The first RPG I published started as a Dungeon World hack, and it has 20 classes hehe It also has 45 races. And 40 especialization (kind of a mini class that you can add to your character, that is NOT related to the basic class). Basically "compendium classes" but with another name. Or for those familiar with D&D 3.5, prestige classes.
@@tabletopbro Nah man, I love your stuff and wish you got more traffic so bad. After finding out about Blades in the Dark by accident, I slippery sloped myself into your Dungeon World vids and am now 100% part of the cult that this is the way roleplaying should be. Now if I want to play a wargame I play Warhammer. If I want a narrative game I play Dungeon World with friends or Ironsworn if solo. I have no need for mainstream games that are just sub par at being either. I really do feel like part of a conspiracy theory nowadays but soon, we'll be the ones laughing when they realize we're right! ...right? Anyway, here's to hoping you get a dungeon world let's play podcast Patreon together so I can sub. It might not make much money but I'd sure enjoy it. Good luck and hang in there. I appreciate what you do!
I recently converted my two D&D campaigns to DW and despite the advice of the DW subreddit to keep stuff simple at first, I chose to ignore their advice and dive straight into class warfare head first. It has been a BLAST, best choice to not heed that advice. It let my characters build their characters akin to their D&D characters, and even let some of their characters shake things up to really capture the character they want to play. Would 100% recommend.
Another fun video. Class Warfare changed the game for me. Lets everyone really play what they want so that the fun is maximized. Thanks for doing the doing.
i got this book very quickly after getting dungeon world. i feel like its almost a necessity to have as a toolkit when planing a game. even just for the ideas it can inspire for adventures as well as the cool characters people can play with it.
How extensive does class building get? This sounds like just the thing to get my 5e group to try out Dungeon World. If I can translate their 5e characters with this, they might be intrigued. For instance, is it possible to build or re-flavor the options to make an artificer? That's the one that's holding me up the most.
Pretty extensive. I flipped to a random page and it was a specialty called “Shadowmancer” which was a magician who controlled shadows. There’s like 88 specialties (idk if Johnstone added more after release) so I’m sure you could find something!
@@tabletopbro That sounds awesome, I won't lie. I'm also a little concerned about power creep with constructed classes. I know Dungeon World is generally good at maintaining somewhat powerful characters who can still be considered vulnerable due to generally low HP, but do you notice any specialties or anything being capable of breaking the game?
I spotted the "Forbidden Lands" box in your shelf. Do you like the setting and/or the game engine? 🙂 I venture a guess: The setting of "Forbidden Lands" combined with DW plus Perilous Wilds could be DOPE.
I bought this a while ago, unfortunately my group get option paralysis very easily. It is a great book though, and an easy recommendation. Good video, though it seemed short.
I'm not a boomer. I'm GenX. Anyway, one of my favorite things in Dragon magazine years ago was an article for BECMI, where race was class, and it was a whole thing about how to custom create your own class by picking all the different character traits you wanted basically a la carte. Remember, every class back then had its own xp progression, so each trait you chose had an xp cost which added to the overall. You could have a powerful or diverse character with a slow progression or a more specialized one with a faster progression. And you could choose some traits at certain levels, kind of like martials that gain spells. (Issue 109 btw) I always wished D&D or other games had something like this, but then games went in a different direction, which is fine with me. Like I said, I'm not a boomer. They're grouchy af about everything.
Hi! You probably don't remember, but you helped me out with problematic Nova player in my Masks campaign, when i asked your advice (very thankful for that). I wanted to ask you, have you heard something or maybe even played Avatar Legends? Its PBA set in... well... Avatarverse. Just wanted to hear a few of your thoughts about it, becouse my players actually hipped about the world of the game, but not so much about learning a new system (was kind of a pain to make theam try out anything but dnd). I asking you because... well... you are the only one who makes Masks content and those two looks like they have a lot in common. Thanks! (P.s. My English still sucks)
Don’t recognize the username, do recognize the helping you with your problematic Nova! I’m familiar with Avatar Legends but I haven’t actually played it or read much of the rules. I know it gets disparaged online, but so does dungeon world and that’s my favorite system
@@tabletopbro Here's an idea: As far as I know about Avatar Legends it gives the combat a new coat of paint by introducing some mechanics (IDK the details, sorry). Buuuut ... maybe that's an interesting topic for an upcoming video: "How is Avatar Legends combat different from DW combat?"
I love all of this and I personally would use it. My players won't touch anything unless it's in an online character builder so I guess I'm out of luck there
@@tabletopbro You know, the typical DnD style Thief/Magic-User... I'm prepping running Temple of Elemental Evil with DW and wanted to offer some classic racial Class Mixes as Custom Classes.
@@fchrisb804 That doesn't really help😅😅 What kind of magic are you looking for? What specific thiefy things do you want to offer? Are you looking for a thief build that can slip in totally undetected using illusion magic? An assassin that can use elemental magic at range? Some other sort of rogue that can turn people into magnets effectively. There's a lot of options offered, and not really a generic "Thief/Magic user"
After i got that years ago (like 8 years maybe) and after lots of games and characters we got back to regular classes. we found it gave us too much options. Some combinations are just wtf.
Hey man, I know it's not on topic but you're kinda THE Masks guy on TH-cam, so... Could you do a video on ways/tips of playing as an older generation in Mask (Gold/Silver/Bronze)? I recently showed Masks to my friends and they were super on board on the game's idea and system... Untill I said they had to play teenagers... Like, modern teenagers. It was like a bucket of cold water on them. So, is it possible to hack the system to play as an older generation? Has the community done it (I could not find anything about it on my research)? I was thinking about maybe playing as one of the older generations (Bronze, for example), but as teenagers, since that would allow my group to roleplay as the generation closest to our own without having to change the playbooks. Maybe play into the "lost generation" theme the book imply. Has anyone tried it? Anyway, great video and great work!
Hmm, class warfare? I had expected more Marx, or strife between classes. End the reign of wizards! Down with the Nobles! such stuff is also missing. Real world issues like peasant or class revolts.
@@tabletopbro Hm, then either they chose the wrong name, or missed content easily available through just the title. But I assume this was a sponsored video. Sounds like it.
@@KootFloris oh man I wish it was sponsored. I just have the supplement and think it’s cool and want to share it. I don’t necessarily think you need a supplement to run a campaign set in a peasant or class revolt. In fact, it’s probably more thematically correct to NOT buy a supplement talks about the proletariat overthrowing their capitalist masters😂
@@tabletopbro Thanks for the reactions. I think there's lot of possibility in peasant revolts, in cities forbidding all rogues or wizards entry, of merchants exploiting workers or even slaves and see if players would address such issues, or ignore them for their own robbing and killing sprees. 😉😆🤣
@@tabletopbro That's the great thing about there being so many RPGs on the market. A literal metric ton, most with different options and choices, styles and interesting mechanics. PBtA games in general are not for me. The mechanics feel like someone is forcing me to rewire my playstyle, which makes it (for me) feel completely disconnected. But, DW... is definitely not for me... mainly due to that one guy and his hypocrisy. I tried it, and then his BS happened, and I immediately tossed it in the trash. Anything associated with that guy in any way is taken off my list. Still, to each their own.
I got this in PDF format years ago, and a few days later, I discovered World of Dungeons. After that, I never needed playbooks again. 😅
Oh neat. I never even knew there was such a thing as "World of Dungeons" until reading your comment just now!
@@4saken404 there are several hacks for it too. A new world is available for you now! 😅
World of dungeons is basically magnum opus of “make it simple and quick TTRPG” the simpler rules and mechanics are only if you go for one pagers.
what year is this World of Dungeons from? I found an Advanced World of Dungeons (2015) based on John Harper World of Dungeons
@@scafutto it is from 2012. You find it for free on itch.
The first RPG I published started as a Dungeon World hack, and it has 20 classes hehe
It also has 45 races.
And 40 especialization (kind of a mini class that you can add to your character, that is NOT related to the basic class). Basically "compendium classes" but with another name. Or for those familiar with D&D 3.5, prestige classes.
That’s cool!
@@tabletopbro Characters options is VERRY important to me. And DW lacks a lot in that departament.
This and Grim World are the DW Must Haves
Couldn’t agree more
Yup, add Perilous Wilds (and it’s associated stuff) for the triple play of best three supplements for DW.
@@michaelotero4394 I have all three!
Having 2 options is fantastic for when you dont find a third that fits the characater. Nothing worse than "I guess I am FORCED to choose a third ..."
That honestly makes a ton of sense!
[2:31] Evil mirror twin Austin detected
Not me pointing to the wrong side of the screen in the raw clip😅
TABLETOP BRO HAS BLESSED US WITH HIS PRESENCE AGAIN!! I've missed this guy so much.
Also, this is so stinking cool!!!
Man I get so many shitty comments (mostly on my Rules Lite RPG’s are Doomed video) that this really is a breath of fresh air. Thank you!
@@tabletopbro
Nah man, I love your stuff and wish you got more traffic so bad. After finding out about Blades in the Dark by accident, I slippery sloped myself into your Dungeon World vids and am now 100% part of the cult that this is the way roleplaying should be. Now if I want to play a wargame I play Warhammer. If I want a narrative game I play Dungeon World with friends or Ironsworn if solo. I have no need for mainstream games that are just sub par at being either.
I really do feel like part of a conspiracy theory nowadays but soon, we'll be the ones laughing when they realize we're right! ...right?
Anyway, here's to hoping you get a dungeon world let's play podcast Patreon together so I can sub. It might not make much money but I'd sure enjoy it.
Good luck and hang in there. I appreciate what you do!
I recently converted my two D&D campaigns to DW and despite the advice of the DW subreddit to keep stuff simple at first, I chose to ignore their advice and dive straight into class warfare head first. It has been a BLAST, best choice to not heed that advice. It let my characters build their characters akin to their D&D characters, and even let some of their characters shake things up to really capture the character they want to play. Would 100% recommend.
Another fun video. Class Warfare changed the game for me. Lets everyone really play what they want so that the fun is maximized. Thanks for doing the doing.
Thanks for watching the watching!
"if there were" is correct. It's called the subjunctive mood.
I truly learn something new every day. Thanks!
Beat me to it
i got this book very quickly after getting dungeon world. i feel like its almost a necessity to have as a toolkit when planing a game. even just for the ideas it can inspire for adventures as well as the cool characters people can play with it.
Even as a tome of compendium classes they can progress to it’s super useful!
How extensive does class building get? This sounds like just the thing to get my 5e group to try out Dungeon World. If I can translate their 5e characters with this, they might be intrigued.
For instance, is it possible to build or re-flavor the options to make an artificer? That's the one that's holding me up the most.
Pretty extensive. I flipped to a random page and it was a specialty called “Shadowmancer” which was a magician who controlled shadows.
There’s like 88 specialties (idk if Johnstone added more after release) so I’m sure you could find something!
@@tabletopbro That sounds awesome, I won't lie. I'm also a little concerned about power creep with constructed classes. I know Dungeon World is generally good at maintaining somewhat powerful characters who can still be considered vulnerable due to generally low HP, but do you notice any specialties or anything being capable of breaking the game?
Yes! Finally got around to it! Great book!!
I spotted the "Forbidden Lands" box in your shelf. Do you like the setting and/or the game engine? 🙂
I venture a guess: The setting of "Forbidden Lands" combined with DW plus Perilous Wilds could be DOPE.
I haven’t played it tbh! Just saw it at a game store I was playing Heroscape at and picked it up
I bought this a while ago, unfortunately my group get option paralysis very easily. It is a great book though, and an easy recommendation. Good video, though it seemed short.
This looks fun! I'm too enamoured by FATE right now to crack open my DW book, but if and when I do, this would be a great add-on.
Great! FATE gets way too little love. 🙂
Solid review and example. No link to the publisher 🤔?
I'm not a boomer. I'm GenX. Anyway, one of my favorite things in Dragon magazine years ago was an article for BECMI, where race was class, and it was a whole thing about how to custom create your own class by picking all the different character traits you wanted basically a la carte. Remember, every class back then had its own xp progression, so each trait you chose had an xp cost which added to the overall. You could have a powerful or diverse character with a slow progression or a more specialized one with a faster progression. And you could choose some traits at certain levels, kind of like martials that gain spells. (Issue 109 btw) I always wished D&D or other games had something like this, but then games went in a different direction, which is fine with me. Like I said, I'm not a boomer. They're grouchy af about everything.
The corrected 'were' is correct; it's a subjunctive!
You're back!!
Rogue is where it's at
Damn straight
i see that age of mythology music in the middle, great pick
Someone of taste and culture I see
Hi! You probably don't remember, but you helped me out with problematic Nova player in my Masks campaign, when i asked your advice (very thankful for that).
I wanted to ask you, have you heard something or maybe even played Avatar Legends? Its PBA set in... well... Avatarverse. Just wanted to hear a few of your thoughts about it, becouse my players actually hipped about the world of the game, but not so much about learning a new system (was kind of a pain to make theam try out anything but dnd). I asking you because... well... you are the only one who makes Masks content and those two looks like they have a lot in common. Thanks! (P.s. My English still sucks)
Don’t recognize the username, do recognize the helping you with your problematic Nova!
I’m familiar with Avatar Legends but I haven’t actually played it or read much of the rules. I know it gets disparaged online, but so does dungeon world and that’s my favorite system
@@tabletopbro Here's an idea: As far as I know about Avatar Legends it gives the combat a new coat of paint by introducing some mechanics (IDK the details, sorry). Buuuut ... maybe that's an interesting topic for an upcoming video: "How is Avatar Legends combat different from DW combat?"
I love all of this and I personally would use it. My players won't touch anything unless it's in an online character builder so I guess I'm out of luck there
I’ll start a crowdfunding campaign to pay a software engineer to design it😂
Hey! Have you tried Fabula Ultima yet?
Have the book, haven’t tried it or read it
This definitely helped make that supplement make a lot more sense to me now! Also sorry, this video was at 69 comments and I just ruined it
You make me sick
What about crafting a Thief/Magic-User?
What kind of thievery and what kind of magic?
@@tabletopbro You know, the typical DnD style Thief/Magic-User... I'm prepping running Temple of Elemental Evil with DW and wanted to offer some classic racial Class Mixes as Custom Classes.
@@fchrisb804 That doesn't really help😅😅 What kind of magic are you looking for? What specific thiefy things do you want to offer? Are you looking for a thief build that can slip in totally undetected using illusion magic? An assassin that can use elemental magic at range? Some other sort of rogue that can turn people into magnets effectively. There's a lot of options offered, and not really a generic "Thief/Magic user"
Where did you get the physical book?!?
A friend of mine gave it to me🤓
@@tabletopbro lucky 🍀
Do you know any hacks that make Dungeon world more deadly?
After i got that years ago (like 8 years maybe) and after lots of games and characters we got back to regular classes. we found it gave us too much options. Some combinations are just wtf.
And that’s totally okay!
Hey man, I know it's not on topic but you're kinda THE Masks guy on TH-cam, so... Could you do a video on ways/tips of playing as an older generation in Mask (Gold/Silver/Bronze)?
I recently showed Masks to my friends and they were super on board on the game's idea and system... Untill I said they had to play teenagers... Like, modern teenagers. It was like a bucket of cold water on them.
So, is it possible to hack the system to play as an older generation? Has the community done it (I could not find anything about it on my research)?
I was thinking about maybe playing as one of the older generations (Bronze, for example), but as teenagers, since that would allow my group to roleplay as the generation closest to our own without having to change the playbooks. Maybe play into the "lost generation" theme the book imply. Has anyone tried it?
Anyway, great video and great work!
when I heard class warfare, i thought eat the rich
Hell yes comrade
how have I never heard of this before?
I dunno but I’m glad I could put it in front of you!
What is the name of this book?
Class Warfare
this book has been out forever.
“Fortunately, 10 years ago a game designer named Johnstone Metzger thought the same thing”
I just learned about it and I'm so glad I did!
Hates Bard so much he doesn't count it as a core playbook.🤣
Honest mistake😂
@@tabletopbro that's what they all say ;)
Did you just click stealth? 😮😉
I’m a pally main🤷🏻♂️
Hmm, class warfare? I had expected more Marx, or strife between classes. End the reign of wizards! Down with the Nobles! such stuff is also missing. Real world issues like peasant or class revolts.
Nah that’s the Dungeon Manifesto
@@tabletopbro Hm, then either they chose the wrong name, or missed content easily available through just the title. But I assume this was a sponsored video. Sounds like it.
@@KootFloris oh man I wish it was sponsored. I just have the supplement and think it’s cool and want to share it.
I don’t necessarily think you need a supplement to run a campaign set in a peasant or class revolt. In fact, it’s probably more thematically correct to NOT buy a supplement talks about the proletariat overthrowing their capitalist masters😂
@@tabletopbro Thanks for the reactions. I think there's lot of possibility in peasant revolts, in cities forbidding all rogues or wizards entry, of merchants exploiting workers or even slaves and see if players would address such issues, or ignore them for their own robbing and killing sprees. 😉😆🤣
Nope. Due to one of the hypocrite authors of the game... I tossed that mess in the trash.
It’s a great game, and the other author seems like a cool guy🤷🏻♂️
@@tabletopbro That's the great thing about there being so many RPGs on the market. A literal metric ton, most with different options and choices, styles and interesting mechanics. PBtA games in general are not for me. The mechanics feel like someone is forcing me to rewire my playstyle, which makes it (for me) feel completely disconnected. But, DW... is definitely not for me... mainly due to that one guy and his hypocrisy. I tried it, and then his BS happened, and I immediately tossed it in the trash. Anything associated with that guy in any way is taken off my list. Still, to each their own.
Okay I'll be right back, gotta go buy this real quick.
Where’s my commission Johnstone!!!!! (This isn’t sponsored)