Half-Life 2 Beta - The MASSIVE City 17 Maps

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  • เผยแพร่เมื่อ 11 พ.ย. 2024

ความคิดเห็น • 127

  • @cmdrrileysv4000
    @cmdrrileysv4000  5 หลายเดือนก่อน +50

    As far as I am aware, there were no plans for free-roam for Half-Life 2. So this was done solely for linear levels.
    Also, I have a memberships available now! th-cam.com/channels/fiOzsN8a1546oEl1rrCrAQ.htmljoin

    • @711pizzaslice
      @711pizzaslice 5 หลายเดือนก่อน +1

      hi, i am planning to fix up some of the maps seen here, finish them, add internals to the buildings and whatnot, where did you get these maps? i cant find them anywhere. thanks

    • @711pizzaslice
      @711pizzaslice 5 หลายเดือนก่อน +1

      nvm i found it in the 2003 wc mappack

  • @cmdrrileysv4000
    @cmdrrileysv4000  4 หลายเดือนก่อน +17

    Yes, I didn't do particularly well in math during school, how can you tell? lol 😅

    • @tjrizvi251
      @tjrizvi251 4 หลายเดือนก่อน +1

      All good king, neither did I

  • @CombineWatermelon
    @CombineWatermelon 5 หลายเดือนก่อน +93

    bruh what the fuck was that square area math 😭

    • @mrwow1667
      @mrwow1667 5 หลายเดือนก่อน +9

      💀

    • @eskeletor
      @eskeletor 5 หลายเดือนก่อน +13

      1km x 1km is 1km^2, so how did he get 700 from rectangle smaller than 1km x 1km??????

    • @xxdannyxanny420
      @xxdannyxanny420 5 หลายเดือนก่อน +12

      @@eskeletor i think his conversion from ft² to mi² was wrong, and he converted mi² to km², that's like almost the size of new york

    • @Jofoyo
      @Jofoyo 4 หลายเดือนก่อน +6

      He tried converting square feet to square miles by dividing by 5280, not accounting for that feet^2 is infact, squared feet, and he needs to divide by the square of 5280.

  • @mrsilverman
    @mrsilverman 5 หลายเดือนก่อน +68

    This is some pretty interesting stuff, these are, as mentioned RP map sized, if these made it to retail I can only imagine the size of RP edits for these maps

  • @zachstudios567
    @zachstudios567 5 หลายเดือนก่อน +34

    Man I would love to see a completed proto_c17map as a gmod map. That would be fun to spawn npc battles all over

    • @711pizzaslice
      @711pizzaslice 5 หลายเดือนก่อน +5

      i actually think im gonna fix it up, add internals to most of the buildings.

    • @red_chicken_not_redchicken1800
      @red_chicken_not_redchicken1800 4 หลายเดือนก่อน +1

      there is its called Proto_c17mapTextured but the modder made some problem in it and some wrong road but the modder add water and texture and stuff i tried report some bugs and stuff but the creator didn't answer its made 3 years ago.

    • @red_chicken_not_redchicken1800
      @red_chicken_not_redchicken1800 4 หลายเดือนก่อน +3

      @@711pizzaslice Do it

    • @FiatMultipla
      @FiatMultipla 12 วันที่ผ่านมา

      @@711pizzasliceAny updates?

    • @711pizzaslice
      @711pizzaslice 5 วันที่ผ่านมา

      @@FiatMultipla i stopped working on it, i tend to work on several maps at once so if i get bored i can have a fresh thing to work on, i will probably pick it back up soon.

  • @hoyteternal
    @hoyteternal 5 หลายเดือนก่อน +46

    you must have messed up somewhere while calculating the area. square kilometre is a square 1km x 1km, a rectangle 585x390 will be around 25% of that area (228150 m^2). that's why calculations in metric system are better, units are factors of 10 and checking result sanity is way simpler.

  • @Kizoky.
    @Kizoky. 5 หลายเดือนก่อน +21

    Some of these buildings/layouts have superior brush-work compared to retail

  • @K3NnY_G
    @K3NnY_G 4 หลายเดือนก่อน +3

    Still remembering how hard my PC hit a wall opening the doors on the train station the first time back in 2005; probably best Valve didn't go with this. xD

  • @C.A._Old
    @C.A._Old 4 หลายเดือนก่อน +8

    *7:38** its very sad that bridge never in final game. in beta E3 strider moments was nuts. i wish they never cut from final game.*

    • @red_chicken_not_redchicken1800
      @red_chicken_not_redchicken1800 4 หลายเดือนก่อน +1

      They should let the Cremator exist and the conscript.

    • @lewdslurkeragent
      @lewdslurkeragent 4 หลายเดือนก่อน +1

      There are a lot of things they shouldn't have cut but Valve be Lalve

    • @videotape2959
      @videotape2959 8 วันที่ผ่านมา

      What do you mean, it is in the retail version.

  • @C.A._Old
    @C.A._Old 4 หลายเดือนก่อน +5

    1:11 can you imagine you just playing large city-17 map in made 2003 and after community taking this map turn into Half-Life 2 RP.

  • @mahuba2553
    @mahuba2553 4 หลายเดือนก่อน +3

    seeing those last modified dates is so rare.. i dont think even my oldest computers have had files with a date so old

  • @Barisxoxo
    @Barisxoxo 5 หลายเดือนก่อน +6

    Is insane how many maps there were on the 2003 leak, every month I keep discovering new half life 2 beta maps from the developers and this is some insane stuff

    • @videotape2959
      @videotape2959 8 วันที่ผ่านมา

      We got more than a thousand maps from the hack.

    • @Barisxoxo
      @Barisxoxo 8 วันที่ผ่านมา

      @@videotape2959 I know

  • @Kyle-xv5kv
    @Kyle-xv5kv 4 หลายเดือนก่อน +1

    It would be great to see this map getting fleshed out. Its amazing 20 years on we're still learning stuff about Half Life.

  • @begratefulandhappy
    @begratefulandhappy 4 หลายเดือนก่อน +3

    No wonder Freeman is considered such a legend by the rebels. He can drive with the power of his mind! (Look mom, no hands!)

  • @JaKeelJyba
    @JaKeelJyba 5 หลายเดือนก่อน +4

    I had no idea these even existed, I'd never even seen that one brush Citadel!

  • @commanderboom2626
    @commanderboom2626 5 หลายเดือนก่อน +4

    I’m just imagining how long of a compile this must have been for the size of the first map, although obviously it’s not really detailed

    • @cmdrrileysv4000
      @cmdrrileysv4000  4 หลายเดือนก่อน +5

      They were on the shorter side for me in this case due to func_visclusters, but not using that and at the time these were originally made, they would have been long

  • @3333218
    @3333218 5 หลายเดือนก่อน +2

    This is mindblowing! I want this version of C17 so bad!

  • @bigpalookaalt
    @bigpalookaalt 5 หลายเดือนก่อน +87

    11 Minute of Dark and Gritty Goodness ❤

    • @Jacy-dx6dx
      @Jacy-dx6dx 5 หลายเดือนก่อน

      Kinky

    • @teezzmegee972
      @teezzmegee972 5 หลายเดือนก่อน +2

      Gotta love it :)

    • @mrwow1667
      @mrwow1667 5 หลายเดือนก่อน +13

      dark and griddy

    • @HolyWeaponOfGod
      @HolyWeaponOfGod 5 หลายเดือนก่อน +4

      ​@@mrwow1667
      Right foot creep

    • @SneedFeedAndSeed
      @SneedFeedAndSeed 4 หลายเดือนก่อน +2

      2003 maps were already in pre-retail phase and not the dark and gritty phase ☝🤓

  • @unoriginalperson72
    @unoriginalperson72 4 หลายเดือนก่อน

    As cool as this would've been to see finalised i can imagine it would be so easy to get lost, it'd be like a scooby doo chase scene where the characters are running in and out of doors.

  • @aeronyx
    @aeronyx 3 หลายเดือนก่อน

    I have never played half life and my knowledge of it is limited to popular references made about it, but I still enjoyed this a lot because is voice is delightful to listen to.

    • @maginekris
      @maginekris 2 หลายเดือนก่อน

      the heck you doing then, play it

  • @tjrizvi251
    @tjrizvi251 4 หลายเดือนก่อน

    Apart from the math, very well put together video, and it kinda helps me rethink how Im making my own maps for my game. Makes me kinda see the light and the end of the road

  • @Dechristian3
    @Dechristian3 5 หลายเดือนก่อน +3

    lovely architecture

  • @3333218
    @3333218 5 หลายเดือนก่อน +5

    How have I never seen this before?

  • @dkkanofkash8798
    @dkkanofkash8798 5 หลายเดือนก่อน +41

    Back in the Half Life 2 Beta, the mostly scripted and linear street war sections of the retail game were originally supposed to happen on massive sprawling areas where tons of NPCs would fight each other, and you would be caused in the crossfire, fighting with an army of Rebels through one Combine defense after another until finally reaching the Citadel, literally breaching through the walls surrounding the Citadel and then climbing and fighting your way from the bottom all the way to the top. In fact, Half Life 2 Beta originally had a lot of open, vast play areas planned. You had City 17 itself which was originally much wider and sprawling compared to the compact Easter European streets of the retail version, the Wasteland which was way more open and much bigger compared to Highway 17, Ravenhold which was reminiscent of City 17 and not a tight town with a corridor-like design, the Depot and Air Exchange, the Combine Headquarters in Antarctica which would have a massive battle take place, and the Citadel itself was more of a maze than a simplified scripted pod ride. The Beta was even originally planned to end with a boss battle, where Gordon was to fight the Consult reformatted into the now dubbed "Breengrub."
    All that being said, it is understandable why Valve changed the retail from the Beta to be much more linear and scripted, considering the limitations of 2004 technology and just general confusion when it would come to the gameplay, with large areas mostly confusing players about which direction they should be going in. The final product will forever be legendary, but the Beta is just way too fascinating to ignore. I cannot wait to see the Raising the Bar Redux mode finalized to try it out myself.

    • @drxtale9446
      @drxtale9446 5 หลายเดือนก่อน +2

      That sounds SOOOOO cool!

    • @abemigos9281
      @abemigos9281 5 หลายเดือนก่อน

      What is Ravenhold? And where did you get the idea that the Combine had their HQ in the Arctic?

    • @RedthegamingZoroark
      @RedthegamingZoroark 5 หลายเดือนก่อน +1

      @@abemigos9281That was something that would appear after the cut “Borealis to Kraken base” part of the story was cut, after Gordon escaped kraken base after being betrayed by Elana Mossman aka (beta version of Judith Mossman) he and the rebels would next storm a Combine base if I remember correctly was called the “Weather Station” and have a huge battle where those cut Combine Synths related to the Striders would also first appear in. Though Valve never made any maps related to the cut “Weather Station” part of the original beta story and it’s not really that well known

    • @theblah12
      @theblah12 5 หลายเดือนก่อน +8

      It’s interesting how the original concept of HL2 was going to be closer to that of an immersive sim before being scaled way back into a linear shooter with fairly conventional gameplay. Even during the E3 demos just a few years before release they were talking about how you could use physics systems to take advantage of emergent AI, which ultimately never made it into the final game.
      A bit of a shame, because while HL2 is a fantastic game it never really felt as groundbreaking as the original, it was largely more of the same. Aspects of the gameplay actually felt rather old-school by 2004 if you compare what other FPS games were doing around that time, due to sticking closely to the HL1 formula in the end.

    • @the-guy-beyond-the-socket
      @the-guy-beyond-the-socket 5 หลายเดือนก่อน +1

      that sounds like much bigger strider fight moment in ep2. cool

  • @dangdudedan8756
    @dangdudedan8756 5 หลายเดือนก่อน +21

    i can see my houwe from here

  • @micnor14
    @micnor14 5 หลายเดือนก่อน +17

    Ayo what is that math? If it's less than a mile long and a mile wide...then it's nowhere close to 465 miles in size. The map is 0.33 miles (1922ft) long and 0.24 miles (1280ft) wide then it's only like...0.08 square miles. The entire GTAV map is like 30 square miles lol.
    square miles = square feet ÷ 27,878,400

    • @SkyBorik
      @SkyBorik 5 หลายเดือนก่อน +2

      America moment

  • @DsunAGunn
    @DsunAGunn 5 หลายเดือนก่อน +6

    Thanks to this video, it's really neat to get a new perspective about how much thought goes into the level design of Half Life 2. Cheers!

  • @commissarblyt.8073
    @commissarblyt.8073 5 หลายเดือนก่อน +9

    Ngl imagine and entire Rp server of this map with more interior buildings and stuff.

  • @wadmodderschalton5763
    @wadmodderschalton5763 2 หลายเดือนก่อน

    Someone take those massive maps from the leak, merge them, add interiors to each building using the September 2003 leak bulld and the retail version as references, and make it a GMod Sandbox map.

  • @mortality_sorrow
    @mortality_sorrow 5 หลายเดือนก่อน +1

    Thank you for this!

  • @Just_Denis2006
    @Just_Denis2006 5 หลายเดือนก่อน +1

    Oh yeah, we're gonna make HL2RP maps with this one!🔥🗣🔥

  • @c16.
    @c16. 5 หลายเดือนก่อน +5

    I want to see a video of the animation loop of the citadel model

  • @silvialuzmia
    @silvialuzmia 4 หลายเดือนก่อน

    dude, it feel like Big City map from CS:Online 2... I desperately want to touch and play Big City map!

  • @EugenijusKrenis
    @EugenijusKrenis 5 หลายเดือนก่อน +10

    Is this from more recent leaks or required quite some fixing to open up? I don't recall seeing this one in older videos or whatnot covering the beta leak.

    • @D0Gdidthemath
      @D0Gdidthemath 5 หลายเดือนก่อน +3

      these are all from the 2003 leak as far as I'm aware

    • @cmdrrileysv4000
      @cmdrrileysv4000  4 หลายเดือนก่อน +4

      Outside of the clipping of the skybox walls in proto_trainstation, not too much from the maps themselves. The models used on the maps did however require recompiling before they would work in the newer engine.

  • @rathard8033
    @rathard8033 5 หลายเดือนก่อน +3

    I was wondering why your name seemed familiar and then you mentioned your Gmod maps, amazing stuff bro! How did you make them compile and how long did it take? Also would be cool if you did something with them for gmod or something

    • @cmdrrileysv4000
      @cmdrrileysv4000  4 หลายเดือนก่อน +2

      Thank you,glad you enjoyed some of my maps!
      Source 1 is extremely compatible among its various branches so they were basically good to go outside of the models and textures. As for compile times, they were short for me only because I used a bunch of func_visclusters. Otherwise I imagine they each would take probably more than 15 minutes each to compile out due to their size.

  • @deliciouspops
    @deliciouspops 5 หลายเดือนก่อน +3

    the math at 2:00 is jaw dropping

  • @gethwuh9107
    @gethwuh9107 5 หลายเดือนก่อน

    Love these videos, I Also think your GMod maps are awesome!

  • @CombustibleLemon77
    @CombustibleLemon77 4 หลายเดือนก่อน

    looks really cool... now i wanna go make an interior for all of those buildings lol

  • @ApertureAce
    @ApertureAce หลายเดือนก่อน

    I can't believe I've never heard of this before

  • @3333218
    @3333218 5 หลายเดือนก่อน +1

    Someone needs to make a mod out of these!

  • @denifnaf5874
    @denifnaf5874 5 หลายเดือนก่อน +3

    Dark and gritty is too mainstream
    Hl2 was meant to be more realistic

  • @kobold7466
    @kobold7466 4 หลายเดือนก่อน

    the proto_c17map could be remade into a cool RP map

  • @killpidone
    @killpidone 5 หลายเดือนก่อน +6

    These are just block outs, a technique of getting the dimensions of the world figures out so when building the levels out you don't make mistakes of the non euclidean variety, and screw up scale.

  • @Redstone_Co
    @Redstone_Co 5 หลายเดือนก่อน +5

    Im ready for the open world hl2 game

  • @Redbr34
    @Redbr34 5 หลายเดือนก่อน +3

    thats interesting as fuck

  • @victfv
    @victfv 5 หลายเดือนก่อน +1

    I don't get the area calculation. From what I know, m² to Km² is converted by dividing by a million. So it'd be more like ~0.228 Km².

  • @AussieKidJM
    @AussieKidJM 4 หลายเดือนก่อน

    This is so dark and gritty

  • @thePeterandByron
    @thePeterandByron 5 หลายเดือนก่อน

    This would so slap as an RP map

  • @spybgon4597
    @spybgon4597 5 หลายเดือนก่อน +2

    Imagine a open world Half-Life game

    • @kiryeshka3568
      @kiryeshka3568 4 หลายเดือนก่อน

      Half-Life 3/Episode 3 was supposed to feature an open world (if the leaks are correct)

  • @Scary_stalker-w9k
    @Scary_stalker-w9k 5 หลายเดือนก่อน

    Ok now I want an open world half life game

  • @C.A._Old
    @C.A._Old 4 หลายเดือนก่อน +1

    its very sad 2003 E3 kleiner lab was raid by combine. that feature also cutted from game.

  • @S1nwar
    @S1nwar 4 หลายเดือนก่อน +1

    Good that they dodged an empty open world to tell a proper story

    • @dibberz-v1z
      @dibberz-v1z 4 หลายเดือนก่อน

      Half life was never going to be open world

  • @fed402_1
    @fed402_1 5 หลายเดือนก่อน

    that first city map is literally as big as nashville or low angeles

    • @thing.
      @thing. 5 หลายเดือนก่อน

      his math is wrong

    • @fed402_1
      @fed402_1 5 หลายเดือนก่อน

      @@thing. fair

  • @GunmannYT
    @GunmannYT 5 หลายเดือนก่อน +1

    Will you be posting these maps on the workshop?

  • @s_naeemnaqvi8725
    @s_naeemnaqvi8725 5 หลายเดือนก่อน +1

    The unit conversion from ft^2 to miles^2 is very wrong

  • @kiryeshka3568
    @kiryeshka3568 5 หลายเดือนก่อน +1

    Where can I download the maps?

  • @DanielWindows
    @DanielWindows 4 หลายเดือนก่อน

    im gonna remake this into map for gmod

    • @DanielWindows
      @DanielWindows 4 หลายเดือนก่อน

      It's gonna have detailed buildings and retail assets

  • @C.A._Old
    @C.A._Old 4 หลายเดือนก่อน +1

    *i wounder nowdays why fans, gamers and people loves half-life 2 beta.*

    • @videotape2959
      @videotape2959 8 วันที่ผ่านมา

      Because Half-Life 2 was a huge project worked on for several years by many talented people, and we have a lot of pre-release content from it. In fact, more so than any other game, I believe.

  • @Dovah2798
    @Dovah2798 5 หลายเดือนก่อน +1

    When were are of these maps lesked?

    • @videotape2959
      @videotape2959 8 วันที่ผ่านมา +1

      The files were released on October 9 of 2003.

  • @Feoryc
    @Feoryc 5 หลายเดือนก่อน

    What is the music track at the start of the video?

    • @D0Gdidthemath
      @D0Gdidthemath 5 หลายเดือนก่อน

      It sounds like Suppression Field to me th-cam.com/video/CoLAdHLN8HU/w-d-xo.htmlsi=thwttPhghRgnD9Ha

    • @АндроидБишоп
      @АндроидБишоп 5 หลายเดือนก่อน +1

      Iirc it is Suppression Field from Half Life 2 OST

  • @INshadow08
    @INshadow08 4 หลายเดือนก่อน

    imperial math strikes back...

  • @SandwichGamesHeavy
    @SandwichGamesHeavy 4 หลายเดือนก่อน

    HL2: Open world

  • @bluruckuscrx8124
    @bluruckuscrx8124 4 หลายเดือนก่อน

    Someone should finish the map

  • @bzqp2
    @bzqp2 4 หลายเดือนก่อน

    Yo, chatGPT did the math for you? xdd

  • @potatomilki
    @potatomilki 4 หลายเดือนก่อน

    cool

  • @FurasCebulowy
    @FurasCebulowy 5 หลายเดือนก่อน +1

    We would have probably gotten the infamous "dark and gritty" Half-Life 2 if the leaks never occurred. The devs probably changed the vibe to surprise people after the leaks.

    • @chibisayori20
      @chibisayori20 5 หลายเดือนก่อน

      they'd prob change it anyway but we might've gotten some stuff like this in retail

    • @cakeehUwU
      @cakeehUwU 5 หลายเดือนก่อน +8

      the game's style was already headed towards the retail style when the leak occured. the dark and gritty style was being phased out towards 2003

    • @D0Gdidthemath
      @D0Gdidthemath 4 หลายเดือนก่อน +2

      Half Life 2 already looked like the retail game when it leaked, you can see proof of that in this video

    • @afterhoursvibes
      @afterhoursvibes 4 หลายเดือนก่อน +1

      nah, I think around the time the leaks came out, they were already phasing out parts of the HL2 Beta artstyle to what we have now.

    • @D0Gdidthemath
      @D0Gdidthemath 4 หลายเดือนก่อน +1

      @@afterhoursvibes from what I've seen of the leak maps it looks like they'd already phased out most of the things that people refer to as beta by late 2002

  • @mjaypierce9549
    @mjaypierce9549 4 หลายเดือนก่อน

    make hl2 styled beta mod

  • @ktr4658
    @ktr4658 4 หลายเดือนก่อน

    Wtf is this math dude xD