Don't know if you're a real pilot with a multi-engine rating but you just described single engine operations and Vmc along with zero-sideslip condition very well. I'm getting the mosquito in DCS solely for its multi engine prop design so i can practice my single engien stuff in a proven simulator. Dont worry i also fly the AH-64D, A10C II, and the F/A-18C too!
2:54 That probably is to have the prop at least at a coarse setting in case the feathering might fail to reduce the drag the prop would induce by windmilling. This would also be the procedure on planes that don't have feathering (basically almost, maybe even all single engined ones in WWII, but also some multi engined ones).
Indeed - however, would it be possible for the feathering to fail, but the prop control to still work? Both work with oil pressure. In any case, it's worth a try.
I'm going to be disappointed if I don't have an f10 option to keep the navigator calm next campaign now 😛 Teriffic vid mate, was only thinking I needed to put emergency checklist on kneeboard with the amount of holes I'm coming back with. Great tip turning into the good prop, I hadn't thought of that one. Also the navigator! I would have left him behind unkowingly! Pulled that big red emergency lever on exit door yesterday, figured I was going to be using it regularly haha. Nice view through there!
I am glad differential brakes exists. With 1 engine in War Thunder on a twin engined plane, I usually would apply full braking on 1 wheel with no throttle to turn right. I think with a lot of practice in DCS, it would work for the Mosquito.
Lol, I liked the bit about trying to go near the edge of the runway during landing, and to not be on the runway by the time that you come to a stop. Not usually a problem for me ;)
The point raised about the landing gear hydraulics on a single engine taking longer to lower the gear also becomes an issue if you experience an engine failure on take off (EFATO). In this situation you will have to quickly react to counter the sudden yaw with rudder, pitch down to try to reach your "blue line speed" of 170mph altitude allowing of course. Firewall all engines - mixture full, prop full, power full, raise gear and flaps and then identify the failed engine "dead foot - dead engine" ie whichever foot is not pushing the rudder is the side of the dead engine. Now confirm this by moving the throttle for that engine and assuming correct immediately feather it. You then "raise the dead (engine)" ie your 5 degree bank into the live engine to counter the sideslip caused by the engine failure. The issue is you will never get above your 170mph safety speed due to the landing gear drag and it will take almost a minute to raise the gear in this situation. You will more likely hit Vmca ie minimum control speed - the speed below which the rudder does not have enough authority to counter the yaw of live engine. When this happens you will yaw and roll over and become a fireball. The only option you have realistically is to pull the throttle back on the live engine and find a landing sight directly in front. This will be even worse if the left engine fails as it is the critical engine. This is called critical because of the angle of attack of the blades at higher angles of attack - the left engine's downwards travelling blade is closer to the fuselage and produces less P factor and yaw is less as the thrust line is closer to the fuselage. The right engine is the opposite, the downward blade is on the right wing root side of the aircraft and so the thrust line is further away from the fuselage and produces a great torque moment and thus more yaw. As such it is better to lose the right engine than the left. Always ask Jerry nicely which side to shoot at. I'm pondering doing a video later on focusing on handling engine failures on takeoff in the Mossie but lets face it, unless lightly loaded with no stores the chances are pretty slim of success and since this is a combat aircraft it won't be taking off lightly loaded very often. An element missed out by Reflection is that running on a single engine means a growing fuel imbalance as you have a fuel tank sitting unused on the dead side. This should be treated like a single engine aircraft with a L/R fuel tank selector and as such every half hour turn on the cross feed on the live engine to take fuel from the opposite tank and balance it out. Beware though that if the fuel itself is the issue ie contaminated in some way then you could kill your live engine. Obviously this is not an issue in DCS.
I practiced this last night with no loadout. First attempt was immediately on becoming airborne - pulled right engine throttle back to idle and immediate right yaw and violent roll to the right. In reality I would have closed throttles and landed with whatever runway was left. Second attempt was high and with gear retracting. Immediate yaw and roll but less violent and on 'feathering' (by applying a slight 7-12% increase in power to 'dead' engine thus simulating zero thrust) I was able to fly the circuit and return to the field.
I have three buttons mapped. Select left engine, select right engine and select all engines (These are, IIRC, mapped to 8, 0 and 9 above the alpha keyboard by default). As I don’t have dual throttles this enables me to adjust RPM and boost separately. Saves having to use mouse when engines need specific input. Not just for feathering, I also use them when flying with very low engine RPM and boost as the engines indicate an imbalance at low settings.
I once feathered my prop, I did it a bit too much and ended up shutting off the engine. Unfortunately this was the left engine and I had to land it with one engine. Funnily, I instinctively flew it correctly :P
If this engin had been shot by another fighter, would you recomend heading to the deck to fake out the enemy pilot into thinking he got a kill? I cant see this plane being able to defend its self aginst an enemy fighter comming around for another pass
The Mossie so far wins the DCS award for "Plane I'd least enjoy trying to get out of in a hurry, especially if the navigator hasn't gotten the memo yet." Damm, that looks jank...more incentive to evade well. Then again, flying at treetop level, there would not be much time for a chute to deploy anyway, so unless you can tuck and roll from a 300 mph aircraft...
Hm had an engine out today from battle damage, unfortunately low level. I wasn't able to get the speed higher than about 155 on average, even with 3000rpm and +12 boost.
That's weird. When I cut throttle and click the feather button, the engine never stops, the prop never feathers, and the button doesn't pop back out. It just keeps windmilling, even if I kill the fuel and mags.
@@ReflectedSimulations It only works for me when flying offline. When I fly online and get a damaged engine, the feather button gets stuck in a depressed state and the prop never feathers.
@@DCS_World_Japan Hah, story of my life. If I see a bug in my campaign missions, the track is 1.5h long and 30Mb. Then I try to reproduce it in a 'virgin' mission, but then it doesn't occur :D
Brilliant, I liked the last bit. The "getting the hell out of there" is really well animated by DCS.
Thanks! Yes, I quite like the animation too :)
I just found your channel and I'm loving your videos. Your sense of humour and teaching style is perfect for me. Subbed!
Thank you, appreciated :)
Don't know if you're a real pilot with a multi-engine rating but you just described single engine operations and Vmc along with zero-sideslip condition very well. I'm getting the mosquito in DCS solely for its multi engine prop design so i can practice my single engien stuff in a proven simulator. Dont worry i also fly the AH-64D, A10C II, and the F/A-18C too!
Thanks, I am a pilot but I have no ME rating. I’m glad I got it right :)
@@ReflectedSimulations you know your stuff man! Good tutorial video. I definitely learnt something.
Stoked for the campaign!
Very informative tutorial! I’ll be keeping it in my folder titled “Emergencies”. 👍
2:54 That probably is to have the prop at least at a coarse setting in case the feathering might fail to reduce the drag the prop would induce by windmilling. This would also be the procedure on planes that don't have feathering (basically almost, maybe even all single engined ones in WWII, but also some multi engined ones).
Indeed - however, would it be possible for the feathering to fail, but the prop control to still work? Both work with oil pressure. In any case, it's worth a try.
You are good, I love you way of telling the story. Very good.
Thank you!
Excellent tutorial, I don't have the sim but still find it fascinating.
You should give it a go ;)
I'm going to be disappointed if I don't have an f10 option to keep the navigator calm next campaign now 😛
Teriffic vid mate, was only thinking I needed to put emergency checklist on kneeboard with the amount of holes I'm coming back with. Great tip turning into the good prop, I hadn't thought of that one. Also the navigator! I would have left him behind unkowingly! Pulled that big red emergency lever on exit door yesterday, figured I was going to be using it regularly haha. Nice view through there!
Haha, good idea! :D
I am glad differential brakes exists.
With 1 engine in War Thunder on a twin engined plane, I usually would apply full braking on 1 wheel with no throttle to turn right.
I think with a lot of practice in DCS, it would work for the Mosquito.
First class tutorial Greg as always buddy,thank you very much.
Thanks for the kind words!
thanks so much, well presented and informative.
I very much look forward to your campaign. I own both for the f14 and the p47. Really great stuff.
Thank you!
your landing with one engine, are better than mine with two. Nice tuto, and nnice song ;)
Thanks :)
Lol, I liked the bit about trying to go near the edge of the runway during landing, and to not be on the runway by the time that you come to a stop. Not usually a problem for me ;)
The point raised about the landing gear hydraulics on a single engine taking longer to lower the gear also becomes an issue if you experience an engine failure on take off (EFATO).
In this situation you will have to quickly react to counter the sudden yaw with rudder, pitch down to try to reach your "blue line speed" of 170mph altitude allowing of course. Firewall all engines - mixture full, prop full, power full, raise gear and flaps and then identify the failed engine "dead foot - dead engine" ie whichever foot is not pushing the rudder is the side of the dead engine. Now confirm this by moving the throttle for that engine and assuming correct immediately feather it. You then "raise the dead (engine)" ie your 5 degree bank into the live engine to counter the sideslip caused by the engine failure.
The issue is you will never get above your 170mph safety speed due to the landing gear drag and it will take almost a minute to raise the gear in this situation.
You will more likely hit Vmca ie minimum control speed - the speed below which the rudder does not have enough authority to counter the yaw of live engine. When this happens you will yaw and roll over and become a fireball. The only option you have realistically is to pull the throttle back on the live engine and find a landing sight directly in front.
This will be even worse if the left engine fails as it is the critical engine. This is called critical because of the angle of attack of the blades at higher angles of attack - the left engine's downwards travelling blade is closer to the fuselage and produces less P factor and yaw is less as the thrust line is closer to the fuselage. The right engine is the opposite, the downward blade is on the right wing root side of the aircraft and so the thrust line is further away from the fuselage and produces a great torque moment and thus more yaw. As such it is better to lose the right engine than the left. Always ask Jerry nicely which side to shoot at.
I'm pondering doing a video later on focusing on handling engine failures on takeoff in the Mossie but lets face it, unless lightly loaded with no stores the chances are pretty slim of success and since this is a combat aircraft it won't be taking off lightly loaded very often.
An element missed out by Reflection is that running on a single engine means a growing fuel imbalance as you have a fuel tank sitting unused on the dead side. This should be treated like a single engine aircraft with a L/R fuel tank selector and as such every half hour turn on the cross feed on the live engine to take fuel from the opposite tank and balance it out. Beware though that if the fuel itself is the issue ie contaminated in some way then you could kill your live engine. Obviously this is not an issue in DCS.
Thanks for the interesting details!
I practiced this last night with no loadout.
First attempt was immediately on becoming airborne - pulled right engine throttle back to idle and immediate right yaw and violent roll to the right. In reality I would have closed throttles and landed with whatever runway was left.
Second attempt was high and with gear retracting. Immediate yaw and roll but less violent and on 'feathering' (by applying a slight 7-12% increase in power to 'dead' engine thus simulating zero thrust) I was able to fly the circuit and return to the field.
I have three buttons mapped. Select left engine, select right engine and select all engines (These are, IIRC, mapped to 8, 0 and 9 above the alpha keyboard by default). As I don’t have dual throttles this enables me to adjust RPM and boost separately. Saves having to use mouse when engines need specific input. Not just for feathering, I also use them when flying with very low engine RPM and boost as the engines indicate an imbalance at low settings.
Excellent 😊
Looks brilliant Thanks!!
I once feathered my prop, I did it a bit too much and ended up shutting off the engine. Unfortunately this was the left engine and I had to land it with one engine. Funnily, I instinctively flew it correctly :P
Excellent
Maybe its just me but I understood the “speed is life” reference 😂
Ty, is it the two british airmen that we can see in Allo allo.
Change the last line to "Good luck contacting Michelle of the Resistance" :D
If this engin had been shot by another fighter, would you recomend heading to the deck to fake out the enemy pilot into thinking he got a kill?
I cant see this plane being able to defend its self aginst an enemy fighter comming around for another pass
That could work as a tactic...with a single engine you don't stand a chance if the enemy keeps shooting.
The Mossie so far wins the DCS award for "Plane I'd least enjoy trying to get out of in a hurry, especially if the navigator hasn't gotten the memo yet." Damm, that looks jank...more incentive to evade well. Then again, flying at treetop level, there would not be much time for a chute to deploy anyway, so unless you can tuck and roll from a 300 mph aircraft...
Hm had an engine out today from battle damage, unfortunately low level. I wasn't able to get the speed higher than about 155 on average, even with 3000rpm and +12 boost.
Great stuff
Happened to me at 2000ft......impossible to bring her home :( good vid !
Thanks for a nice tutoorial. But what did you say @4:54 after '2850 RPM'? Something like '9 loose'?
‘Plus 9 boost’. The boost pressure gauge under the tachometer should read 9 bars.
'boost' - sorry, bad mic, bad accent :)
👍👍👍
Bitch, please!! IL-2 CLoD & GB pilots are used to these techniques for years lol
Haha, who said it was an Il2 tutorial? :)
@@ReflectedSimulations lol
That's weird. When I cut throttle and click the feather button, the engine never stops, the prop never feathers, and the button doesn't pop back out. It just keeps windmilling, even if I kill the fuel and mags.
Make sure you keep the feathering button depressed for a few seconds. Works for me every time.
@@ReflectedSimulations It only works for me when flying offline. When I fly online and get a damaged engine, the feather button gets stuck in a depressed state and the prop never feathers.
@@DCS_World_Japan That's....'depressing' :) In any case it may be a bug, I never tried online. Better post a track on the forums.
@@ReflectedSimulations I can only reproduce it with 30+ minute missions, and they won't look at tracks longer than 5 minutes :(
@@DCS_World_Japan Hah, story of my life. If I see a bug in my campaign missions, the track is 1.5h long and 30Mb. Then I try to reproduce it in a 'virgin' mission, but then it doesn't occur :D