Without using ice, items slow down on the 6th flowing water & noticeably slow down on the 7th & 8th. You can use more water source blocks more frequently to avoid this issue if you're low on ice.
when you want a water tower to ascend next to a player-tunnel; you can use a door in the tunnel to contain the water. now, that may cause some catching and glitching, i'm not sure, but it DOES prevent the water from entering the tunnel, AND allow you, the player to enter that water column, if you so choose.
When using a bubble column to move items, I leave an air gap between the top of the column and the water stream with a button or sign to hold the water. Then it doesn't lag as much.
Very good explanation! I wish I'd seen this before I made the Lazy River at Axolotl Adventures in Eternia. In that case, I wanted to keep the boats moving forward while going around corners WITHOUT the riders having to paddle. It was important that the ride have the feel of an authentic, slow, water ride. The mechanics of a two block wide track combined with turns and inconsistant distances between turns just about broke the two brain cells I have left! Also, the boats I was using kept getting hung up on the buttons so I switched to glow lichen. That did the trick nicely! Light, mob proofing, and a smoother ride! (If you don't paddle, it's a twenty minute ride so good chance of darkness happening) I had to figure this out on my own. You're saving lives here Prowl! 🤣
I’ve watched a number of your videos, but this one is definitely one of the best ones you’ve created. Not because of the content necessarily but in your presentation style and instructive nature here. I cannot identify exactly how your style has changed, but what you were doing here seems to be clicking a lot easier.
I liked this. I think I know all of this, but it's very good and important to have all the fundamentals of water streams down, and this covers them in one place. Very helpful grounding info to know for when you're building farms, to help avoid you doing something.
While not really the topic of this video; Maybe a little nuance on the hopper lag you mentioned. Hoppers don't _always_ create lag. They only create lag when they're backing up, AND carry mixed items. If the hopper can deliver all it's items to chests, or to an overflow system (destroying the items) and therefor backing up the item flow in hoppers is prevented; then there's no (disproportionate) lag. Additionally if they do back-up but all the hoppers are filled with identical items, the game is able to optimize the hoppers and stops updating them. Having mixed chests (like in your guardian farm) is the real killer here. It can prevent the chest (or other hoppers) from filling completely, therefor not kicking in the full-inventory optimizations. Once that happens ... lag starts building. Also note that every bit of work the game needs to do builds lag. Water-flows with a ton of items is also contributing to lag. But in general; yes; when in doubt, water streams are less at risk of producing lag then hoppers are. Other then that; great video! Very good coverage of all the useful bits on water streams!
Covering open hoppers with solid blocks (no slabs, or anything else where items can go through) also prevents a lot of lag, as open hoppers are always 'looking' for items to catch. This stops when you cover the hoppers, which saves a lot of lag (with this I could build a three story high autosorter, good for about 600 different (stackable) items, which still works on my notebook which isn't too powerful. Al met al blijft Minecraft een bijzonder mooi spel 🙃
@@Random_user_8472 that's a java thing thing. I've personally done a lot of testing, with up to 100000 hoppers within sim distance in various configs. And solid blocks can still catch items from the side, so the hoppers are still looking. Putting barrels on top does stop the looking, and anything else with an inventory also does. But that doesn't come with a performance win (actually reduces performance somehow). Composters funny enough don't prevent catching items, like it does in java. So for bedrock you can stop covering hoppers if your looking for a performance win. There's just no gain. And if you want to avoid accidental catches, use barrels instead of solid blocks.
@@XconeArtist Thanks for sharing! I play java version. I'm not a very experienced player, but I like to build autofarms, with nice transporting systems, like a huge factory. Actually I'm thinking of making a series of tutorials of how to build a multi megafarm, as one big compound, with a central autosorter. This farm won't be to get 100k of one item per hour, but how to gather as much different items as possible, only using one afk spot. The transporting system will be with carts (collecting from the farm), a double dropper bubble elevator, a little water transport over some hoppers, as a buffer, then it goes to a regular autosorter. I already built this on the survival server where I play (you can see it working, I made a short video of it and posted it on YT). It's really funny to see how everything works, and to see all of the items passing by at the afk spot 😄
@@Random_user_8472 No problem; it's been a topic on Prowl's servers for a while. A lot of misconceptions and inconsistent pieces of info led me to do all the testing to be sure once and for all. It's interesting to see how the 2 versions of Minecraft lead to a lot of wrong info, and how they each have their own limitations in different area's. I know exactly what you mean about running many farms from a single spot/area. It's been my strategy on Eternia (one of Prowl's servers) as well. I don't trust Bedrock's minecarts, though. So I'm working with water-collections as much as possible.
Im starting in 1.21 with auto farms, and this is the first Video who got me caught, even though im not a native speaker, was really helpful to automate my Ovens, thank you for that!
05:26 buttons and Blue ice for maximum speed. 🙌🏻 got it, thank you! 💪🏻 13:00 Use Kelp on vertical water blocks to ensure that they are water source blocks. Then use soul sand to create vertical climb for items.
Wowwww.... almost 3 years I've been playing, slogging through the survival trenches... and this... even after building several farms using water... I never really added the parts to get a sum worth looking at till I stumbled across this... thanks man, I'm... probably gonna spend a solid week retrofitting pretty much all my farms😂😂
Thank you! Very well explained and to the point quickly. I just discovered your channel and I definitely subbed and hit the liked button!! Great video!
Very informative and has opened up numerous new ideas for item distro in my massive storage/mines. I have been using rails for a while and it's okay but they have a (redstone) distance limit whereas if the player is not within approx. 100 blocks the redstone does not activate... Is there a distance limit -- vertical or horizontal for an item to move? Will it despawn after a certain time or distance if it does not reach storage/hopper or such?
An item dropper elevator is like it says, an item elevator, built with droppers on top of each other, driven by a little redstone circuit and redstonde torches and if you wish, a hopperclock, to prevent items to get stuk in the lowest dropper. Then the items are spitted out by the top dropper and you can place a hopper or waterstream on top of the elevator, to transport your items further horizontally. I used to use those for my autosorter, but now I've built a multifarm, which is more fun to use with a bubble elevator, surrounded by glass. Advantage of watertransport: it can handle much more items per minute compared to hoppers.
If you had a 3 way intersection you can place a sea pickle in the middle run to align the items. So if say you use blue ice all the way they wont skip the middle and then flow back and fourth.
I've just spent 2 weeks messing around with water streams for my 2 x zombie spawner with iron farm trading hall which also produces glow ink. I could of done with this as there is nothing up to date out there.
One thing you didn't mention that might have been useful would be how dispensers with buckets can remove or replace water sources, and thus water streams.
can you make a flowing water drop of 2x2 into a tridentkiller, so even spiders will be forced into it? mobs can't fight the stream, right? (blocking the water with button just above the killzone?)
I’m not sure if it’s a Java/Bedrock thing to use regular ice as source blocks for water columns, instead of kelp. The blocks will melt or you can break with no silk touch. Not sure if it’s even a useful mechanic over the bubble column you created.
The only draw back is having both silk touch AND a source for ice. However, if your world is more dominated by cold biomes instead of warm, you may get silk and ice before ever even finding an ocean with kelp.
Without using ice, items slow down on the 6th flowing water & noticeably slow down on the 7th & 8th. You can use more water source blocks more frequently to avoid this issue if you're low on ice.
Great video! Love the explanation of the simple yet complex water mechanics. Makes it simple for everyone.
Let's goooooo! Big ballin!
Flowing water moves items faster the closer it is to the source.
So if you place buttons every 4-5 blocks (instead of 8) you don’t need ice.
This is definitely something I've been avoiding working with because I felt like I didn't really understand how it works. Thanks for the video!
Love your simple no nonsense explanations of complex functions. Thank you!
Great video 👍👍! I generally used to avoid using water streams wherever possible... but now I'll start using them
same
when you want a water tower to ascend next to a player-tunnel;
you can use a door in the tunnel to contain the water.
now, that may cause some catching and glitching, i'm not sure, but it DOES prevent the water from entering the tunnel, AND allow you, the player to enter that water column, if you so choose.
When using a bubble column to move items, I leave an air gap between the top of the column and the water stream with a button or sign to hold the water. Then it doesn't lag as much.
Very good explanation! I wish I'd seen this before I made the Lazy River at Axolotl Adventures in Eternia. In that case, I wanted to keep the boats moving forward while going around corners WITHOUT the riders having to paddle. It was important that the ride have the feel of an authentic, slow, water ride. The mechanics of a two block wide track combined with turns and inconsistant distances between turns just about broke the two brain cells I have left!
Also, the boats I was using kept getting hung up on the buttons so I switched to glow lichen. That did the trick nicely! Light, mob proofing, and a smoother ride! (If you don't paddle, it's a twenty minute ride so good chance of darkness happening)
I had to figure this out on my own. You're saving lives here Prowl! 🤣
Glow lichen can stop water? That's valuable info! Thanks!
Everyone else: do these steps to build this farm.
Prowl: Here are the mechanics of this game. Go build crazy farms.
Ikr
I’ve watched a number of your videos, but this one is definitely one of the best ones you’ve created. Not because of the content necessarily but in your presentation style and instructive nature here. I cannot identify exactly how your style has changed, but what you were doing here seems to be clicking a lot easier.
You can also bonemeal the kelp to the top, so you don't have to enter the watercolom.
I liked this. I think I know all of this, but it's very good and important to have all the fundamentals of water streams down, and this covers them in one place. Very helpful grounding info to know for when you're building farms, to help avoid you doing something.
Awesome tutorial!!! Everything I know about water flow I learned from watching Prowl’s tutorials! He is the “Practical Minecrafter”!!!
Finally, a detailed guide for water streams :>
While not really the topic of this video; Maybe a little nuance on the hopper lag you mentioned.
Hoppers don't _always_ create lag. They only create lag when they're backing up, AND carry mixed items. If the hopper can deliver all it's items to chests, or to an overflow system (destroying the items) and therefor backing up the item flow in hoppers is prevented; then there's no (disproportionate) lag. Additionally if they do back-up but all the hoppers are filled with identical items, the game is able to optimize the hoppers and stops updating them.
Having mixed chests (like in your guardian farm) is the real killer here. It can prevent the chest (or other hoppers) from filling completely, therefor not kicking in the full-inventory optimizations. Once that happens ... lag starts building.
Also note that every bit of work the game needs to do builds lag. Water-flows with a ton of items is also contributing to lag. But in general; yes; when in doubt, water streams are less at risk of producing lag then hoppers are.
Other then that; great video! Very good coverage of all the useful bits on water streams!
Covering open hoppers with solid blocks (no slabs, or anything else where items can go through) also prevents a lot of lag, as open hoppers are always 'looking' for items to catch. This stops when you cover the hoppers, which saves a lot of lag (with this I could build a three story high autosorter, good for about 600 different (stackable) items, which still works on my notebook which isn't too powerful.
Al met al blijft Minecraft een bijzonder mooi spel 🙃
@@Random_user_8472 that's a java thing thing. I've personally done a lot of testing, with up to 100000 hoppers within sim distance in various configs. And solid blocks can still catch items from the side, so the hoppers are still looking. Putting barrels on top does stop the looking, and anything else with an inventory also does. But that doesn't come with a performance win (actually reduces performance somehow). Composters funny enough don't prevent catching items, like it does in java.
So for bedrock you can stop covering hoppers if your looking for a performance win. There's just no gain. And if you want to avoid accidental catches, use barrels instead of solid blocks.
@@Random_user_8472 en ja, ondanks alles, is het toch een mooi spel, idd. ☺️
@@XconeArtist Thanks for sharing! I play java version. I'm not a very experienced player, but I like to build autofarms, with nice transporting systems, like a huge factory.
Actually I'm thinking of making a series of tutorials of how to build a multi megafarm, as one big compound, with a central autosorter.
This farm won't be to get 100k of one item per hour, but how to gather as much different items as possible, only using one afk spot.
The transporting system will be with carts (collecting from the farm), a double dropper bubble elevator, a little water transport over some hoppers, as a buffer, then it goes to a regular autosorter.
I already built this on the survival server where I play (you can see it working, I made a short video of it and posted it on YT).
It's really funny to see how everything works, and to see all of the items passing by at the afk spot 😄
@@Random_user_8472 No problem; it's been a topic on Prowl's servers for a while. A lot of misconceptions and inconsistent pieces of info led me to do all the testing to be sure once and for all. It's interesting to see how the 2 versions of Minecraft lead to a lot of wrong info, and how they each have their own limitations in different area's.
I know exactly what you mean about running many farms from a single spot/area. It's been my strategy on Eternia (one of Prowl's servers) as well. I don't trust Bedrock's minecarts, though. So I'm working with water-collections as much as possible.
Im starting in 1.21 with auto farms, and this is the first Video who got me caught, even though im not a native speaker, was really helpful to automate my Ovens, thank you for that!
When they publish the newest Minecraft encyclopedia, if this isn't the volume on water, I'm not interested. Very well done.
05:26 buttons and Blue ice for maximum speed. 🙌🏻 got it, thank you! 💪🏻
13:00 Use Kelp on vertical water blocks to ensure that they are water source blocks.
Then use soul sand to create vertical climb for items.
my button just breaks though, how do u fix that
@@afridnishad6617buttons only work on bedrock, you can use signs or pressure plates instead
yeah, but buttons get destroyed by water now in vanilla, they won't stop the flow. Use signs instead.
Thanks again Prowl! I absolutely love all your easy to understand tutorials!
Am working on a water moving system for my iron farm. Your tips will help greatly.
…so underrated. Love your videos!!!!
Wowwww.... almost 3 years I've been playing, slogging through the survival trenches... and this... even after building several farms using water... I never really added the parts to get a sum worth looking at till I stumbled across this... thanks man, I'm... probably gonna spend a solid week retrofitting pretty much all my farms😂😂
Thank you! Very well explained and to the point quickly. I just discovered your channel and I definitely subbed and hit the liked button!! Great video!
Great Video!!! Thanks for breaking it down, so even I could understand the mechanics.😀😀😀
I was just thinking of putting this down in your suggested topics , so awesome thanks.
This video was super helpful, thank you so much!
*absorbing all the knowledge and becoming a certified minecraft water stream pro" XD
absolutely love the idea
of water streams
I am in JE. When I put a button on the wall it gets washed away by the moving water. I assume your version works because you must be in BE??
A little late to the party, but in case it will still help… in JE, you can use a sign (or a pressure plate if you don’t have Redstone nearby.).
Brilliant video, thank you 😊👍👍👍👍👍
I was just searching for this xD
Hi, Brand New to you! A great tute ty! I like your solution re dead spaces as I get 'em now & then & have struggled. BTW, will this work in Java also?
this help a lot ty
All about water flow... This is good to know!
Hey dude enjoyed video
That is amazing mate, as always
thank you
Very informative and has opened up numerous new ideas for item distro in my massive storage/mines. I have been using rails for a while and it's okay but they have a (redstone) distance limit whereas if the player is not within approx. 100 blocks the redstone does not activate... Is there a distance limit -- vertical or horizontal for an item to move? Will it despawn after a certain time or distance if it does not reach storage/hopper or such?
Nice video!
Sendai Prowl. Master of the explaining.
Very informative, TY
Wow, great vid! More like this please!
That was awesome
0:20 “talk about some breast practices”! 😂🤣😅
Very helpful, thanks
Another helpful video, thanks!
That's fun to just watch. If I built something like that I would never get anything done.
I love you man! @Prowl Minecraft
Thanks for a great video!!
I know this is an older video but is there and way to get the flow to tranpory iyems in two directions?
Great piece of content. Thank you for putting it together.
At 11:06, what do you mean by saying item dropper elevator?
An item dropper elevator is like it says, an item elevator, built with droppers on top of each other, driven by a little redstone circuit and redstonde torches and if you wish, a hopperclock, to prevent items to get stuk in the lowest dropper. Then the items are spitted out by the top dropper and you can place a hopper or waterstream on top of the elevator, to transport your items further horizontally.
I used to use those for my autosorter, but now I've built a multifarm, which is more fun to use with a bubble elevator, surrounded by glass.
Advantage of watertransport: it can handle much more items per minute compared to hoppers.
does that work when you out of render distance? like when you are 1000 blocks or more away?
tnx man
Ha you are a bit of a stream master this video was a long time coming. Thanks Prowl
I don’t like water streams because if you unload a portion of the water stream it causes items to potentially despawn
great video
If you had a 3 way intersection you can place a sea pickle in the middle run to align the items.
So if say you use blue ice all the way they wont skip the middle and then flow back and fourth.
Question, will items despawn if they are in the waterstream for too long ?
Can u tell me how to separate same item into two different paths
Very nice
I’d recommend using night vision when showing dark areas
The red line around the screen in your intermission made me think the video was over for a moment. Maybe change it to one of the Minecraft greens?
6:25: How did you put a button in the water stream? It pops off when i try
Does ice affect the mob speed in a water stream?
I've just spent 2 weeks messing around with water streams for my 2 x zombie spawner with iron farm trading hall which also produces glow ink. I could of done with this as there is nothing up to date out there.
Liked and left a comment. ^.^
thanks
One thing you didn't mention that might have been useful would be how dispensers with buckets can remove or replace water sources, and thus water streams.
I wish I had a video like this when I started out lol
Nice gold farm.
I'm gonna steal it and build it.
can you make a flowing water drop of 2x2 into a tridentkiller, so even spiders will be forced into it? mobs can't fight the stream, right? (blocking the water with button just above the killzone?)
hey does this work with mobs?????
Will an item on a water stream de-spawn?
It's also great for transporting peaceful mobs great distances
I’m not sure if it’s a Java/Bedrock thing to use regular ice as source blocks for water columns, instead of kelp. The blocks will melt or you can break with no silk touch. Not sure if it’s even a useful mechanic over the bubble column you created.
It's a good option as well yes!
The only draw back is having both silk touch AND a source for ice. However, if your world is more dominated by cold biomes instead of warm, you may get silk and ice before ever even finding an ocean with kelp.
Putting a button between water flows won’t work anymore…
This looks simple enough, but placing the second water source just washed the button away. What stops that ?
This showed everything except trying to move mobs into a bubble elevator.
thank you bro for telling us this hack
I love it 💯💯💯💯
Can u separate xp from items?
Engineer gaming now in minecraft
Please do a tutorial on how to join your servers on xbox
Thank you bro
if you have unfiltered hoppers / storage at a mob farm such as a guardian farm....you're doing it wrong.
Place down doors to look open
is there any alternative to kelp in water elevator
ah sorry, but why the facecam for a redstone video? No offence but it's very distracting e.e
the button or slab isn't even needed when water doesn't get on that block...
this is bedrock not 1.19
It's funny that you feel bedrock doesn't have versions :D It's Bedrock 1.19 ;) We need versions just as much as the java version.
@@VenoMaverik “Minecraft 1.19” means java. Bedrock is a separate thing idc if bedrock has versions than it should be “bedrock 1.19”
@@David-pb1dzor people could just say Java 1.19/ Bedrock 1.19 since they are both versions of Minecraft.
Thanks. Very helpful