I’m so glad you’re making deadlock content, I’ve been loving it but I’ve felt a little lost building and just following guides mindlessly, I haven’t watched you in a while since I took a break from smite and didn’t like new world but it’s nice to watch you again
Thanks for this info! One thing I've done some games if I know I'm going to Jungle early is picking up Melee Lifesteal and Monster Rounds as my sustain option in lane, as those transition into the jungle perfectly.
Yeah, those would definitely be my go-to options for jungle focus. Close quarters is nice too, also buffs your melee DMG and still helps in lane as well!
I absolutely love this info! This is the level of testing of items I want to see. If it’s possible (and you’re looking for ideas), I’d love to see how Enchanter’s Barrier and Combat Barrier hold up against Bullet Armor and Spirit Armor.
@@DukeSloth I know the ability to improve the armors is really strong but I’m also so tempted to throw a double barrier / veil walker / divine barrier build up on someone like Wraith who will make use of both bonuses after their buffs (and has built in bullet shields in her ability).
Great video. Love how you are often in the games I'm into as you're one of my favorite content creators. Back during the inception of New World there were tons of content creators but very few that actually broke down the numbers and mechanics of the game which is what I found to be most helpful, you were doing phenomenally in that area.
Hope making Deadlock content becomes sustainable and, most importantly, enjoyable for you. Unironically, my interest in Smite wained when I didn't have a steady stream of digestable changes and updates to stay current. You fill a niche, hope it becomes a staple for you.
thanks, confirmed my head maths that restorative shot is great. compared to extra regen you get damage, resist, and the regen if you mix heroes and NPCs is about the same. not perfect for every hero but on e.g. Haze where you have a very easy time getting at least 1 bullet on heroes it's great imo. melee lifesteal seems insane too, I need to grab it more.
amazing video, I really hope in the next videos you would also discuss tier 2 items, obviously it is much harder to calculate but situationally you can buy an item for 1250 during lane and it would bring much more benefit than 2 items from tier 1, as an example restorative locket has huge lining potential against spamming heroes such as lady gaga(or whatever tf her name is)
Thanks a lot! I originally included T2 item discussion as well but ended up cutting it out because the video was super long already! But it's definitely something I still want to discuss since we have 2 healing t2s as well as a bunch that provide Regen!
Melee life steal + Spirit punch for the first 2 items on Lash feels mega slept on. I heal a ton and do a ton of burst damage that they don't expect. Obviously, they can parry you, but unless ur playing in like, high MMR people don't parry as much as they should.
can u make a video on if its efficient to jungle/at what time it becomes effiecent to jungle/if its efficient to run the jar,when it becomes efficient to run the jar... BUT MOST IMPORTANTLY I WANT TO KNOW is it efficient/worthwhile farming boxes and golden jars that are NOT near jungle creeps, like the tunnel under the middle buy station has a few gulden jars and several boxes, is it worthwhile to go loot those over staying in lane or ganking,or jungling.
Intresting... Hot take i will try meele livesteal on haze. I love to meele and also i skill always the sleep at first for a free heavy meele. Thats how i trade my lane and not loose..good people dont stay with no cover to get my passiv stacked.
I did similar testing, tho i went for permin instead of 3 min Melee lifesteal being so strong makes sense, but its still caughtt me off guard ehen i first tested it. Restorative shot healing so much is another surprise when i did it. Extra regen always seem like the safe option, but neither of those are to be discounted
@@theprinceofgaming1545 Yeah, you won't get full value either way since you're not gonna spam it on heroes only. But even if we're just shooting creeps with it, the value isn't bad. So if you can reliable get 1-2 procs off of creeps and then occasionally get an additional proc from players when you land a shot, your overall sustain is solid while still giving you the added early pressure of being a yellow item!
Interesting video. One thing ive noticed with restorative shot is when playing a character with a shotgun, all the pellets light up green and can trigger restorative shot. Unlike mystic shot which only procs on the center pellet. Im curious to know if you get extra benefits when you land more of the pellets on restorative shot.
Can you factor in more items please. One combo I really like is extra regen and increased healing for high regen while playing yamato. That item combo makes you unmovable in lane and I’m sure other combos with increased healing would do the same.
I'd love some kind of data on what lifesteal items are best over the course of a match. I always end up buying bullet or spirit for 1250 but maybe that is overkill on some champs when a 500 item with some life steal is better?
If you don't want to watch this. Buy extra regen and restore shot. Depending on what char you are these will be the best value first 500 purchase for lane sustain. Lane sustain can be turned into aggression. If you are healing and they are not. Suddenly you threaten a dive. If they leave lane to heal even once that's usually gg 500 soul lead or more. Turning your first purchase into a 2 item or 1 item advantage. Gg. At 10m stop buying trash items. Hard stop.
now do shields plus veilwalker please. sheilds alone are not so good because of the 1 minute for a full recharcge but veilwalker makes it instant( turns into veilwalker cooldown)
I appreciate the effort but without a real conclusion and practical recommendatoins this is basically just math. What i mean is something like, what combination would i get when i win/lose a lane. What combinations are good for X type of heroes.What is is recommended if I play a hero that plays more to the front/back. What to buy when i have x amount of Character Inherent sustain etc.
I gave quite a few practical recommendations and possible combinations toward the end of the video, for example close range heroes. I don't think it would be possible to cover every possible scenario because a lot of it comes down to how well/badly your lane is going.
Fun fact. Viscous goo fist count as a light punch, wich triggers melee lifesteal, bypassing the need to go on close range.
Yeah it's really nice for that!
Makes me wonder, can you parry it?
@heiromarc yea good question, if it counts as melee it would be able to be parried
Can you parry light melee is the real question.
@@TylerSmith-oz7ry yes, you can
I’m so glad you’re making deadlock content, I’ve been loving it but I’ve felt a little lost building and just following guides mindlessly, I haven’t watched you in a while since I took a break from smite and didn’t like new world but it’s nice to watch you again
Glad to see you back!
Always appreciate how you dive into stats and breakdowns!!! Nobody breaks down stats like you. Thank you 🙏
Thanks for this info! One thing I've done some games if I know I'm going to Jungle early is picking up Melee Lifesteal and Monster Rounds as my sustain option in lane, as those transition into the jungle perfectly.
Yeah, those would definitely be my go-to options for jungle focus. Close quarters is nice too, also buffs your melee DMG and still helps in lane as well!
I absolutely love this info! This is the level of testing of items I want to see. If it’s possible (and you’re looking for ideas), I’d love to see how Enchanter’s Barrier and Combat Barrier hold up against Bullet Armor and Spirit Armor.
Funny you should mention, I was actually testing a bunch with that the other day! Can definitely make that into a video!
@@DukeSloth I know the ability to improve the armors is really strong but I’m also so tempted to throw a double barrier / veil walker / divine barrier build up on someone like Wraith who will make use of both bonuses after their buffs (and has built in bullet shields in her ability).
Dukesloth back with another BANGER 🔥
Great video. Love how you are often in the games I'm into as you're one of my favorite content creators. Back during the inception of New World there were tons of content creators but very few that actually broke down the numbers and mechanics of the game which is what I found to be most helpful, you were doing phenomenally in that area.
Really appreciate the effort you put into this
Deadlock looks great. And this was a good deep dive on the items. Hopefully it gets released in my region soon.
This is exactly the content I’m looking for
clocked the Bells of Laguna Bend music in the background instantly, so good
It's been a while since somebody noticed, very good catch! Makes me happy every time someone points it out!
Hope making Deadlock content becomes sustainable and, most importantly, enjoyable for you. Unironically, my interest in Smite wained when I didn't have a steady stream of digestable changes and updates to stay current. You fill a niche, hope it becomes a staple for you.
Amazing stuff. Look forward to more content like this.
thanks, confirmed my head maths that restorative shot is great. compared to extra regen you get damage, resist, and the regen if you mix heroes and NPCs is about the same. not perfect for every hero but on e.g. Haze where you have a very easy time getting at least 1 bullet on heroes it's great imo. melee lifesteal seems insane too, I need to grab it more.
amazing video, I really hope in the next videos you would also discuss tier 2 items, obviously it is much harder to calculate but situationally you can buy an item for 1250 during lane and it would bring much more benefit than 2 items from tier 1, as an example restorative locket has huge lining potential against spamming heroes such as lady gaga(or whatever tf her name is)
Thanks a lot! I originally included T2 item discussion as well but ended up cutting it out because the video was super long already! But it's definitely something I still want to discuss since we have 2 healing t2s as well as a bunch that provide Regen!
Appreciate the video
Melee life steal + Spirit punch for the first 2 items on Lash feels mega slept on. I heal a ton and do a ton of burst damage that they don't expect. Obviously, they can parry you, but unless ur playing in like, high MMR people don't parry as much as they should.
@dukesloth is the cooldown on Melee Lifesteal Shared on NPC and Player? or are they seperate CD's?
It's shared, which is probably for the best, balance-wise!
can u make a video on if its efficient to jungle/at what time it becomes effiecent to jungle/if its efficient to run the jar,when it becomes efficient to run the jar... BUT MOST IMPORTANTLY I WANT TO KNOW is it efficient/worthwhile farming boxes and golden jars that are NOT near jungle creeps, like the tunnel under the middle buy station has a few gulden jars and several boxes, is it worthwhile to go loot those over staying in lane or ganking,or jungling.
Will take me a while to get around to that since it's very complex, but definitely something I'm also interested in myself!
Intresting... Hot take i will try meele livesteal on haze. I love to meele and also i skill always the sleep at first for a free heavy meele. Thats how i trade my lane and not loose..good people dont stay with no cover to get my passiv stacked.
I did similar testing, tho i went for permin instead of 3 min
Melee lifesteal being so strong makes sense, but its still caughtt me off guard ehen i first tested it. Restorative shot healing so much is another surprise when i did it.
Extra regen always seem like the safe option, but neither of those are to be discounted
The thing with restore shit is it can be missed so you will never get that value out of the item
Shot* i still hate autocorrect.
@@theprinceofgaming1545 its pretty good on weapons that are almost guarenteed to get some hits in like a shotgun
@@theprinceofgaming1545 Yeah, you won't get full value either way since you're not gonna spam it on heroes only. But even if we're just shooting creeps with it, the value isn't bad. So if you can reliable get 1-2 procs off of creeps and then occasionally get an additional proc from players when you land a shot, your overall sustain is solid while still giving you the added early pressure of being a yellow item!
Interesting video. One thing ive noticed with restorative shot is when playing a character with a shotgun, all the pellets light up green and can trigger restorative shot. Unlike mystic shot which only procs on the center pellet. Im curious to know if you get extra benefits when you land more of the pellets on restorative shot.
Can you factor in more items please. One combo I really like is extra regen and increased healing for high regen while playing yamato. That item combo makes you unmovable in lane and I’m sure other combos with increased healing would do the same.
I'd love some kind of data on what lifesteal items are best over the course of a match. I always end up buying bullet or spirit for 1250 but maybe that is overkill on some champs when a 500 item with some life steal is better?
If you assume that melee lifesteal's cd as lane wave time, it should be reasonable number.
I'd estimate roughly 2 procs per waves (25s), so yeah, should be solid. Beyond that it depends on if you can hit the enemy hero
If you don't want to watch this. Buy extra regen and restore shot. Depending on what char you are these will be the best value first 500 purchase for lane sustain. Lane sustain can be turned into aggression. If you are healing and they are not. Suddenly you threaten a dive. If they leave lane to heal even once that's usually gg 500 soul lead or more. Turning your first purchase into a 2 item or 1 item advantage. Gg. At 10m stop buying trash items. Hard stop.
now do shields plus veilwalker please. sheilds alone are not so good because of the 1 minute for a full recharcge but veilwalker makes it instant( turns into veilwalker cooldown)
I need to test Veilwalker more, haven't toyed around with it enough! But definitely something to look at in the future!
For the algo
I appreciate the effort but without a real conclusion and practical recommendatoins this is basically just math. What i mean is something like, what combination would i get when i win/lose a lane. What combinations are good for X type of heroes.What is is recommended if I play a hero that plays more to the front/back. What to buy when i have x amount of Character Inherent sustain etc.
I gave quite a few practical recommendations and possible combinations toward the end of the video, for example close range heroes. I don't think it would be possible to cover every possible scenario because a lot of it comes down to how well/badly your lane is going.
@@DukeSloth I mean for example like pairing Headshot Booster together with Restorative shot if you go for a lot of harass.