The difference raytracing makes in trees alone is enough of a reason for me to never ever turn it off again. We see into a bright future where developers dont need to waste time on artificial lighting anymore. It seem they were already a bit sloppy on this game.
While the game can look good without ray tracing, In some situations, the rasterized lighting in DL2 just isn’t the best. Especially in the city center, a lot of underpasses or facades just seem to glow for no good reason. There is likely room for improvement that doesn’t require RT to fix.
The scene right after that, the walkways on the side of the building look really impressive imo. The realistic shadows under the walkways add a lot of depth
@@RayTracingRevolution I think they're glowing because they'd probably be extermely dark otherwise. You can see the reason for this clearly at 3:39 - the rasterised model includes fake point lights which get placed in naturally dark areas because otherwise no / very little lighting data would exist there to light the scene. In the RT model, the ambient light can just bounce around in there to light it up. You see the same thing on a load of fairly large, but enclosed, areas in your video.
I think areas like this underpass are "glowing" due to the limitations of light probe systems not being able to deal with occluded light sources very well. And in other places there are fake point lights brightening up dark areas. I think there's actually limited room for improvement due to the game having entirely dynamic lighting - in a game with fixed time of day they could pre-calculate lighting to improve situations like this dramatically, but that's not an option here.
depends on your PC.. i have zero Stuttering and good fps in the 60-80 area thanks to dlss.. rtx 3090 here with a i7 12700k and 64gb ram.. people need to understand that these are options for highend or even next gen Hardware..
@Fokus 2EZ 4k dlss quality, raytraced shadows on, rest at high..80-90 fps.. i turned all the other raytraced Features off...Performance impact is to high...with all raytraced features i need the lower dlss to Balanced to get 60 fps.. i prefer sharp and crisp image so i decided to go with 4k dlds quality and raytraced sun shadows while Turning everything Else on high..game runs perfect...
Decided to make another comparison as the second area in the game has very interesting architecture, with high rises, highways and generally tall structures. First Video: th-cam.com/video/lWFBchtnbDM/w-d-xo.html
Great comparison as always! Dying Light 2, Metro Exodus Enhanced Edition, and CP2077 prove given the hardware ray traced lighting has achieved the holy grail of graphics tech in real-time. As more powerful hardware is created the ray sampling per pixel will be higher creating even more beautiful lighting, shadows, and reflections. I submitted a bug report to Techland regarding the shimmering light on foliage, which you can see at 4:28
I haven't gotten this far into the game yet, but between this, Control, Mextro Exodus Enhanced and Cyberpunk, I really think RTX is the future. People who aren't able to experience these titles on Ultra RTX settings simply don't know what they're missing out on and a youtube video barely does it justice, it's really transformative what RTX does for game graphics. Playing these games for too long makes older titles almost tough to look at, I can't wait for more RTX games to release.
I own an rtx card and honestly in many situations I can’t tell the difference between ray tracing on or off while I can always perceive the fps drop. It’s a matter of personal preference, I think ray tracing is good but it isn’t worth the performance cost
@@paolobricarelli - That's my general feeling. There's some games, like Control for example, where it makes a MASSIVE difference that is immediately noticeable. With games like Cyberpunk 2077 and a few others, including this one... ehh. You can see the difference in some carefully-set-up comparisons, but actually in-game, the difference, as you said, is so minor to me that I barely bother with it. 🤷♂️
Rt doesnt even have dynamic shadows wich you expect from non rt but only limited by the engine, rt is a scam, even if they do implement shadows cast too the performance hit is abysmal, we gonna keep running after the new hardware like nvidia wants soo.. nooo pre baked is best
Its crazy, some of the rasterised lighting in the game without RT looks flat out broken, like they set probe lighting up as bright orange everywhere. I wonder why they don't run the game with RT, and try to match the probe lighting to that version of the game where possible?
This particular game is very transformative with RT on. RT off in those big overhangs everything has a very artificial glow to it. RT cleans it right up.
@@quartermaster2809 It's due to the emissive light surfaces which are activated when you turn on global illumination, sadly its very obvious in some of the later areas.
I hope some day someone finds a way to increase GI bounce in this game because that would be amazing to see. Similar to how a guy used cheat engine on Forza Horizon 5 to enable ray tracing with custom parameters in the main game.
@@RayTracingRevolution Honestly, I wouldn’t. The ray tracing is reflections only and limited to the car viewer only. On top of this ray tracing only affects the vehicle and it’s components. Only parts of the car that would reflect on the car are included. This means side mirror, engine stuff, etc.
Watching these videos. It makes me wonder if people who were complaining about the visuals on this game are playing the console version or not using rt on pc.
I started playing DL2 on quality mode on my series X and it seems like my frustrations about the graphics and all are gone😂 wish i just knew about it earlier. Gane looks so much better and different with RTX on. I'm a graphics lover idc about 30 or 60fps in non-shooters.
I wish I could play with rt on, however my game simply can’t save the changes in the video settings. Dunno what to do and how to fix it. Literally tried every possible solutions and dev support ignores me(
You can slap any raytraced feature you like, if a project overall assets texel density pipeline still stuck in the early days of PS4/XBONE it will not look impressive.
In 10 years, when every games hopefully has RTGI, we will look back at how bland and uninspired baked lighting used to look. This is the proof. It’s a generational difference.
Agree but baked lighting is not "bland", if used appropriately you wouldn't see the difference between RT and baked lighting. Thing is, it is not appropriate for changing environments and is prone to just being badly implemented by game devs. RT gives devs a tool to create extremely accurate scenes with less work involved. But atm the cost in performance is just too big for baked lighting to disappear.
Although there's a considerable difference you can still trick your mind to comfortably enjoy the lighting with the rtx off by adjusting the gamma values but the raytraced reflections are absolutely essential!
It will add MUCH more to it. It will actually enhance the natural lighting raytracing gives as in HDR you can see much more of nuanced shadows and bright highlights that make the scene gain insane amount of depth. Now of course this means you gotta have display capable of HDR and those are still sadly in the TV segment. Monitors are still too low in contrast and too dim with the lack of full array local dimming to be able to display what HDR demands.
Unless you find some puddles or intact windows not that impressive, to be honest. A lot of lightsources are still probes without function and therefore actually not throwing shadows. So I'm not sure if it's worth it.
Kind of clear this game was made with RT in mind, couldn't figure out why the game was this washed out yellowish hue to it, and now I understand it's because I don't have RT. At least Nvidia filters works.
Not with a day/night cycle, it couldn't. That "flat" ambient lighting you're seeing in the RT off is the result of using a constant ambient term in place of actually simulating the indirect lighting (with RT), something just about every open-world game has had no choice but to do for the last 20 years. It's only slightly less noticeable in, for example, RDR2 because there's less verticality and therefore fewer shadows/areas without direct sunlight.
@@BitCrusader I don't know, Cyberpunk has tons of verticality and looks a lot better without RT. RDR2 also looks a lot better where there is verticality like Saint Denis.
They have neglected it. They literally removed grass shadows for non RT and screen space reflections are not even using screen space information properly. It's horrible implementation of old tech.
I don't know but it seems NVIDIA paid them to make non RT looks bad, i mean games from 2015 looks better than this garbage. We know RT is great but this much difference? nah something fishy here.
The problem is the art style of the game, otherwise it would look pretty good. Art style plays an important role in deciding how good the game will look to people.
Some BS going on with the traditional rasterized lighting. The devs havent bothered to implement it properly. You don't get overbrightened sections where light doesn't shine if AO and spot lighting is used properly. Using high powered spot lighting in unlit areas is poor development. They really wanted to make RT look better hence the crap normal lighting. Just look at Metro series for proper stuff.
I think the game has plenty of areas that look great with the rasterized lighting, it's obvious there are areas with more care than others but that's the reality with doing things manually. Each area of the game from single alleyways to open streets need special treatment to achieve a believable look in all times of the day. It's an immense undertaking and it's no surprise to see that some areas are less detailed than others, it's like that in nearly every video game. Raytracing applies a consistency among all areas that simply can't be achieved with guesswork in a dynamic environment.
that's a side effect of their (what seems like) probe GI, lots of light leaking in where there shouldn't be light. that would be solved with a localized probe grid within a larger probe grid, but that means hand placing many grids within the world. contrast to GI where you, essentially, turn it one and it works
"They really wanted to make RT look better" based on what evidence? Most of the players will likely still be on previous generation consoles, which don't have RT. The new consoles don't have RTGI, so they still will look not great. Only 5% of the PC player base can probably even enable RTGI. So who are they supposedly making this "RT look better" for?
@@krazyfrog The game is Nvidia sponsored and we all know Nvidia's agenda to push RT and gimping tradityional lighting is the easiest way. Most other games don't have such poor quality rasterized lighting.
@@addictedtoRS Looks like they stopped working on manually fixing 1000's of light probes to correct problematic light bleed with standard GI estimations. Basically, this is how rasterized games look if you don't spend 5-600 man hours fixing the lighting.
Yeah, playing without RT really makes the experience so much more worse. I HATE how disgustingly orange the game looks without it on. But also, RT makes the nights darker, something the players have been complaining about. Without RT, the nights are way too damn bright. RT just brings it all together and kinda brings all that ridiculous contrast down a bit, so the game isn't bombarding your retinas with saturated color constantly.
Ray tracing & the rtx series was the biggest scam in electronic history we have games like red dead that totally make this game look like a ps2 classic yet people are “amazed” by its “ray tracing” visuals let me tell you they suck all these lighting fx and contact shadows can simple be done with ssao & basic contact shadows it’ll look better and run better if you disagree just play red dead 2 & then come back to this 2014 graphic game
RDR 2 was developed by over 1600 people, with a budget of half a billion USD, comparing every game to one of the biggest development efforts is not fair or reasonable
@@RayTracingRevolution along with this, there really isn't a way to compare rdr2 with dying light 2 because of the vastly different worlds each is dealing with. To manually author the whole day/night cycle for the vast interweaving city within dying light would take an incredibly long time compared to the relatively open terrain of rdr2
While i agree that RDR2 looks amazing, i still think that at least in terms of lighting dosen't look anywhere as good as this game with RT on. Ray tracing isn't a scam, it's just rising gpu prices that are a scam but ray tracing is one of the best and biggest graphical innovations in video game's history.
Scene volume feels much-much better with RT ON.
and its just looks much more natural
just because artists in this game were lazy
I really could just watch this all day. Appreciate the work.
The difference raytracing makes in trees alone is enough of a reason for me to never ever turn it off again.
We see into a bright future where developers dont need to waste time on artificial lighting anymore.
It seem they were already a bit sloppy on this game.
Да, без rt графика гавно
6:55 wow what a massive difference.
While the game can look good without ray tracing, In some situations, the rasterized lighting in DL2 just isn’t the best. Especially in the city center, a lot of underpasses or facades just seem to glow for no good reason. There is likely room for improvement that doesn’t require RT to fix.
The scene right after that, the walkways on the side of the building look really impressive imo. The realistic shadows under the walkways add a lot of depth
@@RayTracingRevolution I think they're glowing because they'd probably be extermely dark otherwise. You can see the reason for this clearly at 3:39 - the rasterised model includes fake point lights which get placed in naturally dark areas because otherwise no / very little lighting data would exist there to light the scene. In the RT model, the ambient light can just bounce around in there to light it up. You see the same thing on a load of fairly large, but enclosed, areas in your video.
@@nikolaivii5766 I guess it drives home the point of how difficult it can be to light every scene realistically with a lot of manual placements.
I think areas like this underpass are "glowing" due to the limitations of light probe systems not being able to deal with occluded light sources very well. And in other places there are fake point lights brightening up dark areas. I think there's actually limited room for improvement due to the game having entirely dynamic lighting - in a game with fixed time of day they could pre-calculate lighting to improve situations like this dramatically, but that's not an option here.
Looks absolutely phenomenal, but it's hard to justify the massive hit in performance and the DX12 stuttering in a movement heavy game.
depends on your PC.. i have zero Stuttering and good fps in the 60-80 area thanks to dlss.. rtx 3090 here with a i7 12700k and 64gb ram.. people need to understand that these are options for highend or even next gen Hardware..
@@adidkjf runs above 60 most of the time with rtgi and rtao with a 3060 and a 5 3600
@Fokus 2EZ 4k dlss quality, raytraced shadows on, rest at high..80-90 fps.. i turned all the other raytraced Features off...Performance impact is to high...with all raytraced features i need the lower dlss to Balanced to get 60 fps.. i prefer sharp and crisp image so i decided to go with 4k dlds quality and raytraced sun shadows while Turning everything Else on high..game runs perfect...
@@adidkjf I have rtx3090 too and zero stuttering after every asset loaded
@@adidkjf what are your DLSS settings? What internal resolution are you emulating? 1080p?
0:47 Its like perfect demo area for the RT shadows. Looks great.
you mean RT everything?
Decided to make another comparison as the second area in the game has very interesting architecture, with high rises, highways and generally tall structures.
First Video: th-cam.com/video/lWFBchtnbDM/w-d-xo.html
Great comparison as always! Dying Light 2, Metro Exodus Enhanced Edition, and CP2077 prove given the hardware ray traced lighting has achieved the holy grail of graphics tech in real-time. As more powerful hardware is created the ray sampling per pixel will be higher creating even more beautiful lighting, shadows, and reflections. I submitted a bug report to Techland regarding the shimmering light on foliage, which you can see at 4:28
In low light conditions funky stuff does happen with foliage and transparent objects, hope it can get fixed
I haven't gotten this far into the game yet, but between this, Control, Mextro Exodus Enhanced and Cyberpunk, I really think RTX is the future. People who aren't able to experience these titles on Ultra RTX settings simply don't know what they're missing out on and a youtube video barely does it justice, it's really transformative what RTX does for game graphics. Playing these games for too long makes older titles almost tough to look at, I can't wait for more RTX games to release.
I own an rtx card and honestly in many situations I can’t tell the difference between ray tracing on or off while I can always perceive the fps drop. It’s a matter of personal preference, I think ray tracing is good but it isn’t worth the performance cost
@@paolobricarelli - That's my general feeling. There's some games, like Control for example, where it makes a MASSIVE difference that is immediately noticeable. With games like Cyberpunk 2077 and a few others, including this one... ehh. You can see the difference in some carefully-set-up comparisons, but actually in-game, the difference, as you said, is so minor to me that I barely bother with it. 🤷♂️
@@volkerball85 yeah in most cases the difference between RT on and off is negligible while the performance cost is always tremendous.
Side by side yeah it's impressive, but when playing it's barely noticeable and not worth the performance hit
Rt doesnt even have dynamic shadows wich you expect from non rt but only limited by the engine, rt is a scam, even if they do implement shadows cast too the performance hit is abysmal, we gonna keep running after the new hardware like nvidia wants soo.. nooo pre baked is best
Thank you for this great comparison!
I feel bad for AMD players that have anything below a 6800xt. They are basically playing a different game
Yeah, I have a 6800 And boy with ray tracing its like something else. Esp in the morning , its a sight to see!
Nice channel.I liked your videos.Keep it up.
i hope they fix missing shadow on flashlight :/
Its crazy, some of the rasterised lighting in the game without RT looks flat out broken, like they set probe lighting up as bright orange everywhere. I wonder why they don't run the game with RT, and try to match the probe lighting to that version of the game where possible?
Because they want you to spend 2000 € for a new rtx card just to have proper lighting
This particular game is very transformative with RT on. RT off in those big overhangs everything has a very artificial glow to it. RT cleans it right up.
Absolutely gorgeous....
Still not worth the performance loss tho :(
Hey OP, do you know what causes the vegetation shimmer when RT is enabled? It is so annoying that I am considering turning RT off because of it.
No idea, sadly, you can see it in some of the comparison shots aswell. Probably something the devs have to fix
Try disabling some rt options and test it to see if it solves anything
@@quartermaster2809 It's due to the emissive light surfaces which are activated when you turn on global illumination, sadly its very obvious in some of the later areas.
Awesome videos. Simple. Most of the other videos I’ve seen try cram all graphics modes on one screen. Thanks
part of the reason I made this channel is my dislike for side by side comparisons, lmao. Someone notices.
Keep up the great work!
I hope some day someone finds a way to increase GI bounce in this game because that would be amazing to see. Similar to how a guy used cheat engine on Forza Horizon 5 to enable ray tracing with custom parameters in the main game.
I should do Forza 5 at some point
@@RayTracingRevolution Honestly, I wouldn’t. The ray tracing is reflections only and limited to the car viewer only. On top of this ray tracing only affects the vehicle and it’s components. Only parts of the car that would reflect on the car are included. This means side mirror, engine stuff, etc.
first game which i cannot play without RT.. looks so much more better..
LMAO same I refused to play without it on even though there’s a big performance decrease
Man really makes me wish this game released with crossplay so I didn’t have to play on PS4 to play with my friends.
Watching these videos. It makes me wonder if people who were complaining about the visuals on this game are playing the console version or not using rt on pc.
I started playing DL2 on quality mode on my series X and it seems like my frustrations about the graphics and all are gone😂 wish i just knew about it earlier. Gane looks so much better and different with RTX on. I'm a graphics lover idc about 30 or 60fps in non-shooters.
whats the fps looking like with RT on?
1\3! 90 DX 11 ULTRA, 32 FPS RTX!
I wish I could play with rt on, however my game simply can’t save the changes in the video settings. Dunno what to do and how to fix it. Literally tried every possible solutions and dev support ignores me(
do you have an rtx card?
@@Ezdine_G8261 yes, there was an issue from the game side, but now it fixed I think
It has a very Half-Life 2 vibe to the textures
Does this game have dynamic tod? They ouldve done much better even without the RT
You can slap any raytraced feature you like, if a project overall assets texel density pipeline still stuck in the early days of PS4/XBONE it will not look impressive.
Wow, looks like FO4 with RT off, looks nice with it on.
In 10 years, when every games hopefully has RTGI, we will look back at how bland and uninspired baked lighting used to look. This is the proof. It’s a generational difference.
Agree but baked lighting is not "bland", if used appropriately you wouldn't see the difference between RT and baked lighting. Thing is, it is not appropriate for changing environments and is prone to just being badly implemented by game devs. RT gives devs a tool to create extremely accurate scenes with less work involved. But atm the cost in performance is just too big for baked lighting to disappear.
somehow GI works differently for interiors, its much darker in there, missing stronger bounce lighting imho.
Although there's a considerable difference you can still trick your mind to comfortably enjoy the lighting with the rtx off by adjusting the gamma values but the raytraced reflections are absolutely essential!
I am so happy to own a 3070. Take Raytracing before 4k or 120 FPS.
High refresh rate is objectively superior.
After experiencing ray tracing to the fullest I can 100% agree 1440p ray tracing 60fps is the sweet spot which is what I get in dying light 2
Facts. 4K is irrelevant and nothing, but hype. 1440p is perfect.
@@jeanlepage4264 yes and yes actually. Peasants i swear.
This game is butter smooth 100-140FPS with 4090 at 3840*1620 with DLSS Q.
Hey!
Will you make a discord server?
For all people that are interested in Ray Tracing/Path Tracing
That would be amazing
Managing a discord community sounds like quite an effort. Don't think so right now, though I appreciate the idea.
sussss seeing u here!!!!
Amazing work.
Do you think HDR will add even more or actually will look less realistic?
HDR would look great, though my monitor doesn’t support it
I love HDR when it's done well, and it adds nicely to RT to make scenes more vibrant and provides more contrast.
It will add MUCH more to it. It will actually enhance the natural lighting raytracing gives as in HDR you can see much more of nuanced shadows and bright highlights that make the scene gain insane amount of depth.
Now of course this means you gotta have display capable of HDR and those are still sadly in the TV segment. Monitors are still too low in contrast and too dim with the lack of full array local dimming to be able to display what HDR demands.
@@sermerlin1 I was wondering why I could see so much more lighting effects and lens flare with hdr on....😂
Where are those people who said ray tracing is not worth it in DL 2
still everywhere ..
Here
Just a bunch of brokies who's trying to cope that it's better without RT
@@okami9039No one is saying it does not look better, everyone is saying it does not worth the performance cost and the generated stutters.
Full RT is incredible, and it's the future.
Definitely is beautiful, but the performance drop is ridiculous
@@LethalMlTCH Yup, let's hope RTX4000 and PS5 Pro can handle it better...
damn ray tracing make the game look more like the e3 reveal
When rendering technical director running out of time, RTX come in to save the day...
This is the first game that really solds RT.
Amazing
I love that those bastards just didn't want to properly work on the graphics and said:
Nah it's we will put rtx there
I mean they can't really make it look much better easily lmao
Here's an idea: Ray trace the game, then bake the results.
rtx on is basicly E3 mode
Unless you find some puddles or intact windows not that impressive, to be honest.
A lot of lightsources are still probes without function and therefore actually not throwing shadows. So I'm not sure if it's worth it.
Really really. People on here amazed by it, stop kidding yourself you barely notice when playing.
Weird but I swear my game runs better with ray tracing on (not on max) vs just normal high graphics
Definitely looks more natural rtx ooonnnn
Kind of clear this game was made with RT in mind, couldn't figure out why the game was this washed out yellowish hue to it, and now I understand it's because I don't have RT. At least Nvidia filters works.
Still running like in dead island?
XD
Without raytracing the complete lightning is wrong. There is light where should be shadow.
Playing this on my 3080ti at 3440x1440 max settings is amazing and makes the investment so worth it :)
You probably only get like 70 -90 fps tho right?
@@o2_shhmokes bno
Yeah, it looks good, but obviously non-RT could look a lot better - it's like they neglected it
Not with a day/night cycle, it couldn't. That "flat" ambient lighting you're seeing in the RT off is the result of using a constant ambient term in place of actually simulating the indirect lighting (with RT), something just about every open-world game has had no choice but to do for the last 20 years. It's only slightly less noticeable in, for example, RDR2 because there's less verticality and therefore fewer shadows/areas without direct sunlight.
@@BitCrusader I don't know, Cyberpunk has tons of verticality and looks a lot better without RT. RDR2 also looks a lot better where there is verticality like Saint Denis.
They have neglected it. They literally removed grass shadows for non RT and screen space reflections are not even using screen space information properly. It's horrible implementation of old tech.
ダイイングライト1ぽい光源処理になってる
Oddly enough the Ray Tracing on Xbox Series X looks nothing like this.
I don't know but it seems NVIDIA paid them to make non RT looks bad, i mean games from 2015 looks better than this garbage.
We know RT is great but this much difference? nah something fishy here.
Agreed lighting is RDR2 is amazing without ray tracing
The problem is the art style of the game, otherwise it would look pretty good. Art style plays an important role in deciding how good the game will look to people.
This Game look shit af.
Minecraft 2012 be like.
M-A-C-H D-I-E S-C-H-E-I-S-S N-E-R-V-I-G-E M-U-S-I-K W-E-G !!!!!
Ray Tracking off = fortnite graphics ? To much Color ….. this Game Need the dark Ambient so much ….. 😔
Ray-tracing really enhances the image quality..
Some BS going on with the traditional rasterized lighting. The devs havent bothered to implement it properly. You don't get overbrightened sections where light doesn't shine if AO and spot lighting is used properly. Using high powered spot lighting in unlit areas is poor development. They really wanted to make RT look better hence the crap normal lighting. Just look at Metro series for proper stuff.
I think the game has plenty of areas that look great with the rasterized lighting, it's obvious there are areas with more care than others but that's the reality with doing things manually. Each area of the game from single alleyways to open streets need special treatment to achieve a believable look in all times of the day. It's an immense undertaking and it's no surprise to see that some areas are less detailed than others, it's like that in nearly every video game. Raytracing applies a consistency among all areas that simply can't be achieved with guesswork in a dynamic environment.
that's a side effect of their (what seems like) probe GI, lots of light leaking in where there shouldn't be light. that would be solved with a localized probe grid within a larger probe grid, but that means hand placing many grids within the world. contrast to GI where you, essentially, turn it one and it works
"They really wanted to make RT look better" based on what evidence? Most of the players will likely still be on previous generation consoles, which don't have RT. The new consoles don't have RTGI, so they still will look not great. Only 5% of the PC player base can probably even enable RTGI. So who are they supposedly making this "RT look better" for?
@@krazyfrog The game is Nvidia sponsored and we all know Nvidia's agenda to push RT and gimping tradityional lighting is the easiest way. Most other games don't have such poor quality rasterized lighting.
Fu ck zombies
3njoy ray traced ambients 😮😅
WOW. Finally a game that shows what raytracing really is all about!
Yeah because there's no rasterized lighting with RT off. Which is just insane.
Then look up metro exodus enhanced edition and say that again
@@addictedtoRS Looks like they stopped working on manually fixing 1000's of light probes to correct problematic light bleed with standard GI estimations. Basically, this is how rasterized games look if you don't spend 5-600 man hours fixing the lighting.
Ah yes this totally justifies investing in a $1500 gpu
What a joke, they butchered normal lighting to make RT look decent.
?
Even with this 'butchered' lighting, this games looks much better than poor-looking Elden Ring.
Yeah, playing without RT really makes the experience so much more worse. I HATE how disgustingly orange the game looks without it on.
But also, RT makes the nights darker, something the players have been complaining about. Without RT, the nights are way too damn bright.
RT just brings it all together and kinda brings all that ridiculous contrast down a bit, so the game isn't bombarding your retinas with saturated color constantly.
Ray tracing & the rtx series was the biggest scam in electronic history we have games like red dead that totally make this game look like a ps2 classic yet people are “amazed” by its “ray tracing” visuals let me tell you they suck all these lighting fx and contact shadows can simple be done with ssao & basic contact shadows it’ll look better and run better if you disagree just play red dead 2 & then come back to this 2014 graphic game
RDR 2 was developed by over 1600 people, with a budget of half a billion USD, comparing every game to one of the biggest development efforts is not fair or reasonable
no
@@RayTracingRevolution along with this, there really isn't a way to compare rdr2 with dying light 2 because of the vastly different worlds each is dealing with. To manually author the whole day/night cycle for the vast interweaving city within dying light would take an incredibly long time compared to the relatively open terrain of rdr2
@@Kompl3x good point
While i agree that RDR2 looks amazing, i still think that at least in terms of lighting dosen't look anywhere as good as this game with RT on. Ray tracing isn't a scam, it's just rising gpu prices that are a scam but ray tracing is one of the best and biggest graphical innovations in video game's history.