Thanks much for the hilarious but fun roasting of Gamepress Otto! Love the stuff you put out and the Smobcast, and I'd be happy to see a Gamepress Roast part 2 in the future to get through the other classes in depth ^^
One of my problems with them: gamepress never updates their guides to include modern servants. EXCEPT, they updated Surtr to include David as a recommended dps, so they could totally go back and just include modern servants on older guides if they want to.
Regarding Melusine criticism, they couold have easily say that her Arts form is limited to only 2 skills and that would have been a perfectly valid criticism, but instead, they attack her NP gen. Wtf
From Rabbit's Melusine ruler review: "Melusine doesn’t have a lot of innate crit damage up". Bruh, she starts at 60% and hits 120% on turn 3. In his Cnoc-na-Riabh review, he acted like every servant in the game has debuff resist, so she'll always be unreliable, when in fact her existence is a substantial buff to a lot of servants with zero debuff resist. I don't think he really appreciated how busted Saber (caster) (berserker) is when he called her a balanced side-grade to Kriem, Vlad, and Galatea But, he is pretty good at NP gain, what kind of nodes a servant can loop, and what teams enable it. This stuff can be pretty complicated and math-heavy; it's not just something your average veteran player could tell you.
Honestly, Rabbit really just needs someone with editing skills and no fear of asking him to qualify or explain his positions, and his reviews would be decent.
If you want a real laugh, go back and read Rabbit's infamous Van Gogh review where he rated her suvivability 5/10 and her as an overall 7/10. He also last year gave Ibuki a C+ tiering on their tier list. Rabbit is emblematic of everything wrong with Gamepress's review system and tier list. He's lazy and never updates any of his old content, even knowing he was dramatically wrong in the past. He's incredibly close-minded, sometimes just arbitrarily rating servants low because he was pissy about something in their design (Johanna 3/10). He just flat out doesn't understand the way certain servants work, or ignores large parts of their kit because all he cares about is their 3T numbers. And it would normally not bother me as there are plenty of other bad opinions out there, but Gamepress is where even casuals go for guides and wiki info, and they shouldn't continue to host a guy who is largely seen by the community as a meme, as then it's up to everyone else in the FGO community to help correct all his bad info.
@@Cav829 like I said, he needs someone with editing skills and no fear of questioning his takes and he'd be a decent resource. You just used more words.
@casteanpreswyn7528 His reviews are done ASAP due to the fear of missing out being a constant factor with limited units. They’ll always be meme tier, with or without an editor, because they’re just first impressions. Your theoretical editor would be better off making their own reviews on the same site, acting as a more informed look at what a unit can do after more substantial testing is done and community consensus is reached. The true review to follow rabbit’s first impressions.
They really should have different tiers for different niches, because the way they organize it is so stupid imo. Support/Dps/Utility for people who aren't whales and aiming for minturns would be really useful.
A servant's ranking on a tier list is it's efficacy relative to everything else around it. Of course it'd make sense for something to move down when it's powercreeped even if they weren't themselves nerfed. Otherwise, why isn't Waver still at EX+++, his rightful place in year 1?
There is no such thing as an "objective" tier list, because everyone will have their personal preferences, even if they arent aware of them. With that out of the way, a servant is (and should be) much more likely to go down on a tier list because of the change in content, than because of other servants. As time has gone bye, the game has become much more welcoming of servants with broken general support, like Castoria's NP, or Vitch's skill cooldown on battery, than of Waver's kit. The other top supports are better, and will carry players further than Waver, but thats not just a merit of the gap between their kits, so much so that modern content hasnt been fully adjusted to those servants as it has been for Waver.
@@xolotltolox7626 No they are not, because they'd have to take into account several factors, such as CE availability, enemy types, damage modifier, etc...Take Saber and Ibuki for example, on paper the gap between their NP damage isnt insignificant, with Saber pulling slightly ahead. On practice however, Ibuki is better suited for cqs given how her NP works, and yet they both already hit damage thresholds for farming anyways. And this point, any ranking you apply to them compared to each other becomes a matter of personal preference. Even if you ignore how interchangeable they are and judge them individually, it still becomes a matter of personal preference, because that will dictate the strong and weak points that you see in a servant.
@@GabrielLopes-jj8rx Having to account for several factors does not make it suddenly subjective, since all those factors are objective Summer Ibuki is objectively the best aoe arts looper in the game. Castoria is objectively the best servant in the game etc. Also, objective, doesn't mean correct, just that it is based on facts. In fact, in order to be able to argue with something it needs to be objective.
@@GabrielLopes-jj8rx it's the opposite Ibuki has 50% charge so sge can 6slot most nodes as a wave 1 clearer, while saber can only farm the harder nodes where even arts needs CEs/plug. Saber is way worse for farming in general and can more easily loop in CQs.
About the power scaling of 50% charge CEs: It’s time they released a true hybrid of Kaleidoscope and Heaven’s Feel (50% charge, 25% NP strength) FGO has pumped out a lot of ~50% charge CEs that are actually better than half of Kaleidoscope + half of some pure damage CE’s effect: • Partake with the King is 60% of Kaleidoscope + 50% of LZO (Limited/Zero Over) - Knights of Marines is 60% of scope + 50% of Imaginary Around • First Sunrise is 50% of scope + 2/3 of LZO • Cranking (a.k.a. Take One, Action) is 50% of scope + 30% of Heaven’s Feel + 26.6̄% of LZO - Ocean Flyer and Cherry Icicle are similar, but for Formal Craft and for Imaginary Around instead of LZO However, when it comes to releasing a simple hybrid of Kaleidoscope and Heaven’s Feel, the best we’ve gotten is Halloween Princess: 50% charge + 20% NP strength (50% of scope + 40% of Heaven’s Feel). • To add insult to injury, it only gives 1000 ATK at max level. • This is even worse when you consider that a hybrid of scope and Black Grail (50% charge, 30-40% NP strength, lose 250-500 HP/turn) is not out of the question after Rising Mud Rain’s release (25% of One Who Wishes for Salvation + 62.5% of Black Grail) Arguably, the reason could be that in NP looping contexts, 1/2 of Heaven’s Feel’s effect would be stronger than even 2/3 of LZO’s effect. I don’t think this reasoning fits in with the dev’s actions. If anything, a lot of the strong effects they release seem to be tailor-made to fit into NP looping systems, and not just retroactively. For example, you might expect that if a servant can’t loop, their steroids should be higher to compensate, but 3-turn ramping/snowballing steroids ensure the opposite is true. And yeah, what’s even more sorely needed than what I’m complaining about is a CE with a significant crit buff. It’s pretty funny to see the devs regularly give servants 100% crit buffs but be afraid to give more than 30% on a CE without a demerit; but then for NP strength, they throw 80% on a CE and are afraid to give servants more than 30% except in rare cases (Cait Cu and ramping buffs).
Honesly, there is one good thing about Gamepress's tier list, and that is the filters at the top, you can very easily just filter for for example single target riders, or AoE Buster Sabers etc.
my 2 cents on some things (big long post as I comment on everything in a 4 hour video): You touched on this a little but: If you are looping a 1/1/1 node Vlad does more all 3 waves than Saber Caster Berserker with Double Castoria+Oberon and MLB Black Grail (not sure about without BG, sheet only gives BG numbers and I am lazy right now, but given neither have NP damage up it should be similar), even with both at NP5. It isn't just "Vlad does more NP1/2 and loses without that". And that's without access to the ramp up. and on a sheet that tries to have a "normal" comp (two meta supports, 1 copy of BG at level 20, assume 2 NPs in 3 turns against a boss) Vlad does more at NP2 than an NP5 Castoria Berserker I think there is one case where the Martel spreadsheet is bad. Amakusa Shirou. He can loop in the weird comp of Waver/Reines+double Oberon (instead of needing Koyan+double Oberon). He can go from needing Kscope, to being able to do Cranking. He also actually does ok wave 2 in this comp despite double Oberon (97691 neutral turn 2 at NP1 with Cranking and Reines , is fairly good, though higher NP levels do hurt him comparatively because upgraded NP) I agree about the weaknesses being hilarious, but it's more showing lack of research than need to shoehorn in weaknesses. If Gamepress actually did their research they could come up with legit weaknesses probably. PS Melusine actually can plugless though it's the dumbest comp ever and damage is nonexistent (double Oberon and Prisma Cosmos and a MC with 20% charge) Moving over to roasting Rabbit Reviews, Melusine apparently has "middling damage" on her buster AoE NP but if you look, if you start in Asc 3 (to be comparable to everyone else who, get this, doesn't have a100% battery) she is the highest damage AoE buster lancer in the game even without supports. A weakness you missed that really cracks me up is Lancer Medusa. She is listed as low damage. With double Meta supports, level 20 BG and 2 NPs in 3 turns she is the 2nd highest damage 4 star in the entire game right now in NA, beating even Astraea in raw NP damage. And even in JP she is still only beaten by the three 4 star avengers. Honestly Trung sisters were imo the best ST Saber (until a certain Quick ST saber was released) They were one of very few options for summer 7 90++ 6CE. They have excellent NP gain, bring arts and NP gain up and healing for the party (all things double Castoria teams want). Dioscuri can't loop from 0, and don't mesh as well with Castoria. I hope Wandjina is good too. (though will probably roll anyway) I want Kriemhild, but am not a fan of Charlemagne or Brynhildr. I like both her designs released so far honestly she is very cute, which makes her the best of the 3 options for Kriemhild rolls for me. Golden Sumo is not better than Cranking even for Ivan who has no attack up (it is better than Aerial Drive though to give an idea of how close things are) Another problem with Sanson is that even against Evil enemies (where he actually does ok damage), Kojiro is just better.
Ryou said something about Yagyu's 1 turn skill effects being bad and here's my thoughts to that criticism. • 3rd skill Usually the enemy only NPs once every few turns, not back to back. So its main purpose is not hindered by it being locked to 1 turn only. The NP gain up can be wasted yes, but I think its an acceptable demerit considering the whole team is face tanking an NP. • 2nd skill His survival on a team built around him is good enough that he can freely use this skill whenever he wants against lancers, which is where you'd use sabers normally. Against berks its not as free but its not hard to play around it. This can also serve as his other burst turn provided you give him stars. • 1st skill On this one yes. The main steroid of an arts servant being locked to 1 turn is not ideal. It still gets the job done of doing damage that one turn though. 80 NP3 no support G.Sumo-Yagyu's NPAA with 2nd and 1st will do 338K and BNPA will do 377K on a lancer. The thing with Yagyu is he can almost reach a sweet spot by himself. By sweet spot I mean having his 3rd skill give the team a 100% or more damage reduction. With team mates reaching this sweet spot is not hard. (NP3 Yagyu in mind) Compared to the other 4 star arts sabers (except Medb, sometimes Hokusai) his damage is a bit behind, but that is because he is on the more stally side of things. He can go fast but that usually means foregoing the sweetspot I mentioned earlier. *TL;DR* the only skill that his criticism is valid is his 1st. I'd prefer a 30% arts up for 3 turns instead of the 50% 1 turn. The other skills are fine for how he is usually used. Oh, and he is waaay better than just B+.
Only listened upto 45 mins in (need to leave for work, will listen to the rest later) but weird to me how you're propping up Melusine while talking about weak Buster Wave 2 damage... like she's the posterchild of shit wave 2 damage but bonkers wave 3 when you're hitting anything outside of archers/zerkers. Like 119k wave two neutral aint it..... Arc does better with double vitch alone (but has shit wave 3), Morgan in VVOK (also better wave 3), Salter in VVO (weaker wave 3 same np level), Rising Mud Rain and Chloe Black Grail Mordred easily outdo her wave 2 with the later comp also beating wave 3.... Anyway good listen so far
Well no one is saying that Melusine doesn't have the same issue as other buster servants. Almost all of them are weak on wave 1 and 2 compared to arts and quick who can frontload a lot of buffs. But Melusine also isn't that bad on W2 compared to others. In traitless situations she's still 4th place on W2 damage. Traited of course she's 7th place. She's consistent at least. Speaking of Arc, on Wave 2 Melusine does 397,566 at Np5 with BG, where Arc does 314,868. Of course with traits Arc does 671,781 on wave 2. So yeah she wins there. But no she doesn't do better on wave 2 outside of traits. Melusine isn't and wont' ever be number 1 in damage, but the differences between her peaks and valleys are much smaller than others, and thats why she's consistently good.
You guys should see what rabbit said about Melusine. (I don’t remember if they covered that or not). Saying she was all flash and no substance. Like HUH??
never had seen fgo side of gamepress but well, it consistently has bad takes and TLs, they have horrible builds and TLs for Fire Emblem Heroes and it has horrible takes for fgo too ,gamepress cant rank things, feh i get since building is far more complicated than choosing a servant and a CE but still. God I hate GP.
So like the reason the buster looper list is so BAD is cause it’s like “yeah if you have oberon and koyan sparticus is better than these servants with JUST koyan” like yeah oberon is broken
Merlin should be way lower. Even when ordeal call releases he is only usefull when you don't have any other buster sup. Pretty much only benefit over gong is the 20% atk, but a new player can wait to summon , S.abigail, oberon or koyan since they will first need to reach ordeal call anyway. Even van gogh might be better as a sup, she has no charge but the 50% attack can be used with other colors at least.
@@Ottobean care to explain why ? Edit, I tested: Oberon + Illya(black grail+2004 MC) and van gogh and It did 810,6k on neutral. While Oberon + Illya(BG +2004) and Merlin did 837k. Pretty much the same in average it seems, but I remembered he has the chance of missing his buffs when used with oberon. He can't be used without risking it failing, I even tought maybe the crit up could be cool to clear the ordeal nodes with weaker NP servants since oberon also has stars. But he is simply unreliable. The only reason you would use a servant like him is for 1T nodes, but missing skills when with oberon is simply to big of a downside to me. He should get a buff like 3 color buff and some target gain to be a looping sup or something.
@@GS_CCC Your comments imply that the only things that matter are damage boosts. You completely disregard defensive value, which is a huge part of a lot of supports' viability. If you completely disregard the fact that Merlin can keep a team from dying for a ridiculously long period of time, then you are ignoring 90% of what makes Merlin so good. Just because you play the game differently doesn't mean someone you don't use is completely useless for everyone else. Oberon's only going to be more useful in either farming or TA - the latter of which isn't even an option for the majority of players. He's actively bad in most standard play because he will basically kill your attacker. Also why tf would you give Merlin a 3t 50% arts buff? You know that Proto Merlin exists, right?
@@Ottobean I disregard defensive utility since the game never really offers content where it is useful. We get like 1 CQ a month where you can use commands to practically skip it and the Ordeal 90++ nodes aren't hard enough for you to have a real risk of losing even if you don't try to 3T it. Yes, proto merlin exists, if you had other idea to change him like 30% target charge and 20% np dmg would also work, but its not like it matters it is a random buff idea in a TH-cam comment. And I find Oberon to be really good for CQ and History. He has an Aoe stun with his NP and you should use His 3rd skill as a 3T taunt to sacrifice a servant before the last wave, Its really useful for something like: Koyan uses all of her skills on turn 1 then Uses her NP buffed by oberon and gets to die in 1 or 2 turns while taunting, then Merlin or Castoria can enter the field, or use Kintoki to instantly break a bar then die turn 1. If more events where like Nero/Gilfest CQ wise or we always had a rotating daily CQ to do I would find defensive capability useful but as we have now its is only relevant if you intentionally refuse to use game mechanics like commands and blue cubes.
1:16:20 the funniest moment in the stream. "Castoria has bad long term sustainability"
Psychotherapist: FGO's Trash Taste doesn't exist, it can't Hurt you.
FGO's Trash Taste:
But smolcast peps actually play fgo and know what they’re talking about
@@rickytripp1107 as opposed to
@@alb7466 TT knowing anything about anime
so what you are trying to say is TT doesnt actually watch anime and doesnt know anything about anime?@@rickytripp1107
@@rickytripp1107 why would they not
4 full hours of roasting beautiful
Thanks much for the hilarious but fun roasting of Gamepress Otto! Love the stuff you put out and the Smobcast, and I'd be happy to see a Gamepress Roast part 2 in the future to get through the other classes in depth ^^
One of my problems with them: gamepress never updates their guides to include modern servants. EXCEPT, they updated Surtr to include David as a recommended dps, so they could totally go back and just include modern servants on older guides if they want to.
Ryou's a bit too relatable
Great stream btw, i'm so happy you guys did it last week too, it's always so fun!
jail
Regarding Melusine criticism, they couold have easily say that her Arts form is limited to only 2 skills and that would have been a perfectly valid criticism, but instead, they attack her NP gen. Wtf
From Rabbit's Melusine ruler review: "Melusine doesn’t have a lot of innate crit damage up". Bruh, she starts at 60% and hits 120% on turn 3.
In his Cnoc-na-Riabh review, he acted like every servant in the game has debuff resist, so she'll always be unreliable, when in fact her existence is a substantial buff to a lot of servants with zero debuff resist.
I don't think he really appreciated how busted Saber (caster) (berserker) is when he called her a balanced side-grade to Kriem, Vlad, and Galatea
But, he is pretty good at NP gain, what kind of nodes a servant can loop, and what teams enable it. This stuff can be pretty complicated and math-heavy; it's not just something your average veteran player could tell you.
Honestly, Rabbit really just needs someone with editing skills and no fear of asking him to qualify or explain his positions, and his reviews would be decent.
If you want a real laugh, go back and read Rabbit's infamous Van Gogh review where he rated her suvivability 5/10 and her as an overall 7/10. He also last year gave Ibuki a C+ tiering on their tier list.
Rabbit is emblematic of everything wrong with Gamepress's review system and tier list. He's lazy and never updates any of his old content, even knowing he was dramatically wrong in the past. He's incredibly close-minded, sometimes just arbitrarily rating servants low because he was pissy about something in their design (Johanna 3/10). He just flat out doesn't understand the way certain servants work, or ignores large parts of their kit because all he cares about is their 3T numbers. And it would normally not bother me as there are plenty of other bad opinions out there, but Gamepress is where even casuals go for guides and wiki info, and they shouldn't continue to host a guy who is largely seen by the community as a meme, as then it's up to everyone else in the FGO community to help correct all his bad info.
@@Cav829 like I said, he needs someone with editing skills and no fear of questioning his takes and he'd be a decent resource. You just used more words.
@casteanpreswyn7528 His reviews are done ASAP due to the fear of missing out being a constant factor with limited units. They’ll always be meme tier, with or without an editor, because they’re just first impressions. Your theoretical editor would be better off making their own reviews on the same site, acting as a more informed look at what a unit can do after more substantial testing is done and community consensus is reached. The true review to follow rabbit’s first impressions.
@@myb8955 I mean, I don't necessarily disagree with this exactly, but community consensus should *never* factor into a review of anything. Ever.
okay but how tf does the turtle talk its got no mouth
He passes on vibrations through his shell, this is why it moves while he talks. The vibrations are then picked up by the mic and converted into words.
@@darkdrac7012 AINTNOWAY
He knows too much. Take him out.
Ask vedal
2:21:05 Never beating the allegations lol
Truly a Blue Archive player
2:21:05
LMAO, RYOU GOT EXPOSED!
I look forward to these every week. Rly entertaining
this was my favorite smobcast so far, you guys are great when shitting on stuff
They really should have different tiers for different niches, because the way they organize it is so stupid imo. Support/Dps/Utility for people who aren't whales and aiming for minturns would be really useful.
Still hate that they didn’t update Gorgons profile still stuck at monsterus strength rather then great monsterus overrun
Whoa, Ryou, GudaGuda is literally the best part of the game. Good Gof, the worst of takes.
Honestly, gudaguda with ryouma was probably one of my favourite events. I forgot the number, i think guda 3 or 4, not sure.
@@lookingforlove839 Ryouma’s the dragon laying Chad. Looking forward to his NA SSR debut.
@@lookingforlove839Ngl people don't really like Ryoma. They like Oryo
@@mochii813kind of sad really. Because they complement each other so well. Oryu wont be this likeable if she wasnt paired with ryoma
A servant's ranking on a tier list is it's efficacy relative to everything else around it. Of course it'd make sense for something to move down when it's powercreeped even if they weren't themselves nerfed. Otherwise, why isn't Waver still at EX+++, his rightful place in year 1?
There is no such thing as an "objective" tier list, because everyone will have their personal preferences, even if they arent aware of them. With that out of the way, a servant is (and should be) much more likely to go down on a tier list because of the change in content, than because of other servants. As time has gone bye, the game has become much more welcoming of servants with broken general support, like Castoria's NP, or Vitch's skill cooldown on battery, than of Waver's kit.
The other top supports are better, and will carry players further than Waver, but thats not just a merit of the gap between their kits, so much so that modern content hasnt been fully adjusted to those servants as it has been for Waver.
@@GabrielLopes-jj8rxtf you on about, tier lists are pretty much all objective, as kong as they are gameplay related
@@xolotltolox7626 No they are not, because they'd have to take into account several factors, such as CE availability, enemy types, damage modifier, etc...Take Saber and Ibuki for example, on paper the gap between their NP damage isnt insignificant, with Saber pulling slightly ahead. On practice however, Ibuki is better suited for cqs given how her NP works, and yet they both already hit damage thresholds for farming anyways. And this point, any ranking you apply to them compared to each other becomes a matter of personal preference. Even if you ignore how interchangeable they are and judge them individually, it still becomes a matter of personal preference, because that will dictate the strong and weak points that you see in a servant.
@@GabrielLopes-jj8rx Having to account for several factors does not make it suddenly subjective, since all those factors are objective
Summer Ibuki is objectively the best aoe arts looper in the game. Castoria is objectively the best servant in the game etc.
Also, objective, doesn't mean correct, just that it is based on facts. In fact, in order to be able to argue with something it needs to be objective.
@@GabrielLopes-jj8rx it's the opposite Ibuki has 50% charge so sge can 6slot most nodes as a wave 1 clearer, while saber can only farm the harder nodes where even arts needs CEs/plug.
Saber is way worse for farming in general and can more easily loop in CQs.
For the ones who arrived here through the Short about Ryou Lollicon, 2:20:50 is the build up to the joke.
About the power scaling of 50% charge CEs: It’s time they released a true hybrid of Kaleidoscope and Heaven’s Feel (50% charge, 25% NP strength)
FGO has pumped out a lot of ~50% charge CEs that are actually better than half of Kaleidoscope + half of some pure damage CE’s effect:
• Partake with the King is 60% of Kaleidoscope + 50% of LZO (Limited/Zero Over)
- Knights of Marines is 60% of scope + 50% of Imaginary Around
• First Sunrise is 50% of scope + 2/3 of LZO
• Cranking (a.k.a. Take One, Action) is 50% of scope + 30% of Heaven’s Feel + 26.6̄% of LZO
- Ocean Flyer and Cherry Icicle are similar, but for Formal Craft and for Imaginary Around instead of LZO
However, when it comes to releasing a simple hybrid of Kaleidoscope and Heaven’s Feel, the best we’ve gotten is Halloween Princess: 50% charge + 20% NP strength (50% of scope + 40% of Heaven’s Feel).
• To add insult to injury, it only gives 1000 ATK at max level.
• This is even worse when you consider that a hybrid of scope and Black Grail (50% charge, 30-40% NP strength, lose 250-500 HP/turn) is not out of the question after Rising Mud Rain’s release (25% of One Who Wishes for Salvation + 62.5% of Black Grail)
Arguably, the reason could be that in NP looping contexts, 1/2 of Heaven’s Feel’s effect would be stronger than even 2/3 of LZO’s effect. I don’t think this reasoning fits in with the dev’s actions. If anything, a lot of the strong effects they release seem to be tailor-made to fit into NP looping systems, and not just retroactively. For example, you might expect that if a servant can’t loop, their steroids should be higher to compensate, but 3-turn ramping/snowballing steroids ensure the opposite is true.
And yeah, what’s even more sorely needed than what I’m complaining about is a CE with a significant crit buff. It’s pretty funny to see the devs regularly give servants 100% crit buffs but be afraid to give more than 30% on a CE without a demerit; but then for NP strength, they throw 80% on a CE and are afraid to give servants more than 30% except in rare cases (Cait Cu and ramping buffs).
we have that one old halloween iri CE with 50% charge and 20% np damage
They just need to add a 5% bond bonus + 50% charge, we don't need more 50% CEs with random effects that won't ever be really used.
2:04:28 why is hans on the same tier as Shakespeare? Wtf
EPISODE 5 BRUH when have you started this?! Why am I not getting these in my feed?
1:10:14 Have you guys seen Barghest's mats? Those are the worst mats i have ever seen. I mean, i love her, but those mats are disgusting
Could buff Melusines third skill to choose to either change and get the Charge or stay Ascension 1 or 2 and get the invul
I love a good yap session with the boys.
Honesly, there is one good thing about Gamepress's tier list, and that is the filters at the top, you can very easily just filter for for example single target riders, or AoE Buster Sabers etc.
Love the serie, I really get the same vibe as me when discussing fgo with friends, keep it up!
The green arrow is who was recently raised in tier and red who was lowered.
my 2 cents on some things (big long post as I comment on everything in a 4 hour video):
You touched on this a little but: If you are looping a 1/1/1 node Vlad does more all 3 waves than Saber Caster Berserker with Double Castoria+Oberon and MLB Black Grail (not sure about without BG, sheet only gives BG numbers and I am lazy right now, but given neither have NP damage up it should be similar), even with both at NP5. It isn't just "Vlad does more NP1/2 and loses without that". And that's without access to the ramp up.
and on a sheet that tries to have a "normal" comp (two meta supports, 1 copy of BG at level 20, assume 2 NPs in 3 turns against a boss) Vlad does more at NP2 than an NP5 Castoria Berserker
I think there is one case where the Martel spreadsheet is bad. Amakusa Shirou. He can loop in the weird comp of Waver/Reines+double Oberon (instead of needing Koyan+double Oberon). He can go from needing Kscope, to being able to do Cranking. He also actually does ok wave 2 in this comp despite double Oberon (97691 neutral turn 2 at NP1 with Cranking and Reines , is fairly good, though higher NP levels do hurt him comparatively because upgraded NP)
I agree about the weaknesses being hilarious, but it's more showing lack of research than need to shoehorn in weaknesses. If Gamepress actually did their research they could come up with legit weaknesses probably.
PS Melusine actually can plugless though it's the dumbest comp ever and damage is nonexistent (double Oberon and Prisma Cosmos and a MC with 20% charge)
Moving over to roasting Rabbit Reviews, Melusine apparently has "middling damage" on her buster AoE NP but if you look, if you start in Asc 3 (to be comparable to everyone else who, get this, doesn't have a100% battery) she is the highest damage AoE buster lancer in the game even without supports.
A weakness you missed that really cracks me up is Lancer Medusa. She is listed as low damage. With double Meta supports, level 20 BG and 2 NPs in 3 turns she is the 2nd highest damage 4 star in the entire game right now in NA, beating even Astraea in raw NP damage. And even in JP she is still only beaten by the three 4 star avengers.
Honestly Trung sisters were imo the best ST Saber (until a certain Quick ST saber was released) They were one of very few options for summer 7 90++ 6CE. They have excellent NP gain, bring arts and NP gain up and healing for the party (all things double Castoria teams want). Dioscuri can't loop from 0, and don't mesh as well with Castoria.
I hope Wandjina is good too. (though will probably roll anyway) I want Kriemhild, but am not a fan of Charlemagne or Brynhildr.
I like both her designs released so far honestly she is very cute, which makes her the best of the 3 options for Kriemhild rolls for me.
Golden Sumo is not better than Cranking even for Ivan who has no attack up (it is better than Aerial Drive though to give an idea of how close things are)
Another problem with Sanson is that even against Evil enemies (where he actually does ok damage), Kojiro is just better.
>Saber Caster Berserker
I hate that is correct...
Ryou said something about Yagyu's 1 turn skill effects being bad and here's my thoughts to that criticism.
• 3rd skill
Usually the enemy only NPs once every few turns, not back to back. So its main purpose is not hindered by it being locked to 1 turn only. The NP gain up can be wasted yes, but I think its an acceptable demerit considering the whole team is face tanking an NP.
• 2nd skill
His survival on a team built around him is good enough that he can freely use this skill whenever he wants against lancers, which is where you'd use sabers normally. Against berks its not as free but its not hard to play around it. This can also serve as his other burst turn provided you give him stars.
• 1st skill
On this one yes. The main steroid of an arts servant being locked to 1 turn is not ideal. It still gets the job done of doing damage that one turn though. 80 NP3 no support G.Sumo-Yagyu's NPAA with 2nd and 1st will do 338K and BNPA will do 377K on a lancer.
The thing with Yagyu is he can almost reach a sweet spot by himself. By sweet spot I mean having his 3rd skill give the team a 100% or more damage reduction. With team mates reaching this sweet spot is not hard.
(NP3 Yagyu in mind)
Compared to the other 4 star arts sabers (except Medb, sometimes Hokusai) his damage is a bit behind, but that is because he is on the more stally side of things. He can go fast but that usually means foregoing the sweetspot I mentioned earlier.
*TL;DR* the only skill that his criticism is valid is his 1st. I'd prefer a 30% arts up for 3 turns instead of the 50% 1 turn. The other skills are fine for how he is usually used. Oh, and he is waaay better than just B+.
3:28:58 ? im subbed to that person askull
Only listened upto 45 mins in (need to leave for work, will listen to the rest later) but weird to me how you're propping up Melusine while talking about weak Buster Wave 2 damage... like she's the posterchild of shit wave 2 damage but bonkers wave 3 when you're hitting anything outside of archers/zerkers.
Like 119k wave two neutral aint it..... Arc does better with double vitch alone (but has shit wave 3), Morgan in VVOK (also better wave 3), Salter in VVO (weaker wave 3 same np level), Rising Mud Rain and Chloe Black Grail Mordred easily outdo her wave 2 with the later comp also beating wave 3....
Anyway good listen so far
Well no one is saying that Melusine doesn't have the same issue as other buster servants.
Almost all of them are weak on wave 1 and 2 compared to arts and quick who can frontload a lot of buffs.
But Melusine also isn't that bad on W2 compared to others. In traitless situations she's still 4th place on W2 damage.
Traited of course she's 7th place. She's consistent at least.
Speaking of Arc, on Wave 2 Melusine does 397,566 at Np5 with BG, where Arc does 314,868.
Of course with traits Arc does 671,781 on wave 2. So yeah she wins there. But no she doesn't do better on wave 2 outside of traits.
Melusine isn't and wont' ever be number 1 in damage, but the differences between her peaks and valleys are much smaller than others, and thats why she's consistently good.
Sad to pop your bubble on Hastur guys but they're already tied to Euclid in Fate/Requiem.
You guys should see what rabbit said about Melusine. (I don’t remember if they covered that or not). Saying she was all flash and no substance. Like HUH??
New dark skin servant goes hard
Saber Lily over Barg yeah man I'm fine
We can remove command codes but we still can't remove grails...
I personally like tez' design and art and i would still like him better as a little girl probably
never had seen fgo side of gamepress but well, it consistently has bad takes and TLs, they have horrible builds and TLs for Fire Emblem Heroes and it has horrible takes for fgo too ,gamepress cant rank things, feh i get since building is far more complicated than choosing a servant and a CE but still. God I hate GP.
Ty guys!
the biggest flaw of melusine is that she'll probably never get a rank up of any skill or np (because she doesn't need any)
That isn't a flaw, that's a hallmark of a well designed unit.
limes
So like the reason the buster looper list is so BAD is cause it’s like “yeah if you have oberon and koyan sparticus is better than these servants with JUST koyan” like yeah oberon is broken
By an hour in they give plenty of reasons why that list is bad, none of them are as simple as you’re claiming.
Merlin should be way lower.
Even when ordeal call releases he is only usefull when you don't have any other buster sup.
Pretty much only benefit over gong is the 20% atk, but a new player can wait to summon , S.abigail, oberon or koyan since they will first need to reach ordeal call anyway.
Even van gogh might be better as a sup, she has no charge but the 50% attack can be used with other colors at least.
horrendously bad take
@@Ottobean care to explain why ?
Edit, I tested: Oberon + Illya(black grail+2004 MC) and van gogh and It did 810,6k on neutral.
While Oberon + Illya(BG +2004) and Merlin did 837k.
Pretty much the same in average it seems, but I remembered he has the chance of missing his buffs when used with oberon.
He can't be used without risking it failing, I even tought maybe the crit up could be cool to clear the ordeal nodes with weaker NP servants since oberon also has stars. But he is simply unreliable.
The only reason you would use a servant like him is for 1T nodes, but missing skills when with oberon is simply to big of a downside to me.
He should get a buff like 3 color buff and some target gain to be a looping sup or something.
@@GS_CCC Your comments imply that the only things that matter are damage boosts. You completely disregard defensive value, which is a huge part of a lot of supports' viability. If you completely disregard the fact that Merlin can keep a team from dying for a ridiculously long period of time, then you are ignoring 90% of what makes Merlin so good. Just because you play the game differently doesn't mean someone you don't use is completely useless for everyone else.
Oberon's only going to be more useful in either farming or TA - the latter of which isn't even an option for the majority of players. He's actively bad in most standard play because he will basically kill your attacker.
Also why tf would you give Merlin a 3t 50% arts buff? You know that Proto Merlin exists, right?
@@Ottobean I disregard defensive utility since the game never really offers content where it is useful.
We get like 1 CQ a month where you can use commands to practically skip it and the Ordeal 90++ nodes aren't hard enough for you to have a real risk of losing even if you don't try to 3T it.
Yes, proto merlin exists, if you had other idea to change him like 30% target charge and 20% np dmg would also work, but its not like it matters it is a random buff idea in a TH-cam comment.
And I find Oberon to be really good for CQ and History. He has an Aoe stun with his NP and you should use His 3rd skill as a 3T taunt to sacrifice a servant before the last wave, Its really useful for something like: Koyan uses all of her skills on turn 1 then Uses her NP buffed by oberon and gets to die in 1 or 2 turns while taunting, then Merlin or Castoria can enter the field, or use Kintoki to instantly break a bar then die turn 1.
If more events where like Nero/Gilfest CQ wise or we always had a rotating daily CQ to do I would find defensive capability useful but as we have now its is only relevant if you intentionally refuse to use game mechanics like commands and blue cubes.