Factorio Sushi Setups | Factorio Creative Ep 2

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  • เผยแพร่เมื่อ 30 ต.ค. 2024

ความคิดเห็น • 33

  • @BrekRND
    @BrekRND 5 ปีที่แล้ว +31

    It's a bit ironic, filtering fish off of the sushi belt...

    • @iwantmypot
      @iwantmypot 5 ปีที่แล้ว +2

      😂 That hadn't even occurred to me. lol
      I usually filter deconstruction planners. Almost looks like stop signs.

    • @KitchsVideos
      @KitchsVideos  5 ปีที่แล้ว +2

      that was not, not intentional :)

  • @lc582
    @lc582 ปีที่แล้ว

    Dont know if you'll end up reading this but after some testing your setup seems very resilient to order of belt contents and other minor misplacements. its my goto with some modifications. I call it "Kitch's Sushi Setup'! Thanks m8!

  • @drewoid138
    @drewoid138 ปีที่แล้ว

    Great video!! I love how thorough you are in explaining this stuff

  • @Seedzification
    @Seedzification 4 ปีที่แล้ว

    The sushi madness! Your videos pop right up when I search "factorio sushi tutorial" . nice job

  • @G33KST4R
    @G33KST4R 5 ปีที่แล้ว +3

    15:40 that is so gross. I love it.
    Welp time to try a 100% sushified base with a main bus that has everything on it.

  • @Darkendragon
    @Darkendragon 5 ปีที่แล้ว

    I must give you my thanks, as this will definately help with my next base build. I was just curious about sushi belt for science, but the circuit idea of the sushi belt does apply to a lot. I was redesigning my base last night and I found it so frustrating that without any modules you can only do so much on one belt. for example the processors, it required red and green, but the amounts are soo small for red circuit that it didnt make sense to merge red and green together. but if you can do this with a sushi belt, you can make it have 1 input belt and just make the ratios work properly. this is awesome. thank you

  • @williamamory6358
    @williamamory6358 2 ปีที่แล้ว

    I prefer to make the counter count in the opposite direction - that is, it has a list of how many of each item should be on the belt and the number represents how many are MISSING. In large setups it makes it much easier to adjust the settings, because you only have to change the numbers on one combinator instead of hundreds of inserters (all of which are set to activate if whatever they're producing is > 0). It also makes it easy to tell at a glance what the bottlenecks are, since it will always be the biggest number on the combinator.
    The downside of this method is that you need to have the inserters connected to two separate circuits, because otherwise the signal they send when picking up an item will cause all of the other inserters to also activate and create a feedback loop...
    My point is that there are a ton of different ways to do a sushi belt, it's really up to preference.

  • @JohnRoads
    @JohnRoads 5 ปีที่แล้ว

    Circuit builds also have the advantage that they work with non equal belts. So if you are producing too few of one science pack, it wont back up. You can try it by supplying one of your 100 lap non-circuit setups with only a yellow belt for one type of science.

    • @matthewdavid9617
      @matthewdavid9617 5 ปีที่แล้ว

      I agree, that's been my previous issue with sushi belts. Is every design has a failure point.
      I designed my own using a splitter based design but it sorted the belt back into chests at the end so it was large and clunky. This is much nicer.

  • @ErzengelDesLichtes
    @ErzengelDesLichtes 5 ปีที่แล้ว +2

    7:13 The instant you say the overflow was unnecessary, a red science goes out the overflow. Should've used a fish filter. Personally I set the iron stick as my "no" filter since it looks like a slash through and is rarely used.

  • @iwantmypot
    @iwantmypot 5 ปีที่แล้ว +1

    The blowoff valves were just safety mechanisms. The one after the white science is because of my fear of mystery items finding their way onto the belt. (usually from removing power armor)
    The one on the return line was most likely unnecessary... but safety. lol
    My plan would be to feed everything from the blowoff valves into an active provider chest, and have requester chests feed the science packs onto the very beginning of the science lines. (before the assemblers that are making the science.)

    • @KitchsVideos
      @KitchsVideos  5 ปีที่แล้ว +1

      I didn't think about the power armor removal scenario in my QA tests... Gives me something else to worry about now... or to test :)
      (The other blowoff does find a use in a scenario where a belt would.. like accidentally... get snipped)

    • @iwantmypot
      @iwantmypot 5 ปีที่แล้ว

      @@KitchsVideos Or snipped on purpose to add more science labs. Though with proper planning a snip could be avoided.

  • @bosstradamus7896
    @bosstradamus7896 2 ปีที่แล้ว

    Good Video!

  • @TheUndeadAssasin
    @TheUndeadAssasin 5 ปีที่แล้ว

    For the trains dropoff, try putting an extra chain signal at the stackers entrance

  • @negativemusicforlife8919
    @negativemusicforlife8919 5 ปีที่แล้ว +3

    Please update ''Kitch's Blueprints'' with this!

  • @sudo008
    @sudo008 5 ปีที่แล้ว

    At 7:40 - because you took away the blowoff valve, the underground belt is *also* unnecessary :)

  • @saltcheese
    @saltcheese 4 ปีที่แล้ว

    great video. what mod lets you see the if the assemblers are producing or not??
    Think I found it: Bottleneck

  • @mementomori5580
    @mementomori5580 5 ปีที่แล้ว

    27:45
    The weird thing here is that the train still chooses another station than the first one even so the first one was about to get cleared!
    Maybe you didn't set up the rail signals right which would screw with the results.

  • @ClanHawkins
    @ClanHawkins 5 ปีที่แล้ว

    Kitch! Don’t make these too fast!!
    I want to watch but my brain starts to smoulder and smoke after one episode! More then one at a time may cause irreparable harm!!
    Health canada should put a warning on this content at the border!

    • @KitchsVideos
      @KitchsVideos  5 ปีที่แล้ว +1

      Trust me.. it hurts me more than it hurts you :)

    • @ClanHawkins
      @ClanHawkins 5 ปีที่แล้ว

      I’ve heard that before as a child.... not sure I should believe it now either :P

  • @mementomori5580
    @mementomori5580 5 ปีที่แล้ว

    I'm kinda missing the actual explanation / tutorial of how your circuit setup works with the different ratios.
    I get the idea behind it, but I'm not sure how exactly to build it because you never go into detail with the circuit components, only that you "need to reset it" by changing + to * and back. But how all these things are actually set, is never really fully shown.
    Same goes for the Belt or rather Splitter-Setups. You have shown only part of it but not all of it. The one approach you showed the left side but completely neglected to show how the right side actually workd.

  • @leakermcsqueaker7942
    @leakermcsqueaker7942 5 ปีที่แล้ว +2

    Question everything

    • @KitchsVideos
      @KitchsVideos  5 ปีที่แล้ว

      Question even if you should actually question everything.
      *spoiler below*
      (you should) :)

    • @peterknutsen3070
      @peterknutsen3070 5 ปีที่แล้ว

      Why?

  • @Plagued_1
    @Plagued_1 5 ปีที่แล้ว

    inb4 sushi belt base

  • @Cutie22704
    @Cutie22704 5 ปีที่แล้ว +1

    28:33 is the worst part tbh

  • @Hedning1390
    @Hedning1390 ปีที่แล้ว

    Really no one told you to just side-load instead of using splitters? Instead they told you to use a 7:1 balancer? So typical of factorio users being addicted to useless balancers. I hate it. How I would love to get to watch one video where people are being smart, just once please.