How to Chainshot [PVP TIPS] | Sea of Thieves

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  • เผยแพร่เมื่อ 17 ธ.ค. 2024

ความคิดเห็น • 82

  • @Blurbs
    @Blurbs  2 ปีที่แล้ว +69

    UPDATE: You can no longer chain a mast of the boat you're on, and the sloop currently takes TWO chains to knock the mast down. Other ships remain at 1 chain to break.

    • @Null_Knight
      @Null_Knight 2 ปีที่แล้ว

      Thanks Blurbs. Love your videos.

    • @MRXGEMINI
      @MRXGEMINI ปีที่แล้ว

      Correction- all boats take 2 chain shots

    • @blobfishboy8678
      @blobfishboy8678 ปีที่แล้ว +9

      @@MRXGEMINI no, they don’t.

    • @flyingcat5468
      @flyingcat5468 ปีที่แล้ว

      Double update: still works on sloop, but only by using waves so that the mast dips down after you loose your shot

    • @Aryan-g7u
      @Aryan-g7u ปีที่แล้ว

      @@MRXGEMINIno he’s right

  • @EmDashYT
    @EmDashYT 3 ปีที่แล้ว +183

    I could watch an hour long video of these perfectly timed chainshots.

    • @xidears4156
      @xidears4156 3 ปีที่แล้ว +1

      I agree chainshot/one ball montage would get some attention

    • @jonkerrmusic
      @jonkerrmusic 3 ปีที่แล้ว +1

      He has some solid montage videos in general; #Blurbslife

    • @natemac18
      @natemac18 3 ปีที่แล้ว +1

      Was just thinking the same thing. It’s glorious.

  • @papadelta
    @papadelta 3 ปีที่แล้ว +100

    Nice video! I just want to add this: chainshots are not only for masts, but do a great amount of damage on wheel and capstan as well. Often when you hit the mast and already have another chainshot loaded, instead of unloading it you can try to hit the wheel/capstan.

    • @stens.8394
      @stens.8394 3 ปีที่แล้ว +5

      Very good and underrated tactic!

    • @oldbootz
      @oldbootz 3 ปีที่แล้ว +8

      Chain to the wheel can be worse than the mast in some cases!

    • @rykauduin1402
      @rykauduin1402 3 ปีที่แล้ว +4

      If an enemy ship is already anchored, chainshotting the capstan might be better than aiming for the sails.

    • @Gebunator
      @Gebunator 2 ปีที่แล้ว +4

      I realised the devastation chainshot brings to wheel and capstan on receiving end. This one duo sloop had some crazy gunner to intercept my boring fundraising commodity runs. I think it was like 8 chainshots he fired and he knocked down mast, unpegged the capstan and the wheel with 'em from quite far away

    • @zhuyuchen8324
      @zhuyuchen8324 2 ปีที่แล้ว

      @@Gebunator well most people aint gonna get that and also a peg down on a sloop isn't a big deal but chain shoting the anchor of the gally is so fucking annoying

  • @greenbean4422
    @greenbean4422 3 ปีที่แล้ว +14

    Your final tip of shooting to win a fight despite losing your mast is A+ material.
    In all my times on SoT I've always dubbed the cannon-canoe-with-nothing-to-lose to be an absolute menace.
    A full ship of players that's firing cannons and spinning on their opponent can be nearly impossible to sink if their shots are good enough.

  • @SourSourSour
    @SourSourSour 3 ปีที่แล้ว +18

    That last bit is hella important, definitely tried raising mass when other ship was too close and they just bombard me

  • @mattymattmattmatt2522
    @mattymattmattmatt2522 3 ปีที่แล้ว +26

    Excellent video Blurbs, thank you!
    In my opinion the best piece of advice in this video is to straighten the wheel when your mast is hit by chain, particularly for solo players.
    If looking to stock chainshot, they can be found in good quantities in sunken shipwrecks and barrels of plenty in the ocean. Outposts and forts will usually have a decent amount if you check all barrels on the island.
    I don't like engaging in a fight with less than 20 chains.

  • @falsehashtags6581
    @falsehashtags6581 2 ปีที่แล้ว +13

    I love how he hits chain shots and I struggle to hit close range cannonballls on the hull

    • @EEE-1409
      @EEE-1409 9 หลายเดือนก่อน

      Bro same

  • @papyrusspaghetti9376
    @papyrusspaghetti9376 ปีที่แล้ว +3

    I actually did some "advanced" testing with chainshots vs. cannonballs and came back with some...interesting results:
    Firstly, chainshots are technically NOT heavier (by mass) than normal cannonballs. In fact, they have the same MASS, but have double G, or gravitational constant. This gives them double downward force, which is double the WEIGHT, but they have the SAME velocity.
    *EXPLANATION*
    The testing for this was done using a stopwatch and of course, the cannon in waters near an island to sacrifice a tiny amount of data accuracy for convenience of grabbing more shots for testing (because of small waves even near the island). The experiment was testing the velocity of shots by firing and hitting the stopwatch to hit the same target, with proper adjustment for chainshots or a player. To hit the same target from a short distance (3 ish seconds to land a cannonball), it was discovered that chainshots (and players) land almost the same time, even when adjusted for chainshot drop (the difference was like +.5 seconds or something before a hit). Since SoT projectiles ignore air resistance, the same was tested at the angle where maximum range would be achieved, (45 degrees). When this was tested, it was found that standard cannonballs go nearly one map sector, and have a 11.5s time to splash (roughly). Confusing, however, is the chainshot's time to splash being half that, at around 5.75s, and only travelling roughly half a map sector.
    This confused me heavily. Since games generally simulate real life physics, then many physics ideas can be applied, and the cannonballs and the chainshots should always have the same proportion to hit time. To conclude the experiment, I fired the cannon as close to straight up as possible, firing first a cannonball, then myself (as players have the EXACT same trajectory as a chainshot). At the top of my arc, I attempted to observe the height of the cannonball. It was found the cannonball was just about exactly double my height.
    Using some algebraic math, I was able to determine the part about the gravity. Firstly, the closer you get to 0 degrees of deviation from the point where the cannon was fired, the closer the two time to hit between chainshot and cannonballs times are together. To achieve this, they must have the same velocity.
    The more they need to arc before hitting the target, however, the more different their times become.
    The equation for kinetic energy is K = 1/2 * m * v^2, where M is mass (not weight) and V is velocity. We know that V for cannonballs must be equal to V for chainshots from their short range testing. Their exact mass is unknown. This will be useful momentarily.
    Additionally, we must bring gravitational potential energy into this. To solve for the gravitational potential energy above the ground, we can use U = m * G * h, where m is mass, G is the gravitational acceleration constant, and h is the height above the ground.
    Finally, it can be all put together. If we assumed for a moment that the cannons applied the same amount of chemical energy (we'll call it "C"), then the chainshots should leave slower out of the cannon due to the kinetic energy equation, 1/2 * m * v^2. If chainshots were twice as massive, then to achieve the same velocity like with what was found, the cannon would have to put in twice the amount of energy into the chainshot. If we assume the arbitrary mass of a cannonball is 1M, and a chainshot is twice as heavy as said cannonballs (I'll show why twice exactly in a moment), then we can name chainshot mass to be 2M.
    However, we know from the straight up firing test that the height of the cannonball was roughly double of a chainshot (or rather, me in the test). Given the equation for gravitational energy, and assuming the mass of a cannonball is M and the mass of a chainshot is 2M, then we can substitute the values into the equation, to to get M * G * H for cannonballs, and 2M * G * H for chainshots. Since air resistance doesn't exist in SoT, then the energy at the top of the arc for each ammunition type must be equal to the kinetic energy at the base of the arc where the velocity is greatest.
    From this we get:
    M * G * H = 1/2 * M * V^2 (V is the same for both ammunition)
    2M * G * 1/2H = 1/2 * 2M * V^2
    However, this presents a problem. If we simplify out some of the constants:
    M * G * H = 1/2 * M * V^2
    M * G * H = M * V^2
    Uh oh! Look at that. M * G * H is equal to two different things! Let's plug in some arbitrary numbers and see what we get. Let's say their mass M is 10, the height H of a cannonball is 100, and the gravitational constant G is also 10. We can then solve for their velocities. Watch what happens.
    (10)(10)(100) = 1/2(10)(V^2) --> 10000 = 5V^2 --> 2000 = V^2 --> sqrt(2000) = V
    (10)(10)(100) = (10)(V^2) --> 10000 = 10V^2 --> 1000 = V^2 --> sqrt(1000) = V
    According to the test, the two velocities should be SIGNIFICANTLY different! ( sqrt(2000) is 44.721, and sqrt(1000) is 31.622). This contradicts their time to hit testing which proved they have the same velocity! But if the cannon were to put double energy into a chainshot, then they should absolutely have the same height, and therefore would have the exact same trajectory (which we know isn't the case).
    Watch this: If instead of chainshots having twice the mass, we assume they have twice the gravity...
    M * G * H = 1/2 * M * V^2
    M * 2G * 1/2H = 1/2 * M * V^2
    Simplify the constants...
    M * G * H = 1/2 * M * V^2
    M * G * H = 1/2 * M * V^2
    Lookit! It's happy now! When solved with the same numbers as before, both spit out sqrt(2000) as their velocity, so both are 44.721, proving that we can have both the same velocity when exiting the cannon AND still have one half the height when shot straight up in the air. Therefore, chainshots and players must have double the gravity coefficient of cannonballs.
    Note: Because of this, chainshot WEIGHT is in fact double. This is proven by the equation for force, F = M * A where F is force, M is mass, and A is an acceleration constant (in the case of gravity). Since chainshots have double the acceleration but the same mass, they experience double the force downward, which in the context of gravity, is WEIGHT.

    • @papyrusspaghetti9376
      @papyrusspaghetti9376 ปีที่แล้ว +1

      Yes, I know I'm probably the biggest nerd to sail the Sea of Thieves...

    • @crispycresh7157
      @crispycresh7157 8 หลายเดือนก่อน +1

      I aint readin allat

  • @rebelpilot7015
    @rebelpilot7015 3 ปีที่แล้ว +7

    One suggestion, you should change up your little intro bit of your character leaning against the pole so that it matches what you currently wear/your ship cosmetics. Great guide

  • @mixifarlight84
    @mixifarlight84 3 ปีที่แล้ว +3

    this is what I've been waiting for💯thanks for the tips

  • @dimitriykostov5087
    @dimitriykostov5087 3 ปีที่แล้ว +1

    Thanks for the constant supply of quality videos! All your tips are extremely useful!

  • @CAPUT-rh2cm
    @CAPUT-rh2cm 3 ปีที่แล้ว +3

    ugh somehow I've gotten really precise launching a player but my chains have gone to crap. A bad habit our galleon crew has is overdoing the chain shot resulting in no holes in the enemy boat. Great tips here - will get back to studying the chain

  • @lavvgiver
    @lavvgiver 3 ปีที่แล้ว

    Great refresh on the content. Thanks for taking the hours to hunt down all the clips

  • @nwmancuso
    @nwmancuso 2 ปีที่แล้ว

    I managed to do a “streamer special” once while solo slooping. Got chased by a brig so I jumped off at fort and fired some chain shot and followed up with cannonballs and fire bombs. Regret not grabbing a keg but it worked. Chainshot can definitely turn the tide of a battle within seconds.

  • @Hugo-ju7nm
    @Hugo-ju7nm 3 ปีที่แล้ว +4

    When you repair the mast put two planks on minimum. I so often encounter crews who put a single plank on so a well aimed cannonball will knock the mast down again. Also shooting blunderbombs near the bottom of the mast is a good way to get some kills before boarding

  • @adam-ip3xe
    @adam-ip3xe 3 ปีที่แล้ว

    Just got started a few days ago. Omw to becoming a pirate legend. If you see Cpt. Vulcan on the high seas I want you to know it was me who sent you into the depths of davy jones locker.

  • @butterbites4258
    @butterbites4258 3 ปีที่แล้ว +2

    super helpful! gonna practice soon :3

  • @spacenburgers
    @spacenburgers 2 ปีที่แล้ว +2

    just a little correction from recent patches: you CANNOT hit the ship you shot from with any cannonball

  • @mr.cookie449
    @mr.cookie449 2 ปีที่แล้ว

    Thanks for guides , i have 400h game time but dont know how use chain this video help me a loot

  • @spookal9843
    @spookal9843 2 ปีที่แล้ว

    0:17 We can't simply overlook how perfect that chainshot was.

  • @xidears4156
    @xidears4156 3 ปีที่แล้ว +1

    Nice vid Blurbs. Awesome tips. I'm a very experienced sweaty and I learned 2 things from this vid. Great job dude.

  • @zarakfps
    @zarakfps 2 ปีที่แล้ว

    Hey blurbs can you Tell me the name pra that Cannon flare? 0:22

  • @CinderedSilver
    @CinderedSilver ปีที่แล้ว +1

    I have 120 hours and I have never ever hit a single chainshot, all of my chainshots just go through the mast. The hitbox should match what's visible, if Rare really shrunk the hitbox, they should've shrunk the chainshot model too.

  • @djoctorok1375
    @djoctorok1375 3 ปีที่แล้ว +1

    0:25 what is this cannon flare?

  • @toasterwaffle105
    @toasterwaffle105 2 ปีที่แล้ว +1

    aim for the cross bar helped alot

  • @didrikbakkland9280
    @didrikbakkland9280 3 ปีที่แล้ว +9

    I kinda have mixed feelings that you made this.. this has been my #1 advantage on the seas for so long. Being a soloslooper you have to do everything yourself, bucket, repairs, ship manouvering, boarding, chainshots and canons. Im not the greatest hand to hand and Im mostly dominated by double gunners and sea dog legends. The field that keeps me on the victorious side is my ability to consistantly hit chainshots. I hit atleast 4/5 shots even at the most challenging distances. The avg player hits less then 1/5. I guess its time to up my game at hand to hands.

    • @cablekibble2942
      @cablekibble2942 3 ปีที่แล้ว +3

      educating newer players is never a bad thing

    • @didrikbakkland9280
      @didrikbakkland9280 3 ปีที่แล้ว +1

      @@cablekibble2942 that is very true

    • @cokedraculas
      @cokedraculas 3 ปีที่แล้ว

      ur still gonna be running into good players

    • @didrikbakkland9280
      @didrikbakkland9280 3 ปีที่แล้ว

      @@cokedraculas you run into some good players almost every server, that wasnt the point. I almost never meet anyone who surpasses myself on that one single aspect of pvp. But Im guessing thats about to change now that this video was finaly made, and Ill be knocked back to an avg player due to not being the fittest at hand to hand.

    • @zoldyck7852
      @zoldyck7852 3 ปีที่แล้ว

      @@didrikbakkland9280 Nobody is gonna watch this video and all of a sudden be amazing at chain shots

  • @dillon.w7301
    @dillon.w7301 3 ปีที่แล้ว +1

    Pretty cool I was able to play with you one day.... I was the one you harpooned off my ship lol.... still making amazing videos

  • @KingLukeGames
    @KingLukeGames ปีที่แล้ว

    I'm to upset with this game to play it anymore. I will no longer be pirating but I thank you tons for the videos and advice. Wish it would have saved me from quitting

  • @it0mac
    @it0mac 3 ปีที่แล้ว

    I can't find you in twitch it call's there is no person like blurbs​
    (((

  • @HiradC
    @HiradC 3 ปีที่แล้ว

    Helpful as always 👍

  • @dan_1248
    @dan_1248 2 ปีที่แล้ว

    What ship set is that u have in the start ??

  • @antanikabella2767
    @antanikabella2767 3 ปีที่แล้ว

    Great video bro!

  • @notimeleft8169
    @notimeleft8169 2 ปีที่แล้ว

    Good to know: Since the season 7 update, you can no longer hit a ship's mast with its own cannons. Additionally, sloops take 2 chainshots to destroy their masts (or 1 chainshot and 1 cannonball)

  • @ethanpayne7469
    @ethanpayne7469 2 ปีที่แล้ว +4

    NOTE: you can no longer chain shot someone from they're own ship.

  • @DK22200
    @DK22200 2 ปีที่แล้ว

    U used to be able to destroy ship masts with the same cannon of the ship’s mast u want to break, somehow it doesn’t work anymore

  • @nritnirt8382
    @nritnirt8382 3 ปีที่แล้ว

    I always try to use chains in fights, but I'm not good at hitting them, but I'm trying to get better

  • @DomBogey94
    @DomBogey94 3 ปีที่แล้ว

    Can you do a video on how to unlock the disgraced order of the souls headband pleaaaaase!!!!

  • @Johaen89
    @Johaen89 2 ปีที่แล้ว

    0:33
    Just a heads up, you can no longer damage a mast with a ships own cannon.

    • @haiiij
      @haiiij 2 ปีที่แล้ว

      not true, only some ships have the ability to, and you have to straighten out the mast

  • @dubdae1926
    @dubdae1926 2 ปีที่แล้ว

    What are your ship parts?

  • @corbinmacklin185
    @corbinmacklin185 3 ปีที่แล้ว

    Great tips.

  • @ixCGAMExi
    @ixCGAMExi 3 ปีที่แล้ว

    Pretty sure they removed being able to drop a ships own mast with chainshot, as I believe it was only possible on a sloop

  • @Scytr1x
    @Scytr1x 3 ปีที่แล้ว

    Great Vid

  • @youngdonkey
    @youngdonkey 2 ปีที่แล้ว

    Damn I always forget to straighten out the wheel

  • @Tyler_Durden_562
    @Tyler_Durden_562 2 ปีที่แล้ว

    I know this was 6 months ago but I believe they patched the chain shotting your own mast....I've tried out of boredom and it never does anything

  • @chaosvoidr
    @chaosvoidr ปีที่แล้ว

    should be metion that if you hit enemy ship with chain shot you got two holes in there

  • @dazzlingbolt7550
    @dazzlingbolt7550 3 ปีที่แล้ว

    finally thx

  • @mitch7890
    @mitch7890 3 ปีที่แล้ว

    big blurby wurby

  • @lamidou9998
    @lamidou9998 3 ปีที่แล้ว

    With that aim it’s a shame that you’re not doing NAL or SOC 👀

  • @soundlattice5192
    @soundlattice5192 3 ปีที่แล้ว

    Also nice video

  • @thecactus7636
    @thecactus7636 3 ปีที่แล้ว

    Nice

  • @ruly3022
    @ruly3022 3 ปีที่แล้ว +1

    0 dislikes, let's keep it

  • @springyg2111
    @springyg2111 2 ปีที่แล้ว

    By far the most annoying fucking things on the planet.. I’m malding rn over a solo killing my 3 man brig by chainshotting both our masts and then constantly firing cannons to keep us from raising the masts again. Makes for very frustrating and boring gameplay. ( yes I know it’s a feature and I should “get good,” but it’s still the most frustrating feature of the game for me. Also the hit reg feels weird. Maybe it’s my ping from playing on my friends servers? I’m not too sure but they sometimes hit when they completely miss the ship.

  • @Hyperion9700
    @Hyperion9700 ปีที่แล้ว

    Slower, behind , faster , infront

  • @soundlattice5192
    @soundlattice5192 3 ปีที่แล้ว +1

    First

  • @tdcocnaz9977
    @tdcocnaz9977 3 ปีที่แล้ว +1

    F

  • @Gio-iso
    @Gio-iso 3 ปีที่แล้ว

    3rd

  • @turmas3342
    @turmas3342 3 ปีที่แล้ว

    5th