Closing Open Vectors - Part 23 - Vectric For Absolute Beginners

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  • เผยแพร่เมื่อ 14 ม.ค. 2025

ความคิดเห็น • 44

  • @stevegronsky8904
    @stevegronsky8904 5 ปีที่แล้ว +1

    Although I didn't get to watch this one till Tuesday .... It still serves as my Sunday Mind-Boggle. Your explanations are great and make the process doable for the amateurs. Thanks again, Mark.

    • @MarkLindsayCNC
      @MarkLindsayCNC  5 ปีที่แล้ว

      Thank you, Steve! Another trip back to the basics is coming next!

  • @glenncampbell839
    @glenncampbell839 3 ปีที่แล้ว +1

    Great tutorial as always Mark. To get rid of the gap, overlap layer 1 with layer 2 at the ends of the vectors.

  • @danieljohnson9287
    @danieljohnson9287 2 ปีที่แล้ว +1

    Thinking in V Carve. Genius : )

  • @cvcastro223
    @cvcastro223 5 ปีที่แล้ว +2

    Awsome class! Execution...clear, concise and well put. Thank you for that!

    • @MarkLindsayCNC
      @MarkLindsayCNC  5 ปีที่แล้ว

      Thank you very much!

    • @jonwithrow4832
      @jonwithrow4832 5 ปีที่แล้ว

      Thank you for these classes. I learn so much with every one.

  • @jimhester2004
    @jimhester2004 5 ปีที่แล้ว +1

    This was fascinating, Mark. Although I haven't had occasion to do something close to this (yet) I still learned a lot that will serve me well, and will have an inkling of where to look for guidance when I need it. And as usual, I learned some side things that I didn't know. Like bolding the layer name to make it active, and how to make the new layer with a right click on the selected vectors that you want to be on that layer. Thanks!

    • @MarkLindsayCNC
      @MarkLindsayCNC  5 ปีที่แล้ว

      Thanks for checking it out, Jim! I hope it helps you out!

  • @mohammadlateef7543
    @mohammadlateef7543 ปีที่แล้ว +2

    So nice

  • @ljgault
    @ljgault 5 ปีที่แล้ว +1

    Nice training session, I would have never figured it out on my on. Thank you Mark..

  • @palmerhudson
    @palmerhudson 5 ปีที่แล้ว +1

    As always....making it simple. Thanks

  • @ESCAGEDOWOODWORKING
    @ESCAGEDOWOODWORKING 5 ปีที่แล้ว +1

    Great work Mark!!

  • @Simsy5861
    @Simsy5861 5 ปีที่แล้ว +1

    Excellent tutorial. Thank you

    • @MarkLindsayCNC
      @MarkLindsayCNC  5 ปีที่แล้ว

      Thank you for watching! I hope you find it useful.

  • @mamoonnaseer1886
    @mamoonnaseer1886 5 ปีที่แล้ว +1

    Love you Mark, awesome video. Yes I did notice Aspire wao, looking forward to seeing your 3D videos.

  • @timjensen9640
    @timjensen9640 5 ปีที่แล้ว +1

    Awesome! Thanks for another grate tutorial!!!

    • @MarkLindsayCNC
      @MarkLindsayCNC  5 ปีที่แล้ว

      Thank you, Tim! And thank you for the idea!

  • @ronaldreome6401
    @ronaldreome6401 5 ปีที่แล้ว +1

    Thank You Mark

  • @shelby50411
    @shelby50411 3 ปีที่แล้ว +1

    Great tutorial

  • @JunkWorkshop
    @JunkWorkshop 4 ปีที่แล้ว +1

    New ti cnc, thank you for sharing. Greetings from Sicily

  • @SkipEvansx
    @SkipEvansx 5 ปีที่แล้ว +1

    I just love your Intros Hey Ya'll........

    • @MarkLindsayCNC
      @MarkLindsayCNC  5 ปีที่แล้ว

      Thanks Skip. That comes from being raised by a mother and a grandmother who were both from Texas.

  • @dptp9lf
    @dptp9lf 5 ปีที่แล้ว +1

    Thanks Teach!

    • @MarkLindsayCNC
      @MarkLindsayCNC  5 ปีที่แล้ว

      Thanks for hangin' with me, Lyle!

  • @craigturner2756
    @craigturner2756 5 ปีที่แล้ว +1

    Well done Mark. Joining vectors when you get the "x vectors found and will be ignored" message has been a pain for me. Thanks for helping

    • @MarkLindsayCNC
      @MarkLindsayCNC  5 ปีที่แล้ว

      Thank you, Craig! Sometimes it's a LOT more complicated than this example, as I'm sure you already know. There are other ways of doing it, of course, but those are topics for later videos.

  • @joseluizrosa4136
    @joseluizrosa4136 3 ปีที่แล้ว +1

    MUITO BOM ESTE VIDEO

  • @resorter66
    @resorter66 5 ปีที่แล้ว +1

    Mark Thanks I learn something new everytime you post a new video.
    If you have 2 circles like in the video that are say .25 Inch between them is there some way of calculating how deep different dia vbits are going to cut in to the wood to cover the .25 width? Thanks Jeff Peters

    • @MarkLindsayCNC
      @MarkLindsayCNC  5 ปีที่แล้ว

      I'm not sure, Jeff. I'll have to dig into it to see. Personally, I tend to try the 90° v-bit first, then check the cutting depth in the preview. If I need to, I'll then recalculate with a different bit.

    • @resorter66
      @resorter66 5 ปีที่แล้ว

      @@MarkLindsayCNC If you set up the vcarve with a 5dia 90 bit and changed to a .75 or 1.25 dia would the depth get deeper or shallower.

    • @MarkLindsayCNC
      @MarkLindsayCNC  5 ปีที่แล้ว

      The diameter of the bit doesn't matter. It's the angle of the bit and the width between the vectors that determines the depth of cut, as I explained here: th-cam.com/video/JGG0yTPih4w/w-d-xo.html

    • @richardfarwell6759
      @richardfarwell6759 5 ปีที่แล้ว +1

      @@resorter66 I think, if you run your tool path preview, then hover your cursor over the valley of the cut, you'll get a readout at the bottom of your screen showing the depth of the cut.

    • @MarkLindsayCNC
      @MarkLindsayCNC  5 ปีที่แล้ว

      Alternately, you can hover your cursor over the name of the toolpath, and it'll tell you the max depth the bit will cut on that toolpath.

  • @hanspijpers2100
    @hanspijpers2100 5 ปีที่แล้ว +1

    Hi, just one other question: is it also possible to create say one quarter (closed) and then make a circular array ?

    • @MarkLindsayCNC
      @MarkLindsayCNC  5 ปีที่แล้ว

      Sure, you can do it that way. There are several ways it could be done. My point here was to demonstrate those particular vector joining tools. Thanks for checking out the video!

  • @HGANGHONY
    @HGANGHONY 5 ปีที่แล้ว +2

    I didn't see a value for the depth of the bit, that's my only question. Otherwise it's another great tutorial.

    • @MarkLindsayCNC
      @MarkLindsayCNC  5 ปีที่แล้ว

      In v-carving, the depth of cut is determined by a combination of the angle of the bit, and the space between the vectors it's carving out. I explain it all in this video: th-cam.com/video/JGG0yTPih4w/w-d-xo.html