I always got invaded in T5 and if I didn't have two forts it was gg.
I remember someone mentioned if you had some vacant jobs it will actually make immigrants willing to come, so having some vacant jobs is good (but usually I step the gas too hard and have too many vacancies
I know this video is old and I don’t expect a reply, but if you do, I have a question.
I’m noticing in your starting playthrough that you pretty much put your bunkhouses and factories right next to your farm and ranches. Do you not care that they produce pollution or is it not so worrisome at the moment that you can get away with it?
If I had to guess I would say he isn't concerned about wearing out the farm land around his palace because eventually you would want to turn it into an urban area and move your farms somewhere else.
The same could probably be said for your industrial zone, you would want to move it somewhere else, but because in Tropico all citizens have a complete normal schedule people need to manually wake up in the morning, walk to work, do said work for a full shift and then carry on with their day before going home.
If they work as a Teamster (delivery driver) then they need to go to the office, pick up the truck, drive to the sugar plantation to pick up sugar, drive to the distillery to drop it off and pick up rum, and then drive to the docks to drop all of that off. How many runs they can complete in a single shift is determined by how far the distance is they need to travel.
The same is true for construction workers and so on, people must live in proximity to their work and not have to travel long distances in order to be efficient.
Because the logistics are handled so realistically having everything across the street from each other is really important until you can afford to set up an entire economic zone somewhere else with housing, teamsters, construction workers, medical care, education facilities, fire fighters, law enforcement, food either for sale or provided with your employment or housing.
With all of this in mind it is a huge investment to create an industrial town, or an agriculture town. First you just need a small town that has everything.
I just got Tropico 6 a week ago and I'm finding your tutorials really helpful! 🙂
Have you got any advise for speeding up export trades? I've got some that are taking 400+ months! 🤔
Also some of my buildings are showing up and saying they have no Power even though I've built a power building right beside them!!! 😳
Any advice would be appreciated! 👍
I’ve found sometimes that specific exports(tobacco for example) may not ship out because teamsters send the goods to the cigar factory not the dock. You can cancel the trade and take the hit. It’s worth it over not making money.
Your power grid might be maxed out… the plant with tell net power and you use substations to expand the grid.
Okay so check this out, first make sure the budget for the Docks is maxed to increase efficiency, also keep in mind there are some times in the economy when exports will be slowed down as a 'global event' that is happening. As far as power the easiest way is click on one of your plants and make sure there is not electricity around and also make sure you have an electric substation if the range isnt enough.
What do you do to counteract plantation and ranch degradation? I never see you put down manure spreaders, or use the alternate work modes.
Good question - had the same problem today. Productivity dropped down to 30% an less. Only solution I found was to put them to "multiculture". But maybe you will at some point replace plantations simply with other Industries...? Have no idea.
@@hopez3921 I started using manure spreaders, but they cost a lot of livestock to supply a bunch of plantations. Multicultural only works if you have several different types of plantations next to each other.
@@brandonwood6579 yeah, that's what i did then... i've used couple different types of plantations to make "multicultural" work... i'm just not sure if you'll actually need those many plantations in wwII or even cold war...
@@hopez3921 honestly, I started a new island and just kept everything on multiculture and pasture prohibition. I don't make as much stuff, but not enough to break the bank. Just do that. Takes a little bit more time to make money, but its fine.
Manure Spreader - Concentraded spread. Use two on a plantation thats degraded and alternate between different spots and that will counteract the degradation in the end.
Like and subscribed. You hit directly on the core strategy of the game, which is not to do too much too fast.
Good video... I'm late to even hear of this game. Your video helped me decide to get it. Thanks
14:18 Alba Sanchez is 3 years older than her mom was when she was born
Keep these videos going please they help so much
Question, what siren pack do you use for FiveM?
Great series! Very helpful. :)
Glad it was helpful!
another great tropico video
Thanks Aaron
Why aren’t you relying more on trade contracts for exporting?
Just got the game bro thanks for the helpful tips
Glad I could help
where is part 3
I love e colonial, made $1 mil but then when I got to world wars I seem to be making a load of money still but less. Then Cold War i completely jsut collapse 💀
You should have bare minimum $1 Million treasury before entering the WW era. With 90+% approval. This is way too conservative of gameplay lol
Don’t try to expand your island too fast. That’s likely why you collapsed in the game. Be sure to advance in industries one at a time. And always have 1 more Plantation or Ranch than you do if it’s refinery building (I.E 2 Sugar plantations for every 1 Rum distillery). This way your buildings don’t waste time having no resources in them and teamsters are constantly moving. Also be sure to have a Teamster Office next to EVERY refinery building you create. Even if the last one you made is right next to it. You can never have too many Teamsters in this game. Taking advantage of super low Import trade prices is really key as well.
Wait did you get attacked at all? Pirates we’re on me
is toy factory a add on or do i just not have it bc of a bug?
it is a add-on you have to buy in steam
any answers would be appreciated
Second comment