"People are telling me that this island is actually used in a quest line but I just ignore them so I can have more content...isn't this place mysterious, huh?"
Honestly this guy doesn't know the first thing about WoW. A lot of things were added to fly over in flight paths. He said the dancing troll village was for horde, but those trolls aren't even part of the Horde until Cata and he obviously didn't know it was added so flight paths weren't empty fly bys.
8:20 WKM is a secret room found within an escarpment in Orgrimmar. It was added when the city was redesigned with the release of Cataclysm. The 3D artist, Chad Max, who was working on the project, hid this area as an homage to his father William Kenneth Max.
also you can you still gain access to this room by going to the east end of the training dummies and mounting under a hut, youll be able to glitch under access the room
The troll village was re-introduced in Cataclysm and became a quest running zone for Alliance players. These trolls became pawns of Garrosh in his war, and they're crushed by the Alliance eventually.
#5 is actually a scarab lord quest area, and there are naga enchantress somewhere near the tanaris shore who cast a speed spell on you for you to be able to swim here faster then fatigue kills you. But this is basically a one time event during opening the gates on An'Qiraj
This is why WoW will always be my favourite game. Just wandering through the world is an experience in an of itself, and with nearly 20 years of memories, for me it's nostalgic too.
It fascinates me that basically every MMO does instanced worlds. It makes everything feel like a video game... not a cohesive world to exist in. It's one of the major things that made it impossible to truly feel engaged with FFXIV. That and being able to teleport literally anywhere, instantly. Sure makes the game world feel insignificant when travelling across the land is kind of non-existent. Exploration is one of my favourite things about these games. Assassin's Creed Origins is a great example that rewards people who are curious to explore every inch of the game world.
Shatterspear village was intended from a developer's perspective to be something interesting to look at as you flew over it. A developer said so, mentioning they must be dancing for a good reason. So my mind ran with it. Their story is in their name. Shatterspear. A group of peaceful Trolls who found their home in the mountains, inaccessible to the wars of everyone else where they can finally live in peace, shatter their weapons and never draw blood again. It's a cause for celebration.
And then a gnone mage descends from the mountain at lighting speeds. Iceblocks before he hits the ground, and continues to massacre the entire village over and over.
You can get into WKM by going opposite the wall-top target dummies in ORG, where the rock wall meets the floor at an acute angle. Then you can goto the menu, hit a keybind to mount onto a really big mount, and hit log out just as you get mounted. If your timing is good, you'll log in on your mount, you can jump through the terrain and down, and then navigate to WKM on a flying mount.
antvenom wtf my dude :D , when i watch your video you talking about 1.9 pvp and 1.8 pvp, and saying 1.8 is like wow attack system clicking buttons asap, i said oh antvenom playing wow!, now i see you here lol :D
@@kenhammscousin4716 it's so obnoxious -3- like, just let people enjoy things in peace, AntVenom could literally breath and people would say "OMG SO RELATABLE I DO THAT TOO"
IIRC it was mentioned by game developers that they have placed the dancing troll village (and airport next to Ironforge) just to make some decoration you see while flying.
Yep, I remembered this place precisely because of this. Also found it a nice touch of Blizzard to include these trolls (Shatterspear tribe) in the Battle of Darkshore in BFA, finding the horde a work-around to flank the Night Elves. In story it's described as some smuggler path from Felwood to the Trolls, and later in Darkshore you'll find Shatterspear encampment in the north part of the Darkshore, since they moved in with the help of the Horde.
I checked out retail the week before classic released and the troll village is now accessible by land and are at war with the Night Elves. Something tunneled through the mountain and through their village.
I remember getting into Hyjal and finding "Under Construction" road signs with flashing lights, as well as getting into the village below the Ironforge Airport where there was road signs that said "This Way" "That Way" "The Other Way".
I'm doing the Scepter of the Shifting Sands questline and when I got to the hidden island in southern Tanaris, I was reminded of this video I saw earlier this year. Kinda funny to listen to his theories on what he thought the island was for.
I was a HUGE lore nut for WoW before it came out. I remember playing the RTS games and exploring every nook and cranny about the lore of the game before MMO was released so that I might get an edge. I remember REALLY wanting to see Mt Hyjal and I remember seeing references to it when playing the beta. When I finally got my level 40 warlock mount I went and rode straight to Hyjal. I cant remember how many times I died. I met a few low level 50 peps (most never made it to 60 as the wipes would get you). I remember glitching through the dungeon instance to finally rez inside the zone. I also remember that once you got to the end of the road near the world tree there was a goblin yellow and black sign post with lights on it saying under construction. Don't know if I was the first person to see Hyjal but I was up there. I remember yelling that I found it and got to see it and people were like wtf are you talking about lol.
You missed a few: Quelthalas (before it was released in the game), reachable by swimming around eastern plaguelands, had some weird elf towers and other stuff, newman's landing, the tauren village/cave south of silithus
I managed to get into Hyjal back in the day. I still have a screenshot somewhere of under the main tree there. They had construction signs that said "Under Construction" on them. It was lots of fun.
South seas islands was initially for questing as ghost back in vanilla. Blizzard had plans back then to add additional "zones", or partly from the zone to be as ghost and quest there, but they rushed the release and didn't make it to the final cut. Also they had plans to add a whole new pirate zone where you quest only as pirate and be part of the bloodsail faction (if you wanted), however, they did the cheap version and implemented only partially Bloodsail in Booty Bay. Blizzard had a lot of ideas that didn't make it into the game hence why you see all this unexplanable things around the world.
Back in the vanilla game another insane secret was the island off the coast of Dustwallow. The King of Stormwind was kept prisoner by elite nagas. No quest in the game linked to it. And yet here was just there to discover.
Well it's always nice to see players discovering new areas both on retail and on private servers but you have only just touched the tip of the iceberg. As a lot of players have already stated, the southern islands are part of the AQ gates quest chain. There is a Naga NPC that gives you a swim speed buff if you are on the quest chain that allows you to get out to the island with out being killed by fatigue. I would recommend in future videos splitting them into "can be accessed by players" and "can only be accessed by GM R2+". Things like "GM Island", "Old Outlands", "Original Karazhan", "Developer & Programmer Islands", "test boxes 1, 2 and 3", "orignal azshara crater" etc can all only be accessed by using GM commands (and with some, imported maps). There are plenty of accessible locations for players with out the GM commands too that you could bring up in your videos too that would be fun for people who have never got into the exploration side of wow. You just need to be careful and only use things like noggenfogger / goblin rocket boots and engineering cloaks to help you get to those spots. Look forward to seeing what else you discover.
@@davidhoffert3652 That was not old outlands. That was and is just a hole in the ground with some dalaran bubbles and floating trees. The original old outlands is a completely separate map that is off to the bottom right of tanaris. It can only be accessed if you have that map file and GM commands to teleport yourself to it.
I remember most of these out of bounds zones being accessable in a way if you had a shaman character by simply chain casting their far sight ability over and over again to get where you wanted. That's how I discovered many of these and a few others like a hidden zone under Kara.
@@jeremykothe2847 Yes, far sight just went clean through the gate. Also, if you managed to get it inside the Kara tower from DW Pass, there was a smiley face drawn under the terrain beneath.
"Out of bounds areas" - Southseas Island. Well, someone didn't know vanilla. Those islands are part of the AQ opening event questline, and are meant to be way out there. Once AQ and the quest chain gets implemented, you'll find out how to get there normally. The various islands are still in the game and they still use in-game areas to test things, but they're no longer on the world map but instanced off, making them impossible to exploit to normally. Blizzard has said the initials in Orgrimmar aren't meant to be Michael Koiter's. His memorial is in the Barrens ontop of a hill at the Shrine of the Warrior. It still exists in the retail game today.
There is actually an out of bounds area that wasn't mentioned, and it's deep under water, south of Tanaris I believe? It's an area with gnome architecture and such but it's all the way down at the bottom of the sea and I *think* in fatigue territory so it is unlikely people would come across it.
People getting banned for going in there is BS, It's in the middle of org and you could easily clip into it, Not some hidden away zone you had to bug to get to At one point it was a very popular spot and everyone i know went in there, Doubt anyone ever got in trouble for that.
8:26 it might be but Koiter already have a memorial in the Barrens. On top of a small hill you have a Spirit with a tomb. Also when you do a quest on the alliance side (the defias quest if im not mistaken) the npc says something along the line of "next thing youll tell me deathwing is alive and attacking the city" i think back in vanilla someone mentioned that the big lines of the story for the three first extention were already made so i wouldnt be surprise if they already started the development of certain areas like Hyjal
a former WoW developer, Chad Max, commented on an article about WKM claiming the letters were added by him during the Cataclysm Orgrimmar redesign as a memorial to his father, William Kenneth Max.
I always believed that the troll village was meant to be like, their starting zone, since they have basically a shared starting area with Orcs in vanilla, and the Echo Isles weren't added until much later.
FYI GM island kindof Still exist in a way. But not as a Island anymore. GMs that are High enough Rank in GM level can Teleport to a GM building that is located inside a Dungeon that cant be access by Players as its blocked off. It is Mainly just a Empty Room with couple chairs and table with some candles. Thats all. Thats more or less what GM island got turned into.
#1. It has been over a decade since I've played, but I remember randomly seeing that place in the distance and getting there by using water-walking with a mount and since I was a Druid, I could use Seal Form to swim the rest of the way before running out of either health or fatigue (can't remember). I felt so cool being one of the only people to make it there lol. #4. I stopped playing before Cataclysm, but there was a way to get behind the map before that expansion; I'm pretty sure I actually saw it in part of the video. So many good times...
"Some people say it's part of the AQ opening questline but I don't know that because I'm not familiar with the questline". Dude, you did so much research on this, you could have very well watched one of the countless other YT videos detailling the questchain...
The part about Hyjal made me think, what if they made a WoW Classic: Director's Cut of sorts where they finished all the things they had planned for Vanilla that they ran out of time for.
would love to see this, it would even include bc content, as bc was originally planned to be included in classic but later removed for the expansion pack. (search for hayven's videos/rip)
That's what I thought, when they first said, that they will relaunch classic. They could do it all again, but with stuff they could not add because of the lack of resources or lack of time. I mean, they could still do it. I think it's possible that Blizzard could drop retail, if the player numbers remain really high and tries to get it right this time, like a WoW 2.0. But many of the old Blizzard crew/team are gone, so I don't know if this could be better. I would not like if they go back to the beginning because I love the lore and characters, but this could make WoW great again for everyone. :) Sorry for the bad grammar, my native language is german. :D
Ahh I remember all these, specifically Hyjal. Leading some friends there back in vanilla and using Slow Fall to jump off the edge, almost making it to the shore of Darnassus. Also the big cave that looks like Onxyia. I think I need to try and get in there again!
When I played vanilla in 2006, my favorite secret area was Hijal. Here was this 90% complete zone completely open and abandoned yet part of the world and accessible.
Back in 2005 or so I made my way into the dancing troll village by wallwalking before it was removed. Because it was inaccessible otherwise I was blown away to find an Alliance paladin just destroying the dance party. At first I wanted to kill him,. - but because it was SUCH a rare zone, we truced our Horde vs alliance fight, and I actually found his guild and their ventrilo info on their guild website. I hopped in and we chatted for about an hour about how cool the spot was because the trolls had a loot table and hit super weakly. Exploring the map was my greatest joy in the game.
That "Dancing Troll village" in the mountains is actually a alliance world quest in BFA where you control an Ancient and kill them all / burn their huts down.
the dancing troll village actualy became part of a quest in cata if i remember correctly, you get the quest in darkshore then you get to take control of an ancient and kill all the trolls
I jumped over the mountains in STV before Zul'Gurub released and explored the raid with no mobs in the zone back in Classic. Never met anyone else that did it though.
@7:45 I dont play WoW anymore, but I can tell you that around the time this video was uploaded to youtube you could still access the room. I used to visit it regularly. 1: You need to be on top of the wall between the drag and the valley of honor (where the training dummys are) 2: Go to the south end of the wall where it clips into the rock outcroppings and wedge yourself in there as far as you can go. 3: Youll need a little timing here. you want to mount up on your travelers mammoth, Gromgol whatever... any of the very tall mounts have worked for me, and as soon as your mount appears youll need to ALT-F4 (not trolling). this is kicking you from the game before the proximity to the rocks dismounts you automatically. 4: When you log back in youll be on the other side of the rock texture looking out at everyone. Now mount up on a flying mount, youll need to fly downwards and get as low to the ground as you can, as youre clipping yourself under the drag. Youll head towards the rock pillar. 5: once youre under the rock pillar carefully fly vertically making sure to keep yourself inside the pillar. Once you get close to the top of the pillar it actually puts you into the textured tunnel and then the room at the top. FYI: once youre done checking out the room, you can get back on your mount and drop slightly back into the tunnel and youll be able to clip out through the rock texture back into the normal map, you dont have to waste your hearth.
Damn, I thought I knew it all. Completed nearly every single quest and been nearly everywhere in vanilla WoW, but never seen most of these! Now I have a reason to do more exploring TY!
I assume folks have repeatedly pointed this out over the years, but... @2:08 Having done the quest myself, I can guarantee you are incorrect. If you're on the setp of the Scarab Lord quest line that requires you to reach that island, there is a Naga underwater just south of Land's End at the southern tip of Tanaris that will give the questing character a super speed boost, allowing you to reach the island without dying to Fatigue.
Fun fact: if you go further south from that with the same method (Shaman, ankh, waterwalking and maybe mount/speed potion) you can get to the edge of the map where is no fatigue and run around there.
One area I can't believe is still in the game is behind Stratholme and contains an un-rendered Naxx surrounded by undead buildings as I think Cataclysm was the perfect opportunity to remove it and add the blood elf areas to the mainland
Great video, brings back memories of vanilla. My personal favorite was getting into Caverns of Time by climbing up and around the mountains and tower. The entire area was finished, but obviously nothing there until TBC. I did this during the Classic re-release and caught a small suspension for exploiting the map. RIP
Why didn't you just download one of the friends and family alphas around the net that freely let's you explore these zones to capture your own footage?
I walked across the entire Eastern Islands, it took 3 hours and 47 minutes. I also walked across the entire Island of Kalimdor, it took 3 hours and 41 minutes.
For Wandering Isle in the far North Eastern part of the map, out of bounds, there's Stormwind Guard NPCs, some statue messages like the ones in SW entrance and a copy of the Pandarian NPCs who show up in front of SW. If you are Pandaren, the NPC has quest. What sucks is no floor = falling, but the SW NPCs are on fly mounts. So technically a SW map copy was used to create The Wandering Isle.
I found some random island way back in vanilla. It didn't show up on the in-game map, but I could see it on the physical map I had so I tried to get to it. It took some doing to get there. I don't remember exactly how, but I remember it had something to do with using the night elf wisp form was a big part of it. When I did finally get there, there was a message in a bottle left by the developers there. Tons of people have probably been there now, but this was way way way back and no one I talked to knew anything about it.
There's a super easy way to get into the WKM room in Org post-Cata. You can go to the south side on top of the gate to the Valley of Honor and start to get on a large mount. Right when the cast is about to go off you can Alt F4, and when you log back in you should have clipped into the wall and be falling under the city. From there you can mount up and fly through the center of the pillar to reach the room.
Yeah, before Cataclysm, I always assumed the village was only there for scenery while on a flight path so that you're not waiting 5 minutes looking at featureless mountains the whole time. If you get up on the mountains, such as the ones between Duskwood and STV, you'll notice that a LOT of them are featureless and flat and barely textured, except for little pockets that are suddenly more textured and have more contours; those are where flight paths were designed to fly over.
To tell everyone who dosnt know that island in tanaris, was the original GM island but was considered to easy to get to, so they replaced it with the one in top of kildamore until making it a separate zone all together.
You can see the trollvillage from one of the flightpoints . Not sure which on but i think blizzard it was one of the things they put their to have something to look at on flights
I doubt they'd spend resources just to make an area you'd look at for 5-10 seconds as you're flying over it, not to mention some of the NPCs have unique names which would be pointless to do, it's cut content.
@@Fare443 Yes but it was someone's job to make that, a company paid someone for that work, it'd be illogical from a business standpoint for them to spend hours of a environment creators time just to build something that people would briefly fly over and not get a good look at, it obviously had purpose at some point but was scrapped but they decided to keep the area there, it's also far too big to be an "easter egg" of sorts that someone did as a side project
old video i know, but no.1 although maybe not shown on the map, has(had?) an ingame questline that at a point required you to get there. It was part of the epic questline for the opening of AQ and method where provided during the quest to actually beat the fatique.
The south seas island isn't actually a secret. It used to be involved in a depricated quest where in a mermaid (read Naga woman) gave you a potion that let you swim to it safely. I BELIEVE it had something to do with the gates of Ahn Qiraj, but I'm not 100% on that
Also, there was Outland in deadmine's you could access by blinking through the instance portal and then going down using slowfall. I think you could access something similar in stratlhome too.
That final discovery! I watched a few of these vids and I was looking for the place you've reminded me is called Hyjal. I remember breaking into this area with some buddies in classic WoW not long after it was released, and thinking it was the coolest thing ever, but they didn't do anything with it for years and I quit the game - cool to know it finally ended up being an actual area
Pretty sure that troll village is part of a dark shore questline where you attack a horde base (the troll village) and can be accessed through a tunnel near the top of dark shore
I’ve been to the WKM room with some members of my guild. At first I took a kinda yeah we found it cheering screenshot with it, but after finding out it was a memorial of sorts we took we took a more solemn respectful screenshot with it.
having Hyjal in this video and not showing the "Blizzard Construction Co" Roadsigns at the end of the Path leading around Archimondes corpse is a travesty :D Good video though.
That first island, was used as GM Island for ages. We also used it on Private Servers as GM Islands, because it used to have all sorts of test things on it that were there by default.
I have some odd memories of the "Dancing troll village" It was used on a Custom server as a horde vendor area to buy almost every end level item for a copper coin. Mounts, raid gear, pvp gear, skills ect
Best out of bounds WoW video I've seen in months so thank you. But I must also mention that I think everybody and their dog knows about the WKM room :P
Good ol times, reminds me of Nogg-aholic the Movie. many secret places, wall climbing and exploring, the best past time when waiting on bg's or raids/instances
In vanilla WoW you passed over the dancing troll village when using the flightpath to Auberdine, Darkshore. I always looked down on it and wondered how to get in. Then in Cataclysm it was used for a quest on the Alliance side.
"People are telling me that this island is actually used in a quest line but I just ignore them so I can have more content...isn't this place mysterious, huh?"
“I’m going to cry about something on this list so I can feel special waaaah” fuckin wanker
Lol right. A simple google search….
🤣😂🤣😂🤣😂
The south sea islands is called GM Island 2. It was used as some kind of GM hub in vanilla
Honestly this guy doesn't know the first thing about WoW. A lot of things were added to fly over in flight paths. He said the dancing troll village was for horde, but those trolls aren't even part of the Horde until Cata and he obviously didn't know it was added so flight paths weren't empty fly bys.
8:20 WKM is a secret room found within an escarpment in Orgrimmar. It was added when the city was redesigned with the release of Cataclysm. The 3D artist, Chad Max, who was working on the project, hid this area as an homage to his father William Kenneth Max.
also you can you still gain access to this room by going to the east end of the training dummies and mounting under a hut, youll be able to glitch under access the room
@@abbyw2970 how? i've literally just tried it and it doesnt do anything
@@fizzy1197 mount up under it and alt+f4 just before you would mount up and boom youre in
Ahhhh ... that's sweet of him. A place he'd go to play homage when playing. Sweet.
" No, No, NO!! SCHOLARS HAVE YET TO DISCOVER THE TRUE MEANING!" LOL
South islands are part of ahn qiraj door opening quest chain
I was going to say that this is for a questline. If I'm not mistaken it's also how you get the book that allows you to understand Draconic.
Necrophics is correct. Also I believe you get a speed buff from a Naga to swim to the Island. I know this as I "was" a Scarab Loard that character.
Some broke crypto guy was?
I dont have the account anymore
But it’s not like he is going to do any research.........
The troll village was re-introduced in Cataclysm and became a quest running zone for Alliance players. These trolls became pawns of Garrosh in his war, and they're crushed by the Alliance eventually.
Danm I never knew about that troll village until now!
There are a few "cutscene's" that show these locations as part of "flyby" cameras.
"Re-Introduced" it was never removed. It was one of the many things they added in Vanilla so that we weren't flying over empty spaces on flight paths.
@@albratgaming2348 It was a flight path. It wasn't a cutscene and the fly by camera was just flying over on flight paths.
Old ironforge was also another interesting area along with the airport.
Visited the airport and the top of Ironforge a couple of days ago. Still quite easy to get too.
And undercity
I can't believe that one isn't on here. That airport was yuge back in the day.
Wasn't there also something interesting where Ghostlands is now?
@@WilBgames there was a blood elf tower lost off the coast but that's it
The airport is easy enough to reach. It’s not really out of bounds, but technically there’s no content there. Only some level 6 Trolls you can kill.
#5 is actually a scarab lord quest area, and there are naga enchantress somewhere near the tanaris shore who cast a speed spell on you for you to be able to swim here faster then fatigue kills you. But this is basically a one time event during opening the gates on An'Qiraj
This is why WoW will always be my favourite game. Just wandering through the world is an experience in an of itself, and with nearly 20 years of memories, for me it's nostalgic too.
It fascinates me that basically every MMO does instanced worlds. It makes everything feel like a video game... not a cohesive world to exist in. It's one of the major things that made it impossible to truly feel engaged with FFXIV. That and being able to teleport literally anywhere, instantly. Sure makes the game world feel insignificant when travelling across the land is kind of non-existent. Exploration is one of my favourite things about these games. Assassin's Creed Origins is a great example that rewards people who are curious to explore every inch of the game world.
Shatterspear village was intended from a developer's perspective to be something interesting to look at as you flew over it. A developer said so, mentioning they must be dancing for a good reason.
So my mind ran with it. Their story is in their name. Shatterspear. A group of peaceful Trolls who found their home in the mountains, inaccessible to the wars of everyone else where they can finally live in peace, shatter their weapons and never draw blood again. It's a cause for celebration.
And then a gnone mage descends from the mountain at lighting speeds. Iceblocks before he hits the ground, and continues to massacre the entire village over and over.
Correct. It exists as a visual for night elf druids flying to Darnassus via their special taxi from Moonglade
Its now an area you can travel to with quests :)
so what's the story with the tauren head..?
@@nitrorabbit3486 Trolls have to eat something, right?
You can get into WKM by going opposite the wall-top target dummies in ORG, where the rock wall meets the floor at an acute angle. Then you can goto the menu, hit a keybind to mount onto a really big mount, and hit log out just as you get mounted. If your timing is good, you'll log in on your mount, you can jump through the terrain and down, and then navigate to WKM on a flying mount.
I didn't know you played wow. :D
I did not expect to see a familiar face in this comment section
antvenom wtf my dude :D , when i watch your video you talking about 1.9 pvp and 1.8 pvp, and saying 1.8 is like wow attack system clicking buttons asap, i said oh antvenom playing wow!, now i see you here lol :D
Why do people always have to say shit like this to you tubers
@@kenhammscousin4716 it's so obnoxious -3-
like, just let people enjoy things in peace, AntVenom could literally breath and people would say "OMG SO RELATABLE I DO THAT TOO"
i don't know if the dancing troll village is a secret, one of the alliance flightpaths goes right past it
M Tea was about to mention this when I saw your comment. Specifically it is the NE druid flight path from Moonglade to Darnassus
IIRC it was mentioned by game developers that they have placed the dancing troll village (and airport next to Ironforge) just to make some decoration you see while flying.
tenkowal this is correct. This video contains many in accuracies ....he’s bad
Yep, I remembered this place precisely because of this. Also found it a nice touch of Blizzard to include these trolls (Shatterspear tribe) in the Battle of Darkshore in BFA, finding the horde a work-around to flank the Night Elves. In story it's described as some smuggler path from Felwood to the Trolls, and later in Darkshore you'll find Shatterspear encampment in the north part of the Darkshore, since they moved in with the help of the Horde.
I checked out retail the week before classic released and the troll village is now accessible by land and are at war with the Night Elves. Something tunneled through the mountain and through their village.
I remember getting into Hyjal and finding "Under Construction" road signs with flashing lights, as well as getting into the village below the Ironforge Airport where there was road signs that said "This Way" "That Way" "The Other Way".
Reminds me of falling through the floor after passing some of these road signs in Hyjal.
I'm doing the Scepter of the Shifting Sands questline and when I got to the hidden island in southern Tanaris, I was reminded of this video I saw earlier this year. Kinda funny to listen to his theories on what he thought the island was for.
Hayven Games made a lot of videos showing off most of the stuff that was out of bounds or not added in the final game, may he rest in peace.
Jeeze I'd finally stopped thinking about that too :( when is Blizz gonna add him to the game!
"Woldor worf kraft"
[common]
KEK
Actually
kwaft*
I was a HUGE lore nut for WoW before it came out. I remember playing the RTS games and exploring every nook and cranny about the lore of the game before MMO was released so that I might get an edge. I remember REALLY wanting to see Mt Hyjal and I remember seeing references to it when playing the beta. When I finally got my level 40 warlock mount I went and rode straight to Hyjal. I cant remember how many times I died. I met a few low level 50 peps (most never made it to 60 as the wipes would get you). I remember glitching through the dungeon instance to finally rez inside the zone. I also remember that once you got to the end of the road near the world tree there was a goblin yellow and black sign post with lights on it saying under construction. Don't know if I was the first person to see Hyjal but I was up there. I remember yelling that I found it and got to see it and people were like wtf are you talking about lol.
You missed a few: Quelthalas (before it was released in the game), reachable by swimming around eastern plaguelands, had some weird elf towers and other stuff, newman's landing, the tauren village/cave south of silithus
Back when you could wall-walk with priests you could get damn near anywhere, cool times
It was actually in classic?
@@davidrockefeller2007 quelthalas wasnt in classic, but if you reached north of EP you could see some placeholder structures
6:06 Programmers Island ..also known as Westfall :)
I always forget Westfall exists
The Outland mock-up hidden in the Dead Mines is one of my favorites!
Deadmines. Not Dead Mines.
Launchpad McQuack it’s the same thing you Plank
@@michaellewis242 No. It's literally not. You illiterate. It's called "Deadmines".
@@Jimmykreedz c'mon "-"
I managed to get into Hyjal back in the day. I still have a screenshot somewhere of under the main tree there. They had construction signs that said "Under Construction" on them. It was lots of fun.
South seas islands was initially for questing as ghost back in vanilla. Blizzard had plans back then to add additional "zones", or partly from the zone to be as ghost and quest there, but they rushed the release and didn't make it to the final cut. Also they had plans to add a whole new pirate zone where you quest only as pirate and be part of the bloodsail faction (if you wanted), however, they did the cheap version and implemented only partially Bloodsail in Booty Bay. Blizzard had a lot of ideas that didn't make it into the game hence why you see all this unexplanable things around the world.
Back in the vanilla game another insane secret was the island off the coast of Dustwallow. The King of Stormwind was kept prisoner by elite nagas. No quest in the game linked to it. And yet here was just there to discover.
Correct, with one caveat: the scarab lord/AQ opening quest line led directly to this area, and you had to fight a raid boss gnome named Dr. Weevil.
@@valecrassus7835 yes but after the AQ quest, the king was removed and Dr Weevil added.
@@nakfoor1846 yep, that’s why I said correct with a caveat
I only played wow for like half and hour but watching for atleast +1000 hour of these wow videos
Well it's always nice to see players discovering new areas both on retail and on private servers but you have only just touched the tip of the iceberg.
As a lot of players have already stated, the southern islands are part of the AQ gates quest chain. There is a Naga NPC that gives you a swim speed buff if you are on the quest chain that allows you to get out to the island with out being killed by fatigue.
I would recommend in future videos splitting them into "can be accessed by players" and "can only be accessed by GM R2+". Things like "GM Island", "Old Outlands", "Original Karazhan", "Developer & Programmer Islands", "test boxes 1, 2 and 3", "orignal azshara crater" etc can all only be accessed by using GM commands (and with some, imported maps).
There are plenty of accessible locations for players with out the GM commands too that you could bring up in your videos too that would be fun for people who have never got into the exploration side of wow. You just need to be careful and only use things like noggenfogger / goblin rocket boots and engineering cloaks to help you get to those spots.
Look forward to seeing what else you discover.
thanks mr gm
Old outlands was available through a glitch in deadmines.
@@davidhoffert3652 That was not old outlands. That was and is just a hole in the ground with some dalaran bubbles and floating trees. The original old outlands is a completely separate map that is off to the bottom right of tanaris. It can only be accessed if you have that map file and GM commands to teleport yourself to it.
for me, back in classic the emerald dream was the coolest hidden zone I could never get to.
Def this.
And when private servers came about it was even more interesting
I remember most of these out of bounds zones being accessable in a way if you had a shaman character by simply chain casting their far sight ability over and over again to get where you wanted. That's how I discovered many of these and a few others like a hidden zone under Kara.
Are you talking about the crypt?
@@jeremykothe2847 Yes, far sight just went clean through the gate. Also, if you managed to get it inside the Kara tower from DW Pass, there was a smiley face drawn under the terrain beneath.
Dangerous drinking game.
Take a shot every time he says "World of Warcraft"
U mean wow of wowcwaft
I guess everyone wins then, because not once does he say that in the Video.
and "classic"
Woad of woawcwaft i bet he has those british lips
"Out of bounds areas" - Southseas Island. Well, someone didn't know vanilla. Those islands are part of the AQ opening event questline, and are meant to be way out there. Once AQ and the quest chain gets implemented, you'll find out how to get there normally.
The various islands are still in the game and they still use in-game areas to test things, but they're no longer on the world map but instanced off, making them impossible to exploit to normally.
Blizzard has said the initials in Orgrimmar aren't meant to be Michael Koiter's. His memorial is in the Barrens ontop of a hill at the Shrine of the Warrior. It still exists in the retail game today.
Draknfyre I’ve ALWAYS wondered what that was... Some say if you speak to the spirit while dead it has a quest...
There is actually an out of bounds area that wasn't mentioned, and it's deep under water, south of Tanaris I believe? It's an area with gnome architecture and such but it's all the way down at the bottom of the sea and I *think* in fatigue territory so it is unlikely people would come across it.
@@ToyokaX That is in fact the same area, but after the Cataclysm the South Sea Islands sunk under the water.
It is used for the scarab lord, you are given a massive speed boost to go help find a page there.
10:30 dancing Troll village isn't a secret, there's a flight-path that goes directly over it, at least as early as BC expansion.
I was gonna say just this.
@@robg1163 if your alliance you can do a quest there after a long chain quest.
This video is not about showing anything, it's about grabbing views while it's popular ... as always with WoW Content.
I think you played too many private servers 😂
This is about out of bounds zone that you were not supposed to access. Not secret zones.
The WKM room: me and friends hung out there on MANY occasions during Cata. We showed other players how to get to it and we never go in trouble.
People getting banned for going in there is BS, It's in the middle of org and you could easily clip into it, Not some hidden away zone you had to bug to get to
At one point it was a very popular spot and everyone i know went in there, Doubt anyone ever got in trouble for that.
Great video man, in the last 15 years playing this game I’ve never seen any of these posted. Anywhere. Ever.
Such a fresh list.
The sarcasm is strong in this one.
As stated before, the first one is where part of the "Scepter of the Shifting Sands" quest takes place. Its not used until the gates of AQ event
I haven’t been to it since WoD, but the WKM room was accessible through a spot in the training area. It might still be accessible
WKM room was my idle spot during cata, every time i was afk or idling i was in there :D
8:26 it might be but Koiter already have a memorial in the Barrens. On top of a small hill you have a Spirit with a tomb.
Also when you do a quest on the alliance side (the defias quest if im not mistaken) the npc says something along the line of "next thing youll tell me deathwing is alive and attacking the city" i think back in vanilla someone mentioned that the big lines of the story for the three first extention were already made so i wouldnt be surprise if they already started the development of certain areas like Hyjal
a former WoW developer, Chad Max, commented on an article about WKM claiming the letters were added by him during the Cataclysm Orgrimmar redesign as a memorial to his father, William Kenneth Max.
You can get undernearth Org, and it's massive nothingness. You can get underneath Ironforge and iirc it's completely fleshed out as a Zone itself.
Yeah, can't believe old ironforge didn't make the list.
I always believed that the troll village was meant to be like, their starting zone, since they have basically a shared starting area with Orcs in vanilla, and the Echo Isles weren't added until much later.
FYI GM island kindof Still exist in a way. But not as a Island anymore. GMs that are High enough Rank in GM level can Teleport to a GM building that is located inside a Dungeon that cant be access by Players as its blocked off. It is Mainly just a Empty Room with couple chairs and table with some candles. Thats all. Thats more or less what GM island got turned into.
#1. It has been over a decade since I've played, but I remember randomly seeing that place in the distance and getting there by using water-walking with a mount and since I was a Druid, I could use Seal Form to swim the rest of the way before running out of either health or fatigue (can't remember). I felt so cool being one of the only people to make it there lol.
#4. I stopped playing before Cataclysm, but there was a way to get behind the map before that expansion; I'm pretty sure I actually saw it in part of the video. So many good times...
That troll village would become a quest area for alliance in the cata revamp of darkshore.
"Some people say it's part of the AQ opening questline but I don't know that because I'm not familiar with the questline".
Dude, you did so much research on this, you could have very well watched one of the countless other YT videos detailling the questchain...
2:10 I reject your reality and substitute my own.
The part about Hyjal made me think, what if they made a WoW Classic: Director's Cut of sorts where they finished all the things they had planned for Vanilla that they ran out of time for.
would love to see this, it would even include bc content, as bc was originally planned to be included in classic but later removed for the expansion pack. (search for hayven's videos/rip)
Classic plus with azshara bg, emerald dream, hyjal raid, grim batol, dragon isles, zul aman
That's what I thought, when they first said, that they will relaunch classic. They could do it all again, but with stuff they could not add because of the lack of resources or lack of time.
I mean, they could still do it. I think it's possible that Blizzard could drop retail, if the player numbers remain really high and tries to get it right this time, like a WoW 2.0.
But many of the old Blizzard crew/team are gone, so I don't know if this could be better.
I would not like if they go back to the beginning because I love the lore and characters, but this could make WoW great again for everyone. :)
Sorry for the bad grammar, my native language is german. :D
I remember the troll village once when i played on a custom Wow server and everyone spawns there.
Ahh I remember all these, specifically Hyjal. Leading some friends there back in vanilla and using Slow Fall to jump off the edge, almost making it to the shore of Darnassus. Also the big cave that looks like Onxyia. I think I need to try and get in there again!
You can see Hyjal in the first TBC trailer, so was planned for the expansion.
This kind of stuff gives me an intensely ominous sinking feeling in my chest.
Like the fear of being lost in an infinitely large sea.
When I played vanilla in 2006, my favorite secret area was Hijal. Here was this 90% complete zone completely open and abandoned yet part of the world and accessible.
Back in 2005 or so I made my way into the dancing troll village by wallwalking before it was removed. Because it was inaccessible otherwise I was blown away to find an Alliance paladin just destroying the dance party. At first I wanted to kill him,. - but because it was SUCH a rare zone, we truced our Horde vs alliance fight, and I actually found his guild and their ventrilo info on their guild website. I hopped in and we chatted for about an hour about how cool the spot was because the trolls had a loot table and hit super weakly. Exploring the map was my greatest joy in the game.
That "Dancing Troll village" in the mountains is actually a alliance world quest in BFA where you control an Ancient and kill them all / burn their huts down.
the dancing troll village actualy became part of a quest in cata if i remember correctly, you get the quest in darkshore then you get to take control of an ancient and kill all the trolls
Why does Pat Nagle feels like hes a play name of the real person Nat Pagle?
:rolling eyes:
a jebiga desava se
Dancing troll village actually became an Alliance quest zone in Cataclysm.
I jumped over the mountains in STV before Zul'Gurub released and explored the raid with no mobs in the zone back in Classic. Never met anyone else that did it though.
Happy, happy birthday dear friend
you can see the dancing troll village if you take a trip frommoonglade to thunderbluff, you fly right by it
Moonglade to Darnassus you mean?
So glad I've gotten to see all these back in the day via private servers, and teleportation.
@7:45 I dont play WoW anymore, but I can tell you that around the time this video was uploaded to youtube you could still access the room. I used to visit it regularly.
1: You need to be on top of the wall between the drag and the valley of honor (where the training dummys are)
2: Go to the south end of the wall where it clips into the rock outcroppings and wedge yourself in there as far as you can go.
3: Youll need a little timing here. you want to mount up on your travelers mammoth, Gromgol whatever... any of the very tall mounts have worked for me, and as soon as your mount appears youll need to ALT-F4 (not trolling). this is kicking you from the game before the proximity to the rocks dismounts you automatically.
4: When you log back in youll be on the other side of the rock texture looking out at everyone. Now mount up on a flying mount, youll need to fly downwards and get as low to the ground as you can, as youre clipping yourself under the drag. Youll head towards the rock pillar.
5: once youre under the rock pillar carefully fly vertically making sure to keep yourself inside the pillar. Once you get close to the top of the pillar it actually puts you into the textured tunnel and then the room at the top.
FYI: once youre done checking out the room, you can get back on your mount and drop slightly back into the tunnel and youll be able to clip out through the rock texture back into the normal map, you dont have to waste your hearth.
Damn, I thought I knew it all. Completed nearly every single quest and been nearly everywhere in vanilla WoW, but never seen most of these! Now I have a reason to do more exploring TY!
I assume folks have repeatedly pointed this out over the years, but...
@2:08 Having done the quest myself, I can guarantee you are incorrect. If you're on the setp of the Scarab Lord quest line that requires you to reach that island, there is a Naga underwater just south of Land's End at the southern tip of Tanaris that will give the questing character a super speed boost, allowing you to reach the island without dying to Fatigue.
Fun fact: if you go further south from that with the same method (Shaman, ankh, waterwalking and maybe mount/speed potion) you can get to the edge of the map where is no fatigue and run around there.
One area I can't believe is still in the game is behind Stratholme and contains an un-rendered Naxx surrounded by undead buildings as I think Cataclysm was the perfect opportunity to remove it and add the blood elf areas to the mainland
The Island was used back in classic when the Scarab Lord quest chain was accessible.
Great video, brings back memories of vanilla. My personal favorite was getting into Caverns of Time by climbing up and around the mountains and tower. The entire area was finished, but obviously nothing there until TBC. I did this during the Classic re-release and caught a small suspension for exploiting the map. RIP
Why didn't you just download one of the friends and family alphas around the net that freely let's you explore these zones to capture your own footage?
I walked across the entire Eastern Islands, it took 3 hours and 47 minutes. I also walked across the entire Island of Kalimdor, it took 3 hours and 41 minutes.
For Wandering Isle in the far North Eastern part of the map, out of bounds, there's Stormwind Guard NPCs, some statue messages like the ones in SW entrance and a copy of the Pandarian NPCs who show up in front of SW. If you are Pandaren, the NPC has quest. What sucks is no floor = falling, but the SW NPCs are on fly mounts.
So technically a SW map copy was used to create The Wandering Isle.
I found some random island way back in vanilla. It didn't show up on the in-game map, but I could see it on the physical map I had so I tried to get to it. It took some doing to get there. I don't remember exactly how, but I remember it had something to do with using the night elf wisp form was a big part of it. When I did finally get there, there was a message in a bottle left by the developers there.
Tons of people have probably been there now, but this was way way way back and no one I talked to knew anything about it.
Dude,did you take even like 5 mins to do any research?C'mon step it up man.
There's a super easy way to get into the WKM room in Org post-Cata. You can go to the south side on top of the gate to the Valley of Honor and start to get on a large mount. Right when the cast is about to go off you can Alt F4, and when you log back in you should have clipped into the wall and be falling under the city. From there you can mount up and fly through the center of the pillar to reach the room.
I always see the troll village flying from Moonglade to Ruth'eran Village as Alliance.
Yeah, before Cataclysm, I always assumed the village was only there for scenery while on a flight path so that you're not waiting 5 minutes looking at featureless mountains the whole time. If you get up on the mountains, such as the ones between Duskwood and STV, you'll notice that a LOT of them are featureless and flat and barely textured, except for little pockets that are suddenly more textured and have more contours; those are where flight paths were designed to fly over.
To tell everyone who dosnt know that island in tanaris, was the original GM island but was considered to easy to get to, so they replaced it with the one in top of kildamore until making it a separate zone all together.
I loved exploring Hyjal back in Vanilla.
You can see the trollvillage from one of the flightpoints . Not sure which on but i think blizzard it was one of the things they put their to have something to look at on flights
Moonglade > TB as a Horde, flies directly over it.
I doubt they'd spend resources just to make an area you'd look at for 5-10 seconds as you're flying over it, not to mention some of the NPCs have unique names which would be pointless to do, it's cut content.
@@etherealpenguin8683 well you never know what people think and sometimes you just do stuff and there is no real meaning behind it
@@Fare443 Yes but it was someone's job to make that, a company paid someone for that work, it'd be illogical from a business standpoint for them to spend hours of a environment creators time just to build something that people would briefly fly over and not get a good look at, it obviously had purpose at some point but was scrapped but they decided to keep the area there, it's also far too big to be an "easter egg" of sorts that someone did as a side project
old video i know, but no.1 although maybe not shown on the map, has(had?) an ingame questline that at a point required you to get there. It was part of the epic questline for the opening of AQ and method where provided during the quest to actually beat the fatique.
Tanaris makes me feel nostalgic I haven't played wow in years
You missed vanilla classic wow, getting under Stormwind, I did it all the time. Hard to get caught since it would just say you were in stormwind.
Randy R you just unlocked a memory I forgot I had
The south seas island isn't actually a secret. It used to be involved in a depricated quest where in a mermaid (read Naga woman) gave you a potion that let you swim to it safely. I BELIEVE it had something to do with the gates of Ahn Qiraj, but I'm not 100% on that
Also, there was Outland in deadmine's you could access by blinking through the instance portal and then going down using slowfall. I think you could access something similar in stratlhome too.
Naxx, iirc.
The south sea isle is part of the door opening of ahn qiraj quest.
Emerald Dream: Am I a joke to you?
Also see hidden Outland prototype in Deadmines
Emerald Dream is not located anywhere on the main Azeroth map, it is actually placed in it's own map and not out of bounds.
Back in 2005-2007 in classic i spend a lot of days to discover some hidden places.
tfw #5 is actually used in the game during the scepter of the shifting sands questline.
That final discovery! I watched a few of these vids and I was looking for the place you've reminded me is called Hyjal. I remember breaking into this area with some buddies in classic WoW not long after it was released, and thinking it was the coolest thing ever, but they didn't do anything with it for years and I quit the game - cool to know it finally ended up being an actual area
oh god! Actually man is actually back!
Seems like u have never played a private server before lol
Vaulty is a legit boy, he does no do anything too ''Illegal''
My friend and I explored Hyjal on his private server one Saturday night as young teend with lots of coca cola. We were so excited going in!
Having played on private servers are nothing to brag about either
@@ru99414 besides saving money...
Pretty sure that troll village is part of a dark shore questline where you attack a horde base (the troll village) and can be accessed through a tunnel near the top of dark shore
Do you plan to credit anyone you got footage from?
More Like obvious Hidden zones that has been covered a ton of times before on TH-cam
And yet here you are watching it
I’ve been to the WKM room with some members of my guild. At first I took a kinda yeah we found it cheering screenshot with it, but after finding out it was a memorial of sorts we took we took a more solemn respectful screenshot with it.
That first island is where me and my guild to go have our duel tourneys. Best way is with a RDruid and doesn't hurt to have a lock to summon
having Hyjal in this video and not showing the "Blizzard Construction Co" Roadsigns at the end of the Path leading around Archimondes corpse is a travesty :D Good video though.
That first island, was used as GM Island for ages. We also used it on Private Servers as GM Islands, because it used to have all sorts of test things on it that were there by default.
Well, the Zone in your Thumbnail is Westfall. So much for that.
I have some odd memories of the "Dancing troll village"
It was used on a Custom server as a horde vendor area to buy almost every end level item for a copper coin. Mounts, raid gear, pvp gear, skills ect
Best out of bounds WoW video I've seen in months so thank you. But I must also mention that I think everybody and their dog knows about the WKM room :P
There was another way to get into Hyjal back in vanilla WoW, via the instance entrance somewhere in Winterspring iirc. I got in that way years ago.
The dancing troll village XD an also be appreciated by a flying mount
Good ol times, reminds me of Nogg-aholic the Movie. many secret places, wall climbing and exploring, the best past time when waiting on bg's or raids/instances
In vanilla WoW you passed over the dancing troll village when using the flightpath to Auberdine, Darkshore. I always looked down on it and wondered how to get in. Then in Cataclysm it was used for a quest on the Alliance side.
Meant to say flightpath from Moonglade to Auberdine.