I thought this was going to be full of satirical made up abilities, but the fact that it was just entirely actual abilities made it so much funnier and sadder haha
Yeah, they were all legit card abilities and effects. MTG has some crazy shit going on with some cards. That deck was just a showcase of all of them. Pretty sure decks like this are meant to annoy your opponent into a forfeit. I know I would if I had to keep track of all that coming at me lol
Based on the fact that the bear had an equipment attached to Ayula, but presumably didn't know about flip cards, we can deduce the last time he played was in Mirrodin standard, late 2003 to mid-2004.
I have never played Magic the Gathering and I thought this entire video was an extremely elaborate and well-made parody with many detailed fake cards, but then I read the comments. I'm scared.
The usually strategy for dealing with this kind of thing is ganging up and murdering them really hard. Then all their mechanics go away and we can go back to having fun
Luckily most SANE people don't make decks with all of those mechanics. If you run a werewolf deck, you care about day/night. Some decks focus on just rushing through dungeons, some want to get value by for telling a bunch of fun stuff for later. Anyone who runs a lot of these mechanics in one deck usually gets told off in my group for it. Though, we all do have that ONE deck, specifically made for when we want to torture someone
At the very least each one of these cards are from different sets, (expansions) and this is just because each set generally likes to include 1-2 gimmicks in the set to make it interesting/stand out. Most of the time those gimmicks don't ever show up again, and only about 6 of them will exist in a rotation in total.
For those who haven’t been keeping up with Unfinity spoilers, Animate Object is a card that does indeed allow you to play a can of soup as a 3/3 creature with haste, provided your randomly selected sticker sheets include a 3/3 sticker and a haste sticker.
This deck is called "five color confusing stuff," and the strat is to annoy your opponent into surrendering. I hear it's got a good chance of winning Alchemy tournaments, when they start coming around.
Naw in alchemy the game keeps track of everything, so you can make things WAY more complex without too much trouble. Like all the flip cards are so much easier on the computer lol. I can't imagine having to keep track of permanent abilities and +1/+1 on table top.
“That’s a different exile from this one though because this was foretold.” You forgot to clarify that even though it is a different form of exiling, both cards are considered in the same zone as there can only be one exile zone. That part can be a bit tricky but I’m sure your friend got the gist of it.
And remember it's not that theres one exile zone for each player like how each player had a graveyard - there's exactly only one exile for everyone in the game
@@hushhands yeah, there's only exactly one exile zone. Everything that is exiled is in this one zone. It's just like how there's only one battlefield but you don't control any of the cards in exile - you do still own them. So technically every card that's exiled face up and face down and whatever else are all in the same zone.
Keyword Highlander. Each keyword can only appear once in the deck, and every card must have a unique keyword. I feel like at this point it could be done.
As of right now, before Dominaria United releases, there are 152 Keyword Abilities and 46 Keyword Actions. This isn't including Ability words (like Landfall or Delirium). Definitely enough to do Keyword Highlander
@@living1ike1arry I mean I've been running into MTG games that have also had one person taking an absurdly long time to do their turn lately, Yugioh isn't the only one guilty of it.
Oh yeah, that is all fine and dandy but play ONE card with banding in commander and suddenly it's all "What do you mean banding is different from bands with others?" and "How does that even work with multiple combat steps?"
Especially if playing with older players: "I know how to play it, it worked fine back in 1994..." then the banding player assign more damage on a creature than its toughness and a 30mins debate starts
@@DrJambonius fr, gets worse with trample guys, everyone starts thinking they are mtg judges whenever I play baton of moral and helm of chatzuk. (I play and understand banding and it's in my tolsimir selesnya wolf tribal edh deck)
@@DrJambonius For those that don't know, this *is* how it works. And you can do it in your own games too with trample, or when double blocked! You just need to assign enough damage to deal lethal to a creature before you can move on to the next one, but you *can* assign excess to the first one if you want. This is rarely beneficial, but can be in niche cases where you want to prevent death triggers on your opponent's creatures. The relevant rule is 510.1c if you do the smart thing and don't just blindly trust a TH-cam comment on rulings.
@@jakebennett9130 I play both in an Arcades-Deck, together with Fortified Area. It's a very potent ability, that barely anyone acknowledges as such, thankfully.
This is essentially how it was teaching my girlfriend when she wanted to learn to play 2 years ago. I have to give her a lot of credit because she has stuck with it and still plays after entering at a time when standard had mutate, companion, adventure, foretell, learn, and MDFCs.
You should play judges tower. Shares library full of complex interactions, each player has infinite mana and must cast each spell as soon as they can, and lose if they make a rules mistake.
You forgot about having something with Suspend. Great video. I never realized how silly this game has gotten until seeing everything in effect at once like this.
This guy was clear about his play. I had people who comboed off and said they won, but we're lacking the skill or patience to explain it to me as to how their combo worked. Learning new things can be frustrating without a proper instructor and EDH is very complicated due to a card pool spanning magic's entire lifespan.
@@Zavendea from the ruling on PW “If you want to cast Panglacial Wurm while searching your library, you must do so before you find any cards with the search effect.” Additionally “While searching your library, you must keep your library in the same order until you shuffle it. This order could matter if you tap Millikin for mana, for example, to pay for a Panglacial Wurm you cast from your library.” So you actually will be able to know the top card if you attempt to Parley with Selvala to try and get the mana.
I'd get confused while making this. Also, the transform from Midnight Hunt not being compatible with transform from Innistrad is still the most baffling decision to me in a long time. They give you more werewolves just to make them useless in your werewolf deck.
In my first game of magic my friend pulled a fight spell. I had an effect that triggers on combat damage, but he said: nonono, this is a "fight", not "combat". I seriously thought he was joking there
Hmmm... now I want to make this into the most complex commander deck ever. It'll never win, but i can wait for all the heads to explode. I'll just need to find horsemanship and banding...
“Now this card didn’t say ‘until end of turn’ so this creature has horsemanship until it leaves the battlefield. I’m going to mark that with a little counter here so I don’t forget but it’s not actually a counter so I couldn’t put it on my Ozolith…”
That can of soup (and the card that makes it) are one of my favorite things. At a mini-draft of unfinity we did for a friends' birthday, an animated Contigo coffee mug was a huge player.
I can agree on that. Had been playing yugioh and left that game for good mostly because yugioh turns take way too long, combos are to difficult to remember and konami increases raritie levels of cards from OCG to TCG. Startef playing Commander in 2021 with my friends and we are all happy that we switched
Well recently friend forced me to try MTG arena. Yeah, core idea and rules are easy. BUt then you get gutted by some ridiculous combo with 20 years old cards or something like that.
@@simplyyunak3189 my problems with yugioh is game ends in 1-4 turns between both players and all the reading of cards because so many are very specific on when they can be played, how they can be played, what is done immediately as they are played, and then their additional card effects you can activate later or are static effects like there is no keywords to shorten a mechanic that is reoccurring between multiple cards
I augment Half-Kitten, Half onto my Ordinary Pony, so it becomes a Half-Kitten, Half Pony. This means they're kind of like one creature, but not like this other one, because with that it had the abilities of all of them, but it's technically just the top creature. This one is both because you add the two power and toughness values and it has all the inside the box besides what's written on the paper, the text on the augment side overwrites what was there on the paper. So right here I have this secondary deck called my Contraption Deck and we have to remember this area called the sprockets for the rest of the game. When I play this creature, it allows me to put the top card of my contraption deck onto one of the three sprockets. At the beginning of my upkeep, I have to move the crank counter one sprocket to the right, and it goes back to the left after it reaches the third sprocket. When the crank counter reaches a sprocket, I activate the effects of all contraptions on the sprocket. What happens if you destroy one of the contraptions? Well, it goes to the scrapyard, it's kind of like the graveyard but it's different because it's for the contraptions. I cast Little Girl, this card only costs half a mana, so basically it's what it sounds like, I have half a mana still floating and I can cast something that costs a fraction of a mana with that. She has 1/2 / 1/2 PT which means what it sounds like so we have to track halves for the rest of the game. What is Gluetius Maximus' PT? well as you can see here, because of his dumpy, he ripped the PT up and it's here in the art, it's a 5/5. You have to choose one of my fingers and I have to keep that finger on Gluetius Maximus. If I remove that finger have to sacrifice it.
@@joelmonteiro1419 Its not. Trust me. its really. really. not. unless your purposley playing low power with a friend it feels far more complicated then MTG does, even when trying to play it with a friend at a schoolground with anything modern.
Old Magic was simple and easy to understand you see! I love MtG but I had a commander deck featuring old mechanics, it's just hilarious having players respond to Banding after I explain it to them.
I love how the board just got more and more cluttered and chaotic as time went on, to the point where you couldn’t possibly keep track of everything that was happening
You always seem to capture the topic so perfectly in your videos. I was definately the bear puppet when I came back to magic during the first Innistrad set. I remember my opponent end step tapping an artifact for a colorless mana and gain a life, and I was like ok but you also take a damage from mana burn. They laughed and I called a judge! I was so overwhelmed, I can't believe what a player who left during onslaught would feel coming back to today's magic would feel like 🤣🤣
Watching this I realized how much knowledge i have about Magic, because I understood every mechanic and keyword. PS: your fluffy bear opponent was really cute, you should include him in your next videos as well. :)
Oh, and when this comes into play, it connives, which means I draw a card, and discard a card, then if it's a nonland card the conniver gets a +1/+1 token, and then I immediately cast this instant spell for casualty 2, which copies the spell I just cast.
Reminds me when I was first learning to play Magic, my friend would explain things like abilities and steps in a turn and when I can cast things at certain points. During the entire time, another friend would simply say “unless stated otherwise” or something basically negating anything said beforehand. Pretty funny looking now that I understand the different mechanics of Magic Anyway Magic CAN be easy to understand, just take it slow and introduce things overtime probably
I always try a deck out that can play Thoughtseize when tryin out new formats... that way u FORCE ur opponent to show their hand so u can learn the popular cards & various strategies/archetypes & their associated game-plans as quickly as possible!! You are going to remove the less optimal choices from their hand & lose a few games either way regardless... might as well learn what is what as best as u can!
Did I miss planeswalker emblems in there anywhere? More importantly though, you went to all the trouble of doing these different double sided cards and you didn't include Brisela, or Meld in any way... Missed opportunity.... I was waiting the whole time for it and it never came. As always, great video! I loved it!!!
I started playing when Amonkhet released and let me tell you, I spent a week or so reading about all the different abilities, keywords and interactions. The next week I was already being countered so I guess it went well
In comparison to another TCG like Yu-Gi-Oh, I could after not playing the game after 7ish years,(my last set before I sold everything was Theros) pick up a deck and play after 20 minutes and teach a new player. Can't do it with Yugioh
I thought this was going to be a joke but it really isn't and now I feel bad. My LGS opened in February, so 90% of the players here started in the last 5 months and I do not envy them for all having to learn this complex bullshit. I've been playing 5 years and sometimes I refuse to use mechanics because I can't be bothered to learn how to use them off the top of my head.
I haven't played Magic since Kamigawa block but I've been watching a lot of TH-cam about it. This video sums up all of that so nicely! Thanks for the primer, I'm ready to play :D
This really helped me realize how great my friends are for having the patience to learn this game from me. I played an entire commander game explaining how vehicles work wrong.
Technically, all exiled cards are in the same exile, and poison goes back to at least Legends, so that's not really new, though it did go away for a long time. Then again, that doesn't make any of it easier to explain or understand.
Worst thing wizards decided to do was to remove rules text from cards. Sure, it looks cleaner and nicer, but it makes it much more difficult for new players (or even experienced players) when nothing tells you what to do. "Just read the card" doesn't really apply anymore.
@@Ragnarok540 But with the font size? Nigh impossible to read quite a few of the cards. Especially considering they often use a black font on dark background!
@@Ragnarok540 I have read enough yugioh cards to know thats cap, despite how wordy they are in explaining stuff ot goes out the window as soon as some interaction happens which is going to happen as one card tutor up another and another until a board is assembled and the pieces of cardboard begin trying to do stuff with eachother.
I pulled a foil d00-d13, Caricaturist and it’s my favorite card. When playing this 1/1 robot for 6 you get 15 seconds to draw a 4/4 with different additions for added effects: Wings for flying, sword for first strike, shield for vigilance, “mean eyes” for menace, horns for trample, claws for death touch, fangs for life link, and footwear for haste.
I understand this is satire and it's funny, but I think it's also kinda neat how it shows how far magic had actually come from just "play big boy, get excited and win game"
It's a curse that all modern games seem to have: they make a profit by selling new game pieces, hence those new game pieces tend to be power crept and/or more complicated because that's how you sell to the existing player base. But then over time the game gets severely damaged, either by escalating power creep or because the game becomes so complicated that new / returning players struggle to join.
Absolutely fantastic. Spot on. Thing that always gets newer players is tokens. All the silly different token exceptions from blinking, to exiling, to phasing... I swear new players think we're making shit up just to win.
I haven’t played Magic in quite a few years but I’m trying to get back into it, This video made me feel things I haven’t felt since I went to my local game store with a prefab deck to play the game for the first time.
Out of everything, only one thing was illegal. And it wasn't the can of soup with stickers, which can be accomplished with Animate Object, assuming they agreed to play with Un- cards. No, the one thing he did illegally was pay 2 for morph. It costs 3.
As someone recently returning to the game (Left when Lorwyn came out) this hits me pretty hard. Thank you for helping me understand Foretell a little at least.
The saddest thing in all of this ... I understood everything he just said. We're beyond help fellows.
I understand completely… and I stopped playing magic at least two years ago
Damn... truth. Anyone want to play a commander match?
@@daffyduckett Let me get my Chaos Satyr Tribal Deck...
@@daffyduckett I used to have a mono green mill combo deck...
@Daffy duckett we can play a commander match if you want, I can add you in mtg arena if you tell me your nickname :)
I thought this was going to be full of satirical made up abilities, but the fact that it was just entirely actual abilities made it so much funnier and sadder haha
all of them?
Yeah, they were all legit card abilities and effects. MTG has some crazy shit going on with some cards. That deck was just a showcase of all of them. Pretty sure decks like this are meant to annoy your opponent into a forfeit. I know I would if I had to keep track of all that coming at me lol
the two dungeon cards too
@@tinchosabala even the soup can card is legit lol it's a crazy game.
Reminds me of Old Fogey.
Based on the fact that the bear had an equipment attached to Ayula, but presumably didn't know about flip cards, we can deduce the last time he played was in Mirrodin standard, late 2003 to mid-2004.
Oh my god the puppet has LORE
THE PLOT THICKENS
I'm that bear.
I have never played Magic the Gathering and I thought this entire video was an extremely elaborate and well-made parody with many detailed fake cards, but then I read the comments. I'm scared.
It's not even the half of it, wait till you learn about chaos orb
The usually strategy for dealing with this kind of thing is ganging up and murdering them really hard. Then all their mechanics go away and we can go back to having fun
Same here
The DUNGEON was what got me
Luckily most SANE people don't make decks with all of those mechanics. If you run a werewolf deck, you care about day/night. Some decks focus on just rushing through dungeons, some want to get value by for telling a bunch of fun stuff for later. Anyone who runs a lot of these mechanics in one deck usually gets told off in my group for it.
Though, we all do have that ONE deck, specifically made for when we want to torture someone
At the very least each one of these cards are from different sets, (expansions) and this is just because each set generally likes to include 1-2 gimmicks in the set to make it interesting/stand out. Most of the time those gimmicks don't ever show up again, and only about 6 of them will exist in a rotation in total.
For those who haven’t been keeping up with Unfinity spoilers, Animate Object is a card that does indeed allow you to play a can of soup as a 3/3 creature with haste, provided your randomly selected sticker sheets include a 3/3 sticker and a haste sticker.
Just be aware if your can is closed or not. It would be dangerous to tap an open one
Which is the best card ever made honestly.
The best part is that those sticker cards are eternal legal.
Time to rock up to a tournament with a backpack of soup tins. I'm ready.
imagine putting a food sticker on a can of soup and then eating the soup after the game is over. Yummy!
This deck is called "five color confusing stuff," and the strat is to annoy your opponent into surrendering. I hear it's got a good chance of winning Alchemy tournaments, when they start coming around.
Naw in alchemy the game keeps track of everything, so you can make things WAY more complex without too much trouble. Like all the flip cards are so much easier on the computer lol. I can't imagine having to keep track of permanent abilities and +1/+1 on table top.
this is why destroy card spells exist
@@jeromefournier9667 Idk man, specialize exists
knowledge pool
Every deck in Alchemy is "X color weird sh!t" - that's how that format works.
"And now I cast Oubliette and phase out your bear, which is not the same as exiling, but we kinda treat it as if it was."
But with phase out the aura remains and the ETB doesn't trigger when it phase in. Now I played Old Fogey ...
Phasing is a old mechanic though
@@kris834 you would think so;
then they print Slip Out The Back, Blink Dog, Creeping Inn, Guardian of Faith, Teferi
Phase out is like exile but without the exile zone and without leave/ETB triggers
@@bartoseku79 except the permanent doesn’t change zones so it won’t let someone put their commander in the command zone if you phase it out.
I liked that you had all the appropriate tokens to remember what’s going on. They make it soooo much easier for you and the opponent.
Quite thoughtful, really.
still too shy to ask his opponent ( a bear playing bear tribal ) to lend him 3 bear tokens xD
Soup token is also proper, I think ;)
The bear having all bear cards was sublime.
Came here to say this
also the bear's acting was cute. I liked the way it read the day/night card
@@Melissanoma Agreed, bears are the best
yeah, but he bearly understand what was going on.
@@andresfelipefang6918 You just have to bear with him a little.
The whole video I was thinking, “but who’s the monarch?”, and then right at the end, bang! You did not disappoint!
but what about ascend?
“That’s a different exile from this one though because this was foretold.” You forgot to clarify that even though it is a different form of exiling, both cards are considered in the same zone as there can only be one exile zone. That part can be a bit tricky but I’m sure your friend got the gist of it.
And remember it's not that theres one exile zone for each player like how each player had a graveyard - there's exactly only one exile for everyone in the game
Pure evil would be to play a deck that exiles with a billion different counters on it
@@slimek20 what!!
@@hushhands yeah, there's only exactly one exile zone. Everything that is exiled is in this one zone. It's just like how there's only one battlefield but you don't control any of the cards in exile - you do still own them. So technically every card that's exiled face up and face down and whatever else are all in the same zone.
I was going to say if a game has 2 forms of exile, then it's in way to deep and needs to pull it back. But since it's not the case, I see no problem.
I love the little puppet movement when he puts the Day/Night cycle card
LOL, yeah. Absolutely did NOT explain what the Day card DOES, just stuck it out there. Puppet hastily goes to read it.
Keyword Highlander. Each keyword can only appear once in the deck, and every card must have a unique keyword. I feel like at this point it could be done.
Every nonland card, right?
As of right now, before Dominaria United releases, there are 152 Keyword Abilities and 46 Keyword Actions. This isn't including Ability words (like Landfall or Delirium). Definitely enough to do Keyword Highlander
I feel like we should be allowed to slot in the keyword-soup-matters cards as well, like Soulflayer and Eater of Virtue.
I like this idea
@@deadlyslayer271 why restrict fun? we have enough bs land
I imagine this is how it feels when magic players watch any game of yugioh
Yugioh games aren't too bad, since they all end by turn 2 anyways...
@@ahoyturtle your missing the part where 2 turns take 20 minutes lol
@@living1ike1arry Don't they have to play it on motorcycles too?
@@ahoyturtle U give yugioh a bad rep, its literally just vintage, legacy or cedh. High interaction, low turn count.
@@living1ike1arry I mean I've been running into MTG games that have also had one person taking an absurdly long time to do their turn lately, Yugioh isn't the only one guilty of it.
hilarious how the soup can rolls towards opponent to get that juicy damage in
It's red so it's an aggressive soup.
Now if only it drew you a card so it cantripped.
@@TheMightyBattleSquid 🤣roflcopter
"Also I've been the Monarch this whole time" That one got a good laugh out of me at the end, really unexpected
Oh yeah, that is all fine and dandy but play ONE card with banding in commander and suddenly it's all "What do you mean banding is different from bands with others?" and "How does that even work with multiple combat steps?"
Especially if playing with older players: "I know how to play it, it worked fine back in 1994..." then the banding player assign more damage on a creature than its toughness and a 30mins debate starts
@@DrJambonius fr, gets worse with trample guys, everyone starts thinking they are mtg judges whenever I play baton of moral and helm of chatzuk. (I play and understand banding and it's in my tolsimir selesnya wolf tribal edh deck)
@@DrJambonius For those that don't know, this *is* how it works. And you can do it in your own games too with trample, or when double blocked! You just need to assign enough damage to deal lethal to a creature before you can move on to the next one, but you *can* assign excess to the first one if you want. This is rarely beneficial, but can be in niche cases where you want to prevent death triggers on your opponent's creatures. The relevant rule is 510.1c if you do the smart thing and don't just blindly trust a TH-cam comment on rulings.
@@jakebennett9130 I play both in an Arcades-Deck, together with Fortified Area. It's a very potent ability, that barely anyone acknowledges as such, thankfully.
@@jakebennett9130 More like Helm of Chutzpah, given what you have to have to run that stuff! HEYO!
This is essentially how it was teaching my girlfriend when she wanted to learn to play 2 years ago. I have to give her a lot of credit because she has stuck with it and still plays after entering at a time when standard had mutate, companion, adventure, foretell, learn, and MDFCs.
See, now I just want to make a cube consisting of as many confusing mechanics as possible.
put every card with banding and your done. no one will know how to play
Thats why time spiral block was so amazing
Make sure no mechanic appears more than once. A "parasitic mechanics" cube sounds incredible.
You should play judges tower. Shares library full of complex interactions, each player has infinite mana and must cast each spell as soon as they can, and lose if they make a rules mistake.
BRB making a commander deck that does this
You forgot about having something with Suspend.
Great video. I never realized how silly this game has gotten until seeing everything in effect at once like this.
Could've thrown in the city's blessing too with arch of orazca
I knew I was forgetting one!
i was about to comment that lol
Don’t forget non-aftermath split cards that you can only use one half of but also non-aftermath split cards with fuse that you CAN use both halves of
@@8thPlaceDave and the meld mechanic from eldritch moon if I am not wrong
@@8thPlaceDave You forgot to become the monarch
This is making me realize that stacking your deck with a great deal things to track can be a form of psychological warfare against your opponent
This makes me want to build a commander deck like this with one of every random mechanic from the last few years
i'm going to build a voltron deck with animate object so i can actually use a toy voltron
@@Yoreel_gankins I genuinely love that idea
He should have added in slime counters and hit counters from some of the more recent sets
With stickers, you can literally win with a ham sandwich
Sadist
This guy was clear about his play. I had people who comboed off and said they won, but we're lacking the skill or patience to explain it to me as to how their combo worked. Learning new things can be frustrating without a proper instructor and EDH is very complicated due to a card pool spanning magic's entire lifespan.
POV: when I started commander after 10+ years of not playing magic
Same. I came back and suddenly there were Planeswalkers and about 700 new keywords
Yup. Last played in 2005. Just started EDH last month and Jesus Christ this game is a clusterfuck now. The power creep is batshit as well.
That's so sick that you guys just started playing again, that's so fucking cool
@@bEnderOfWorlds While there has been power creep, this video is about complexity creep, aka accretion, which is a seperate problem.
@@jacks1368 Nah same issue. The game is a bloated mess than need erasure of everything printed during the last 10 years.
I love that you welcomed the bear back to the game like five turns in.
It's okay Snug, not the first time I've seen someone concede to Chunky chicken and sausage Gumbo.
The little Bear looks so sad 🥺 I love him. Hope you’re still friends after such a confusing game of Magic!
Snug and I are great friends! He still appears in my videos sometimes, and he even has his own TH-cam channel now www.youtube.com/@snugtheamazing
also i tutor for Hashep Oasis ..... while searching my library i cast Panglacial Wurm
I think you mean Pangalactical Wurm ;)
And to cast it I’ll Parley Selvala to reveal and draw the card that is currently on top while my deck is still open/being viewed due to PW…
@@Zavendea from the ruling on PW “If you want to cast Panglacial Wurm while searching your library, you must do so before you find any cards with the search effect.” Additionally “While searching your library, you must keep your library in the same order until you shuffle it. This order could matter if you tap Millikin for mana, for example, to pay for a Panglacial Wurm you cast from your library.” So you actually will be able to know the top card if you attempt to Parley with Selvala to try and get the mana.
I'd get confused while making this. Also, the transform from Midnight Hunt not being compatible with transform from Innistrad is still the most baffling decision to me in a long time. They give you more werewolves just to make them useless in your werewolf deck.
Illegal sleeve on that one werewolf, JUDGE
I am confused on how its illegal, wasn't it double sleeved before?
In my first game of magic my friend pulled a fight spell. I had an effect that triggers on combat damage, but he said: nonono, this is a "fight", not "combat". I seriously thought he was joking there
Hmmm... now I want to make this into the most complex commander deck ever. It'll never win, but i can wait for all the heads to explode. I'll just need to find horsemanship and banding...
I will sub to your channel if you do this and film it - but the deck has to have EVERY keyword and mechanic in it.
I play the ice age card Cooperation card on creatures with deathtouch and menace.
"And then I mutate onto this creature that has banding. And then I give my creature menace."
'Riding the Dilu Horse' 🤔
“Now this card didn’t say ‘until end of turn’ so this creature has horsemanship until it leaves the battlefield. I’m going to mark that with a little counter here so I don’t forget but it’s not actually a counter so I couldn’t put it on my Ozolith…”
That can of soup (and the card that makes it) are one of my favorite things.
At a mini-draft of unfinity we did for a friends' birthday, an animated Contigo coffee mug was a huge player.
You should really get some Dragon Shield on that Campbell's Chunky soup, you don't want to see what it can do to your deckbox unsleeved.
What I think is fascinating is that, despite all of this. We can teach the game to new players in maybe a game or two.
I can agree on that. Had been playing yugioh and left that game for good mostly because yugioh turns take way too long, combos are to difficult to remember and konami increases raritie levels of cards from OCG to TCG. Startef playing Commander in 2021 with my friends and we are all happy that we switched
Well recently friend forced me to try MTG arena.
Yeah, core idea and rules are easy.
BUt then you get gutted by some ridiculous combo with 20 years old cards or something like that.
@@simplyyunak3189 my problems with yugioh is game ends in 1-4 turns between both players
and all the reading of cards because so many are very specific on
when they can be played, how they can be played, what is done immediately as they are played, and then their additional card effects you can activate later or are static effects
like there is no keywords to shorten a mechanic that is reoccurring between multiple cards
u can teach them the basics. but even players of 15 years still ask 4 questions in a game of edh.
You underestimate my level of stupidity and patience.
I augment Half-Kitten, Half onto my Ordinary Pony, so it becomes a Half-Kitten, Half Pony. This means they're kind of like one creature, but not like this other one, because with that it had the abilities of all of them, but it's technically just the top creature. This one is both because you add the two power and toughness values and it has all the inside the box besides what's written on the paper, the text on the augment side overwrites what was there on the paper.
So right here I have this secondary deck called my Contraption Deck and we have to remember this area called the sprockets for the rest of the game. When I play this creature, it allows me to put the top card of my contraption deck onto one of the three sprockets. At the beginning of my upkeep, I have to move the crank counter one sprocket to the right, and it goes back to the left after it reaches the third sprocket. When the crank counter reaches a sprocket, I activate the effects of all contraptions on the sprocket. What happens if you destroy one of the contraptions? Well, it goes to the scrapyard, it's kind of like the graveyard but it's different because it's for the contraptions.
I cast Little Girl, this card only costs half a mana, so basically it's what it sounds like, I have half a mana still floating and I can cast something that costs a fraction of a mana with that. She has 1/2 / 1/2 PT which means what it sounds like so we have to track halves for the rest of the game.
What is Gluetius Maximus' PT? well as you can see here, because of his dumpy, he ripped the PT up and it's here in the art, it's a 5/5. You have to choose one of my fingers and I have to keep that finger on Gluetius Maximus. If I remove that finger have to sacrifice it.
Ahchem, Your Ordinary Pony becomes a Half-Kitten Half Ordinary Pony.
add attractions and stickers to that and we in for a nice un-deck game paraphernalia
We forgot to mention B.F.M. too
Add Opalescence and Humility at the end to mess with "people" that got track on that boardstate
There's also Emblem, Experience counters, Commander tax, ninjitsu....and Teferi's Protection after you have done all that😂
He went really soft with counters. Ikoria had a shitton of counters, best embodied by Crystalline Giant and The Ozolith.
ninjutsu* i made the same error once before
STILL more managable then yugioh.
@@Baby-Blue-102 I never played Yugioh, but I thought it was a simple game.
@@joelmonteiro1419 Its not. Trust me. its really. really. not. unless your purposley playing low power with a friend it feels far more complicated then MTG does, even when trying to play it with a friend at a schoolground with anything modern.
Now I totally want to see a commander game with a deck that uses EVERY mechanic.
Funny enough each explanation was actually quite effective and efficient on its own.
I'm glad to know that what I loved most about Yugioh is also in MTG, so now I can switch to a game that gives actually good prizes. Thanks!!
No cascade, no bushido and exhalted interaction., no delve, no dredge, no banding, no storm, no phyrexian mana. You could have made this worse.
To be fair those are hard to "see". Most of the mechanics he listed are just crap that literally stays and effects the battlefield.
I wish he also Ninjutsu'd when he attacked with the Can
Still more comprehendable then yugioh.
@@Abyss10n if he did, he would have to literally throw a cereal box onto his playmat and cards as hard as he can.
Old Magic was simple and easy to understand you see! I love MtG but I had a commander deck featuring old mechanics, it's just hilarious having players respond to Banding after I explain it to them.
I love how the board just got more and more cluttered and chaotic as time went on, to the point where you couldn’t possibly keep track of everything that was happening
You always seem to capture the topic so perfectly in your videos. I was definately the bear puppet when I came back to magic during the first Innistrad set. I remember my opponent end step tapping an artifact for a colorless mana and gain a life, and I was like ok but you also take a damage from mana burn. They laughed and I called a judge! I was so overwhelmed, I can't believe what a player who left during onslaught would feel coming back to today's magic would feel like 🤣🤣
Watching this I realized how much knowledge i have about Magic, because I understood every mechanic and keyword.
PS: your fluffy bear opponent was really cute, you should include him in your next videos as well. :)
Oh, and when this comes into play, it connives, which means I draw a card, and discard a card, then if it's a nonland card the conniver gets a +1/+1 token, and then I immediately cast this instant spell for casualty 2, which copies the spell I just cast.
+1/+1 counter, not token.
Now I want a card in an unset that makes +1/+1 tokens.
I understood every word of that. Idk if I should be proud or horrified
Reminds me when I was first learning to play Magic, my friend would explain things like abilities and steps in a turn and when I can cast things at certain points.
During the entire time, another friend would simply say “unless stated otherwise” or something basically negating anything said beforehand. Pretty funny looking now that I understand the different mechanics of Magic
Anyway Magic CAN be easy to understand, just take it slow and introduce things overtime probably
I always try a deck out that can play Thoughtseize when tryin out new formats... that way u FORCE ur opponent to show their hand so u can learn the popular cards & various strategies/archetypes & their associated game-plans as quickly as possible!! You are going to remove the less optimal choices from their hand & lose a few games either way regardless... might as well learn what is what as best as u can!
"unless stated otherwise" is from that famous video from "Explanation Point"
@@HolySerega oh didn’t know that, what video
@@Blu_Moon_Owl "how to play magic"
@@HolySerega oh should have guess, still thanks
As someone coming back into the game after mostly playing Yu-Gi-Oh... I feel right at home :) Can't be worse than learning to play D/D/Ds
Now I have the cities blessing. Which isn't important right now but it might come up.
This is like, one or two mechanics short of making me ACTUALLY FEEL PHYSICALLY SICK.
I understand this easily but if someone kept doing this I’m just going to scoop and never go back to that location again
well jokes on you. I have the cities blessing
Did I miss planeswalker emblems in there anywhere? More importantly though, you went to all the trouble of doing these different double sided cards and you didn't include Brisela, or Meld in any way... Missed opportunity.... I was waiting the whole time for it and it never came.
As always, great video! I loved it!!!
I started playing when Amonkhet released and let me tell you, I spent a week or so reading about all the different abilities, keywords and interactions.
The next week I was already being countered so I guess it went well
I didn't hear you announcing your storm count as your turn went on....
Geez... You're sublime.-- I was going to post: "Hey, he forgot the Monarch!" Big score man.
This. This is what makes magic complicated. And it only gets worse the older the game gets
This is why you introduce people using starter decks and core sets. Get them comfortable with the basic mechanics and *then* sprinkle in new things.
Eh. You rarely see all of these mechanics at once and all the cards explain how they work and aren't actually that complicated
Because WotC, despite a myriad of keywords and mechanics, feels the need to constantly introduce more and more every set
In comparison to another TCG like Yu-Gi-Oh, I could after not playing the game after 7ish years,(my last set before I sold everything was Theros) pick up a deck and play after 20 minutes and teach a new player. Can't do it with Yugioh
It takes longer than 20 minutes, but I'm honestly pretty surprised at how many returnees were able to catch up to the meta in Master Duel.
"I cast this fullart Omnath. We will have to remember all his abilities."
Damn, if he doesn't know what poison counters are he must really be an OG
The stuffed animal made this so much more charming and hilarious - love it
Snug appreciates your comment ;)
2:00 - Morph creatures cost 3!
This whole video is funny but true. The city's blessing is another one of those reference cards that you could use.
Thank you! I was looking for this comment.
"what is a part of his boardstate that gives him a cost reduction to the morph cost..."
You mentioned morphs can turn face up. You can do that with manifest, too, provided that the manifest is a creature card or a card with morph.
I thought this was going to be a joke but it really isn't and now I feel bad. My LGS opened in February, so 90% of the players here started in the last 5 months and I do not envy them for all having to learn this complex bullshit. I've been playing 5 years and sometimes I refuse to use mechanics because I can't be bothered to learn how to use them off the top of my head.
I haven't played Magic since Kamigawa block but I've been watching a lot of TH-cam about it. This video sums up all of that so nicely! Thanks for the primer, I'm ready to play :D
An excellent demonstration of the convoluted nonsense of modern magic.
Thank you for the comprehensive tutorial. I think I’m ready for FNM after being away from the hobby for 7 years or so.
Funny how this would be so confusing for a new player but makes perfect since to me.
Nice of you to only scratch the surface of the mechanics, we don't want them getting overwhelmed
When you pulled out the dungeon bit, I died XD
Next step, when that comes up, you have to keep the Magic game as is and play through a session of D&D.
This really helped me realize how great my friends are for having the patience to learn this game from me. I played an entire commander game explaining how vehicles work wrong.
Technically, all exiled cards are in the same exile, and poison goes back to at least Legends, so that's not really new, though it did go away for a long time. Then again, that doesn't make any of it easier to explain or understand.
The vast majority of these mechanics were introduced only in the last couple of years. I have fear for the future
Worst thing wizards decided to do was to remove rules text from cards. Sure, it looks cleaner and nicer, but it makes it much more difficult for new players (or even experienced players) when nothing tells you what to do. "Just read the card" doesn't really apply anymore.
That's a big advantage of Yu-Gi-Oh, 99% of cards there you can understand and use after reading them.
@@Ragnarok540 But with the font size? Nigh impossible to read quite a few of the cards. Especially considering they often use a black font on dark background!
Yeah the commons and uncommons spell out the ability but often times the rares do not and everyone plays the rares sooooo yeah this is an issue.
I think that it was better to remove the text on some cards, that’s what started decks and commons/uncommons are for
@@Ragnarok540 I have read enough yugioh cards to know thats cap, despite how wordy they are in explaining stuff ot goes out the window as soon as some interaction happens which is going to happen as one card tutor up another and another until a board is assembled and the pieces of cardboard begin trying to do stuff with eachother.
I pulled a foil d00-d13, Caricaturist and it’s my favorite card.
When playing this 1/1 robot for 6 you get 15 seconds to draw a 4/4 with different additions for added effects:
Wings for flying, sword for first strike, shield for vigilance, “mean eyes” for menace, horns for trample, claws for death touch, fangs for life link, and footwear for haste.
I understand this is satire and it's funny, but I think it's also kinda neat how it shows how far magic had actually come from just "play big boy, get excited and win game"
It's a curse that all modern games seem to have: they make a profit by selling new game pieces, hence those new game pieces tend to be power crept and/or more complicated because that's how you sell to the existing player base. But then over time the game gets severely damaged, either by escalating power creep or because the game becomes so complicated that new / returning players struggle to join.
Except that magic has never been "play big boy and win" not even in alpha
Came back to this after your "even easier" video, I absolutely love these and am gonna show both of them to my wife
Ah yes this is my "I use every known ability in the game" deck which I commonly play against new people
Absolutely fantastic. Spot on.
Thing that always gets newer players is tokens. All the silly different token exceptions from blinking, to exiling, to phasing... I swear new players think we're making shit up just to win.
Love to see that ur friend plays basic bears. Makes this clip so much funnier imo
0:48 why is it so goofy and adorable when he goes to read the day card 😂🤣
"Hey MTG how's it going?"
*this video*
"Yeah..."
I haven’t played Magic in quite a few years but I’m trying to get back into it, This video made me feel things I haven’t felt since I went to my local game store with a prefab deck to play the game for the first time.
“And when it ETBs I’m gonna venture into the dungeon” got me 😂😂😂
My OS discord group posted this. Now I am a subscriber! Hilarious.
I really want to make a deck with as many unique overly complicated mechanics as possible.
This actually helped with some of the mechanics I missed out over the last few years.
Thank you! Coming back after 15 was a bit of a shock. I needed this.
Out of everything, only one thing was illegal. And it wasn't the can of soup with stickers, which can be accomplished with Animate Object, assuming they agreed to play with Un- cards. No, the one thing he did illegally was pay 2 for morph. It costs 3.
Haha! Delightful! I was very happy the monarchy was thrown in at the end :D
I haven't even played most of these sets and I still comprehended all of this.
Its true, we're fucked
You have helped me to understand that I don't want to know any more.
Thank you.
Thank you for illustrating this! Now we have stickers! Yay... 😮💨
This is why you make a cube and keep the mechanics in the vacuum.
its going to be fun watching the updated version in a few years.
"And then I give all my creatures banding"
As someone recently returning to the game (Left when Lorwyn came out) this hits me pretty hard. Thank you for helping me understand Foretell a little at least.
Exactly how I felt getting back into magic after almost a decade…
damn, so many old mechanics that I've never thought that I would feel familiar when hearing them