Patch 1.03.1 Breakdown with Numbers and Insight - Armored Core 6 (AC6)

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  • เผยแพร่เมื่อ 29 มิ.ย. 2024
  • Breaking down Armored Core VI's first major balancing patch!!! (アーマードコア6) Fromsoftware notes: en.bandainamcoent.eu/armored-...
    Please help me continue my TH-cam journey by buying my fantasy novel! (both ebook and paperback available): www.amazon.com/dp/B0B6XNQH7D/...
    P.S. The e-book is cheaper at $9.99 and I actually get a bit more of the cut, so if you just want to support me, please buy this like you would a Patreon. Send me the proof of your purchase to request any topic from me! (either on discord or to my gmail: chrightt@gmail.com)
    0:00 Intro
    0:24 Weapons
    11:32 Head/Core/Arms
    13:55 Legs & Assault Boost Kick
    16:22 Booster & New Booster Speed vs Weight
    18:10 FCS & Generators
    19:32 Expansion & Other Notes
    If you really don't read:
    my Patreon: / chrightt
    Discord (for resources and come duel with us!): / discord
    My AC6 Spreadsheet (top left - file - make a copy): docs.google.com/spreadsheets/...
    The cute blue avatar I'm using is called Bugcat Capoo! The artist's name is Yara (all credits to her): / capoocat

ความคิดเห็น • 350

  • @thehotwindblowing
    @thehotwindblowing 8 หลายเดือนก่อน +212

    Chright the GOAT

    • @Retro_Vendetta
      @Retro_Vendetta 8 หลายเดือนก่อน +2

      Frrrr

    • @Retro_Vendetta
      @Retro_Vendetta 8 หลายเดือนก่อน +7

      Ima have to smooch him

    • @solomon9655
      @solomon9655 8 หลายเดือนก่อน +6

      @@Retro_Vendetta🤨📸

    • @Johngle
      @Johngle 8 หลายเดือนก่อน +6

      @@Retro_VendettaGentleman on the streets, freak in the spreadsheets

    • @ddm_gamer
      @ddm_gamer 8 หลายเดือนก่อน +2

      The one and onlyy CHRIIIIGGHHHTTT

  • @SmugLookingBarrel
    @SmugLookingBarrel 8 หลายเดือนก่อน +98

    Honestly, From Soft should just hire you. This is by far the best explanation of the patch notes I've seen.

    • @Idontlikeanyonehere
      @Idontlikeanyonehere 8 หลายเดือนก่อน +3

      Greetings, V.VIII Chrightt here. I have some patch notes you should know about

  • @darkmegaman44
    @darkmegaman44 8 หลายเดือนก่อน +50

    The patch seemed to have fulfilled his Crightteria

    • @Chrightt
      @Chrightt  8 หลายเดือนก่อน +24

      😂 I hate and love this at the same time.

    • @GusMortis
      @GusMortis 8 หลายเดือนก่อน

      @@Chrightt you got a bot posting in your comments. You've officially made it.

  • @AutistiCat2406
    @AutistiCat2406 8 หลายเดือนก่อน +116

    Note that Dizzy has a much shorter range compared to before, which means with all the changes dodging it will be incredibly difficult

    • @w3yr
      @w3yr 8 หลายเดือนก่อน +2

      I heard the range is shorter but is roughly the same if you account for the aoe size.

    • @TheAnaz41745
      @TheAnaz41745 8 หลายเดือนก่อน +14

      The range only feels shorter because now the shell will detonate when it detects an enemy within the blast radius, so if you fire it straight at the enemy it'll explode before actually hitting its maximum effective range.
      In fact, this actually increases the weapon range because you can hit enemies further than the effective range as long as it's within the shell's blast radius to trigger the explosion

    • @AutistiCat2406
      @AutistiCat2406 8 หลายเดือนก่อน

      @@TheAnaz41745 "GRENADE “DIZZY”: increased Total Rounds/Projectile Speed, decreased Reload Time. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact"
      They shortened the effective range to like 285 or something and now it detonates at that spot, there is no "detonate nearby" thing. This is easily tested by using manual aim and shooting past an enemy very close!! Please do not spread untested misinformation!

    • @AutistiCat2406
      @AutistiCat2406 8 หลายเดือนก่อน +5

      @@w3yr there was an almost 400 or so range decrease, the 90 blast radius doesnt make up for that at all
      Dizzy cant snipe in pve against stationary targets anymore, but it can almost always hit moving targets because of the changes

    • @soyekinthehideaway6763
      @soyekinthehideaway6763 8 หลายเดือนก่อน +10

      @@AutistiCat2406 What I see here is they are trying to make some variation within Grenade Launcher, so if you want to have more long range potential, you pick Gou-Cheng whose effective range is unchanged, while Dizzy and the other one (Irdium I think?), with their shortened range, now function more as a mid-range weapon with their predictable explosion timing.

  • @Thevgm01
    @Thevgm01 8 หลายเดือนก่อน +48

    The AURORA missiles are actually meant to be used at close range. Around 100m or so, they'll never miss their target (unless they dodge, obviously). They're kind of like a back-mounted guided energy shotgun.

    • @kirbyis4ever
      @kirbyis4ever 8 หลายเดือนก่อน +10

      With their new EN load they make a decent tracking laser weapon. OK damage while being fire and forget

  • @ElecManEXE
    @ElecManEXE 8 หลายเดือนก่อน +16

    Laser Turret fired 6 shots before expiring prior to the patch, and now fire 10 shots before expiring. They feel like they have the same overall duration, though I never timed what it was before the patch. So its a pretty significant boost, about 66%, if that is indeed the case.

  • @freak0429
    @freak0429 8 หลายเดือนก่อน +67

    Thank you for being such a great content creator!

    • @Chrightt
      @Chrightt  8 หลายเดือนก่อน +23

      Thank you guys for watching my content! :D

  • @AluVixapede
    @AluVixapede 8 หลายเดือนก่อน +38

    Ooohh! I found your channel about three days ago, and already I'm building much more solid ACs - I love your presentation, methodology, and conclusions. Thankyou!

    • @Chrightt
      @Chrightt  8 หลายเดือนก่อน +11

      Welcome aboard! :D

    • @nathankelly5976
      @nathankelly5976 8 หลายเดือนก่อน

      @@ChrighttI was making pretty good acs before possibly to good with no meta weapons that I got kicked out of most lobbies and was called a meta abuser of topic I know but still also thanks for the breakdown on the hidden mechanics if you read this I have a question how exactly does melee lunge distance get calculated I get inconsistent results with a given melee depending on my weight it seams. Sorry for the wall of text good video

  • @GhostlyPancakeTheOddMancake
    @GhostlyPancakeTheOddMancake 8 หลายเดือนก่อน +26

    Your content actually helps me understand the stats and builds in a smarter way. Been playing AC since the beginning and you're educating me a lot.
    Great work, lad. Seriously

  • @dirt_dert_durt
    @dirt_dert_durt 8 หลายเดือนก่อน +17

    A build I've been enjoying is a tetrapod with dual Xuan-Ge grenade launchers and twin dual missile launchers. The reload times, especially now, mean you can easily cycle one of them per second, every second. It's relentless.

  • @zovinchen3281
    @zovinchen3281 8 หลายเดือนก่อน +36

    Prior to this patch, double zimmies and songbirds/needles are very rampant in PVP
    After this patch however, players seems to have more fun in variety builds. Heck, the second room I entered after the patch was full of Bad Cooks instead of zimmies

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 8 หลายเดือนก่อน +6

      Dual Flamethrowers and Dual Mini Plasma Drones are fun... If you don't get hard stunned in 3v3s.

    • @DeathScyther006
      @DeathScyther006 8 หลายเดือนก่อน +8

      I fought a Zimmerman player last night using the shield launcher and laser turrets, and he disconnected after the first round.

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 8 หลายเดือนก่อน +3

      @@DeathScyther006
      That is their first mistake... Never use the Shoulder Mounted Shield Launcher when actual Shoulder Shields are much better and free of ammo.
      But if you're using Drones. Always dual wield it. Otherwise, pick any Seeker Launcher to force the enemy to QB out. Single Shoulder Drones are not good in PvP.
      As for dual Zim post patch... Pick any Pistol, SMG, or close ranged burst weapon and dual wield it.
      Very few weapons like every Rifle and Launchers can go well with Melee weapons. But not every weapon can. Such as, SMGs because it becomes garbage if you're just using one.
      And this is 3v3s, from my experience.

    • @Artaxerxes.
      @Artaxerxes. 8 หลายเดือนก่อน

      @@DeathScyther006 laser turrets are completely busted. They require zero skill to use. These weapons that don't require any aiming or timing should be removed from the game

  • @solomon9655
    @solomon9655 8 หลายเดือนก่อน +42

    Genuinely great balancing patch. Feels like the changes were very thoughtful. I actually can’t think of much else that needs rebalancing.

    • @kamiya4700
      @kamiya4700 8 หลายเดือนก่อน +3

      Maybe a minigun acc. impact need to be turned down for a little bit but aside than that.....idk

    • @motokid6008
      @motokid6008 8 หลายเดือนก่อน +9

      I think the wheelchair legs need to be taken down a bit more. Either more en usage and/or less load limit.

    • @adhdasdfroflxd123
      @adhdasdfroflxd123 8 หลายเดือนก่อน +18

      Coral shields, paired with high impact res ACs. Permaglide, wheelchair tank, rebula, just to name a few thoughts
      Also, since AB speed got nerfed on heavier ACs, it's more power to backpedal missile spam ACs. If you're not light and fast enough, getting in close to get the AP lead without losing can be all the more challenging

    • @LEOTomegane
      @LEOTomegane 8 หลายเดือนก่อน +3

      lightweight missile builds are even more of a pain than they were before, and wheelchairs definitely need to get hit again

    • @phoebethebraixen742
      @phoebethebraixen742 8 หลายเดือนก่อน

      Double stun guns

  • @ipoopmuffins
    @ipoopmuffins 8 หลายเดือนก่อน +27

    glad your curse in intact, because this patch was great. also it means you make more content. the auroras have been my favorite weapon since i first got them but they were pitiful. id still like to see a slight buff to ammo count and lockon time but theyre usable now

    • @FelisImpurrator
      @FelisImpurrator 8 หลายเดือนก่อน +2

      They also need to tweak the random deviation thing slightly so it doesn't miss with one or two missiles every so often.

    • @ghoulbuster1
      @ghoulbuster1 8 หลายเดือนก่อน +1

      The Aurora would be very cool if From increased the guidance.

  • @andrewwestfall65
    @andrewwestfall65 8 หลายเดือนก่อน +29

    Just got your book, very excited to read while at work. Also thank you for the timely updates as usual

    • @Chrightt
      @Chrightt  8 หลายเดือนก่อน +17

      Wohoo!!! Hope you enjoy!

  • @sherman614
    @sherman614 8 หลายเดือนก่อน +4

    The only thing that hurt me in this patch, was I have an AC I use for fun or to troll the meta spammers. It's a wheelchair double badcook build. It would do TONS of DPS and the status buildup make the stagger happen pretty fast. Now, I never stagger with them, even in 3v3 while I'm roasting an opponents AC from behind until I have to cool down. So, the badcook flamethrower because of the buff to almost all head pieces, makes the ACS strain almost a non factore. I've noticed that with my twin stun gun builds, they don't build up that electric damage and stagger like they use to, making them just a why bother kind of weapon.

  • @Phos9
    @Phos9 8 หลายเดือนก่อน +8

    Highlight for me ended up being the generator rebalance giving more reasonable options for any given AC.
    I find it remarkable that the VP-44D still seems like the best in its weight class unless you need something specific

  • @SyntaxDaemon
    @SyntaxDaemon 8 หลายเดือนก่อน +14

    Was waiting for your coverage, happy to have it. Thank you as always!

  • @ScootaProject
    @ScootaProject 8 หลายเดือนก่อน +8

    Love the detail in your videos, makes every one of them a must watch. Beautiful work.

  • @fishenjoyer7974
    @fishenjoyer7974 8 หลายเดือนก่อน +1

    Thanks for being on top of this Cright. Having numbers is good and all, but having a visual representation and explanations is a massive help.

  • @stevenluoma1268
    @stevenluoma1268 8 หลายเดือนก่อน +24

    The pistol ammo change is my favourite because I was huge on the sampu for a while. I just couldnt use it in pve cause of the ammo count. It even came up sometimes in pvp..

    • @Chrightt
      @Chrightt  8 หลายเดือนก่อน +10

      Yeah, I tried to run them in PVE and I always run out... It was just unbearable, so I'm really glad for the ammo boost too.

    • @Spectrik
      @Spectrik 8 หลายเดือนก่อน +2

      Same deal with the ducketts before their ammo buff

    • @nathankelly5976
      @nathankelly5976 8 หลายเดือนก่อน

      I remember trying to fight any boss that wasn’t Walter with them or another ac was a lost cause especially iguazu and ayrie

    • @nathankelly5976
      @nathankelly5976 8 หลายเดือนก่อน

      Barely get through their shields or health before running out of ammo

    • @nathankelly5976
      @nathankelly5976 8 หลายเดือนก่อน +2

      @DD-zh4by not having enough ammo was the problem if you tried to beat ayre or igazu you would run out of ammo before the second phase of on iquazu he just had to much health oh ye and snailtaus to

  • @samuelmarmolejo4378
    @samuelmarmolejo4378 8 หลายเดือนก่อน

    Recently watched a bunch of your vids and now my acs are all insane I love understanding stuff!

  • @thejuiceweasel
    @thejuiceweasel 8 หลายเดือนก่อน +2

    Brilliant explanations, loved the Trueno illustration!

  • @magicalgirl1296
    @magicalgirl1296 8 หลายเดือนก่อน +12

    I was already using Hokushi before the patch, now it feels really incredible.
    I'm rather happy with weapon balance at the moment, certainly a high point so far. I still think the Turner and Scudder need some more help though. They're direct damage focused kinetic guns, so they struggle with impact, but energy weapons do that raw damage job significantly better. Reasonable to good impact is how a lot of kinetics close the gap, and as far as the mid range that rifles thrive in turner and scudder feel much worse than options like the Ransetsu RF and the Harris.
    And of course if the Turner needs help the Ransetsu AR needs a lot of help.

    • @agentoranj5858
      @agentoranj5858 8 หลายเดือนก่อน +2

      I think above all else, the Turner needs a few more rounds in its mag because it always seems to run out just a moment too soon.
      I got the Scudder recently and it feels like a straight upgrade over the Turner: More DPS, more impact, more range, and more damage per mag, but with easily affordable recoil, weight, and EN load increases. Even the Scudder's lower rate of fire seems like an upside because taping down the Turner's trigger just empties its tiny mag faster; With either one of these guns it's worthwhile to treat it like a semi-auto sometimes to make the shots count.
      I'm enjoying the Scudder a lot but I haven't even tried the Ransetsus despite the RF being the only rifle I've seen in PVP out of the entire selection available.

    • @magicalgirl1296
      @magicalgirl1296 8 หลายเดือนก่อน +1

      @@agentoranj5858 Ransetsu RF isn't fully automatic like the Turner and Scudder. You can think of it as being somewhere between those and the Curtis and Harris railguns actually, as it behaves similarly to them. It has overall better non charge attack performance than those guns, and performs exceptionally well at the mid range where Turner and Scudder work best. I do recommend it.

  • @ObeliskEye
    @ObeliskEye 8 หลายเดือนก่อน

    Love your content, the most in-depth analysis of AC6 that can be found

  • @vvonser
    @vvonser 8 หลายเดือนก่อน +2

    Chrightt, thanks a ton for this breakdown. I really appreciate it. I don't PvP, but if I did, I'd feel like I knew where to start because of your videos and cost/benefit analysis

  • @Laevatrien2
    @Laevatrien2 8 หลายเดือนก่อน +19

    The bazookas are now very deadly in pvp, because you're likely to get hit before the warning sound triggers.
    The added grenade airburst and aurora buffs are amazing and fun to play around too.

    • @RenkaKurogane
      @RenkaKurogane 8 หลายเดือนก่อน +2

      You can blame hit registration for bazookas hitting you even though you heard the warning beep and dodged.
      Hit registration in online PvP + bazookas = sorcery-level shenanigans, even when both parties have the exact same internet and zero lag. I got utterly balled over by one bazooka user this morning precisely because of hit registration. You think you dodged, but because the hit registers on your opponent's end, it still counts as a hit (and a bazooka hit is painful because of its high stagger and damage).

    • @wotwott2319
      @wotwott2319 8 หลายเดือนก่อน

      ​​@@RenkaKuroganealso doesn't help that lag influences pvp matches so much.
      I've had matches where I get staggered by projectiles that comes out a week after I died. There's also the problem of enemy projectiles not showing up on your screen due to lag as well.

    • @DevouringKing
      @DevouringKing 8 หลายเดือนก่อน +1

      @@RenkaKurogane In old Armored Core games you dont have a Warning that the Enemy shoots with the Bazooka. You Outplayed Bazooka Players with Range back in the Days.

    • @RenkaKurogane
      @RenkaKurogane 8 หลายเดือนก่อน +3

      @@DevouringKing And then 4 Answer happened with the infamous blade spiders. So crazy fast to hit and one jab of their laser blades can usually down your victim in one hit.
      Range? What's that? Can't hear you say range when I'm already in your face with my sword.

    • @DevouringKing
      @DevouringKing 8 หลายเดือนก่อน +2

      @@RenkaKurogane For Answer is a New Armored Core for me. I mean with Back in the Days, the Armored Core 1 and 2 Tournaments i was playing at.

  • @sladevalen2120
    @sladevalen2120 8 หลายเดือนก่อน +5

    Laser turrets have been favorite buff of the patch. I tried to use them when the game dropped but they were basically unusable. With the buff they now attack frequently enough to do the job they were made for. Ive been running a lightweight dual needle gun build with double turrets and its been amazing

  • @SparkPlayful
    @SparkPlayful 8 หลายเดือนก่อน +1

    Dude your content is just gold

  • @Akrilloth
    @Akrilloth 8 หลายเดือนก่อน

    Another great and informative video, keep up the great work!

  • @disequalone
    @disequalone 6 หลายเดือนก่อน +1

    I keep getting answers to my questions on your videos.

  • @VanAnimation
    @VanAnimation 8 หลายเดือนก่อน

    ok that really is useful! I didn't know about the ideal weight for QB. Thanks man :)

  • @ipoopmuffins
    @ipoopmuffins 8 หลายเดือนก่อน +6

    i feel like fromsoft is just watching your videos to come up with patch ideas lol

  • @user-br1vc7qm3d
    @user-br1vc7qm3d 8 หลายเดือนก่อน

    I doubt I would be finishing up NG++ without these guides. Thanks Chright! AC6 has become my favorite fromsoft game and given me a new perspective on other games by FS. Can’t wait to go revisit games like DS, Bloodborne and Elden ring with the lessons I’ve learned playing AC.

  • @nocturnenoble2468
    @nocturnenoble2468 8 หลายเดือนก่อน +4

    I love this latest patch, the Yaba generator now suits my needs as I don't run energy weapons and offensively both my mainstay Harris and especially the Majestic have been noticeably improved!

  • @greenspace3279
    @greenspace3279 8 หลายเดือนก่อน +1

    The king of AC6 breakdowns once again gifts us with knowledge. Excellent video, once again 🙏

  • @xSpocKx
    @xSpocKx 8 หลายเดือนก่อน +1

    So glad to be subscribed.

  • @DragonsilverXGenesis
    @DragonsilverXGenesis 8 หลายเดือนก่อน

    thank you for that Chrightt

  • @shq3170
    @shq3170 8 หลายเดือนก่อน

    Been waiting from this. You're the king in AC6 analysis.

  • @ghoulbuster1
    @ghoulbuster1 8 หลายเดือนก่อน

    Thanks for your hard work mate.

  • @anthonyherrington675
    @anthonyherrington675 8 หลายเดือนก่อน

    Love the content keep up the great work bro

  • @benjaminreid5339
    @benjaminreid5339 8 หลายเดือนก่อน

    You’re the man, appreciate so much your very valuable input in the AC community. Please keep up the great work, my friend!

  • @lazorr3260
    @lazorr3260 8 หลายเดือนก่อน

    Thank you for your service

  • @killervic7379
    @killervic7379 8 หลายเดือนก่อน

    Thanks for the hard work

  • @hindae085
    @hindae085 8 หลายเดือนก่อน +1

    Thanks for the breakdown! The Charge Rifles look fantastic now. Super fast charge to really open up that high impact and engage at a further range than being able to smell the enemy ACs oil

  • @lamellarm6546
    @lamellarm6546 8 หลายเดือนก่อน +1

    Great video! Hope this means patch tomorrow

  • @alcoyot
    @alcoyot 8 หลายเดือนก่อน +7

    One major thing I’d like to see is a major decrease in recovery animation for melee attacks. Tbh I don’t see any need for the AC to stop and pose in midair at all after they do a melee slash. They should be able to do it and keep going in one fluid motion. Same as how you can shoot a gun or missiles while assault , and it doesn’t make you come to a complete stop

    • @otamatonefan8996
      @otamatonefan8996 8 หลายเดือนก่อน +4

      One answer exists: quick boost. That will solve your issue, but running out of EN leaves you more vulnerable.

    • @Corrodias
      @Corrodias 8 หลายเดือนก่อน

      Moonlight and its coral counterpart don't have that long, recovery animation. This feels like a deliberate balancing choice.

    • @otamatonefan8996
      @otamatonefan8996 8 หลายเดือนก่อน

      @@Corrodias true, imagine not even needing a quick boost to strike again with melee, back-to-back dicing up with little delay.

  • @lucasdufer9499
    @lucasdufer9499 8 หลายเดือนก่อน +2

    Ty for the break down.
    The yaba generator is now my default generator

  • @laynerowland1497
    @laynerowland1497 8 หลายเดือนก่อน

    Thanks again for the deep dive Chrightt

  • @ExeErdna
    @ExeErdna 8 หลายเดือนก่อน

    This breakdown was really easy to follow, it's really nice that the current wave explosive builds are gonna be interesting

  • @dawe0039
    @dawe0039 8 หลายเดือนก่อน +7

    The coral oscillator is still very broken, but in a different way. On certain armor pieces the charged attack will simply miss/won't work at all and is such a kick in the ass given how hard is to get the damn thing.

    • @nathankelly5976
      @nathankelly5976 8 หลายเดือนก่อน +1

      Not hard to get apart from the death wheel enemies why fromsoft I’s obsessed with death wheel enemies I don’t know

    • @nathankelly5976
      @nathankelly5976 8 หลายเดือนก่อน

      Also god if that’s true then they gotta fix that

    • @otamatonefan8996
      @otamatonefan8996 8 หลายเดือนก่อน

      ​@@nathankelly5976 it's true, but the way to trigger it is a enigma with how the hell it even works. There's some unpredictible combinations of parts that it happens on.

    • @cridus_
      @cridus_ 8 หลายเดือนก่อน

      there was a theory that the reason for that was not having enough energy capacity for the charged attack. is that not it?

    • @nathankelly5976
      @nathankelly5976 8 หลายเดือนก่อน

      @@cridus_ no it’s not that makes 0 sense if you are able to sortie you can use any equipped weapons your weight might be high or if your using bay weapons certain combos may overburden your arms but that’s the stupidest theory

  • @WorlBoss
    @WorlBoss 8 หลายเดือนก่อน

    Chright is the Man!

  • @street3485
    @street3485 8 หลายเดือนก่อน

    My AC build have been really decent since watching your vids. Thank you for all this.

  • @belldrop7365
    @belldrop7365 8 หลายเดือนก่อน +3

    Finally can use pistols without needing to use the shoulder slot as a pseudo ammo pack with a second pistol.

  • @GTmaster09
    @GTmaster09 8 หลายเดือนก่อน

    Man you would've been a great teacher😂. Thankd for the awesome video as always.

  • @maxx21285
    @maxx21285 8 หลายเดือนก่อน +1

    Excellent analysis as always Master Chrightt. The 1 thing I'm not truly happy about is the huge Assault Boost nerf. Too many from too many sides, impact reduction during AB being the one bothering me the most... but it might be compensated by the parts' general increase in attitude stability so we'll see.
    Can't wait for your next breakdown and thanx for the amazing effort you put into this.

  • @Bottom_Hat
    @Bottom_Hat 8 หลายเดือนก่อน

    Please keep uploading so we can keep getting amazing patches

  • @Jack-The-Gamer-
    @Jack-The-Gamer- 8 หลายเดือนก่อน

    Been waiting for this, boiyo!

  • @eternalcalm1038
    @eternalcalm1038 8 หลายเดือนก่อน

    I stayed up late the night before the patch watching your video... then had to laugh when they patched the next day. I feel your pain!
    Thank you for your insights. I'm an old wow gamer(which means I love that nitty gritty and I have no idea how to actually play) and your videos are well done. Thank you for the breakdowns and inspiring ideas and builds. Glad to see you're picking up some growth - hopefully that's good for you personally, because I know it's good for the community.

  • @vinnyvanhoe5614
    @vinnyvanhoe5614 8 หลายเดือนก่อน +8

    Only thing i dont like here is how hard they nerfed tetras. If it was just one thing or the other ok. But they nerfed them across the board even their main gimmick as if they were the most op things on the planet

  • @user-ni7th4xm8i
    @user-ni7th4xm8i 8 หลายเดือนก่อน

    I love you so much bru lmaoaoa my builds have improved so much

  • @mayhemivory5730
    @mayhemivory5730 8 หลายเดือนก่อน

    I‘ve had a lot of fun using the plasma launcher whip on a tetra with the Aurora. they work great up close.

  • @raptoraurion
    @raptoraurion 8 หลายเดือนก่อน

    Late to the party but great explanations, thank you!

  • @KamiYoutubeUwU
    @KamiYoutubeUwU 8 หลายเดือนก่อน

    Yay new video!

  • @pugthemaster8
    @pugthemaster8 8 หลายเดือนก่อน +1

    This patch hits everything for me. I run the Kasaur legs and try to be as light as i can and that extral speeds at lower weight has already been a huge benefit

  • @halfthefunnn
    @halfthefunnn 8 หลายเดือนก่อน

    You're the best, buddy

  • @Capitan_Captain
    @Capitan_Captain 8 หลายเดือนก่อน +1

    I saw on another channel that the yaba works similar to the coral generators, but on a smaller scale, so you can use it to fly a lot, but on light builds

  • @GerardoSantana
    @GerardoSantana 8 หลายเดือนก่อน

    Thank you

  • @Malysitos
    @Malysitos 8 หลายเดือนก่อน +5

    Damn, they really did nerf the Jailbreak arms just to make you die a little bit easier during the first chapter 5 mission. Petty move... I respect it.

    • @otamatonefan8996
      @otamatonefan8996 8 หลายเดือนก่อน

      *exhausts jamming gun's ammo, throws gun in the garbage*
      Won't stop me from decking every pawn in sight (stacked rocket tetrapod can screw itself though)

    • @dumbsterdives
      @dumbsterdives 8 หลายเดือนก่อน +1

      really just to keep it consistent with being a scrapped basho, but its definitely funny either way

  • @charlesballiet7074
    @charlesballiet7074 8 หลายเดือนก่อน

    those light reverse joint builds got a lot of love

  • @mr.sassyduck5366
    @mr.sassyduck5366 8 หลายเดือนก่อน

    Loving the ac6 content

  • @questionablelifechoices7501
    @questionablelifechoices7501 8 หลายเดือนก่อน +3

    Pro tip for the Tai-Yang/bomb thrower
    Holding the left trigger/m1 will throw in a vertical trajectory which also seems to increase the range considerably. It hits less consistently but still makes for a good medium range punish/zoning tool.

    • @nathankelly5976
      @nathankelly5976 8 หลายเดือนก่อน +1

      Not a pro tip per say I noticed that instantly when actually looking at the stats showing a charged attack was a thing

    • @questionablelifechoices7501
      @questionablelifechoices7501 8 หลายเดือนก่อน

      Fair enough but I've seen enough cases of people just not knowing charged attacks exist for some weapons to think this is warranted.

    • @austineis3790
      @austineis3790 8 หลายเดือนก่อน +1

      Kick into tai yang shou is a combo, and it insta staggers lighter acs

  • @vacuousloki1648
    @vacuousloki1648 8 หลายเดือนก่อน +5

    Hans Zimmer when the Zimmerman gets nerfed 💀

  • @MonkeyHero
    @MonkeyHero 8 หลายเดือนก่อน

    Dude im wiping the campaign and all the arena challenges with dual Curtis'. Theyre perfect.

  • @emanuelelamattina4264
    @emanuelelamattina4264 8 หลายเดือนก่อน +2

    Still present a coral oscillator bug, that makes it to NOT hit the target if you bave certain combinations of frame parts

  • @jeanfraga5322
    @jeanfraga5322 8 หลายเดือนก่อน +3

    For me, the Zimmer was doing the impact that Sweet Sixteen was supposed to be doing, cause go damn... 840 impact for that range and consistency is too much, i really expect that they give a little hand to SS to make it a 1Tap Melee Range Blunderbuss it should be.

  • @derpyallan1435
    @derpyallan1435 8 หลายเดือนก่อน +1

    Thats a sick looking AC

  • @S0ulcarver
    @S0ulcarver 8 หลายเดือนก่อน

    Hey, Dark Souls2 is having a little renaissance, since the servers whent back online. Hence I was wondering if you‘d consider creating guides similar to your elden ring ones.
    I figured it would help it gain even more new/old players and you could analyze what is most likely a game in its final state, so no updates making your videos to some extent obsolete.
    I‘d be realy glad to see one of my favorite creators cover that😊
    But in any case mest wishes to you and thank you for your work.

  • @ProffessorYellow
    @ProffessorYellow 8 หลายเดือนก่อน +1

    EULE is actually my favorite back weapon, lol. I also still run double nebulas and a moonlight lol, I sometimes run the double Ducket

  • @devincasey2119
    @devincasey2119 8 หลายเดือนก่อน +1

    One thing I wish they added was a option to toggle a shield on or off and not require a constant imput

  • @Timingzero
    @Timingzero 8 หลายเดือนก่อน

    Only person who showed the data of the buffs and nerfs.

  • @definitely_a_girl
    @definitely_a_girl 8 หลายเดือนก่อน

    I'm glad they buffed the tai yang shou , that weapon is pretty fun, also the higher rounds on the pistols is good BCS that was the only thing stopping me from using them

  • @strayed1615
    @strayed1615 8 หลายเดือนก่อน

    Run dual Majestics on quad legs with your choice of crazy dual back weapons. dominant the PvP meta today!

  • @quangvunhat8193
    @quangvunhat8193 8 หลายเดือนก่อน +1

    will you make a video about how anti-kinetic/energy/explosive work? like I know higher numbers --->
    better but like how are they calculated?

  • @CantComplain3k
    @CantComplain3k 8 หลายเดือนก่อน

    Also worth mentioning: I saw another patch breakdown video (I believe it was FightinCowboy) who also mentioned that the Stun Needles also do less damage with each subsequent hit, so spamming them gives you a damage reduction... not that that will probably matter to much

    • @Chrightt
      @Chrightt  8 หลายเดือนก่อน +2

      That's not the case. The subsequent hit is poor wording on Fromsoft's part. It is referring to the lightning explosion after the needle hits the target. I know some other TH-camrs like cowboy misinterpreted it as damage reduction after firing it multiple times in a row.

  • @apophisstr6719
    @apophisstr6719 8 หลายเดือนก่อน

    19:28 Saying such cruel words with a calm and gentle voice made it sounded 3000 times funnier lmao.

  • @HiroTeaShi
    @HiroTeaShi 8 หลายเดือนก่อน +3

    you're my favorite AC6 content creator

    • @Chrightt
      @Chrightt  8 หลายเดือนก่อน +1

      Ty ❤️

  • @NEilYHY
    @NEilYHY 8 หลายเดือนก่อน

    the laser turrets get buffed from 6 shot to 10 shot per turret, actually pretty big.

  • @TerminalM193
    @TerminalM193 8 หลายเดือนก่อน

    The Zimmermanns were my go to for getting S rank on a lot of missions. I still have a TON of missions I need to go back to and S rank and it sucks I can't stick to my zimmy build. They got the job done quick and efficiently. Now I'm having a hard time finding a build that's both efficient and not so costly that keep causing me to just miss S rank.

  • @bigblu87caddy
    @bigblu87caddy 8 หลายเดือนก่อน

    I was just about to head to bed... Gotta study now

  • @foxhoundms9051
    @foxhoundms9051 8 หลายเดือนก่อน +1

    Chrightt behind the counter at the parts shop
    (Edit: Coral Oscillator def still clipped me thru a building 3v3 the wall)

  • @LEOTomegane
    @LEOTomegane 8 หลายเดือนก่อน +2

    the explosive buffs make them nightmarish to deal with, it really sucks trying to fight heavyweights with a ton of explosives on them
    i was on the receiving end of a 100-0 true combo using 2x Morley, 2x handheld bazookas, and Spring Chicken legs; it did not feel good. All the guy had to do was assault boost in, hit the morley, and kick in between each of the handheld shots.

  • @LostWallet
    @LostWallet 8 หลายเดือนก่อน

    the Dizzy for shadow buff this patch. not alot of people talking about it so I think I might as well. before, if you miss your bazoka or grenade launcher shot, thats is it. but now, they will exploed at their max effective range...the Dizzy is the only one with the effective range at 290, which is what normally the combat range of most fight...this mean, you can miss with a Dizzy at 250-300 range...and somehow still hit with the massive blast radius...jut putting this out there...

  • @haydentravis3348
    @haydentravis3348 8 หลายเดือนก่อน

    WOW that Nebula AoE is gigantic! It's bigger than all the QB distances. I don't even think Spring Chicken could jump outa the way, unless you completely reversed direction at the last second!
    That much damage and impact, with that much reliability, can certainly be oppressive.

  • @uhis1686
    @uhis1686 8 หลายเดือนก่อน

    saw some laser turret users in team pvp. definitely not that bad!

  • @stivraptor
    @stivraptor 8 หลายเดือนก่อน +2

    All Aurora projectiles hit at ranges below 160m, it is missile launcher intended for close range.

    • @Chrightt
      @Chrightt  8 หลายเดือนก่อน +1

      You can see that this is not true even in the video when I shot at 103m range. And this is a stationary target... doesn't get any better with moving targets.

  • @Night--Shift
    @Night--Shift 8 หลายเดือนก่อน

    Great job bro. Keep up the great job.

  • @who232
    @who232 8 หลายเดือนก่อน +1

    a god among men

  • @Zeppongola
    @Zeppongola 8 หลายเดือนก่อน +2

    Was the actual damage (ignoring stagger) for kicks nerfed? I happened to start NG++ right when this patch went live, I think, and my biped builds no longer one-shot the MT trash mobs, so I'm not sure whether it was due to the patch or if they just got buffed enough in NG++ to endure a kick.
    Either way, quite disappointed by it; kicking random MTs into walls or into the distance was just about the most satisfying thing in the game IMO

  • @anthonysantos4928
    @anthonysantos4928 8 หลายเดือนก่อน

    As anybody encounter or notice that the AC enemy recover faster from stunt or this is my favorite, they are push away from you.

  • @zoddsonofthor5576
    @zoddsonofthor5576 8 หลายเดือนก่อน

    Curtis charge chain is too fun