The Luciferium Super-Soldier - Help and Inspiration for this series goes out to everyone who suggested mods which are helping me to put together a bigger, better, and more optimized modlist, and especially to Full Plasteel Alchemist (among many others!) on the Discord for help with figuring out good rules for mod load order. Other inspiration for the series go to Kokoplays and trmplays, who both have recently done runs in this similar vein - go check them out if you haven't already!
Tip: You can change the chance for Fleeing people to use Run & Gun, I'd reccomend lowering it from 100% because people fleeing are slowed down when they shoot back, plus if you're attacking a colony that is in the centre of the map, they will guarenteed pass you to flee to the shortest path to the exit & continue to shoot you.
Just so you know, you don't actually have an addiction to luciferium. You actually have to consume luciferium to get addicted, as luciferium and luciferium NEED are two different hediffs provided by luciferium, but since you just gave the luciferium buff in Prepare Carefully and not the addiction, you just have a god tier super soldier.
So..Kenshi has One Punch Man, could Rimworld get War Crimes Man? Also, there's Fallout mods if you ever wanna do that, or Morrowind with a Rimworld of Magic.
Hey man, helpful tip: the hit points for armor is more like its durability. What you want to look at is Armor Sharp, Armor Blunt, and Armor Heat. The pawns armor at the beginning was actually much better than yours.
@@MalcolmM434 unfortunately not all modded armor has reasonable defense values in combat extended, space marine armor had super low armor values, 40K space marine, in one of my play throughs
Also if it has any modifiers like reduced moving and if it helps against temperature regulation, hard to fight while hypothermic or getting heat stroke
Lucifarium is more common when you have a rich base. I know that sounds weird but the game spawns stuff based on how rich you are. you can also just haul around like a solid gold chair or something.
Luciferium and Luciferium addiction are two seperate effects. Usually it's impossible to get just the effects of luciferium alone, without the addiction, except if you use, like devmode or prepare carefully. If you don't have Max take Luciferium or add the addiction hediff to him, he won't ever need to take Luciferium.
I still remember my first encounter with Luciferium. A transport pod crashed at my first successful colony. I had to only be like 10-15 hours in total playing Rimworld. He was my first new person after losing two other colonists, one was part of the original three. (RIP Tunnels) He was great, the only downside, Luciferium addict. Didn't know what it was, assumed it was like any drug and after a bad withdrawal (my medic was ace so he'd be able to help, i thought) he'd be fine! I nicknamed him Snowman, since he'd crashed in the middle of winter. He was great, made us a lot of furniture, and did a lot of construction. I liked Snowman, he saved our colony a few times. He made friends with almost everyone and was best friends with Sgt. Rico, our medic Space Marine. Then.. withdrawal, he went berserk. I arrested him, and I looked on the wiki. Then I learned.... fatal without more of the drug. He was arrested, in pain, and sure to die. Sgt. Rico put him out of his misery. Buried him in a slate sarcophagus by the lake, and Rico even engraved it himself with a large willow tree. RIP Sergei "The Snowman"
Android Mayor: Ho there wanderer. Have you come seeking trade. Max: *Heavy breathing* Android Mayor: Sir? Max: You got any luciferium? *eyes staring at the android* Android Mayor: That is not part of our inventory no sir?. Would you like a look at our inventory we have for sale? *hands list to max, he does not grab it so it just falls to the ground* Max: Nah... Nah... Ill be moving on... Android Mayor: Have a good day sir. Max: *walking off* "would not be fun to kill them, since they are not people..." Android Mayor: .... Well i think we dodge a bullet or two there...
He also started the game with 2,000 Silver because he picked Rich Explorer but he didn't "Allow" it so he forgot to take it with him when he left the starting area
So he is a futuristic nomadic mogol with a horse‚kills‚and pillage any settlement. And recruit more people to overwelm the settlement with hit and run tactic like the Mongols as a lore Edit: and tame more horse so you can haul more and first future recruits
@@reverendglitch Honestly I don't really remember the last time that happened and I've got an ungodly amount of hours in this game.... But my comment was a joke about how absurd it is that a power armour-clad super soldier kind of has a reason to be wary of a man with a musket in this game
@@reverendglitch all it takes is one arrow to the eye. I lost a dude in full armor to a pack of boars from blunt force/pain shock. Armors great but not impenetrable.
~16:30 - In one vanilla game, one of my pawns was kiting a raid in masterwork marine armor, killed by a bolt-action rifle shot through the heart instantly killing him, at max range. Rifle was poor quality, and the shooter only had something like 6 skill.
Shouldn't be possible. Heart has 20 HP, bolt action only does 18 at normal quality. Could have easily just been a sniper rifle, though. That thing can crit out hearts; that, or your pawn already had his heart nicked by another shot, or he might have even had a heart blockage (which is calculated as permanent damage to the heart, similar to a scar).
Btw armour hp is basically unimportant, they've reverted it so it doesn't affect the actual armour stats which are its blunt & sharp resistance so you should probably just be maxing sharp resistance atm
"Satanic-drug addicted rich explorer in power armor with a laser rifle slaughtering villages of primitive snakepeople on horseback" is not just one of the greatest Rimworld scenarios, but also would make for a damn good comic book as well. I bet his origin story is incredibly fascinating. I imagine he was just a nerdy assembler who got pushed around way too much until he stole a dragon's hoard of money from the corporation to fuel his drug induced rampage on the farside of the world, outside of the law's reach. Interlaced with images of his childhood as a soldier, you could almost even empathize with his plight. ...after all, he spent most of his adulthood trying to put the horrors of his past behind him, only for the system to step on his neck and humiliate him at every turn. Who was Max Damage before he turned into a deranged one man raiding party? What could possibly push a person so far that he transforms into a monster? Is there even hope for him anymore?
There's a mod manager called "Rimpy" that can let you export the mod list directly and manage your modlists, and you can even make modpack archives that contain the exact configuration and load order. It's meant to be used in steam collections where you've subscribed to all the mods, but it can also be used to manually set up local mods.
I've slowly been spending less time watching youtube videos as I've started spending my free time trying to get fit, but I still always make time for your videos, man. You consistently put out high quality content.
Haha, that setting wont work as you think. You stumbled upon the method to cheat luciferium. When you create a character and give him the luciferium health effect, said character will not be addicted, because the addiction is a seperate health effect. He will have the luciferium effect for ever, for free, without ever needing another dose. To actually get him addicted he will have to take nother dose. Cheers
When you're shooting everything to death so the lion decides "If you can't beat 'em join 'em" and joins you so it gets sold to the caravan and survives. Smart lion.
The average mattress is like 100 lbs. The average guinea pig is like 2 lbs, though most of that wouldn't be fur. So it takes at least 50 guinea pigs to make a bed... and if I had to guess, the real number's more like 800 guinea pigs.
Such a cool video series, anytime i've played RimWorld I've always stayed in one or 2 places so to see you going around the entire world is pretty cool!
This is really fun! I never play rimworld or watched many videos of it, and I used to mainly watch your kenshi/ Project Zomboid videos. But this one is really interesting! I can't wait to see more!
It's an expensive investment, but I found in some of my games, modded and not, that trigger-happy pawns trained to shooting 18-20, with both eyes archotech, are by far the deadliest shooters. They shoot faster and two archotech eyes more than makes up for the -5 shooting skill penalty.
Hey, love your content! I had an idea for a future Kenshi playthrough, you could play with a group where everyone uses a different weapon type, and train them in their own weapon. I would love to see that!
ambiguousamphibian discovering firsthand some of the massive imbalances introduced by "popular" mods @ 16:21. The lauded and highly praised Vanilla Expanded: Weapons pack, which is where the Heavy Crossbow that ripped off Max's ear came from? That piece of unvetted, untested garbage might have low paper DPS due to a long post-shot cooldown/recovery, yes, but it ALSO has an absolutely bizarre and unparalleled-in-vanilla 86% armor penetration (at merely normal quality!) to back its brutally high 32 damage per shot. For comparison, the best ranged shot-for-shot comparison in Vanilla is the Charge Lance, which does 30 damage w/ merely 45% AP at normal quality, rising up to 45 damage w/ 67% AP at legendary; still not reaching that ludicrous 86% AP, and the Heavy Crossbow gets higher damage/AP at higher quality levels itself. In fact, the only source of AP that high in vanilla is the Monosword (90% AP at normal quality), which is Ultratech, completely uncraftable, and rare to find. For craftable alternatives, the spear has a 50% AP attack (but only a 1 in 3 chance of using that attack in particular, the other two attacks in its pool are far weaker), and the warhammer as a blunt alternative (only 30% on paper, but any armor worth considering AP on has a 40% or greater gap between its sharp and blunt armor values, meaning warhammer often has an "effective" AP of >70%). So, a medieval crossbow hits harder shot-to-shot than spacer sniper weapons AND punches through armor better. Because of the subtractive nature of AP and the increasing difficulty of getting each % of armor than the last (it's easy to get a normal flak vest for a starting point of 100% armor, but Marine armor only raises that to 106% and denies you an extra armor layer when dealing with lower AP attacks, and even Cataphract armor is only 120%), a weapon with "twice as much AP" is MORE than twice as effective against high-quality armors. For some nice round number examples, consider that the Charge Lance penetrates 120% armor (normal Cataphract armor) 25% of the time, but the crossbow gets through 67% of the time. Charge Lances can't penetrate excellent Cataphract armor at all (156% armor; 45% AP isn't enough) but the Heavy Crossbow still can. So just how bad is 32 damage? 30 damage is all it takes to destroy any non-torso (40 HP) body part. Major limbs and heads (30HP) get blown off instantly for crippling injuries that require prostheses to recover from, or in the head's case, instant death. Vital torso organs (20HP; heart, liver, spine) get crit out instantly as well. (Spine destruction isn't technically instantly fatal, but it is an instant down no matter how pain resistant you might be.) Max is fucking blessed that the hit only tore off an ear and didn't land on a major limb and make him lose a limb, which would have been a far more likely result; or, y'know, just outright kill him on the first hit. What this means is that fighting raiders armed with Heavy Crossbows is a dance with death EVERY SINGLE TIME, similar to fighting Charge Lance-equipped Lancers, due to that risk of having your power-armored veterans instantly killed by a single shot without any prior warning. Except raiders with Heavy Crossbows are way, WAY worse because they're flagged to appear on numerous, low-tech raiders. They'll be equipped in the midst of packed ranks of other shooters and escorted by melee fighters that move at similar speed, both of which serve to protect them. You can't even undertake the relatively safe and consistent anti-Lancer cheese/strategy of baiting the fast-moving Scythers away first to be dealt with separately, then melee-ambushing or rushing at the slower Lancers with shield belts to entirely negate their one or two hits they might get land before you tie them up in melee combat. High post-shot cooldown doesn't stop an initial return-fire volley whenever you peek out to fire at them. "Low paper DPS" is an average; the Heavy Crossbow's per-shot performance is over the THRESHOLD needed to ruin your day as a player. Weapons with a high rate of fire such as Miniguns, LMGs, and Centipede Heavy Charge Blasters all can have high paper DPS, but their tendency to sandblast the whole body means they often leave their target still alive and without even permanent injury, even if they do get downed from pain shock (a fate that is often merely temporary and only an inconvenience in the long run). Weapons with less than 20 damage per shot, which is most of them, have to hit the same vital non-brain body part at least twice to destroy it; even the meaty chain shotgun and bolt-action rifle only hit for 18 per shot. A raider with a 25 damage sniper rifle or 20+ damage melee weapon (longsword, spear, warhammer) has to land a heart/liver/brain crit, with instant limb amputation being completely out of reach. But go up against hordes with VE crossbows? Every wave of crossbow bolts is another bucket of 30+ damage, armor-defying die rolls for major limb removal or fatal organ crits/headshots. Sure, almost any weapon has a very low chance of a brain-crit-one of the reasons why you don't see weapons that shoot huge amounts of very low damage shots, imagine getting sandblasted by sixty individual 1-damage hits-but the 32 damage hits only have to hit a whole limb to cause lasting damage. I understand that there was an unfulfilled niche for high AP weapons at lower tech levels so that players have access to pre-electricity/Industrial-tech options against power-armor raiders and mechanoids. But whose bright idea was it to set the Heavy Crossbow's AP at nearly TWICE that of the highest vanilla equivalent? Being on the RECEIVING end of raids armed with these things isn't fun at all; fighting AGAINST swingy and instantly fatal RNG only encourages save-scumming as a player behavior to avoid (not-so) rare outcomes. Imagine playing Fire Emblem, but every enemy unit has a 1% chance to instantly kill your storied characters from full HP, even your designated tanks. You'd cruise along until suddenly being forced to load for reasons completely out of your ability to control. Thresholds are very important to player experience, and many things that community mods add, such as the VEW Heavy Crossbow, Alpha Animals, Glitter Tech, and so on seemingly suffer from the ego-issue of needing to have big numbers in their .xml defs, "because my mod is cool and has to push the limits harder than vanilla did or else it's not unique enough", which leads to jarring experiences for the reasons I described above. Don't get me started on how some of VE's Charge weapons actually perform worse against unarmored targets than their ballistic/Industrial-tech counterparts (the vanilla Charge Rifle is better than the Assault Rifle, at least, even if more specialized short or long range weapons outperform it within their niches), and then some of VE's Laser weapons (which are considered to be Ultratech!) are worse than THOSE, leading to hilarious interactions like a group of late-game laser-weapon raiders being unironically outgunned by tribals with greatbows. Or medievals with crossbows. Y'know, for reasons I just explained. I haven't even finished watching the video yet but I was instantly reminded when he sounded so upset over losing an ear because "ahhh, it was a crossbow bolt!" That weapon from such a commonly praised mod/modpack is so out of line from the bounds of balance that it singlehandedly drove me to learn about .xml editing so I could set it at a more reasonable value. (Your own value of 'reasonable' may vary depending on whether or not you think it should hit as hard as a Charge Lance, a Sniper Rifle, or be clearly and obviously worse than both options.)
This is very well written, have you brought these concerns up with the VE devs? There was a mod on the workshop that actually rebalances VEW Charge and Laser rifles to be more in line with spacer-level weaponry, and Oscar commented on it asking if the guy who made it wants to work with the VE team on balancing, so they seem open to ideas like yours!
@@lx4079 My commentary on the Charge/Laser weapons was actually based on the existence of those rebalance mods; the Heavy Crossbow and threshold dissection is all mine, but the Charge/Laser imbalance was another thing I wanted to touch upon, though it's not as great or clear of an example because of how messy the relative numbers are with the Laser weapon spin-up values, and the fact that the Charge weapons do perform consistently better against targets armored past a certain threshold. The Heavy Crossbow example on the other hand is a pretty crystal clear problem that makes itself instantly apparent from the very first time a colonist instantly loses a limb or worse, their head. A lot of the values in Vanilla, as relatively sparse and few as they may be, clearly have a lot of thought and restraint put into them that many modders didn't put in, or worse, actively discarded in pursuit of Cool Factor (tm). As much harshness as I gave the VE crossbow, it was one of their earlier releases, and their latest stuff has shown much more restraint and plays far nicer with Vanilla. Royalty brought a lot of attention back to the game and fresh life into the modding community; the Workshop produces better and better stuff every day.
In this episode: A glitterworld meth head crashes on the planet and goes on a killing spree in the hopes that any of them happened to be carrying the insanely rare superdrug he's addicted to.
>Space knight on horseback in full combat armor with bigass scifi hand cannon high off his balls on satanic meth >Going up against tribesmen in loincloths "This is actually fair because they have bows"
I think it's fine for him to be overpowered. His enemy isn't going to be any physical enemy, it's going to be his own addiction, and no amount of skills or traits can combat that.
Imagine this from the view of the other people…A man in bone white armor with a blood red visor roams the lands on his horse powered by unseen powers named after the devil. Wielding weapons of technology the like of which his foes could not comprehend. He rides from place to place destroying entire villages in the dead of a single night leaving only a few to tell his story before leaving once again in search of…something
I love all the "hE dOeSnT hAvE tHe AdDicTiOn PeRk" comments that didn't wait until next episode to watch where he had a "need" instead of "addiction" and takes multiple doses throughout the series
you know, i got an idea for one, a playthrough where you have several pawns, and each one has skills set to 0 except for one which is at say, 10, with a double passion in that one stat, and are incapable of doing anything other than that one skill so one pawn for cooking, one for farming, one for shooting, one for crafting, and so on
This is a cool idea. Makes me want to do a nomadic playthrough with normal characters and just roam the lands raiding bases and never really settling down.
I've found that a lot of people claim (and also in my experience) the glittertech mod is pretty unbalanced but the sparkling worlds mod is way better in that regard just thought I'd mention it
I think Luciferium not growing back your limbs in the base game is kinda neat for roleplay. It's like this amazing but deadly substance is keeping you at 110% badass-ness in spite of your permanent injuries, just imagine some mangled looking raider with one red glowing eye who people tell horror stories about as he ravages the planet.
The Luciferium Super-Soldier - Help and Inspiration for this series goes out to everyone who suggested mods which are helping me to put together a bigger, better, and more optimized modlist, and especially to Full Plasteel Alchemist (among many others!) on the Discord for help with figuring out good rules for mod load order. Other inspiration for the series go to Kokoplays and trmplays, who both have recently done runs in this similar vein - go check them out if you haven't already!
Ahaha yes lovely to see his mod addiction strengthen
Tip: You can change the chance for Fleeing people to use Run & Gun, I'd reccomend lowering it from 100% because people fleeing are slowed down when they shoot back, plus if you're attacking a colony that is in the centre of the map, they will guarenteed pass you to flee to the shortest path to the exit & continue to shoot you.
Just so you know, you don't actually have an addiction to luciferium. You actually have to consume luciferium to get addicted, as luciferium and luciferium NEED are two different hediffs provided by luciferium, but since you just gave the luciferium buff in Prepare Carefully and not the addiction, you just have a god tier super soldier.
So..Kenshi has One Punch Man, could Rimworld get War Crimes Man?
Also, there's Fallout mods if you ever wanna do that, or Morrowind with a Rimworld of Magic.
Kenshi = Torsolo and One Punch Man
Rimworld = Tynan and Max (Doom Guys younger brother)
“It’s completely fair they have run and gun “. As you’re shooting them with a high-tech rifle and they have great bows
I mean, he did still lose an ear after that fight and every encounter is him scared shitless because a single hit can badly wound him.
@@awhitebackground7069 his armor suck mean its sharp somthin or what ever suck
Keep in mind they are also just easy targets. Tribals are just victims waiting to die.
@@Justin-fn1ey that's all people
@@Mr.Beauregarde nahh not in rimworld
Lion: *sees man obliterating the ecosystem"
Lion: Im gonna do whats called a pro gamer move
Lion. If you can't beat em, join em
Also Lion. Master why have I been sold.
Max. Can I buy drugs with this?
@@michaelwade9073 haha.
@@michaelwade9073 that lion should have read machiavelli could have saved him
@@thanquolrattenherz9665underrated comment
Hey man, helpful tip: the hit points for armor is more like its durability. What you want to look at is Armor Sharp, Armor Blunt, and Armor Heat. The pawns armor at the beginning was actually much better than yours.
Thanks for this!
I missed the stat block for the nano armour at the start. Assumed it had great sharp defence, was confused how great bows were even bruising him!
@@MalcolmM434 unfortunately not all modded armor has reasonable defense values in combat extended, space marine armor had super low armor values, 40K space marine, in one of my play throughs
@@josephriv-bid1636 that means that 40k mod was incompatible
Also if it has any modifiers like reduced moving and if it helps against temperature regulation, hard to fight while hypothermic or getting heat stroke
Max's childhood says "Child Soldier." I misread that as "Chad Soldier."
Honestly not that inaccurate.
Me too i read chad soldier
KONO DIO DA
WRRYYYYYY
virgin adult volunteer vs chad child soldier
Trouser Snake Elite Child Army
"You'll shoot before you walk"
Lucifarium is more common when you have a rich base. I know that sounds weird but the game spawns stuff based on how rich you are. you can also just haul around like a solid gold chair or something.
Lmao that's a great sentence.
"I do not know who I am, I do not know why I'm here, All I know is that I must kill" -Max
*Purge the heretics*
Luciferium and Luciferium addiction are two seperate effects.
Usually it's impossible to get just the effects of luciferium alone, without the addiction, except if you use, like devmode or prepare carefully.
If you don't have Max take Luciferium or add the addiction hediff to him, he won't ever need to take Luciferium.
Yeah, I noticed he actually doesn't have the addictoin hediff. whoops ;)
I still remember my first encounter with Luciferium. A transport pod crashed at my first successful colony. I had to only be like 10-15 hours in total playing Rimworld. He was my first new person after losing two other colonists, one was part of the original three. (RIP Tunnels)
He was great, the only downside, Luciferium addict. Didn't know what it was, assumed it was like any drug and after a bad withdrawal (my medic was ace so he'd be able to help, i thought) he'd be fine! I nicknamed him Snowman, since he'd crashed in the middle of winter.
He was great, made us a lot of furniture, and did a lot of construction. I liked Snowman, he saved our colony a few times.
He made friends with almost everyone and was best friends with Sgt. Rico, our medic Space Marine.
Then.. withdrawal, he went berserk. I arrested him, and I looked on the wiki.
Then I learned.... fatal without more of the drug. He was arrested, in pain, and sure to die.
Sgt. Rico put him out of his misery. Buried him in a slate sarcophagus by the lake, and Rico even engraved it himself with a large willow tree.
RIP Sergei "The Snowman"
o7
F
F
o7
F
Android Mayor: Ho there wanderer. Have you come seeking trade.
Max: *Heavy breathing*
Android Mayor: Sir?
Max: You got any luciferium? *eyes staring at the android*
Android Mayor: That is not part of our inventory no sir?. Would you like a look at our inventory we have for sale? *hands list to max, he does not grab it so it just falls to the ground*
Max: Nah... Nah... Ill be moving on...
Android Mayor: Have a good day sir.
Max: *walking off* "would not be fun to kill them, since they are not people..."
Android Mayor: .... Well i think we dodge a bullet or two there...
i love it
“Now it is time to indulge in a hit from our secret stash of this strange red pill that we don’t know the name of”
Oof, letting that cataphract armor schematic burn. That thing sells for a fortune
That thrumbo horn and fur too.
He also started the game with 2,000 Silver because he picked Rich Explorer but he didn't "Allow" it so he forgot to take it with him when he left the starting area
Not sure that'd help, if everyone around is hostile. You can't trade with hostiles, if I remember correctly.
So he is a futuristic nomadic mogol with a horse‚kills‚and pillage any settlement.
And recruit more people to overwelm the settlement with hit and run tactic like the Mongols as a lore
Edit: and tame more horse so you can haul more and first future recruits
I think he is planning on going solo
I could be wrong
Tobig Russia that profile pic you have looks familiar
Tobig Russia kuroodoD’s “art” if I’m not mistaken
Comrade Schitkundt wait what is that
Alexfrommd look it up 😂
When you get more Luciferium you should also share the delight with his horse.
DOUBLE THE FUN!
6:36 Imagine being a super soldier wearing the most advanced, fully encased power armour, and being scared of a man with ye olde musket 😎
@stgbasically farmer with the shotgun
You've never had someone decked in armour one shot by a poor quality shortbow before have you?
@@reverendglitch Honestly I don't really remember the last time that happened and I've got an ungodly amount of hours in this game.... But my comment was a joke about how absurd it is that a power armour-clad super soldier kind of has a reason to be wary of a man with a musket in this game
@@reverendglitch all it takes is one arrow to the eye. I lost a dude in full armor to a pack of boars from blunt force/pain shock.
Armors great but not impenetrable.
@@jeremylackey6587 OMG NOT LITTERALLY GAME MECHANICS THEY MEAN REALISTICALLY ITS STUPID FOR HIM TO BE SCARED OMFG
~16:30 - In one vanilla game, one of my pawns was kiting a raid in masterwork marine armor, killed by a bolt-action rifle shot through the heart instantly killing him, at max range. Rifle was poor quality, and the shooter only had something like 6 skill.
Lucky was his name?
Shouldn't be possible. Heart has 20 HP, bolt action only does 18 at normal quality. Could have easily just been a sniper rifle, though. That thing can crit out hearts; that, or your pawn already had his heart nicked by another shot, or he might have even had a heart blockage (which is calculated as permanent damage to the heart, similar to a scar).
@Mnbvcxz that's Dr. Ballistafreak to you
That's XCOM, baby!
No wait
"he's gonna ride cowgirl off to the destination" 8:49
I can't stop laughing my ass off long enough to think of a funny remark to make
Btw armour hp is basically unimportant, they've reverted it so it doesn't affect the actual armour stats which are its blunt & sharp resistance so you should probably just be maxing sharp resistance atm
"Satanic-drug addicted rich explorer in power armor with a laser rifle slaughtering villages of primitive snakepeople on horseback" is not just one of the greatest Rimworld scenarios, but also would make for a damn good comic book as well.
I bet his origin story is incredibly fascinating. I imagine he was just a nerdy assembler who got pushed around way too much until he stole a dragon's hoard of money from the corporation to fuel his drug induced rampage on the farside of the world, outside of the law's reach.
Interlaced with images of his childhood as a soldier, you could almost even empathize with his plight.
...after all, he spent most of his adulthood trying to put the horrors of his past behind him, only for the system to step on his neck and humiliate him at every turn.
Who was Max Damage before he turned into a deranged one man raiding party?
What could possibly push a person so far that he transforms into a monster?
Is there even hope for him anymore?
based and luciferium pilled
это база
i feel luciferium should be able to grow back minor extremities like ears fingers and toes
"I don't need his military armor or his goggles, but his pants...."
I wanted to say that I love your content, you've got an amazing voice and an great sense of humor.
I could spend hours watching him. Him and Luke the notable both have nice voices
Is he faking his voice?
@@trent1776 He isn't. He streams and even Voice chats in discord
@@trent1776 the voice is an act, as he is an internet personality .he is likely inspired by ssethtzeentach
@@tokenpoptart3750 Citation needed
There's a mod manager called "Rimpy" that can let you export the mod list directly and manage your modlists, and you can even make modpack archives that contain the exact configuration and load order. It's meant to be used in steam collections where you've subscribed to all the mods, but it can also be used to manually set up local mods.
Ah thanks! I've subbed to it, though this seems like a real time-saver. I appreciate the help!
Anyone else remember when turtles used to clap your colonists.
I've slowly been spending less time watching youtube videos as I've started spending my free time trying to get fit, but I still always make time for your videos, man. You consistently put out high quality content.
I to am doing this although my covid vaccination thinks I should stay in bed all day
Haha, that setting wont work as you think.
You stumbled upon the method to cheat luciferium.
When you create a character and give him the luciferium health effect, said character will not be addicted, because the addiction is a seperate health effect.
He will have the luciferium effect for ever, for free, without ever needing another dose.
To actually get him addicted he will have to take nother dose.
Cheers
When you're shooting everything to death so the lion decides "If you can't beat 'em join 'em" and joins you so it gets sold to the caravan and survives. Smart lion.
Imagine making an entire bed out of guinea pig fur
The average mattress is like 100 lbs. The average guinea pig is like 2 lbs, though most of that wouldn't be fur. So it takes at least 50 guinea pigs to make a bed... and if I had to guess, the real number's more like 800 guinea pigs.
@@Chameleonred5 Where there's a will, there's a way.
@@Chameleonred5 better start skinning
Animal skill needed or else cowgirl will leave
*God rides in on a horse with his 60000 giga-watt laser cannon to blast rock smashing cavemen* "This is actually fair"
Such a cool video series, anytime i've played RimWorld I've always stayed in one or 2 places so to see you going around the entire world is pretty cool!
This is really fun! I never play rimworld or watched many videos of it, and I used to mainly watch your kenshi/ Project Zomboid videos. But this one is really interesting! I can't wait to see more!
In true rimworld fashion, once you add one mod, you can never stop adding more
Breaking News from the Rim: Drug addicted doom guy travels across continent, murdering everyone in his path in a search for luciferium.
Your like a preachers daughter with these mods. You tried it once and now you can't stop.
Great ep brother looking forward to the rest! So happy the algorithm is starting to put you out there to more people!
hands down my new favorite youtuber keep it up daddy
D'aww
That could be read in more then one way
I'd almost think this guy has never played Rimworld. "he has 600 hit points, mine has more, my armor is better"
I have a thousand hours in the game and I would make the same mistake.
Personally I don't even care about the stats of items, just the quality/price
It's an expensive investment, but I found in some of my games, modded and not, that trigger-happy pawns trained to shooting 18-20, with both eyes archotech, are by far the deadliest shooters. They shoot faster and two archotech eyes more than makes up for the -5 shooting skill penalty.
His first trait deadshot does the same thing without the accuracy debuff, you cant stack them unfortunately
Ambigious: "I still need to be careful"
Meanwhile Max having a nano suita and helmet a MSG rifle and an archotect eye
You sure you need to be careful?
Hey, love your content! I had an idea for a future Kenshi playthrough, you could play with a group where everyone uses a different weapon type, and train them in their own weapon. I would love to see that!
For all the years I've played this game.. Never thought about playing an "adventure mode" style playthrough.. thanks man, game changer.
Sweeet another series. I'm so happy I stumbled upon your channel, your content is just like all your starting characters, OP lol
"Alright let's just pick up some stuff and run away because I hear something about to explode"
Says in a calmly disinterested voice
Welp fell in love with your factorio videos, Ive owned Rim World for years, and Im going to dive in because of your content.
Ambiguous Amphibian: “Lucifairium”
Never heard that one before.
ambiguousamphibian discovering firsthand some of the massive imbalances introduced by "popular" mods @ 16:21. The lauded and highly praised Vanilla Expanded: Weapons pack, which is where the Heavy Crossbow that ripped off Max's ear came from? That piece of unvetted, untested garbage might have low paper DPS due to a long post-shot cooldown/recovery, yes, but it ALSO has an absolutely bizarre and unparalleled-in-vanilla 86% armor penetration (at merely normal quality!) to back its brutally high 32 damage per shot.
For comparison, the best ranged shot-for-shot comparison in Vanilla is the Charge Lance, which does 30 damage w/ merely 45% AP at normal quality, rising up to 45 damage w/ 67% AP at legendary; still not reaching that ludicrous 86% AP, and the Heavy Crossbow gets higher damage/AP at higher quality levels itself. In fact, the only source of AP that high in vanilla is the Monosword (90% AP at normal quality), which is Ultratech, completely uncraftable, and rare to find. For craftable alternatives, the spear has a 50% AP attack (but only a 1 in 3 chance of using that attack in particular, the other two attacks in its pool are far weaker), and the warhammer as a blunt alternative (only 30% on paper, but any armor worth considering AP on has a 40% or greater gap between its sharp and blunt armor values, meaning warhammer often has an "effective" AP of >70%).
So, a medieval crossbow hits harder shot-to-shot than spacer sniper weapons AND punches through armor better. Because of the subtractive nature of AP and the increasing difficulty of getting each % of armor than the last (it's easy to get a normal flak vest for a starting point of 100% armor, but Marine armor only raises that to 106% and denies you an extra armor layer when dealing with lower AP attacks, and even Cataphract armor is only 120%), a weapon with "twice as much AP" is MORE than twice as effective against high-quality armors. For some nice round number examples, consider that the Charge Lance penetrates 120% armor (normal Cataphract armor) 25% of the time, but the crossbow gets through 67% of the time. Charge Lances can't penetrate excellent Cataphract armor at all (156% armor; 45% AP isn't enough) but the Heavy Crossbow still can.
So just how bad is 32 damage? 30 damage is all it takes to destroy any non-torso (40 HP) body part. Major limbs and heads (30HP) get blown off instantly for crippling injuries that require prostheses to recover from, or in the head's case, instant death. Vital torso organs (20HP; heart, liver, spine) get crit out instantly as well. (Spine destruction isn't technically instantly fatal, but it is an instant down no matter how pain resistant you might be.) Max is fucking blessed that the hit only tore off an ear and didn't land on a major limb and make him lose a limb, which would have been a far more likely result; or, y'know, just outright kill him on the first hit.
What this means is that fighting raiders armed with Heavy Crossbows is a dance with death EVERY SINGLE TIME, similar to fighting Charge Lance-equipped Lancers, due to that risk of having your power-armored veterans instantly killed by a single shot without any prior warning. Except raiders with Heavy Crossbows are way, WAY worse because they're flagged to appear on numerous, low-tech raiders. They'll be equipped in the midst of packed ranks of other shooters and escorted by melee fighters that move at similar speed, both of which serve to protect them. You can't even undertake the relatively safe and consistent anti-Lancer cheese/strategy of baiting the fast-moving Scythers away first to be dealt with separately, then melee-ambushing or rushing at the slower Lancers with shield belts to entirely negate their one or two hits they might get land before you tie them up in melee combat.
High post-shot cooldown doesn't stop an initial return-fire volley whenever you peek out to fire at them. "Low paper DPS" is an average; the Heavy Crossbow's per-shot performance is over the THRESHOLD needed to ruin your day as a player. Weapons with a high rate of fire such as Miniguns, LMGs, and Centipede Heavy Charge Blasters all can have high paper DPS, but their tendency to sandblast the whole body means they often leave their target still alive and without even permanent injury, even if they do get downed from pain shock (a fate that is often merely temporary and only an inconvenience in the long run). Weapons with less than 20 damage per shot, which is most of them, have to hit the same vital non-brain body part at least twice to destroy it; even the meaty chain shotgun and bolt-action rifle only hit for 18 per shot. A raider with a 25 damage sniper rifle or 20+ damage melee weapon (longsword, spear, warhammer) has to land a heart/liver/brain crit, with instant limb amputation being completely out of reach. But go up against hordes with VE crossbows? Every wave of crossbow bolts is another bucket of 30+ damage, armor-defying die rolls for major limb removal or fatal organ crits/headshots. Sure, almost any weapon has a very low chance of a brain-crit-one of the reasons why you don't see weapons that shoot huge amounts of very low damage shots, imagine getting sandblasted by sixty individual 1-damage hits-but the 32 damage hits only have to hit a whole limb to cause lasting damage.
I understand that there was an unfulfilled niche for high AP weapons at lower tech levels so that players have access to pre-electricity/Industrial-tech options against power-armor raiders and mechanoids. But whose bright idea was it to set the Heavy Crossbow's AP at nearly TWICE that of the highest vanilla equivalent? Being on the RECEIVING end of raids armed with these things isn't fun at all; fighting AGAINST swingy and instantly fatal RNG only encourages save-scumming as a player behavior to avoid (not-so) rare outcomes. Imagine playing Fire Emblem, but every enemy unit has a 1% chance to instantly kill your storied characters from full HP, even your designated tanks. You'd cruise along until suddenly being forced to load for reasons completely out of your ability to control.
Thresholds are very important to player experience, and many things that community mods add, such as the VEW Heavy Crossbow, Alpha Animals, Glitter Tech, and so on seemingly suffer from the ego-issue of needing to have big numbers in their .xml defs, "because my mod is cool and has to push the limits harder than vanilla did or else it's not unique enough", which leads to jarring experiences for the reasons I described above.
Don't get me started on how some of VE's Charge weapons actually perform worse against unarmored targets than their ballistic/Industrial-tech counterparts (the vanilla Charge Rifle is better than the Assault Rifle, at least, even if more specialized short or long range weapons outperform it within their niches), and then some of VE's Laser weapons (which are considered to be Ultratech!) are worse than THOSE, leading to hilarious interactions like a group of late-game laser-weapon raiders being unironically outgunned by tribals with greatbows. Or medievals with crossbows. Y'know, for reasons I just explained.
I haven't even finished watching the video yet but I was instantly reminded when he sounded so upset over losing an ear because "ahhh, it was a crossbow bolt!" That weapon from such a commonly praised mod/modpack is so out of line from the bounds of balance that it singlehandedly drove me to learn about .xml editing so I could set it at a more reasonable value. (Your own value of 'reasonable' may vary depending on whether or not you think it should hit as hard as a Charge Lance, a Sniper Rifle, or be clearly and obviously worse than both options.)
This is very well written, have you brought these concerns up with the VE devs? There was a mod on the workshop that actually rebalances VEW Charge and Laser rifles to be more in line with spacer-level weaponry, and Oscar commented on it asking if the guy who made it wants to work with the VE team on balancing, so they seem open to ideas like yours!
@@lx4079 My commentary on the Charge/Laser weapons was actually based on the existence of those rebalance mods; the Heavy Crossbow and threshold dissection is all mine, but the Charge/Laser imbalance was another thing I wanted to touch upon, though it's not as great or clear of an example because of how messy the relative numbers are with the Laser weapon spin-up values, and the fact that the Charge weapons do perform consistently better against targets armored past a certain threshold. The Heavy Crossbow example on the other hand is a pretty crystal clear problem that makes itself instantly apparent from the very first time a colonist instantly loses a limb or worse, their head. A lot of the values in Vanilla, as relatively sparse and few as they may be, clearly have a lot of thought and restraint put into them that many modders didn't put in, or worse, actively discarded in pursuit of Cool Factor (tm).
As much harshness as I gave the VE crossbow, it was one of their earlier releases, and their latest stuff has shown much more restraint and plays far nicer with Vanilla. Royalty brought a lot of attention back to the game and fresh life into the modding community; the Workshop produces better and better stuff every day.
“Well so I’ve lost the challenge, let me just add this mod that makes it so I’ve won instead”
Love the vids wasn't able to see the last one i fell and broke my arm
That suck hope you recover mate
oof
Hope you feel better. Tho, you could watch his videos with the other arm.
"We got some Androids up the road". I love that line. :)
19:05 A drug addict, psychokiller, roaming the planet and annihilating the fauna, what a Rimworld build
Amphibian saying fuck is hilarious, especially given the context. "Awh fuck, they cut off his left ear!?"
I like how in a few short episodes he went from having no mods to a few to now 176 mods.
Name the horse mr. dog. And find a dog and name it mr. horse.
I'm not gonna lie. The fact that his hair sticks out of his helmet kinda bothers me.
Lmao
I don't know what it is about your rim world vids but I just love them
Like this idea a lot, keep up the great work! "doom guy on cocaine terrorizes local tribesmen."
"In the first age, in the first battle, when the shadows first lengthened, one stood..."
I'd like to think I'm good with animals, but I have realised that I am entirely outclassed by the dude who casually turns up riding a giraffe.
Guinea pig fur bedroll. The smallest and most adorable of all bedrolls!
Yes, a new Rimworld series, I love these!!!
You should take a prisoner from each encampment you destroy. That way you’ve got someone to basically use as a backpack.
sadly the speed penalty for the new colonist would suck
*Goes to a tribal village* *Kills Orange* Me: nooooooooooooo ORANGEEEEE, you were supposed to be at the north pole!
This is just "doom guy accept he's addicted to super cocaine" and im lovin it
This is the definition of “throw your soldiers into position where there is no escape, and they will prefer death to flight”
In this episode: A glitterworld meth head crashes on the planet and goes on a killing spree in the hopes that any of them happened to be carrying the insanely rare superdrug he's addicted to.
>Space knight on horseback in full combat armor with bigass scifi hand cannon high off his balls on satanic meth
>Going up against tribesmen in loincloths
"This is actually fair because they have bows"
"now this is actually fair" completely annihilating a helpless tribe with bows.
Rewatching this as this is literally the video that introduced me to rimworld
I think it's fine for him to be overpowered. His enemy isn't going to be any physical enemy, it's going to be his own addiction, and no amount of skills or traits can combat that.
been watching lots of good videos about this game, i am definitely getting it next time i can
Thank you for publishing your modlist, that will make it easier for people to follow along or try something similar :)
Haha Jeez as you said, it's like DF adventure mod, that's so awesome :P Just need to slay some elves
New series ideas,: onde colonist blind, another that cant hear , and a third that cant speak
well i feel very well represented in this video..... Minus the drugs, don't do drugs kids
[Insert Guy Parkouring Gif]
Me After Telling The Blue Haired Super Soldier Theres No Luciferim
"Horse got f'ed up by that iguana"... wait a minute...
the spice melange is what keeps the world spinning
In my first 20hrs of rimworld I didn’t know what this drug was so I gave it to my whole colony to heal all their scars
I imagine he sounds like the Krimzon Guard from Jak II " Shoot 'em all now, sort 'em out later! "
super soldier high on luciferium
immediately starts cleaning
12:11 dawg this is NOT fair 😂
Imagine this from the view of the other people…A man in bone white armor with a blood red visor roams the lands on his horse powered by unseen powers named after the devil. Wielding weapons of technology the like of which his foes could not comprehend. He rides from place to place destroying entire villages in the dead of a single night leaving only a few to tell his story before leaving once again in search of…something
I love all the "hE dOeSnT hAvE tHe AdDicTiOn PeRk" comments that didn't wait until next episode to watch where he had a "need" instead of "addiction" and takes multiple doses throughout the series
When you think about it, Luciferium is just Old Blood.
you know, i got an idea for one, a playthrough where you have several pawns, and each one has skills set to 0 except for one which is at say, 10, with a double passion in that one stat, and are incapable of doing anything other than that one skill
so one pawn for cooking, one for farming, one for shooting, one for crafting, and so on
abiguousamphibian: *looks at mushrooms* they're growing some pinaples.
This is a cool idea. Makes me want to do a nomadic playthrough with normal characters and just roam the lands raiding bases and never really settling down.
Pro Tip: try not to spam click whilst moving, cuz it cancels his aiming and slows down how quick he can fire
While I agree, he runs the run and gun nod which allows you to do that I think, correct me if I’m wrong
Metal shouldn’t burn you say? Well, let me introduce you to the wonders of Chlorine Tri-Fluoride!
A nomadic tribe playthrough would be cool to see
This is like if the end of Scarface took place 3,000 years in the future and also over the span of several months.
This is just like me racing to keep my funds up before I can’t afford crack anymore and go through withdrawal.
OUR LORD HAS BLESSED US WITH A NEW BANGER. Lub u.
Max is just a sci-fi cowboy goin on an adventure. Horse is his trusted steed, smartest girl there is.
I've found that a lot of people claim (and also in my experience) the glittertech mod is pretty unbalanced but the sparkling worlds mod is way better in that regard just thought I'd mention it
The series looks so much fun! I definitely will be binging this weekend...
I think Luciferium not growing back your limbs in the base game is kinda neat for roleplay. It's like this amazing but deadly substance is keeping you at 110% badass-ness in spite of your permanent injuries, just imagine some mangled looking raider with one red glowing eye who people tell horror stories about as he ravages the planet.
Basically Zabuza from Naruto
Hey if you abandon your colony you'll go faster on the map. just a lil tip
Coming back to the video that made me start playing rimworld lol