Patch 1.03.1 Breakdown with Numbers and Insight - Armored Core 6 (AC6)

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  • เผยแพร่เมื่อ 20 ม.ค. 2025

ความคิดเห็น • 340

  • @thehotwindblowing
    @thehotwindblowing ปีที่แล้ว +215

    Chright the GOAT

    • @Retro_Vendetta
      @Retro_Vendetta ปีที่แล้ว +2

      Frrrr

    • @Retro_Vendetta
      @Retro_Vendetta ปีที่แล้ว +7

      Ima have to smooch him

    • @solomon9655
      @solomon9655 ปีที่แล้ว +6

      @@Retro_Vendetta🤨📸

    • @Johngle
      @Johngle ปีที่แล้ว +6

      @@Retro_VendettaGentleman on the streets, freak in the spreadsheets

    • @ddm_gamer
      @ddm_gamer ปีที่แล้ว +2

      The one and onlyy CHRIIIIGGHHHTTT

  • @SmugLookingBarrel
    @SmugLookingBarrel ปีที่แล้ว +102

    Honestly, From Soft should just hire you. This is by far the best explanation of the patch notes I've seen.

    • @Idontlikeanyonehere
      @Idontlikeanyonehere ปีที่แล้ว +3

      Greetings, V.VIII Chrightt here. I have some patch notes you should know about

  • @AutistiCat2406
    @AutistiCat2406 ปีที่แล้ว +117

    Note that Dizzy has a much shorter range compared to before, which means with all the changes dodging it will be incredibly difficult

    • @w3yr
      @w3yr ปีที่แล้ว +2

      I heard the range is shorter but is roughly the same if you account for the aoe size.

    • @TheAnaz41745
      @TheAnaz41745 ปีที่แล้ว +13

      The range only feels shorter because now the shell will detonate when it detects an enemy within the blast radius, so if you fire it straight at the enemy it'll explode before actually hitting its maximum effective range.
      In fact, this actually increases the weapon range because you can hit enemies further than the effective range as long as it's within the shell's blast radius to trigger the explosion

    • @AutistiCat2406
      @AutistiCat2406 ปีที่แล้ว

      @@TheAnaz41745 "GRENADE “DIZZY”: increased Total Rounds/Projectile Speed, decreased Reload Time. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact"
      They shortened the effective range to like 285 or something and now it detonates at that spot, there is no "detonate nearby" thing. This is easily tested by using manual aim and shooting past an enemy very close!! Please do not spread untested misinformation!

    • @AutistiCat2406
      @AutistiCat2406 ปีที่แล้ว +5

      @@w3yr there was an almost 400 or so range decrease, the 90 blast radius doesnt make up for that at all
      Dizzy cant snipe in pve against stationary targets anymore, but it can almost always hit moving targets because of the changes

    • @soyekinthehideaway6763
      @soyekinthehideaway6763 ปีที่แล้ว +10

      @@AutistiCat2406 What I see here is they are trying to make some variation within Grenade Launcher, so if you want to have more long range potential, you pick Gou-Cheng whose effective range is unchanged, while Dizzy and the other one (Irdium I think?), with their shortened range, now function more as a mid-range weapon with their predictable explosion timing.

  • @Thevgm01
    @Thevgm01 ปีที่แล้ว +49

    The AURORA missiles are actually meant to be used at close range. Around 100m or so, they'll never miss their target (unless they dodge, obviously). They're kind of like a back-mounted guided energy shotgun.

    • @kirbyis4ever
      @kirbyis4ever ปีที่แล้ว +10

      With their new EN load they make a decent tracking laser weapon. OK damage while being fire and forget

  • @GhostlyPancakeTheOddMancake
    @GhostlyPancakeTheOddMancake ปีที่แล้ว +26

    Your content actually helps me understand the stats and builds in a smarter way. Been playing AC since the beginning and you're educating me a lot.
    Great work, lad. Seriously

  • @freak0429
    @freak0429 ปีที่แล้ว +67

    Thank you for being such a great content creator!

    • @Chrightt
      @Chrightt  ปีที่แล้ว +23

      Thank you guys for watching my content! :D

  • @ElecManEXE
    @ElecManEXE ปีที่แล้ว +16

    Laser Turret fired 6 shots before expiring prior to the patch, and now fire 10 shots before expiring. They feel like they have the same overall duration, though I never timed what it was before the patch. So its a pretty significant boost, about 66%, if that is indeed the case.

  • @AluVixapede
    @AluVixapede ปีที่แล้ว +38

    Ooohh! I found your channel about three days ago, and already I'm building much more solid ACs - I love your presentation, methodology, and conclusions. Thankyou!

    • @Chrightt
      @Chrightt  ปีที่แล้ว +11

      Welcome aboard! :D

    • @Ninjataz
      @Ninjataz ปีที่แล้ว

      @@ChrighttI was making pretty good acs before possibly to good with no meta weapons that I got kicked out of most lobbies and was called a meta abuser of topic I know but still also thanks for the breakdown on the hidden mechanics if you read this I have a question how exactly does melee lunge distance get calculated I get inconsistent results with a given melee depending on my weight it seams. Sorry for the wall of text good video

  • @andrewwestfall65
    @andrewwestfall65 ปีที่แล้ว +29

    Just got your book, very excited to read while at work. Also thank you for the timely updates as usual

    • @Chrightt
      @Chrightt  ปีที่แล้ว +17

      Wohoo!!! Hope you enjoy!

  • @solomon9655
    @solomon9655 ปีที่แล้ว +43

    Genuinely great balancing patch. Feels like the changes were very thoughtful. I actually can’t think of much else that needs rebalancing.

    • @kamiya4700
      @kamiya4700 ปีที่แล้ว +3

      Maybe a minigun acc. impact need to be turned down for a little bit but aside than that.....idk

    • @motokid6008
      @motokid6008 ปีที่แล้ว +9

      I think the wheelchair legs need to be taken down a bit more. Either more en usage and/or less load limit.

    • @adhdasdfroflxd123
      @adhdasdfroflxd123 ปีที่แล้ว +18

      Coral shields, paired with high impact res ACs. Permaglide, wheelchair tank, rebula, just to name a few thoughts
      Also, since AB speed got nerfed on heavier ACs, it's more power to backpedal missile spam ACs. If you're not light and fast enough, getting in close to get the AP lead without losing can be all the more challenging

    • @LEOTomegane
      @LEOTomegane ปีที่แล้ว +3

      lightweight missile builds are even more of a pain than they were before, and wheelchairs definitely need to get hit again

    • @phoebethebraixen742
      @phoebethebraixen742 ปีที่แล้ว

      Double stun guns

  • @dirt_dert_durt
    @dirt_dert_durt ปีที่แล้ว +17

    A build I've been enjoying is a tetrapod with dual Xuan-Ge grenade launchers and twin dual missile launchers. The reload times, especially now, mean you can easily cycle one of them per second, every second. It's relentless.

  • @darkmegaman44
    @darkmegaman44 ปีที่แล้ว +54

    The patch seemed to have fulfilled his Crightteria

    • @Chrightt
      @Chrightt  ปีที่แล้ว +27

      😂 I hate and love this at the same time.

    • @GusMortis
      @GusMortis ปีที่แล้ว

      @@Chrightt you got a bot posting in your comments. You've officially made it.

  • @SyntaxDaemon
    @SyntaxDaemon ปีที่แล้ว +14

    Was waiting for your coverage, happy to have it. Thank you as always!

  • @Phos9
    @Phos9 ปีที่แล้ว +8

    Highlight for me ended up being the generator rebalance giving more reasonable options for any given AC.
    I find it remarkable that the VP-44D still seems like the best in its weight class unless you need something specific

  • @lucasdufer9499
    @lucasdufer9499 ปีที่แล้ว +2

    Ty for the break down.
    The yaba generator is now my default generator

  • @fishenjoyer7974
    @fishenjoyer7974 ปีที่แล้ว +1

    Thanks for being on top of this Cright. Having numbers is good and all, but having a visual representation and explanations is a massive help.

  • @thejuiceweasel
    @thejuiceweasel ปีที่แล้ว +2

    Brilliant explanations, loved the Trueno illustration!

  • @greenspace3279
    @greenspace3279 ปีที่แล้ว +1

    The king of AC6 breakdowns once again gifts us with knowledge. Excellent video, once again 🙏

  • @vvonser
    @vvonser ปีที่แล้ว +2

    Chrightt, thanks a ton for this breakdown. I really appreciate it. I don't PvP, but if I did, I'd feel like I knew where to start because of your videos and cost/benefit analysis

  • @zovinchen3281
    @zovinchen3281 ปีที่แล้ว +36

    Prior to this patch, double zimmies and songbirds/needles are very rampant in PVP
    After this patch however, players seems to have more fun in variety builds. Heck, the second room I entered after the patch was full of Bad Cooks instead of zimmies

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 ปีที่แล้ว +7

      Dual Flamethrowers and Dual Mini Plasma Drones are fun... If you don't get hard stunned in 3v3s.

    • @DeathScyther006
      @DeathScyther006 ปีที่แล้ว +9

      I fought a Zimmerman player last night using the shield launcher and laser turrets, and he disconnected after the first round.

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 ปีที่แล้ว +3

      @@DeathScyther006
      That is their first mistake... Never use the Shoulder Mounted Shield Launcher when actual Shoulder Shields are much better and free of ammo.
      But if you're using Drones. Always dual wield it. Otherwise, pick any Seeker Launcher to force the enemy to QB out. Single Shoulder Drones are not good in PvP.
      As for dual Zim post patch... Pick any Pistol, SMG, or close ranged burst weapon and dual wield it.
      Very few weapons like every Rifle and Launchers can go well with Melee weapons. But not every weapon can. Such as, SMGs because it becomes garbage if you're just using one.
      And this is 3v3s, from my experience.

    • @Artaxerxes.
      @Artaxerxes. ปีที่แล้ว

      @@DeathScyther006 laser turrets are completely busted. They require zero skill to use. These weapons that don't require any aiming or timing should be removed from the game

  • @nocturnenoble2468
    @nocturnenoble2468 ปีที่แล้ว +4

    I love this latest patch, the Yaba generator now suits my needs as I don't run energy weapons and offensively both my mainstay Harris and especially the Majestic have been noticeably improved!

  • @disequalone
    @disequalone ปีที่แล้ว +1

    I keep getting answers to my questions on your videos.

  • @magicalgirl1296
    @magicalgirl1296 ปีที่แล้ว +12

    I was already using Hokushi before the patch, now it feels really incredible.
    I'm rather happy with weapon balance at the moment, certainly a high point so far. I still think the Turner and Scudder need some more help though. They're direct damage focused kinetic guns, so they struggle with impact, but energy weapons do that raw damage job significantly better. Reasonable to good impact is how a lot of kinetics close the gap, and as far as the mid range that rifles thrive in turner and scudder feel much worse than options like the Ransetsu RF and the Harris.
    And of course if the Turner needs help the Ransetsu AR needs a lot of help.

    • @agentoranj5858
      @agentoranj5858 ปีที่แล้ว +2

      I think above all else, the Turner needs a few more rounds in its mag because it always seems to run out just a moment too soon.
      I got the Scudder recently and it feels like a straight upgrade over the Turner: More DPS, more impact, more range, and more damage per mag, but with easily affordable recoil, weight, and EN load increases. Even the Scudder's lower rate of fire seems like an upside because taping down the Turner's trigger just empties its tiny mag faster; With either one of these guns it's worthwhile to treat it like a semi-auto sometimes to make the shots count.
      I'm enjoying the Scudder a lot but I haven't even tried the Ransetsus despite the RF being the only rifle I've seen in PVP out of the entire selection available.

    • @magicalgirl1296
      @magicalgirl1296 ปีที่แล้ว +1

      @@agentoranj5858 Ransetsu RF isn't fully automatic like the Turner and Scudder. You can think of it as being somewhere between those and the Curtis and Harris railguns actually, as it behaves similarly to them. It has overall better non charge attack performance than those guns, and performs exceptionally well at the mid range where Turner and Scudder work best. I do recommend it.

  • @TDHelcher
    @TDHelcher ปีที่แล้ว

    I doubt I would be finishing up NG++ without these guides. Thanks Chright! AC6 has become my favorite fromsoft game and given me a new perspective on other games by FS. Can’t wait to go revisit games like DS, Bloodborne and Elden ring with the lessons I’ve learned playing AC.

  • @Kozzlick
    @Kozzlick ปีที่แล้ว +1

    Dude your content is just gold

  • @ScootaProject
    @ScootaProject ปีที่แล้ว +8

    Love the detail in your videos, makes every one of them a must watch. Beautiful work.

  • @maxx21285
    @maxx21285 ปีที่แล้ว +1

    Excellent analysis as always Master Chrightt. The 1 thing I'm not truly happy about is the huge Assault Boost nerf. Too many from too many sides, impact reduction during AB being the one bothering me the most... but it might be compensated by the parts' general increase in attitude stability so we'll see.
    Can't wait for your next breakdown and thanx for the amazing effort you put into this.

  • @hindae085
    @hindae085 ปีที่แล้ว +1

    Thanks for the breakdown! The Charge Rifles look fantastic now. Super fast charge to really open up that high impact and engage at a further range than being able to smell the enemy ACs oil

  • @samuelmarmolejo4378
    @samuelmarmolejo4378 ปีที่แล้ว

    Recently watched a bunch of your vids and now my acs are all insane I love understanding stuff!

  • @Laevatrien2
    @Laevatrien2 ปีที่แล้ว +19

    The bazookas are now very deadly in pvp, because you're likely to get hit before the warning sound triggers.
    The added grenade airburst and aurora buffs are amazing and fun to play around too.

    • @RenkaKurogane
      @RenkaKurogane ปีที่แล้ว +2

      You can blame hit registration for bazookas hitting you even though you heard the warning beep and dodged.
      Hit registration in online PvP + bazookas = sorcery-level shenanigans, even when both parties have the exact same internet and zero lag. I got utterly balled over by one bazooka user this morning precisely because of hit registration. You think you dodged, but because the hit registers on your opponent's end, it still counts as a hit (and a bazooka hit is painful because of its high stagger and damage).

    • @wotwott2319
      @wotwott2319 ปีที่แล้ว

      ​​@@RenkaKuroganealso doesn't help that lag influences pvp matches so much.
      I've had matches where I get staggered by projectiles that comes out a week after I died. There's also the problem of enemy projectiles not showing up on your screen due to lag as well.

    • @DevouringKing
      @DevouringKing ปีที่แล้ว +1

      @@RenkaKurogane In old Armored Core games you dont have a Warning that the Enemy shoots with the Bazooka. You Outplayed Bazooka Players with Range back in the Days.

    • @RenkaKurogane
      @RenkaKurogane ปีที่แล้ว +3

      @@DevouringKing And then 4 Answer happened with the infamous blade spiders. So crazy fast to hit and one jab of their laser blades can usually down your victim in one hit.
      Range? What's that? Can't hear you say range when I'm already in your face with my sword.

    • @DevouringKing
      @DevouringKing ปีที่แล้ว +1

      @@RenkaKurogane For Answer is a New Armored Core for me. I mean with Back in the Days, the Armored Core 1 and 2 Tournaments i was playing at.

  • @sherman614
    @sherman614 ปีที่แล้ว +5

    The only thing that hurt me in this patch, was I have an AC I use for fun or to troll the meta spammers. It's a wheelchair double badcook build. It would do TONS of DPS and the status buildup make the stagger happen pretty fast. Now, I never stagger with them, even in 3v3 while I'm roasting an opponents AC from behind until I have to cool down. So, the badcook flamethrower because of the buff to almost all head pieces, makes the ACS strain almost a non factore. I've noticed that with my twin stun gun builds, they don't build up that electric damage and stagger like they use to, making them just a why bother kind of weapon.

  • @alcoyot
    @alcoyot ปีที่แล้ว +7

    One major thing I’d like to see is a major decrease in recovery animation for melee attacks. Tbh I don’t see any need for the AC to stop and pose in midair at all after they do a melee slash. They should be able to do it and keep going in one fluid motion. Same as how you can shoot a gun or missiles while assault , and it doesn’t make you come to a complete stop

    • @otamatonefan8996
      @otamatonefan8996 ปีที่แล้ว +4

      One answer exists: quick boost. That will solve your issue, but running out of EN leaves you more vulnerable.

    • @Corrodias
      @Corrodias ปีที่แล้ว

      Moonlight and its coral counterpart don't have that long, recovery animation. This feels like a deliberate balancing choice.

    • @otamatonefan8996
      @otamatonefan8996 ปีที่แล้ว

      @@Corrodias true, imagine not even needing a quick boost to strike again with melee, back-to-back dicing up with little delay.

  • @ipoopmuffins
    @ipoopmuffins ปีที่แล้ว +27

    glad your curse in intact, because this patch was great. also it means you make more content. the auroras have been my favorite weapon since i first got them but they were pitiful. id still like to see a slight buff to ammo count and lockon time but theyre usable now

    • @FelisImpurrator
      @FelisImpurrator ปีที่แล้ว +2

      They also need to tweak the random deviation thing slightly so it doesn't miss with one or two missiles every so often.

    • @ghoulbuster1
      @ghoulbuster1 ปีที่แล้ว +1

      The Aurora would be very cool if From increased the guidance.

  • @dawe0039
    @dawe0039 ปีที่แล้ว +7

    The coral oscillator is still very broken, but in a different way. On certain armor pieces the charged attack will simply miss/won't work at all and is such a kick in the ass given how hard is to get the damn thing.

    • @Ninjataz
      @Ninjataz ปีที่แล้ว +1

      Not hard to get apart from the death wheel enemies why fromsoft I’s obsessed with death wheel enemies I don’t know

    • @Ninjataz
      @Ninjataz ปีที่แล้ว

      Also god if that’s true then they gotta fix that

    • @otamatonefan8996
      @otamatonefan8996 ปีที่แล้ว

      ​@@Ninjataz it's true, but the way to trigger it is a enigma with how the hell it even works. There's some unpredictible combinations of parts that it happens on.

    • @cridus_
      @cridus_ ปีที่แล้ว

      there was a theory that the reason for that was not having enough energy capacity for the charged attack. is that not it?

    • @Ninjataz
      @Ninjataz ปีที่แล้ว

      @@cridus_ no it’s not that makes 0 sense if you are able to sortie you can use any equipped weapons your weight might be high or if your using bay weapons certain combos may overburden your arms but that’s the stupidest theory

  • @shq3170
    @shq3170 ปีที่แล้ว

    Been waiting from this. You're the king in AC6 analysis.

  • @sladevalen
    @sladevalen ปีที่แล้ว +5

    Laser turrets have been favorite buff of the patch. I tried to use them when the game dropped but they were basically unusable. With the buff they now attack frequently enough to do the job they were made for. Ive been running a lightweight dual needle gun build with double turrets and its been amazing

  • @ObeliskEye
    @ObeliskEye ปีที่แล้ว

    Love your content, the most in-depth analysis of AC6 that can be found

  • @apophisstr6719
    @apophisstr6719 ปีที่แล้ว +1

    19:28 Saying such cruel words with a calm and gentle voice made it sounded 3000 times funnier lmao.

  • @eternalcalm1038
    @eternalcalm1038 ปีที่แล้ว

    I stayed up late the night before the patch watching your video... then had to laugh when they patched the next day. I feel your pain!
    Thank you for your insights. I'm an old wow gamer(which means I love that nitty gritty and I have no idea how to actually play) and your videos are well done. Thank you for the breakdowns and inspiring ideas and builds. Glad to see you're picking up some growth - hopefully that's good for you personally, because I know it's good for the community.

  • @street3485
    @street3485 ปีที่แล้ว

    My AC build have been really decent since watching your vids. Thank you for all this.

  • @VanAnimation
    @VanAnimation ปีที่แล้ว

    ok that really is useful! I didn't know about the ideal weight for QB. Thanks man :)

  • @xSpocKx
    @xSpocKx ปีที่แล้ว +1

    So glad to be subscribed.

  • @lamellarm6546
    @lamellarm6546 ปีที่แล้ว +1

    Great video! Hope this means patch tomorrow

  • @benjaminreid5339
    @benjaminreid5339 ปีที่แล้ว

    You’re the man, appreciate so much your very valuable input in the AC community. Please keep up the great work, my friend!

  • @pugthemaster8
    @pugthemaster8 ปีที่แล้ว +1

    This patch hits everything for me. I run the Kasaur legs and try to be as light as i can and that extral speeds at lower weight has already been a huge benefit

  • @user-ni7th4xm8i
    @user-ni7th4xm8i ปีที่แล้ว

    I love you so much bru lmaoaoa my builds have improved so much

  • @DragonsilverXGenesis
    @DragonsilverXGenesis ปีที่แล้ว

    thank you for that Chrightt

  • @belldrop7365
    @belldrop7365 ปีที่แล้ว +3

    Finally can use pistols without needing to use the shoulder slot as a pseudo ammo pack with a second pistol.

  • @GTmaster09
    @GTmaster09 ปีที่แล้ว

    Man you would've been a great teacher😂. Thankd for the awesome video as always.

  • @WorlBoss
    @WorlBoss ปีที่แล้ว

    Chright is the Man!

  • @Night--Shift
    @Night--Shift ปีที่แล้ว

    Great job bro. Keep up the great job.

  • @emanuelelamattina4264
    @emanuelelamattina4264 ปีที่แล้ว +2

    Still present a coral oscillator bug, that makes it to NOT hit the target if you bave certain combinations of frame parts

  • @questionablelifechoices7501
    @questionablelifechoices7501 ปีที่แล้ว +3

    Pro tip for the Tai-Yang/bomb thrower
    Holding the left trigger/m1 will throw in a vertical trajectory which also seems to increase the range considerably. It hits less consistently but still makes for a good medium range punish/zoning tool.

    • @Ninjataz
      @Ninjataz ปีที่แล้ว +1

      Not a pro tip per say I noticed that instantly when actually looking at the stats showing a charged attack was a thing

    • @questionablelifechoices7501
      @questionablelifechoices7501 ปีที่แล้ว

      Fair enough but I've seen enough cases of people just not knowing charged attacks exist for some weapons to think this is warranted.

    • @austineis3790
      @austineis3790 ปีที่แล้ว +1

      Kick into tai yang shou is a combo, and it insta staggers lighter acs

  • @lazorr3260
    @lazorr3260 ปีที่แล้ว

    Thank you for your service

  • @laynerowland1497
    @laynerowland1497 ปีที่แล้ว

    Thanks again for the deep dive Chrightt

  • @ghoulbuster1
    @ghoulbuster1 ปีที่แล้ว

    Thanks for your hard work mate.

  • @Jack-The-Gamer-
    @Jack-The-Gamer- ปีที่แล้ว

    Been waiting for this, boiyo!

  • @Bottom_Hat
    @Bottom_Hat ปีที่แล้ว

    Please keep uploading so we can keep getting amazing patches

  • @anthonyherrington675
    @anthonyherrington675 ปีที่แล้ว

    Love the content keep up the great work bro

  • @vinnyvanhoe5614
    @vinnyvanhoe5614 ปีที่แล้ว +9

    Only thing i dont like here is how hard they nerfed tetras. If it was just one thing or the other ok. But they nerfed them across the board even their main gimmick as if they were the most op things on the planet

  • @Akrilloth
    @Akrilloth ปีที่แล้ว

    Another great and informative video, keep up the great work!

  • @Capitan_Captain
    @Capitan_Captain ปีที่แล้ว +1

    I saw on another channel that the yaba works similar to the coral generators, but on a smaller scale, so you can use it to fly a lot, but on light builds

  • @raptoraurion
    @raptoraurion ปีที่แล้ว

    Late to the party but great explanations, thank you!

  • @killervic7379
    @killervic7379 ปีที่แล้ว

    Thanks for the hard work

  • @N-cromancer
    @N-cromancer ปีที่แล้ว +1

    EULE is actually my favorite back weapon, lol. I also still run double nebulas and a moonlight lol, I sometimes run the double Ducket

  • @Xhaleon
    @Xhaleon ปีที่แล้ว +1

    Those BAWS generators still need a bit of a boost, though mostly the Yaba. They aren't just competing with the VP-20C but with the Dafeng models too, seemingly intended to be in-between choices but often coming up a bit short. Putting in a bit more weight for better performance or just outright having enough output to supply a build is an easy choice for most players to make.

  • @halfthefunnn
    @halfthefunnn ปีที่แล้ว

    You're the best, buddy

  • @charlesballiet7074
    @charlesballiet7074 ปีที่แล้ว

    those light reverse joint builds got a lot of love

  • @jeanfraga5322
    @jeanfraga5322 ปีที่แล้ว +3

    For me, the Zimmer was doing the impact that Sweet Sixteen was supposed to be doing, cause go damn... 840 impact for that range and consistency is too much, i really expect that they give a little hand to SS to make it a 1Tap Melee Range Blunderbuss it should be.

  • @Malysitos
    @Malysitos ปีที่แล้ว +5

    Damn, they really did nerf the Jailbreak arms just to make you die a little bit easier during the first chapter 5 mission. Petty move... I respect it.

    • @otamatonefan8996
      @otamatonefan8996 ปีที่แล้ว

      *exhausts jamming gun's ammo, throws gun in the garbage*
      Won't stop me from decking every pawn in sight (stacked rocket tetrapod can screw itself though)

    • @dumbsterdives
      @dumbsterdives ปีที่แล้ว +1

      really just to keep it consistent with being a scrapped basho, but its definitely funny either way

  • @mayhemivory5730
    @mayhemivory5730 ปีที่แล้ว

    I‘ve had a lot of fun using the plasma launcher whip on a tetra with the Aurora. they work great up close.

  • @KamiYoutubeUwU
    @KamiYoutubeUwU ปีที่แล้ว

    Yay new video!

  • @dirt_dert_durt
    @dirt_dert_durt ปีที่แล้ว

    I've noted that, with the aurora change, you can easily run those and dual energy pistols and VE-20B, and with the missile lock FCS, you can make a build where the auroras do a lot of heavy lifting.

  • @derpyallan1435
    @derpyallan1435 ปีที่แล้ว +1

    Thats a sick looking AC

  • @CantComplain3k
    @CantComplain3k ปีที่แล้ว

    Also worth mentioning: I saw another patch breakdown video (I believe it was FightinCowboy) who also mentioned that the Stun Needles also do less damage with each subsequent hit, so spamming them gives you a damage reduction... not that that will probably matter to much

    • @Chrightt
      @Chrightt  ปีที่แล้ว +2

      That's not the case. The subsequent hit is poor wording on Fromsoft's part. It is referring to the lightning explosion after the needle hits the target. I know some other TH-camrs like cowboy misinterpreted it as damage reduction after firing it multiple times in a row.

  • @JerichoDeath
    @JerichoDeath ปีที่แล้ว +3

    So, does this mean that the Coral Missile is basically just as strong as ever in its uncharged form (and charged form when talking about the big blast) when the opponent isn't staggered? So, you can use it to stagger, and punish with something else. It's guidance always felt crazy strong, and they didn't touch that part, at least.

    • @TheSeth256
      @TheSeth256 ปีที่แล้ว

      By "guidance felt crazy strong" you mean it was the only threatening missile in the game outside of missile boat builds? I've never been hit by it unless I got staggered beforehand, it's a skill issue.

    • @JerichoDeath
      @JerichoDeath ปีที่แล้ว

      ​@@TheSeth256 You see, the problem with that is that in your imagination I'm talking about PvP. I've never played AC6 PvP, and never will.

    • @TheSeth256
      @TheSeth256 ปีที่แล้ว

      @@JerichoDeath Ah, that's weird then, as coral missiles are unlocked in second-to-last mission of NG++ after a player basically beat most of the challenges available. I don't think it can be considered unbalanced in PvE due to that.

  • @EmberGhost697
    @EmberGhost697 ปีที่แล้ว +1

    One thing I wish they added was a option to toggle a shield on or off and not require a constant imput

  • @mr.sassyduck5366
    @mr.sassyduck5366 ปีที่แล้ว

    Loving the ac6 content

  • @Truth-Justice-Freedom
    @Truth-Justice-Freedom ปีที่แล้ว +1

    Thank you for all the details! Glad I beat the game (3 times for all 3 endings) before they nerf the stun needles and quad-legs, otherwise some Bosses are extremely strong!! NOT gonna touch the game again...

    • @Chrightt
      @Chrightt  ปีที่แล้ว +2

      You can simply swap to the earshots now. Much lower energy load, roughly same damage, a bit longer CD but has blast radius so easier to hit enemies on land from the air.

    • @Truth-Justice-Freedom
      @Truth-Justice-Freedom ปีที่แล้ว +1

      @@Chrightt Thx, long CDs and slow projectile speed (even buffed) but I'd give it a try later.

  • @MonkeyHero
    @MonkeyHero ปีที่แล้ว

    Dude im wiping the campaign and all the arena challenges with dual Curtis'. Theyre perfect.

  • @quangvunhat8193
    @quangvunhat8193 ปีที่แล้ว +1

    will you make a video about how anti-kinetic/energy/explosive work? like I know higher numbers --->
    better but like how are they calculated?

  • @vacuousloki1648
    @vacuousloki1648 ปีที่แล้ว +5

    Hans Zimmer when the Zimmerman gets nerfed 💀

  • @Zeppongola
    @Zeppongola ปีที่แล้ว +2

    Was the actual damage (ignoring stagger) for kicks nerfed? I happened to start NG++ right when this patch went live, I think, and my biped builds no longer one-shot the MT trash mobs, so I'm not sure whether it was due to the patch or if they just got buffed enough in NG++ to endure a kick.
    Either way, quite disappointed by it; kicking random MTs into walls or into the distance was just about the most satisfying thing in the game IMO

  • @LEOTomegane
    @LEOTomegane ปีที่แล้ว +2

    the explosive buffs make them nightmarish to deal with, it really sucks trying to fight heavyweights with a ton of explosives on them
    i was on the receiving end of a 100-0 true combo using 2x Morley, 2x handheld bazookas, and Spring Chicken legs; it did not feel good. All the guy had to do was assault boost in, hit the morley, and kick in between each of the handheld shots.

  • @Tigersight0
    @Tigersight0 ปีที่แล้ว +1

    Wait, that comment about max initial angle of fire based on the truenos change - does that stat apply to all weapons? I've noticed the laser rifles have absolutely atrocious tracking on moving targets, specifically that it will shoot directly at them instead of leading them. Now I'm wondering if that's why...

    • @Chrightt
      @Chrightt  ปีที่แล้ว +3

      Yep, which is why lasers are best at mid-range. They do still shoot at "where targets are going" though to some extent as long as your firearm spec/FCS is good enough and your reticle is on target. For having a more rigid shot though, they have really quick projectile speed. Of course, they'll hit at close range too.

  • @HiroTeaShi
    @HiroTeaShi ปีที่แล้ว +3

    you're my favorite AC6 content creator

    • @Chrightt
      @Chrightt  ปีที่แล้ว +1

      Ty ❤️

  • @quasadra
    @quasadra ปีที่แล้ว +1

    the Yaba excels at 'riding on the edge" as i call it. it has a relatively fast recharge time after using all EN, recovers about 1/3 of its capacity. kinda like Coral generator, just much faster, but with less EN recovered. still not sure what scenario this trait can be exploited though.

    • @GFMarine
      @GFMarine ปีที่แล้ว +1

      I've been having a lot of success with the Yaba on aggressive builds that red line often due to QB abuse.

    • @thecyanpanda241
      @thecyanpanda241 ปีที่แล้ว

      You can combine it with the shield that has a 1.6 second IG window for being extremely hard to kill while you are recharging from red-lining

  • @Timingzero
    @Timingzero ปีที่แล้ว

    Only person who showed the data of the buffs and nerfs.

  • @alcoyot
    @alcoyot ปีที่แล้ว +5

    Harris is such a solid weapon for just about any purpose. I use it whenever I just want a general gun that’s good at everything. I just beat arquebus balteus and I was using it to chip down the shield, and chip down enemy health at short, medium and long range. It’s good at direct hits too. I was already a Harris enjoyer before the patch, this almost almost makes it a bit overtuned imo.
    The thing is there aren’t really weapons that fill that slot if an all around “good gun”. You have that and the scudder. Which I also like. In the dlc I hope they add some more weapons which fill this category. Like for example maybe a heavier version of the scudder.

    • @FelisImpurrator
      @FelisImpurrator ปีที่แล้ว +4

      Really? I thought the Harris was worse than the Curtis post buff on account of overheating instantly on charge.

    • @alcoyot
      @alcoyot ปีที่แล้ว +2

      @@FelisImpurrator
      I almost never use the charge. Especially against an enemy that takes more than one hit. Once you charge the weapon it takes forever to record on both of them. Only if you just want a large punish once in a while. I use it to constantly pepper the enemy with solid chip damage.

    • @FelisImpurrator
      @FelisImpurrator ปีที่แล้ว +1

      @@alcoyot I see. The Curtis post first buff could just fire off alternating charge shots in double trigger at solid range, though, which is better for ACS load than plinking.

    • @magicalgirl1296
      @magicalgirl1296 ปีที่แล้ว +4

      I feel like overall if you're not using the charge shot on the Harris, then you might as well use the Ransetsu RF instead. Lighter, larger clip, much faster reload, still has strong stats.
      I think the Harris looks cool though so I use it often.

    • @FelisImpurrator
      @FelisImpurrator ปีที่แล้ว +2

      @@magicalgirl1296 I think the Ransetsu burst variant actually does bonkers damage even tap fired. Much higher than the RF, and it's faster than the linear rifles. Although the Harris is good for punishing if you DO have an ACS stagger going. Which I suppose is what made it work against Arquebalteus, because Balteus gets instant guaranteed stagger on shield breaks and that's perfect for a weapon that can precharge timed direct hit punishes.

  • @foxhoundms9051
    @foxhoundms9051 ปีที่แล้ว +1

    Chrightt behind the counter at the parts shop
    (Edit: Coral Oscillator def still clipped me thru a building 3v3 the wall)

  • @icecreambone
    @icecreambone ปีที่แล้ว

    the new booster speed curve appears to have an inflection point right at 62000 where the alula quick boost reload ideal weight is
    i'm surprised the stun guns did not get a larger nerf though

    • @Chrightt
      @Chrightt  ปีที่แล้ว +2

      It is at 62500 and not 62000. Stun guns got an indirect nerf from increased system recovery. They're honestly alright.

    • @icecreambone
      @icecreambone ปีที่แล้ว +1

      @@Chrightt alula reload is also at 62400 i believe
      i think stun guns also got an indirect buff from the lightweight buff - they have some of the lightest weight in the entire game

  • @stivraptor
    @stivraptor ปีที่แล้ว +2

    All Aurora projectiles hit at ranges below 160m, it is missile launcher intended for close range.

    • @Chrightt
      @Chrightt  ปีที่แล้ว +1

      You can see that this is not true even in the video when I shot at 103m range. And this is a stationary target... doesn't get any better with moving targets.

  • @strayed1615
    @strayed1615 ปีที่แล้ว

    Run dual Majestics on quad legs with your choice of crazy dual back weapons. dominant the PvP meta today!

  • @who232
    @who232 ปีที่แล้ว +1

    a god among men

  • @LostWallet
    @LostWallet ปีที่แล้ว

    the Dizzy for shadow buff this patch. not alot of people talking about it so I think I might as well. before, if you miss your bazoka or grenade launcher shot, thats is it. but now, they will exploed at their max effective range...the Dizzy is the only one with the effective range at 290, which is what normally the combat range of most fight...this mean, you can miss with a Dizzy at 250-300 range...and somehow still hit with the massive blast radius...jut putting this out there...

  • @wolfiemuse
    @wolfiemuse ปีที่แล้ว

    1:55 100% agreed. You can still melt most bosses in under 30 seconds with 2 Zimmermans and 2 Sweet Sixteens, and you don’t need to be an AC pro to do it. Zim is still pretty damn strong lol

  • @definitely_a_girl
    @definitely_a_girl ปีที่แล้ว

    I'm glad they buffed the tai yang shou , that weapon is pretty fun, also the higher rounds on the pistols is good BCS that was the only thing stopping me from using them

  • @BaBaNaNaBa
    @BaBaNaNaBa ปีที่แล้ว

    @Chrightt You forgor to mention that wheelchair now Thrusts way faster than it used to be easily reaching 370 Thrust on ground at max equip load....

  • @S0ulcarver
    @S0ulcarver ปีที่แล้ว

    Hey, Dark Souls2 is having a little renaissance, since the servers whent back online. Hence I was wondering if you‘d consider creating guides similar to your elden ring ones.
    I figured it would help it gain even more new/old players and you could analyze what is most likely a game in its final state, so no updates making your videos to some extent obsolete.
    I‘d be realy glad to see one of my favorite creators cover that😊
    But in any case mest wishes to you and thank you for your work.

  • @FelisImpurrator
    @FelisImpurrator ปีที่แล้ว +2

    Wow. The Haldeman was actually stronger in terms of DPS? I didn't know that. I tested them side by side after the first nerf and they legitimately just felt worse against the tester AC.

    • @magicalgirl1296
      @magicalgirl1296 ปีที่แล้ว +1

      The wider spread and lower impact is probably why that was. Even if something has lower raw dps, if a weapon can do high acs strain it can easily close the gap.
      Zimm's narrower spread makes it more consistent against AC sized targets as well.

    • @FelisImpurrator
      @FelisImpurrator ปีที่แล้ว +1

      @@magicalgirl1296 It felt like it couldn't keep ACS pressure up even double triggered, which was part of that. Sustained ACS load is useless if it drains back out, after all. That, and the laser shotgun was just consistently outdoing it in that regard.
      I feel like AC6's lack of back chainguns and other such constant pressure options really hurts these kinds of weapons...