Yo , erratic. Start the turn from as wide as possible, touch the inside curb as late in the turn as possible ( late apex). It’s especially good before straights or when the next turn is far enough away to set up for. If turns are close together, touch the inside curb early in the turn and the outside curb as early as possible to set up the next turn (early apex). Learning when and how to use these techniques is essential to making fast laps. I really hope you see this message.
4:02 i can't believe how nobody is realizing this split is genuinly a bad idea and is rushed. There's 3 big problems with it... •Lack of base game options for Forza GT3 : Only 5 cars are permanently available in GT3, 4 of those are purchaseable in the base game and only 2 of those 4 are *true* GT3 cars. The ST huracans and 488 challenge are one-make series cars/SRO GT2 (not to be confused with Forza GT2) cars so those don't even belong there, amplifying the problem even more. The game now desperatly needs more official GT3 cars to sustain the class. •Useless cars : Cars like the audi TT-RS and Trans-Am cars are now completly useless. Before the split, they at least had a place to race. Sure, the argument can be made for putting them in their (Trans-am) own group but not before they have a base game purchaseable car of their own (All trans-ams are DLC). •It's now incredibly difficult to introduce new GT-ish cars into the game if they aren't compatible with GT2, GT3 or GT4. Take for example the Super GT Nissan GT-R from FM7. It's a GT500 class car so it can't be used in any of the set divisions, making it useless. All of this can be very easily solved if they considered everything more long-term. -Let GT2 and GT3 stay unified until GT3 has 6 official GT3 cars to buy base game. *Then* split it. -Forza GTX : A class where the non-compatible cars like the GT2 KTM, ST huracans, 488 challenge, TT-RS and anything else can have a home. Trans-Am goes here as well until it can be supported. With these ideas, you solve all 3 problems and still meet the community it's expectations. Sorry for the long read 😅
@@erraticgt thanks, activated it and it’s a big help, quite well done. Been giving the c7 a chance as per your recommendation and indeed it is a grip monster, allows you to take turns like no other in the class. Nice advice ;)
Good race dude, the one stop works well at Road America too. I'm loving the C7 as well. I just wish it was as loud as the real car 😂
Same here brother!
Yea, games never give Chevy’s full justice.
This track is surprisingly good in GT
Niceeeeeeee
Yo , erratic. Start the turn from as wide as possible, touch the inside curb as late in the turn as possible ( late apex). It’s especially good before straights or when the next turn is far enough away to set up for. If turns are close together, touch the inside curb early in the turn and the outside curb as early as possible to set up the next turn (early apex). Learning when and how to use these techniques is essential to making fast laps. I really hope you see this message.
C7 was the first car i bought
The world ain’t ready for the C7 meta
Was in there but had to leave for some irl stuff 😢. Hope to catch u again one day 😂. Great video as always 🎉
4:02 i can't believe how nobody is realizing this split is genuinly a bad idea and is rushed.
There's 3 big problems with it...
•Lack of base game options for Forza GT3 : Only 5 cars are permanently available in GT3, 4 of those are purchaseable in the base game and only 2 of those 4 are *true* GT3 cars. The ST huracans and 488 challenge are one-make series cars/SRO GT2 (not to be confused with Forza GT2) cars so those don't even belong there, amplifying the problem even more. The game now desperatly needs more official GT3 cars to sustain the class.
•Useless cars : Cars like the audi TT-RS and Trans-Am cars are now completly useless. Before the split, they at least had a place to race. Sure, the argument can be made for putting them in their (Trans-am) own group but not before they have a base game purchaseable car of their own (All trans-ams are DLC).
•It's now incredibly difficult to introduce new GT-ish cars into the game if they aren't compatible with GT2, GT3 or GT4. Take for example the Super GT Nissan GT-R from FM7. It's a GT500 class car so it can't be used in any of the set divisions, making it useless.
All of this can be very easily solved if they considered everything more long-term.
-Let GT2 and GT3 stay unified until GT3 has 6 official GT3 cars to buy base game. *Then* split it.
-Forza GTX : A class where the non-compatible cars like the GT2 KTM, ST huracans, 488 challenge, TT-RS and anything else can have a home. Trans-Am goes here as well until it can be supported.
With these ideas, you solve all 3 problems and still meet the community it's expectations. Sorry for the long read 😅
@@effisjens1776 I agree with you 💯
Gg on the hard tyre strat bro👍🏼
@@ShabbaRACINGxYT Definitely not the right call though lol
@@erraticgt Still done well bro top 5 is good considering you was on hards the whole time 👍🏼
Thanks!
@@peteski8739 Thank you Pete 🙏🏻
The radar has to be activated on the options?
@@aftrax79 Yes
@@erraticgt thanks, activated it and it’s a big help, quite well done. Been giving the c7 a chance as per your recommendation and indeed it is a grip monster, allows you to take turns like no other in the class. Nice advice ;)
Radar link and guide please!)
@@foman567 Radar is built into the game. Check the settings. It's in the same place as the arrows.
@@erraticgt Thanks