You are "fortunate and privileged" yes.... But you didnt wake up one day and have it. Mr. Colville put out years of great content to build this up. He earned it
Absolutely, gently reaching back into the cinematic past can unearth different perspectives in film which are very inspirational. Even some foreign films that hold this distinction. It’s worth exploring this space for sure
10 Candles is such an incredible game. Going from saying "These things are true: The world is dark ... and we are alive" at the beginning to just the quiet, dark, "This is true: The world is dark." At the end is such a powerful moment
Big Jimbo, your comment about "letting me know what you don't like" was fantastic. Understanding the problem is truly more valuable than being bombarded with countless solutions. We gotta get you back on the show sometime soon! #CallyoutboysTTJ
59:50 - with a couple of my friends, ANY board game we play turns into a roleplaying game. Monopoly go, even. We had the most fun turning Careers into a full roleoplaying game.
Spell lists are cumbersome enough on DND Beyond with spells like Caustic Brew vs Tasha's Caustic Brew. I can only imagine how bad it will be with Cure Wounds and Cure Wounds (legacy)...
If only good filtering options were a concept WotC were willing to explore, even if it might reduce people's exposure to other products they would like them to buy....
@@davec1no longer playing 5e but at the time I was, oh what wouldn't I give for an "owned items" checkbox in all the monster, items, and spells search pages.
They recently added categories to the Feats tab, seperating Core Rules, Expanded Rules, Critical Role, and Homebrew into drop-down tabs. I see no reason why they couldn't do the same for spells. That way identical spell names aren't side-by-side, but are still only a click away.
We played Mysterium last night! We played ambient Halloween music in the background as we did. I was the ghost, but I allowed myself to make ghost noises when responding to players final decisions (angry ghost noises for wrong guesses and knock things over, or sated ghost noises for correct guesses). We also changed the order to be room, item, person because it seems to make the most sense that a psychic would discover the room where the murder took place, then the murder weapon, and THEN who did it. Super fun game. 10/10 would recommend. Will have to try Ben's variant on the game sometime!
Mentioned some great games I have to check out! Ten Candles sounds like it helps build the vibe like Dread does with the block tower. Brindlewood Bay sounds like a blast! Saying Mission Accomplished was based off that one episode of Archer is enough to get me hooked. I got a chance to play the quiet year with some folks at gen con 23 and it was definitely one of my highlights!
As for the second segment, I think there’s a broader point all of you missed: what _ownership_ means in the wider world of subscription-based business models. If I hadn’t “purchased” these “books” but had instead only been paying a monthly access fee, I wouldn’t be so critical of this behavior.
I agree 100%. I only bought the book for D&D Beyond. I own like 5 copies of the players handbook (I think it's four now because I gave one away). I have three copies of the new players handbook already on preorder. I only need the digital books for the character builder online. And even then, I need it for the spells. Like the spells and wildshapes are why I subscribed to Beyond. I don't need anything else.
Loved the spotlighting of those narrative games. I’ve wanted to play a couple of those for FOREVER, but haven’t had the opportunity yet. So many games, so little time!!!
I highly suggest you all read Mistborn by Sanderson. So you get a taste of what the hard magics systems are like in a shorter format than some of the other books which are much larger.
I would wager the difference between the Avatar RPG and the Brandon Sanderson RPG average could be demographics based. Millennials and Gen Z are certainly statistically living with a lower income and the Sanderson audience is an older demographic.
Sanderson is basically the best-selling fantasy author putting out books currently. I think a lot of peoples' perspectives on what fantasy can be is being shapes by works in the Cosmere, so I'm not surprised that there is an audience for playing in that world.
I could swear I watched people playing a game with the exact premise as Mission Accomplished, except it was the minions of an evil dark lord/wizard instead of agents. Edit: I did! It's called "Aye, Dark Overlord!"
I kinda disagree with Shawn on the concept that if you're a small creator, you shouldn't communicate about what you're working on out of fear that a bigger creator will steal your ideas. There's always going to be a bigger fish in the sea, and communicating is how you get to not be a small creator anymore. Plus it's not like one or two ideas are worth anything - it's all in the execution.
The biggest issue wasnt the spells themselves necessarily, but there semes to be a lot of tables that are split between book and Beyond users and having different spells for each is a problem. Which really is a major issue and can be seen clearly when someone brought up how scrolls require an action to use in 2014 regardless of how long the spell takes to cast. Which i couldn't find when i went to D&D Beyond. But the physical book i had, had scrolls being an action. Which makes me wonder how many times ive had a dispute with a player/Dm and it was really because of the digital/physical book differences. Like i don't even know where to find the errata online and have never read it. The tow sources not matching is definitely a major issue.
"No one can think about any user other than themself" is not an acceptable stance when you have this scale of operations. It's understandable in a semi-professiobal two person team without any formal background in UI/UX design. When you have 10 million users, you need someone with actual expertise to be involved in the decision somewhere.
I would agree. It very much seems like they assume tables either entirely play with D&D Beyond or Entirely use the books and that it wouldn't be an issue with people having different versions of a spell at a table. It is one of those things that any level of competence should have had you realize it was going to be a bad idea.
I think you misunderstand what was meant by the line. They weren't saying someone at dndbeyond only thought about themself, they meant the people giving feedback weren't not thinking about any user other than themself
@@ak318 you're right, this might be what James meant. But if this is the stance of actual users of the platform, this is all valuable feedback for the design team. Of course they will tell you about their own experience with the tool. And if this is what James talked about, then yes, any generalizing and theorizing beyond that personal experience is largely useless, since regular users are not qualified to do that. But I don't understand how DDB could make a decision like this while being aware of how their tool is being used by others. It really looks like they have the same kind of blinders on that you'd expect from armchair amateurs.
Based on various things I've seen watching the whole process unfold, including things like the OGL kerfuffle and so forth, I'm pretty convinced that one of the reasons the status of the 2024 revision were so unclear is that when they started the process, they *didn't* have a clear idea of what it was going to be. (I have no inside connections at WotC. I'm just watching what happens and noticing patterns.)
I disagree. They always knew it was going to be more like 3.5 and the essentials line. The issue they have in not wanting to call it a new edition is they want people to migrate over and not feel like their previous purchases are wasted. I think they knew they were going to get pushback on some of the decisions, so they wanted to take advantage of people not going to the new rules still purchasing content.
I like the references to studios being open to what people think, as a part of development. Dragon Age The Veilguard is a good example of not listening to what your customers (players) want. The more arrogant studio developers are, the less they listen to what customers want. There is a culture that is all too popular within program developers, that "the players will love what I do" rather than listening to what they want. Seeing all the 'reveals' from Bioware's latest strongly suggests Bioware belong to the 'arrogant developers' studios. Contrast Bioware with Larian and their lengthy public beta development (BG3). Larian are developers that listen to what people want and altering their game accordingly, which is why BG3 has been so successful. Bioware shows strong signs of a studio that thinks it knows best, avoids any public beta, pays no attention to what players want - and falls flat on its face when its new game comes out. They got away from DA Origins which kicked off that series with a big success, into something much more of an action game that isn't what the fans of DA:O or RPG players wanted. Even the player design of cartoonish companions looks unwise. If you want to make a good game a developer can go two ways. They can have great, even wild ideas that are hard to implement and then they work hard to try and make it work. OR, they can keep trying to simplify the game to something dumbed down, but relatively easy to create - an attitude deserves to fail and probably will.
I keep that NBA copy of Dracula on my bookshelf at school on the off chance some middle schooler might get their interest piqued while browsing. Just IDing the potential gamers (or kids I can pass off House of Leaves to once they're older).
There already doing 3rd party content with buttons to turn them on and off. 2014 and 2024 each with button. Then everyone gets what they want. I want to read the new book and have the new monster manual before I have any changes to the game I am running. Except WOC server space.
Can't transparency also work in favor of small no-name game designers? Being transparent and open also leaves behind timestamped paper trail. If someone periodically updates how the game progresses on platforms such as reddit, wont it make it easier to prove who vame first of someone tries to pass the same game as their own?
@@Naren25 Speaking as a patron/play tester I think it's working pretty well for them. The public development gives them a giant pool of people outside of their internal play testing and volunteer tester teams. It all leads to a product with a lot of polish.
MCDM doesn't have 'privilege'; Matt worked his ass off to build that channel and his fan base. He earned every ounce of brand loyalty that we have.
You are "fortunate and privileged" yes.... But you didnt wake up one day and have it. Mr. Colville put out years of great content to build this up. He earned it
I'm so glad that James Introcaso mentioned 'Bridge Over the River Kwai' and 'Lawrence of Arabia'. Such good epic movies and very inspirational.
Absolutely, gently reaching back into the cinematic past can unearth different perspectives in film which are very inspirational. Even some foreign films that hold this distinction. It’s worth exploring this space for sure
Thanks for having James on (Big Jimbo 😂) Good conversation around community. Thanks as always for the good discussion.
10 Candles is such an incredible game. Going from saying "These things are true: The world is dark ... and we are alive" at the beginning to just the quiet, dark, "This is true: The world is dark." At the end is such a powerful moment
The way that game handles the atmosphere and the ambiance is masterful, definitely one of my favorites
Big Arcadia fan; MCDM nailed it out of the park with those. Evoked that old “Dragon Magazine” vibe while iterating on it for a modern audience.
Big Jimbo, your comment about "letting me know what you don't like" was fantastic. Understanding the problem is truly more valuable than being bombarded with countless solutions.
We gotta get you back on the show sometime soon!
#CallyoutboysTTJ
James (Haeck)'s reaction to "You're on a BJ name basis with me" was exactly my reaction XD
Introcaso? Haeck? The two James' responsible for my favourite 5E adventure Dragon Heist? It's not even my birthday! Woo!
Just wanted to say, love the Explorer's Guide to Wildemount. So many cool ideas tucked away in that book, i use it all the time.
59:50 - with a couple of my friends, ANY board game we play turns into a roleplaying game. Monopoly go, even. We had the most fun turning Careers into a full roleoplaying game.
Spell lists are cumbersome enough on DND Beyond with spells like Caustic Brew vs Tasha's Caustic Brew. I can only imagine how bad it will be with Cure Wounds and Cure Wounds (legacy)...
If only good filtering options were a concept WotC were willing to explore, even if it might reduce people's exposure to other products they would like them to buy....
@@davec1no longer playing 5e but at the time I was, oh what wouldn't I give for an "owned items" checkbox in all the monster, items, and spells search pages.
The level of filtering isn't granular enough. I want legacy subclasses on my 2024 core class without seeing legacy spells.
@@NRMRKL totally, that is a great example of a much-needed checkbox that they somehow refuse to implement.
They recently added categories to the Feats tab, seperating Core Rules, Expanded Rules, Critical Role, and Homebrew into drop-down tabs. I see no reason why they couldn't do the same for spells. That way identical spell names aren't side-by-side, but are still only a click away.
We played Mysterium last night! We played ambient Halloween music in the background as we did. I was the ghost, but I allowed myself to make ghost noises when responding to players final decisions (angry ghost noises for wrong guesses and knock things over, or sated ghost noises for correct guesses). We also changed the order to be room, item, person because it seems to make the most sense that a psychic would discover the room where the murder took place, then the murder weapon, and THEN who did it.
Super fun game. 10/10 would recommend. Will have to try Ben's variant on the game sometime!
The world is dark.. and we are alive
Mentioned some great games I have to check out! Ten Candles sounds like it helps build the vibe like Dread does with the block tower. Brindlewood Bay sounds like a blast! Saying Mission Accomplished was based off that one episode of Archer is enough to get me hooked. I got a chance to play the quiet year with some folks at gen con 23 and it was definitely one of my highlights!
I got to play Night's Black Agents last year at GenCon and it was _amazing_. Easily my favorite game of the con.
The Quiet Year, Microscope, and Dawn of Worlds are my world-building trifecta
But enough people talk about dawn of worlds!
As for the second segment, I think there’s a broader point all of you missed: what _ownership_ means in the wider world of subscription-based business models. If I hadn’t “purchased” these “books” but had instead only been paying a monthly access fee, I wouldn’t be so critical of this behavior.
I agree 100%. I only bought the book for D&D Beyond. I own like 5 copies of the players handbook (I think it's four now because I gave one away). I have three copies of the new players handbook already on preorder. I only need the digital books for the character builder online. And even then, I need it for the spells. Like the spells and wildshapes are why I subscribed to Beyond. I don't need anything else.
Loved the spotlighting of those narrative games. I’ve wanted to play a couple of those for FOREVER, but haven’t had the opportunity yet. So many games, so little time!!!
I highly suggest you all read Mistborn by Sanderson. So you get a taste of what the hard magics systems are like in a shorter format than some of the other books which are much larger.
crazy seeing a brandon sanderson book being called a "shorter format" but i second this LOL
As crunchy/scientific the magic system is, there is still for sure a level of vague and evocative in Mistborn, IMO
I would wager the difference between the Avatar RPG and the Brandon Sanderson RPG average could be demographics based. Millennials and Gen Z are certainly statistically living with a lower income and the Sanderson audience is an older demographic.
Dixit and Venn are also interesting board games centered around art and interpretation of the images.
Sanderson is basically the best-selling fantasy author putting out books currently. I think a lot of peoples' perspectives on what fantasy can be is being shapes by works in the Cosmere, so I'm not surprised that there is an audience for playing in that world.
I could swear I watched people playing a game with the exact premise as Mission Accomplished, except it was the minions of an evil dark lord/wizard instead of agents.
Edit: I did! It's called "Aye, Dark Overlord!"
I kinda disagree with Shawn on the concept that if you're a small creator, you shouldn't communicate about what you're working on out of fear that a bigger creator will steal your ideas. There's always going to be a bigger fish in the sea, and communicating is how you get to not be a small creator anymore. Plus it's not like one or two ideas are worth anything - it's all in the execution.
TH-cam has proven bigger creators will 100% steal from smaller ones and be just fine even after getting calledout
The biggest issue wasnt the spells themselves necessarily, but there semes to be a lot of tables that are split between book and Beyond users and having different spells for each is a problem.
Which really is a major issue and can be seen clearly when someone brought up how scrolls require an action to use in 2014 regardless of how long the spell takes to cast. Which i couldn't find when i went to D&D Beyond. But the physical book i had, had scrolls being an action. Which makes me wonder how many times ive had a dispute with a player/Dm and it was really because of the digital/physical book differences.
Like i don't even know where to find the errata online and have never read it. The tow sources not matching is definitely a major issue.
"No one can think about any user other than themself" is not an acceptable stance when you have this scale of operations. It's understandable in a semi-professiobal two person team without any formal background in UI/UX design. When you have 10 million users, you need someone with actual expertise to be involved in the decision somewhere.
I would agree. It very much seems like they assume tables either entirely play with D&D Beyond or Entirely use the books and that it wouldn't be an issue with people having different versions of a spell at a table. It is one of those things that any level of competence should have had you realize it was going to be a bad idea.
I think you misunderstand what was meant by the line. They weren't saying someone at dndbeyond only thought about themself, they meant the people giving feedback weren't not thinking about any user other than themself
@@ak318 you're right, this might be what James meant. But if this is the stance of actual users of the platform, this is all valuable feedback for the design team. Of course they will tell you about their own experience with the tool. And if this is what James talked about, then yes, any generalizing and theorizing beyond that personal experience is largely useless, since regular users are not qualified to do that.
But I don't understand how DDB could make a decision like this while being aware of how their tool is being used by others. It really looks like they have the same kind of blinders on that you'd expect from armchair amateurs.
Big Jimbo is his stage name and who can argue? That man's jaw is chiseled.
You guys should check out ShadowSun, a DarkSun-esque setting for ShadowDark
James is excellent
Based on various things I've seen watching the whole process unfold, including things like the OGL kerfuffle and so forth, I'm pretty convinced that one of the reasons the status of the 2024 revision were so unclear is that when they started the process, they *didn't* have a clear idea of what it was going to be.
(I have no inside connections at WotC. I'm just watching what happens and noticing patterns.)
If you have no information, why make claims about what they were thinking at all?
I didn't make any claims at all. I was merely noting a pattern of observable behaviour and speculating. *shrug*
I disagree. They always knew it was going to be more like 3.5 and the essentials line. The issue they have in not wanting to call it a new edition is they want people to migrate over and not feel like their previous purchases are wasted. I think they knew they were going to get pushback on some of the decisions, so they wanted to take advantage of people not going to the new rules still purchasing content.
@@bradleyhurley6755 okay.
@@bradleyhurley6755 Okay. :)
I like the references to studios being open to what people think, as a part of development.
Dragon Age The Veilguard is a good example of not listening to what your customers (players) want. The more arrogant studio developers are, the less they listen to what customers want. There is a culture that is all too popular within program developers, that "the players will love what I do" rather than listening to what they want. Seeing all the 'reveals' from Bioware's latest strongly suggests Bioware belong to the 'arrogant developers' studios.
Contrast Bioware with Larian and their lengthy public beta development (BG3). Larian are developers that listen to what people want and altering their game accordingly, which is why BG3 has been so successful. Bioware shows strong signs of a studio that thinks it knows best, avoids any public beta, pays no attention to what players want - and falls flat on its face when its new game comes out. They got away from DA Origins which kicked off that series with a big success, into something much more of an action game that isn't what the fans of DA:O or RPG players wanted. Even the player design of cartoonish companions looks unwise.
If you want to make a good game a developer can go two ways. They can have great, even wild ideas that are hard to implement and then they work hard to try and make it work. OR, they can keep trying to simplify the game to something dumbed down, but relatively easy to create - an attitude deserves to fail and probably will.
I keep that NBA copy of Dracula on my bookshelf at school on the off chance some middle schooler might get their interest piqued while browsing. Just IDing the potential gamers (or kids I can pass off House of Leaves to once they're older).
First! Also James Introcaso is here! Yay!
There already doing 3rd party content with buttons to turn them on and off. 2014 and 2024 each with button. Then everyone gets what they want. I want to read the new book and have the new monster manual before I have any changes to the game I am running. Except WOC server space.
Big Jimbo revealing the MCDM rpg is only the first MCDM rpg is pretty huge news right? 🤣
saludos desde chile!🙂🙂
SOMOS EL MEJOR PAIS DE CHILE
@@hadesblackplays Y otro más!
I played ten candles and it's a great game! Very narrative and creepy!
Best part of the week is over.
Hi James!!!
Can't transparency also work in favor of small no-name game designers? Being transparent and open also leaves behind timestamped paper trail. If someone periodically updates how the game progresses on platforms such as reddit, wont it make it easier to prove who vame first of someone tries to pass the same game as their own?
I'm so lost. Who is Ben calling "Joey"? Is it just everyone now?
What does public development mean? I haven't had the opportunity to listen yet but my perspective has me not immediately agreeing.
basically, they're constantly showing how the development process is going and getting opinions and/or feedback from the backers and fans.
I'll note that in MCDM's case public development does not equal crowd sourced
Yeah, it seems like a bad idea
You admit to not understanding the question but you already disagree? I love the internet.
@@Naren25 Speaking as a patron/play tester I think it's working pretty well for them. The public development gives them a giant pool of people outside of their internal play testing and volunteer tester teams. It all leads to a product with a lot of polish.
James Introcaso
(big/jimbo) @JamesIntrocaso