Cards We Wish We Could Change | EDHRECast 233

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  • เผยแพร่เมื่อ 24 มิ.ย. 2024
  • One more mana? Three less toughness? This week we discuss fixes that might make certain cards healthier for Commander.
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ความคิดเห็น • 258

  • @Kaisingsens
    @Kaisingsens ปีที่แล้ว +93

    Change "your opponents" to " target opponent" on dockside and it's fine

  • @JSBozick
    @JSBozick ปีที่แล้ว +64

    Yuriko’s commander ninjutsu ability should definitely have been mentioned, although I know Gavin Verhey already discussed his regret for not adding commander tax to that cost.

    • @alexanderthegreat3424
      @alexanderthegreat3424 ปีที่แล้ว +3

      Yeah I watched that too. I understand Gavin's regret, but there is already a precendent to that "bypassing commander tax" with Derevi's ability (which is even easier to do so than Yuriko's commander ninjutsu).
      Nevertheless, I think Yuriko's design (commander ninjutsu and its other ability) is already superb as it requires deck building restrictions to optimize its ability.
      But for duel commander (1v1), it is just inch closer to be banned (as Derevi is banned in duel commander) once further good high CMC cards that could be easily and effectively utilized by Yuriko decks proliferate the MTG card pool.

    • @Zookmottin
      @Zookmottin 7 หลายเดือนก่อน

      That would just ruin the card. Completely.

    • @alexanderficken9354
      @alexanderficken9354 6 หลายเดือนก่อน +4

      ​@@Zookmottinoh no you have to pay the normal tax as if your commander cost 4 oh nooooooo

  • @altromonte15
    @altromonte15 ปีที่แล้ว +61

    Dockside extortionist should have extort and "whenever this card extorts, create a treasure token"
    It's right there in the name

    • @ToxicAtom
      @ToxicAtom ปีที่แล้ว +8

      A permanent that's nor black or white with extort would be cool, if a little bit weird

    • @KBergs
      @KBergs ปีที่แล้ว +6

      They could print Dockside extortionist extortionist and have that design

    • @styleanthology90
      @styleanthology90 11 หลายเดือนก่อน +1

      That’s not dockside that’s just a black card

  • @samuelrobinson4638
    @samuelrobinson4638 ปีที่แล้ว +31

    Love that outro 🤣 I would have been disappointed without at least one bleep, and you didn't disappoint

  • @AxillaryPower2
    @AxillaryPower2 ปีที่แล้ว +32

    My biggest "what I wish I could change" would be adding colors to format staples. I don't fundamentally have issues with Teferi's protection; there should be powerful cards. I think it'd be a perfect Azorious card. Heroic intervention, perfect Selesnya card. Smothering Tithe, Orzohv, or what Daina said and put more color pips. In general, I'd have the color weight of all cards be higher. By and large, I'd try to make super staples less staply by limiting the decks they're allowed in so they're seen less often.

    • @danielsniff6405
      @danielsniff6405 ปีที่แล้ว +10

      I really like that idea in concept, but I think the biggest problem with this idea is that it basically completely obliterates mono-colored decks and boosts the power of 5 color decks even farther. After all, the only color combo that actually benefits from this change is 5 color, since all of the other combos are losing staples.

    • @DrOmnipotent
      @DrOmnipotent ปีที่แล้ว +1

      Op Agent should have been orzhov

    • @AxillaryPower2
      @AxillaryPower2 ปีที่แล้ว +1

      @@danielsniff6405 Yeah, I agree. I'm just imagining another universe where the number of colored pips is a more utilized power axis of cards, where color heavy cards are the norm rather than the exception, and going 5-color would mean needing to pick objectively worse cards, or going suuuper heavy on color fixing, because the best cards are too mana specific.
      Anyways, that would be a totally different game than the one in this time line.

    • @jmanwild87
      @jmanwild87 ปีที่แล้ว +1

      @@AxillaryPower2 the problem with color intensive stuff is color fixing is so good now that in 3 colors or less i rarely get color screwed and the only time it stuck out was in a 5 color deck that i desperately needed green in. Hell my mardu lifegain deck i play stuff like true conviction. Unless we go like 4 or 5 color pips it can be remarkably easy to play whatever you want

    • @_somerandomguyontheinternet_
      @_somerandomguyontheinternet_ 5 หลายเดือนก่อน

      To be fair to Smothering Tithe, it was pretty clearly a part of the effort to help shore up white’s weaknesses in commander. As such, making it Orzhov would probably be a bit beside the point.

  • @ckeiji
    @ckeiji ปีที่แล้ว +14

    Oh man I am just tuning into the episode and noticed I got the shout out haha thats awesome! Great pronunciation on my last name too, Hurrah! Love the content, keep it rolling!

  • @AdamGrayson
    @AdamGrayson ปีที่แล้ว +15

    Designing cards for a meta, two years in advance, blindly, without any knowledge of what's being released before or after makes problems. Some of these duds will one day give life to absolute bangers.

  • @tomikvrona1681
    @tomikvrona1681 ปีที่แล้ว +35

    Questing Beast should be Mardu. 1RWB. Read its text:
    Vigilance, deathtouch, haste
    Questing Beast can’t be blocked by creatures with power 2 or less.
    Combat damage that would be dealt by creatures you control can’t be prevented.
    Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.

    • @RedCometNurse
      @RedCometNurse ปีที่แล้ว +1

      I definitely agree, but then how would Green continue to be dominant?

    • @xxhellspawnedxx
      @xxhellspawnedxx ปีที่แล้ว +2

      @@RedCometNurse I don't think that Questing Beast is a big contributor to green's superiority, frankly. It's a big word soup with some specific areas of usefulness, and that's really all it is.

    • @maxphilippe803
      @maxphilippe803 ปีที่แล้ว +1

      The "cant' be blocked by creatures with power 2 or less." part is a green ability. I agree that it could have been multicolor but green should've still been one of those colors. I think ideally it should have been a different design altogether. A creature with 6 abilities with two of them being so situational they get forgotten is just a bad design.

  • @shondralyon-brown1603
    @shondralyon-brown1603 ปีที่แล้ว +12

    I think another way to cut back on Dockside Extortionist power just a bit is make it non-token artifacts and enchantments that way the person who is casting it isn't able to capitalize on other people having lots of treasure.

  • @Saetanigera
    @Saetanigera ปีที่แล้ว +8

    Mark has talked about not using hybrid mana for commander, but you've made a strong case for more 2/x mana values

  • @knightofsouls
    @knightofsouls ปีที่แล้ว +13

    I'm going to add eater of virtue, such a cool underpowered equipment.
    Each should add a specific virtue counter when exiled so if its bounced or if you have multiple you aren't at a disadvantage.
    Alternatively, when it leaves the field all cards exiled with it should go back to the graveyard.
    It's so vulnerable and it takes legitimate effort to set up, I really wish they added either of those conditions.
    Really fun to play.

    • @_somerandomguyontheinternet_
      @_somerandomguyontheinternet_ 5 หลายเดือนก่อน +1

      Another solution would be to give it hexproof or indestructible (or ward - exile three creatures from your graveyard), just enough to make it more difficult to remove.

  • @lifebreacher7629
    @lifebreacher7629 ปีที่แล้ว +6

    Matt... I felt the same way about Geode Golem. Thought it was sick.. but not so much. Glad I'm not the only one. Thx

  • @Beckola44
    @Beckola44 ปีที่แล้ว +22

    Don't forget the 4 Commanders that have Eminence. They can just sit in the Command Zone and can use their abilities.

    • @NewOldEBM
      @NewOldEBM ปีที่แล้ว +8

      It's really only a problem for 2 of those cards....
      And honourary Oloro

  • @green_dragon_knight
    @green_dragon_knight ปีที่แล้ว +8

    Just came here from listening to the podcast version to say - Chase (or Joey), that bleep right at the end was fantastic- I take my hat off to you 😂

  • @Eyahm
    @Eyahm ปีที่แล้ว +75

    Snapcaster Mage should be red

    • @fernandotanigushi8310
      @fernandotanigushi8310 ปีที่แล้ว +16

      HELL YEAH. RED IS MUCH MORE ALIGNED WITH CASTING INSTANTS AND SORCERIES FROM THE GRAVE THAN BLUE

    • @haseltine1560
      @haseltine1560 ปีที่แล้ว +4

      I love snap caster and I play izzet so I’ve never had to think about that really but I agree

    • @bye1551
      @bye1551 ปีที่แล้ว +14

      Yesssss and rhystic Study and remora should be white.

    • @knightofsouls
      @knightofsouls ปีที่แล้ว +6

      Sylvian Library feels like a black or blue card too

    • @fernandotanigushi8310
      @fernandotanigushi8310 ปีที่แล้ว

      @@knightofsouls yeah, it feels both

  • @troacctid
    @troacctid ปีที่แล้ว +14

    The Tarrasque isn't an Eldrazi-level threat. It's more like a Godzilla-level threat-an unstoppable, unkillable kaiju that will crush anything in its path.

    • @BladedCreed
      @BladedCreed ปีที่แล้ว +7

      But… aren’t the eldrazi that?

    • @malmasterson3890
      @malmasterson3890 ปีที่แล้ว +5

      Even that's a bit of a stretch. Compared to old school lore the modern Tarrasque that they likely used as the base for this design is just like this. All hype, but little threat. Not even close to being the strongest Stat block in official material anymore.

    • @duckemperorofgk2112
      @duckemperorofgk2112 ปีที่แล้ว +3

      @@BladedCreed Eldrazi are otherwordly godlike beings that eat entire worlds while their true forms remain outside of said worlds.

    • @BladedCreed
      @BladedCreed ปีที่แล้ว +1

      @@duckemperorofgk2112 Yeah I know. That technically makes them a bigger threat than godzilla

  • @okgut2033
    @okgut2033 ปีที่แล้ว +6

    For tarasque i think it would be cool to do the Arixmethes, Slumbering Isle sleep effect. May it produce colorless mana and give it a proper coloridentity.
    But as soon it wakes up, well then give me doom pleace!

    • @_somerandomguyontheinternet_
      @_somerandomguyontheinternet_ 5 หลายเดือนก่อน +1

      “When the last sleep counter is removed, destroy all nonlegendary permanents. Then, each player searches their library and graveyard for five cards and exiles the rest, then puts their chosen cards on top of their library in any order.”
      Very much brings about an end of the world feeling and puts each player on Doomsday. Also, it’s a “symmetrical but not really” board wipe because let’s be real, you’re not running many nonlegendary permanents.

  • @xxhellspawnedxx
    @xxhellspawnedxx ปีที่แล้ว +2

    That point about splashable spells, I really resonated with that one. This is what I would call elegant design - A small change, which doesn't really negatively impact the decks those cards were intended for but stops their overuse outside of those contexts.
    Though, with the amount of treasure we have knocking about these days, I don't think that it would make as big a difference as one would wish. What we really need going forward is more treasure hate. There's a handful of cards that shut treasures down, but since they remain on the field it's pretty much a given that if you drop one of those hate cards it'll just get sniped by the player who wants access to his elventy treasures.

  • @Ryadic
    @Ryadic ปีที่แล้ว +3

    Changing the casting cost of Dockside can really knock it down. Make it so it doesn't really come up that mana positive. There have been times I've cast it and only got 3 or 4 treasures. So if it cost 2RR or RRR you're going to see less abuse. Also making it more mana restrictive so it can't be played in every deck that runs red. If it was RRR, I would not be running it in anything above 2 colors.

  • @PraetorGix
    @PraetorGix ปีที่แล้ว +4

    Regarding the tweaking of color pips not being enough and the lack of reasons to play monocolor, I propose this: imagine you had a say, white card that reads "this spell costs W more to cast for each color in your commander's color identity other than white"
    That way players cannot just put more duals to circumvent costs, they also have to lose tempo if they want to play the thing in multicolor, to the point the card is just too overcosted in 4 or 5 colors. It is also a scalable drawback, 2 colors can play it more easily than 5, and more importantly monocolor has the best version of the card.
    Watcha think?

    • @JDP5127
      @JDP5127 ปีที่แล้ว +1

      I like that, but it does add a lot of text to the card, which is a real cost. That is not saying it is a bad idea, just that it would have to be used selectively.

    • @PraetorGix
      @PraetorGix ปีที่แล้ว +2

      @@JDP5127 Agreed, it's a lot of text. But I pictured it being used selectively as you said, on some powerful sorceries and instants with simpler effects, and not as a regular mechanic.

    • @samuelrobinson4638
      @samuelrobinson4638 ปีที่แล้ว +3

      Great suggestion! A great way to implement this would be to keyword that ability, so you could then cut the reminder text from the card when more space is required. For example:
      Tithe {W} (This cards costs {W} more to cast for each colour in your commanders colour identity)
      I think this effect is genius, and something wizards should have thought of years ago. I suppose it is specific to commander though

    • @PraetorGix
      @PraetorGix ปีที่แล้ว +1

      @@samuelrobinson4638 Glad you like it! Your solution of keywording it is quite good, it wouldn't solve the wall of text on the first printings of the mechanic because it'd need reminder text anyway, but in the long run as it gets more recognized it would be a great solution. Even giving the ability for r&d to alter the "tithe" cost to more mana or even things like life.

    • @samuelrobinson4638
      @samuelrobinson4638 ปีที่แล้ว +1

      @@PraetorGix I think keywording it is the way to go for sure, as it can be easily tweaked a reused in the future. With correct wording, you could make it function in a tonne of different ways to create some really unique feeling cards

  • @Kestral287
    @Kestral287 ปีที่แล้ว +2

    On the subject of Crash Through: the fact that it's a red cantrip that doesn't target actually gives it some extra utility. It's easier to make Red mana than Blue - Birgi and the assorted rituals are super obvious examples. But most red cantrips target which means sometimes you get two for oned when they snipe your Balmor or Veyran or whatever when you Crimson Wisps it. You 'lose' the trample sure but you aren't realistically playing the card for the trample.
    It's one of those cards that seems good at level zero but then bad at level one but at level two it's awesome again, because the three most important things on the card are not trample.

  • @JJMickeyMedia
    @JJMickeyMedia ปีที่แล้ว +3

    If Dana hadn't brought up the point about Smothering Tithe being too splashable, I would have.

    • @brendans1983
      @brendans1983 ปีที่แล้ว

      I see what you did there 🤣

  • @jacobbecicka2291
    @jacobbecicka2291 ปีที่แล้ว +3

    If dockside’s treasures came in tapped it would be even more broken for the next player who makes a clone of it and the first player can’t sacrifice their treasures so the 2nd player gets even more treasures.

  • @pauldyson8098
    @pauldyson8098 ปีที่แล้ว +2

    Balmor is so awesome.
    I agree with Matt about Crash through but, if you're running Gale in the deck, it's a sorcery to recast when you cast an instant. I think that might be one reason it's showing up in lists.

  • @mong0038
    @mong0038 ปีที่แล้ว +6

    Skullbriar got a huge help with the rules change. I love my Skullbriar deck. He's very hard to deal with.

    • @brendans1983
      @brendans1983 ปีที่แล้ว +2

      Skullbriar is a beast til everyone knows how to deal with him. When he costs 8 to cast on turn 6 and he only has 3 counters on him, because ur playgroup understands his power is in his haste and cmc, then you start to realise he's a very linear commander.

    • @dallinsilver3175
      @dallinsilver3175 ปีที่แล้ว +2

      @@brendans1983 I've been puzzling over my skullbriar deck for years for this very reason.
      Do i cut some of the splashy cards for just simple protection/reanimation effects? Or keep the splashy cards since skullbriar will cost too much mana eventually?

  • @pedroarthurpereira3679
    @pedroarthurpereira3679 ปีที่แล้ว +1

    I would like the text of Dennick, Pious Apparition was: Whenever one or more creature cards are put into graveyards from anywhere, investigate. (just that, without the restriction "This ability triggers only once each turn.")

    • @marcoottina654
      @marcoottina654 5 หลายเดือนก่อน

      "March of the Machine" + sacrifice ability = infinite sacrifice, ETB and LTB
      :D

  • @Fogshaper
    @Fogshaper ปีที่แล้ว +1

    Cloudstone & Dockside is a common combo in cEDH, Dockside + Sabertooth is a relatively common combo in cEDH and the entire format plays Phantasmal Image mainly because Dockside exists. Breach lines are often fueled with sacrificing and recasting the Dockside, too. I think changing it to a cast trigger would weaken it, but I don't think it'd matter in the grand scheme of things in cEDH.

  • @verv5737
    @verv5737 ปีที่แล้ว +1

    On a similar vein to how the Ikoria free spells should cast more without the Commander, why on Earth does Boseiju only cost 1G, before the cost reduction?

    • @seandun7083
      @seandun7083 ปีที่แล้ว

      Imagine if they removed the cost reduction ability and instead had them enter tapped unless you control a legendary creature or planeswalker.

  • @hobez64
    @hobez64 11 หลายเดือนก่อน

    Just realizing now that blinking Toothy is ridiculous. You blink Toothy, it leaves, but the blinks needs to finish before the leaves the battlefield trigger happens, which means Toothy is on the field for when it draws the cards off its own ability so it gets its counters back

  • @tysonperna8844
    @tysonperna8844 ปีที่แล้ว +1

    On that note of white cards being nerfed for some reason, I've never understood why Scion of Vitu-Ghazi had "if you cast it from your hand." I don't think a card that populates when you blink it would be busted.

    • @seandun7083
      @seandun7083 ปีที่แล้ว +1

      The problem is if you make a token copy of it you don't want it to be able to infinitely populate itself.

  • @jacob510
    @jacob510 ปีที่แล้ว +2

    Dockside having an etb is what makes it a cEDH staple. If you changed it to a cast trigger not only would that make it impossible to stop the player from getting treasures as now you can't even counter it, it would lose all its combos to generate infinite treasures that cEDH wants.
    Don't get me wrong it's on the too powerful pls nerf side of cards but I think you guys misunderstood how/why it's used in cEDH. My recommendation to fix it would be increase it's Mana cost or make the treasures enter tapped

  • @leonfriedemann9151
    @leonfriedemann9151 ปีที่แล้ว +2

    I think for dockside: you could add the sentence exil if it leaves the battlefield. Stil it would be Broken.

  • @FightinTheGorlax
    @FightinTheGorlax ปีที่แล้ว +1

    Tarrasque + Mimeoplasm is pretty nifty since using it as the base for mimeo makes the cast clause work

  • @eLECHtricity
    @eLECHtricity ปีที่แล้ว +1

    As someone who has a 4 color deck that can consistently cast 2 different ultimatums on curve, color pips aren't as restrictive as people think.
    Also cloudstone curio is already a $40 card
    Also people are complaining about bootleggers stash when the card is so niche--its only good in token or treasure decks because it is not a very powerful effect for 6 mana. I said this during spoiler season, pulled one and unloaded it for $28 and now its under $8. Severely misevaluated.
    I would like to see a 1 mana artifact that says "artifact tokens enter the battlefield tapped" and more stifle effects in colors other than blue.

  • @jessesandburg
    @jessesandburg ปีที่แล้ว +2

    Remove enchantment part from dockside. Make it a 4 mana cost and tapped treausres. Boom. Still strong. Way more casual friendly.

    • @Playingwithproxies
      @Playingwithproxies ปีที่แล้ว +1

      Just make it artifacts target opponent controls no mana change no tapped treasures.

    • @jessesandburg
      @jessesandburg ปีที่แล้ว +1

      @@Playingwithproxies target opponent can sac treasures in response and dockside yields zero treasures unless they got mana rocks or other artifacts. Would make it pretty dog shit.

    • @Playingwithproxies
      @Playingwithproxies ปีที่แล้ว

      @@jessesandburg it wouldn’t be dog shit but it wouldn’t be anything like it is. You could easily net 1-3 mana but you can hold that mana for a turn and get a big boost.

  • @peadrianlastname
    @peadrianlastname ปีที่แล้ว +5

    The nephalim from ravnica should have been legends. Their flavor text is stuff like "the earth itself is broken by its steps" "when it awoke the heavens screamed", they all have super interesting and some unique/powerful abilities, and in the books when they run into dune brood teysa calls it "the dune brood nephalim" implying it's the only one.

  • @ozzwich
    @ozzwich ปีที่แล้ว +1

    I think monologue tax could be fixed if it triggered off any player's second spell. It would allow you to trigger it yourself, maybe a flavor fail though.

    • @marcoottina654
      @marcoottina654 5 หลายเดือนก่อน +1

      Maybe a "create a Treasure token for each other spell that player has cast this turn" would be appropriate

  • @jongailey85
    @jongailey85 ปีที่แล้ว +1

    Agreed with a lot of this. There needs to be more incentive with playing mono-colored decks. I find that the best and most efficient ramp in the game can only be run in multi-color decks. There need to be more reasons to play mono-colored commanders. For example, talismans and signets that can only be used to cast artifact or mono colored spells.

    • @piralos1329
      @piralos1329 ปีที่แล้ว +1

      Speaking of this, we did recently see a bit of support that functions best in mono or low colour decks, in the theme of "three or more lands that share a name". Naturally that's easiest to hit in mono colour decks, and more things which reward that provide rewards which benefit mono colour or two colour decks far more than bigger multicolour decks!! Also encourages more basics, which is always delightful.

  • @styfen
    @styfen ปีที่แล้ว +1

    The main thing I would like to contribute to this is: Dana, you really REALLY do not need to worry about cEDH when you're talking about changes to the format. cEDH isn't a set of cards. It's a mindset, it's a way of playing. Whatever the card pool is, the cEDH agreement is 'Sit down, play to win, use whatever cards get you there.' If a card is changed/banned that doesn't affect the communities ethos.

  • @xxalsinusxx2038
    @xxalsinusxx2038 ปีที่แล้ว +1

    The issue isn't that dockside can be abused for infinite mana in 2 card combos, because we have more than you could ever imagine amounts of combos that do just this. This isn't the issue. The issue is artifacts are too strong and prevalent so Dockside always lands nicely on board to make enough mana for the caster to usually win a game if they have their combo pieces. If we had more common and well costed artifact hate in all colors there'd be less targets for Dockside to pop off. The only way you could make it weaker is putting a treasure cap of like 5 or something on it, or make it a 4 drop or something. It can still be abused but this way by itself is not so explosive.

  • @ZypherWildfire
    @ZypherWildfire ปีที่แล้ว

    [Monologue Tax] works great with cards like [Possibility Storm], [Hive Mind], [Sunbird's Evocation], [Knowledge Pool], anything than Cascades, or the like.

  • @chips8623
    @chips8623 ปีที่แล้ว +1

    It should've been Dockside Extortion, a sorcery for the same mana cost. it's much harder to loop/abuse a sorcery. not impossible, just not laughably easy.

  • @Academecha
    @Academecha ปีที่แล้ว +1

    Matt saying " and make it (cloudstone curio) a $25 card too" made me giggle. That one has been $60+ for a while now and I'm so glad I got one for my Animar deck when it was about $5 12 years ago

  • @bombatwombat3680
    @bombatwombat3680 ปีที่แล้ว +1

    as a sythis player myself I kinda do agree with what you said about card draw. Between Sythis and the other enchantresses in my deck I can draw 10 or more cards per turn and it's not super healthy

    • @TheStephenation
      @TheStephenation ปีที่แล้ว +1

      You can take away my extra card draws when you pry them from my cold, dead hands. And there will be a lot of them to pry, on account of all the enchantments I've been casting.

  • @maxbodifee3263
    @maxbodifee3263 ปีที่แล้ว

    Good point. Mizzium Mortars has a fair overload cost at least. Dockside should have 'target opponent' to make it fair.

  • @stephenbrown3261
    @stephenbrown3261 ปีที่แล้ว

    Mine is incredibly niche, but I really wish there was a rules tplating that allowed Licids to work with Mairsil, the Pretender. Especially Dominating Licid.

  • @Dannerrrr
    @Dannerrrr ปีที่แล้ว

    dockside extortionist: create a treasure for each opponent with an artifact in play.
    or make the treasures enter tapped.

  • @dumbdom4videos436
    @dumbdom4videos436 ปีที่แล้ว +2

    That out outro was gold

  • @captainspazam
    @captainspazam ปีที่แล้ว +1

    Balance idea for dockside: Instead of
    ETB: make the treasures
    It instead had:
    Haste
    Tap and Exile Dockside Extortionist: Make the treasures.
    That way, it's still great for CEDH in terms of quick value, but doesn't break casual formats.
    Then again at that point you might as well just turn dockside into a sorcery, so I dunno lol

    • @Doombot2point0
      @Doombot2point0 ปีที่แล้ว

      Not a bad idea and while your point about the sorcery is valid to some extent, don't forget the set it was designed for had a pirate creatures theme etc so it made sense to throw this on a relevant creature body. I definitely think this should've been something similar to what you wrote because having to wait a whole turn and then tap and exile is a fairly hefty cost for a power effect. It gives the table a turn to get rid of it etc. plus you can't just blink it etc. Easy way to fix it for sure.

    • @JDP5127
      @JDP5127 ปีที่แล้ว

      I think rather than treasures it should just add red mana to your pool. It still keeps its explosive value, and hoses other treasure decks, but limits it to immediate use of the mana.

    • @Doombot2point0
      @Doombot2point0 ปีที่แล้ว +1

      @@JDP5127 Good suggestion as well, though less flavorful (treasure and pirates going hand in hand) for what that is worth.

    • @JDP5127
      @JDP5127 ปีที่แล้ว +1

      @@Doombot2point0 True. I had forgotten about the treasure theme in the set it came from, and I don't actually see it often in my playgroup as we are lower budget.

  • @cfrydlewicz
    @cfrydlewicz ปีที่แล้ว

    If you put more than one Lore counter on a Saga that's at one, do you get the second chapter trigger?

    • @Reashu
      @Reashu ปีที่แล้ว +1

      Yes, covered in 715.2b.

  • @TheAngelRaven
    @TheAngelRaven 4 หลายเดือนก่อน

    Tarrasque is in my Jodah deck because it's a 9 CMC that can role into Atraxa. The issue is, again, it doesn't have Trample.
    Such a cool card ruined by 1 missing keyword.

  • @TheFirstTriplefife
    @TheFirstTriplefife ปีที่แล้ว

    I'm wondering if some of these treasure cards would be more balanced if they not only had their treasures that they create enter the battlefield tapped, but if they said something along the lines of "all of your treasures enter the battlefield tapped?"

  • @ingolf82
    @ingolf82 ปีที่แล้ว

    Dockside should be cast trigger, but temur sabertooth fixes that, but still it's better than ETB and Smothering tithe should say "When ever a player draws a card except for the first one they draw that turn, create a treasure". Then you needed extra hoops to jump through to make sure you got a treasure, like Howling mine, which draws everyone 2 cards a turn.

  • @winstonsmith5483
    @winstonsmith5483 ปีที่แล้ว +2

    Generally: more pips for staples would help indeed, I have tons of decks and this would be a factor in 5-color decks when it comes to let's say Smothering Tithe, if it would have 3 white pips I wouldn't include it in some decks that have them yet. Also regarding Dockside, red is most of the time a color which is the least present in multicolor decks, so giving him like 2 pips would make a difference indeed I'd say.
    The freecast cycle from Ikoria:
    Make it cost 1 mana and only castable when you have a commander out would fix it, in that case you could even give it cycling in case it is dead I think and it would fit since Ikoria has the cycling mechanic.
    Dockside Extortionist:
    Additionally to tapped treasures, target opponent instead of each, making more answers (like giving a player hexproof) valid against Dockside as well as tame him down. If that's still too powerful you could choose artifact or enchantment when it enters and generate the treasures just regarding one of the types, not both, but I think those 2 changes would be enough.
    And yes, Dockside was always a problem, it was from the very beginning a pushed stupid card and people slept on it and I frankly don't know why it took my 25 copies to skyrocket in price as I purchased them for a price which most people wish they could buy him now. I just didn't stockpiled more of them because I was afraid of reprints and was naive enough to think they would be so nice to reprint him in Commander Legends. Silly me, the greed assessment was off..
    Great challenge regarding Spoils of Evil in mill-decks, I have included it some time ago since I also believe it is very good in that type of decks and it has not let me down yet.
    Alms Collector and Song of the Worldsoul are not as bad as you think I'd say, they are just way more niche. Alms Collector for example is a balanced wheel card and Song of the Worldsoul should just be played if you have some ridiculous tokens like the 10/10 Eldrazi ones or Godsire tokens etc.
    However, Cartographer's Hawk, Tempt with Glory and the Seraphic Greatsword are indeed mindboggingly bad

  • @vantharion
    @vantharion ปีที่แล้ว

    Dockside: treasures enter tapped feels the right way to fix it.
    I think any time more than 1 treasure should make tapped treasures.
    Smothering Tithe shouldnt trigger on your effects that make them draw. Make it not combo with wheels imo. Agree on the single white pip.
    Cyclonic should've been like 4-5 blue pips on the overload. Cause at 7 mana, 3 pips isn't hard.
    Deadbridge is the 'its expensive, so don't stop it'. Cheap things should be stoppable. Expensive things shouldnt.

  • @burningpapersun1
    @burningpapersun1 ปีที่แล้ว

    The wall deck needs all the help it can get so I think it getting a card for every defender put in play isn't bad.

  • @Wiwwia
    @Wiwwia 3 หลายเดือนก่อน

    As someone who plays Balmor in a Narset list, the crash through take is just wrong. I play in a VERY high powered pod, and the results when casting crash through and getting to keep chaining cantrips together + getting trample to go wide, is insane.

  • @jcalendar882
    @jcalendar882 ปีที่แล้ว +1

    Aura shards must target an enchantment or artifact.
    Great henge be a simic card.

  • @williamdrum9899
    @williamdrum9899 ปีที่แล้ว

    Anything that mills half your library should say "shuffle" first so you can deal it into 2 piles to save time. Otherwise you have to count the cards twice (first to find out how many there are and a second time for the mill)
    Scrambleverse would waste much less time if instead of picking a random player each time it just shuffled all permanents and went in turn order

  • @Sp0rkXNinja
    @Sp0rkXNinja ปีที่แล้ว

    I would change Dockside to be 3 or 4 mana. Also one card that bothered me was Alms Collector. The first time I read it sounded great and would be good white card draw until I actually played it. Wish it just drew you and extra card for each extra card instead 2.

  • @QuestionMarc
    @QuestionMarc ปีที่แล้ว

    Tempting Contract is another card that does nothing as written. If they worded it this way it might do something: "At the beginning of each player's first main phase, that player may create a Treasure token. If an opponent does, you create a Treasure token."

  • @Naturessightsandsounds7040
    @Naturessightsandsounds7040 ปีที่แล้ว +1

    Dockside was busted last year before the treasure support honestly.

  • @andreusemanuel4868
    @andreusemanuel4868 ปีที่แล้ว +1

    The bleep was magistral

  • @marcoottina654
    @marcoottina654 5 หลายเดือนก่อน

    8:30 Fixed DOckside Extorsionist: 1RR of casting cost, ETB trigger only if casted and counting artifacts only. That would be ok
    my picks:
    -) Herald of War. An angel reducing costs of Angel and Human spell? Nice! But not in a 3WW angel AND after attacking (she counts the +1/+1 counters on her) ... her cost reduction is unachiavable! Make her a 2/3 for WWW and maybe with also Battle Cry, she then would be ok
    -) Steel overseer: give him a "w: Target artifact creature gain haste until end of turn", so he's still useful
    -) Angel of Condemnation: both her "2W, tap" abilities are a bit overcosted to actually be used in mono-white or selesnya angels deck: a "WW, T" would be more fitting to me
    -) Kazandu Tuskcaller / Echo Mage / Brimstone Mage : halve the Level Up cost! It would be enough, I guess. And/or a trigger effect giving them a level counter
    -) Defiler of Vigor: lower it to 5/5, which is enough stat, and give the +1/+1 counter to just ONE single creature
    -) Defiler of Faith: White is so bad at ramping that ramping with a 5 mana valued creature is .. almost useless: Make it a 3/4 for 2WW and it's ok

  • @dantemalick2872
    @dantemalick2872 ปีที่แล้ว

    For me for hulbreacher it should have been when your opponents draw one or more instead they draw one and you create a treasure
    Same for smothering tithe
    When an opponent draws one or more create it removes wheel synergies

  • @makingnoises2327
    @makingnoises2327 ปีที่แล้ว

    healing salve should have been Hero's Return, "Return up to three land cards from your graveyard to the battlefield."

  • @TeaHauss
    @TeaHauss ปีที่แล้ว

    I think at this point, there are enough legendary creatures that fuel themselves with more than two abilities, that they can design more pairs and trios comfortably (ala "partner with"). Like, having the commands that are one time effects do multiple things feels fair, but having permanents do it is kinda nutty.
    Honestly, I'd wish more card advantage commanders came with a "once per turn", tap ability, and/or an on-cast trigger, golos or chulane being primary offenders.
    ALSO the tarrasque is a godzilla reference, and was woefully underwhelming

  • @dallinsilver3175
    @dallinsilver3175 ปีที่แล้ว +1

    That beep at the end! Lol

  • @hellNo116
    @hellNo116 ปีที่แล้ว +1

    if dockside was izzet or rakdos? especially rakdos would make so much sense.

  • @CBSmrclean18
    @CBSmrclean18 ปีที่แล้ว

    Spoils of Evil could be good in my Toshiro deck... killing stuff left and right could bring a lot of mana with it

  • @brentclark8453
    @brentclark8453 ปีที่แล้ว

    Myriad can be better by when you become 1v1 then you create a copy for attacking def player. But only when you become 1v1 it triggers this way

  • @JuQmadrid
    @JuQmadrid ปีที่แล้ว

    In defense of the Tarrasque, the Ward doesn't end at EoT, so it gets permanent pseudo-Hexproof.

  • @CaptainRoss
    @CaptainRoss ปีที่แล้ว

    Meeting of the Five definitely could use a little or a lot of tinkering.

    • @mibbzx1493
      @mibbzx1493 ปีที่แล้ว

      The artwork is 10/10 tho 🤣

  • @PawzBrownMTG
    @PawzBrownMTG ปีที่แล้ว +2

    You guys are great keep up these wonderful episodes ❤️

  • @yoshiman9521
    @yoshiman9521 ปีที่แล้ว +1

    my fix for dockside would be target opponent instead of each. i think it should be a way to punish greedy players that play a bunch of rocks

  • @andrewpeli9019
    @andrewpeli9019 ปีที่แล้ว

    There are thousands of cards that I wish I could remove one or two generic mana from the casting cost to make playable.

  • @jasonholmes5714
    @jasonholmes5714 ปีที่แล้ว +1

    Y’all: you can’t interact with these permanents that trigger when they leave the battlefield
    Oko: *laughs in banned in constructed formats*

  • @yeahhhhh
    @yeahhhhh ปีที่แล้ว

    Love to play with the knobs.

  • @empurress77
    @empurress77 ปีที่แล้ว +3

    As for Smothering Tide and other treasure token creating cards and effects:
    1 treasure token = a Lotus petal. 3 treasure tokens = a Black Lotus.
    Needs to be said.

    • @Shulwelld
      @Shulwelld ปีที่แล้ว +2

      *3 treasure tokens, a modular, more color and mana-flexible black lotus that also helps towards artifact count and sacrifice synergies

    • @Naturessightsandsounds7040
      @Naturessightsandsounds7040 ปีที่แล้ว

      3 treasure tokens is way better than black lotus unless your recurring it over and over again.

    • @Gweezy12
      @Gweezy12 ปีที่แล้ว

      but you paid 4 mana to make a black lotus which isn't the same thing.

    • @empurress77
      @empurress77 ปีที่แล้ว

      @@Gweezy12 Would you seriously be sad you got a Black Lotus for free with a 4 to
      cast card?

    • @empurress77
      @empurress77 ปีที่แล้ว

      @@Naturessightsandsounds7040 You're not wrong. 3 tokens can be used separately or all at once AND different colors. Add to that that a ton of treasure token generators keep adding treasures and you might as well reprint Black Lotus and Moxes. Cough*hint*cough*PleaseWOTC*cough

  • @Mecal00
    @Mecal00 ปีที่แล้ว +9

    Card I wish I could change: Id like Smothering Tithe to be something like 1WWW, at very least 2WW
    Edit: Dana said it 👍

    • @fernandotanigushi8310
      @fernandotanigushi8310 ปีที่แล้ว

      Would it make a change? Since mana fixing is so good in commander it still feels playable in a 3 to 5 colors deck. If the tax was 1 it would be much fairier thought

    • @zchwen
      @zchwen ปีที่แล้ว +1

      @@fernandotanigushi8310 of course it will make a difference. You play 5 colors, and sit with a PtE or StP, and access to 2 plains. Now you can't play your value card and sit with interaction. How many times have people not sat on a counterspell that they can't use because 2 pips of blue.

    • @RyanS001
      @RyanS001 ปีที่แล้ว

      In what world are you living where you dont have perfect mana for each deck? Triomes, fetchlands, shocklands, Vow Lands, ..... it's been years since i had problems with colors in my decks and I play 3+ colors decks. Yeah splashability is not an issue in 2022. You can run WWWW cards in 5 color decks and you will be able to cast it on turn 4. Dont forget all the fecthing through ramp spells and mana rocks. If you all think that adding colored pips to spells makes them harder to cast in this day and age, you all must be trippin or maybe you need to build better mana bases. Even using budget lands you should not have problems, since now we even get dual lands with types that enter tapped. So budget should not be an issue.

    • @obcon4172
      @obcon4172 ปีที่แล้ว

      @@RyanS001 True, but I'm also not gonna devote my entire manabase to ensure I've got 3 white mana all the time I play to spare for a single card I may or may not have drawn, no matter how powerful it might be. Not all my land drops are going to produce white unless white is the primary color of my multicolor deck. The point is to make tithe less splashable practically and on curve.
      Also budget is always a factor. Probably not in your country but in mine, where even if you have a decent job that pays well, mtg as a hobby can be quite the wallet strainer.

    • @zchwen
      @zchwen ปีที่แล้ว

      @@RyanS001 in my pod we are okay with back to basics and blood moon. Your greedy mana base could get rekt.
      But yes color fixing is easy now, but you make it seem like you only need to cast 1 card.
      So 1 in my pod plays a lot of jodah, and the other plays scion of the ur dragon. Both have full fetch and shock and a bit more, they sure get their stuff ready easy, but every fifth game they need to make something happen to get the last color.
      Now imagine if they also had to try and get extra white pips for smothering tithe, or something similar. Suddenly it would be a maybe card instead of a must have card.

  • @nik700
    @nik700 ปีที่แล้ว

    Sun Titan, make it legendary. Boom
    Song of the Wordsoul is the card that I have taken out of decks the most. It's sooo cool but sooo expensive
    The worst part of Blade of Selves is that is so cheap and colorless. What it should be a nice equipment for aggro decks is just another combo piece for huge ETBs

  • @borislibaque1558
    @borislibaque1558 ปีที่แล้ว

    torrasque should be a 20/20, enter with haste and indestructible until end of turn if cast, fight each creature on etb and trample extra damage through to players. And impervious Greatwurm....why can that be blocked by 1/1s....it should have trample....it even looks trample

  • @lukedalrymple7677
    @lukedalrymple7677 ปีที่แล้ว

    Finally someone mentioned tear asunder 🙌

  • @alexandergartner8877
    @alexandergartner8877 ปีที่แล้ว

    Back in the day I really liked the design and artwork of the Minion of Tevesh Szat. Had it just not been so ridiculously overcosted. SEVEN mana - this poor guy has never seen any play anywhere. He doesn't even fly. I never could find a deck for him, not even in demon tribal.

  • @loganhodskins4786
    @loganhodskins4786 ปีที่แล้ว

    Outro beep was great!

  • @vincent-antoinesoucy1872
    @vincent-antoinesoucy1872 ปีที่แล้ว +1

    The "free if commander" spells should just have cost 1 mana instead of 0 if you have your commander.

  • @runcmd1419
    @runcmd1419 ปีที่แล้ว

    Treasures should come into play tapped in general.

  • @mz-wy9sf
    @mz-wy9sf ปีที่แล้ว +5

    1:00:35 :D

  • @JervisGermane
    @JervisGermane 6 หลายเดือนก่อน

    This certainly wasn't what I was expecting. I do frequently redesign cards in my head, but it's more about improving cards than about nerfing overpowered ones. And honestly the names are one of my biggest concerns. People speak of cards like "Dockside Extortionist" with passion, positive or negative, while cards like "Fireball" don't spark any excitement at all anymore. Often I wish they could have more than one card with the same name outside silver-bordered sets. Then they could keep redesigning Fireball once a decade, for example, and keep it as iconic as cards with stupid names like Snapcaster Mage.

  • @tikazombie37
    @tikazombie37 9 หลายเดือนก่อน

    not sure if brothers' war was out when this podcast was recorded
    but i'll eternally be mad I can't level citiyscapes with cityscape leveler.
    it should at the very least be able to destroy nonbasic lands

  • @TheBouShea
    @TheBouShea ปีที่แล้ว

    Brion Stoutarm, I want him to have Blue in him, all the thieving Blue effects for fling on a stick

  • @johnathanrhoades7751
    @johnathanrhoades7751 ปีที่แล้ว

    I finally stripped out deadbridge chant. I like that card 😟

  • @gunararayhanramadhan2304
    @gunararayhanramadhan2304 ปีที่แล้ว

    Personallu I disagree on the colour pips
    With treasure, better lands, and just... better mana fixing j general. I don't think mana pips matters as much... especially in higher cost cards

  • @54SCV8
    @54SCV8 หลายเดือนก่อน

    What if it was Dockside Extortion a 3cmc sorcery?

  • @Fogshaper
    @Fogshaper ปีที่แล้ว +1

    Sonf of the Worldsoul could be WW and I wouldn't be too worried about it. Jesus what is that card?

  • @HinduGangsta
    @HinduGangsta ปีที่แล้ว +2

    This podcast is like ESPN sports center for mtg

    • @Squee_666_9
      @Squee_666_9 ปีที่แล้ว +1

      Except actually entertaining

  • @Dragon_Fyre
    @Dragon_Fyre ปีที่แล้ว

    I would fix dockside extortionist by having it exile itself at end of its ability.

  • @cowboyjordan01
    @cowboyjordan01 ปีที่แล้ว

    Deadbridge chant in Kathril goes off hard

  • @20x20
    @20x20 ปีที่แล้ว +1

    Maro said it himself: players are great at pointing out problems but terrible at pointing out solutions.

    • @mathimus55
      @mathimus55 ปีที่แล้ว

      Which is why we spent time brainstorming possible solutions...

  • @lanesteele240
    @lanesteele240 ปีที่แล้ว +2

    Dockside should cost RR or 2R

    • @Playingwithproxies
      @Playingwithproxies ปีที่แล้ว +1

      Dockside should only make treasures equal to the number of artifacts a single opponent controls

    • @lanesteele240
      @lanesteele240 ปีที่แล้ว

      @@Playingwithproxies nah. Then it could be an uncommon

    • @lanesteele240
      @lanesteele240 ปีที่แล้ว

      Remember, when it was printed red had nothing much for ramp. It was dead last. Even white had more. Red needed something