D&D Players, What's a subclass you think is underrated?

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  • เผยแพร่เมื่อ 18 พ.ย. 2024

ความคิดเห็น • 156

  • @stankmcdankton6204
    @stankmcdankton6204 2 หลายเดือนก่อน +71

    The way you get around the Cavalier Fighter's limitations is by playing a character that qualifies under the Small size. Make yourself a halfling or gnome character, get them a trained blink dog to ride as a mount and you're good to go. Goblin + trained wolf is also a good combo, because wolves have pack tactics.

    • @laziboi5285
      @laziboi5285 2 หลายเดือนก่อน +2

      Why does everything have pack tactics

    • @kotzpenner
      @kotzpenner 2 หลายเดือนก่อน +2

      @@laziboi5285 pack tactics killed my great grandfather

    • @tehrulefoo
      @tehrulefoo 2 หลายเดือนก่อน

      @@laziboi5285 Canines have pack tactics because they're pack hunters.

    • @Gh0stWh33l
      @Gh0stWh33l 2 หลายเดือนก่อน +2

      @@kotzpenner Pack Tactics ate my Familiar.

    • @pcalix17
      @pcalix17 2 หลายเดือนก่อน

      Damn it, you took what I wanted to say! But yeah, Cavalier Fighters unite.

  • @Polarbear_2335
    @Polarbear_2335 2 หลายเดือนก่อน +6

    Not sure how most people feel about Phantom Rogue but at least my dm never had seen it picked before. Outside of combat you can swap and gain a temporary proficiency at the end of any short or long rest; I’ve already used it to play an instrument for the sake of a music puzzle, repair weapons and armor with smiths tools, and gain extra insight. Inside combat you gain adv. on death and Con saves, gain the ability to literally walk through walls one a long rest and have access to free necrotic damage with your sneak attack damage

  • @mlodykasztelan
    @mlodykasztelan 2 หลายเดือนก่อน +6

    samurai fighter suffers from its name, the on-demand advantage feels good and the Elegant Courtier gives you options to be useful outside of combat

    • @andreainghilterra
      @andreainghilterra 2 หลายเดือนก่อน +1

      The level 18 ability is just broken. Having a full turn the first time you reach 0 hp, and still surviving with 1 is insane

  • @blobdestroyer1792
    @blobdestroyer1792 2 หลายเดือนก่อน +12

    Champion fighter. The sooner you realize it’s built for light weapon enthusiast fighters who dual wield and make as many attacks as possible in one turn (therefore getting the most chances to Crit), the sooner you’ll be able to realize just how fun it can be. Take the piercer/crusher/slasher feat (depending on the damage type of the weapons you use) from Tasha’s to make it even better. You can even multiclass into barbarian for brutal critical to get some crazy powerful crits. I made a thri-kreen champion fighter for a Spelljammer campaign who wielded four pistols (flavored light crossbows) and just put out volleys of crits between fighter’s massive multiattack and the fact that I got to make an extra 3 attacks from all my additional weapons, and it was a lot of fun. The HP regen feature does feel a bit out of place for the subclass, but overall the build was super fun.

    • @John-gg9mt
      @John-gg9mt 2 หลายเดือนก่อน +4

      dude, having more arms as a thri-kreen does not mean you have more attack actions or bonus actions with two weapon fighting, no wonder you had such a ball with champion fighter 😂

  • @penguinmaster7
    @penguinmaster7 2 หลายเดือนก่อน +30

    Scout Rogue. I always see people saying how bad it is, that it brings nothing to the table, but just let me cook for a second. The scout rogue brings something to the table that other subclasses don't: flexibility. Skirmisher lets you move half your speed away from an enemy without provoking opportunity attacks. Survivalist gives you nature and survival proficiency. Superior Mobility gives you an extra 10 feet of movement. you get Ambush Master at 13th for advantage on initiative as well as every party member getting advantage on that target until your next turn. and at 17th level, you get the amazing Sudden Strike, which allows you to attack TWICE. it doesn't even have to be the same target, and your second attack ALSO benefits from a second sneak attack if you use it on a different target.
    the Scout prioritizes survivability and mobility over everything else, which are extremely handy options for a rogue. Scouts are best utilized at range, and can effectively outrun a boss and finish them off by themselves.

    • @Dark_Pragmatist_
      @Dark_Pragmatist_ 2 หลายเดือนก่อน +6

      I felt the same about Scout as well. Seems like your devotion to the theme of it will yield greater treasures than that of a character max optimized for nothing other than math.

    • @thunderknight24
      @thunderknight24 2 หลายเดือนก่อน +4

      Not to mention it gives you 2 expertise for free, even if you didn't already have proficiency in nature and survival. Great for getting the maximum number of possible proficiencies/expertises (which is a kind of meme build but still...)

    • @Holycrapitschad
      @Holycrapitschad 2 หลายเดือนก่อน

      The main reason I think it doesnt get that play is because Swashbuckler gets a more effective hit-and-run skirmisher ability, but I love scout because it lets me mess around with multiclassing more. You always have that advantage on initiative with Scout as long as you stick with the class while Swash you have to invest in charisma for the boosted initiative.

    • @sidecharacter7165
      @sidecharacter7165 2 หลายเดือนก่อน

      Bro it negates the need for a Ranger in many campaigns. If your DM runs travel like the books you need them or a Ranger or Druid.

    • @vidmanandrew09
      @vidmanandrew09 2 หลายเดือนก่อน +1

      Scouts sounds like the optimal version of the Hit-And-Run class known as Rogue.

  • @MrSiren52
    @MrSiren52 2 หลายเดือนก่อน +9

    Champion Fighter. I have has such a good time playing a champion in my friend's campaign. I've heard it called boring, but to me it gives the most classic "fighter" feel. On top of that the expanded critical is not only fun on it's own, but if it's paired with feats or weapons that have effects on critical hits (like say piercer) it synergizes well. The second fighting style is great for those that want to play with versatility in combat. like switching between a weapon & shield and a two handed weapon, or a melee and a ranged weapon.

    • @sidecharacter7165
      @sidecharacter7165 2 หลายเดือนก่อน

      Extra fighting style is nasty good. Blindfighting and Interception Style together make a nasty versatile character, and crits with Longbows 2x as often are nice.

  • @dracone4370
    @dracone4370 2 หลายเดือนก่อน +14

    I hardly ever hear anyone talk about Scout Rogue, it's basically an authentic Shinobi (a male Shinobi is called a Ninja and a female Shinobi is called a Kunoichi), mechanically, in D&D, especially if you took some background features and feats that give you access to crafting (especially smithing) because you have the ability to literally craft gear and tools, just like a genuine historical Shinobi, and it was my favorite Rogue subclass before I learned about basically this via Gaijin Goombah's Which Ninja? series

  • @josephradley3160
    @josephradley3160 2 หลายเดือนก่อน +13

    1:28 Can confirm. Circle of Wildfire is the most fun I've had with my pants on this year.

  • @Tomha
    @Tomha 2 หลายเดือนก่อน +9

    Alchemist. I know it's considered weak but I think it has great potential for a creative player. Alchemy toolkits can be used as PART of the long rest so every night they can make alchemical tools/products. Eat up your spell slots for Elixers of your choice while making a cheap weapon like Acid or Alchemist Fire. The Elixers expire on your NEXT Long Rest so this class really likes to prepare ahead for stuff. You got basic healing, a few weak buffs and a Alter Self potion. Having a Flying potion or 2 will always be super helpful, even if it's slow for puzzle solving, Alter Self ditto if you have underwater business you expect. And healing potions...are healing potions! Higher level also means extra temp hp for drinking these things and applying INT to elemental spell damage in 4 categories.
    Those 2 items I listed crafting weigh 1 pound, and you can shoot them with the Catapult Spell so stuff bags with 5 lb worth of Acid for 10d6 Acid Damage per Catapult, or set them on fire for 5d4 Fire Damage per turn they have to waste a turn to remove. (Worth noting the books do NOT say if multiple instances of burning can or cannot stack so you might wanna ask your DM. Mine decides it does cause he thinks Alchemist needs every advantage to "be good.") You can also upcast to multiply the weight limit so if you have a easy to hit target, or a Troll, you can really piss them off with tons of burning.
    In theory, you can also be a lot more deadly if the DM allows you to figure out how to create bombs, grenades, firearms. My DM also ruled that "If you know the ingredients, you can make it in my game." which I think he regret immediately because we conveniently were never going to towns/cities or regions where I could get my hands on certain materials. Cause I told him exactly what materials I wanted to buy/synthesize in mass stockpiles and I scared the crap out of him when I mentioned carrying 200 lbs of Salt on my person. He did not want me to mass produce Bombs, Napalm, or Mustard Gas, and he was scared what I planned with the Salt to begin with.
    TECHNICALLY you could do all this with any Artificer subclass, but Alchemist is a great support friend that can take a workload of "The Healer" off of the Cleric and Druid.

    • @traxdaddy3182
      @traxdaddy3182 2 หลายเดือนก่อน +1

      I play one and was my first character. I almost switched for battle smith but due to a chaos of a session where we almost died I realized the benefit of healing word at level 4.
      It has a great use on roleplay and the DM will let me roll to decide an elixir for a day. The alchemical salvant makes healing word amazing with level 20 intelligence.

    • @Tomha
      @Tomha 2 หลายเดือนก่อน

      @@traxdaddy3182 Nice. I did get a chance to try playing one at lvl 20 and honestly, I really was better off playing as "The Support" type with him, but it was pretty great.
      One bit I liked doing was using the "Pot of Awakening" item for infusions. A common magic item, tend to the plant for 30 days and you have a living shrubbery pet, intelligent as a Commoner, but loyal to you. I always kept a few with me and armed them with my Elixers, a Spell Storing Weapon and use whatever spell feels ideal at the time. Those Elixers are also really good if you have henchmen administering them during combat, or chucking acid vials.
      I did loose them in a dragon fight, but I was able to make more during my downtime. Even noted in my backstory of owning businesses full of Awakened Shrubs running the shops.

    • @sheriff2285
      @sheriff2285 2 หลายเดือนก่อน +1

      It's not even about the potions. The five level ability is insane, i had an artificer with a 20 intelligence and he was already a beefy support character at level 4, who's perfect for survivability. But at the level 5 he remains the same, but with healing word heals for 1d4+10 and firebolt turning from 1d10 to 2d10+5

    • @traxdaddy3182
      @traxdaddy3182 2 หลายเดือนก่อน +2

      @@sheriff2285 exactly this. I started with light cross bow but once we hit 5 I switched my style for that reason. And the next enemies were trolls. So it worked out.

  • @ShugoAWay
    @ShugoAWay 2 หลายเดือนก่อน +11

    Divine soul the entire cleric spell list but with meta magic but so many pass it over for the 2 Tasha cuz a couple extra spells
    The entire cleric class so many think it is a healer or support but it is so good at everything
    Lore bard it may be old and eloquence is stronger but lore can still do so much

    • @ChangesConstant
      @ChangesConstant 2 หลายเดือนก่อน

      My friend played a cleric
      He was a dual axe wielder and was always in the front lines
      Clerics can do anything
      Just give them enough spirit guardians and war caster lol

  • @dodge2362
    @dodge2362 2 หลายเดือนก่อน +6

    OG hunter ranger 5e, with Colossus Slayer. Basically get extra attack at third lvl instead of fifth. And then getting extra attack at fifth. Still sucks what they did to ALL the ranger attack spells but...

  • @magicanteater38
    @magicanteater38 2 หลายเดือนก่อน +10

    archfey warlock

  • @billbishop6109
    @billbishop6109 2 หลายเดือนก่อน +6

    Totem Barbarian, but taking Eagle totem first. Sure you lose the extra resistance when you rage, but getting additional movement as your bonus action means you can get into melee range really quickly, especially when you want to get to that spellcaster hiding in the back.

    • @graveyardshift2100
      @graveyardshift2100 2 หลายเดือนก่อน +1

      Subclasses like totem barb and hunter ranger are great because they basically opene up additional subclasses by having a variety of possible builds within them.

  • @easy-tu9fp
    @easy-tu9fp 2 หลายเดือนก่อน +2

    Soulknife, with the right setup (aka sharpshooter) you can deal massive damahe with no spells

  • @silvanusasher446
    @silvanusasher446 2 หลายเดือนก่อน +16

    Hunter Ranger 5e, followed closely by Champion Fighter

    • @sidecharacter7165
      @sidecharacter7165 2 หลายเดือนก่อน +1

      Rangers only get what on because nobody does travel rules.

    • @silvanusasher446
      @silvanusasher446 2 หลายเดือนก่อน

      @@sidecharacter7165 agreed

    • @silvanusasher446
      @silvanusasher446 2 หลายเดือนก่อน

      No travel, no hunting beyond a single dice roll

  • @Jaeger_Bishop
    @Jaeger_Bishop 2 หลายเดือนก่อน +7

    Honestly, I think the Alchemist Subclass for Artificer is underrated, especially if your DM has 2 brain cells to rub together in order to tweak the class features.
    You can make healing potions that get your intelligence mod to help boost them, make valor potions as an off brand Bless, and at 9th, all your potions even give temp HP 2d4 +int mod. Plus I tweak the number of potions you can make to be equal to your proficiency modifier and last until consumed, it's not like they are super powerful so I ignore them expiring. Now that I think about it, I'm going to add an extra 2d4 healing at level 8, just so they can somewhat keep up with bought and paid for potions.
    You also get to add your Int mod to damage spells if needed, be sure to take an Elemental Adept in order to keep that damage moving along. You'll never be the frontline destroyer or backline artillery, but between your infusions, your potions and spells, you'll be a reliable support and swiss army-knife.

    • @cinnamonzor7043
      @cinnamonzor7043 2 หลายเดือนก่อน +1

      Oh, 100%. Especially seeing how effectively Caldwell played Zirk in NADDPOD campaign 2, the subclass has a lot of really handy applications that I don't see a lot of people talking about.

    • @SimplyThinking677
      @SimplyThinking677 2 หลายเดือนก่อน

      @@Jaeger_Bishop well yeah anything becomes underrated when you change it to become strictly better than its original version

  • @TheLucidChiba
    @TheLucidChiba 2 หลายเดือนก่อน +2

    Beast barbarian, the tail is a decent defensive option and the claws with two weapon fighting can do 4 d6 attacks + rage bonus per turn at level 5.
    Bonus of water breathing, massive vertical jumps, or permanent spiderclimb to rotate between.

  • @Maydnight
    @Maydnight 2 หลายเดือนก่อน +3

    So people know that ranger gloom stalker is strong
    BUT Did you know if you go for a range focus build, take sharpshooter and get a 2 levels in fighter to get action surge, you become a nightmare for most dm as once per short rest, you can basically make one fight a victory on the first turn by dropping a huge pile of dice on the ennemy
    Exemple at level 7
    Fight start, you go in so you can shoot at the ennemy and use action surge to shoot again, only to realised that the extra attack per action of gloom work on action surge
    Use sharpshooter bonus damage every time
    Noticed that if you hit every attack you just dropped at least 68+6xDex at the ennemy on the first turn, often meaning the fight wont last very long
    Note if you hit every attack your average damage is 92+3xDex
    Ofc you wont hit all of your attack but most of them will
    Note : Dont use that without warning your dm to see if he is okay with that as this is a build you could use on a table deeply focused on fights

  • @y2a1979
    @y2a1979 2 หลายเดือนก่อน +4

    Something I think often gets overlooked is that the subclasses in the OG 5e Players Handbook were designed around a playstyle almost nobody uses, which is to say, not assuming you're multiclassing and/or using feats. As soon as you strip away the stuff that was technically optional, things like Berserker start to make more sense. It's the only way of doing more than one attack per turn with your primary weapon before level 5, and without having feats, dual wielding is limited to weapons that do 1d6 at most, and only getting your stat bonus to offhand damage if you took a fighting style for it. So when you really need to chop something down to size fast, you can trade a level of exhaustion for up to 10 combat rounds of getting two attacks with all your bonuses, with something that does 1d12 or 2d6 per hit depending on your large weapon of choice, with a few extra points of rage damage to boot.

    • @SimplyThinking677
      @SimplyThinking677 2 หลายเดือนก่อน +1

      @@y2a1979 Hell even without all those options berserker still sucks as using your class ability
      Gives you a debuff that requires a long rest to get rid of
      Wanna use your class ability again well then the debuff gets worse and requires more long rest to get rid of

  • @tehrulefoo
    @tehrulefoo 2 หลายเดือนก่อน +6

    I saw someone do well with a Grave Cleric in Storm King's Thunder. The ability to negate critical hits becomes a lot more powerful when you're dealing with giants who can crit for 12d6 damage. It's still far from the best, but being able to negate 6d6 damage with a reaction always feels good.

    • @thespreer2142
      @thespreer2142 16 วันที่ผ่านมา

      counter point: silvery barbs

    • @tehrulefoo
      @tehrulefoo 16 วันที่ผ่านมา

      @@thespreer2142 That spell wasn't out when I ran that game. Plus I ban it at my table for being stupid OP

    • @thespreer2142
      @thespreer2142 14 วันที่ผ่านมา

      @@tehrulefoo
      it’s not rly OP. it’s a spell slot for a reroll. you’ll burn through them all if you spam it.
      really, it just negates the likelyhood of crits and that’s all it should be used for.
      but adamantine armor negates critical hits and i’m pretty sure it’s cheaper to buy than full plate. is that OP?
      also, there are halflings (especially w/ the bountiful luck feat), the lucky feat, chronurgy wizards level 2 feature, and portent dice from divination wizards. do you ban those?
      if you want to counter it, just give your spellcasters a reason to use their reaction. target the bard/wizard/sorcerer and MAKE them use their reaction on shield or absorb elements or whatever.

    • @tehrulefoo
      @tehrulefoo 14 วันที่ผ่านมา

      @@thespreer2142 Silvery Barbs is OP.
      It can negate crits (which is one of the main features the Grave Cleric has going for it). Adamantine Armor only affects the user, not the whole party. Plus as an item, the DM has control over the party getting it. But I'd hardly call one person being immune to crits overpowered.
      The main thing that makes it busted more than anything is using it on enemy saving throws. You can force through powerful spells by casting them on enemies that dont have LRs and spamming SB till they fail, essentially recasting the spell multiple times. Sorcerers have to burn a ton of sorcery points to do something similar, and diviners have to use one of their limited low-roll portents (although thats much more reliable). Plus you get the free advantage, which will make your rogue very happy if you have one. It does way too much for a 1st level spell and severely buffs a ton of powerful caster classes that did not need that kind of power boost.
      Halflings are fine. Nothing wrong with rerolling ones. And if they want to spend a feat on sharing their racial, thats a fair tradeoff. 5e lucky is a little cheesy. Way prefer the 5.24 version. But even the superior 5e only affects attack rolls against the player and rolls the player makes. Very strong, but it requires a feat, which is way more investment than a first level spell that most classes have access to.I do ban Chronurgy Wizards, but more for their level nine feature than their level two. You can do tons of absurd stuff by stuffing spells with an hour long cast time into the time orbs. As well as hand out find familar spells to anyone who wants it. Diviner Portents are no problem. They're the subclasses main draw, and you have to use them before the dice it rolled. And you get very few. Usually I see them used to force failures on save-or-suck type spells as mentioned above.

  • @vidmanandrew09
    @vidmanandrew09 2 หลายเดือนก่อน +1

    I feel the entirety of the Warlock class is underrated because it’s only ever splashed in random multiclass builds, which I already think is stupid personally, just to get that Short Rest burst of magic.
    Especially in Sorcerer Builds, which I’ve learned are called Coffeelocks.

  • @aidanthornton173
    @aidanthornton173 2 หลายเดือนก่อน +2

    *Celestial Warlock.*
    I played a Tortle *CW.*
    His name was *Koro-Koro* and he was the nicest guy you ever met.
    He was always accompanied by his Sprite familiar Toma *(Pact of the Chain).*
    He was always a supporting character, doing the scouting, occasionally healing and of course, EB'ing enemy spellcasters.

    • @MrSiren52
      @MrSiren52 2 หลายเดือนก่อน

      @aidanthornton173 I used the celestial pact to bring my "magical girl" concept to life in a game and she has been amazing to play.

    • @sidecharacter7165
      @sidecharacter7165 2 หลายเดือนก่อน

      Take a level on fighter first for Heavy armor and shield proficiency alongside Interception style. Can frontline and do support at the same time.

    • @aidanthornton173
      @aidanthornton173 2 หลายเดือนก่อน

      @@sidecharacter7165 Tortles can't wear armour unfortunately.

    • @sidecharacter7165
      @sidecharacter7165 2 หลายเดือนก่อน

      @@aidanthornton173 I was replying to the Celetial-pact guy. Sorry for any confusion.

  • @Gh0stWh33l
    @Gh0stWh33l 2 หลายเดือนก่อน +4

    The Druid of the Moon is the Gold Standard of Druids, and oftentimes what any new Druid is compared to, and so you could say all Druid Subclasses are underated compared to it...
    And yet, I have to say that Stars may get this the Worst.
    The Star Map gives you Guidance for free, as well as Starry forms that give minor benefits at first, the one you'll most likely gravitate towards being Archer for that free bonus action attack...
    But you also get a GUN.
    The Star Map gives free level 1 casts of guiding bolt prof. times a day. You get a GUN. 4d6 of radiant 'Go FUGEDABOU yourself' damage at level 2. There is a reason why Clerics LOVE this spell so much! And not only does your Star Gun give you free casts, you now KNOW the spell, letting you funnel spell slots into it!
    The way I played it was a Kamen Rider-esque Masked Hero who used Shillelagh to create Gauntlets and Greives out of a Staff to fight with, then used Starry Form depending on how the fight was going, Power up Transformation style. Dragon helped me concentrate on spells I normally wouldn't consider, Archer combined with the Radiant GUN that is Guiding Bolt tended to end Ranged Encounters Quickly, and Chalice Healing turned Goodberry into Greaterberry.
    You are suddenly whatever the Encounter needs at that time, you never feel useless, you always have SOMETHING to do!
    That's not even mentioning the Higher level stuff, Nudging Die results as a Bonus action with Omens at Level 6, gaining a FLYING SPEED in Dragon form as well as additional Damage or Healing in the other two at level 10, and gaining resistance to the Physical Damage Types while transformed at level 14!
    And this is all overshadowed by turning into an Elemental ARGH WHY IS MOON DRUID SO GOOD!?
    Try Stars Druid today!

  • @zega9116
    @zega9116 2 หลายเดือนก่อน +3

    Ok ok ok.... hear me out.... Beast Master Ranger from 2014 wasn't that bad
    You can pick (almost) ANY BEAST and it will become your partner, and with every monster they released you could have a chance to get a new companion was cool.
    Depending on the animal you took you could have some cool stuff, Giant crab with the big AC, Wolf making enemies prone, flying snake, having a Giant Poisunus Snake with that deadly poison, Voulter, Pterodactyl, you could even pick a small race and have some mounts.
    You can cast speak with animals and talk to your animal pal, negotiate with your snake to willingly give yout their poison, or justgive them personality
    You could even give Mage Armor to the animal to boost the AC, some have a +4 Dex Mod, and it stacks with the beast master's AC boost. And the spell expanded list gave Aid to ranger, so you can further boost the HP
    Now, not everything is good, you control 2 characters but can only attack with one, you could try to solve the AC, and try to patch the HP, but i'll probably die, the DC never goes up and it would be stuck to 11 to 13 (you could talk to the DM to be your spell casting ability) and you are stuck with CR 1/4 criatures or lower
    Just a silly guy with a silly animal

    • @zega9116
      @zega9116 2 หลายเดือนก่อน +2

      I once played a Beast Master Ranger with magic initiate (Mage amor) and casted Aid on the snake and me
      I was basically a moving tower aproaching the enemy and I had my Giant Poissons Snake strapped to my belt. My character would just thrust his hips and the snake would jump from my hips, bite, and be my belt again, all from 10fts (the snakes range).
      The Ranger and the Snake bouth had 19 AC so we were pretty tanky
      It was super funny

    • @sidecharacter7165
      @sidecharacter7165 2 หลายเดือนก่อน

      Gnome or Halfling riding a wolf. Wolf always has Advanatge in melee and Halfling shoots a projectile until they get close. Take the Mounted Combatant feat and a magic saddle for an even better time.

  • @draconmulvey1715
    @draconmulvey1715 2 หลายเดือนก่อน +2

    Im actually playing a berserker barbarian/ Raven queen warlock. Its fun because we reflavored The patron as his witchwife and the dm lets me use my eldritch smite invocation midrage, So at where we are in the campaign, im dealing 2d12 slashing +1d10 cold+3d8 force+2d6 thunder from a ring of thunderous smite on my crits. Like I got a crit on a monster our dm set against us and absolutely obliterated a third of its health

  • @QuixoteBadger
    @QuixoteBadger 2 หลายเดือนก่อน +2

    Ah, good ole war magic. One of my favorite unused character ideas is the Pixie-in-a-tank. The "commander" is just a magicless/dustless/afraid of heights homebrew pixie artificer. The "tank" however is a warforged war mage that casts spells from it's main gun. It sounds like a joke character, but has been written to be dead serious.

  • @Sylancewillfall
    @Sylancewillfall 2 หลายเดือนก่อน +1

    Fathomless warlock, bonus action to create tentacles that you can move and attack with as a bonus action, basically a spiritual weapon. Conbined with certain invocations you can reduce movement by over 30ft which is crazy

  • @hortonhearsahunter
    @hortonhearsahunter 2 หลายเดือนก่อน +9

    To add to this Draconic Sorcerers also get 13+DEX ac which also makes them a little less squishy.

  • @starhalv2427
    @starhalv2427 2 หลายเดือนก่อน +2

    Chronourgy wizard.
    It's basically divination wizard, except it's strongest ability (to force rerolls) is slightly weaker, and all other abilities are much better.

    • @thespreer2142
      @thespreer2142 16 วันที่ผ่านมา

      chronurgy isn’t underrated. you have to be smoking crack to think people consider this anything other than top tier

  • @archellothewolf2083
    @archellothewolf2083 2 หลายเดือนก่อน +1

    I second Abjuration Wizard. Play a race that gives armor or just multiclass with Fighter (which many wizards do for Action Surge anyway) and you become virtually unkillable by normal attacks. Your GM will be forced into having other wizards cast the likes of Fireball to try and damage you, at which point you can demonstrate your improved Counterspells. It's a fun way to tank and is often a great teaching tool to get new GMs to think outside the box for their combat encounters without overshadowing the rest of the party.
    I would like to submit Eldritch Knight for my personal entry:
    Dunno how people feel about it these days but I remember when it was widely considered the worst option outside playing a Ranger. But if you pick your spells carefully you have more versitillity and survivability than most other classes. Not to mention, with the new Throwing Fighting style you can essentially be throwing longsword damage at people that are out of melee range with your spears, which you have an infinite amount of them since you can summone one back as a bonus action, which the Fighter doesn't use much anyway. Heck, take Fighting Initiate at level 4 for the Dueling Fighting style and you're throwing MINIMUM 5 + STR damage to anyone outside melee range. That's 5 + STR damage if you roll a 1 for damage.
    Eldritch Knight gets toughness thanks to heavy armor and shields, versitile utility and improve survivability from spells, and can take a damage increase that will punish foes staying away from you while still having Extra Attack for those that get in close. All without a single dip into another class. And let me tell you, 4 attacks with the attack action and TWO Action Surges is a pretty nasty combo for your party tank to whip out on a short rest.

  • @comebackqing8452
    @comebackqing8452 2 หลายเดือนก่อน +4

    BG3 players underrate Moon Druid just because it can't do hur billion damage op item one time combo in act3 with all the broken gear/weapons/illithid powers/ consumables in the game.

    • @sidecharacter7165
      @sidecharacter7165 2 หลายเดือนก่อน

      The damage riders in BG3 are insane. Magic Missile was made OP, lol.

  • @erictoncray966
    @erictoncray966 2 หลายเดือนก่อน +9

    I will also defend Abjuration Wizard. I once played one in an AL style game and the DM forced my character to become a god, just so I would stop breaking the game and messing with the game world.

    • @Cloud_Seeker
      @Cloud_Seeker 2 หลายเดือนก่อน

      I once played a wizard like that which had the Eldritch innovation to cast mage armor at no cost. Since you still cast it at first level you still regain you ward. Which means you always have it active at every fight, and at early levels you have the most hp as you doubled it.
      Yes. He studied the occult.

    • @AdamScott-k3d
      @AdamScott-k3d 2 หลายเดือนก่อน

      One way the power of the Abjuration Wizard has been severely nerfed over time is the increasing number of published creatures using "spell-like abilities". Which Counterspell, Dispel Magic and the Spell Resistance feature are POWERLESS against, rules as written (RAW). All I can say is, just, wow, good job taking away half the good stuff this subclass Has, bro. Lol.

    • @Cloud_Seeker
      @Cloud_Seeker 2 หลายเดือนก่อน

      ​@@AdamScott-k3d Yeah. That is one of the things I noticed about the Abjuration Wizard. The gimmick with the spellward is kind of nice, but it falls flat when you discover that there are just about no Abjuration spells you can cast which actually refill your ward. Especially on the higher spell levels.
      The fact they are removing spells from the enemies means that the most viable spells for this subclass is removed. Also RIP War Mage. Its whole gimmick is removed.

    • @jacobharding1644
      @jacobharding1644 หลายเดือนก่อน

      Abjuration wizard is super fun, especially taking a dip in warlock to gain armor of agathys and going into melee range.

  • @johnnnysaint01
    @johnnnysaint01 2 หลายเดือนก่อน +1

    Rune Knight Fighter and Path Of The Giant Barbarian
    Both fantastic

  • @hex2pay951
    @hex2pay951 2 หลายเดือนก่อน +2

    In regard to the question during abj. wizard, in my homebrew I do have several towns and cities where spellcasters do not take up domain, and the party will be treated as suspicious if the people find out they are magically attuned.

  • @boss5718
    @boss5718 2 หลายเดือนก่อน +1

    I’m not entirely sure on Clockwork Soul Sorcerer’s popularity but I’ve hardly ever seen any played. First off, you get some decent utility spells at level 1 and 3 (Alarm, Protection from E/G, Aid, and Lesser Restoration) not to mention Restore Balance. Being able to take away disadvantage from yourself or the party and taking advantage away from an opponent is a seriously cool ability, even if it doesn’t have too many charges.

    • @thespreer2142
      @thespreer2142 16 วันที่ผ่านมา +1

      clockwork is s tier, it’s just not a “classic” subclass is all.

  • @BubbaFett450
    @BubbaFett450 2 หลายเดือนก่อน +12

    I come to prevent the kids from saying first, get rekt scrubs.

  • @ReinaSaurus
    @ReinaSaurus 2 หลายเดือนก่อน +1

    rogue scout - the best spotter for friendly artillery artificers, ranged party members and a walking radar station against enemy ambushes if you combine high dexterity and wisdom.
    with additional walking speed and a complimentary species also a great emergency medic with herbalism kit and medicine proficiencies if needed.
    "i will force feed you these potions! you are not allowed to die, and the cleric and paladin are not allowed to resurrect you! you are mine to save! mine!"

  • @captainrail88
    @captainrail88 2 หลายเดือนก่อน +1

    Summer bard. In one campaign I summoned 8 weasels with conjure animal and then gave one dragon's breath, using my bonus action. I also gave them the torture tools I stole from the dungeon's science lab. We were surprised by an evil steampunk iron man. He was surprised by my weasels. The DM and party was both thrilled and horrified by this combo.

  • @SteveMorris-c2r
    @SteveMorris-c2r 2 หลายเดือนก่อน +1

    Beast master ranger. People have such a huge misunderstanding of the rangers role in a party. Outside of combat your job is to interact with the world. In battle a ranger's job is not to compete with damage dealers, but to combo with them. So many people waste their spells and actions trying to compete with the barbarian or paladin for damage when your job is to make their damage more efficient. With the tasha's options the beast has huge utility and RP potential. The beast of the land can knock targets prone giving the melee classes advantage on their attacks. Beast of the sea can grapple and sky has fly by. All of which has their uses. The shared spells has loads of uses. Being able to double up on spells like ensnaring strike, cure wounds or guardians of nature is always good. You also have the option of doubling up on companions with the summon beast, fey and elemental spells. Beast master has so many options to control the battlefield, but people only ever try to compete with GWM or smite. Where and when damage is applied matters just as much if not more than how much damage is dealt.

  • @blakeetter280
    @blakeetter280 2 หลายเดือนก่อน +2

    I don’t use many casters because they’re harder to run and my party isn’t great at countering them. That said, I totally would and have done so on many occasions

  • @Daniel_Coffman
    @Daniel_Coffman 2 หลายเดือนก่อน +1

    This may be a real deep cut, but the Oath of the Watchers Paladin totally doesn't make me think of Drakengard, lol.

  • @Glitch6107-c9n
    @Glitch6107-c9n 2 หลายเดือนก่อน +1

    Artillerist artificer, because you can make a gun with Eldritch cannon, and that's funny af

  • @postapocalypticnewsradio
    @postapocalypticnewsradio 2 หลายเดือนก่อน +2

    PANR has tuned in.

  • @frasechico
    @frasechico 2 หลายเดือนก่อน

    Creation Bard - You get the ability to cover missing but important items (such as holy water to deal with some curses, or an emergency weapon), then a pet that deals force damage, moves on your bonus action, slows enemies, and scales witn your hp spell attacks and proficiency. And then the level 14 feature kicks in and suddenly revival spells become significantly cheaper...

  • @LJSheffRBLX
    @LJSheffRBLX 2 หลายเดือนก่อน

    MrRipper, amazing video it was really entertaining

  • @TheNoobRapter
    @TheNoobRapter 2 หลายเดือนก่อน +1

    The subclasses I think are underrated. Granted I tend to only play martial classes, and the other people I play with are always min maxing spellcasters that are always the S teir list stuff.
    Kensi monk= Everyone I talk to thinks the only way to play monk is to go full Goku and if you are getting a weapon just play literately any other martial character. The less focus on ki point use is great and if you get defensive duelist and a whip and you will be a tanky monk with range. Get tavern brawler for Jackie Chan BS fun
    Samurai fighter= People just look at this as the weeb subclass because of the name. but if you use action surge with fighting spirit you become a blender at melee, and if you have the sharpshooter trait you will be the bane of anything far away from you. Also I am a sucker for any subclass that gives you a proficiency.
    Swashbuckler rouge=It is the ultimate annoyance and harassment character, and constantly getting sneak attack is great. Also how thematically different it is to most rouge archetypes I see people talk about (the dark brooding type) just confuses players and the GM.

  • @funnyblog100
    @funnyblog100 2 หลายเดือนก่อน

    I think the college of whispers is very underrated. I made that bard subclass absolutely terrifying when I played it.
    If you take the sharpshooter feat that’s 10 extra damage and the ability to ignore most cover at a -5 penalty to your attack roll.
    That 10 extra damage is additional damage you are stacking on top of your extra damage from the subclass feature psychic blades which lets you use bardic inspiration to deal additional psychic damage on a hit that scales with level much like a rogues sneak attack.
    You can also pick up spells that give advantage like faerie fire. Excellent crowd control and insane single target burst damage.
    You can even take crossbow expert and make two ranged attacks with advantage every turn with the right set up.
    And if you want to get into multiclassing a few levels in rogue will allow you to use cunning action to hide and get advantage and do a ton of damage without wasting a single spell slot. You can also dip into fighter for action surge if you want more attacks. As well as the archery fighting style.
    This subclass can absolutely wreck encounters.
    Most charisma casters like bards can be shut down with spells like silence but that’s not an issue for the college of whispers because most of your damage won’t come from your spells. You can also steal an enemies shadow and wear it as a disguise and gain access to basic knowledge from them.

  • @everythingsalright1121
    @everythingsalright1121 2 หลายเดือนก่อน +1

    Im rather fond of astral self monk. 10ft reach, force damage, and funny grapple shenanigans are great. But i almost never hear about anyone else playing it. I know monk is fairly weak in 5e and got a few improvements in onednd, but i think that a good dm will account for that or allow you some buffs. For example my dm bumped up my martial arts die and gave me some extra attacks at higher levels

  • @talscorner3696
    @talscorner3696 2 หลายเดือนก่อน +1

    Oath of Conquest Paladin, for me ^^ Darth Vader your way through encounters!

  • @rapidsole9198
    @rapidsole9198 2 หลายเดือนก่อน

    4:19 tbh I do see 2 different creatures being used for that class, either a Dullahan or a Nuckelavee, either one are PERFECT for the subclass

  • @samblackwood4525
    @samblackwood4525 2 หลายเดือนก่อน

    In Pathfinder. Pistolero gunslinger. Firing a double barrel flintlock while using a grit point for "up close and personal" means you get two guaranteed hits (a miss is half dmg) on a target (aim for low health enemies to get the grit point back on kill). Then use the gun twirling feat to instantly holster your empty gun and draw a fresh one with no actions or bonus actions taken (never reload till your out of fresh pistols). You become to most efficient combat janitor, taking an enemy off the board almost every turn.

  • @alexmiller1800
    @alexmiller1800 18 วันที่ผ่านมา

    I absolutely adore any class that has reaction abilities to negate damage for yourself or allies. Psi Warrior and Cavalier Fighters can reduce or outright deny damage by increasing AC, Abjuration Wizards can extend their Arcane Ward to allies at level 6 as a reaction which is excellent, and Redemption Paladins can take damage for their allies within their Paladin aura.
    I don’t care whether the subclass is considered broadly powerful or good, I love being able to defend my teammates and be a more active participant in combat.

  • @robertsilvermyst7325
    @robertsilvermyst7325 2 หลายเดือนก่อน

    Shadow Sorcerer. I played a multi class Battle Master Fighter/Shadow Sorcerer Khenra. Khenra do not get Darkvision, and this fixed that. Add in the Blindsight Fighting Style and the Darkness spell, and my Khenra was an absolute terror for many enemies.

  • @ranekeisenkralle8265
    @ranekeisenkralle8265 หลายเดือนก่อน

    1:00 I not only agree to War Magic Wizard being underrated, but would even go so far as to sayit is the perfect dip for any melee class. Two levelsis all you need.

  • @DBArtsCreators
    @DBArtsCreators 2 หลายเดือนก่อน +4

    DM here; I've used only one spellcasting enemy throughout all the campaigns I've run over the past 5 years.

    • @elneos6343
      @elneos6343 2 หลายเดือนก่อน +1

      really? I love to mix spellcasters in a group of enemies, actually I have a plan of introducing a group of clerics to rival my players in the future, I trust a group of 3 clerics is more than enough to make my 4 players sweat a river

    • @DBArtsCreators
      @DBArtsCreators 2 หลายเดือนก่อน

      @@elneos6343
      Ya. I tend to lean more towards "situation puzzles" (like getting into a building without being caught, protecting civilians, or escaping a thing before a timer hits 0), mobs/swarms, or single powerful enemies with "mundane" abilities (like a gorilla-like abomination who can deal AoE Thunder damage, not because of magic but because the thing's vocal chords are just that powerful). Spellcaster enemies just don't have much reason to show up; mundane methods cover basically everything they can do and are often more interesting, since you can't use anti-magic to shut them down.
      (This is all despite two of the campaigns being super high magic campaigns - like, the rocks sometimes just spontaneously erupt in water, talking trees, the occasional invisible T-rex, and continents getting up and walking/swimming away sometimes because they woke up from their nap).

  • @blockhead134
    @blockhead134 2 หลายเดือนก่อน +7

    The amount of people saying 1 attack is worth a level of exhaustion is mind boggling

  • @Mispehled
    @Mispehled 2 หลายเดือนก่อน

    Path of the Giant barbarian is criminally underrated. Adding rage bonus to thrown weapon rolls and being able to throw a great axe with extra damage while raging is crazy. The fact you also become large or huge when raging is crazy good for rp and some niche combat strategies. The new 2024 barbarian only makes it better

  • @dragonriderabens9761
    @dragonriderabens9761 2 หลายเดือนก่อน +6

    Zealot Barbarian doesn't get enough love
    The ability to just not die at higher levels is 10000x better than just resistance to everything
    sure, it takes longer to get there...but it's worth it

    • @andreainghilterra
      @andreainghilterra 2 หลายเดือนก่อน

      I am playing a Zealot goblin, and I gotta say. The extra d6+half level damage paired with fury of the small and the usual d10 for a two-handed Battleaxe really is a niche. You'll deal some heavy damage while still being the tankiest guy ever. I'm still level 10, so not immortal yet but it's still so good

    • @Motidur
      @Motidur 2 หลายเดือนก่อน

      I played Zealot barbarian for about a year and a half and I had a lot of fun! Got to level 10 after a lot of hardships.
      I was also an aasimar aswell, So having thematic resistance to the possible damage types of my zealot powered hits made my character a heavy hitting front liner. We also spent large part of the campaign fighting undead/fiends/devils. So the extra radiant damage I chose absolutely came in handy. Never really got to use the lvl lvl 10 feature, but it would totally come in handy.
      I am a very cautious player, so I never actually needed to be resurrected, but it was still a dope feature that let me roleplay him as less afraid of death, always putting himself between our party and anything we fought.

  • @graveyardshift2100
    @graveyardshift2100 2 หลายเดือนก่อน +1

    Original beastmaster is actually pretty good, and I am convinced people just played it wrong. Yeah it needed some improvements at first, but it eventually got them.
    As long as you can figure out exactly how you want to play the beastmaster, it's perfectly fine. But if you instead try to be good at everything, then you might not have a good time. If you just want to play the master archer, then maybe don't rely on your animal companion to be a key part of your combat. And yes, there's some issues with things like the beast not doing magical damage at higher levels and other easily fixed things, but they are easily fixed.
    The biggest thing I see people complain about is that they can't use their bonus action to dual wield attack or cast a spell when using the animal to attack. But this isn't really true. Spells will still work just fine, and after getting extra attack you can in fact have the beast make one attack and then get two attacks yourself via dual wielding. This basically gives you three attacks as normal at this level, with one potentially being much stronger than a single one of your weapon attacks.
    Just build and play smart, give your animal companion some magic items, and have fun.

  • @muscularclassrepresentativ5663
    @muscularclassrepresentativ5663 29 วันที่ผ่านมา

    Thief rogue and fathomless warlock multiclass. You are now a pirate

  • @crestenor
    @crestenor 2 หลายเดือนก่อน

    I would be inclined to say Fey Wanderer is fairly underrated, just because of the shenanigans you can pull with adding your wisdom to your charisma checks. If you invest fully into wisdom and charisma while leaving your dex at 14, you can have a medium armor wearing, shield wielding, spellcasting ranger with the druidic warrior fighting style and absurdly high rolls in every social skill the game has to offer.
    Early on, it scales better than expertise, and while it falls off somewhat at later levels you will be competitive, if not better than even bards at charisma skills, all while never sacrificing combat potential as you cover the niches of both having magical weapon and being a decently high ac melee build.

  • @Im_here_too4089
    @Im_here_too4089 2 หลายเดือนก่อน +8

    Okay, hear me out, undying warlock. While I acknowledge they aren’t a powerful subclass, the role play potential is strong. My first character was such a warlock (yes, I know, bias,) and due to his undying nature, the DM was allowed to put him through all kinds of body horror that he just walked off. At level 6 a goblin landing a hit would just be leaving a wound, but for this guy getting stabbed through the chest multiple times was just another day. He was pinned to walls, impaled, sat on fire and so on but just powered through. Who even knows what our enemies must have thought when faced with this unstoppable juggernaut. I also plan on going further with his connection to death and giving him all the necromancy I can find. Before long, all will respect or fear Tordek Temenity.

    • @SimplyThinking677
      @SimplyThinking677 2 หลายเดือนก่อน

      It’s really hard to call it underrated when undead warlock is right there

    • @Plainofices
      @Plainofices 2 หลายเดือนก่อน

      I like how you brought up "undying" and not "undead" warlock, absolutely agreed I loved Undying Warlocks kit and the roleplaying from a player I had that was one was probably the best I'd seen

    • @Im_here_too4089
      @Im_here_too4089 2 หลายเดือนก่อน

      The reason I don’t bring up undead is because people like them more, seeing them as the upgrade.

  • @AureusAurelius
    @AureusAurelius 2 หลายเดือนก่อน

    The Armorer Artificer
    Players see Ironman and not Durzo from the Night Angel.
    I played an armorer and made the reference. No one at the table got it.
    I got a pistol of magic missiles and a blunderbuss that I infused into an automatic shotgun. Sometimes you just roll with it.

  • @jettblade
    @jettblade 2 หลายเดือนก่อน

    I don't think are too many bad sub-classes but several are underrated or underpowered. I think Alchemist Artificer is one that is underrated, especially when compared to the other Artificer options. Its a decent utility option with a lot of good healing support. I do think it suffers by being a half-caster with limited spell slots. Artificer is a good multi-class option because their spell slot progression rounds up not down so its a little bit easier to splash into it. Had this idea for a Alchemist/Circle of Wildfire that on paper looked like it would be good as a support/healer.
    My list for underrated sub-classes would be: Alchemist, Path of Wild Magic, College of Creation, College of Spirits, Forge Domain, Circle of Spores, Circle of Stars, Circle of Wildfire, Banneret, Way of Astral Self, Way of the Sun Soul, Oath of Glory, Horizonwalker Conclave, Swarmkeeper, Phantom, Scout, Shadow Magic, Celestial, Fathomless, and School of War Magic.
    My list for overrated: Path of the Totem Warrior(Bear specifically), College of Eloquence, Twilight Domain, Battle Master, Gloomstalker, Arcane Trickster, Storm Sorcery, Wild Magic, and Hexblade.

  • @sirtrebor
    @sirtrebor 2 หลายเดือนก่อน +2

    I'd say zealot barbarians aren't played as much as the other subclasses. Getting revived for FREE at level 3 is pretty good and being able to continue attacking a 0hp at level 14 plus if you fail all your death saves you don't drop dead until your rage wears off

  • @Metalchemist2
    @Metalchemist2 2 หลายเดือนก่อน

    I've honestly never thrown casters at my party. They come across them sure and plenty of their creations. However, they talk their way past the mages if not sneak past them entirely. The biggest mage bbeg they came across they disabled his ability to cast spells very handily. Proud of their ability to think around problems

  • @DrPluton
    @DrPluton 2 หลายเดือนก่อน

    I played a Circle of Dreams druid in Rime of the Frostmaiden. My only complaints were how terrible the druid cantrips are (short range) and how concentration-heavy the druid spell list is.

  • @halodude7167
    @halodude7167 2 หลายเดือนก่อน

    Here waiting for the Arcana Cleric to pop up.

  • @zimattack9994
    @zimattack9994 2 หลายเดือนก่อน

    for me battle ragger you can make some cool characters like a shifter who beast side is a porcupine or my favorite the thorny devil lizardfolk

  • @lucassworldofletsplays9270
    @lucassworldofletsplays9270 หลายเดือนก่อน

    I never see anyone talking about Clockwork Soul. You get Aid at level 3. Enough said.

  • @mr.phister2092
    @mr.phister2092 หลายเดือนก่อน

    Order Cleric is sick.

  • @whitefox3189
    @whitefox3189 2 หลายเดือนก่อน +2

    Conjuration Wizard. It can be extremely usefull with it's Minor Conjuration. Both due to situational advantages and because any class that makes use of consumables, like arrows synergises extremely well with it. You can also conjure acid ot top of enemies. I myself once turned an enemy invisible and put acid into their lungs, because it was an unoccupied space and I could see it.
    Benign Transportation can also be quite usefull as a non-magical teleportation choice.

  • @LumynSK
    @LumynSK 2 หลายเดือนก่อน

    Necromancy Wizard. Most people assume necromancy wizard is weak because Grim Harvest is bad, but the moment you understand how to use Summon Undead, Danse macabre, dual wielding skeletons and the infamous control undead things can get out of hand very easily.
    Understimating the necromancer can be a grave error

  • @Ike_of_pyke
    @Ike_of_pyke 13 วันที่ผ่านมา

    Oath of Ancients , people think it's just druidy bs attached to paladin ....BUT when you hit 7th level , half damage on ALL spells

  • @svartrbrisingr6141
    @svartrbrisingr6141 2 หลายเดือนก่อน +1

    not even a minute in and someone said draconic souls sorc is underrated? thats literally the only sorcerer sublcass I see people use. I sometimes see Clockwork as well but its not as common.
    my favorite theme wise is shadow. but it has the issue all summoning in 5e has. it breaks your action economy in a bad way

  • @TheDuelManiacs
    @TheDuelManiacs 2 หลายเดือนก่อน

    Hill dwarf draconic sorcerer with tough gets 60 hp at level 20 just for showing up

  • @Merepiff
    @Merepiff 2 หลายเดือนก่อน +3

    My answer to this question is "every iteration of monk"

    • @sidecharacter7165
      @sidecharacter7165 2 หลายเดือนก่อน +2

      Ranger too if there is traveling.

  • @Khalith
    @Khalith 2 หลายเดือนก่อน +2

    Yeah but rune knight makes you grow 3d4 inches at 10th level. Checkmate every other fighter subclass.

    • @sidecharacter7165
      @sidecharacter7165 2 หลายเดือนก่อน

      Goliath already max height can change to one size larger? Based on height standards in the good book anyways.

    • @Khalith
      @Khalith 2 หลายเดือนก่อน

      @@sidecharacter7165 Yes I know, my comment was meant to be a joke.

    • @sidecharacter7165
      @sidecharacter7165 2 หลายเดือนก่อน

      @@Khalith I meant that Goliath can be boosted to size Large from it.

  • @thegamingrouge3440
    @thegamingrouge3440 2 หลายเดือนก่อน

    One I just resently found is utterly EVIL, revived su class from unearthed arcana, this subclass goes to rogue, fighter AND ranger!. I forget what level but eventually u basically get healed from necrotic dgm take the feat that gives u wizard cantrips and learn toll of the dead, you now have a 1d12 heal that goes up with your levels MAKEING IT ONE OF THE BEST SELF SUPPORT EVER

  • @verdugosilver3047
    @verdugosilver3047 2 หลายเดือนก่อน +2

    Calling the Soulknife underrated just tells me that guy doesn't spend much time on reddit.

  • @kingmasterlord
    @kingmasterlord 2 หลายเดือนก่อน

    Sun Soul Monk as an Aasimar tho

  • @CodyChsilom-ws8ng
    @CodyChsilom-ws8ng 2 หลายเดือนก่อน

    Sun soul it’s good trust me

  • @inukithesavage828
    @inukithesavage828 หลายเดือนก่อน

    Hmm interesting

  • @Trindify
    @Trindify 2 หลายเดือนก่อน

    uh-SHAR-duh-lon. Not ash-ar-doll-un.

  • @veronwright1291
    @veronwright1291 2 หลายเดือนก่อน

    Basically the most underrated subclasses are the ones that aren't the following:
    - Artificer (battlesmith and armourer)
    - Bard (eloquence, lore, swords and valor)
    - Barbarian (totem warrior and zealot)
    - Blood hunter (lycanthrope)
    - Cleric (twilight, peace, war, trickery, tempest, and forge)
    - Druid (moon)
    - Fighter (battlemaster)
    - Monk (open hand, shadow, mercy, ascendent dragon and astral self)
    - Ranger (beastmaster and drakewarden)
    - Rogue (arcane trickster and assassin)
    - Paladin (devotion, vengeance, redemption and oathbreaker)
    - Sorcerer (divine soul, draconic, wild magic, and shadow)
    - Warlock (great old one, fiend, hexblade and genie)
    - Wizard (divination, bladesinger, and scribe)
    Those are the most played and positively discussed subclasses from each class I've heard, and I assume every other subclass from each class is underrated/overshadowed by the ones I've mentioned. I would add the whole of the Mystic class but I know everyone would just disregard it since it didn't make the cut and final rebalancing tweeks it needed to be officially published

  • @plannedtuna8293
    @plannedtuna8293 2 หลายเดือนก่อน +1

    Saying War Magic Wizard is underrated is crazy.

    • @andrewpeli9019
      @andrewpeli9019 2 หลายเดือนก่อน

      It is though? I’ve seen several tier lists rate is low

    • @plannedtuna8293
      @plannedtuna8293 2 หลายเดือนก่อน +1

      @@andrewpeli9019 Maybe because the lists I’ve seen come from optimization-oriented perspectives my experience is different. I probably don’t know how the average player rates War Magic. In the optimization community it’s pretty much considered the 2nd strongest Wizard subclass behind Chronurgy (which is flat out broken).

  • @Darkinu2
    @Darkinu2 2 หลายเดือนก่อน

    7th!

  • @Russian_engineer_bmstu
    @Russian_engineer_bmstu 2 หลายเดือนก่อน

    Ha, second

  • @CoffeeSipper555
    @CoffeeSipper555 2 หลายเดือนก่อน +1

    Abjuration wizard is exactly the opposite of underrated since it's so strong that you can only argue that it's overrated and that is false imho.
    Arcane Archer is so absurdly annoying for the DM that it stops being funny very quickly so to everyone asking for more resources i just say " God forgive them because they don't know what they are asking for".

    • @DavidAndrews-eb7gm
      @DavidAndrews-eb7gm 14 วันที่ผ่านมา +1

      Not sure there are many who underrate the Abjuration Wizard because you only get to do it once.
      They’re like Great Danes. They look kind of impressive until you realise they were bred to hunt lions. Two Great Danes v. one lion. Great Danes win.
      Then they kind of look slightly more impressive.

  • @textoffender3410
    @textoffender3410 2 หลายเดือนก่อน

    10:11 ranger was never the worst class and, after Tasha's buffs, is probably the best weapon user (5e). Also monk os better than rogue because of stunning strike.